Professional Documents
Culture Documents
1. Road of Humanity
a. Path of Breath
b. Path of Community
c. Path of Illumination
d. Path of Vigor
2. Road of Kings
a. Path of Chivalry (fine amor)
b. Path of the Merchant
c. Path of the Tyrant
d. Path of the Vizier
3. Road of the Beast
a. Path of the Hunter
b. Path of the Nomad
c. Path of the Savage
d. Path of the Grey Hunter
e. Path of Harmony
4. Divine Roads and Paths
a. Road of Heaven (Christian)
b. Road of Heaven (Pagan)
c. Road of Heaven (Islamic)
d. Path of Divinity
e. Path of Penance
f. Path of Retribution
g. Path of Tears
5. Road of Sin
a. Path of Pleasure
b. Path of Cruelty
c. Path of the Devil
d. Path of Screams
6. Road of Bones
7. Path of Metamorphosis
8. Path of Paradox
a. Eastern (Mayaparisataya)
b. Western
9. Path of Blood
10. Path of Night
11. Path of Typhon
12. Path of Lilith
13. Path of Self-Focus
Road of Humanity
Ethics
E A man is measured by his words, his deeds, and his heart, not his birth
or circumstance
E The ability to reason separates man from beast.
E Do unto others as you would have them do unto you.
E All men are brothers
E Freedom is earned with dignity and justice
Aura of Conviction: Normalcy, the aura of those on this road work to suppress the
unease their supernatural form inspires on others. The aura bonus is added to
appear human.
Virtues: Conscience and Self Control
Path of Breath
Ethics
E Do not shy away from human labors, therein is found the spark of life
E The beast dwells within the lifeless heart and cannot endure those things
that remind it of human vitality.
E Life is not so much a physical state as it is a mental one.
Aura of Conviction: Normalcy, the aura of those on this road work to suppress the
unease their supernatural form inspires on others. The aura bonus is added to
appear human.
Path of Community
Ethics
E Dwell among the people and share both their levity and their sorrow, for
the desire for community is the most essentially human need.
E Never abuse the trust of those among whom you dwell, for the Beast longs
to turn you against those closest to you.
E The races of Caine and Seth in there entirety are the greater community
in which you exist.
Aura of Conviction: Normalcy, the aura of those on this road work to suppress the
unease their supernatural form inspires on others. The aura bonus is added to
appear human.
Path of Illumination
Ethics
E Caine alone is without sin or even the capacity for sin.
E The world of flesh is a prison, intneded to ensnare the human soil (the
only substance within material reality capable of evolution to perfection) in an
eternal cycle of reincarnation.
E Through Golconda, Cainites transform their souls into a vessel for the
perfected world of spirit, or else become human once more and, thereby, discover
the means to liberate those souls.
Aura of Conviction: Normalcy, the aura of those on this road work to suppress the
unease their supernatural form inspires on others. The aura bonus is added to
appear human.
Path of Vigor
Ethics
E Always remain in motion, whether physically, mentally or spiritually.
E Embrace change, for it will come, regardless.
E Stagnancy begets boredom, inflexibility and cruelty; all avenues to the
Beast's control.
Aura of Conviction: Normalcy, the aura of those on this road work to suppress the
unease their supernatural form inspires on others. The aura bonus is added to
appear human.
Road of Kings
Ethics:
E There are only two roles in this world: that of master and that of
servant.
E You are superior to mortals, made to rule.
E To master others, you must first master yourself and the Beast within.
E Only those who seize power gains it; only those who use power keep it.
E Your word is your bond. Without it, you are nothing.
Aura of Conviction: Command - their aura modifiers become active during challenges
to command or lead others.
Aura of Conviction: Command - their aura modifiers become active during challenges
to command or lead others.
Aura of Conviction: Command - their aura modifiers become active during challenges
to command or lead others.
Aura of Conviction: Command - their aura modifiers become active during challenges
to command or lead others.
Aura of Conviction: Command - their aura modifiers become active during challenges
to command or lead others.
Aura of Conviction: Menace ? those on this path emanate an imposing aura that
takes effect when terrifying or cowing an opponent.
