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Chris Bryant
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Chris B.
Copyright 2013 The Bryant
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Contents

The Spanning Tree Protocol


HDLC, PPP, and Frame Relay
(Plus A Few Cables!)
Routing And IP Addressing
Fundamentals
The Wildcard Mask
OSPF and Link-State Protocols
EIGRP
Intro To Network Managment
and Licensing
Intro To VPNs and Tunnels
1st-Hop Redundancy Protocols
IP Version 6
Mastering Binary Math and
Subnetting
The Spanning Tree
Protocol
Ive said it before and Ill say it
again in networking, as in
life, well take all the backup
plans we can get!
In our networks, that Plan B
takes the form of redundancy,
and in switching, that
redundancy takes the form of
having multiple paths available
between any two given
endpoints in the network. That
helps us avoid the single point
of failure, which in todays
networks is totally
unacceptable.
(A single point of failure is a
point in the network where if
something goes down, the
entire network comes to a
standstill.)
The benefit of those additional
paths does carry some danger.
If all the paths in the following
diagram were available at all
times, switching loops could
form.
What we need is for one path
between any two endpoints to
be available, while stopping the
other paths from being used
unless the primary path goes
down.
Then, of course, we want that
backup path to become
available ASAP.
The Spanning Tree Protocol
(STP), defined by IEEE 802.1d,
does this for us by placing ports
along the most desirable path
into forwarding mode, while
ports along less-desirable paths
are placed into blocking mode.
Once STP converges, every port
on these paths is in either
forwarding or blocking mode. At
that point, only one path is
available between any two
destinations, and a switching
loop literally cannot occur.
Note: Youre going to hear
about routing loops later in
your studies. Those happen at
Layer 3. STP has nothing to do
with routing loops. STP is
strictly a Layer 2 protocol and is
used to prevent switching
loops. Watch that on your
exam.
If a problem arises with the
open path, STP will run the
spanning-tree algorithm to
recalculate the available paths
and determine the best path.
Ports along the new best path
will be brought out of blocking
mode and into forwarding
mode, while ports along less-
desirable paths will remain in
blocking mode. Once again,
only one path will be available
between any two endpoints.
Ports do not transition from
blocking to forwarding mode
immediately. These built-in
delays help guard against
switching loops during the
transition. More about those
timers later in this section.
Lets say STP has decided the
best path from SW1 to SW3 is
the most direct path. (This is
not always the case, as youll
see.) Logically, SW1 sees only
one way to get to SW3.
If that path becomes
unavailable, STP will
recalculate its available paths.
When that recalculation ends,
STP will begin to bring the
appropriate ports out of
blocking mode and into
forwarding mode.
Switching loops cause several
problems:

Frames cant reach their


intended destination,
either totally or in part,
due to MAC address table
entries that will
continually change.
Unnecessary strain put on
switch CPUs.
These continually flooded
frames end up causing a
broadcast storm.
Unnecessary use of
bandwidth.
Luckily for us, switching loops
just dont occur that often,
because STP does a great job
of preventing switching loops
before they can occur.
The benefits of STP begin with
the exchange of BPDUs and the
root bridge election.
The Root Bridge Election

STP must first determine a root


bridge for every Virtual LAN
(VLAN). And yes, your root
bridges will be switches. The
term root bridge goes back to
STPs pre-switch days, and the
term stuck even after the move
away from bridges to switches.
Just one of those things!
Speaking of one of those
things, the root bridge election
is one of those things that can
be confusing at first, since
youre reading about the theory
and you may not have seen
these terms before. Dont worry
about it. Following the
description of the process, I
have two fully-illustrated
examples for you that are both
packed with readouts from live
Cisco switches. So hang in
there and youll knock this stuff
out like a champ on exam day!
Now on to the election.
When people are born, they act
like they are the center of the
universe. They yell, they
scream, they expect to have
their every desire carried out
immediately. (Some grow out
of this; ssome do not.)
In a similar fashion, when a
switch is first powered on, it
believes it is the root bridge for
every VLAN on your network.
There must be a selection
process to determine the true
root bridge for each VLAN, and
our selection process is an
election process.
The election process is carried
out by the exchange of BPDUs
(Bridge Protocol Data Units).
Switches are continually
sending or forwarding BPDUs,
but hubs, repeaters, routers,
and servers do not send BPDUs.

Real-world note: There are


different types of BPDUs, and
the one we talk about 99% of
the time is technically called a
Hello BPDU. This BPDU type is
often simply referred to as
BPDU, and thats the way I
refer to it as well.
The Hello BPDU contains a lot
of important info
The root bridges Bridge ID
(BID). The BID is a
combination of the bridges
priority and MAC address. The
format of the BID puts the
priority in front of the MAC
address, so the only way the
MAC address comes into play
during the election is when the
contending switches priority is
exactly the same.
The bridge with the lowest BID
will be elected root bridge. The
default priority value is:
32768 + The Sys-Id-Ext, which
just happens to be the VLAN
number.
For example, heres SW1s
priority for VLAN 1:

Bridge ID Priority 32769 (

SW1s priority for VLAN 100:

Bridge ID Priority 32868 (

I know you see the pattern.


Since the lowest BID wins, the
switch with the lowest MAC
address will become the root
bridge for all VLANs in your
network unless the priority is
changed.
Cost To Reach Root From
This Bridge: The path with
the lowest overall cost to the
root is the best path. Every port
is assigned a cost relative to its
speed. The higher the speed,
the lower the port cost.
BID Of The BPDUs Sender:
This simply identifies which
switch sent the BPDU.
The election proceeds as the
BPDUs make their way
amongst the switches.
When a switch receives a
BPDU, the switch compares the
root bridge BID contained in
the BPDU against its own BID.
If the incoming root bridge BID
is lower than that of the switch
receiving it, the switch starts
announcing that device as the
root bridge. The BPDU carrying
this winning BID is called a
superior BPDU, a term well
revisit later in this section.
If the incoming BID is higher
than that of the receiver, the
receiver continues to announce
itself as the root. A BPDU that
carries a non-winning BID is an
inferior BPDU.
This process continues until
every switch has agreed on the
root bridge. At that point, STP
has reached a state of
convergence. Convergence is
just a fancy way of saying
everybodys agreed on
something.
Once all switches agree on the
root bridge, every port on every
path will be in blocking or
forwarding mode. There are
intermediate STP port states
you should be aware of:

BLOCKING: Frames are


not forwarded, but BPDUs
are accepted.
LISTENING: Frames are
not forwarded, and were
doing some spring
cleaning on the MAC
address table, as entries
that arent heard from
during this time are
cleared out.
LEARNING: Frames are
not forwarded, but fresh
MAC entries are being
placed into the MAC table
as frames enter the
switch.
FORWARDING: Frames
are forwarded, MAC
addresses are still
learned.

There is a fifth STP state,


disabled, and its just what it
sounds like. The port is actually
disabled, and disabled ports
cannot accept BPDUs.
Were going to take two
illustrated looks at STP in
action, the first with two
switches and the second with
three. In the first example,
there are two separate
crossover cables connecting the
switches. Its important to note
that once STP has converged in
this network, one port and
only one port will be in
blocking mode, with the other
three in forwarding mode.
I havent configured anything
on these switches beyond a
hostname and the usual lab
commands, so what VLANs, if
any, will be running on these
switches?
We have five default VLANs,
and only one is populated. You
may never use those bottom
four VLANs, but Id have those
numbers memorized for the
exam.

SW1#show vlan brief

VLAN Name Sta

1 default act
Fa0/5, Fa0/6, Fa0/7, Fa0/8
Fa0/9, Fa0/10,
1002 fddi-default
1003 token-ring-default
1004 fddinet-default
1005 trnet-default

Ill edit those four bottom


VLANs out for the rest of this
section, so note them now.
All ports belong to VLAN 1 by
default. Theres something
missing, though notice the
ports used to connect the
switches, Fa0/11 and Fa0/12,
dont show up in show vlan
brief?
Thats because theyre trunk
ports, ports connected directly
to other switches. You can see
what ports are trunking with
the show interface trunk
command.

SW1#show interface trunk


Port Mode Encapsulat
Fa0/11 desirable 802.1q
Fa0/12 desirable 802.1q
Port Vlans allowed on trunk
Fa0/11 14094
Fa0/12 14094

Port Vlans allowed and active


Fa0/11 1
Fa0/12 1

Port Vlans in spanning tree fo


Fa0/11 1
Fa0/12 none

Running both show vlan brief


and show interface trunk is a
great way to start the L2
troubleshooting process.
Now back to our network.
To see each switchs STP values
for VLAN 1, well run show
spanning-tree vlan 1. First, well
take a look at SW1s output for
that command.
(By the way, were running
PVST, or Per-VLAN Spanning
Tree, which is why we have to
put the VLAN number in. With
PVST, each VLAN will run an
independent instance of STP.)

SW1#show spanning-tree vlan 1

VLAN0001
Spanning tree enabled protoco
Root ID Priority 32769
Address 000b.be2c.5180
Cost 19
Port 11 (Fa
Hello Time 2 sec
15 sec

Bridge ID Priority 32769 (pr


Address 000f.90e2.25c0
Hello Time 2 s
Max Age 20 sec
Forward Delay 15 sec
Aging Time 300
Interface Role Sts Cost Pri

Fa0/11 Root FWD 19 128


Fa0/12 Altn BLK 19 128

The Root ID is the BID info for


the root bridge, and the Bridge
ID is the BID info for the local
switch. Since the addresses are
different for the Root and
Bridge ID, this switch is
definitely not the root switch. If
theyre the same, youre on the
root switch!
The BID of any switch is the
priority followed by the MAC
address, so lets compare the
two values:

Root ID BID: 32769:00-


0b-be-2c-51-80
Bridge ID BID: 32769:00-
0f-90-e2-25-c0

The device with the lowest BID


will be elected root. Since both
devices have the exact same
priority, the switch with the
lowest MAC address is named
the root switch, and thats
exactly what happened here.
On SW1, Fa0/11 is in FWD
status, short for forwarding.
This port is marked Root,
meaning this port will be used
by SW1 to reach the root
switch. Fa0/11 is SW1s root
port for VLAN 1.
Fa0/12 is in BLK status, short
for blocking. How did the switch
decide to put Fa0/11 into
forwarding mode while 0/12
goes into blocking? The switch
first looked at the path cost,
but thats the same for both
ports (19). The tiebreaker is
the port priority, found under
the prio.nbr field. Fa0/11s
port priority is lower, so its
chosen as the root port.
Lets mark that on our exhibit
and then move on to SW2.

Heres the output of show


spanning-tree vlan 1 on SW2.

SW2#show spanning-tree vlan 1

VLAN0001
Spanning tree enabled protoco
Root ID Priority 3276
Address 000b.be2c.5180
This bridge is the root
Hello Time 2 sec

Max Age 20 sec Forward Delay 1

Bridge ID Priority 3276


Address 000b
Hello Time 2 se
Max Age 20 sec Forward Delay 1
Aging Time 15

Interface Role Sts Cost P

Fa0/11 Desg FWD 19 1


Fa0/12 Desg FWD 19 1

We have two really big hints


that SW2 is the root switch for
VLAN 1. The first is really, really
big the phrase This bridge is
the root!
The next isnt quite as obvious.
Both Fa0/11 and Fa0/12 are in
FWD status. A root bridge will
have all of its ports in
forwarding mode.
It would be easy to look at this
simple network and say that
two ports need to be blocked to
prevent switching loops, but
blocking one is actually enough
to do the job.
Heres how our switches look
now:
Its a common misconception
that the Fa0/12 port on both
switches would be blocked in
this situation, but now we know
that just isnt the case.
Now well take a look at a
three-switch example from a
live Cisco switching network
and bring another port type
into the discussion.
We have a three-switch full
mesh topology. Ill post the
MAC addresses and BIDs of the
switches below the diagram.
Well follow that with a look at
the election from each switchs
point of view and decide what
we think should have happened
in the root bridge election.
Then well see what happened
in the root bridge election!
This is an excellent practice
exam question. You must be
able to look at a diagram such
as this, along with the
addresses, and be able to
answer the following questions:

Which bridge is the root?


Which ports will the non-
root bridges select as
their root?
Where are the designated
ports?
How many ports will STP
block once convergence is
reached?

All questions were about to


answer with configs from live
Cisco switches!
The switch MAC addresses:

SW1: 000f.90e2.2540

SW2: 0022.91bf.5c80

SW3: 0022.91bf.bd80

The priorities and port speeds


have all been left at the
default.

Priority 32769 (priority 32768


The resulting BIDs:
SW1: 32769:000f.90e2.2540
SW2: 32769:0022.91bf.5c80
SW3: 32769:0022.91bf.bd80

Heres what happened during


the election, assuming all three
switches were turned on at the
same time.
SW1 sees BPDUs from SW2 and
SW3, both announcing theyre
the root. From SW1s point of
view, these are inferior BPDUs;
they contain BIDs that are
higher than SW1s. For that
reason, SW1 continues to
announce via BPDUs that it is
the root.
SW2 sees BPDUs from SW1 and
SW3, both announcing theyre
the root. SW2 sees the BIDs in
them, and while SW3s BPDU is
an inferior BPDU, SW1s is a
superior BPDU, since SW1s BID
is lower than that of SW2. SW2
will now forward BDPUs it
receives announcing SW1 as
the root.

SW3 is about to start


developing a massive inferiority
complex, since the BPDUs
coming at it from SW1 and SW2
are both superior BPDUs. Since
the BPDU from SW1 has the
lowest BID of those two BPDUs,
SW3 recognizes SW1 as the
root and will forward BPDUs
announcing that information.
As the root switch, SW1 will
have both ports placed into
Forwarding mode, as verified by
the edited output of show
spanning vlan 1. Note that both
of these ports are designated
ports.

SW1#show spanning vlan 1

Interface Role Sts Cost

Fa0/11 Desg FWD 19


Fa0/12 Desg FWD 19
SW2 and SW3 now need to
select their root port. Each non-
root bridge has two different
ports that it can use to reach
the root bridge, but the cost is
lower for the port that is
physically closer to the root
bridge (were assuming all port
speeds are the same). Those
ports will now be selected as
the root port on their respective
switches, verified by show
spanning vlan 1.

SW2#show spanning vlan 1

Interface Role Sts Cost

Fa0/11 Root FWD 19

SW3#show spanning vlan 1

Interface Role Sts Cost

Fa0/11 Root FWD 19


Were almost done! Either SW2
or SW3 must be elected the
designated bridge of their
common segment. The switch
that advertises the lowest cost
to the root bridge will be the
designated bridge, and that
switchs port on the shared
segment will be the designated
port (DP).
In this network, SW2 and S3
will advertise the same cost to
each other over the shared
segment. In that case, the
switch with the lowest BID will
be the designated bridge, and
we know thats SW2. SW Bs
Fa0/12 port will be put into
forwarding mode and named
the DP for that segment.
SW Cs Fa0/12 port will be put
into blocking mode and will be
that segments non-designated
port (NDP). The DP is always in
forwarding mode and the NDP
will always be in blocking
mode.
All forwarding ports on the root
switch are considered DPs. A
root switch will not have root
ports. It doesnt have a specific
port to use to reach the root, it
is the root!
Well verify the DP and NDP
port selection with show
spanning vlan 1.

SW2#show spanning vlan 1

Interface Role Sts Cost


Fa0/11 Root FWD 19
Fa0/12 Desg FWD 19

SW3#show spanning vlan 1

Interface Role Sts Cost

Fa0/11 Root FWD 19


Fa0/12 Altn BLK 19
Now that STP has converged
and all switches agree on the
root, only the root will originate
BPDUs. The other switches
receive them, read them,
update the port costs, and then
forward them. Nonroot switches
do not originate BPDUs.
The amazing thing about that
topology is that only one port
ended up being put into
blocking mode and five ports in
forwarding mode!
In the previous examples, the
speed of both links between
switches was the same. What if
the speeds were different?

In our earlier two-switch


example, fast0/11 was chosen
as the root port on SW1. The
port cost was the same (19), so
the port priority was the
tiebreaker. In this scenario, the
speeds of the links are not the
same. The faster the port, the
lower the port cost, so now
fast0/12 would be chosen as
the RP on SW1.
Here are some common port
speeds and their associated
STP port costs:

10 Mbps: 100
100 Mbps: 19
1 Gbps: 4
10 Gbps: 2

You must keep those costs in


mind when examining a
network diagram to determine
root ports, because its our
nature to think the physically
shortest path is the fastest
path. STP does not see things
that way. Consider:
At first glance, youd think that
SW B would select Fa0/1 as its
root port. Would it?
The BPDU carries the Root
Cost, and this cost increments
as the BPDU is forwarded
throughout the network. An
individual ports STP cost is
locally significant only and is
unknown by downstream
switches.
The root bridge will originate a
BPDU with the Root Cost set to
zero. When a neighboring
switch receives this BDPU, that
switch adds the cost of the port
the BPDU was received on to
the incoming Root Cost.
Root Cost increments as BPDUs
are received, not sent. That
new value will be reflected in
the outgoing BDPU that switch
forwards.
Lets look at the network again,
with the port costs listed.100
Mbps ports have a port cost of
19, and 1000 Mbps ports have
a port cost of 4.
Reviewing two very important
points regarding port cost:

The root switch originates


the BPDU with a cost of
zero
The root port cost
increments as BPDUs are
received

When SW A sends a BPDU


directly to SW B, the root path
cost is zero. That will increment
to 19 as its received by SW B.
When SW A sends a BPDU to
SW C, the root path cost is
zero. That will increment to 4
as its received by SW C. That
BPDU is then forwarded to SW
B, which then adds 4 to that
cost as its received on Fa0/2.
That results in an overall root
path cost of 8, which will result
in SW B naming Fa 0/2 as the
root port.

The moral of the story: The


physically shortest path is not
always the logically shortest
path. Watch for that any time
you see different link speeds in
a network diagram!
You Might Be A Root Switch
If.
Im going to quickly list four
ways you can tell if youre on
the root, and four ways you can
tell if youre NOT on the root.
I recommend you check out my
free videos on my YouTube
channel on this subject. The
videos are free and on exam
day, youll be VERY glad you
watched them!
http://www.youtube.com/watch?
v=9Db_5o_eXKE
http://www.youtube.com/watch?
v=Hxf8f5U3eKU
Four tip-offs youre NOT on the
root bridge:

No this bridge is the


root message
The MAC address of the
Root ID and Bridge ID are
different
The bridge has a root port
Theres a port in blocking
mode
Four hints you ARE on the root
bridge:

Theres a this bridge is


the root message
The MAC of the Root ID
and Bridge ID are the
same
There are no root ports
No ports in blocking mode

Changing The Root Bridge


Election Results (How and
Why)
If STP was left to its own
devices, a single switch is going
to be the root bridge for every
single VLAN in your network.
That single switch is going to
be selected because it has a
lower MAC address than every
other switch, which isnt exactly
the criteria you want to use to
select a single root bridge.
The time will definitely come
when you want to determine a
particular switch to be the root
bridge for your VLANs, or when
you will want to spread the root
bridge workload. You can make
this happen with the spanning-
tree vlan root command.
In our previous two-switch
example, SW 1 is the root
bridge of VLAN 1. We can
create 3 more VLANs, and SW 1
will always be the root bridge
for every VLAN. Why? Because
its BID will always be lower
than SW 2.
For this demo, Ive created
VLANs 10, 20, and 30. The
edited output of showspanning-
tree vlan shows that SW 1 is
the root bridge for all these
new VLANs.
SW1#show spanning-tree vlan 10
VLAN0010 Spanning tree enab
Root ID Priority 32778
Address 000f.90e1.c240
This bridge is the root

SW1#show spanning-tree vlan 20


VLAN0020 Spanning tree enab
Root ID Priority 32788
Address 000f.90e1.c240
This bridge is the root

SW1#show spanning-tree vlan 30


VLAN0030 Spanning tree enab
Root ID Priority 32798
Address 000f.90e1.c240
This bridge is the root

Wed like SW 2 to act as the


root bridge for VLANs 20 and 30
while leaving SW 1 as the root
for VLANs 1 and 10. To make
this happen, well go to SW 2
and use the spanning-tree vlan
root primary command.

SW2(config)#spanning-tree vlan
SW2(config)#spanning-tree vlan

SW2#show spanning vlan 20


VLAN0020 Spanning tree enab
Root ID Priority 24596
Address 000f.90e2.1300
This bridge is the root

SW2#show spanning vlan 30


VLAN0030 Spanning tree enab
Root ID Priority 24606
Address 000f.90e2.1300
This bridge is the root

SW 2 is now the root bridge for


both VLAN 20 and 30. Note the
priority value, which we did not
configure manually. More on
that in a moment!
This command has another
great option:

SW2(config)#spanning-tree vlan
primary Configure this switch
secondary Configure switch as

You can configure a switch to


be the standby root bridge with
the secondary option. This will
change the priority just enough
so the secondary root doesnt
become the primary
immediately, but will become
the primary if the current
primary goes down.
Lets take a look at root
secondary in action. We have a
three-switch topology for this
example. Well use the root
primary command to make
SW3 the root of VLAN 20.
Which switch would become
the root if SW3 went down?

SW3(config)#spanning vlan 20 r
SW3#show spanning vlan 20
VLAN0020 Spanning tree enab
Root ID Priority 24596
Address 0011.9375
This bridge is the root
Bridge ID
Priority 24596 (priority 24576
Address 0011.9375.de00

SW2#show spanning vlan 20


VLAN0020 Spanning tree enab
Root ID Priority 32788
Address 0011.9375.de00
Bridge ID Priority 32788 (prio
Address 0018.19c7.2700
SW1#show spanning vlan 20
VLAN0020 Spanning tree enab
Root ID Priority 32788
Address 0011.9375.de00
Bridge ID Priority 32788 (prio
Address 0019.557d.8880

SW2 and SW1 have the same


default priority, so the switch
with the lowest MAC address
will be the secondary root, and
thats SW2. Lets use the root
secondary command to make
SW1 the secondary root switch
for VLAN 20.

SW1(config)#spanning vlan 20 r
SW1#show spanning vlan 20
VLAN0020 Spanning tree enab
Root ID Priority 24596
Address 0011.9375.de00
Bridge ID
Priority 28692 (priority 28672
Address 0019.557d.8880

SW1 now has a priority of


28672, making SW1 the root if
SW3 goes down. A priority
value of 28672 is an excellent
tipoff the root secondary
command is in use. The config
shows this as well:

spanning-tree mode pvstspannin


spanning-tree vlan 20 priority

The big question at this point:


Where is STP coming up with
these priority settings? Were
getting the desired effect, but it
would be nice to know where
the numbers are coming from.
And by a strange coincidence,
heres where theyre coming
from!

If the current root bridges


priority is greater than
24,576, the switch sets its
priority to 24576 in order
to become the root. You
saw that in the previous
example.
If the current root bridges
priority is less than
24,576, the switch
subtracts 4096 from the
root bridges priority in
order to become the root.
If thats not enough to get
the job done, another
4096 will be subtracted.

If you dont like those rules or


youve just gotta set the values
manually, the spanning-tree
vlan priority command will do
the trick. I personally prefer the
spanning-tree vlan root
command, since that command
ensures that the priority on the
local switch is lowered
sufficiently for it to become the
root.
With the spanning-tree vlan
priority command, you have to
make sure the new priority is
low enough for the local switch
to become the root switch. As
youll see, you also have to
enter the new priority in
multiples of 4096.

SW2(config)#spanning-tree vlan
<061440> bridge priority in i
The STP Timers

Once these elections have


taken place, the root bridge will
begin sending a Hello BPDU out
all its ports every two seconds.
This Hello BPDU serves as the
heartbeat of STP. As long as the
non-root bridges receive it,
they know the path to the root
is unchanged and stable.
Once that heartbeat
disappears, its an indication of
a failure somewhere along the
path. STP will run the spanning-
tree algorithm to determine the
best available path, and ports
will be brought out of blocking
mode as needed to build this
path.
The Hello BPDUs carry values
for three timers:

Hello Time: Time


between Hello BPDUs.
Default: 2 seconds.
Max Age: The bridge
should wait this amount
of time after not hearing
a Hello BPDU before
running the STP
algorithm. Default: 20
seconds.
Forward Delay: The
amount of time a port
should stay in the
listening and learning
stages as it changes from
blocking to forwarding
mode. Default: 15
seconds.

Two important notes regarding


changing these timers:

These timer values


werent pulled out of the
sky. Cisco has them set at
these values to prevent
switching loops during
STP recalculations.
Change them at your
peril.
To change these timers,
do so only on the root.
You can change them on
a non-root, but the
changes will not be
advertised to the other
switches!

You can change these timers


with the spanning-tree vlan
command, but if you have any
funny ideas about disabling
them by setting them to zero,
forget it! (I already tried.) Here
are the acceptable values
according to IOS Help, along
with a look at the commands
used to change these timers:

Switch(config)#spanning vlan ?
WORD vlan range, example: 1,

Switch(config)#spanning vlan 1
forward-time Set the forwar
hello-time Set the hello
max-age Set the max ag
priority Set the bridge
root Configure swit
<cr>

Switch(config)#spanning vlan 1
<430> number of seconds for t

Switch(config)#spanning vlan 1
<110> number of seconds betwe

Switch(config)#spanning vlan 1
<640> maximum number of secon

Even if you try to sneak a zero


past the router forget it, the
router sees that fastball
coming!

Switch(config)#spanning vlan 1

% Invalid input detected at ^


The STP Interface States

The transition from blocking to


forwarding is not
instantaneous. STP has
interfaces go through two
intermediate states between
blocking and forwarding --
listening and learning.
A port coming out of blocking
first goes into listening. The
port is listening for Hello BPDUs
from other possible root
switches, and also takes this
opportunity to do some spring
cleaning on its MAC table. (If a
MAC entry isnt heard from in
this time frame, its thrown out
of the table.)
This states length is defined by
the Forward Delay timer, 15
seconds by default.
The port will then go into
learning state. During this
state, the switch learns the
new location of switches and
puts fresh-baked entries into its
MAC table. Ports in learning
state do not forward frames.
Learning state also lasts the
duration of the ForwardDelay
timer.
To review the order and timers
involved:

Switch waits 20 seconds


without a Hello before
beginning the transition
process.
Port comes out of
blocking, goes into
listening for 15 seconds.

Port transitions from listening


to learning, stays in learning for
15 seconds.

Port transitions from


learning to forwarding.

The one STP state not


mentioned here is disabled.
Some non-Cisco documentation
does not consider this an
official STP state, but since the
CCNA is a Cisco exam, we
certainly should! Ports in
disabled mode are not learning
MAC addresses, and theyre not
accepting or sending BPDUs.
Theyre not doing anything!
Those timers are there for a
reason, but theyre still a pain
in the butt on occasion. Lets
talk about one of those times
and what we can do about it!
Portfast

Consider the amount of time a


port ordinarily takes to go from
blocking to forwarding when it
stops receiving Hello BPDUs:

Port stays in blocking


mode for 20 seconds
before beginning the
transition to listening (as
defined by the MaxAge
value)
Port stays in listening
mode for 15 seconds
before transition to
learning (as defined by
the Forward Delay value)
Port stays in learning
mode for 15 seconds
before transition to
forwarding mode (also as
defined by Forward Delay)

Thats 50 seconds, or what


seems like 50 hours in
networking time.
In certain circumstances, we
can avoid these delays with
Portfast.
Portfast allows a port to bypass
the listening and learning
stages of this process, but is
only appropriate to use on
switch ports that connect
directly to an end-user device,
such as a PC.
Using portfast on a port leading
to another networking device
can lead to switching loops.
That threat is so serious that
Cisco even warns you about it
on the router when you
configure Portfast.

SW2(config)#int fast 0/6


SW2(config-if)#spanning portfa

%Warning: portfast should only


%Portfast has been configured

Thats a pretty serious warning!


I love the mention of
temporary bridging loops. All
pain is temporary, but that
doesnt make it feel good at the
time!
Portfast can be a real help in
the right circumstances.
and a real hazard in the
wrong circumstances.

Make sure you know which is


which!
One excellent real-world
application for portfast is to
configuring it on end-user ports
that are having a little trouble
getting IP addresses via DHCP.
Those built-in delays can on
occasion interfere with DHCP.
Ive used it to speed up the IP
address acquisition process
more than once, and it works
like a charm.
Per-VLAN Load Balancing
And Etherchannels

STP brings us a lot of good to


our network, but on occasion, it
gives us a bit of a kick in the
butt.
The kick here is that STP will
leave only one trunk open
between any two given
switches, even if we have
multiple crossover cables
connecting them. While we
obviously need STP to help us
out with switching loop
prevention, wed really like to
use all of our available paths
and bandwidth.
Two ways to make that happen
are per-VLAN load balancing
and Etherchannels.
Per-VLAN Spanning Tree (PVST)
makes the load balancing
option possible. Waaaay back
in this section, I mentioned that
every VLAN is running its own
instance of STP in PVST. Now
were going to see that in
action!

