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When visiting the Cracker Barrel restaurant, you will find a 15-peg triangle board game on
each table. This page describes how to solve the puzzle from any starting position.
The game board is a triangle with 15 holes in the same shape as bowing pins, except with
an extra row. The game starts with pegs (golf tees) in all the holes except one; the goal is
to jump pegs one at a time, removing the jumped peg until only one peg remains. The
instructions on the board say that if you leave only one peg, you are a genius. I suspect
that the genius title is overstated, but if you follow the instructions on this page and you're
sure to impress the family!
If you find this a useful page or if you have recommendations for changes, send an email
to peggame at this domain.
Enjoy,
Joe Nord
For the pages that follow, the puzzle is viewed in this orientation and the hole numbers
referenced. Photographs follow showing the board from start of game through
completion.
The normal starting hole (empty hole) is hole #1. The initial discussion on this page shows
how to solve the puzzle with hole #1 empty. That is followed by instructions on how to
solve for the other starting positions, with the happy addition that most of the starting
positions are just variations of the standard #1 start. After 3 moves, they all look the same;
except the evil #5!
The first 3 jumps are: 4-1, 6-4 and 1-6. With these complete, the "magic" base follows.
This shape will be referenced later in this document as the "goal position" for the other
variations of the game using different starting holes. Learning to solve the puzzle from this
point is the key to success with the game.
The next moves, 7-2, 13-4 and 2-7. This shape is not too critical, the photo just shows the
puzzle progressing.
The next steps are to clear the second from bottom row (the yellow tees) and the bottom
row.
15-13 and 12-14 clears the bottom. To mix it up, jump them in reverse and it won't look
like you're solving the puzzle the same way every time.
Almost there, the diagonal jump clears all but the bottom of the puzzle and the bottom
clears "easy".
4 1
6 4
1 6
7 2
13 4
2 7
10 8
7 9
15 13
12 14
6 13
14 12
11 13
For the other starting positions (except position 5 which we will cover later), the same
solution is used after the third jump. The "trick" is to get to the same pattern after the first
three moves, the goal shape. From there, solve solve as if it were starting position 1.
Notice that there is only one sequence to remember as you can get to the goal position
from any of the starting positions based purely on shape.
Here are the moves for "after" the goal position is reached.
7 2
13 4
2 7
10 8
7 9
15 13
12 14
6 13
14 12
11 13
The neat thing to observe is that start positions 1, 2 and 4 and 11, 15, 3, 7, 12, 10, 14, 6 and
13 are really the same as they have the same solution once you get past the first 3 moves!
This means that there are only 2 puzzle solutions that need to be memorized to solve all
positions on the puzzle. If someone figures out how to get to the "magic" 3rd position
when start with hole 5 empty, please let me know.
First three moves for starting position (1, 11, 15 -- Collectively called "1").
14 5
7 9
2 7
6 4
7 2
1 4
15 6
3 10
12 14
10 8
4 13
14 12
11 13