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Mecha Info

Mecha Name: EAL-04A Pathfinder Mecha Type:


Mecha Class: Light Exo-Armor Mecha Size: Medium
Manufacturer: Hit Points: 0
Manufacture Date: Height / Length: Weight:
Defense: Operators: 0 Passengers: 0 Cargo (in lbs by 200): 0

Mecha Speed & Handling


Land Speed Burrowing Speed
(by 10 mph): (by 2 mph):

Water Speed Under Water Speed Dive Depth


(by 5 mph): (by 5 mph): (by 10 ft):

Air Speed Ceiling


(by 10 mph): (per 500 ft):

Manoeuvre: Initiative:
-4 and -4 or

Mecha Space Speed


Realistic or Thrust Solar Sails Thrust
Dramatic Physics? Realistic (in G's): 0 (in G's):

G-Rounds Delta- V: Faster Than Light


(in rounds): 0 (in mph): 0 (in approperate units):
FTL Cost Multiplier:
Giant Robot Mecha
Size Mod.: 0 Points:
Armour: 0 F. Field:
Each rank of "Own a Big
Strength: 0 Mecha" = 400 Mecha Pts.

ing
Burrowing Speed
(by 2 mph):

Dive Depth
(by 10 ft):

Manoeuvre / Initiative
Handling: or Handling?
-4 Manoeuvre / Init

by: Nash J. DeVita


Attribute Cost Notes / Description
Communications
Communications
Counter- Measures
Counter- Measures
Ejection Seat
Headlights or Searchlight
Jumping
Navigation Aids
Sensors
Sensors
Sensors
Sensors
Stabilization Gear
Targeting Bonus
Environmental Systems
Chobham Armor
Booster

Total Attribute Cost (MP): 1690

Attribute Cost Notes / Description


Artifical Intelligence
Total Attribute Cost (MP): 0

Defect Bonus Pts. Notes / Description


Noisy / Very Noisy
Reduced Endurance
Start- Up Time

Total Defect Bonus Points (MP): 0


Normal Mecha Attributes User Defined Exotic Mecha Attributes
ption

ption
by: Nash J. DeVita
otic Mecha Attributes User Defined Mecha Defects User Defined

ption
-Weapon System 1-
Weapon Weapon / Damage
Name: Kinetic Kill Cannon Type:

Number Dice
Damage Type Special Damage
& Amount: 15 d10 or Type & Bonus:

Long Short Range


Range Lvls: 1 or Range Lvls: (in ft): 1500

Weapon Qualities Notes Slots


Critical Automatic* 1
Hit: 19-20 Extra Ammo 3
Long Range 1
Rate of Armour- Penetrating* 1
Fire: Automatic

Ammo Total Quality Slots Used: 6


Capacity: U
-Weapon System 2-
Weapon Weapon / Damage
Name: Beam Cannons Type:

Number Dice
Damage Type Special Damage
& Amount: 10 d12 or Type & Bonus:

Long Short Range


Range Lvls: 1 or Range Lvls: (in ft): 1200

Weapon Qualities Notes Slots


Critical Indirect Fire 1
Hit: 19-20 Long Range 1
Unlimited Shots 4
Rate of
Fire: 1 Shot

Ammo Total Quality Slots Used: 6


Capacity: U
-Weapon System 3-
Weapon Weapon / Damage
Name: Kinetic Kill Cannons Type:

Number Dice
Damage Type Special Damage
& Amount:
or Type & Bonus:
Long Short Range
Range Lvls:
or Range Lvls: (in ft): 0

Weapon Qualities Notes Slots


Critical
Hit:

Rate of
Fire:

Ammo Total Quality Slots Used: 0


Capacity:
-Weapon System 4-
Weapon Weapon / Damage
Name: Beam Cannons Type:

Number Dice
Damage Type Special Damage
& Amount: 10 d12 or Type & Bonus:

Long Short Range


Range Lvls: 1 or Range Lvls: (in ft):

Weapon Qualities Notes Slots


Critical 1
Hit: 19-20 1
4
Rate of
Fire: 1 Shot

Ammo Total Quality Slots Used:


Capacity: U
System 1-

Energy

Type Bonus

Primary or Secondary
Fire on Weapon? Primary

Weapon Restrictions Notes Slots

Total Restriction Slots Used: 0

System 2-

Blast

Type Bonus

Primary or Secondary
Fire on Weapon? Primary

Weapon Restrictions Notes Slots

Total Restriction Slots Used: 0

System 3-

Energy

Type Bonus
Primary or Secondary
Fire on Weapon? Primary

Weapon Restrictions Notes Slots

Total Restriction Slots Used: 0

System 4-

Type Bonus

Primary or Secondary
Fire on Weapon?