Lets say we have VLANs 1


through 50 in our production
network. We know that
whether we have two switches
or ten, by default one single
switch will be the root for all
VLANs.

We know well have one root


bridge selected; well assume
its the one on the right. We
also know that the non-root
bridge will select one root port,
and the other port leading to
the root bridge will go into
blocking mode. If we have 50
VLANs in this network, traffic
for all 50 VLANs will go over
one of the two available links
while the other remains totally
idle.
Thats not an efficient use of
available resources! With PVST
load balancing, we can fine-
tune the port costs on a per-
VLAN basis to enable one port
to be selected as the root port
for half of the VLANs, and the
other port to be selected as the
root port for the other half.
Thats per-VLAN load balancing!
I want you to see this feature
in action, and I want you to see
a classic gotcha in this config,
so lets head for the live
equipment.
Were working with VLANs 1
and 100 in this lab, with R1 the
root of both VLANs, as well as
any future VLANs.
For clarity, Im going to edit the
Root ID and Bridge ID info from
the output of show spanning
vlan in this section, since were
primarily concerned with the
port role, status, and cost.
Well run show spanning vlan 1
and show spanning vlan 100 on
both switches.

SW1#show spanning vlan 1

Interface Role Sts Cost Pr

Fa0/11 Desg FWD 19 12


Fa0/12 Desg FWD 19 12
SW1#show spanning vlan 100

Interface Role Sts Cost Pr

Fa0/11 Desg FWD 19 12


Fa0/12 Desg FWD 19 12

SW2#show spanning vlan 1

Interface Role Sts Cost Pr

Fa0/11 Root FWD 19 128


Fa0/12 Altn BLK 19 128

SW2#show spanning vlan 100

Interface Role Sts Cost Pr

Fa0/11 Root FWD 19 12


Fa0/12 Altn BLK 19 12

With SW1 as the root of both


VLANs, both ports on that
switch are forwarding. Theres a
blocked port on SW2 courtesy
of STP, which is preventing
switching loops AND preventing
us from using that second
trunk. Its just sitting there!
With per-VLAN load balancing,
we can bring VLAN 100s traffic
over the currently unused link.
Its as simple as lowering the
blocked ports cost for VLAN
100 below that of the currently
forwarding port!
Theyre both Fast Ethernet
interfaces, so they each have a
cost of 19. Lets lower the cost
on fast 0/12 for VLAN 100 to 12
and have a look around with
IOS Help!

SW2(config)#int fast 0/12


SW2(config-if)#spanning ?
bpdufilter Dont send or
bpduguard Dont acce
cost Change an
guard Change an
link-type Specify a
mst Multiple span
port-priority Change an
portfast Enable an interfa
stack-port Enable stack port
vlan VLAN Switch Spanning T
SW2(config-if)#spanning cost ?
<1200000000> port path cost

SW2(config-if)#spanning cost 1

The result is immediate. When


I ran show spanning vlan 100
just seconds later

SW2#show spanning vlan 100

Interface Role Sts Cost

Fa0/11 Altn BLK 19


Fa0/12 Root LIS 12

and shortly after, fast 0/12 is


now the forwarding port for
VLAN 100.

SW2#show spanning vlan 100

Interface Role Sts Cost

Fa0/11 Altn BLK 19


Fa0/12 Root FWD 12

VLAN 100 traffic will now go


over fast 0/12 instead of fast
0/11. Pretty cool!
To verify our load sharing, lets
run show spanning vlan 1 and
be sure the traffic for that vlan
is still going over fast 0/11.

SW2#show spanning vlan 1


Interface Role Sts Cos

Fa0/11 Altn BLK 19


Fa0/12 Root FWD 12

Hmm. All traffic for VLAN 1 is


also going over fast 0/12. Were
not load balancing we just
changed the link all of the
traffic is now using.
Why?
Heres that gotcha I hinted
about earlier. This particular
command looks like the one
you want, but the spanning
cost command changes the port
cost for all VLANs. We need to
remove that command and use
the VLAN-specific version:

SW2(config)#int fast 0/12


SW2(config-if)#spanning ?
bpdufilter Dont send or
bpduguard Dont accept
cost Change an inte
guard Change an in
link-type Specify a li
mst Multiple spann
port-priority Change an in
portfast Enable an in
stack-port Enable stack
vlan VLAN Switch Spanning Tr

SW2(config-if)#spanning vlan ?
WORD vlan range, example: 1,
SW2(config-if)#spanning vlan 1
cost Change an in
port-priority Change an in

SW2(config-if)#spanning vlan 1
<1200000000> Change an inte

SW2(config-if)#spanning vlan 1

Thats what we needed! A


minute or so later, I ran show
spanning vlan 1 and show
spanning vlan 100 on SW2.
Notice the port blocked in each
VLAN as well as the port costs.

SW2# show spanning vlan 100

Interface Role Sts Cost


Fa0/11 Altn BLK 19
Fa0/12 Root FWD 12

SW2#show spanning vlan 1

Interface Role Sts Cost

Fa0/11 Root FWD 19


Fa0/12 Altn BLK 19

Its business as usual for VLAN


1 on fast 0/11, but VLAN 100
traffic is now using the fast
0/12 link. Just watch your
commands and per-VLAN load
balancing is easy!
Per-VLAN load balancing is one
great solution for those unused
links, and heres another one!
Etherchannels

An Etherchannel is the logical


bundling (aggregation) of two
to eight parallel Ethernet
trunks. This provides greater
throughput, and is another
effective way to avoid the 50-
second wait between blocking
and forwarding states in case of
a link failure.
How do we avoid the delay
entirely? STP considers an
Etherchannel to be one physical
link. If one of the physical links
making up the logical
Etherchannel should fail, theres
no process of opening another
port and the timers dont come
into play. STP sees only the
Etherchannel as a whole.
In this example, we have two
switches connected by three
separate crossover cables.

Well verify the connections


with show interface trunk and
then run show spanning-tree
vlan 1.

SW1#show interface trunk

Port Mode Encapsulatio

Fa0/10 desirable 802.1q


Fa0/11 desirable 802.1q
Fa0/12 desirable 802.1q

SW1#show spanning-tree vlan 1

Interface Role Sts Cost

Fa0/10 Root FWD 19


Fa0/11 Altn BLK 19
Fa0/12 Altn BLK 19

We know this is not the root


switch, because
theres no this bridge is
the root message
there is a root port, which
is forwarding

We have three physical


connections between the two
switches, and only one of them
is in use. Thats a waste of
bandwidth! Additionally, if the
root port on SW1 goes down,
were in for a delay while one
of the other two ports comes
out of blocking mode and
through listening and learning
mode on the way to
forwarding.
Thats a long time for a trunk to
be down (50 seconds).
Both of these issues can be
addressed by configuring an
Etherchannel. By combining the
three physical ports into a
single logical link, not only is
the bandwidth of the three links
combined, but the failure of a
single link will not force the STP
timers to kick in.
Ports are placed into an
Etherchannel with the channel-
group command. The channel-
group number doesnt have to
match across the trunk, but it
does have to match between
interfaces on the same switch
that will be part of the same
Etherchannel.
Heres the configuration, and
this is a great chance to
practice our interface range
command! Nothing wrong with
configuring each port
individually, but this command
saves time on the job and in
the exam room!
To verify that the channel-
group number doesnt have to
match between switches, Ill
use group 1 to bundle the ports
on SW1 and group 5 to bundle
the ports on SW2.

SW1(config)#interface range fa
SW1(config-if-range)#channel-g
Creating a port-channel interf
00:33:57: %LINK-3-UPDOWN: Inte
00:33:58: %LINEPROTO-5-UPDOWN:
changed state to up
SW2(config)#int range fast 0/1
SW2(config-if-range)#channel-g
Creating a port-channel interf
00:47:36: %LINK-3-UPDOWN: Inte
00:47:37: %LINEPROTO-5-UPDOWN:

After configuring an
Etherchannel on each router
with the interface-level
command channel-group, the
output of commands show
interface trunk and show
spanning vlan 1 verifies that
STP now sees the three
physical links as one logical link
-- the virtual interface port-
channel 1 (Po1).
Note the Etherchannels cost is
9 instead of 19. This lower cost
reflects the increased
bandwidth of the Etherchannel
as compared to a single
FastEthernet physical
connection.

SW1#show interface trunk


Port Mode Encapsulation
Po1 desirable 802.1q

SW1#show spanning vlan 1


Interface Role Sts Cost
Po1 Root FWD 9 128.6

Well go to SW2 to use some


other Etherchannel verification
tools.
You can use show interface
port-channel to see the same
info youd see on a physical
port. Ill show you only the first
two lines of output:

SW2#show int port-channel 5


Port-channel5 is up, line prot
Hardware is EtherChannel, addr
With all this talk of channel-
groups and port-channels, you
may wonder if the word
Etherchannel ever makes an
appearance on the switch.
Believe it or not, there is a
show etherchannel command!

SW2# show etherchannel ?


<16> Channel group number
detail
load-balance
port
port-channel
protocol
summary
|
<cr>
Frankly, these arent commands
youre going to run often. show
etherchannel summary gives
you some good info to get
started with troubleshooting:

SW2#show etherchannel summary


Flags: D down P bundle
I stand-alone s suspen
H Hot-standby (LACP only)
R Layer3 S Layer2
U in use f failed

M not in use, minimum links


u unsuitable for bundling
w waiting to be aggregated
d default port

Number of channel-groups in us
Number of aggregators: 1

Group Port-channel Proto


5 Po5(SU)

I also like show etherchannel


port, since it shows you how
long each port in the
Etherchannel has been in that
state. Heres the info I received
on all three ports (Im showing
you only port 0/10):

SW2#show etherchannel port


Channel-group listing:
Group: 5
Ports in the group:
Port: Fa0/10
Port state = Up Mstr In-Bndl
Channel group = 5 Mode =
Port-channel = Po5 GC = -
Port index = 0 Load =

Age of the port in the current

Lets see how STP reacts to


losing one of the channels in
our Etherchannel.
Before configuring the
Etherchannel, closing fast0/10
would have resulted in an STP
recalculation and a temporary
loss of connectivity between
the switches. Now that the
channels are bundled, Ill close
that port and immediately run
show spanning vlan 1.

SW1(config)#int fast 0/10


SW1(config-if)#shut

SW1#show spanning vlan 1

Interface Role Sts Cost


Po1 Root FWD 12

STP does recalculate the cost of


the Port-Channel interface. The
cost is now higher since there
are only two physical channels
bundled instead of three, but
the truly important point is that
STP does not consider the
Etherchannel to be down and
theres no loss of connectivity
between our switches.
BPDU Guard

Remember that warning from


the router when configuring
PortFast?

SW1(config)#int fast 0/5


SW1(config-if)#spanning-tree p
%Warning: portfast should only
ports connected to a single
host. Connecting hubs, concent
switches, bridges, etc to thi
interface when portfast is ena
cause temporary bridging loops
Use with CAUTION

%Portfast has been configured


have effect when the interface
Youd think that would be
enough of a warning, but there
is a chance that someone is
going to manage to connect a
switch to a port running
Portfast, which in turn creates
the possibility of a switching
loop.

BPDU Guard protects against


this possibility. If any BPDU,
superior or inferior, comes in on
a port thats running BPDU
Guard, the port will be shut
down and placed into error
disabled state, shown on the
switch as err-disabled.
To configure BPDU Guard on a
specific port only:

SW1(config)#int fast 0/5


SW1(config-if)#spanning-tree b
% Incomplete command.

SW1(config-if)#spanning-tree b
disable Disable BPDU guard for
enable Enable BPDU guard for t
SW1(config-if)#spanning-tree b

To configure BPDU Guard on all


portsrunning portfast on the
switch:

SW1(config)#spanning-tree port

Note this command is a


variation of the portfast
command.
Theres another guard, Root
Guard, that is not on the CCNA
exam but is perilously close in
operation to BPDU guard. I
want to clarify the difference:
Root Guard will bring a port
down if a superior BPDU is
received on that particular port.
Youre guarding the local
switchs role as the root, since a
superior BPDU would mean
another switch would become
the root.
BPDU Guard brings a port down
if any BPDU is received on that
port. This helps prevent
switching loops, and can also
be used as a security feature by
enabling it on unused switch
ports.
Lets see BPDU Guard in action!
In this lab, SW2 is receiving
BPDUs from SW1 on fast 0/10,
11, and 12. Lets see what
happens when we enable BPDU
Guard on fast 0/10.

SW2(config)#int fast 0/10


SW2(config-if)#spanning bpdugu
*Mar 1 02:19:26.604:
%SPANTREE-2-BLOCK_BPDUGUARD: R
on port Fa0/10 with BPDU Guar
Disabling port.
*Mar 1 02:19:26.604:
%PM-4-ERR_DISABLE: bpduguard e
on Fa0/10, putting Fa0/10 in

show int fast 0/10 verifies the


port is in err-disabled state:
SW2#show int fast 0/10
FastEthernet0/10 is down, line

To put things right, well


remove BPDU Guard from port
0/10, and then reset it as
required by the err-disabled
message. After that, all is well!

SW2(config)#int fast 0/10


SW2(config-if)#no spanning bpd

(I could have used the


spanning bpduguard disable
command for the same end
result.)

SW2(config)#int fast 0/10


SW2(config-if)#shut
SW2(config-if)#no shut

SW2#show int fast 0/10


FastEthernet0/10 is up, line p
is up (connected)

Thats enough switching and


Etherchanneling for now, but
were not done at Layer 2. Next
up, L2 WAN work, including
Frame Relay!
HDLC, PPP, and
Frame Relay
(Plus A Few Cables)
Heres the deal with this
section.
Im going to discuss some Layer
1 WAN topics with you at the
end of this section. Thatll
include how I simulate a WAN
in the labs youll see here, and
some info on how I created a
frame relay cloud in my
practice lab for us to use.
Before we get to that info, Id
like you to see the actual labs,
and there are plenty of them in
this section! This is just a note
not to skip the Physical layer
info at the end of the discussion
and labs involving HDLC, PPP,
and Frame Relay theres
some VERY important
information regarding Layer 1
at the end of this section.
With no further ado (whatever
that is), lets hit HDLC and PPP!
HDLC And PPP

With a point-to-point WAN link,


we have two options for
encapsulation: HDLC and PPP.
During our discussion of these
protocols, well be running a
couple of labs with the
following PTP link.

Cisco actually has its own HDLC


variation, known technically as
cHDLC, which sounds more like
a chemical element than a
protocol. I doubt strongly you
see the term cHDLC on your
exams, as Ciscos own books
and webpages refer to this
protocol as HDLC.
Why did Cisco develop their
own HDLC? The original HDLC
didnt have the capabilities for
multiprotocol support.
A couple of notes about Cisco
HDLC:

Cisco added the TYPE


field to allow that
multiprotocol support.
Ciscos version of HDLC is
not Cisco-proprietary.
This is the default
encapsulation on Cisco
router serial interfaces.

Lets get started with some lab


work! Well assign IP addresses,
open the interfaces, wait 30
seconds, and verify our config
with show interface serial.

R1(config)#int s1
R1(config-if)#ip address 172.1
R1(config-if)#no shut
R3(config)#int s1
R3(config-if)#ip address 172.1
R3(config-if)#no shut

R1#show int s1
Serial1 is up, line protocol i

R3#show int s1
Serial1 is up, line protocol i

The combination serial1 is up,


line protocol is down means
everythings fine physically, but
theres a logical issue. As we
saw earlier in this section, a
PTP link in a lab is going to
have a DTE on one end and a
DCE on the other, and the DCE
must supply clockrate to the
DTE. To see which is which, just
run show controller serial on
one router.

R1#show controller serial 1


HD unit 1, idb = 0x1DBFEC, dri
buffer size 1524 HD unit 1, V.

If you see DTE on R1, you know


R3 has to be the DCE end!

R3#show controller serial 1


HD unit 1, idb = 0x11B4DC, dri
buffer size 1524 HD unit 1, V.

Put the clockrate on the DCE


end and the line protocol
comes up in half a minute or
so. Well again verify with show
interface serial, and now Ill
show you where you can see
the encapsulation thats running
on the interface in this case,
the default, which is HDLC.

R3(config)#int s1
R3(config-if)#clockrate 56000
19:13:42: %LINEPROTO-5-UPDOWN:
R1#show int s1
Serial1 is up, line protocol i

R3#show int s1
Serial1 is up, line protocol i
Hardware is HD64570
Internet address is 172.12.13
MTU 1500 bytes, BW 1544 Kbit,
reliability 255/255, txload 1
Encapsulation HDLC, loopback

At this point, each partner in


the PTP link can ping the other.

R1#ping 172.12.13.3
Type escape sequence to abort.
Sending 5, 100-byte ICMP Echos
!!!!!
Success rate is 100 percent (5
R3#ping 172.12.13.1
Type escape sequence to abort.
Sending 5, 100-byte ICMP Echos
!!!!!
Success rate is 100 percent (5

The endpoints of a PTP link


must agree on the
encapsulation type. If one end
is running HDLC, the other end
must run HDLC as well or the
line protocol will go down.

If one of the routers is running


another encapsulation type, the
physical interfaces will still be
up, but the line protocol will go
down and IP connectivity will
be lost. To illustrate, Ill change
the encapsulation type on R3s
Serial1 interface to the Point-
To-Point Protocol (PPP).
Ill use IOS Help to illustrate
the three encap types well
work with in this section. Ive
edited other, less popular
choices.

R3(config)#int s1
R3(config-if)#encapsulation ?
frame-relay Frame Relay netwo
hdlc Serial HDLC synchronous
ppp Point-to-Point protocol
R3(config-if)#encapsulation pp
A few seconds later, the line
protocol goes down on R3.

19:18:11: %SYS-5-CONFIG_I: Con


19:18:12: %LINEPROTO-5-UPDOWN:

The encapsulation mismatch


has brought the line protocol
down, and to bring it back up,
we simply need to make the
encapsulation type match
again. Before doing so, lets
take a detailed look at PPP.
PPP Features

The default setting of a Cisco


serial interface is to use HDLC
encapsulation, but youre
generally going to change that
encap type to PPP.
Why, you ask? Because PPP
offers many features that HDLC
does not, including:

Authentication through
the use of the Password
Authentication Protocol
(PAP) and the Challenge-
Handshake Authentication
Protocol (CHAP)
Support for error
detection and error
recovery features
Multiprotocol support
(which Ciscos HDLC does
offer, but the original
HDLC does not)

We can authenticate over PPP


with either PAP or CHAP, and
when you have two choices for
the same task, you just know
youre going to see a lot of
those two choices on your
exams. Lets discuss both of
them while seeing both in
action on live Cisco routers!
But before that just a quick
word!
The authentications and labs
youll see in this section are
two-way authentications,
where each router is actively
authenticating the other. This
gives us plenty of practice with
our commands, including show
and debug commands, but
authentication isnt required to
be two-way.
Each of the authentications are
separate operations theyre
not tied in to each other. For
example, if we wanted R1 to
authenticate R3 in any of the
following labs, but not have R3
authenticate R1, thats no
problem.
PAP And / Or / Vs. CHAP

First things first we need to


have PPP running over our PTP
link before we can even start
examining PAP and CHAP. When
last we left our routers, R3 was
running PPP and R1 was
running HDLC, so lets config R1
for PPP and then verify both
interfaces.

R1(config)#int s1
R1(config-if)#encap ppp
19:37:20: %LINEPROTO-5-UPDOWN:

R1#show int s1
Serial1 is up, line protocol i
Encapsulation PPP, loopback n

R3#show int s1
Serial1 is up, line protocol i
Encapsulation PPP, loopback n

Theres a lot going on behind


the scenes with CHAP and PAP,
so well run some debugs
during these labs to see exactly
how these protocols operate.
One major difference between
the two -- CHAP is much more
aggressive than PAP. Assume
R1 is authenticating R3. With
PAP, R1s just going to sit there
and wait for R3 to present a
password.

With CHAP, R1 challenges R3 to


prove its identity. (To use the
dreaded Buzzword Bingo word,
CHAP is much more proactive
than PAP.)
Well start our CHAP config by
creating a username /
password database. If you
havent done that at this point
in the course, you skipped
something. ; ) No worries, its
easy! On R3, well create a
database with R1s name and
the password CCNA, and on R1
well create an entry with R3s
name and the same password.
R3(config)#username R1 passwor
R1(config)#username R3 passwor

Now well apply CHAP with the


ppp authentication chap
command on both R1 and R3s
serial interfaces. To watch the
authentication process, well
run debug authentication ppp
on R3 before finishing the
config.

R1(config)#int s1
R1(config-if)#ppp authen chap

R3#debug ppp authentication


PPP authentication debugging i
R3(config)#int s1
R3(config-if)#ppp authenticati
20:21:06: Se1 CHAP: O CHALLENG
20:21:06: Se1 CHAP: I CHALLENG
20:21:06: Se1 CHAP: O RESPONSE
20:21:06: Se1 CHAP: I RESPONSE
20:21:06: Se1 CHAP: O SUCCESS
20:21:06: Se1 CHAP: I SUCCESS

Success!
When all is well with CHAP
authentication, this is the
debug output. First, a set of
challenges from each router,
then a set of responses from
each, and then two success
messages.
Now that we know what the
debug output is when things
are great, lets see what
happens when the
authentications off a bit. Ill
remove the database entry
from R1 and replace it with one
using ccna for the password
instead of the upper-case
CCNA. Ill then reset the
interface to trigger
authentication.

R1(config)#no username R3 pass


R1(config)#username R3 passwor
R1(config)#int s1
R1(config-if)#shut
20:30:40: %LINK-5-CHANGED: Int
20:30:41: %LINEPROTO-5-UPDOWN:
R1(config-if)#no shut
20:30:49: %LINK-3-UPDOWN: Inte
20:30:49: Se1 CHAP: O CHALLENG
20:30:49: Se1 CHAP: I CHALLENG
20:30:49: Se1 CHAP: O RESPONSE
20:30:49: Se1 CHAP: I RESPONSE
20:30:49: Se1 CHAP: O FAILURE

The phrase MD/DES compare


failed is a huge tipoff theres
an issue with the password.
Youre going to see a full set of
these messages every 2
seconds with that debug, so
while you troubleshoot, you
might want to turn the debug
off. You may also see the
physical state of the interface
begin to flap that is, go up
and down every few seconds.

20:31:43: %LINK-3-
UPDOWN: Interface
Serial1, changed state to
down 20:31:45: %LINK-3-
UPDOWN: Interface
Serial1, changed state to
up 20:31:57: %LINK-3-
UPDOWN: Interface
Serial1, changed state to
down 20:31:59: %LINK-3-
UPDOWN: Interface
Serial1, changed state to
up

If you see that, I would shut


the interface down completely
while you fix the config.
This debug illustrates an
important point. Your CHAP and
PAP passwords are case-
sensitive, so ccna and CCNA
are not the same password.
After replacing the new
database entry with the original
and reopening the interface,
the debug shows our link is
again working properly.

R1(config)#no username R3 pass


R1(config)#username R3 passwor
R1(config)#int s1
R1(config-if)#no shut
20:38:09: %LINK-3-UPDOWN: Inte
20:38:09: Se1 CHAP: O CHALLENG
20:38:09: Se1 CHAP: I CHALLENG
20:38:09: Se1 CHAP: O RESPONSE
20:38:09: Se1 CHAP: I RESPONSE
20:38:09: Se1 CHAP: O SUCCESS
20:38:09: Se1 CHAP: I SUCCESS
20:38:10: %LINEPROTO-5-UPDOWN:

Success!
Thats why you want to practice
with debugs in a lab
environment when things are
working properly. You see
exactly whats going on behind
the command and it gives you
a HUGE leg up when real-world
troubleshooting time comes
around.
If you get the username wrong,
the output of that debug will be
slightly different. Ill remove the
working username/password
entry and replace it with one
that has the right password but
a mistyped username.

R1(config)#no username R3 pass


R1(config)#username R33 passwo

After resetting the interface,


this is the output of debug ppp
authentication.

20:41:35: Se1 CHAP: O CHALLENG


20:41:35: Se1 CHAP: I CHALLENG
20:41:35: Se1 CHAP: Username R
20:41:35: Se1 CHAP: Unable to

That output is doing everything


except fixing the problem for
you! If the username isnt
found, that means theres no
entry for that username in the
username/password database.
Put one there and the problem
is solved.

R1(config)#no username R33 pas


R1(config)#username R3 passwor
20:47:52: Se1 CHAP: O CHALLENG
20:47:52: Se1 CHAP: I CHALLENG
20:47:52: Se1 CHAP: O RESPONSE
20:47:52: Se1 CHAP: I RESPONSE
20:47:53: Se1 CHAP: O SUCCESS
20:47:53: Se1 CHAP: I SUCCESS

The commands for PAP are


much the same. PAP requires a
username/password database
exactly like the one weve
already built, so well continue
to use that one. Well remove
the CHAP configuration with no
ppp authentication chap on
both routers Serial1 interfaces.
(There are exceptions, but you
can usually negate a Cisco
command simply by repeating
the command with the word no
in front of it.)
R1(config)#int s1
R1(config-if)#no ppp authentic
R3(config)#int s1
R3(config-if)#no ppp authentic

Now well put PAP into action


on R1 first, and then run debug
ppp authentication while
configuring PAP on R3.

R1(config)#int s1
R1(config-if)#ppp authenticati
R3(config)#int s1
R3(config-if)#ppp authenticati
Heres the result of the debug
2d05h: Se1 PAP: I AUTH-REQ id
2d05h: Se1 PAP: O AUTH-REQ id
2d05h: Se1 PAP: Authenticating
2d05h: Se1 PAP: O AUTH-ACK id
2d05h: Se1 PAP: I AUTH-ACK id
With PAP, there is no series of
challenges.
Im always reminding you to
use IOS Help even when you
dont need to, just to see what
other options a given command
has. I used it at the end of ppp
authentication pap, and here
are the results:

R3(config-if)#ppp authenticati
callback Authenticate remote
callin Authenticate remote on
callout Authenticate remote o
chap Challenge Handshake Auth
ms-chap Microsoft Challenge H
optional Allow peer to refuse
<cr>
According to IOS Help, we can
still enter CHAP in this
command, even though weve
already specified PAP as the
authentication protocol to use.
Now thats interesting!
Both of the following
commands are actually legal:

R1(config-if)#ppp authenticati

R3(config-if)#ppp authenticati

This option allows the local


router to attempt a secondary
authentication protocol if the
primary one (the first one
listed) is not in use by the
remote router.
This does not mean the second
protocol will be used if
authentication fails via the first
protocol. For example, if we
configured the following on
R3.

R3(config-if)#ppp authenticati

here are the possible results.


If R3s remote partner is not
using PAP, R3 will then send
CHAP messages.
If R1 does respond to the PAP
messages and the result is
failed authentication, R3 will
*not* try CHAP.
Why CHAP Over PAP?

The drawback with PAP: The


username and password are
sent over the WAN link in clear
text. If a potential network
intruder intercepts that
information, theyre going to
become an actual network
intruder in no time, since they
can easily read the username
and password.
Both routers have to know the
password in CHAP, but neither
will ever send the actual
password over the link. Earlier,
we saw a CHAP router
challenge the other router to
prove its identity.
This challenge takes the form
of a three-way handshake, but
its not the TCP three-way
handshake! Heres the overall
process:

The authenticating router


challenges the peer via a
CHALLENGE packet, as
discussed previously.
Contained in that
challenge is a random
number.
The challenged router
runs a hash algorithm
against its password,
using that random
number as part of the
process. The challenged
router passes that value
back to the authenticating
router in a RESPONSE
packet.
The authenticating router
looks at the algorithm
result, and if it matches
the answer the
authenticating router
came up with using the
same algorithm and the
same random number,
authentication has
succeeded! The
authenticating router
sends an ack to the
challenged router in the
form of a SUCCESS
message.

In earlier labs, we had R3


authenticating R1 and R1
authenticating R3. When
authentication was properly
configured, we saw the
CHALLENGE and RESPONSE
packets, followed by SUCCESS!

22:11:22: Se1 CHAP: O CHALLENG


22:11:22: Se1 CHAP: I CHALLENG
22:11:22: Se1 CHAP: O RESPONSE
22:11:22: Se1 CHAP: I RESPONSE
22:11:22: Se1 CHAP: O SUCCESS
22:11:22: Se1 CHAP: I SUCCESS
Whos Causin All This?

A better way to ask this


question is Whos handling all
of these PPP capabilities? The
answer the Link Control
Protocol (LCP).
Just as the Session layer is the
manager of the entire OSI
model, LCP is really the
manager of PPP the control
protocol, technically.
LCP handles the configuration,
maintenance, and eventual
teardown of any PPP
connection. All the features
that make PPP so attractive to
network admins looped link
detection, PAP and CHAP
authentication, PPP multilink
(load balancing), and error
detection are negotiated and
handled by LCP.
When a PPP link is up and
running, both physically and
logically, youll see LCP Open
in the output of show interface
serial.

