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There's also an archivist's map nearby.

These don't count toward completion


percentages on their own, but help by revealing missing documents, relics,
and murals. Most of those should already be found this time, so it's not
crucial. They'll be great in the yet-unseen "hub" areas that can be rather
large.
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|_| COIN CACHE 2/3 ------: east side of main pillar (i.imgur.com/GMeUSRF.jpg)
|_| COIN CACHE 3/3 ------: north side of main pillar (i.imgur.com/YTbZyLQ.jpg)
|_| DOCUMENT 2/4 --------: ledge by Coin Cache #3 (i.imgur.com/CEzmM7i.jpg)
|_| DOCUMENT 3/4 --------: pillar 2F, by spikes (i.imgur.com/DUWGDqj.jpg)
|_| CHALLENGE: BURNER 3/7: main pillar, 3F window (i.imgur.com/IIIbvh2.jpg)
|_| CHALLENGE: BURNER 4/7: near archivist's map (i.imgur.com/rzj7Rkr.jpg)
|_| CHALLENGE: BURNER 5/7: e. of main pillar (i.imgur.com/w4WClKK.jpg)
|_| CHALLENGE: BURNER 6/7: n. of main pillar; high (i.imgur.com/fXl0fKG.jpg)
|_| CHALLENGE: BURNER 7/7: above sluice gate (i.imgur.com/0z4t2i6.jpg)

When ready to continue, hop into the tower's 2F wall breach (south side) and
exit north onto the short columns. Using 'em as stepping stones, hop to the
ledge alongside the sluice gate. (This is also shown in the final burner's
image, which is in plain sight along the way.)

The tunnel north has another punji pit and spear trap, although the latter's
floor sensor can be tripped with gunshots, avoiding the slo-mo event entirely.
[10 XP] At the end, players will find the stream containing the third water
puzzle.
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|_| DOCUMENT 4/4: 3rd water puzzle area, on ledge [i.imgur.com/PDDQE2d.jpg]

Solving the final puzzle is rather simple. First, shoot down the hanging
pallet and leap across the gap to the breakable wall's side. (There's a pile
of gold coins if one looks hard enough.) Smash open the wall to raise the
water level, then jump back onto the hanging platform to drain the water.
This time, the loose pallet will hit the far grate, giving access to a climb
spot on the ruined column. Finally, leap back onto the hanging platform --
only this time, catch the white-colored bar at its peak instead of landing
normally. Be sure to find the other collectibles before this part, as the
plot moves things along automatically afterward. [100 XP]

With the water level permanently raised again, Lara starts climbing to the
Prophet's Tower summit at once. Ascend for a fun scene with the antagonists,
get ready to flee from the cave-in. Shoot the two thugs hiding nearby (the
game goes slo-mo for it) and sprint west across the opening.

The path is pretty linear from here on out. Leap across the lower pond using
the hanging metal bar, only for the path to slide Lara down to 2F level.
Screw that, though -- use the toppled pillar to leap right back up to 3F, and
continue the western sprint toward the chamber's brightly-lit exit. The last
obstacle is a surprise floor cave-in near the very end.

Safety at last... This ends the flashback level. When next we meet Ms. Croft,
she's back in the cold reality of Russia's hinterlands.

_______________________________________________________________________________

02) SIBERIAN WILDERNESS [WK02]


_______________________________________________________________________________

MAP: http://i.imgur.com/ipbyWZ7.png
COLLECTIBLES ALBUM: http://imgur.com/a/fTTQF
To recap: Lara, adventurer extraordinaire, survived an avalanche and is all
on her own with no weapons or supplies. She does get 250 XP for making it
this far, though.

[2.1] A COLD WELCOME: Find a place to take shelter

XP: 50

Stagger through the windswept forest to the ancient remains of a campsite.


This part is linear and impossible to avoid. It's also worth noting that,
despite Lara's moaning and groaning, there's no temperature-related mechanic
in the campaign, so lingering won't cause hypothermia or anything.

[2.2] A COLD WELCOME: Gather resources to build a fire and shelter

XP: 500

As with most things in this game, players must scavenge basic components to
manufacture (slightly more) complex things. There are three map-marked areas
SE of the campsite -- two trees and a deer corpse -- to loot. Each find gives
50 XP and should be enough to earn a level-up.

[2.3] A COLD WELCOME: Survive the storm

XP: 200

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