Aura of Conviction: Menace ? those on this path emanate an imposing aura that
takes effect when terrifying or cowing an opponent.
Aura of Conviction: Menace ? those on this path emanate an imposing aura that
takes effect when terrifying or cowing an opponent.
Aura of Conviction: Menace ? those on this path emanate an imposing aura that
takes effect when terrifying or cowing an opponent.
Aura of Conviction: Menace ? those on this path emanate an imposing aura that
takes effect when terrifying or cowing an opponent.
Path of Harmony
Ethics
Aura of Conviction: Menace ? those on this path emanate an imposing aura that
takes effect when terrifying or cowing an opponent.
Aura of Convition:
Virtures: Conscience and Self Control
Path of Divinity
Ethics
E The blood of Caine makes you superior to mortals.
E The Flock must be led, guided, and educated to fear and adore God's
chosen
E Spread of the worship of Cainites increases and spreads the worship of
God.
Aura of Conviction: Normalcy, the aura of those on this road work to suppress the
unease their supernatural form inspires on others. The aura bonus is added to
appear human.
Path of Penance
Ethics
E Cainites are damned, filthy creatures by their very natures.
E Personal suffering leads to enlightenment, and ultimately to redemption.
E Removing the stain of sins past requires the performance of good deeds
present.
Aura of Conviction: Normalcy, the aura of those on this road work to suppress the
unease their supernatural form inspires on others. The aura bonus is added to
appear human.
Aura of Conviction: Normalcy, the aura of those on this road work to suppress the
unease their supernatural form inspires on others. The aura bonus is added to
appear human.
Path of Tears
Ethics
E It is the duty of the Martyr to suffer so that others might not.
E The tide of corruption brought forth by demons and other Cainites must be
stemmed.
E Aid must be offered to those in pain, and protection to those who suffer
evil's scourge.
Aura of Conviction: Normalcy, the aura of those on this road work to suppress the
unease their supernatural form inspires on others. The aura bonus is added to
appear human.
Road of Sin
Ethics:
E You are already damned, so nothing is forbidden to you
E Claim the Beast and make it yours. Do not let it claim you.
E The night is yours. Take what you want and do what you will.
E Act where others hesitate. The laws of neither man nor God bind you.
E In the dark depths of your heart lies pleasure, if you have the courage
to free it.
Path of Pleasure
Ethics:
The beast is a creature of the senses, best tamed by feeding it the pleasures it
desires.
Feel no shame or inhibition when seeking fulfillment; all acts of pleasure are
sacraments to yourself.
Avoid those things that bring no pleasure, for they arouse the beast to wrath.
Aura of Conviction: Seduction ? modifier allows followers of this path to coerce
others.
Path of Cruelty
Ethics:
The beast is a creature of the senses, hungry to please itself with both ecstasy
and agony. Give its pleasures to yourself and its torments to others
Serve your own needs first, no one else in this world will serve them for you.
Mercy and Pity are for the weak. Excise them from your soul and come to your true
strength
Aura of Conviction: Seduction ? modifier allows followers of this path to coerce
others.
Path of Screams
Ethics:
You are damned, and you server Hell on Earth.
Virtue is a lie; defile and devourer those who claim to possess it.
Freedom of will and soul is an illusion; listen to the demands of your true masters
in the voice of the Beast, and do their will.
Aura of Conviction: Seduction ? modifier allows followers of this path to coerce
others.
Path of Blood
Ethics:
The teachings of Haqim are the gospels of the night. Follow them faithfully.
The low clans feed on mortal blood. Assassins are not of the low clans. Feed from
God's children only when utterly necessary. To feed on humans is wrong. To feed
on vampires is the will of the divine
The Beast must be sated. The Beast is a tool, a gift, and it can be used for good
or ill. The Beast is a challenge. It must be honed to one's will and mastered
utterly. To lose oneself to the Beast is to loose control. Loosing Control is the
province of the weak.
Watch and listen for anything that can help in the war against the Children of
Khayyin.
Haquim's treachings hold truth for all vampires. Offer those who prove worthy a
chance to learn of Haquim's words.