R3#show int serial 1


Serial1 is up, line protocol i
Hardware is HD64570
Internet address is 172.12.13
MTU 1500 bytes, BW 1544 Kbit,
reliability 255/255, txload 1/
Encapsulation PPP, loopback n
Keepalive set (10 sec)
LCP Open

Just to cause trouble, I


configured ppp authentication
chap on R3s S1 interface
without doing so on R1. Note
the LCP TERMsent message.
When you see LCP TERMsent or
LCP Closed there, youve got a
problem. Of course, line
protocol is down tells us theres
a problem as well!
R3(config)#int s1
R3(config-if)#ppp authenticati
R3(config-if)#^Z
R3#
1w0d: %LINEPROTO-5-UPDOWN: Lin
1w0d: %SYS-5-CONFIG_I: Configu
R3#show int s1
Serial1 is up, line protocol i
Hardware is HD64570
Internet address is 172.12.13
MTU 1500 bytes, BW 1544 Kbit,
Encapsulation PPP, loopback n
Keepalive set (10 sec)
LCP TERMsent

Let me introduce you to


debug ppp authentications
talkative relative, debug
ppp negotiation. Youll still
see the authentication
output, itll just be in the
middle of the entire
negotiation output. Im
showing you this large
debug output primarily so
you can see how busy LCP
is during the entire PPP
negotiation process,
starting with the 3rd line
after the debug is turned
on.

R3#debug ppp negotiation


PPP protocol negotiation debug
22:11:22: Se1 PPP: Phase is ES
22:11:22: Se1 LCP: O CONFREQ [
22:11:22: Se1 LCP: AuthProto C
22:11:22: Se1 LCP: MagicNumber
22:11:22: Se1 LCP: I CONFREQ [
22:11:22: Se1 LCP: AuthProto C
22:11:22: Se1 LCP: MagicNumber
22:11:22: Se1 LCP: O CONFACK [
22:11:22: Se1 LCP: AuthProto C
22:11:22: Se1 LCP: MagicNumber
22:11:22: Se1 LCP: I CONFACK [
22:11:22: Se1 LCP: AuthProto C
22:11:22: Se1 LCP: MagicNumber
22:11:22: Se1 LCP: State is Op
22:11:22: Se1 PPP: Phase is AU
< CHAP authentication is then

Theres even more output


after the authentication,
but you get the point. LCPs
a busy protocol!
Keep the Link Control
Protocol separate in your
mind from another set of
protocols that run over PPP,
the Network Control
Protocol. While both run at
Layer 2, NCP does the
legwork of negotiating
options for our L3 protocols
to run over the PPP link.
For example, IPs options
are negotiated by the
Internet Protocol Control
Protocol.

Now on to Frame Relay!


Frame Relay

Point-to-point networks are


nice, but theres a limit to
scalability. Its just not practical
to build a dedicated PTP link
between every single router in
our network, nor is it cost-
effective. It would be a lot
easier (and cheaper) to share a
network thats already in place,
and thats where Frame Relay
comes in!
A frame relay network is a
nonbroadcast multi-access
(NBMA) network.
nonbroadcast means that
broadcasts are not transmitted
over frame relay by default, not
that they cannot be sent.
multiaccess means the frame
relay network will be shared by
multiple devices.
The frame providers collection
of frame relay switches has a
curious name frame relay
cloud. Youll often see the
frame providers switches
represented with a cloud
drawing in network diagrams,
much like this:
We have two kinds of
equipment in this network:

The Frame Relay


switches, AKA the Data
Communications
Equipment (DCE). These
belong to the frame relay
provider, and we dont
have anything to do with
their configuration.
The routers, AKA the Data
Terminal Equipment. We
have a lot to do with their
configuration!

Each router will be connected


to a Frame Relay switch via a
Serial interface connected to a
leased line, and the DCE must
send a clockrate to that DTE. If
the clockrate isnt there, the
line protocol will go down.
Those two frame switches are
not going to be the only
switches in that cloud. Quite
the contrary, there can be
hundreds of them! For
simplicitys sake, the following
diagram will have less than
that.

You and I, the network admins,


dont need to list or even know
every possible path in that
cloud. Frankly, we dont care.
The key here is to know that
not only will there be multiple
paths through that cloud from
Router A to Router B, but data
probably will take different
paths through that cloud.
Thats why we call this
connection between the routers
a virtual circuit. We can send
data over it anytime we get
ready, but data will not
necessarily take the same path
through the providers switches
every time.
Frame relay is a packet-
switching protocol. The packets
may take different physical
paths to the remote
destination, at which point they
will be reassembled and will
take the form of the original
message. In contrast, circuit-
switching protocols have
dedicated paths for data to
travel from one point to
another.
There are two types of virtual
circuits, one much more
popular than the other. A
permanent virtual circuit (PVC)
is available at all times, where
a switched virtual circuit (SVC)
is up only when certain criteria
are met. Youre going to see
PVCs in most of todays
networks, and thats the kind of
virtual circuit well work with
throughout this section.
An SVC can be appropriate
when data is rarely exchanged
between two routers. For
example, if you have a remote
site that only needs to send
data for 5 minutes every week,
an SVC may be more cost-
effective than a PVC. An SVC is
really an on-demand VC, as
its built when its needed and
torn down when that need
ends.
A PVC can be used to build a
full-mesh or partial-mesh
network. A full mesh describes
a topology where every router
has a logical connection to
every other router in the frame
relay network.
The problem with full-mesh
networks is that theyre simply
not scalable. As the network
grows, it becomes less and less
feasible to maintain a full
mesh. If we added just a single
router to the above network,
wed have to configure each
router to have a VC to the new
router.
Stepping back to dedicated
leased lines for a moment if
full-mesh networks arent
terribly scalable, dedicated
lines are even worse! Can you
imagine putting in a dedicated
line between every router in a
20-router network? Forget it!
More common is the partial-
mesh topology, where a single
router (the hub) has a logical
connection to every other
router (the spokes). The spokes
do not have a logical
connection to each other.
Communication between
spokes will go through the hub.
You can see where this would
beat the heck out of dedicated
lines, especially as your
network grows. Imagine the
cost if you add seven more
routers to that network and
then try to connect them all to
each other with dedicated
lines!
With PVCs, particularly in a
hub-and-spoke network, you
could quickly have that network
up and running in minutes once
your Frame Relay provider
gives you the information you
need to create your mappings.
Well get to that info and those
mappings soon. Right now, lets
talk about the keepalive of our
Frame Relay network!
The LMI: The Heartbeat Of
Frame Relay

Local Management Interface


(LMI) messages are sent
between the DCE and the DTE.
The management part of the
message refers to PVC
management, and information
regarding multicasts,
addressing, and VC status is
contained in the LMI.
A particular kind of LMI
message, the LMI Status
message, serves as a keepalive
for the logical connection
between the DTE and DCE. If
these keepalives are not
continually received by both the
DCE and DTE, the line protocol
will drop. The LMI also
indicates the PVC status to the
router, reflected as either active
or inactive.
The LMI types must match on
the DTE and DCE for the PVC to
be established. There are three
types of LMI:

Cisco (the default, AKA


the Gang Of Four LMI)
ansi
q933a

The Gang Of Four refers to


the four vendors involved in its
development. (Cisco,
StrataCom, DEC, NorTel)
The LMI type can be changed
with the frame lmi-type
command. Before doing
anything with the frame relay
commands, we have to enable
frame relay on the interface
with the encapsulation frame-
relay command. Remember, the
default encapsulation type on a
Cisco Serial interface is HDLC.
R1(config)#interface serial0
R1(config-if)#encapsulation ?

atm-dxi ATM-DXI encapsulation


frame-relay Frame Relay networ
hdlc Serial HDLC synchronous
lapb LAPB (X.25 Level 2)
ppp Point-to-Point protocol
smds Switched Megabit Data Ser
x25 X.25

R1(config-if)#encapsulation fr
R1(config-if)#frame-relay lmi-

cisco
ansi
q933a

LMI Autosense will take effect


when you dont specify an LMI
type manually. When you open
that interface, LMI Autosense
has the router send out an LMI
Status message for all three
LMI types.

The router then waits for a


response for one of those LMI
types from the DCE. When the
router sees the response to its
LMI Autosense messages, the
router will then send only the
same LMI type it received from
the DCE.

The Frame Relay LMI isnt


exactly something we change
on a regular basis, so once its
up and running, mismatches
between the DTE and DCE are
rare.
To be sure we can spot one,
and to be fully prepared for
exam success, well create an
LMI mismatch between the DTE
and DCE in our lab, and follow
that with some debugging and
troubleshooting.
Well go through several full
Frame Relay labs in this
section, including some topics
we havent covered here yet,
but I want you to see the LMI
info now. To that end, Ive
configured a working Frame
Relay network, which well soon
make not work.
Our router is R1, and show
frame lmi verifies its running
Cisco LMI. The top line of
output tells us both the
interface and the LMI running
on that interface.

R1#show frame lmi


LMI Statistics for interface S
Invalid Unnumbered info 0 In
Invalid dummy Call Ref 0 Inv
Invalid Status Message 0 Inv
Invalid Information ID 0 Inv
Invalid Report Request 0 Inv
Num Status Enq. Sent 1390 Num
Num Update Status Rcvd 0 Num
The fields were most
interested in are the two
bolded fields and the Num
Status Timeouts value. As the
LMIs continue to be exchanged,
the Enq Sent and Msgs Rcvd
should continue to increment
and the Timeouts value should
remain where it is. Lets take
another look at this output just
a few minutes later. (From this
point forward, Ill cut the
invalid fields out of this
output.)

R1#show frame lmi


LMI Statistics for interface S
Num Status Enq. Sent 64 Num S
Num Update Status Rcvd 0 Num

show interface serial 0 verifies


the interface is physically up
and the line protocol (the
logical state of the interface) is
up as well. The keepalive for
Frame Relay is set to 10
seconds thats how often LMI
messages are going out.

R1#show int s0
Serial0 is up, line protocol i
Internet address is 172.12.12
MTU 1500 bytes, BW 1544 Kbit,
reliability 255/255, txload 1/
Encapsulation FRAME-RELAY, lo
Keepalive set (10 sec)
Now that we know how things
look when the LMI matches,
lets set the LMI type on the
router to ansi and see what
happens.

R1(config)#int serial0
R1(config-if)#frame lmi-type a
About 30 seconds later, the li
R1(config)#int serial0
R1(config-if)#frame lmi-type a
R1(config-if)#
3d04h: %LINEPROTO-5-UPDOWN: Li

R1#show int s0
Serial0 is up, line protocol i

You and I know why the line


protocol is down, since we did
it deliberately. But what if you
had just walked into a client
site and their Frame Relay link
is down? The first step in Frame
troubleshooting is show
interface serial, which we just
ran. We see the line protocol is
down and the interface is
running Frame Relay.
The Serial0 is up part of the
show int s0 output tells us that
everything is fine physically, but
there is a logical problem. Lets
run show frame lmi twice, a
few minutes apart, and see
what we can see.

R1#show frame lmi


LMI Statistics for interface S
Num Status Enq. Sent 121 Num S
Num Update Status Rcvd 0 Num
R1#show frame lmi
LMI Statistics for interface S
Num Status Enq. Sent 134 Num S
Num Update Status Rcvd 0 Num S

LMI messages are still going


out, so thats good. The bad
part is the timeout counter
incrementing while the msgs
rcvd counter stands still. Lets
dig a little deeper and run
debug frame lmi.

R1#debug frame lmi


Frame Relay LMI debugging is o
Displaying all Frame Relay LMI
3d04h: Serial0(out): StEnq, my
3d04h: datagramstart = 0xE329E
3d04h: FR encap = 0x00010308
3d04h: 00 75 95 01 01 00 03 02
3d04h:
3d04h: Serial0(out): StEnq, my
3d04h: datagramstart = 0xE2444
3d04h: FR encap = 0x00010308
3d04h: 00 75 95 01 01 00 03 02
3d04h: Serial0(out): StEnq, my
3d04h: datagramstart = 0xE2457
3d04h: FR encap = 0x00010308
3d04h: 00 75 95 01 01 00 03 02

R1#undebug all
All possible debugging has bee

When myseq continues to


increment but yourseen does
not, thats another indicator of
an LMI mismatch. Ill turn the
debug back on, change the LMI
type back to Cisco, and well
see the result. Warning: A lot of
info ahead!

R1#debug frame lmi


Frame Relay LMI debugging is o
Displaying all Frame Relay LMI
R1#conf t
Enter configuration commands,
R1(config)#int s0
R1(config-if)#frame lmi-type c
R1(config-if)#
3d04h: Serial0(out): StEnq, my
3d04h: datagramstart = 0xE0183
3d04h: FR encap = 0x00010308
3d04h: 00 75 95 01 01 00 03 02
3d04h:
R1(config-if)#
3d04h: Serial0(out): StEnq, my
3d04h: datagramstart = 0xE01A9
3d04h: FR encap = 0xFCF10309
3d04h: 00 75 01 01 00 03 02 40
3d04h:
3d04h: Serial0(in): Status, my
3d04h: RT IE 1, length 1, type
3d04h: KA IE 3, length 2, your
3d04h: PVC IE 0x7 , length 0x6
3d04h: PVC IE 0x7 , length 0x6
R1(config-if)#
3d04h: Serial0(out): StEnq, my
3d04h: datagramstart = 0xE01CF
3d04h: FR encap = 0xFCF10309
3d04h: 00 75 01 01 01 03 02 41
3d04h:
3d04h: Serial0(in): Status, my
3d04h: RT IE 1, length 1, type
3d04h: KA IE 3, length 2, your
R1(config-if)#
3d04h: Serial0(out): StEnq, my
3d04h: datagramstart = 0xE23BD
3d04h: FR encap = 0xFCF10309
3d04h: 00 75 01 01 01 03 02 42
3d04h:
3d04h: Serial0(in): Status, my
3d04h: RT IE 1, length 1, type
3d04h: KA IE 3, length 2, your
3d04h: PVC IE 0x7 , length 0x6
3d04h: PVC IE 0x7 , length 0x6
3d04h: %LINEPROTO-5-UPDOWN: Li
R1(config-if)#^Z
R1#
3d04h: Serial0(out): StEnq, my
3d04h: datagramstart = 0xE23D0
3d04h: FR encap = 0xFCF10309
3d04h: 00 75 01 01 01 03 02 43
3d04h:
3d04h: Serial0(in): Status, my
3d04h: RT IE 1, length 1, type
3d04h: KA IE 3, length 2, your
R1#undebug all
All possible debugging has bee

As yourseq and yourseen begin


to increment, the line protocol
comes back up. Once you see
that, you should be fine, but
always stick around for a
minute or so and make sure the
line protocol stays up.
Verify the line protocol with
show interface serial. Note you
can see other information
relating to the LMI in this
output.

R1#show int s0
Serial0 is up, line protocol i
Internet address is 172.12.12
Encapsulation FRAME-RELAY, lo
Keepalive set (10 sec)
LMI enq sent 180, LMI stat re
LMI enqrecvd 0, LMI stat sent
LMI DLCI 1023 LMI type is CISC

Before you leave the client site,


turn off your debugs, either
individually or with the
undebug all command.

All possible debugging has bee

The LMI must match in order


for our line protocol to stay up,
but so must the Frame
encapsulation type. The
encapsulation type must be
agreed upon by the DTEs at
each end of the connection; the
DCE does not care which Frame
encap type is used.
We have two Frame
encapsulation choices:

Cisco (the default )


IETF (the industry
standard)

Interestingly enough, IOS Help


does not mention the Cisco
default, only the option to
change the Frame encap to
IETF.

R1(config)#int s0
R1(config-if)#encap frame ?
ietf Use RFC1490/RFC2427 encap
<cr>

DLCIs, Frame Maps, and


Inverse ARP
Frame Relay VCs use Data-Link
Connection Identifiers (DLCIs)
as their addresses. A DLCI is
simply a Frame Relay Layer 2
address, but its a bit different
from other addresses in that
they can be reused from one
router to another in the same
network.
The reason DLCIs have local
significance only is that DLCIs
are not advertised to other
routers.
I know this sounds odd, but it
will become clearer after we
work through some examples
of Frame Relay mapping, both
dynamic and static.
On that topic, stick with me
while I tell you a short story.
Years ago, my girlfriend-now-
wife and I decided to take in a
movie. This being the 80s, we
had to refer to an ancient
information-gathering
document called a newspaper
to see what time the movie
started. We saw the time the
next show started, figured we
had just enough time to make
it, and hit the road.
(This was very unusual for me.
Im one of those people who
feels hes late for something if
hes not at least 15 minutes
early.)
We walk in, theres hardly
anyone in the lobby, and I walk
up to the box office and ask for
two tickets for that show. The
fellow behind the counter tells
me the movie started 20
minutes ago, which was 20
minutes earlier than the
newspaper said it would start.
I informed him of this.
He looked me dead in the eye
and said, The paper aint
always right.
Hmpf.
What does this have to do with
frame relay mapping, you ask?
Just as the paper aint always
right, the theory aint always
right.
You know Im all for the letting
the routers and switches do
their work dynamically
whenever possible. Not only
does that save our valuable
time, but using dynamic
address learning methods is
usually much more effective
than static methods.
Without the right frame map
statements, the rest of our
frame relay work is useless,
and we have two choices when
it comes to Frame mapping:
Inverse ARP, the protocol
that enables dynamic
mapping
Static frame map
statements, which you
and I have to write

Were going to continue this


discussion as we build our first
frame relay network. This
network will be a hub-and-
spoke setup.
The hub router, R1, has two
DLCIs. DLCI 122 will be used
for mapping a PVC to R2, and
DLCI 123 will be used for
mapping a PVC to R3.
The subnet used by all routers
is 172.12.123.0 /24, with the
router number as the last octet.
This lab contains no
subinterfaces and all routers
are using their Serial0
interfaces.
We have to get this L2 network
up and running, because its the
same network well use as a
foundation for our static
routing, OSPF, and EIGRP labs,
and you cant have a successful
L3 lab if L2 isnt working
perfectly!
Inverse ARP

Inverse ARP is enabled by


default on a Cisco interface
running Frame Relay. When you
enter the encapsulation frame-
relay command and then open
the interface, youre running
Inverse ARP. Its that easy!
Whats supposed to happen
next: The routers each send an
Inverse ARP packet announcing
its IP address. The receiving
router opens the packet, sees
the IP address and a DLCI,
which will be one of the local
DLCIs on the receiving router.
The receiving router then maps
that remote IP address to the
local DLCI, and puts that entry
in its Frame Relay mapping
table.
That entry will be marked
dynamic.
Thats great if it works, but
Inverse ARP can be quirky and
tough to work with. Many
network admins chose a long
time ago to put static frame
relay map statements in their
networks, and once those static
entries go in, they tend to stay
there.
Again, nothing against Inverse
ARP or the admins who use it.
Theoretically, its great. In the
real world, it doesnt always
work so well and youll wish
you knew how to use static
map statements.
And after this next section, you
will!
Ive removed all earlier
configurations from the routers,
so lets configure R1 for frame
encapsulation and then open
the interface.
R1#conf t
Enter configuration commands,
R1(config)#int s0
R1(config-if)#ip address 172.1
R1(config-if)#encapsulation fr
R1(config-if)#no shutdown R1(c
00:10:43: %SYS-5-CONFIG_I: Con
00:10:45: %LINK-3-UPDOWN: Inte
00:10:56: %LINEPROTO-5-UPDOWN:

The line protocols up, so were


looking good. Lets see if
Inverse ARP has done anything
by running show frame map.
(This command displays both
static and dynamic mappings.)

R1#show frame map


Serial0 (up): ip 0.0.0.0 dlci
broadcast,
CISCO, status defined, inact
Serial0 (up): ip 0.0.0.0 dlci
broadcast,
CISCO, status defined, inact

This mapping to 0.0.0.0


occasionally happens with
Inverse ARP. These mappings
dont really hurt anything
(except in the CCIE lab, of
course), so if you want to leave
them there, leave em. The
only way Ive ever seen to get
rid of them is to disable Inverse
ARP and reload the router.
You can turn Inverse ARP off
with the no frame-relay
inverse-arp command.

R1(config)#int s0
R1(config-if)#no frame-relay i

If you decide to turn it back on,


use the frame-relay inverse-arp
command.

R1(config)#int s0
R1(config-if)#frame inverse-ar

It wont surprise you to learn


that well use the frame map
command to create frame
maps, but you must be careful
with the syntax of this
command. That goes for the
exam room and working with
the real thing!
Lets take another look at the
network.
The key to writing successful
frame map statements is
simple and straightforward:
Always map the local DLCI to
the remote IP address.
When you follow that simple
rule, youll always write correct
frame map statements in the
field and nail every Frame
Relay question in the exam
room. There are a few more
details you need to learn about
these statements, but the
above rule is the key to success
with the frame map command.
Now lets write some static
frame maps! Ive removed all
previous configurations, so
were starting totally from
scratch. Well start on R1 and
use IOS Help to continually
view our options with the frame
map command. I have not
opened this interface, and all
Cisco router interfaces are
closed by default.

R1(config)#int s0
R1(config-if)#ip address 172.1
R1(config-if)#encap frame
R1(config-if)#no frame inverse
R1(config-if)#frame map ?
appletalk AppleTalk
bridge Bridging
decnetDECnet
ip IP
ipx Novell IPX
llc2 llc2

The first option is to enter the


protocol were using, and thats
IP. Simple enough!

R1(config-if)#frame map ip ?
A.B.C.D Protocol specific add

protocol specific address isnt


much of a hint, so we better
know that we need to enter the
remote IP address were
mapping to. Well create this
map to R2s IP address,
172.12.123.2.

R1(config-if)#frame map ip ?
A.B.C.D Protocol specific add
R1(config-if)#frame map ip 172
The next value needed is the D
R1(config-if)#frame map ip 172
<161007> DLCI

and were not given much of


a hint as to which DLCI were
supposed to enter the one
on R1 or on R2!
Following our simple DLCI rule,
we know to enter a local DLCI
here. Never enter the remote
routers DLCI. The router will
accept the command, but the
mapping will not work.

R1(config-if)#frame map ip 172


broadcast Broadcasts should b
cisco Use CISCO Encapsulatio
compress Enable TCP/IP and R
ietf Use RFC1490/RFC2427 Enca
nocompress Do not compress TC
payload-compression Use paylo
rtp RTP header compression pa
tcp TCP header compression p
<cr>

Were getting somewhere, since


we see a <cr> at the bottom,
telling us what weve entered
to this point is a legal
command. Lets go with this
command as it is, and write a
similar map to R3 using DLCI
123.

R1(config-if)#frame map ip 172


R1(config-if)#frame map ip 172
R1(config-if)#no shut
00:14:32: %SYS-5-CONFIG_I: Con
00:14:33: %LINK-3-UPDOWN: Inte
00:14:44: %LINEPROTO-5-UPDOWN:

After opening the interface,


well check our mappings with
show frame map.

R1#show frame map


Serial0 (up): ip 172.12.123.2
CISCO, status deleted
Serial0 (up): ip 172.12.123.3
CISCO, status deleted

Note static in this output.


Mappings created with the
frame map command will be
denoted as static in the output
of show frame map. If these
mappings had been created by
Inverse ARP, wed see the word
dynamic there.
We also see status deleted, and
that doesnt sound good! In this
case, were seeing that because
we havent configured the
spokes yet. IP addresses
havent even been assigned to
those routers yet, so lets do
that and configure the
appropriate mappings at the
same time.

R2(config)#int s0
R2(config-if)#ip address 172.1
R2(config-if)#encap frame
R2(config-if)#no frame inverse
R2(config-if)#frame map ip 172
R2(config-if)#frame map ip 172
R2(config-if)#no shutdown
00:21:27: %SYS-5-CONFIG_I: Con
00:21:28: %LINK-3-UPDOWN: Inte
00:21:38: %FR-5-DLCICHANGE: In
00:21:39: %LINEPROTO-5-UPDOWN:

Theres a message about DLCI


221 changing to ACTIVE, so
lets run show frame map and
see whats going on.

R2#show frame map


Serial0 (up): ip 172.12.123.1
CISCO, status defined, active
Serial0 (up): ip 172.12.123.3
CISCO, status defined, activ

Looks good! Lets configure R3


and then see where things
stand.

R3(config)#int serial0
R3(config-if)#ip address 172.1
R3(config-if)#encap frame
R3(config-if)#no frame inver
R3(config-if)#frame map ip 172
R3(config-if)#frame map ip 172
R3(config-if)#no shutdown
00:24:38: %LINEPROTO-5-UPDOWN:
R3#show frame map
Serial0 (up): ip 172.12.123.1
CISCO, status defined, activ
Serial0 (up): ip 172.12.123.2

The mappings on both spokes


are showing as active. Lets
check the hub!

R1#show frame map


Serial0 (up): ip 172.12.123.2
Serial0 (up): ip 172.12.123.3

Each router can now ping the


other, and we have IP
connectivity. Im showing only
the pings from the hub to both
spokes, but I did go to each
router and make sure I could
ping the other two routers.

R1#ping 172.12.123.2
Type escape sequence to abort.
Sending 5, 100-byte ICMP Echos
!!!!!
Success rate is 100 percent (5
R1#ping 172.12.123.3
Type escape sequence to abort.
Sending 5, 100-byte ICMP Echos
!!!!!
Success rate is 100 percent (5

If I have 100% connectivity,


why did I make kind of a big
deal of leaving the broadcast
option off the frame map
statements? Lets configure
OSPF on this network and find
out.
If you dont know anything
about OSPF yet, thats fine --
you will by the end of this
course. All you need to know
for now is that OSPF-enabled
interfaces will send Hello
packets in an attempt to create
neighbor relationships with
downstream routers, and those
Hello packets are multicast to
224.0.0.5.
The key word there is
multicast. Frame Relay treats
a multicast just like a broadcast
these traffic types can only
be forwarded if the broadcast
option is configured on the
frame map statements. Pings
went through because theyre
unicasts, but routing protocol
traffic cant operate over Frame
Relay if the broadcast option is
left off the map statements.

R1(config-if)#frame map ip 172


broadcast Broadcasts should b
<cr>
R3(config-if)#frame map ip 172

If youre having trouble with


routing protocol Hellos or other
multicasts and broadcasts not
being received by routers on a
Frame Relay network, I can
practically guarantee you the
problem is a missing broadcast
statement.
Youll usually see the broadcast
statement on the end of all
frame map statements. Its so
common that many admins
think its required!
You dont have to put the
broadcast option on spoke-to-
spoke mappings, since all
spoke-to-spoke traffic goes
through the hub, and the hub
will not forward those
broadcasts. In our lab, R2s
mapping to R3 doesnt require
broadcast, and vice versa. It
doesnt hurt anything, but its
not a requirement.
Subinterfaces And Frame
Relay

Up to now, weve used physical


Serial interfaces for our Frame
Relay networks. Using a
physical Serial interface can
lead to some routing
complications, particularly on
the hub router. One of those
complications is split horizon.
If were running OSPF on our
network, theres no problem.
On EIGRP networks, split
horizon can be a problem, as
illustrated by the following
network topology.
(I know we havent hit EIGRP in
this course yet. No advance
knowledge of EIGRP is needed
to understand this lab.)

The three routers are using


their physical interfaces for
Frame Relay, and each router is
running EIGRP on that same
physical interface. R2 is
advertising its loopback address
via EIGRP. Does R1 have the
route?

R1#show ip route eigrp


2.0.0.0/32 is subnetted, 1 su
D 2.2.2.2 [90/2297856] via 1

Yes! R3 is receiving EIGRP


packets from R1 does R3
have the route?

R3#show ip route eigrp


R3#
As I often say, When a show
command doesnt show you
anything, it has nothing to
show you! R3 has no EIGRP
routes.
The reason R3 doesnt have
that route is split horizon. This
routing loop prevention feature
prevents a router from
advertising a route back out the
same interface that will be
used by that same router as an
exit interface to reach that
route.

Or as Ive always put it, A


router cant advertise a route
out the same interface that it
used to learn about the route in
the first place. Since R1 will
send packets out Serial0 to
reach the next-hop address for
2.2.2.2, it cant send
advertisements for that route
out Serial0.

R1#show ip route eigrp


2.0.0.0/32 is subnetted, 1 su
D 2.2.2.2 [90/2297856] via 1
We have three solutions to this
problem:

Create a logical full mesh


between all routers
Use the interface-level
command no ip split-
horizon
Use multipoint and/or
point-to-point
subinterfaces

With three solutions, you just


know there have to be at least
two with some shortcomings!
A logical full mesh wouldnt be
so bad between three routers,
but not many production
networks are made up of three
routers. As you add dozens
and/or hundreds of routers to
this, you quickly understand
that a logical full mesh is
simply not a scalable solution.
The second solution, disabling
split horizon, is simple enough
in theory. We do that at the
interface level in an EIGRP
config with the no ip split-
horizon eigrp command.