Weapon Restrictions Notes Slots

Total Restriction Slots Used:


Mecha Hit Points Mecha Occupants
Total Hit Points: 0 Total Operators: 3 Total Operator Cost:
Base Hit Points: 0 Total Passangers: 0 Total Passanger Cost:
Total HP Cost (MP): 0 Total Occ. Cost (MP):

Mecha Cargo Mecha Armour


Cargo (in lbs by 200): 0 Armour Points: 0
Cargo Cost (MP): 0 Armour Cost (MP): 0

Mecha Defense [optional] Mecha Strength


Defense Rating: 0 Mecha STR Score: 0
Defense Cost (MP): 0 Strength Cost (MP): -30

Mecha Speeds & Handling Weapon Systems


Land Speed: 0 Land Speed Cost (MP): 0 Weapon # 1
Burrowing Speed: 0 Burrow Spd Cost (MP): 0 -Damage-
Water Speed: 0 Water Spd Cost (MP): 0 Base Damage Cost:
Under Water Spd: 0 Under Water Cost (MP): 0 Alt. Damage Cost:
Dive Depth: 0 Depth Cost (MP): 0 Prim. / Sec. Cost:
Air Speed: 0 Air Speed Cost (MP): 0 Quality Cost Mod:
Ceiling Height: 0 Ceiling Cost (MP): 0 Restriction Cost Mod:
Manoeuvre: -4 Manoeuvre Cost (MP): -20 Total Weapon Cost:
Initiative: -4 Initiative Cost (MP): -20 -Range-
Handling: 0 Handling Cost (MP): 0 Range Base (in ft):
Mecha Space Speeds Long Range Mod:
Thrust: 0 Thrust Cost (MP): 0 Short Range Mod:
G- Rounds: 0 Moded Range (in ft):
Delta- V: 0
FTL Speed: 0 FTL Cost (MP): 0

Weapon Systems Weapon Systems Weapon Syste


Weapon # 2 Weapon # 3 Weapon #4
-Damage- -Damage- -Damage-
Base Damage Cost: 130 Base Damage Cost: 0 Base Damage Cost:
Alt. Damage Cost: 0 Alt. Damage Cost: 0 Alt. Damage Cost:
Prim. / Sec. Cost: 1 Prim. / Sec. Cost: 1 Prim. / Sec. Cost:
Quality Cost Mod: 6 Quality Cost Mod: 1 Quality Cost Mod:
Restriction Cost Mod: 1 Restriction Cost Mod: 1 Restriction Cost Mod:
Total Weapon Cost: 780 Total Weapon Cost: 0 Total Weapon Cost:
-Range- -Range- -Range-
Range Base (in ft): 600 Range Base (in ft): 0 Range Base (in ft):
Long Range Mod: 1 Long Range Mod: 0 Long Range Mod:
Short Range Mod: 0 Short Range Mod: 0 Short Range Mod:
Moded Range (in ft): 1200 Moded Range (in ft): 0 Moded Range (in ft):
Mecha Points by Item
30 From OBM: 0
0 From Defects: 0
30
Mecha Points Spent
Abilities: 0
Movement: -40
Attributes: 1690
Exotic Attrib.: 0
Weapon 1 990
Weapon 2 780
Weapon 3 0
Weapon 4 130
eapon Systems
Weapon # 1 Mecha Point Calcluator
-Damage- Total Mecha
165 Points Spent: 3550
0
1
6
1
990
-Range-
750
1
0
1500