Those who refuse Haqim's words are heretics and enemies and must be slain.
Seek out opportunities to draw one's self closer to Haqim
Aura of Conviction:
Virtues: Conviction and Self Control
Path of Bones
Ethics:
Study death in all its permutations. This is the central tenet of the path.
Determine when death occurs; define it. For vampires, death does not come when the
heart stops, when brain activity ceases. The precise whens, whys and wherefores of
the moment between awareness and nonexistence, vital and inanimate, must be
determined.
Search for a purpose for death and the life that precedes it.
Quantify the differences of death among various causes. From studies of ghosts, it
is clear that means of death have a measurable effect on what lies beyond.
Achieve a comfort with death and life - distinguish between salvation and
damnation.
Hasten death's arrival should it seem to be unnecessarily delayed.
Aura of Conviction:
Virtues: Conviction and Self Control
Path of Metamorphosis
Ethics:
E Learn the characteristics of all stages of life and death.
E One should not overly concern oneself with mortals. They are step
beneath Cainites, not above.
E Do not share knowledge with others, as all creatures are ultimately
objects of study. To impart knowledge is to corrupt the experiment.
E Indulge the Beast, but deny it. True comprehension of unlife requires a
broad range of experience.
E One should alter and augment onefs body. Changing the flesh might pave
the way toward changing the soul.
E Do not heed the needs or desires of others. To remain ever aware on
onefs evolution, one must be continuously self-centered.
Aura of Conviction:
Virtues: Conviction and Instinct
Path of Night
Ethics:
E Leave no being untouched by onefs taint. All beings must experience the
touch of evil. The weak must be destroyed. The strong must be destroyed or
corrupted.
E Tempt and horrify those around onefs self. The weak will fall, while
the strong will be tempted by the test.
E Inspire other to accept their inner darkness. Every being turned to its
own darkness is another soldier in the struggle between light and shadow.
E Experience every sensation possible, and then some. A master crafts man
must be familiar with all his tools.
E Death is a means, not an end.
E Vampires as souls damned by God, fulfill their purpose by preying on
mortals.
Aura of Conviction:
Virtues: Conviction and Instinct
Path of Typhon
Ethics:
E Gather information, secret or otherwise, and learn how it applies to the
resurrection of Set.
E Contribute to the clanfs greater goal of reviving its slumbering master.
E Bring others under onefs sway, thereby increasing influence and
capability.
E Subjugate the Beast; its reckless wiles serve only itself.
E Maintain a veil of secrecy, for others look ill upon this pathfs means
and ends.
E Look for Setfs hidden signs and act upon them.
Aura of Conviction:
Virtues: Conviction and Self Control
Path of Lilith
Ethics:
E Seek pain. In moments of agony, onefs senses are afire and
enlightenment is close.
E Be a teacher, lover and bringer of pain and knowledge to those who would
follow the Dark Motherfs ways.
E The night belong s to the Lilin. Blind mortals are onefs victims.
E Confront onefs fears. Overcome them. Grow stronger.
E Seek out those who would find awareness and draw them into the truths of
the path
E Nothing is fair in this world. Fairness and sentimentality are for the
weak. The Mother rewards the strong.
E Be independent. Be strong. Trust only onefs self.
E Share pain and learning with others on this path.
E Wealth, materialism and comfort are mere trappings- foolish things of
civilization. Reject them.
E Mortal religion merely encapsulates Godfs oppression of the Mother.
Seek to undo all its rules and teachings.
E God forbids magic and all vampiric Disciplines. They are the dark gifts
that cast off the shackles of His petty rules
E Prepare the way for the Eschaton when Heaven, Hell and Earth cease to be,
and Heaven is remade.
Aura of Conviction:
Virtues: Conviction and Instinct
Path of Self-Focus
Ethics:
E Live in the moment.
E Know onefs self, intellect and Beast utterly.
E Do not mourn those who fall to onefs predation, provided such predation
occurs at the correct time and place.
E Do not be overconfident.
E Judge others (and onefs self) by what they do and how they do it, not by
their words.
E A being is responsible to itself and only to itself, not others.
Aura of Conviction:
Virtues: Conviction and Self Control