R1(config)#int s0
R1(config-if)#no ip split-hori

As a result, R1 advertises the


missing route to R3, and it
appears in R3s route table.

R3#show ip route eigrp


2.0.0.0/32 is subnetted, 1 su
D 2.2.2.2 [90/2809856] via 1
Simple enough, right? Welll.
Split horizon is enabled by
default for a reason, and even
though you may get the route
advertisement that you do
want after disabling it, you may
quickly find routing loops that
you dont want. Should you
ever disable SH in a production
network, be ready for
unexpected routing issues to
pop up.
Using subinterfaces is a better
solution, since those
subinterfaces are seen by split
horizon as totally separate
interfaces. It also gives us a
chance to practice using
subinterfaces for our exam
success, and Ill also use this
lab to introduce you to the
frame interface-dlci command.
Well start by re-enabling SH
with the ip split eigrp
command.

R1(config)#int s0
R1(config-if)#ip split eigrp 1

Were going to assign a


different subnet to each of our
subinterfaces on R1, and
change the addressing on R2
and R3 accordingly.

We have two choices for Frame


subinterfaces, multipoint and
point-to-point. Since both of our
subinterfaces on R1 are going
to communicate with one and
only one other router, well
make these point-to-point links.
You must define the interface
type when you create the
interface.

R1(config)#int s0.12 ?
multipoint Treat as a multipo
point-to-point Treat as a poi

Heres the configuration for R1.


All frame relay commands from
earlier labs have been
removed. Note encapsulation
frame-relay is still configured
on R1s Serial0 physical
interface and the frame
interface-dlci command is used
on point-to-point links.
Im disabling Inverse ARP at the
interface level, so itll be
disabled on all subinterfaces as
well.
R1:

R1(config)#int s0
R1(config-if)#encap frame
R1(config-if)#no frame inverse

R1(config)#int s0.12 point-to-


R1(config-subif)#ip address 17
R1(config-subif)#frame-relay i

R1(config)#int s0.13 point-to-


R1(config-subif)#ip address 17
R1(config-subif)#frame-relay i

Dont try to use the frame map


command on a point-to-point
interface the router will not
accept the command. The
router will even tell you the
right command to use on a PTP
interface, but its a safe bet the
exam isnt gonna tell you!

R1(config)#int s0.12
R1(config-subif)#frame map ip
FRAME-RELAY INTERFACE-DLCI com

The configurations on R2 and


R3 are not using subinterfaces,
so well use frame map
statements.
R2:

R2(config)#int s0
R2(config-if)#ip address 172.1
R2(config-if)#encap frame
R2(config-if)#no frame inverse
R2(config-if)#frame map ip 172

R3:

R3(config)#int s0

R3(config-if)#ip address 172.1

R3(config-if)#encap frame

R3(config-if)#no frame inverse


R3(config-if)#frame map ip 172

Off screen, Ive configured all


three routers with EIGRP,
including a loopback of 2.2.2.2
/32 on R2. R1 has the route
and can ping 2.2.2.2, as
verified by show ip route eigrp
and ping.

R1#show ip route eigrp


2.0.0.0/32 is subnetted, 1 su
D 2.2.2.2 [90/2297856] via 172
R1#ping 2.2.2.2
Type escape sequence to abort.
Sending 5, 100-byte ICMP Echos
!!!!!
Success rate is 100 percent (5
What about R3? Lets check R3s
EIGRP table and find out!

R3#show ip route eigrp


2.0.0.0/32 is subnetted, 1 su
D 2.2.2.2 [90/2809856] via 172
172.12.0.0/30 is subnetted, 2
D 172.12.123.0 [90/2681856] vi

R3#ping 2.2.2.2

Type escape sequence to abort.


Sending 5, 100-byte ICMP Echos
!!!!!
Success rate is 100 percent (5

R3 has the route and can ping


2.2.2.2. R1 has no problem
advertising the route to R3,
because split horizon never
comes into play.

The route came in on R1s


s0.12 subinterface and then left
on s0.13. Split horizon
considers subinterfaces on the
same physical interface to be
totally separate interfaces, so
theres no reason for split
horizon to prevent R1 from
receiving a route on one
subinterface and then
advertising it back out another
subinterface.
Whew! To recap, we have three
ways to circumvent the rule of
Split Horizon:

Create a logical full mesh.


Disable split horizon at
the interface level with no
ip split-horizon.
Use subinterfaces, either
point-to-point or
multipoint.

Generally, youll use the last


method, but its always a good
idea to know more than one
way to do things in CiscoLand!
Configuring Multipoint
Subinterfaces

Had I chosen to configure


multipoint subinterfaces in that
lab, I would have configured
them with the same command I
use with physical interfaces
frame map. Ill create an
additional subinterface to
illustrate:

R1(config)#int s0.14 multipoin


R1(config-subif)#ip address 17
R1(config-subif)#frame map ip

When it comes to deciding


whether a subinterface should
be point-to-point or multipoint,
it really depends on the
network topology and the
number of remote routers a
subinterface will be
communicating with. Theres no
one size fits all answer to that
question, but for both exam
room and server room success,
its vital to know:

Subinterfaces are often


used to work around split
horizon.
You have to define
subinterfaces as
multipoint or point-to-
point.
Always, always, always
use the frame interface-
dlci command with ptp
subinterfaces.
Frame Relay Congestion
Notification Techniques
(With Bonus Acronyms!)

Frame Relay uses two different


values to indicate congestion:

FECN Forward Explicit


Congestion Notification
BECN Backward Explicit
Congestion Notification

As Im sure you can guess by


the names, the main difference
between the two is the
direction! But what direction?
Glad you asked!

The frame relay cloud shown


consists of multiple Frame
Switches, but for claritys sake,
Ill only illustrate one. If that
switch encounters transmission
delays due to network
congestion, the switch will set
the FECN bit on the frames
heading for Router B, since
thats the direction in which the
frames are traveling. The BECN
bit will be set on frames being
sent back to Router A.

When a frame arrives at a


router with the FECN bit set,
that means congestion was
encountered in the direction in
which the frame was traveling.
When a frame arrives at a
router with the BECN bit set,
congestion was encountered in
the opposite direction in which
the frame was traveling.
The Discard Eligible bit is
considered a Frame Relay
congestion notification bit, but
the purpose is a bit different
from the BECN and FECN.
Frames are sometimes dropped
as a result of congestion, and
frames with the DE bit set will
be dropped before frames
without that bit set. Basically,
setting the DE bit on a frame
indicates data thats considered
less important than data
without the DE bit set.

The FECN, BECN, and DE values


can be seen with show frame
pvc.

R1#show frame pvc


PVC Statistics for interface S

Active Inactive
Local 2 0
Switched 0 0
Unused 0 0

DLCI = 122, DLCI USAGE = LOCAL


input pkts 30 output pkts
out bytes 0 dropped pkt
in BECN pkts 0 out FECN pk
in DE pkts 0out DE pkts 0 ou
bytes 0
pvc create time 00:07:45, last

And speaking of PVC Status


messages.
Its Your Fault (Or Possibly
Yours, But It Sure Aint
Mine)

When you check PVCs with


show frame-relay pvc, youll
see one of three status
messages for each PVC:

active
inactive
deleted

Active is what were after, and


thats what we saw in the
previous example. But whats
the difference between inactive
and deleted? Ill close R3s
Serial0 interface and see the
result on R1. For clarity, Im
removing the information
regarding the DLCI to R2.

R3(config)#int s0
R3(config-if)#shut

R1#show frame pvc

PVC Statistics for interface S

Active Inactive
Local 1 1
Switched 0 0
Unused 0 0
DLCI = 123, DLCI USAGE = LOCAL
input pkts 159 output pkts
out bytes 0 dropped pk
in BECN pkts 0 out FECN pkt
in DE pkts 0 out DE pkts
out bcast bytes 0

pvc create time 00:38:46, last

The DLCI to R3 has gone


inactive because theres a
problem on R3 in this case,
the Serial interface is
administratively down. On the
other hand, deleted means the
PVC isnt locally present.
Personally, Ive always kept
those two straight like this:
inactive means its the
other guys fault (the
problem is remote)
deleted means its your
fault (the problem is
local)

And You Thought I Had


Forgotten

Now about those cables.

I mentioned leased lines early


in this section, and this is one
of those terms that has about
47 other names. I usually call
them serial lines, serial
links, or if Im tired and cant
spare the extra word, serial.

Others call them T1s, T1 links,


or just plain WAN links. One
name or the other, theyre still
leased lines.

To get those leased lines to


work in a production network,
we need a device to send
clocking to our router (the
DTE). That device is going to
be the CSU/DSU, which is
generally referred to as the
CSU. Collectively, the DTE and
CSU make up the Customer
Premise Equipment (CPE).

Your network may not have an


external CSU. Many of todays
Cisco routers use WAN
Interface Cards with an
embedded CSU/DSU, which
means you dont need the
external CSU. Believe me,
thats a good thing its one
less external device that could
go down.
Heres where acronym
confusion comes in on
occasion: The CSU/DSU acts as
a DCE (Data Circuit-terminating
Equipment; also called Data
Customer Equipment on
occasion). The DCE supplies
clocking to the DTE, and in
doing so tells the DTE our
Cisco router when to send
data and how fast it can do so.

The DCE basically says When I


say JUMP, youre gonna say
HOW HIGH?
In this case, its really HOW
FAST?, and that depends on
how much money were giving
the provider. There are three
Digital Speed values you should
know, since they might show up
on your exams and will show
up during conversations with
your provider:

Digital Signal Zero (DS0)


channels are 64Kbps each.
According to Wikipedia, thats
enough for one digitized phone
call, the purpose for which this
channel size was originally
designed.

Digital Signal One (DS1)


channels run at 1.544 Kbps,
and if that sounds familiar,
thats because we usually refer
to DS1 lines as T1 lines.

Digital Signal Three (DS3)


channels run at 44.736 Mbps
(sometimes rounded up to 45
Mbps in sales materials). T3
lines can carry 28 DS1 channels
or 672 DS0 channels.
Were not locked into these
three speeds. If we need more
than DS0 but less than DS1, we
can buy speed in additional
units of 64Kbps. Since were
buying a fraction of T1 speed,
this is called fractional T1.

If we need more speed than a


T1 line offers, but dont need or
want to pay for T3 speed, we
can purchase additional speed
in units of 1.536 Mbps. Its no
surprise this is called fractional
T3.
The info youll find on the
Wikipedia link below is beyond
the scope of the CCENT and
CCNA exams, but it does have
important information on other
Tx options (including T2) and
the international differences
between the channels and their
speeds. Youll also find
excellent info on the overhead
involved and much more detail
on how these lines work.

http://en.wikipedia.org/wiki/T-
carrier
Its worth a read!

I Like EWANs. I Hate


EWOKs.

Thats strictly an editorial


comment. If you like both,
thats fine with me.

Whats that? Youve never


heard of an EWAN? Thats an
Ethernet WAN, and according to
Cisco, its a pretty sweet deal!
Ethernet has evolved from just
a LAN technology to a scalable,
cost-effective and manageable
WAN solution for businesses of
all sizes. Ethernet offers
numerous cost and operational
advantages over conventional
WAN solutions. An EWAN offers
robust and extremely scalable
high-quality services that are
superior to any traditional WAN
technology.

Try getting an Ewok to do that!


The connection to an EWAN is
similar to connecting to our
Ethernet LAN, really. Well use
an Ethernet interface to
connect rather than the Serial
interface we used in this
section for our HDLC, PPP, and
Frame Relay WANs.

Heres the source of that quote


from earlier in this section, and
an excellent guide on choosing
the right router and/or switch
for your EWAN:
http://www.cisco.com/en/US/pro
564978.html

Those router choices include


the popular Integrated Services
Router (ISR):

http://www.cisco.com/en/US/pro

Neither of those links are


required reading for the CCENT
or CCNA exams, but its good
material to have handy when
youre the one making these
choices!

A (Very) Little About MPLS

Multiprotocol Label Switching


(MPLS) is a complex topic, and
were not going to go very far
into it here. I do want to point
out that where Frame Relay
and EWANs run at Layer 2,
MPLS VPNs can run at Layer 2
or 3, but when you hear
someone mention MPLS VPN,
they mean the Layer 3 variety.
Our MPLS VPN endpoints and
midpoints consist of Customer
Edge, Provider Edge, and
Provider devices, all sending
and forwarding IP packets to
their proper destination. (We
hope!)

Theres just a wee bit more to


this process, but well save that
for your future studies.

By the way, I receive messages


regularly from students telling
me how popular MPLS is
getting in their networks, so
this is a topic well worth
studying on your own when
youre done with your CCENT
and CCNA!

Next up, well review important


IP addressing and routing
concepts from your ICND1
studies before tackling OSPF
and EIGRP!
Routing And IP
Addressing
Fundamentals:
A Review
Before we head into our OSPF
and EIGRP studies, spend some
time with this chapter from my
ICND1 Study Guide. When
youre comfortable with the
routing fundamentals in this
section, charge forward!
For one host to successfully
send data to another, the
sending host needs two
destination addresses:

destination MAC address


(Layer 2)
destination IP address
(Layer 3)
In this section, were going to
concentrate on Internet
Protocol (IP) addressing. IP
addresses are often referred to
as Network addresses or
Layer 3 addresses, since that
is the OSI layer at which these
addresses are used.
The IP address format youre
familiar with addresses such
as 192.168.1.1 are IP
version 4 addresses. That
address type is the focus of this
section. IP version 6 addresses
are now in use, and theyre
radically different from IPv4
addresses. Ill introduce you to
IPv6 later in this course, but
unless I mention IPv6
specifically, every address youll
see in this course is IPv4.
The routing process and IP both
operate at the Network layer of
the OSI model, and the routing
process uses IP addresses to
move packets across the
network in the most effective
manner possible. In this
section, were going to first
take a look at IP addresses in
general, and then examine how
routers make a decision on how
to get packet from source to
destination.
The routing examples in this
section are not complex, but
they illustrate important
fundamentals that you must
have a firm grasp on before
moving on to more complex
examples. To do any routing,
weve got to understand IP
addressing, so lets start there!
IP Addressing And An
Introduction To Binary
Conversions
If youve worked as a network
admin for any length of time,
youre already familiar with IP
addresses. Every PC on a
network will have one, as will
other devices such as printers.
The term for a network device
with an IP address is host, and
Ill try to use that term as often
as possible to get you used to
it!
The PCerr, the host Im
creating this document on has
an IP address, shown here with
the Microsoft command
ipconfig.

C:\>ipconfig
Windows IP Configuration
Ethernet adapter Local Area Co
IP Address: 192.168.1.100
Subnet Mask: 255.255.255.0
Default Gateway: 192.168.1.1

All three values are important,


but were going to concentrate
on the IP address and subnet
mask for now. Were going to
compare those two values,
because that will allow us to
see what network this
particular host belongs to. To
perform this comparison, were
going to convert both the IP
address and the subnet mask
to binary strings.
Youll find this to be an easy
conversion with practice.
First well convert the IP
address 192.168.1.100 to a
binary string. The format that
were used to seeing IP
addresses take, like the
192.168.1.100 shown here, is a
dotted decimal address.
Each one of those numbers in
the address are decimal
representations of a binary
string, and a binary string is
simply a string of ones and
zeroes.
Remember its all ones and
zeroes!
Well convert the decimal 192
to binary first. All we need to
do is use the following series of
numbers and write the decimal
that requires conversion on the
left side:
128 64 32 16 8 4 2
192

All you have to do now is work


from left to right and ask
yourself one question:

Can I subtract this


number from the
current remainder?

Lets walk through this example


and youll see how easy it is!
Looking at that chart, ask
yourself Can I subtract 128
from 192? Certainly we can.
That means we put a 1 under
128.
128 64 32 16 8 4 2
192 1

Subtract 128 from 192 and the


remainder is 64. Now we ask
ourselves Can I subtract 64
from 64? Certainly we can!
Lets put a 1 under 64.

128 64 32 16 8 4 2
192 1 1

Subtract 64 from 64, and you


have zero. Youre practically
done with your first binary
conversion. Once you reach
zero, just put a zero under
every other remaining value,
and you have your binary
string!

128 64 32 16 8 4 2
192 1 1 0 0 0 0 0

The resulting binary string for


the decimal 192 is 11000000.
Thats all there is to it!
If you know the basics of binary
and decimal conversions, AND
practice these skills diligently,
you can answer any subnetting
question Cisco asks you.
Ill go ahead and show you the
entire binary string for
192.168.1.100, and the subnet
mask is expressed in binary
directly below it.
192.168.1.100 = 11000000
10101000 00000001 01100100
255.255.255.0 = 11111111
11111111 11111111 00000000
The subnet mask indicates
where the network bits and
host bits are. The network bits
of the IP address are indicated
by a 1 in the subnet mask,
and the host bits are where the
subnet mask has a 0. This
address has 24 network bits,
and the network portion of this
address is 192.168.1 in
decimal.
Any IP addresses that have the
exact same network portion are
on the same subnet. If the
network is configured correctly,
hosts on the same subnet
should be found on one side
of the router, as shown below.
Assuming a subnet mask of
255.255.255.0 for all hosts, we
have two separate subnets,
192.168.1.x and 192.168.4.x.
What you dont want is the
following:
This could lead to a problem,
since hosts in the same subnet
are separated by a router. Well
see why this could be a
problem when we examine the
routing process later in this
section, but for now keep in
mind that having hosts in the
same subnet separated by a
router is not a good idea!
The IP Address Classes
Way back in the ancient times
of technology September
1981, to be exact IP address
classes were defined in RFC
791.
RFCs are Requests For
Comments, which are technical
proposals and/or
documentation. Not always the
most exciting reading in the
world, but its well worth
reading the RFC that deals with
the subject youre studying.
Technical exams occasionally
refer to RFC numbers for a
particular protocol or network
service.
To earn your CCENT and CCNA
certifications, you must know
these address classes and be
able to quickly identify what
class an IP address belongs to.
Here are the three ranges of
addresses that can be assigned
to hosts:

Class A: 1 126
Class B: 128 191
Class C: 192 223
The following classes are
reserved and cannot be
assigned to hosts:

Class D: 224 239.


Reserved for multicasting,
a topic not covered on the
CCENT or CCNA exams,
although you will need to
know a few reserved
addresses from that
range. Youll find those
throughout the course.
Class E: 240 255.
Reserved for future use,
also called experimental
addresses.
Any address with a first
octet of 127 is reserved
for loopback interfaces.
This range is *not* for
Cisco router loopback
interfaces.

For your exams, I strongly


recommend that you know
which ranges can be assigned
to hosts and which ones
cannot. Be able to identify
which class a given IP address
belongs to. Its straightforward,
but I guarantee those skills will
serve you well on exam day!
The rest of this section
concentrates on Class A, B, and
C networks. Each class has its
own default network mask,
default number of network bits,
and default number of host
bits. Well manipulate these bits
in the subnetting section, and
you must know the following
values in order to answer
subnetting questions
successfully in the exam
room or on the job!
Class A:

Network mask: 255.0.0.0


Number of network bits: 8
Number of host bits: 24

Class B:

Network mask:
255.255.0.0
Number of network bits:
16
Number of host bits: 16

Class C:

Network mask:
255.255.255.0
Number of network bits:
24
Number of host bits: 8

The RFC 1918 Private Address


Classes
If youve worked on different
production networks, you may
have noticed that the hosts at
different sites use similar IP
addresses. Thats because
certain IP address ranges have
been reserved for internal
networks that is, networks
with hosts that do not need to
communicate with other hosts
outside their own internal
network.
Address classes A, B, and C all
have their own reserved range
of addresses. You should be
able to recognize an address
from any of these ranges
immediately.

Class A: 10.0.0.0
10.255.255.255
Class B: 172.16.0.0
172.31.255.255
Class C: 192.168.0.0
192.168.255.255

You should be ready to identify


those ranges in that format,
with the dotted decimal masks,
or with prefix notation. (More
about prefix notation later in
this section.)

Class A: 10.0.0.0
255.0.0.0, or 10.0.0.0 /8
Class B: 172.16.0.0
255.240.0.0, or
172.16.0.0 /12
Class C: 192.168.0.0
255.255.0.0, or
192.168.0.0 /16

You may already be thinking


Hey, we use some of those
addresses on our network hosts
and they get out to the Internet
with no problem at all. (Its a
rare network that bans hosts
from the Internet today that
approach just isnt practical.)

The network services NAT and


PAT (Network Address
Translation and Port Address
Translation) make that
possible, but these are not
default behaviors. We have to
configure NAT and PAT
manually. Were going to do
just that later in this course,
but for now, make sure you
know those three address
ranges cold!
Introduction To The
Routing Process

Before we start working with


routing protocols, we need to
understand the very basics of
the routing process and how
routers decide where to send
packets.
Well take a look at a basic
network and follow the
decision-making process from
the point of view of the host,
then the router. Well then
examine the previous example
in this section to see why its a
bad idea to have hosts from the
same subnet separated by a
router.
Lets take another look at a PCs
ipconfig output.

C:\>ipconfig
Windows IP Configuration
Ethernet adapter Local Area Co
IP Address: 192.168.1.100
Subnet Mask: 255.255.255.0
Default Gateway: 192.168.1.1

When this host is ready to send


packets, there are two and only
two possibilities regarding the
destination address:
Its on the 192.168.1.0
255.255.255.0 network.
Its not.

If the destination is on the


same subnet as the host, the
packets destination IP address
will be that of the destination
host. In the following example,
this PC is sending packets to
192.168.1.15, a host on the
same subnet, so there is no
need for the router to get
involved. In effect, those
packets go straight to
192.168.1.15.
192.168.1.100 now wants to
send packets to the host at
10.1.1.5, and 192.168.1.100
knows its not on the same
subnet as 10.1.1.5. In that
case, the host will send the
packets to its default gateway
in this case, the routers
ethernet0 interface. The
transmitting host is basically
saying I have no idea where
this address is, so Ill send it to
my default gateway and let
that device figure it out. In
Cisco Router I trust!
When a router receives a
packet, there are three
possibilities regarding its
destination:

Destined for a directly


connected network.
Destined for a non-
directly connected
network that the router
has an entry for in its
routing table.
Destined for a non-
directly connected
network that the router
does not have an entry
for.

Lets take an illustrated look at


each of these three
possibilities.
How A Router Handles A Packet
Destined For A Directly
Connected Network
Well use the following network
in this section:

The router has two Ethernet


interfaces, referred to in the
rest of this example as E0
and E1. The switch ports will
not have IP addresses, but the
routers Ethernet interfaces will
E0 is 10.1.1.2, E1 is 20.1.1.2.
Host A sends a packet destined
for Host B at 20.1.1.1. The
router will receive that packet
on its E0 interface and see the
destination IP address of
20.1.1.1.
The router will then check its
routing table to see if theres an
entry for the 20.0.0.0 255.0.0.0
network. Assuming no static
routes or dynamic routing
protocols have been configured,
the routers IP routing table will
look like this:

R1#show ip route
Codes: C connected, S stat

Gateway of last resort is not

C 20.0.0.0/8 is directly con


C 10.0.0.0/8 is directly con

See the C and the S next to


the word codes? Youll see
anywhere from 15 20
different types of routes listed
there, and Ive removed those
for claritys sake.
You dont see the mask
expressed as 255.0.0.0 you
see it as /8. This is prefix
notation, and the number
simply represents the number
of 1s at the beginning of the
network mask when expressed
in binary. That /8 is
pronounced slash eight.
255.0.0.0 = binary string
11111111 00000000 00000000
00000000 = /8
The C indicates a directly
connected network, and there
is an entry for 20.0.0.0. The
router will then send the packet
out its E1 interface and Host B
will receive it.

Simple enough, right? Of


course, the destination network
will not always be directly
connected. Were not getting
off that easy!
How The Router Handles A
Packet Destined For A Remote
Network That Is Present Or
Not In The Routing Table
Heres the topology for this
example:
If Host A wants to transmit
packets to Host B, theres a
problem. The first router that
packet hits will not have an
entry for the 30.0.0.0 /8
network, will have no idea how
to route the packets, and the
packets will be dropped.

There are no static routes or


dynamic routing protocols in
action on a Cisco router by
default. Once we apply those IP
addresses and then open the
interfaces, there will be a
connected route entry for each
of those interfaces with IP
addresses, but thats it.

When R1 receives the packet


destined for 30.1.1.2, R1 will
perform a routing table lookup
to see if theres a route for
30.0.0.0. The problem is that
there is no such route, since R1
only knows about the directly
connected networks 10.0.0.0
and 20.0.0.0.

R1#show ip route
Codes: C connected, S stat
Gateway of last resort is not
C 20.0.0.0/8 is directly con
C 10.0.0.0/8 is directly con

Without some kind of route to


30.0.0.0, the packet will simply
be dropped by R1.

We can use a static route or a


dynamic routing protocol to
resolve this. Lets go with static
routes, which are created with
the ip route command. The
interface named at the end of
the command is the local
routers exit interface. (Plenty
more on this command coming
in a later section!)

R1(config)#ip route 30.0.0.0 2

The routing table now displays


a route for the 30.0.0.0 /8
network. The letter S
indicates a static route.

R1#show ip route
Codes: C connected, S stat
C 20.0.0.0/8 is directly con
C 10.0.0.0/8 is directly con
S 30.0.0.0/8 is directly con

R1 now has an entry for the


30.0.0.0 network, and sends
the packet out its E1 interface.
R2 will have no problem
forwarding the packet destined
for 30.1.1.2, since R2 is directly
connected to that network.
If Host B wants to respond to
Host As packet, there would be
a problem at R2, since the
incoming destination address of
the reply packet would be
10.1.1.1, and R2 has no entry
for that network. A static route
or dynamic routing protocol
would be needed to get such a
route into R2s routing table.

The moral of the story: Just


because Point A can get
packets to Point B, it doesnt
mean B can get packets back to
A!
Why We Want To Keep
Hosts In One Subnet On
One Side Of The Router

Earlier in this section, the


following topology served as an
example of how not to
configure a network.
Now that weve gone through
some routing process
examples, we can see why this
is a bad setup. Lets say a
packet destined for
192.168.1.17 is coming in on
another router interface.
The router receives that packet
and performs a routing table
lookup for 192.168.1.0
255.255.255.0, and sees that
network is directly connected
via interface E0.

The router will then send the


packet out the E0 interface,
even though the destination IP
address is actually found off the
E1 interface!
In future studies, youll learn
ways to get the packets to
192.168.1.17. For your CCENT
and CCNA exams, keep in mind
that its a good practice to keep
all members of a given subnet
on one side of a router. Its
good practice for production
networks, too!

Now that we have a firm grasp


on IP addressing and the
overall routing process, lets
move forward and tackle
wildcard masking and OSPF!
The Wildcard Mask
ACLs use wildcard masks to
determine what part of a
network number should and
should not be examined for
matches against the ACL.
Wildcard masks are written in
binary, and then converted to
dotted decimal for router
configuration. Zeroes indicate
to the router that this particular
bit must match, and ones are
used as I dont care bits
the ACL does not care if there
is a match or not.
In this example, all packets
that have a source IP address
on the 196.17.100.0 /24
network should be allowed to
enter the routers Ethernet0
interface. No other packets
should be allowed to do so.
We need to write an ACL that
allows packets in if the first 24
bits match 196.17.100.0
exactly, and does not allow any
other packets regardless of
source IP address.
1st Octet
All bits must 00000000
match.
2nd Octet
All bits must 00000000
match.
3rd Octet
All bits must 00000000
match.
4th Octet
I dont 11111111
care
00000000
Resulting 00000000
Wildcard 00000000
Mask: 11111111
Use this binary math chart to
convert from binary to dotted
decimal:

128 64 32 16 8 4 2
1st
0 0 0 0 0 0 0
Octet:
2nd
0 0 0 0 0 0 0
Octet:
3rd
0 0 0 0 0 0 0
Octet:
4th
1 1 1 1 1 1 1
Octet:
Converted to dotted decimal,
the wildcard mask is 0.0.0.255.
Watch that on your exam. Dont
choose a network mask of
255.0.0.0 for an ACL when you
mean to have a wildcard mask
of 0.0.0.255.
I grant you that this is an easy
wildcard mask to determine
without writing everything out.
Youre going to run into plenty
of wildcard masks that arent as
obvious, so practice this
method until youre totally
comfortable with this process.
We also use wildcard masks in
EIGRP and OSPF configurations.
Consider a router with the
following interfaces:
serial0: 172.12.12.12 /28 (or in
dotted decimal,
255.255.255.240)
serial1: 172.12.12.17 /28
The two interfaces are on
different subnetworks. Serial0
is on the 172.12.12.0 /28
subnet, where Serial1 is on the
172.12.12.16 /28 subnet. If we
wanted to run OSPF on serial0
but not serial1, using a wildcard
mask makes this possible.
The wildcard mask will require
the first 28 bits to match
172.12.12.0; the mask doesnt
care what the last 4 bits are.