Weapon Systems
Weapon #4
-Damage-
Base Damage Cost: 130
Alt. Damage Cost: 0
Prim. / Sec. Cost: 1
Quality Cost Mod: 1
Restriction Cost Mod: 1
Total Weapon Cost: 130
-Range-
Range Base (in ft): 600
Long Range Mod: 1
Short Range Mod: 0
Moded Range (in ft): 1200
Special Abilities
Value Value Des Name Cost
Accessories
0 1 means yes Airlock 0
0 1 means yes Battle Management System 0
0 1 means yes Burglar Alarm 0
0 1 means yes Camera 0
0 1 means yes Cell Phone 0
0 1 means yes Emergency Lights and Siren 0
0 1 means yes Engine Smoke System 0
0 1 means yes Helicopter Datalink 0
0 1 means yes Lock-in/ Lock-out Chambers 0
0 1 means yes Loudspeaker 0
0 1 means yes Luxurious Dcor 0
0 1 means yes Personal Computer 0
0 1 means yes Revolving License Plate 0
0 1 means yes Stereo System 0
0 1 means yes Terrain Following Radar 0
0 1 means yes Tire Inflation System 0
0 1 means yes Tow Cable 0
0 1 means yes Wet Bar 0
0 1 means yes Winch 0
0 Booster
0 enter speed (mph) Booster (Air) 0
0 enter speed (mph) Booster (Land) 0 G-Rounds
0 enter in G's Booster (Dramatic Space Flight) 0 0
0 enter in G's Booster (Realistic Space Flight) 0 0
0 enter speed (mph) Booster (Underwater) 0
0 enter speed (mph) Booster (Water) 0
0 1 means yes Chobham Armor 0
0 Communications
0 1 means yes Long Range Radio 0
0 1 means yes Long Range Radio (Scanner) 0
0 rating of system Long Range Radio (Secure) 0
0 rating of system Long Range Radio (Scanner, Secure) 0
0 1 means yes Long Range Radio (Interplanetary) 0
0 1 means yes Long Range Radio (Interplanetary, Scan 0
0 rating of system Long Range Radio (Interplanetary, Secur 0
0 rating of system Long Range Radio (Interplanetary, Scan 0
0 1 means yes Long Range Radio (Interstellar) 0
0 1 means yes Long Range Radio (Interstellar, Scanner 0
0 rating of system Long Range Radio (Interstellar, Secure) 0
0 rating of system Long Range Radio (Interstellar, Scanner 0
0 1 means yes Long Range Radio (Galactic) 0
0 1 means yes Long Range Radio (Galactic, Scanner) 0
0 rating of system Long Range Radio (Galactic, Secure) 0
0 rating of system Long Range Radio (Galactic, Scanner, S 0
0 1 means yes Tactical Radio 0
0 1 means yes Tactical Radio (Scanner) 0
2 rating of system Tactical Radio (Secure) 6
0 rating of system Tactical Radio (Scanner, Secure) 0
0 1 means yes Laser Com 0
0 rating of system Laser Com (Secure) 0
0 1 means yes Laser Com (Interplanetary) 0
0 rating of system Laser Com (Interplanetary, Secure) 0
0 1 means yes Laser Com (Interstellar) 0
0 rating of system Laser Com (Interstellar) (Secure) 0
0 1 means yes Laser Com (Galactic) 0
0 rating of system Laser Com (Galactic) (Secure) 0
0 1 means yes Microwave Com 0
0 1 means yes Microwave Com (Scanner) 0
0 rating of system Microwave Com (Secure) 0
0 rating of system Microwave Com (Scanner, Secure) 0
0 1 means yes Microwave Com Radio (Interplanetary) 0
0 1 means yes Microwave Com (Interplanetary, Scanner 0
0 rating of system Microwave Com (Interplanetary, Secure) 0
0 rating of system Microwave Com (Interplanetary, Scanner 0
0 1 means yes Microwave Com (Interstellar) 0
0 1 means yes Microwave Com (Interstellar, Scanner) 0
0 rating of system Microwave Com (Interstellar, Secure) 0
0 rating of system Microwave Com (Interstellar, Scanner, S 0
0 1 means yes Microwave Com (Galactic) 0
0 1 means yes Microwave Com (Galactic, Scanner) 0
0 rating of system Microwave Com (Galactic, Secure) 0
0 rating of system Microwave Com (Galactic, Scanner, Sec 0
0 Countermeasures
0 1 means yes Laser Warning Reciever 0
0 1 means yes Radar Warning Reciever 0
0 1 means yes Electronic Emissions Sensor 0
0 1 means yes Ejection Seat 0
0 1 means yes Electromagnetic Armor 0
0 Electronic Counter-Measures
0 rating of system ECM (Defensive Jammer) 0
0 rating of system ECM (Radar Jammer) 0
0 rating of system ECM (Radio Jammer) 0
0 rating of system ECM (Radio Jammer, Interstellar) 0
0 rating of system ECM (Torpedo Decoy) 0
0 1 means yes Enviromental Systems (Climate Control) 0
0 1 means yes Enviromental Systems (NBC Filter) 0
0 1 means yes Enviromental Systems (Life Support) 0
0 1 means yes Explosive Reactive Armor 0