1st Octet: All


bits must 00000000
match.
2nd Octet: All
bits must 00000000
match.
3rd Octet: All
bits must 00000000
match.
4th Octet:
First four bits 00001111
must match.
00000000
Resulting
00000000
Wildcard
00000000
Mask:
00001111

Converted to dotted decimal,


the wildcard mask is 0.0.0.15.
Lets tackle and conquer OSPF!
OSPF And Link-State
Protocols
Link-State Protocol Concepts
A major drawback of distance
vector protocols is their
transmission of full routing
tables far too often. When a
RIP router sends a routing
update packet, that packet
contains every single RIP route
that router has!
This takes up valuable
bandwidth and puts an
unnecessary drain on the
receiving routers CPU.
Sending full routing updates on
a regular basis is unnecessary.
Youll see very few networks
that have a change in their
topology every 30 seconds, but
thats how often a RIP-enabled
interface will send a full routing
update.
Another major difference is the
form of a distance vector
protocol update as opposed to
a link state update.
At the end of the Static Routing
section, a RIP debug showed us
that routes and metrics
themselves are in the RIP
routing updates.
Link state protocols do not
exchange routes and metrics.
Link-state protocols exchange
just that the state of their
links, and the cost associated
with those links. (OSPF refers
to its metric as cost, a term
well revisit later in this
section.)
As these Link State
Advertisements (LSAs) arrive
from OSPF neighbors, the
router places them into a Link
State Database (LSDB). Later,
the router performs a series of
computations against the LSDB
contents, giving the router a
complete picture of the
network.
This series of computations is
known as the Shortest Path
First (SPF) algorithm, also
referred to as the Dijkstra
algorithm.
You can see the LSDB with
show ip ospf database. This is a
very small database for OSPF!
Technically, what you see
above is a routing table, but I
wouldnt want to figure out the
routes. Luckily, the SPF
algorithm will do the dirty work
for us and leave us with a
routing table thats much easier
on the eyes.
This exchange of LSAs between
neighbors helps bring about
one major advantage of link
state protocols all routers in
the network will have a similar
view of the overall network.
In comparison to RIP updates
(every 30 seconds!), OSPF LSAs
arent sent out all that often.
Theyre flooded when theres an
actual change in the network,
and each LSA is refreshed every
30 minutes.
Before any LSA exchange can
begin, a neighbor relationship
must be formed. Neighbors
must be discovered and then
an adjacency is formed with
that neighbor, after which LSAs
will be exchanged. More about
that after we discuss the DR,
BDR, and a few things that can
mess up our adjacencies!
The Designated Router And
Backup Designated Router
If all routers in an OSPF
network had to form
adjacencies with every other
router, and continued to
exchange LSAs with every other
router, a large amount of
bandwidth would be used any
time a router flooded a network
topology change.
In short, that would be an
inefficient design and a real
waste of network resources.
Most OSPF segments will elect
a designated router and a
backup designated router to
handle network change
notifications.
The designated router is the
router that will receive the LSA
regarding the network change
from the router that detected
the change. The DR will then
flood the LSA indicating the
network change to all non-DR
and non-BDR routers. Routers
that are neither the DR nor the
BDR for a given network
segment are indicated in show
ip ospf neighbor as DROTHERS,
as youll see shortly.
Instead of having every router
flooding the network with LSAs
after a network change, the
change notification is sent
straight to the DR and BDR,
and the DR then floods the
network with the change. The
update is sent by the router
detecting the change to the DR
and BDR via 224.0.0.6..
.. and the DR then floods the
change to 224.0.0.5, the same
address to which Hello packets
are sent.
If the DR fails, the backup
designated router (BDR) takes
its place. The BDR is promoted
to DR and another election is
held, this one to elect a new
BDR. Thats why those network
changes are sent to both the
DR and BDR that way, the
BDR is ready to step into the
DR role at a moments notice.
How The Dijkstra Algorithm
Assists With Loop Prevention
The Dijkstra Algorithm (also
known as the SPF algorithm)
recalculates network changes
so quickly that routing loops
literally have no time to form.
The routers run the SPF
Algorithm immediately after
learning of any network
change, and new routes are
determined almost
immediately.
Hello Packets: The Heartbeat
Of OSPF
Hello packets perform two main
tasks in OSPF, both vital:

OSPF Hellos allow


neighbors to dynamically
discover each other
OSPF Hellos allow the
neighbors to remind each
other that they are still
there, which means
theyre still neighbors!

OSPF-enabled interfaces send


hello packets at regularly
scheduled intervals. The default
intervals are 10 seconds on a
broadcast segment such as
Ethernet and 30 seconds for
non-broadcast links such as
Serial links.
OSPF Hellos have a destination
IP address of 224.0.0.5, an
address from the reserved
Class D range of multicast
addresses (224.0.0.0
239.255.255.255).
OSPF neighbor relationships are
just like neighbor relationships
between people. As human
beings, we know that just
because someone moves in
next door and says Hello!, it
doesnt mean that were going
to be true neighbors with that
person. Maybe they play their
music too loud, have noisy
parties, or dont mow their
lawn.
OSPF routers dont care how
loud the potential neighbor is,
but potential OSPF neighbors
must agree on some important
values before they actually
become neighbors. Im going to
show you those values now and
Id definitely have them down
cold for the exam and the real
world. Mismatches regarding
the following values between
potential neighbors are the #1
reason OSPF adjacencies do not
form as expected.
Troubleshooting OSPF
adjacencies is usually simple
you just have to know where to
look.
Well assume an Ethernet link
between the routers in
question, but potential OSPF
neighbors must agree on the
following values regardless of
the link type.
Ordinarily there will be a switch
between these two routers, but
for claritys sake I have left that
out.
Neighbor Value #1 & 2: Subnet
Number And Mask
Simple enough if the routers
are not on the same subnet
and using the same mask, they
will not become neighbors.

Theres no problem with these


routers pinging each other:

R2#ping 172.12.23.3

Type escape sequence to abort.


Sending 5, 100-byte ICMP Echos
Success rate is 100 percent (5

R3#ping 172.12.23.2
Type escape sequence to abort.
Sending 5, 100-byte ICMP Echos
Success rate is 100 percent (5

But will they become OSPF


neighbors? Well examine the
network command in more
detail throughout this section,
and heres what the network
statements will look like. OSPF
network statements use
wildcard masks, not subnet or
network masks.

R2(config)#router ospf 1
R2(config-router)#network 172.
R3(config)#router ospf 1
R3(config-router)#network 172.
A few minutes after entering
that configuration, I ran show
ip ospf neighbor on R2 and
saw nothing.

R2#show ip ospf neighbor


R2#

When you run a show


command and youre shown
nothing, theres nothing to
show you! Theres no OSPF
adjacency between R2 and R3.
To find out why, run debug ip
ospf adj.

R2#debug ip ospf adj


OSPF adjacency events debuggin
R2#
00:22:29: OSPF: Rcv hello from
172.12.23.3
00:22:29: OSPF: Mismatched hel
00:22:29: Dead R 40 C 40, Hell

I love this debug! It shows us


immediately that the problem
is mismatched hello
parameters from 172.12.23.3,
and then lists the parameters in
question. Dead and Hello
match up, but the mask is
different. Thats the problem
right there. Since were on R2,
well change the E0 mask to
255.255.255.128, change the
OSPF network command, and
see what happens.
Ill remove the previous
network command by repeating
it with the word no in front of
the entire command.

R2(config)#int e0
R2(config-if)#ip address 172.1

R2(config)#router ospf 1
R2(config-router)#no network 1

R2(config-router)#network 172.

Lets run show ip ospf neighbor


to see if we have an adjacency:

R2#show ip ospf nei


Neighbor ID Pri State
172.12.23.3 1 FULL/DR

We do!
Lets now switch focus to the
other two values you saw in
that debug command the
Hello and Dead timers.
Neighbor Value #3 & 4: The
Hello And Dead Timers
These timers have vastly
different roles, but they are
bound together in one very
important way.
The Hello timer defines how
often OSPF Hello packets will
be multicast to 224.0.0.5, while
the Dead timer is how long an
OSPF router will wait to hear a
Hello from an existing neighbor.
When the Dead timer expires,
the adjacency is dropped! Note
in the previous example that
show ip ospf neighbor shows
the dead time for each
neighbor.
The default dead time for OSPF
is four times the hello time,
which makes it 40 seconds for
Ethernet links and 120 seconds
for non-broadcast links. The
OSPF dead time adjusts
dynamically if the hello time is
changed. If you change the
hello time to 15 seconds on an
Ethernet interface, the dead
time will then be 60 seconds.
Lets see that in action. The
command show ip ospf
interface will show us a wealth
of information, including the
Hello and Dead timer values for
a given interface. Given the
defaults mentioned earlier,
what timers should we expect
to see on the Ethernet
interface?

R2#show ip ospf interface


Ethernet0 is up, line protocol
Internet Address 172.12.23.2/
Process ID 1, Router ID 172.1
Transmit Delay is 1 sec, Stat
Designated Router (ID) 172.12
Backup Designated router (ID)
Timer intervals configured, H
Hello due in 00:00:05
Neighbor Count is 1, Adjacent
Adjacent with neighbor 172.12
Suppress hello for 0 neighbor

OSPF broadcast interfaces have


defaults of 10 seconds for the
Hello timer and 40 for the Dead
timer (four times the Hello
timer). What happens if we
change the Hello timer to 15
seconds with the interface-level
command ip ospf hello?
R2(config)#interface ethernet0
R2(config-if)#ip ospf hello ?
<165535> Seconds

R2(config-if)#ip ospf hello 15

R2#show ip ospf interface ethe


Ethernet0 is up, line protocol
Internet Address 172.12.23.2/
Process ID 1, Router ID 172.1
Designated Router (ID) 172.12
No backup designated router o
Timer intervals configured, H
Neighbor Count is 0, Adjacent
Suppress hello for 0 neighbor

Two things have happened, one


that we knew about and
another we should have
suspected:
The Hello and Dead
timers both changed
We lost the adjacency to
R3, indicated by the
adjacent neighbor count
falling to zero

show ip ospf neighbor verifies


no OSPF neighbors on R2. What
happened?

R2#show ip ospf neighbor


R2#

Im sure you already know, but


lets run debug ip ospf adj and
find out for sure!
R2#debug ip ospf adj
OSPF adjacency events debuggin
R2#
00:54:19: OSPF: Rcv hello from
172.12.23.3
00:54:19: OSPF: Mismatched hel
00:54:19: Dead R 40 C 60, Hell
255.255.255.128

We again have mismatched


hello parameters, but this time
its the Hello and Dead timer
mismatch that brought the
adjacency down. Well change
the Hello timer on R2 back to
its default of 10 seconds by
negating the previous
command, and see if the
adjacency comes back. Be
ready -- were going to get
quite a bit of output here. Im
showing you all of the output
so you can see the DR/BDR
election proceed.

R2(config)#int e0
R2(config-if)#no ip ospf hello
R2(config-if)#^Z
R2#
00:56:19: %SYS-5-CONFIG_I: Con
00:56:19: OSPF: Rcv hello from
00:56:19: OSPF: End of hello p
R2#
00:56:27: OSPF: Rcv DBD from 1
00:56:27: OSPF: 2 Way Communic
00:56:27: OSPF: Neighbor chang
00:56:27: OSPF: DR/BDR electio
00:56:27: OSPF: Elect BDR 0.0.
00:56:27: OSPF: Elect DR 172.1
00:56:27: OSPF: Elect BDR 172.
00:56:27: OSPF: Elect DR 172.1
00:56:27: DR: 172.12.23.3 (Id)

R2#00:56:27: OSPF: Send DBD to


00:56:27: OSPF: Set Ethernet0
00:56:27: OSPF: Remember old D
00:56:27: OSPF: NBR Negotiatio
00:56:27: OSPF: Send DBD to 17
00:56:27: OSPF: Rcv DBD from 1
00:56:27: OSPF: Send DBD to 17
00:56:27: OSPF: Database reque
00:56:27: OSPF: sent LS REQ pa
00:56:27: OSPF: Rcv DBD from 1
00:56:27: OSPF: Exchange Done
00:56:27: OSPF: Send DBD to 17
00:56:27: OSPF: Synchronized w
00:56:27: OSPF: Reset old DR o
00:56:27: OSPF: Build router L
0x800000
09
00:56:29: OSPF: Rcv hello from
172.12.23.3
00:56:29: OSPF: End of hello p
R2#
00:56:39: OSPF: Rcv hello from
172.12.23.3
00:56:39: OSPF: Neighbor chang
00:56:39: OSPF: DR/BDR electio
00:56:39: OSPF: Elect BDR 172.
00:56:39: OSPF: Elect DR 172.1
00:56:39: DR: 172.12.23.3 (Id)
00:56:39: OSPF: End of hello p

Since the Hello and Dead


timers again match, the OSPF
adjacency comes back up.
Theres no need to reset an
interface or the router.
Two more things always
verify, and always turn your
debugs off! Well verify the
adjacency with show ip ospf
neighbor.

R2#show ip ospf neighbor

Neighbor ID Pri State

172.12.23.3 1 FULL/DR

and turn off all debugs with


undebug all.

R2#undebug all
All possible debugging has bee
I would know those Hello and
Dead timers like the back of my
hand for both the exam room
and working with production
networks.
Before we start our first OSPF
network (and I have a feeling
well be practicing some
troubleshooting, too!), lets
take a closer look at the Link
State Advertisements.
LSA vs. LSU?

That might sound like the 2017


SEC Championship Game, but
the LSU (Link State Update)
actually carries the LSAs we
mentioned earlier. Those LSAs
are first exchanged between
OSPF routers when the
adjacency reaches the 2-Way
State.
We saw the huge output earlier
in this section where we saw an
adjacency first come up. The 2-
Way state was mentioned :
00:56:27: OSPF: 2 Way Communic

Once the adjacency reaches


that state, you can start
breathing! Your adjacency is
just about finished, and the
routers have begun exchanging
LSAs.
Lets take a detailed look at the
LSA and adjacency-related
readout from that earlier
content.
The DBDs continually being
sent and received are the aptly-
named Database Description
packets (also called Database
Descriptor packets on Ciscos
website), which describe the
contents of the sending routers
LSDB. These DBD packets do
not contain the full LSA, just
their headers.
Note state INIT in the first
line, which is the INITial stage
of the adjacency.

00:56:27: OSPF: Rcv DBD from 1

When an OSPF router receives


a Database Description packet,
that takes the adjacency all the
way to 2-way, shown on the
next line.
00:56:27: OSPF: 2 Way Communic

R2#00:56:27: OSPF: Send DBD to

00:56:27: OSPF: Send DBD to 17

The LSA headers in the


Database Description packet
allow the receiving router to
send a database request for the
needed LSAs via LS Request
packets.

00:56:27: OSPF: Database reque

00:56:27: OSPF: sent LS REQ pa

00:56:27: OSPF: Rcv DBD from 1


00:56:27: OSPF: Exchange Done

After the exchange of LSAs is


done and the LSDBs on the
routers are synchronized, the
adjacency reaches Full status!

00:56:27: OSPF: Synchronized w

That debug didnt show us


every OSPF adjacency, so heres
a full list of states along with a
quick description of each. Youll
see some of these in show ip
ospf neighbor, so we need to
know whats going on in each
state.

DOWN: The first OSPF


adjacency state. This doesnt
mean the interface is down,
though. It just means that no
Hello packet has been received
from that router.

ATTEMPT: Youll only see this in


NBMA networks. ATTEMPT
means unicast Hello packets
have been sent to the neighbor,
but no reply has been received.
INIT: A Hello has been received
from the remote router, but it
didnt contain the local routers
OSPF RID. That means this
Hello is not serving as an
acknowledgement of any Hello
packets the local router sent.

2-WAY: This is the were


almost there! state. There are
two separate actions that can
bring an adjacency to 2-way:

The local router receives


a Hello with its own RID
in there
The local router is in INIT
stage of an adjacency and
then receives a Database
Descriptor packet from
that potential neighbor.

EXSTART: DBD packets


continue to be exchanged. Its
the EXchange START. (Get it?)

LOADING: LSAs are requested,


received, and loaded into the
LSDB.
FULL: Finally, the adjacencies
are in place and databases are
synched.
The LSA Types
Our Type 1 LSA is also known
as the Router LSA, and every
router on our OSPF network will
generate these. Type 1 LSAs
contain pretty much what youd
think general info about the
router, including IP address /
mask. This LSA type also
contains the routers OSPF RID,
and the Link ID you see
associated with this LSA type in
the LSDB will be that very RID.
Type 1 LSAs are flooded across
their own area, but never leave
that area.
The database entries came
from the previous labs
network, except that the
172.23.23.0 /24 network has
been removed. As expected,
we have three LSAs for Area 0,
and the Link IDs are the RIDs
for those routers.

R1#show ip ospf database


OSPF Router with ID (1.1.1.1)
Router Link States (Area 0)

Link ID ADV Router Age


1.1.1.1 1.1.1.1 319
2.2.2.2 2.2.2.2 319
3.3.3.3 3.3.3.3 79

Type 2 LSAs are Network LSAs,


and they identify the DRs and
BDRs on our segments.
Interestingly, the Link ID for
this LSA is the IP address of the
DR.
Just like Type 1 LSAs, Network
LSAs do not leave their area.

Net Link States (Area 0)


Link ID ADV Router A
172.12.123.1 1.1.1.1 2

Theres only one link listed for


our NBMA network, since no
BDR was elected.
Type 3 LSAs, our Summary
LSAs, are generated only by
Area Border Routers. Thats
because Type 3 LSAs contain
info about other areas that
router is connected to, so a
non-ABR literally wouldnt have
anything to say in a Type 3
LSA.
Theres a Type 3 LSA from each
of the three routers in this
LSDB, since each router in the
network is an ABR.
Summary Net Link States (Are

Link ID ADV Router Age


1.1.1.1 1.1.1.1 67
2.2.2.2 2.2.2.2 1
3.3.3.3 3.3.3.3 186

There are two more LSA types I


want you to know, even though
they deal with a topic not on
the CCNA exam. When a router
takes routes from one source
(say, a separate routing
protocol) and injects them into
another routing protocol, thats
route redistribution.
There are two LSA types that
deal with route redistribution.
Any OSPF router injecting
routes into OSPF via route
redistribution is an Autonomous
System Border Router, and the
LSA Type 4 lets other routers
know where that ASBR is. LSA
Type 5s contain the actual info
regarding routes injected into
OSPF.
OSPF Areas And Hub-And-
Spoke Networks
OSPF is commonly configured
on hub-and-spoke networks,
and thats exactly the one were
going to use here. R2 and R3
are connected via an Ethernet
segment as well; well
configure that after taking care
of the hub-and-spoke network.
Here are the network numbers,
with each routers number
acting as the last octet for all
subnets on that router.
Frame Relay network:
172.12.123.0 /24
Ethernet segment :
172.23.23.0 /24

In turn, each router is using a


different kind of interface on
the Frame Relay network.
Please note that this is not a
typical real-world network. Im
using this config to illustrate
several important OSPF
concepts on live equipment.

R1 is using Serial0, the


physical interface
R2 is using Serial0.123, a
multipoint subinterface
R3 is using Serial0.31, a
point-to-point
subinterface

Each router has a loopback with


its own number for each octet.
Each loopback has a subnet
mask of 255.255.255.255 (a
host mask).
Area 0 is the backbone area of
OSPF. Every non-backbone area
must contain at least one
router that also has an
interface in Area 0 and this
topology meets that
requirement.
Before we dive into the lab,
lets chat about OSPF areas.

As you go through OSPF in your


CCNA and CCNP studies, and
youre introduced to the
different area types we have
available, and the operation
and rules for each one, youre
going to wonder why we dont
just chuck all our routers into
one big Area 0 and just be
done with it!
Excellent question, and there
are several excellent reasons
for using areas. This is where I
usually say It helps limit the
impact of network changes,
which sounds great, but what
exactly does that mean?

Glad you asked!

If we just leave all of our


routers in one area, the
databases on each router are
going to be pretty darn large. A
relative term, certainly, but this
leads to several problems.

Any network change ends with


every single router having to
run the SPF algorithm. Might
not sound like much, but its
generally unnecessary, and its
a hit to the CPU. Pair that with
the bigger-than-it-needs-to-be
database sucking up valuable
memory, and the helpfulness of
areas becomes clear.

In turn, our OSPF areas define


OSPF router types. These types
are not all mutually exclusive
a router can be more than one.
Be ready to identify these on
your exam.

Internal router: All


interfaces in one, non-
backbone area.

Backbone router: All


interfaces in the backbone
area.

Area Border Router


(ABR): A router with at
least one interface in Area
0 and at least one other
interface in another area.

Autonomous System
Border Router (ASBR): A
router that is performing
route redistribution.
Redistribution into OSPF,
that is!

Route redistribution itself is not


on your CCNA exam, but as a
bonus Ill perform some quick
redistribution at the end of our
lab and you can see how to
verify that a routers acting as
an ASBR.
Now lets hit the lab work!
Youll see that the OSPF
configuration on the Ethernet
segment is very straightforward
itll literally take only one
command on each router on
the segment but a hub-and-
spoke OSPF deployment must
take several factors into
account. The first is that the
spoke routers must be
prevented from ever becoming
the DR or BDR. Well do that
with the ip ospf priority
command on R2 and R3.
The default priority of an OSPF-
enabled interface is 1. The
interface with the highest
priority becomes the DR, and
the interface with the second-
highest priority will become the
BDR. With this topology, its not
enough here to make R1 the
DR. We want to prevent R2 or
R3 from ever becoming the DR
or BDR on the hub-and-spoke
segment, even if R1 is
reloaded. Well do so by setting
the appropriate priorities to
zero.

R2(config)#int s0.123
R2(config-subif)#ip ospf prior
R3(config)#int s0.31
R3(config-subif)#ip ospf prior

Now well go to R1 and begin


the configuration with the
router ospf command. Note
that the number following
router ospf in the command is
the OSPF process number.
OSPF can run multiple
processes on one router, and
the links are not advertised
from one process to another
unless we specifically configure
OSPF to do so.
OSPF process numbers are
locally significant only and do
not have to be agreed upon by
potential neighbors. Most
networks keep it simple by
using the same process
number, so thats what well do
here. Keep in mind that this is
done for consistencys sake and
is not a necessary part of a
successful OSPF deployment.

R1(config)#router ospf ?

<165535> Process ID
R1(config)#router ospf 1

On R1, we want to enable OSPF


on the serial interface
(172.12.123.1) and the
loopback (1.1.1.1). Where
EIGRP configurations consider
the wildcard mask optional,
OSPF requires it; you cannot
simply enter the network
number with OSPF. After the
wildcard mask, you must enter
the Area number of the
interface as well.
Since we gave the loopback
interface a host mask of /32,
well assign it a wildcard mask
of 0.0.0.0. Well use a wildcard
mask of 0.0.0.255 for the other
network. Once were done on
R1, well go to R2 and R3 and
enter the appropriate network
statements.

R1(config)#router ospf 1
R1(config-router)#network 172.
R1(config-router)#network 1.1.

R2(config)#router ospf 1
R2(config-router)#network 172.
R2(config-router)#network 2.2.

R3(config)#router ospf 1
R3(config-router)#network 172.
Lets check the adjacencies on
R1.

R1#show ip ospf nei

R1#

No neighbors = big problem.


To get OSPF adjacencies up and
running on a hub-and-spoke,
youve got to use the neighbor
command on the hub to
indicate the IP addresses of the
remote neighbors-to-be.

R1(config)#router ospf 1
R1(config-router)#neighbor 172
R1(config-router)#neighbor 172
About 30 seconds later, we get
this message from the console:

00:05:35: %OSPF-5-ADJCHG: Proc

One down, one to go! Problem


is, there is no second message.
Weve got another problem
preventing the adjacency
between R1 and R3 from
forming. Ill take this
opportunity to introduce you to
the show ip ospf interface
command.

R1#show ip ospf interface seri


Serial0 is up, line protocol i
Internet Address 172.12.123.1
Process ID 1, Router ID 1.1.1
Transmit Delay is 1 sec, Stat
Designated Router (ID) 1.1.1.
No backup designated router o
Timer intervals configured,
Hello due in 00:00:23
Index 1/1, flood queue length
Next 0x0(0)/0x0(0)
Last flood scan length is 2,
Last flood scan time is 0 mse
Neighbor Count is 1, Adjacent
Adjacent with neighbor 2.2.2.
Suppress hello for 0 neighbor

R3#show ip ospf interface seri


Serial0.31 is up, line protoco
Internet Address 172.12.123.3
Process ID 1, Router ID 3.3.3
Transmit Delay is 1 sec, Stat
Timer intervals configured,
Hello due in 00:00:04
Index 1/1, flood queue length
Next 0x0(0)/0x0(0)
Last flood scan length is 0,
Last flood scan time is 0 mse
Neighbor Count is 0, Adjacent
Suppress hello for 0 neighbor

See the problem? The Hello


and Dead timers dont match.
When you configure OSPF on a
point-to-point link, the interface
naturally defaults to an OSPF
point-to-point network and
the timers on that network type
are 10 and 40, respectively.
Weve got to fix that before an
adjacency can form. We have
two options:
Use the ip ospf hello
command to change the
hello timer on R3 (If we
change it on R1, well lose
the adjacency we already
have with R2)
Use the ip ospf network
command to change R3s
OSPF network type on
that subinterface to non-
broadcast, which will
make it match R1s hello
and dead timers

In this case, well use the ip


ospf network command.
R3(config)#int s0.31
R3(config-subif)#ip ospf netwo
broadcast Specify OSPF broadca
point-to-multipoint Specify OS

point-to-point Specify OSPF po

R3(config-subif)#ip ospf netwo

Well verify the changes with


show ip ospf interface.

R3#show ip ospf interface seri


Serial0.31 is up, line protoco
Internet Address 172.12.123.3
Process ID 1, Router ID 3.3.3
Transmit Delay is 1 sec, Stat
No designated router on this
No backup designated router o
Timer intervals configured, H
Hello due in 00:00:25

. and shortly after that


change, the OSPF adjacency
between R1 and R3 comes up.
R3 sees R1 as the DR, and R1
sees R2 and R3 as neither a DR
nor a BDR in other words,
theyre DROTHERS.

R3#show ip ospf nei

Neighbor ID Pri State


1.1.1.1 1 FULL/DR

R1#show ip ospf neighbor

Neighbor ID Pri State


2.2.2.2 0 FULL/DROTHER
3.3.3.3 0 FULL/DROTHER

Lets take a closer look at each


value from show ip ospf
neighbor.
Neighbor ID: By default, a
routers OSPF ID is the highest
IP address configured on a
LOOPBACK interface. This can
also be manually configured
with the command router-id in
OSPF configuration mode, and
is usually set with that
command instead of leaving
the RID selection up to the
router.
Pri: Short for Priority, this is
the OSPF priority of the
interface on the remote end of
the adjacency. The spoke
interfaces were manually set to
0 in the initial configuration to
prevent them from becoming
the DR or BDR. We could have
raised R1s priority if we wanted
to the maximum value is 255
but we still have to set the
spoke priorities to zero.
State: FULL refers to the state
of the adjacency. DROTHER
means that particular router is
neither the DR nor the BDR for
that particular segment.
Dead Time: A decrementing
timer that resets when a HELLO
packet is received from the
neighbor.
Address: The IP address of the
neighbor.
Interface: The adjacency was
created via this local interface.
Now lets review the original
network diagram.
Weve got the loopbacks in
their respective areas, and we
know all is well with Area 0.
Lets put the Ethernet interfaces
on R2 and R3 into Area 23.
Configuring OSPF On Broadcast
Networks
After the NBMA lab, youll be
relieved to know that
configuring OSPF on a
broadcast segment is pretty
much a one-command deal.
Well use the network command
to add that network to the
existing OSPF deployment.

R2(config)#router ospf 1
R2(config-router)#network 172.

R3(config)#router ospf 1
R3(config-router)#network 172.
Heres the result:

R2#show ip ospf nei

Neighbor ID Pri State


3.3.3.3 1 FULL/DR
1.1.1.1 1 FULL/DR

R3#show ip ospf neighbor

Neighbor ID Pri State


2.2.2.2 1 FULL/BDR
1.1.1.1 1 FULL/DR

The adjacency is complete.


Lets take a look at R1s OSPF
routing table.