0 # of arms Extra Arms (Giant Robot Only) 0
0 # of firing ports Firing Ports 0
0 size of largest vehicle carri Hangar (Giant Robot or Vehicle Only)
0 1 means yes Headlight (500ft, 150m) 0
0 1 means yes Searchlight (5000ft., 1500m) 0
0 Jumping
0 multiples of 500' Laser Designator 0
0 size of largest vehicle laun Launch Catapult
0 Navigation Aids
0 1 means yes Basic Navigation 0
0 1 means yes Inertial Navigation 0
0 1 means yes Global Positioning System 0
0 1 means yes Parachute 0
0 defense bonus (max +10) Reflective Coating 0
0 1 means yes Re-entry Shield 0
0 Rooms (Vehicle Only)
0 # of rooms Conference Room 0
0 # of rooms Kitchen 0
0 # of rooms Science Lab 0
0 # of rooms Sick Bay 0
0 # of rooms Workshop 0
0 Remote Control
0 1 means yes Remote Control (Advanced) 0
0 1 means yes Remote Control (Basic) 0
0 Sensors
0 range in miles Infrared 0
0 range in miles Infrared (Global) 0
0 range in miles Optics 0
0 range in miles Optics (Global) 0
0 range in miles Optics, Low-light 0
0 range in miles Optics, Low-light (Global) 0
0 range in miles Magnetic 0
0 range in miles Metascanner 0
0 range in miles Metascanner (Global) 0
0 range in miles Radar 0
0 range in miles Radar (Global) 0
0 range in miles Radar, High-Resolution 0
0 range in miles Radar, High-Resolution (Global) 0
0 range in miles Sonar 0
0 range in miles Sonar (Global) 0
0 range in miles Seismic 0
0 defense bonus (max +5) Shield 0
0 1 means yes Stabilisation Gear 0
0 Stealth
0 rating Stealth (Infrared) 0
0 rating Stealth (Metascanner) 0
0 rating Stealth (Radar) 0
0 rating Stealth (Sonar) 0
0 rating Stealth (Seismic) 0
0 rating per weapon Targeting Bonus 0
0 1 means yes Wall Crawling 0
Exotic Abilities
Value Value Des Name Cost
Artificial Intelligence Dex Int
0 1 means yes Limited A.I. 0 0
0 1 means yes Full A.I. 0 0 0
Force Field HP
0 # of hp Full Force Field 0
0 # of hp Limited Duration 0
0 # of hp Limited Duration and Protection 0
0 # of hp Limited Protection 0
0 1 means yes Invisibility (Optics) 0
0 1 means yes Infrared 0
0 1 means yes Magnetic 0
0 1 means yes Metascanner 0
0 1 means yes Radar 0
0 1 means yes Radar, High-Resolution 0
0 1 means yes Sonar 0
0 1 means yes Seismic 0
0 Merging Special
0 1 means yes Mind Interface System 0
0 1means yes Regeneration 0
0 1 means yes Self-Repair 0 Spell Level Uses per day
0 1 means yes Spell-like Ability 0 0 0
Summonable
0 1 means yes Fast 0
0 1 means yes Fast (object) 0
0 1 means yes Slow 0
0 1 means yes Slow (object) 0
Transfromable
0 Multi-directional (two or more) Special
0 One-way Special
0
Defects
Direction-Optimised Armor
0 1 means yes Regular 0
0 1 means yes ERA 0
0 1 means yes Flammable 0
0 1 means yes Glider 0
0 1 means yes Hanger Queen 0
Hidden Program/ Purpose
0 1 means yes Often 0
0 1means yes Rarely 0
0 1 means yes High Ground Pressure 0
0 1 means yes Hovercraft 0
Naked Operator
0 1 means yes Just Operator 0
0 1 means yes 2+ Crew Members 0
0 1 means yes Noisy 0
0 1 means yes Very Noisy 0
0 1 means yes One Hand 0
0 1 means yes No Hands 0
0 1 means yes Open 0
0 1 means yes Poor Visibility
Reduced Endurance
0 1 means yes a few weeks 0
0 1 means yes several days 0
0 1 means yes a few days 0
0 1 means yes several hours 0
0 1 means yes a few hours 0
0 1 means yes several minutes 0
Restricted Path
0 1 means yes Restricted Path (short) 0
0 1 means yes Road Vehicle (Vehicles Only) 0
0 Stall Speed 0
Start-up Time
0 1 means yes 1 minute 0
0 1 means yes 10 Minutes 0
0 1 means yes 1 Hour 0
0 1 means yes 4+ Hours 0
0 1 means yes Volatile 0
0 1 means yes Weak Point 0
0 1 means yes Windows 0
0 1 means yes Wind-powered (Vehicles Only) 0
0
0 range in ki Infrared 0
0 range in ki Infrared (Global) 0
0 range in ki Optics 0
0 range in ki Optics (Global) 0
0 range in ki Optics, Low-light 0
0 range in ki Optics, Low-light (Glo 0
0 range in ki Magnetic 0
0 range in ki Metascanner 0
0 range in ki Metascanner (Global) 0
0 range in ki Radar 0
0 range in ki Radar (Global) 0
0 range in ki Radar, High-Resoluti 0
0 range in ki Radar, High-Resolutio 0
0 range in ki Sonar 0
0 range in ki Sonar (Global) 0
0 range in ki Seismic 0
0
Wis Cha
0 0
0 0