R1#show ip route ospf


2.0.0.0/32 is subnetted, 1
O IA 2.2.2.2 [110/65] via 172.
3.0.0.0/32 is subnetted, 1
O IA 3.3.3.3 [110/65] via 172.
172.23.0.0/24 is subnetted
O IA 172.23.23.0 [110/74] via
[110/74] via

R1 has two paths to the


Ethernet segment connecting
R2 and R3. Theyre both there
because the cost is exactly the
same 74. (The first number
in the brackets in the OSPF
table is the Administrative
Distance; the second number is
the OSPF cost to that network.)
OSPF assigns a cost to every
OSPF-enabled interface. The
interface cost is based on the
interfaces speed. In this case,
each path goes through an
Ethernet interface with a cost
of 10 and a Serial interface with
a cost of 64, resulting in an
overall path cost of 74.
Most default OSPF costs are
just fine, but there will be times
that youll need to tweak them.
More on that later in this
section. Right now, lets hit the
RID!
Configuring the OSPF Router ID
By default, the OSPF Router ID
(RID) will be the numerically
highest IP address of all
loopback interfaces configured
on the router. In the previous
lab, the RID for each router
was the IP address on the
routers loopback interface.
Thats easy enough to
remember, but why use a
loopback address for the OSPF
RID instead of the physical
interfaces? A physical interface
can become unavailable in a
number of ways the actual
hardware can go bad, the cable
attached to the interface can
come loose but the only way
for a loopback interface to be
unavailable is for it to be
manually deleted or for the
entire router to go down.
In turn, a loopback interfaces
higher level of stability and
availability results in fewer SPF
recalculations, which results in
a more stable network overall.
Oddly enough, an interface
does not have to be OSPF-
enabled to have its IP address
used as the OSPF RID it just
has to be up if its a loopback,
and physically up if its a
physical interface.
Its rare to have a router
running OSPF that doesnt have
at least one loopback interface,
but if there is no loopback, the
highest IP address on the
routers physical interfaces will
be the RID.
You can hardcode the RID with
the router-id command.

R1(config-router)#exit R1(conf
R1(config-router)#router-id ?
A.B.C.D OSPF router-id in IP

R1(config-router)#router-id 11
Reload or use clear ip ospf p
Heres a rarity, at least with
Cisco. For the new RID to take
effect, you must either reload
the router or clear the OSPF
processes. Thats a fancy way
of saying All existing OSPF
adjacencies will be torn down.
The router will warn you of this
when you run that command.

R1#clear ip ospf process


Reset ALL OSPF processes? [no]

Remember whenever the


routers prompt says no, you
should think twice before
saying yes!
Okay, Ive thought twice. Lets
say yes!

R1#clear ip ospf process


Reset ALL OSPF processes? [no]
R1#
00:28:20: OSPF: Interface Loop
00:28:20: OSPF: 1.1.1.1 addres
00:28:20: OSPF: Interface Seri
00:28:20: OSPF: 1.1.1.1 addres
00:28:20: OSPF: Neighbor chang
00:28:20: OSPF: DR/BDR electio
00:28:20: OSPF: Elect BDR 0.0.
00:28:20: OSPF: Elect BDR 0.0.
00:28:20: OSPF: Elect DR 0.0.0

I wont show you all the output


here, since I was still running
debug ip ospf adj. Take my
word for it, the existing
adjacencies to R2 and R3 were
torn down. They came right
back up, but this is a command
you should definitely think
twice about before issuing it in
a production network.
On R1, well verify the change
with show ip ospf.

R1#show ip ospf
Routing Process ospf 1 with

R2 and R3 both now see R1 as


having a RID of 11.11.11.11, as
verified by show ip ospf
neighbor.
R2#show ip ospf neighbor

Neighbor ID Pri State


11.11.11.11 1 FULL/DR

R3#show ip ospf neighbor

Neighbor ID Pri State

11.11.11.11 1 FULL/DR

And what if OSPF cant find any


IP address to use? Lets find out
on this router with no IP
addresses configured:

R1(config)#router ospf 1

R1(config)#
03:10:09: %OSPF-4-NORTRID: OSP

Sounds like you better have an


IP address ready to go!
Default-Information Originate
(Always?)
One of the benefits of running
OSPF is that all of our routers
have a similar view of the
network. There are times,
though, that you may not want
all of your routers to have a full
routing table.
This involves the use of stub
and total stub areas, and while
the configuration of those areas
is beyond the scope of the
CCENT exam, I do want to
show you an example of when
we might configure such an
area. This also helps to
illustrate a command that you
just might see on your exam!
Theres no reason for the three
routers completely in Area 100
to have a full OSPF routing
table. For those routers, a
default route will do, since
there is only one possible next-
hop IP address for any data
sent by those three routers.
If that central router has a
default route that it can
advertise to the stub routers,
the default-information
originate configured on the hub
router will get the job done.

R1(config)#router ospf 1
R1(config-router)#default-info

Thats great, but what if the


central router doesnt have a
default route to advertise?
Lets use IOS Help to look at
our options for this command
theres a very important one
here.

R1(config)#router ospf 1
R1(config-router)#default-info
always Always advertise d
metric OSPF default metr
metric-type OSPF metric type
route-map Route-map referen

The always option allows the


router to advertise a default
route without actually having
one in its routing table. Without
that option, the router must
have a default route in its table
in order to advertise one.

R3(config)#router ospf 1
R3(config-router)#default-info
always Always advertise d
metric OSPF default met
metric-type OSPF metric type
route-map Route-map refere

R3(config-router)#default-info

Youll learn much more about


the different types of stub
areas and their restrictions and
requirements in your CCNA and
CCNP studies. For now, know
the difference between using
default-information originate
with and without the always
option.
Tweaking The OSPF Cost

In the past, there was rarely a


reason to change the OSPF
cost, since this little formula
worked just fine:

100,000 / Interface
speed in Kbps

The 100,000 in that formula is


the default reference
bandwidth, which well be
referencing in this section.
Our Ethernet interface runs at
10 Mbps, or 10,000 Kbps. Plug
that 10,000 into the first
formula

100,000 / 10,000 =
10

and it appears the OSPF cost


of an Ethernet interface should
be 10. Is it?

R2#show ip ospf int e0

Ethernet0 is up, line protocol

Internet Address 172.23.23.2/


Process ID 1, Router ID 2.2.2

Yep!
This formula needed no real
tweaking until we started
getting interfaces on our
routers that were faster than
Fast Ethernet.
Why was more speed a bad
thing for this formula? Fast
Ethernets bandwidth is exactly
100,000 Kbps, so when OSPF
ran the formula

100,000 / 100,000 =
1

Fast Ethernet interfaces were


assigned an OSPF cost of one.
No problem?
Yes problem! Gig Ethernet
came along, and 10 Gig
Ethernet followed that! Since
OSPF doesnt allow cost to be
expressed with a fraction or a
number less than one, our Fast
Ethernet, Gig Ethernet, 10 Gig
Ethernet, and then 100 Gig
Ethernet ended up with the
exact same OSPF cost.
That means that OSPF would
have recognized both of these
paths between R1 and R2 as
having the same cost while the
speed of one path is far greater
than the other.
Not a good situation for a
protocol that considers itself to
be an intellectual.
In such a situation, you can
change the reference
bandwidth in that formula with
the auto-cost reference-
bandwidth command. Note the
command refers to MBs.
R1(config)#router ospf 1

R1(config-router)#?
Router configuration commands:
area OSPF area parameter
auto-cost Calculate OSPF inte
(The rest of the OSPF commands
R1(config-router)#auto-cost ?
reference-bandwidth Use refere
<cr>
R1(config-router)#auto-cost re
<14294967>The reference bandw

Recommended settings:
Highest post speed is 1 Gig
Ethernet = Ref. bandwidth 1000
Mbps
Highest port speed is 10 Gig
Ethernet = Ref. bandwidth
10000 Mbps
Highest port speed is 100 Gig
Ethernet = Ref. bandwidth
100000 Mbps
Each of those scenarios would
give your fastest ports an OSPF
cost of 1.
I dont have to reload the
router or clear the OSPF
processes to make this
command take effect, but I do
get an interesting message
from the router after entering
this command:
R1(config-router)#auto-cost re
% OSPF: Reference bandwidth is
Please ensure reference bandwi

A darn good idea! By doing so,


youll keep the interface speeds
across your network accurate
and consistent. Note the
immediate change to the cost
of our OSPF-enabled Serial
interface after changing the
reference cost to 10000:

R1#show ip ospf int s0


Serial0 is up, line protocol i
Internet Address 172.12.123.1
Process ID 1, Router ID 1.1.1
Be sure to do your homework
and more than a little lab work
before breaking this command
out in a production
environment, and be sure to
keep this value exactly the
same on all routers in your
network.
There are two other ways to
change OSPF interface costs,
and one of them is at the
interface level:

R1(config)#int s0
R1(config-if)#ip ospf cost ?
<165535> Cost
R1(config-if)#ip ospf cost 64
R1#show ip ospf int s0
Serial0 is up, line protocol i
Internet Address 172.12.123.1
Process ID 1, Router ID 1.1.1

The other method is also an


interface-level command, but
its not OSPF-specific:

R1(config)#int s0
R1(config-if)#?
Interface configuration comman
access-expression Bu
appletalk Ap
arp Se
autodetect Au
backup Mo
bandwidth Se
While it would be great if the
bandwidth command allowed
us to add additional bandwidth
at the press of a button, thats
not what this command does.
Its really the interface
equivalent of the auto-cost
reference-bandwidth command,
except the bandwidth
command is used by protocols
and features other than OSPF.

Note the bandwidth command


is expressed in Kbps, not Mbps.

R1(config-if)#bandwidth ?
<110000000> Bandwidth in ki

Im not a huge fan of the


bandwidth option, since it can
take more than a few minutes
to get the costs right where you
want them. The bandwidth
command is not OSPF-specific,
so you do run the risk of
affecting other protocols and
services without realizing it.
If you have an overriding
reason to change one particular
interface cost, the ip ospf cost
is the way to go. If youre
dealing with the issue of Gig
Ethernet, 10 Gig Ethernet, and
100 Gig Ethernet all having the
same OSPF cost of 1 with the
default reference bandwidth,
the auto-cost reference-
bandwidth command is the way
to go.
Using and Verifying the
Passive-Interface
Command

On rare occasion, you may


need to advertise a network
while NOT forming adjacencies
over that same network.
In this lab, R3 is connected to
172.23.23.0 /24 and wants to
advertise that route to R1. At
the same time, R3 does not
want to form an adjacency with
any routers on that segment,
including R4.
The OSPF passive-interface
feature makes this possible! As
we start this lab, R1 is learning
about that segment from R3,
but there is an adjacency
between R3 and R4, and thats
what we want to get rid of.

R1#show ip route ospf


172.23.0.0/24 is subnetted, 1
O IA 172.23.23.0 [110/74] via

R3#show ip ospf nei


Neighbor ID Pri State
4.4.4.4 1 FULL/BDR
1.1.1.1 1 FULL/DR

Lets make Ethernet0 passive


and see what happens. As odd
as this will sound, dont try to
make an interface passive at
the interface level, because the
OSPF passive-interface
command is configured at the
protocol level:

R3(config)#router ospf 1
R3(config-router)#passive-inte
Ethernet IEEE 802.3
Loopback Loopback interface
Null Null interface
Serial Serial
default Suppress routing upda
<cr>

R3(config-router)#passive-inte
22:26:21: %OSPF-5-ADJCHG: Proc

The adjacency between R3 and


R4 goes down in a matter of
seconds. Is the route still on
R1?

R1#show ip route ospf


172.23.0.0/24 is subnetted, 1
O IA 172.23.23.0 [110/74] via

Yes, it is! Note the time on that


entry. The route has only been
there for 31 seconds, which
means a new LSA was
generated as a result of
running passive-interface on
R3. The most important thing is
that the route is still on R1!
You can verify the passive-
interface settings (and a lot of
other settings!) with show ip
protocols.

R3#show ip protocols
Routing Protocol is ospf 1
Outgoing update filter list f
Incoming update filter list f
Router ID 3.3.3.3
It is an area border router
Number of areas in this route
Maximum path: 4
Routing for Networks:
3.3.3.3 0.0.0.0 area 3
172.12.123.0 0.0.0.255 area 0
172.23.23.0 0.0.0.255 area 23
Passive Interface(s):
Ethernet0
Routing Information Sources:
Gateway Distance Last
4.4.4.4 110 00:0
2.2.2.2 110 00:3
1.1.1.1 110 00:0
3.3.3.3 110 00:0
172.23.23.3 110 13:4
Distance: (default is 110)

Speaking of IP protocols, its


time for us to master EIGRP!
EIGRP
Over the years, EIGRP has been
called each of the following:

A hybrid of distance
vector and link state
protocols
A super-duper advanced
distance vector protocol
(okay, maybe just
advanced)
None or both of the above
I personally think the hybrid
term is the most accurate,
since EIGRP does act a little
like a distance vector protocol
and a little like a link state
protocol, and in this section
youll see those DV and LS
behaviors demonstrated.
EIGRP also used to be called
Cisco-proprietary, since Cisco
kept EIGRP to itself other
vendors routers couldnt run it.
Thats no longer the case, and
thats a big change from the
last version of the CCNA exam!
Cisco-proprietary or not, EIGRP
brings a lot to the table, as well
as major advantages over RIP
and IGRP. (IGRP was the
original version of EIGRP, and
IGRP is now obsolete and not
supported on current Cisco
IOSes.)

Rapid convergence upon a


change in the network,
because backup routes
(Feasible Successors) are
calculated before theyre
actually needed due to the
loss of a primary route
(Successor)
EIGRP considers the
bandwidth of a link when
computing metrics, rather
than the less-than-accurate
hop count metric of RIP.
More on that in a few
minutes.
Offers multiprotocol
support (supports IP, IPX,
and AppleTalk)
Supports Variable-Length
Subnet Masking (VLSM)
and Classless Inter-Domain
Routing (CIDR), where
RIPv1 and IGRP did not.
Full EIGRP routing tables
are exchanged only after
an adjacency is formed.
After that, EIGRP updates
contain only the routes
that have changed, and
these updates are sent
only when that change
occurs.

Hello Packets and RTP: The


Heartbeat Of EIGRP
EIGRP uses Hello packets (sent
to multicast address
224.0.0.10) to establish and
maintain neighbor
relationships. The Reliable
Transport Protocol (RTP) is
used to handle the transport of
messages between EIGRP-
enabled routers.
RTP allows for the use of
sequencing numbers and
acknowledgements. Unlike TCP,
RTP doesnt always use them
and doesnt always ask for
acks. For example, a multicast
Hello packet on a broadcast
segment will not require acks,
where routing updates will
require them.
EIGRP uses autonomous
systems to identify routers that
will belong to the same logical
group. EIGRP routers that exist
in separate autonomous
systems will not exchange
routes. They wont even
become neighbors to begin
with!
For an EIGRP neighbor
relationship to be established,
routers must receive Hello
packets from each other, be on
the same subnet as the
potential neighbor, and the
Autonomous System number
must match.
EIGRP authentication is not part
of the CCNA course, but
naturally, if you have that in
place, the password must be
agreed upon. Otherwise, whats
the point?
As with OSPF, once the
neighbor relationship is
present, it is the Hello packets
that keep it alive. If the Hellos
are no longer received by a
router, the neighbor
relationship will eventually be
terminated.

Like OSPF, EIGRP has fixed


times for sending Hello
packets:
Broadcast, point-to-point
serial, and high-bandwidth
links send EIGRP Hellos
every 5 seconds. (Anything
over T1 speed is
considered a high-
bandwidth link.)
Multipoint links running at
T1 speed or less will send
Hellos every 60 seconds.

There are major differences


here between OSPF and EIGRP,
though:

EIGRP refers to its dead


time as Hold Time
The EIGRP Hold Time is
three times the Hello
Interval by default (OSPFs
Dead Time is 4x the Hello
Interval by default)
EIGRP neighbors do not
have to agree on the Hello
and Hold Timers

I strongly recommend that if


you change the EIGRP timers
on one router in an AS, change
those timers to match on all
other routers. You may
inadvertently lose adjacencies
if you just change them in one
place.
The Successor and Feasible
Successor
EIGRP keeps three tables:

the route table,


containing the best
route(s) to destinations
the topology table, where
those best routes are also
kept, along with valid but
less-desirable routes to
those same destinations
the neighbor table, where
info about the neighbors
is kept

As an EIGRP-enabled router
learns about the network, the
router will put the best route to
a given destination in its
routing table. EIGRP keeps the
best routes along with all loop
free, valid routes in the
topology table. EIGRP actually
calculates these backup routes
before a failure occurs, making
convergence after a failure
pretty darn quick.
The EIGRP term for the best
route is the Successor. Any
valid alternate route is referred
to as the Feasible Successor.
Well see both route types and
all three tables in action during
our lab work, but first, we need
to see how a route becomes a
Feasible Successor. What
exactly do we mean by a route
being valid but less desirable?
To get the right answer, we
have to ask the right question
and in this case, thats the
EIGRP Feasible Successor
Question, or Feasible Successor
Condition.
The EIGRP Feasible Successor
Condition:
The router asks itself, Is the
Reported Distance (RD) for this
route lower than the Feasible
Distance (FD)?
Hmm. Sounds like our question
has led to more questions!
What the heck is a Feasible
Distance and a Reported
Distance?
Some of the most convoluted
explanations in the history of
history have been given for
these two terms, and Im happy
to cut through all of that and
tell you.
The local routers metric for
a path is the Feasible
Distance
The next-hop routers
metric for the same path is
the Reported Distance

Lets take out first look at the


EIGRP topology table and use it
to see whats going on with the
FD and RD.

P 172.23.0.0/16, 2 successors,
via 172.12.123.2 (2195456/2816
via 172.12.123.3 (2195456/2816

The first number, 2195456, is


the routes Feasible Distance.
This is the metric of the route
from the local router to the
destination network.
The second number, 281600, is
the routes Reported Distance.
This is the metric from the
next-hop router to the
destination network.
In this particular case, the FD
of both routes is exactly the
same. When that happens,
both routes are marked as
Successors, and the load to
that network will be balanced
over those two links. (And yes,
I put it that way for a reason.
More on that later!)
These distances are also used
by EIGRP to determine what
routes can be feasible
successors. Lets look at two
routes to 3.0.0.0 /8:

P 3.0.0.0/8, 1 successors, FD

via 172.12.123.3 (2297856/1282

via 172.12.123.2 (2323456/4096

We only have one successor


here, and we know its the top
route since the FD of that route
is the FD named in the top line
(FD is 2297856).
Can the route through
172.12.123.2 be a Feasible
Successor? The RD of that
route is 128256, which is less
than the 2297856 FD of the
Successor, so the route through
172.12.123.2 is indeed a
Feasible Successor.
By the way, the EIGRP topology
table holds only Successor and
Feasible Successor routes, so
this was a little bit of a cheat.
Id be more than ready to
determine Successor and
Feasible Successor routes on
your CCNA exam by just being
given the metrics of the paths.
Lets use some slightly smaller
numbers to walk through an
example without using the
EIGRP topology table. Well
assume a successor route and
three possible feasible
successors.

Successor: FD 5, RD 4
Possible Feasible Successor #1
Possible Feasible Successor #2
Possible Feasible Successor #3

To decide if any of these three


routes could be a feasible
successor, just compare the RD
of the feasible successor
candidate to the FD of the
successor.
Routes #1 and #2 could not be
feasible successors, because
their RDs are larger than the
FD of the successor.
Route #3s RD of 4 is less than
the successors FD of 5. As a
result, Route #3 will be placed
into the EIGRP topology table
and marked as a feasible
successor. If the successor
route goes down, Route #3 will
then be named the successor.
Its really just that simple! The
EIGRP metrics youll see in your
prep and your exam will
obviously be larger than single-
digit numbers, but the rules are
the same, no matter how large
or small the metric.
Lets take another look at
feasible distance, reported
distance, and the feasibility
condition in action. You really
have to watch these values, or
what you think should happen
with your network when a
successor goes down might not
actually be what will happen.
The Feasibility Condition In
Action

R1 has three potential paths to


R3. The feasible distances and
reported distances for the paths
from R1s point of view are:
R1 R4 R3: FD 40, RD 20
R1 R2 R3: FD 70, RD 20
R1 R5 R3: FD 115, RD 75
R1 will place the path through
R4 into its routing table. Since
that
route has the lowest FD, it is
the successor. The successor is
also placed into the topology
table.
R1 will consider the other two
routes as potential feasible
successors. The Feasibility
Condition states that if a
potential feasible successors
RD is less than the successors
FD, the route is an FS.
The RD of the path through R2
is 20; the FD of the successor is
40. The path through R2 is a
feasible successor and will be
placed into the EIGRP topology
table.
What about the third path? The
RD of the path through R5 is
75, while the FD of the
successor is 40. This indicates
to EIGRP that the potential for
a routing loop exists, so this
route will not be made a
feasible successor.
If the path through R4 went
down, the router would
immediately begin using the
path through R2, which has
already been tagged as a
feasible successor.
The path through R2 would
then be named the successor
route, but the path through R5
still would not be a feasible
successor, as the path through
R5 has an AD of 75 and the
path through R2 has a FD of 70.
What if there is no Feasible
Successor?

We love the fact that EIGRP


calculates backup routes before
theyre actually needed. But
what if there is no feasible
successor in the EIGRP topology
table when we need one?
If a successor route is lost and
there is no feasible successor,
the router takes two actions:

The route is put into


Active state, making the
route unusable.
The router sends DUAL
Query packets to EIGRP
neighbors, asking
them if they have a loop-
free path to the
destination in question.

The neighbors will answer this


query with an EIGRP reply
packet, letting the Querying
router know about the valid
path as long as they have
one!
If the queried neighbors do not
have a path to that network,
theyll ask their neighbors if
they have a path to the
network. This query process
continues until a router returns
a path to that network, or no
router can do so and the query
process finally ends.
EIGRPs Major Advantage Over
RIP

Consider the following:


If you or I were asked what the
optimal path(s) are between R1
and R2, we wouldnt hesitate
T1 lines run at 1544 kbps,
almost thirty times faster than
a 56 kbps line, so the extra
hop over the R1 paths will
hardly matter.
EIGRP would agree with us, but
RIPv2 would not. RIPv2 only
considers hop count as a
metric. Therefore, RIPv2 would
consider the path from R1-R5-
R2 the best path and its
nowhere near the best path!
Since both EIGRP and OSPF
consider the speed of a link in
its calculations, were almost
always better off to use those
two protocols for our WANs.
Configuring EIGRP
To enable EIGRP on a particular
interface, well use the network
command. The use of wildcard
masks with the EIGRP network
command is optional, but youll
see them in 99% of real-world
EIGRP deployments. Just watch
that on the exam EIGRP and
OSPF both use wildcard masks
in their network statements,
not subnet masks.
R1(config)#router eigrp 100
R1(config-router)#no auto-summ
R1(config-router)#network 172.

R2(config)#router eigrp 100


R2(config-router)#no auto-summ
R2(config-router)#network 172.
R3(config)#router eigrp 100
R3(config-router)#no auto-summ
R3(config-router)#network 172.

Note that I disabled auto-


summarization on all three
routers. EIGRP has
autosummarization running by
default, and usually youre
going to disable it even before
you enter your network
statements. Well discuss that
command in another lab later
in this section.
You can enter the no auto-
summary command after you
enter the network statements if
you like.
With the above wildcard masks,
any interfaces in the network
172.12.123.0 /24 will run
EIGRP.
A Quick Review of Wildcard
Masks

Theyre really just reverse


subnet masks. For instance,
the network and mask
172.12.123.0 255.255.255.0
means that all hosts that begin
with 172.12.123 are part of
that network. When you write
out the network number and
the mask in binary and
compare the two, the ones in
the subnet mask are care bits
and the zeroes are I dont
care bits.

172.12.123.0 = 10101100 0000

255.255.255.0 = 11111111 111

What do I mean by care and


I dont care? For a host to be
on the 172.12.123.0 /24
network, the hosts address
must match every bit where
there is a 1 in the network
mask. After that, I dont care!
Wildcard masks take the
opposite approach. The zeroes
are I care, and the ones are I
dont care. In this example, we
want to enable EIGRP on all
interfaces whose first three
octets are 172.12.123, and
after that, we dont care!

10101100 00001100 01111011

00000000 00000000 00000000

An even quicker comparison of


the two mask types:
Subnet masks begin with
strings of consecutive 1s
Wildcard masks begin
with strings of
consecutive 0s

Now lets get back to our EIGRP


deployment!
A few seconds after configuring
the three routers with EIGRP,
this console message appears
on R1:

R1#
04:09:16: %DUAL-5-NBRCHANGE: I
04:09:19: %DUAL-5-NBRCHANGE: I
172.12.123.2 and 172.12.123.3,
have formed adjacencies with
R1. Show ip eigrp neighbors
gives us the details, and Ive
removed some of the fields so
we can pay attention to the
really important stuff.

R1#show ip eigrp neighbor

IP-EIGRP neighbors for process

H Address Interfac
(sec)
1 172.12.123.2 Se0
0 172.12.123.3 Se0

The key values are the IP


addresses of the EIGRP AS 100
neighbors, the interface on
which they were discovered,
and the Uptime, indicating how
long the neighbor relationship
has existed.
So far, so good. Lets add some
networks!
The loopbacks on each router
will now be added to EIGRP
100, as well as the Ethernet
subnet between R2 and R3.
The ethernet segments
network number is 172.23.23.0
/27, so we get a little more
practice with our wildcard
masks!
The loopbacks all have their
router number for each octet,
and each loopback has been
configured with a host mask
(255.255.255.255 or /32).
The additional configurations:

R1(config)#router eigrp 100


R1(config-router)#network 1.1.

R2(config)#router eigrp 100


R2(config-router)#network 172.
R2(config-router)#network 2.2.

R3(config)#router eigrp 100


R3(config-router)#network 172.
R3(config-router)#network 3.3.

Well run show ip route eigrp


100 at each router to ensure
that each is seeing the other
routers loopbacks, and that R1
is seeing the Ethernet segment
via EIGRP. R2 and R3 are both
directly connected to the
172.23.23.0 /27 network, so
there will be no EIGRP route to
that network in their EIGRP
tables.
The Successor routes appear in
two of our three EIGRP tables.
The EIGRP Route table, seen
with show ip route eigrp,
contains only the Successor
routes. R1 has two Successor
routes for 172.23.23.0 /27.

R1#show ip route eigrp


2.0.0.0/32 is subnetted, 1 su
D 2.2.2.2 [90/2297856] via
3.0.0.0/32 is subnetted, 1 su
D 3.3.3.3 [90/2297856] via

172.23.0.0/27 is subnetted, 1
D 172.23.23.0 [90/2195456]
[90/2195456] via 172.12.123.
R2#show ip route eigrp
1.0.0.0/32 is subnetted, 1 su
D 1.1.1.1 [90/2297856] via
D 3.3.3.3 [90/409600] via 1

R3#show ip route eigrp


1.0.0.0/32 is subnetted, 1 su
D 1.1.1.1 [90/2297856] via
D 2.2.2.2 [90/409600] via 1

As always, the first number in


the brackets is the protocols
Administrative Distance. The
second number is the EIGRP
metric for that route.
Each router sees the other
routers loopbacks, and can
ping them (ping results not
shown). R1 can not only ping
the Ethernet interfaces of R2
and R3, but has two routes to
that subnet in its routing table.
Here, EIGRP is performing
equal-cost load balancing.
The metric for the route is
2195456 for both routes, so
data flows going from R1 to the
172.23.23.0 /27 network will be
balanced over the two links.
To see the Successor and
Feasible Successor routes in
EIGRP, run show ip eigrp
topology. On R1, two
successors for the route
172.23.23.0/27 exist, so both
are placed into the routing
table as seen previously. There
are also two routes for
destinations 2.2.2.2/32 and
3.3.3.3/32, but those have not
been placed into the EIGRP
routing table. Why?

R1#show ip eigrp topology


IP-EIGRP Topology Table for AS
Codes: P Passive, A Active

P 3.3.3.3/32, 1 successors, FD
via 172.12.123.3 (2297856/1282
via 172.12.123.2 (2323456/4096

P 2.2.2.2/32, 1 successors, FD
via 172.12.123.2 (2297856/1282
via 172.12.123.3 (2323456/4096

P 1.1.1.1/32, 1 successors, FD
via Connected, Loopback0

P 172.23.23.0/27, 2 successors
via 172.12.123.3 (2195456/2816
via 172.12.123.2 (2195456/2816

P 172.12.123.0/24, 1 successor
via Connected, Serial0

R1 has two routes to 2.2.2.2/32


and 3.3.3.3/32 in its Topology
table

P 3.3.3.3/32, 1 successors, FD
via 172.12.123.3 (2297856/1282
via 172.12.123.2 (2323456/4096
P 2.2.2.2/32, 1 successors, FD
via 172.12.123.2 (2297856/1282
via 172.12.123.3 (2323456/4096

. but the metrics are unequal,


so only the best path (the
Successor) is placed into the
EIGRP Route table.

R1#show ip route eigrp


2.0.0.0/32 is subnetted, 1 su
D 2.2.2.2 [90/2297856] via 1

3.0.0.0/32 is subnetted, 1 su
D 3.3.3.3 [90/2297856] via 1

172.23.0.0/27 is subnetted, 1
D 172.23.23.0 [90/2195456] v
[90/2195456] via 172.12.123.
The metrics for those routes
are very close, so close that its
a good idea for us to use both
of them for load balancing. We
can use the variance command
here to configure unequal-cost
load balancing.

Equal-cost and Unequal-


cost Load Balancing
EIGRP performs equal-cost load
balancing over a maximum of
four paths by default, as
verified by show ip protocols.
Ive removed the non-EIGRP
fields from this output.
R1#show ip protocols
Routing Protocol is eigrp 100
EIGRP maximum hopcount 100
EIGRP maximum metric variance
Redistributing: eigrp 100
Automatic network summarizati
Maximum path: 4
Distance: internal 90 externa

If I hadnt mentioned how


many paths we can use for
equal-cost load balancing by
default, you may have missed it
and its easy to do so! The
number next to maximum
path is the max numbers of
paths.
You can change that value with
the maximum-paths command.
Ive seen different router
models and different IOSes give
different ranges for this
command, anywhere from 6 to
32 paths. This particular router
gives us 8:

R1(config)#router eigrp 100


R1(config-router)#maximum-path
<18> Number of paths
Another router in my rack offe
R7(config-router)#maximum-path
<116> Number of paths

Dont worry about which router


models give a certain number
of maximum links just know
how to change the default and
how to verify the change
(show ip protocols).
Theres a very important value
in that show ip protocols output
that not only enables unequal-
cost load balancing, but
determines the degree to which
that balancing will be enabled:

EIGRP maximum metric


variance 1

The variance command is


simply a multiplier. The router
will multiply the Feasible
Distance by this value. Any
feasible successor with a metric
less than that new value will be
entered into the routing table.
This is one of those things that
sounds ridiculously complicated
when you read it, but when you
see it in action, it makes a lot
of sense.
Consider the path from R1 to
R2s loopback in the previous
tables. The primary route has a
metric of 2297856; the other
route has a metric of 2323456.
By default, the second route
will serve only as a backup and
will not carry packets unless
the primary goes down.
By configuring variance 2 in
R1s EIGRP process, the process
multiplies the metric of the best
route (2297856) by the
variance value:

2297856 x 2 = 4595712

Any feasible successor with a


metric less than 4595712 will
now participate in unequal-cost
load sharing.
R1s feasible successor to
2.2.2.2 has a metric of
2323456, so it qualifies! After
changing the variance value to
2 (by default, its 1) and
clearing the routing table, show
ip route eigrp 100 verifies that
two valid routes to both R2s
and R3s loopbacks appear in
the EIGRP routing table.

R1(config)#router eigrp 100 R1


<1128> Metric variance multip
R1(config-router)#variance 2
R1#clear ip route *

(clears the routing table of a

R1#show ip route eigrp


2.0.0.0/32 is subnetted, 1 su
D 2.2.2.2 [90/2297856] via 1
[90/2323456] via 172.12.123.

3.0.0.0/32 is subnetted, 1 su
D 3.3.3.3 [90/2297856] via 1
[90/2323456] via 172.12.123.

172.23.0.0/27 is subnetted, 1
D 172.23.23.0 [90/2195456] v
[90/2195456] via 172.12.123.

The variance command does


not actually change the
metrics; it makes a higher
metric acceptable for load
sharing.
When you saw that variance
range of 1 128, you likely
had the same thought I once
did:

Why not just always set the


variance to 128 on every router
every time? That way you can
use ALL of your possible
routes!

Why You Dont Set The


Variance To 128 Every Time
Catchy section title, eh?

Seriously, there are two very


good reasons not to just set the
variance command to its max
every time:

The CCNA exam is likely going


to want you to use the lowest
variance command possible.

In both lab and production


environments, youre likely to
bring in routes that you really
dont want to use for load
balancing if you use a
ridiculously high variance.

To illustrate, lets add a 64 Kbps


link between R1 and R3
(172.12.13.0 /24), and then
add it to our EIGRP network.
The variance is still 2.
R1 now has three paths to
Router 2s loopback:

Directly to R2 over the


172.12.123.0 network
Through R3 via the
172.12.123.0 network,
then over the Ethernet
segment
Through R3 via the
172.12.13.0 network, then
over the Ethernet segment
(the new route)

All three routes appear in the


topology table:

P 2.2.2.2/32, 1 successors, FD
via 172.12.123.2 (2
via 172.13.13.3 (40
via 172.12.123.3 (2

That metric for the new route is


a LOT bigger than the other
two. We could bring that third
path in for unequal-cost load
balancing, but the variance
command would have to be
raised to 18. After doing so and
clearing the route table, all
three routes now appear in the
EIGRP routing table.

R1(config)#router eigrp 100


R1(config-router)#variance 18
R1#clear ip route *

R1#show ip route eigrp


2.0.0.0/32 is subnetted, 1 su
D 2.2.2.2 [90/2297856] via 1
[90/40665600] via
[90/2323456] via 1
Bringing a link in for load
sharing that is 18 times slower
than the other links may lead
to some routing issues. EIGRP
unequal-cost load balancing is
proportional to the metrics by
default, so the slower route will
be handling a lot less traffic
than the fast links, but Id still
keep my eye on it after
configuring this. Remember,
just because you can do
something doesnt mean you
should!

Autosummarization One
Default Youll Want To
Change
EIGRP and RIP version 2
perform autosummarization by
default, which is the act of
summarizing network routes
when those routes are sent
across a network boundary
that is, when they are
advertised via an interface that
is not part of the network being
summarized.
In the earlier lab, I disabled
autosummarization
immediately, but I will not do
so here.
To illustrate, well use a hub-
and-spoke network where both
spokes have subnets of
20.0.0.0/8. The Serial
interfaces are all on the
172.12.123.0 /24 network, with
the router number serving as
the final octet. All interfaces
will be placed into EIGRP AS
100.
Here are the current
configurations. I did not
configure the auto-summary
command -- its on by default
and will appear in the router
configuration.

R1:
router eigrp 100
network 172.12.123.0 0.0.0.255
auto-summary

R2:

router eigrp 100


network 20.1.0.0 0.0.255.255
network 20.2.0.0 0.0.255.255
network 172.12.0.0
auto-summary

R3:

router eigrp 100


network 20.3.0.0 0.0.255.255
network 20.4.0.0 0.0.255.255
network 172.12.0.0
auto-summary
Network 20.0.0.0 is
discontiguous there is no
single path to all subnets of the
major network number. Thats a
problem for routing protocols
such as RIPv1 that do not carry
subnet mask information.
EIGRP and RIPv2 do carry
subnet mask information, but
the default autosummarization
causes trouble with this
network. R1 is now receiving
the exact same update from
both R2 and R3, and its for the
classful network 20.0.0.0 /8.
Heres R1s EIGRP route table.
None of the subnets are
present in the routing table.

R1#show ip route eigrp


D 20.0.0.0/8 [90/2297856] via
[90/2297856] via 172.12.123.2,

Since the metrics for both paths


are exactly the same, equal-
cost load balancing for the
classful network 20.0.0.0 will
be performed, ensuring that at
least half of the packets
destined for any particular
subnet of 20.0.0.0 will be going
to the wrong router.
If the metric were unequal, a
single route for the classful
network 20.0.0.0 would be
placed into the routing table.
All packets for the four subnets
will go to the same router, and
two of the four subnets will
never receive any packets that
were originally intended for
them.
Ill ping each loopback IP
address from R1 as youd
guess from that routing table,
were going to get some really
interesting results.

R1#ping 20.1.1.1
Type escape sequence to abort.
Sending 5, 100-byte ICMP Echos
!U!.!
Success rate is 60 percent (3/

R1#ping 20.2.2.2
Type escape sequence to abort.
Sending 5, 100-byte ICMP Echos
U!.!U
Success rate is 40 percent (2/
R1#ping 20.3.3.3
Type escape sequence to abort.
Sending 5, 100-byte ICMP Echos
U!.!U
Success rate is 40 percent (2/

R1#ping 20.4.4.4
Type escape sequence to abort.
Sending 5, 100-byte ICMP Echos
!U!.!
Success rate is 60 percent (3/

That is one ugly combination of


successful pings, timeouts, and
Unreachables and an ugly
success rate as well.
This default behavior is easily
removed with the no auto-
summary command. When both
of the routers sending updates
add this command to their
EIGRP configuration, the routes
will no longer be summarized
at the network boundary.
One often-ignored side effect of
adding no auto-summary to an
existing EIGRP configuration
the adjacencies will drop.

R3(config)#router eigrp 100


R3(config-router)#no auto-summ
R3(config-router)#^Z

00:26:09: %DUAL-5-NBRCHANGE: I
After configuring no auto-
summary on both R2 and R3
and waiting for the adjacencies
to reform, R1 now has a much
more accurate routing table.

R1#show ip route eigrp


20.0.0.0/16 is subnetted,
D 20.4.0.0 [90/2297856]
D 20.1.0.0 [90/2297856]
D 20.2.0.0 [90/2297856]
D 20.3.0.0 [90/2297856]
Bottom line: If youre running
EIGRP and youre not seeing
the subnets or routes you
expect, the first thing Id check
is to see if the no auto-
summary command is in the
configuration. If its not, Id put
it there.
Changing the EIGRP Hello
Interval and Hold Timers
Lets cool down your Bulldog
Brain with a less intensive but
important command! Changing
the hello intervals and hold
times in EIGRP is easy, but the
commands a little odd.
First, it goes on the interface,
not in the general EIGRP config.
Next, there are two numbers in
the command be sure you
know which number is which!
The commands begin with ip,
not eigrp.
Here we go!

R1(config)#int s0
R1(config-if)#ip hello-interva
eigrp Enhanced Interior Gatew

R1(config-if)#ip hello-interva
<165535> Autonomous system nu

R1(config-if)#ip hello-interva
<165535> Seconds between hell

R1(config-if)#ip hello-interva
<cr>

R1(config-if)#ip hello-interva

The first number is the EIGRP


AS the interface is part of; the
next number is the new hello
interval, entered in seconds.
The hold-time command has a
similar syntax:

R1(config)#int s0
R1(config-if)#ip hold-time ?
eigrp Enhanced Interior Gatew

R1(config-if)#ip hold-time eig


<165535> Autonomous system nu

R1(config-if)#ip hold-time eig


<165535>Seconds before neighb
R1(config-if)#ip hold-time eig
<cr>

R1(config-if)#ip hold-time eig


Youre not seeing double! The
first 100 is the AS number,
and the second number is the
hold time, again in seconds.
EIGRP is a bit of an egomaniac
in that it REALLY likes to see its
name and AS number in every
command.
Three important points
regarding these values:

Unlike OSPF, EIGRP


neighbors do not have to
agree on the hello and
hold timers
The EIGRP hold time
defaults to three times the
hello time

If you change the defaults on


one router in an AS, you should
change them on all the timers,
as you may otherwise end up
with flapping adjacencies.
Right now, both R1 and R3
have the default broadcast
EIGRP interval of 5 seconds
between hellos, as verified with
show ip eigrp interface static
and show ip eigrp interface
detail.

R1#show ip eigrp int static


IP-EIGRP interfaces for proces
Hello interval is 5 sec

R3#show ip eigrp int detail


IP-EIGRP interfaces for proces
Hello interval is 5 sec

If we change the default hello-


interval on R1 to 20 seconds,
we dont lose the adjacency
immediately, since EIGRP
neighbors dont have to agree
on this value.

R1(config)#router eigrp 100


R1(config)#int fast 0/0
R1(config-if)#ip hello-interva
<165535> Seconds between hell
R1(config-if)#ip hello-interva
The problem is that R3 still has
a hold time of 15 seconds, so
its going to drop the adjacency
eventually.
and then 5 seconds later
when the hello arrives from R1,
the adjacency goes back up.
And then down again. And then
up again hello, flapping
adjacency!

*Aug 5 02:46:51.558: %DUAL-5-N

*Aug 5 02:46:55.156: %DUAL-5-N

*Aug 5 02:47:10.249: %DUAL-5-N


*Aug 5 02:47:14.620: %DUAL-5-N

*Aug 5 02:47:29.657: %DUAL-5-N

*Aug 5 02:47:31.780: %DUAL-5-N

*Aug 5 02:47:46.813: %DUAL-5-N

*Aug 5 02:47:51.264: %DUAL-5-N

Fine-Tuning EIGRP With The


Bandwidth Command
By default, EIGRP will assume a
Serial interface is running at
1544 kbps:

R1#show int s0
Serial0 is up, line protocol i
Hardware is HD64570
Internet address is 172.12.12
MTU 1500 bytes, BW 1544 Kbit

For many serial interfaces,


thats exactly the case. But
when thats not the case, this
assumption can lead to
suboptimal routing.
In the following network, there
are three paths R1 can use to
get data to the 172.23.23.0 /24
network.
With equal-cost load balancing
in effect by default in EIGRP,
R1s routing table shows all
three of these routes in the
routing table.

R1#show ip route eigrp 100


172.23.0.0/24 is subnetted
D 172.23.23.0 [90/219545
[90/219545
[90/219545

Thats fine IF all three links are


actually running at 1544 kbps.
What if the direct link between
R1 and R3 is only a 56k line, to
be used only in case the other
two routes go down?
In that case, well use the
bandwidth command on both
R1 and R3 to allow the routers
to calculate the EIGRP metrics
using the more accurate 56
kbps setting for that link.

R1(config)#int s1
R1(config-if)#bandwidth ?
<110000000> Bandwidth in kilo
R1(config-if)#bandwidth 56

R3(config)#int s1
R3(config-if)#bandwidth 56

WATCH THAT ENTRY! If you


put 56000 behind bandwidth
instead of 56, youll make the
slow link the most desirable
link!
No reload or reset is necessary
for the change to take effect,
as we see just a few seconds
later when we check the EIGRP
route table. The route using the
S1 interfaces on R1 and R3 is
gone.

R1#show ip route eigrp


172.23.0.0/24 is subnetted, 1
D 172.23.23.0
[90/2195456] via 172.12.123.2,
[90/2195456] via 172.12.123.3,

If those two routes disappear


from the routing table, the R1-
R3 direct link route will
reappear in the table. To prove
it, well close Serial0 on R1 and
then check the table.

R1#show ip route eigrp


172.23.0.0/24 is subnetted, 1
D 172.23.23.0 [90/46251776] vi

Once the problem with R1s


Serial0 interface is resolved and
the EIGRP adjacencies formed
over that interface reform, the
better routes reappear in the
table.
The only issue with using this
method to change EIGRP route
metrics is that the bandwidth
command is not an EIGRP-
specific command. Other
important routing functions,
particularly Quality Of Service
(QOS), use this value. Just
watch your other processes
after changing the bandwidth
value, and if anything odd pops
up, its likely due to that
bandwidth change.
Using this method sure beats
trying to tweak delay in order
to get the desired results. Lets
chat a bit about EIGRP metric
calculation and more about the
delay option.
EIGRP Route Metric
Calculation

Whats your prediction for


using the delay metric in
order to change an EIGRP
route metric?
PAIN!!!!

OSPF costs are easy to predict


and relatively easy to work
with.
EIGRP now thats another
story. All of a sudden were
working with seven- and eight-
number metrics, and thats just
in a lab environment. How does
EIGRP arrive at such big
numbers?
There are five values that
either can, do, or dont figure
into the EIGRP metric. Theres
been some differing information
regarding these over the years,
so lets clear any confusion:
Bandwidth: Used by default in
EIGRP route calculation.
Delay: Used by default in EIGRP
route calculation.
Load: Not used by default, but
can be used in calculation.
Reliability: Not used by default,
but can be used in calculation.
MTU: Advertised, but not used
in EIGRP route calculation.
Youve seen how to use the
bandwidth command to change
EIGRP route metrics, and its
possible to change them using
the delay command. Its
ridiculously complicated,
though, and thats coming from
a guy who likes numbers and
complex operations.
Heres why I really dislike this
method:

R1(config)#int s0
R1(config-if)#delay ?
<116777215> Throughput delay

At the interface level, youre


dealing with tens of
microseconds.
Tens of microseconds.
Im not saying it cant be done.
I am saying you should strongly
consider using the bandwidth
command to tweak your EIGRP
route metrics.
EIGRP Timers and the EIGRP
RID
Like OSPF, we can change the
EIGRP hello-time and hold-time
(dead time). Unlike OSPF, the
commands are a bit long-
winded, and the syntax is a
little different than many EIGRP
commands.

R1(config)#int s0
R1(config-if)#ip eigrp ?
% Unrecognized command
R1(config-if)#ip hello-interva
eigrp Enhanced Interior Gatew

R1(config-if)#ip hello-interva
<165535> Autonomous system nu
R1(config-if)#ip hello-interva
<165535> Seconds between hell

R1(config-if)#ip hello-interva
R1(config-if)#ip hold-time eig
<165535> Seconds before neigh

Lets wrap up our EIGRP


discussion with this simple
formula for determining the
EIGRP RID:
Highest IP address configured
on a loopback. If no loopbacks,
the highest IP address on a
physical interface wins.
You can hardcode the EIGRP
RID with the eigrp router-id
command.
Those rules should sound
vaguely familiar!
Intro To Network
Management and
Licensing
Theres a lot of intro in this
section, for two reasons:

The current CCNA exam


requires some fundamental
knowledge of these topics
You could write an entire
book on some of these
topics (and some people
already have!)

You dont need a full books


worth of knowledge on NetFlow
or Cisco IOS Licensing for your
CCNA exam, but a solid
foundation in these topics will
help you get CCNA certified and
prepare you for future
successes. Lets jump right in!
The Simple Network
Management Protocol

Yes, simple is a relative term.


Youll find SNMP easy to
understand, and since there are
three different version of SNMP
out there, you just know those
version differences will rear
their heads on the CCNA exam.
You also know that knowing the
differences lets you pick those
points up, so lets dive in!

A description of SNMPs purpose


from Wikipedia: It is used
mostly in network management
systems to monitor network-
attached devices for conditions
that warrant administrative
attention.

Translation: When bad


(expletive deleted) happens,
SNMP will let you know!

These components of SNMP


combine to make this happen:
The Network Management
System (NMS), the actual
software that runs on the
Manager, which is the device
thats been assigned the task of
managing a certain group of
hardware, the managed
devices.

The managed devices can be


anything from a printer to a
router, and those devices will
have a software agent running
on it. That agent sends info
back to the Manager, either in
answer to a request (poll)
from the Manager, or on its
own.

The agent has access to


variables contained in the
Management Information Base
(MIB). In some cases, the
agent can both access the MIB
variables and write them
(read/write access), and in
other cases the agent can only
access them (read-only).

SNMP isnt just for notifying you


and I of immediate network
issues. SNMP is a great way to
collect network performance
data over time, and using that
data, its possible to spot issues
before they become major
issues. Its difficult if not
impossible for you and I to spot
slow increases in CPU usage,
but our Network Management
System will notice it and bring
it to our attention.
When weve used debugs in
this course, Ive stressed how
important it is to run debugs
when things are going well so
you can quickly spot issues with
debug output when things
arent going well. Its just as
important to have a picture of
your network performance
when things are going
smoothly, since that picture
helps you spot problems in your
network when things arent
going well.

In network management, that


picture is a baseline, and SNMP
can help you create that
baseline. This baseline is vital
to spotting usage anomalies
early, before they really start
reducing network performance.

Ready, Steady, Trap!

SNMP uses some odd terms to


describe actions. Perhaps not
odd, but we havent seen them
with any other protocol, so lets
take a quick and close look!
GET: Sent by Manager to Agent,
this is a request for information
(polling), telling the Agent to
send the value of a variable or
set of variables.

SET: Sent by Manager to Agent,


this is a request to actively
change the value of a variable
or set of variables.
TRAP: Sent by Agent to
Manager, this is basically a
message saying I cant wait for
you to ask me, Ive got to tell
you about this NOW! As with
most urgent messages in
networking and in life, its a
notification that something bad
has happened. That can be
anything from a link going
down to reporting an
unsuccessful authentication
attempt.
This Isnt A History Lesson

Even though SNMPv1 has really


been gone from production
networks for quite a while, we
still covered it in any SNMP
discussion. The CCNA concerns
itself only with SNMP versions
2c and 3, so well (thankfully)
do the same!
A quick historical note: There
was an SNMP v2, and it used a
security setup that was actually
considered by many as way too
complex. Without going into
details, it must have been way
too complex, because SNMP
v2C overcompensates for that!

The biggest problem with SNMP


v2C: Security is poor to the
point of being non-existent.
This version uses community
strings, a fancy way of saying
clear-text passwords. The
strings could be set to allow
two kinds of access to the MIB
variables, Read-Only (RO) and
Read-Write (RW).

Heres the beginning of a


typical SNMP v2C configuration,
with the other 24 SNMP options
edited out of IOS Help (well
save those for future studies!):

R1(config)#snmp-server ?
chassis-id String to uniq
community Enable SNMP; s

R1(config)#snmp-server communi
WORD SNMP community string

R1(config)#snmp-server communi
<199> Std IP accesslist
<13001999> Expanded IP acces
string
WORD Access-list na
ipv6 Specify IPv6 N
ro Read-only acce
rw Read-write acc
view Restrict this
<cr>

About the only security we


have with that version is the
ability to limit SNMP access by
ACL. The clear-text password is
a major risk.
Thankfully, Version 3 is a huge
step forward security-wise,
offering several features well
see discussed in the VPN
section:
Encryption: Using MD5
(Message-Digest 5) or Secure
Hash Algorithm (SHA) to
protect the contents from
unauthorized eyes.
Message Integrity: Making sure
the message wasnt altered in
any fashion during
transmission.
Authentication: Making sure the
source of the message is a
trusted, valid source.
Origin Authentication: Making
sure that the source of the data
is who they say they are.
SNMP v2C offers one security
model and level, so were
pretty much stuck with that one
unless we go with SNMP V3!
V2C: The level is
noAuthNoPriv, using the
community string for
authentication.
V3: Lowest level is also
noAuthNoPriv, which also uses
a community string for
authentication.
Next level up is authNoPriv,
which uses MD5 or SHA for
authentication. There is no
encryption at this level.
The highest V3 level is
authPriv, which offers a choice
between MD5 and SHA for
authentication and uses the
Data Encryption Standard
(DES) for encryption.
While you may see questions
on both of these SNMP versions
on your exam, SNMP v3 is
recognized as the only current
standard version of the protocol
by the IETF. Previous versions
are seen as Historic by the
IETF, a really nice way of saying
outdated.
Syslog

Unlike some other vendor


products, Cisco routers and
switches speak to us in pretty
clear terms when somethings
going on. We just have to know
where that conversation is
happening, and in many cases
its in the system logging
messages, or Syslogs.
Lets take a detailed look at a
message weve seen quite a bit
of in this course:

2d03h: %LINEPROTO-5-UPDOWN: Li
Almost everything there is self-
explanatory, but thats an odd
timestamp in the front. Two
days and three hours since
what?
More about that when were
done with Syslog!
The number in the middle of
the message (in this case, the
5 in SYS-5-CONFIG_I) is the
severity level of the message.
We can use the severity
number or the severity level
name to filter the message we
see at the console or have sent
to another device. Heres a full
list of the numbers, the
corresponding level names, and
the IOS Help description of
each level.
7: Debugging (Debugging
Messages cant argue with
that.)
6: Informational
(Informational Messages
ditto.)
5: Notification (Normal but
significant conditions. Probably
the most common of the levels,
weve seen this on events from
line protocols going up and
down to EIGRP adjacencies
doing the same.)
4: Warning (Warning
Condition)
3: Error (Error Conditions)
2: Critical (Critical Conditions)
1: Alert (Immediate Action
Needed uh oh)
0: Emergency (System Is
Unusable)

Use show logging to see the


current syslog settings for
Console, Monitor, Buffer, and
Trap logging, as well as the
contents of the log buffer,
starting with the most recent
events.

R1#show logging
Syslog logging: enabled (0 mes
0 overruns)
Console logging: level debugg
Monitor logging: level debugg
Buffer logging: level debuggi
Logging Exception size (4096
Trap logging: level informati

Log Buffer (4096 bytes):


1d02h: %DUAL-5-NBRCHANGE: IP-E
1d02h: %SYS-5-CONFIG_I: Config
1d02h: %DUAL-5-NBRCHANGE: IP-E
1d02h: %DUAL-5-NBRCHANGE: IP-E
When you see a level
mentioned in the output of this
command, it means all events
at that level and below will be
logged. For example, level
debugging in the Console,
Monitor, and Buffer descriptions
mean that syslog messages of
all levels are sent to those logs,
since debugging is the highest
severity level.
To change the logging levels,
use the logging command
followed by the log whose
severity level you want to
change logging buffered,
logging monitor, etc.

R1(config)#logging ?
Hostname or A.B.C.D IP addres
buffered Set buffe
console Set conso
exception Limit siz
facility Facility
history Configure
host Set syslo
monitor Set termi
on Enable lo
rate-limit Set messa
source-interface Specify i
transacti
trap Set syslo

R1(config)#logging buffered ?
<07> Logging sev
<40962147483647> Logging buf
alerts Immediate
critical Critical
debugging Debugging
emergencies System is
errors Error con
informational Informati
notifications Normal bu
warnings Warning c

R1(config)#logging buffered 5

Two notes on that IOS Help


readout:
You can use the severity level
number or name when setting
logging levels.
With logging buffered, you
can change the size of the
buffer log.

Another important option in


that readout:

R1(config)#logging ?
Hostname or A.B.C.D IP addres

This allows you to set the IP


address of a syslog server,
which is one of mankinds
greatest inventions. I like
having the immediate access of
the local routers log contents,
but theres no way to filter or
search the content. Setting up
a syslog server allows you to
choose a program that will
allow you to view the syslog
message, to filter them, and to
search them for a particular
event or type of events.
Timestamps and Sequence
Numbers

In the Syslog section, we saw


this message:

2d03h: %LINEPROTO-5-UPDOWN: Li

Were used to seeing a


timestamp at the beginning of
these messages, but thats a
new one. Two days and three
hours what?
Two days and three hours since
that router was last reloaded,
thats what! Our timestamps
can be set to reflect the current
time or the overall uptime.
Personally, Im a big fan of the
time over the uptime, so lets
change that value:, which can
be set for the debug
timestamps or the log
timestamps.

R1(config)#service timestamps
debug Timestamp debug mes
log Timestamp log messa
<cr>

R1(config)#service timestamps
datetime Timestamp with date
uptime Timestamp with sy
<cr>
R1(config)#service timestamps
localtime Use local time z
msec Include millis
show-timezone Add time zone
<cr>

R1(config)#service timestamp
msec Include
show-timezone Add tim
<cr>

R1(config)#service timestamps

To me, using milliseconds in


your timestamps is overkill, but
the option is there.
Theres one related service you
should know about:
R1(config)#service ?
compress-config Compr
config TFTP
dhcp Enabl
disable-ip-fast-frag Disab
exec-callback Enabl
exec-wait Delay
finger Allow
hide-telnet-addresses Hide
linenumber enable
nagle Enable
old-slip-prompts Allow
pad Enabl
password-encryption Encry
prompt Enabl
pt-vty-logging Log si
sequence-numbers Stamp
slave-log Enabl
tcp-keepalives-in Gener
conne
tcp-keepalives-out Gener
conne
tcp-small-servers Enabl

The sequence-numbers service


does exactly what youd think it
does. You can use it with
timestamps

R1(config)#service sequence-nu
R1(config)#^Z
000156: Sep 8 12:05:58: %SYS-5

or without.

R1(config)#no service timestam


000157: %SYS-5-CONFIG_I: Confi
To disable either timestamps or
sequence numbers, just say
no in front of the original
commands. Ill turn them both
off here, and as a result the
syslog message has no time or
sequence information!

R1(config)#no service sequence


R1(config)#no service timestam
%SYS-5-CONFIG_I: Configured fr
What Puts The Flow In
NetFlow?

Ciscos NetFlow has a singular


purpose to collect IP traffic
statistics. Those statistics can
be used for anything from
creating that network baseline
we talked about earlier to
helping us improve network
security.

While Cisco developed NetFlow,


its definitely not Cisco-
proprietary. An online search
will quickly reveal that other
vendors have happily
developed their own NetFlow
analysis and reporting software
products.
Best of all, NetFlow is
transparent to our network
devices! We do need to heed
this warning from Ciscos
NetFlow configuration guide
page:
NetFlow does consume
additional memory and CPU
resources; therefore, it is
important to understand the
resources required on your
router before enabling
NetFlow.
Sound advice!
Before we look at a NetFlow
config, we need to answer the
question, What exactly is a
flow? While advanced
versions of NetFlow allow you
and I as the network admins to
create user-defined flows, its
generally agreed between
NetFlow versions and apps that
any traffic that shares the
following seven attributes is
part of the same flow:
Ingress interface (input
interface, that is)
Source and destination IP
address
IP Protocol
Source and destination
port
IP ToS (Type of Service)

To start your NetFlow config


from the CLI, youll need to
define what flows to capture
via the ip flow interface-level
command.
R1(config)#int fast 0/0
R1(config-if)#ip flow ?
egress Enable outbound Net
ingress Enable inbound NetF

followed by getting that


information to the Collector
device with the ip flow-export
command. Note the ip flow-
export command is a global
command, which youre
guaranteed to try at the
interface level sooner or later. I
certainly have / do!