Uses per day


0 -20
1 Realistic -19 Accessories Artifical Intelligence
2 Dramatic -18 Booster Combination Attack
3 -17 Communications Computer Scanning
4 Suit -16 Counter- Measures Contamination
5 Giant Robot -15 Chobham Armor Elasticity
6 Vehicle -14 Ejection Seat Environmental Control
7 -13 Electromagnetic Armour Force Field
8 Fine -12 Electronic Counter- Measures Immunity
9 Diminutive -11 Environmental Systems Insubstantial
10 Tiny -10 Explosive Reactive Armour Invisibility
11 Small -9 Extra Arms Massive Damage
12 Medium -8 Firing Ports Merging
13 Large -7 Hanger Mind Control
14 Huge -6 Headlights or Searchlight Mind- Interface System
15 Gargantuan -5 Jumping Mind Shield
16 Colossal -4 Laser Designator Personal Gear
17 -3 Launch Catapult Projection
18 -2 Navigation Aids Sensory Block
19 Manoeuvre / Init -1 Reflective Coating Self- Repair / Regenera
20 Handling 0 Parachute or Re-entry Shield Size Change
21 1 Rooms Special Defense
22 2 Remote Control Special Movement
23 3 Sensors Spell- Like Ability
24 4 Shield Summonable
25 5 Stabilization Gear Super- Equipment
26 6 Stealth Swarm
27 7 Targeting Bonus Telekinesis
28 8 Wall- Crawling Telepathy
29 9 Teleport
30 10 Transformation
31 11 2x Automatic
32 12 Armour- Penetrating* Crew- Served
33 13 Automatic* Dropped
34 14 Area Auto- Fire Exposed
35 15 Burst Auto- Fire Fixed Arc of Fire
36 16 Blast Less Ammo
37 17 Burning* Low Penetration*
38 18 Concealed Melee
39 19 Cone Only in [environment]
40 20 Emanation Short Range
41 EMP* Slow- Firing
42 Extra Ammo Space- Optimized
43 Flexible* Static
44 Guided Thrown
45 Operator- Guided Unreliable
46 Laser- Guided
47 SA Radar Homing
48 Infrared Homing
49 Radar Homing
50 Sonar Homing
Emission Homing
Inertial or Sat. Guided
Other Homing
Hardpoint / Hand-held
Indirect Fire
Increase Threat
Invisible
Long Range
Muscle- Powered
Semiautomatic
Silent
Stream
Stun
Trap
Unlimited Shots
Volly
Artifical Intelligence [Direction]- Optimized Armour
Combination Attack Flammable
Computer Scanning Glider
Contamination Hanger Queen
High Ground Pressure
Environmental Control Hovercraft
Force Field Naked Operator
Noisy / Very Noisy
Insubstantial One Hand / No Hand
Open
Massive Damage Poor Visibility
Reduced Endurance
Mind Control Restricted Path
Mind- Interface System Road Vehicle
Mind Shield Service Crew
Personal Gear Stall Speed
Start- Up Time
Sensory Block Volatile
Self- Repair / Regeneration Weak Point
Size Change Windows
Special Defense Wind- Powered
Special Movement
Spell- Like Ability 1 Shot
Summonable d2 Semi- Auto
Super- Equipment d3 Automatic
d4 Slow- Fire
Telekinesis d6
d8 Primary
d10 Secondary
Transformation d12
d20
Crew- Served

Smoke
Fixed Arc of Fire Flare
Less Ammo Hot Smoke
Low Penetration* Riot Gas
Tangle
Only in [environment] Nerve Gas
Short Range
Slow- Firing
Space- Optimized

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