R1(config-if)#ip flow-export ?
% Unrecognized command whoop
R1(config-if)#exit
R1(config)#ip flow-export ?
destination Specify the
interface-names Export inte
source Specify the
template Specify the
version Specify the

A config using a Collector at


172.16.1.1 and the usual UDP
port of 2055, NetFlow version
5, and using the routers
loopback1 interface as the
source of the NetFlow info sent
to the Collector would look like
this:

R1(config)#ip flow-export dest


<165535> UDP/SCTP port number

R1(config)#ip flow-export dest


R1(config)#ip flow-export vers
R1(config)#ip flow-export sour

Note the port number in this


config is a requirement, not an
option.
Verify your config with show ip
flow interface and show ip flow
export. At the very beginning of
the second command output,
youll see the NetFlow version
number and the source and
destination IP addresses.

R1#show ip flow interface


FastEthernet0/0
ip route-cache flow
ip flow ingress
ip flow egress

R1#show ip flow export


Flow export v5 is enabled for
Export source and destination
VRF ID : Default
Source(1) 10.1.1.1 (L
Destination(1) 172.16.1.1

To monitor the NetFlow info at


the CLI, use show ip cache
flow. In the show ip cache flow
info, you can see I recently sent
a string of pings through that
interface.
R1#show ip cache flow
IP packet size distribution (3
132 64 96 128 160 192
.000 .000 .000 .029 .000 .000

480 512 544 576 1024 1536


.000 .000 .000 .000 .970 .000

IP Flow Switching Cache, 27854


2 active, 4094 inactive, 3 ad
377 ager polls, 0 flow alloc
Active flows timeout in 30 mi
Inactive flows timeout in 15
IP Sub Flow Cache, 25800 bytes
2 active, 1022 inactive, 3 ad
0 alloc failures, 0 force fre
1 chunk, 1 chunk added
last clearing of statistics n

Protocol Total Flows


Idle(Sec)
-------- Flows /Sec
/Flow
ICMP 1 0.0
15.2
Total: 1 0.0
15.2

SrcIfSrcIPaddressDstIfDstIPadd
Fa0/0 0.0.0.0 Null 255.2

Theres a lot more to learn


about NetFlow, both in the
Cisco and non-Cisco
implementations. This section
gives you a great head start on
future studies, as well as on the
CCNA exam!
Intro To Modern Cisco
Licensing

Once upon a time, when you


needed a Cisco IOS image, you
could just download one
anytime you felt like it.
That once upon a time was a
long time ago! Its a little more
complicated in some ways to
get the IOS image you want,
but its gotten better in some
ways as well.
In the past, if you wanted the
IP fundamentals along with
Voice capability, that was one
feature set; if you wanted
Security features added to that,
that was another feature set.
Naturally, the greater the
capabilities of the feature set
you purchased, the more
moolah you had to cough up,
and you didnt want to pay for
features you werent going to
use.
The new way of doing things is
the Cisco Universal Image. You
get one image, and then you
pay for the features you want
to use. Cisco then gives you a
key that will unlock the
features you paid for while
keeping the others secure
(from you, that is).
As mentioned earlier,
downloading an IOS image
today isnt just a matter of
going to Ciscos website and
picking the one you want. Your
company must have a service
agreement with Cisco, and
even thats not enough the
agreement must cover the
download for the file you want.
(Some nerve of them, eh?)
Of the technology package
licenses available, you must
start with the IP Base license,
ipbasek9. That license is the
foundation of your routers
processes without that
license, the other packages are
useless.
License suites are also
available. Many Integrated
Service Routers (ISRs) can run
the Network Essential Suite,
which contains the following:
Securityk9 Security, naturally,
including IOS Firewall and IPS
support
Uck9 Unified
Communications, including
Voice over IP
Datak9 -- Includes the more-
important-by-the-moment MPLS
Appxk9 -- Application
Experience features
Licensing Types and Processes
Its not always necessary to go
through online software
activation with a new Cisco
router. If you buy a permanent
license via Ciscos online sales
tool while choosing your router
and IOS, the key and code are
preinstalled. When you pop
that baby out of the box, its
ready to go.
If you choose to add a feature
set later, you have three
options:

1. The Cisco License Manager


(CLM)

2. The Cisco Product License


Registration Portal

3. Cisco Call Home (not to be


confused with ET Phone
Home, this allows the
router to communicate
directly with the Cisco
Product License
Registration portal.)
Its likely youll use the Cisco
License Manager (CLM) to
handle the licensing. Its an
outstanding GUI that helps you
keep track of your licensing.
That might not sound like
much, but in an enterprise
network, keeping up with your
licensing can be quite the
enterprise.
Once you go CLM, youll likely
never go back to the CLI for
activating licenses, but license
activation can be handled
manually with a little help from
the Cisco Product License
Registration Portal.
Courtesy of Ciscos website,
heres the four-step process for
manually activating a license.
Note the first word in the entire
process is purchase.

1. Purchase the Product


Authorization Key for the
license you need.

2. Get the Unique Device


Identifier (UDI) from your
router with the show
license udi command.

3. Head to Ciscos Product


License Registration Portal
and enter the PAK and UDI
information as prompted.

4. The Portal will send you a


license file, which you can
install via the CLI with the
install license command.

The Unique Device Identifier


mentioned in Step 2 consists of
the Product ID (PID) and the
Serial Number (SN). If you cant
get the info you need via the
show license udi command,
check the back of the hardware
for a panel displaying that
information. Your particular
model may have that info
somewhere else, so if you dont
see it there, check your models
documentation.

Heres a quick look at the show


license udi command.

Router#show license udi


Device# PID S
*0 C3900-AAAAAA/K9 B

I hate to mention this, since I


know you know, but during
Step 4 you need to make the
file available to the router via
your favorite method (TFTP
server, HTTP server, etc.)
Rehosting>Regifting
Weve all been through this,
probably with a laptop:

1. You purchase software.

2. You install it and start


using it.

3. You buy a new laptop.

4. You realllllllly want to


move that software license
to the new laptop without
buying another license.
Realizing how often this
happens, some software
vendors have made this a much
friendlier process, and that
includes Cisco! You can actually
move a license from one router
to another via the Cisco Product
License Registration online
portal via the process known as
rehosting.
Naturally, this process involves
revoking the license on the
router its on now.
From Ciscos site, heres the 6-
step process:

1. Get the UDI from the


source and destination
devices with show license
udi.

2. Enter that data as


prompted on the Product
License Registration page
on Ciscos website. Use the
License Transfer Portal
Tool.

3. After choosing the license


to be transferred, youll be
issued a permissions ticket
by the Portal.

4. Use the license revoke


command to do just that
to the source device,
which in turn will give you
a rehost ticket.

5. Enter the rehost ticket into


the License Transfer
Portal, along with the
destination router info as
prompted.

6. After you get the new


license key via email,
install it!

As of this writing, Cisco waits


60 days to totally revoke the
source routers license, which
gives you plenty of time to
complete the transfer. There is
no guarantee that policy will
continue, so please check
Ciscos website if youre really
depending on that 60-day
grace.
Right-To-Use Licensing
Cisco has two licensing formats,
one of which weve discussed.
The permanent license only
requires you to accept the End-
User License Agreement,
reboot the routers, and youre
off to the races.
(You do read the entire EULA,
dont you? Suuuuure you do!)
Cisco also allows the use of
evaluation licenses, where you
can work with the software for
a given period of time, usually
60 or 90 days. As youd expect,
you cannot rehost an
evaluation license.
The commands to install a
permanent license and temp
license at the CLI differ. For a
permanent license, use the
license install <location>
command.
To activate an evaluation
license, use the license boot-
module <module name >
technology-package < package
name> command.
Congratulations for hanging in
there! I know reading about
licensing isnt exactly the most
exciting thing in the world, and
its not exactly lab-friendly. Lets
move on to the fundamentals
of VPNs and tunnels!
Intro To VPNs And
Tunnels

VPNs are often referred to as


tunnels, and we can apply
security rules and policies to
this tunnel without applying
them to other WAN
communications.
For example, when we
configure commands directly on
the Serial0 interface, all
communications using that
interface are subject to those
commands.
When we create a VPN, its
actually seen as a separate
interface, and we can apply
rules to the VPN that are not
applied to other
communications using Serial0.
In the following exhibit, a VPN
has been created between two
routers. Security policies can be
enforced on the VPN between
those two routers without
affecting any WAN
communications involving the
bottom router. Packets sent
through the tunnel are
encrypted before transmission,
and an additional VPN header is
tacked on to the packet as well.

If the two routers connected by


the VPN belonged to the same
organization, wed have an
intranet; if they belonged to
different organizations, wed
have an extranet.
We see only routers in that
example, but PCs and laptops
can also serve as the endpoint
of a VPN. This remote access
VPN is usually initiated by the
PC end via a VPN client,
hopefully one the end user can
just click on and connect with
minimum effort / input on their
part.
Other Cisco devices, such as
the very popular Adaptive
Security Appliances (ASA), can
also serve as a VPN endpoint.
The ASA does a lot more than
create and maintain VPNs so
much so that the ASA actually
has its own certification!
http://www.cisco.com/web/learn
Defining Our Terms

Data origin authentication


allows the receiver to
guarantee the source of the
packet.

Encryption is just that the


sender encrypts the packets
before sending them. If an
intruder picks them off the
wire, they will have no
meaning.

Integrity is the receivers ability


to ensure that the data was not
affected or altered in any
fashion as it traveled across the
VPN.
Anti-replay protection
(sometimes just called replay
protection) protects against
replay attacks, a malicious
repeat and/or delay of a valid
transmission.
Replay attacks begin innocently
enough. In this example,
Router C requests proof of
identity from Router A. Router
A responds with proof of
identity.

The problem here is the


intruder listening to the
conversation and copying
Router As proof of identity.
After A and C are done with
their conversation, the Intruder
starts a conversation with C,
pretending to be A. When C
asks for proof of identity, the
Intruder submits As ID, and C
will accept it.
Anti-replay protection can use
several different methods of
defeating such an attack,
including the one-time use of
tokens for the proof of identity
or by using sequence numbers;
a repeated sequence number
will be rejected.
GRE and IPSec

A GRE tunnel allows


encapsulation of packets via a
24-byte header. 20 bytes of
that is the new IP address
header, and that header will
contain the source and
destination IP addresses of the
tunnel endpoints. The rest is a
4-byte GRE header.
Easy enough, right? Well, yeah,
but theres a problem. GREs
drawback is that theres no
strong encryption scheme, and
thats a pretty big drawback.
This giant flaw is corrected by
IP Security, generally referred
to as IPSec. IPSec does offer
encryption along with
authentication, and thats why
youll see more IPSec in todays
networks than GRE.
Data Encryption
Technologies

For data to be encrypted, it


follows that somethings got to
perform this encryption! One
such encryption tool is the Data
Encryption Standard (DES). DES
was developed in 1976, and
just a few security issues with
networking have popped up
since then!
The main issue is that the key
used by DES to encrypt data is
only 56 bits in size. (A key is a
random string of binary digits.)
Thirty years ago, that was fine,
but it doesnt meet todays
demands. Depending on which
documentation you read and
what tool youre using, DES
keys can be broken in any time
frame from 24 hours to ten
minutes.
Triple DES (3DES) is just what
it sounds like the DES
encryption procedure is run
three times, with three
different 56-bit DES keys.
Advanced Encryption Standard
(AES) can run on any Cisco
router that has IPSec DES/3DES
capability.
The IPSec Architecture

IPSec is a combination of three


protocols:

Authentication Header
(AH), which defines a
method for authentication
and securing data
Encapsulating Security
Payload (ESP), which
defines a method for
authenticating, securing,
and encrypting data
Internet Key Exchange
(IKE), which negotiates the
security parameters and
authentication keys

The IPSec Packet Format

Authentication Header (AH)


offers solid security -- it
provides data origin
authentication as well as
offering optional anti-replay
protection. The drawback with
AH is that the authentication it
provides for the IP Header is
not complete.
Thats because some of the IP
fields cant be correctly
predicted by the receiver
these are mutable fields which
may change during
transmission. AH will
successfully protect the IP
packets payload, though, which
is really what were interested
in.
AH does not offer data
confidentiality.
The Encapsulating Security
Payload (ESP) does just that
as you can see from the IPSec
packet illustration, there is an
ESP Header and ESP Trailer
surrounding, or encapsulating,
the data. ESP offers all of the
following:

Data origin authentication


Anti-replay protection
Data confidentiality

Comparing AH and ESP, you


might be wondering why youd
ever choose AH over ESP. Here
are a few things to consider:

ESP is more processor-


intensive than AH. If your
data does not require data
confidentiality, AH may
meet all your
requirements.
ESP requires strong
cryptography, which isnt
available and/or allowed
everywhere. AH has no
such requirement.

There are a lot more details to


an IPSec VPN than youll see
here youll see them in your
CCNA Security studies. I am not
going to hit you with all of
those details here, but I do
want to give you an illustrated
look at the overall process of
building an IPSec VPN.
Something has to trigger the
building of a VPN, and that
something is interesting
traffic. We usually use an ACL
to define that traffic.
The endpoints then enter into a
negotiation of certain VPN
values, such as the encryption
and authentication methods to
be used.
Theres an exchange of Diffie-
Hellman public keys, followed
by the initiator and recipient
authenticating each other.
and thats almost it! The
initiator then proposes values
for a Service Association, the
recipient responds with the
parameters it considers
acceptable, the initiator
confirms receipt of that info.
.. and we have our tunnel!
The initiator will then send
encrypted packets across the
tunnel, and the recipient will
de-crypt them with the same
algorithm used to encrypt them
(decided upon in the
negotiation) along with the
shared session key.
Once the data exchange is
complete, the tunnel can be
torn down. This tunnel
termination can be configured
to occur after a certain number
of bytes have passed through
the tunnel, or after the tunnel
has been up for a certain
number of seconds.
The Return Of GRE

The Generic Routing


Encapsulation (GRE) tunneling
has actually made a comeback,
since GRE can do things that
IPSec cant do, and vice versa.

We used to love GREs


multiprotocol capabilities, but
thats not as important to us in
todays networks as it once
was. Combined with a lack of
strong security features, GRE
was pretty much dead for quite
a while.

IPSec is very secure, but it does


have drawbacks. Multicast
traffic generated by OSPF and
EIGRP cant be carried by basic
IPSec weve got to run a
combination of IPSec and GRE,
commonly called GRE over
IPSec. (As of IOS 12.4(4), IPSec
supports multicast traffic but
not dynamic routing protocols.)
By combining GRE and IPSec,
each protocol helps to
compensate for the others
limitation:
IPSec adds data integrity
and confidentiality that
GRE does not offer
GRE offers the ability to
carry routing protocol
traffic, which IPSec does
not offer

Why call it GRE over IPSec


rather than IPSec over GRE?
Because the GRE encapsulation
happens first, and then that
encapsulation is encapsulated
again, by IPSec. In effect, we
have a GRE tunnel inside an
IPSec tunnel. (You can call it
either, as those two terms are
interchangeable.)
With the fundamentals of VPNs
down, lets take another look at
redundancy at Layer 3 this
time!
1st-Hop Redundancy
Protocols
Youve heard this before, and
youre hearing it again -- well
take as much redundancy as
we can get in our networks,
and thats particularly true of
our routers!
If a router goes down, we have
real problems. Hosts are relying
on that router as a gateway to
send packets to remote
networks.
In networking, its vital to avoid
the single point of failure,
which is a quick way of saying
if this thing goes down, were
really in a lot of trouble. R3 in
the following illustration is
definitely a single point of
failure!
For true router redundancy, we
need two things:

A secondary router to
handle the load
immediately if the
primary goes down.
A protocol to have the
network use that
secondary router quickly
and transparently.

Time is definitely of the


essence here. We need a
protocol to quickly detect the
fact that the primary routers
down, and then we need a fast
cutover to the secondary router.
We also need this cutover to be
transparent to the hosts, and
that includes not moving them
to a new default gateway. If
youre wondering how were
going to pull off that little trick,
stick around!
Youll actually see HSRP on the
CCNP SWITCH exam as well,
when you might assume it
would be the ROUTE exam.
Thats because L3 switches
have gotten so popular in
todays networks, and all of our
router redundancy protocols
can be configured on L3
switches as well as routers.
Running first-hop redundancy
protocols on L3 switches
actually makes the cutover to a
backup device a little faster
than configuring them on
routers, since our end users are
directly attached to the L3
switches, making this true first-
hop redundancy (or 1-hop
redundancy in some
documentation).
We have several different
methods that allow us to
achieve the goal of router
redundancy, and a very popular
choice is HSRP the Hot
Standby Routing Protocol.
Please note: In the following
section, Im going to refer to
routers rather than L3 switches,
since the HSRP terminology
itself refers to Active routers,
Standby routers, and so forth.
The commands and theory for
all of the following protocols
will be the same on an L3
switch as they are on a router.
Hot Standby Routing
Protocol

Defined in RFC 2281, HSRP is a


Cisco-proprietary protocol in
which routers are put into an
HSRP router group.
One of the routers in the HSRP
router group will be selected as
the Active Router, and that
router will handle the routing
while the other routers in the
group are in standby, ready to
handle the load if the primary
router becomes unavailable.
The terms active and
standby do not refer to the
actual operational status of the
routers, only to their status in
the HSRP group.
The hosts dont know the actual
IP or MAC addresses of the
physical routers in the group.
Theyre set up to use a
pseudorouter as their default
gateway, a virtual router
created by the HSRP
configuration. This virtual
router will have a MAC and IP
address, just like a physical
router.
Heres the best part! The hosts
will be configured to use the
virtual routers IP address as a
default gateway, and if a
physical router goes down and
another steps in to take over
the load, the hosts dont need
any reconfiguration. Theyre
sending their packets to the IP
address of the virtual router,
not the physical one.
Heres the network for our first
HSRP lab:
R2 and R3 will both be
configured to be in HSRP group
5. The virtual router will have
an IP address of 172.12.23.10
/24, the address all hosts will
be using as their default
gateway.

R2(config)#interface ethernet0
R2(config-if)#standby 5 ip 172

R3(config)#interface ethernet0
R3(config-if)#standby 5 ip 172

The main show command for


HSRP is show standby, and its
the first command you should
run while verifying and
troubleshooting HSRP. Lets run
it on both routers and compare
results.

R2#show standby
Ethernet0 Group 5
Local state is Standby, prior
Hellotime 3 sec, holdtime 10
Next hello sent in 0.776
Virtual IP address is 172.12.
Active router is 172.12.23.3,
Standby router is local
1 state changes, last state ch
R3#show standby
Ethernet0 Group 5
Local state is Active, priori
Hellotime 3 sec, holdtime 10
Next hello sent in 2.592
Virtual IP address is 172.12.
Active router is local
Standby router is 172.12.23.2
Virtual mac address is 0000.0
2 state changes, last state ch

R3 is in Active state, R2 is in
Standby. When you see Active
router is local in this
command, youre on the Active
router!
The hosts are using
172.12.123.10 as their
gateway, but R3 is actually
handling the workload. R2 will
take over if R3 becomes
unavailable, and that cutover
will be transparent to the hosts.
Most importantly, no reconfig of
the hosts default gateway
setting is necessary it stays
at 172.12.123.10.
An IP address was assigned to
the virtual router during the
config, but not a MAC address.
However, there is a MAC
address under the show
standby output on R3, the
active router. How did the HSRP
process arrive at a MAC of 00-
00-0c-07-ac-05 for a router that
doesnt physically exist?
The MAC address 00-00-0c-07-
ac-xx is HSRPs well-known
virtual MAC address, with xx
being the HSRP group number
in hex.
The group number is 5, which is
expressed as 05 with a two-bit
hex character. If the group
number had been 17, wed see
11 at the end of the MAC
address (one unit of 16, one
unit of 1).
The output of the show standby
command tells us the HSRP
speakers are sending Hellos
every 3 seconds, with a 10-
second holdtime. These values
can be changed with the
standby command, but HSRP
speakers in the same group
should have the same timers.
You can even tie down the
hello time to the millisecond,
but its realllly doubtful youll
ever need to do that.

R3(config-if)#standby 5 timers
<1254> Hello interval in se
msec Specify hello interv
R3(config-if)#standby 5 timers
<5255> Hold time in seconds
R3(config-if)#standby 5 timers

A key value in the show


standby command is the
priority. The selection of the
Active Router is tied directly
into the HSRP priority, and I
expect you to see this topic pop
up on your CCNA exam.
Best of all, when you learn a
few very simple rules regarding
this value, you will destroy any
questions they give you on
HSRP!
The default HSRP priority is
100, as shown in both of the
above show standby outputs.
The router with the highest
priority will be the Active
Router.
If theres a tie in priority, the
router with the highest IP
address on an HSRP-enabled
interface is the Active router.
That was R3, so R3 is the
Active router and R2 is the
standby.
Lets say R2 is a much more
powerful router model than R3,
and you want R2 to take over
as the Active router.
Well raise the default priority
on R2 right now and see the
results.
R2(config)#interface ethernet0
R2(config-if)#standby 5 priori
R2#show standby
Ethernet0 Group 5
Local state is Standby, prior
Hellotime 4 sec, holdtime 12
Next hello sent in 0.896
Virtual IP address is 172.12.
Active router is 172.12.23.3,
Standby router is local
1 state changes, last state c

R2 now has a higher priority,


but R3 is still the Active Router.
Why?
The current Active router does
not lose that role unless one of
these two things happens:

The current Active router


goes down, with another
Active router chosen in its
absence
Another router has its
priority set to a higher
value than the Active
router, AND the preempt
option is used while doing
so

Heres the command we need


to get the job done, which well
verify with show standby.
R2(config-if)#standby 5 priori
1d11h: %STANDBY-6-STATECHANGE:

R2#show standby
Ethernet0 Group 5
Local state is Active, priori
Hellotime 4 sec, holdtime 12
Next hello sent in 1.844
Virtual IP address is 172.12.
Active router is local
Standby router is 172.12.23.3
Virtual mac address is 0000.0
2 state changes, last state c

In just a few seconds, a


message appears that the local
state has changed from
standby to active. Show
standby confirms that R2, the
local router, is now the Active
Router. R3 is now the standby.
On rare occasions, you may
have to change the MAC
address assigned to the virtual
router. This is done with the
standby mac-address
command. Just make sure
youre not duplicating a MAC
address thats already on your
network!

R2(config-if)#standby 5 mac-ad
1d12h: %STANDBY-6-STATECHANGE:
R2#show standby
Ethernet0 Group 5
Local state is Active, priori
Hellotime 4 sec, holdtime 12
Next hello sent in 3.476
Virtual IP address is 172.12.
Active router is local
Standby router is 172.12.23.3
Virtual mac address is 0000.1
4 state changes, last state c
1d12h: %STANDBY-6-STATECHANGE:

The MAC address will take a


few seconds to change, and the
HSRP routers will go into Learn
state for that time period.
A real-world HSRP
troubleshooting note: If you
see constant state changes
with your HSRP configuration,
do what you should always do
when troubleshooting check
the physical layer first.
Sharing The Load With
HSRP (Multigroup HSRP,
That Is!)

One problem with HSRP is the


Active router taking on the
entire workload while the other
routers in the group just sit
around, doing nothing!
We can fix that with Multigroup
HSRP (MHSRP), usually referred
to by the informal name HSRP
load balancing.
Heres a network that lends
itself nicely to HSRP load
balancing. In this case, wed
create two HSRP groups, and
use the priority command to
make sure R2 becomes the
Active router for one group, and
R3 the Active router for the
other.
The configs:
R2:

int e0
ip address 172.12.23.2 255.255
standby 11 ip 172.12.23.11 pre
standby 22 ip 172.12.23.22 pre
standby 11 priority 99

R3:

int e0
ip address 172.12.23.3 255.255
standby 11 ip 172.12.23.11 pre
standby 22 priority 99
standby 22 ip 172.12.23.22 pre

This config will make R2 the


Active router for Group 22 and
R3 the Active router for Group
11. Configure half of our hosts
to use 172.12.23.11 as their
default gateway, and the other
half to use 172.12.23.22, and
youre all set.
You could also base your load
balancing on VLAN
memberships and subnets.
This is not 50/50 load
balancing, and if the hosts
using .11 as their gateway are
sending much more traffic than
the hosts using .22, HSRP has
no dynamic method of
adapting. Its still better than
one router doing all the work
and the other just sitting
around!
Troubleshooting HSRP

The show standby command is


great for HSRP troubleshooting
and verification. Ive
deliberately misconfigured
HSRP on this router to illustrate
a few things to watch out for.

R1#show standby
FastEthernet0/0 Group 1
State is Active
2 state changes, last state c
Virtual IP address is 172.12.
Active virtual MAC address is
Local virtual MAC address is
Hello time 3 sec, hold time 1
Next hello sent in 2.872 secs
Preemption disabled
Active router is local
Standby router is unknown
Priority 100 (default 100)
IP redundancy name is hsrp-F

FastEthernet0/0 Group 5
State is Init (virtual IP in
Virtual IP address is 172.12.
Active virtual MAC address is
Local virtual MAC address is
Hello time 3 sec, hold time 1
Preemption disabled
Active router is unknown
Standby router is unknown
Priority 75 (default 100)
IP redundancy name is hsrp-F

Weve got all sorts of problems


here! In the Group 5 readout,
we see a message that the
subnet is incorrect. Naturally,
both the active and standby
routers are going to be
unknown.
In the Group 1 readout, the
Active router is local but the
Standby is unknown. This is
most likely a misconfiguration
on our part as well, but along
with checking the HSRP config,
always remember
Troubleshooting starts at the
Physical layer! Check your
cabling as a loose cable can
cause some real issues.
Then again, when cant loose
cables cause problems?
Frankly, most HSRP issues you
run into fall into these
categories:

The secondary router


didnt become the Active
router when it should
have.
The former Active router
didnt take back over
when it came back online.

If either of those happens to


you, check these values:
Is the preempt command
properly configured? (I
put this first in the list
fora reason.)
What are the priority
values of each HSRP
speaker?

Whew! Thats a lot of detail


and only one of our redundancy
choices. Lets check out another
one. Youll be glad to know that
in a way, youve already been
studying this one!
Virtual Router Redundancy
Protocol

Defined in RFC 2338, VRRP is


the open-standard equivalent
of the Cisco-proprietary HSRP.
The operation of the two is so
similar that you basically
learned VRRP while going
through the HSRP section!
There are some differences, a
few of which are:

VRRPs equivalent to
HSRPs Active router is the
Master router. (Some
VRRP documentation
refers to this router as the
IP Address Owner.) This is
the router that has the
virtual routers IP address
as a real IP address on
the interface it will
receive packets on.
The physical routers in a
VRRP Group combine to
form a Virtual Router. The
VRRP Virtual Router uses
an IP address already
configured on a router in
its group, as opposed to
how the HSRP router is
assigned a separate IP
address.
VRRP Advertisements are
multicast to 224.0.0.18.
VRRPs equivalent to
HSRPs Standby router
state is the Backup state.
The MAC address of VRRP
virtual routers is 00-00-
5e-00-01-xx, and xx is
the group number in
hexadecimal.
preempt is a default
setting for VRRP routers.
Now on to our third option for
router redundancy!
Gateway Load Balancing
Protocol (GLBP)

HSRP and its open-standard


cousin VRRP have some great
features, but accurate load
balancing is not among them.
While both allow a form of load
sharing, its not true load
balancing. The primary purpose
of the Gateway Load Balancing
Protocol (GLPB) is just that
load balancing! Its also
suitable for use only on Cisco
routers, because GLBP is Cisco-
proprietary.
As with HSRP and VRRP, GLBP
routers will be placed into a
router group. However, GLBP
allows every router in the group
to handle some of the load in a
round-robin format, rather than
having a primary router handle
all of it while the standby
routers remain idle. With GLBP,
the hosts think theyre sending
all of their data to a single
gateway, but multiple gateways
are actually in use
simultaneously.
GLBP allows standard
configuration of the hosts, who
will all have their gateway
address set to the virtual
routers address none of this
some hosts point to gateway
A, some hosts point to gateway
B business we had with HSRP
load balancing.
The key to GLBP: When a host
sends an ARP request for the
MAC of the virtual router, one of
the physical routers will answer
with its own MAC address. The
host will then have the IP
address of the GLBP virtual
router and the MAC address of
a physical router in the group.
Lets take an illustrated look at
GLBPs operation. Here, six
hosts are sending an ARP
request for the MAC of the
virtual router (10.1.1.10).
The Active Virtual Gateway
(AVG), the router with the
highest GLBP priority, will
answer with ARP responses
containing different virtual MAC
addresses.
The hosts will all have
10.1.1.10 as their default
gateway, but some will have
that address mapped to R2s
MAC in their ARP cache, some
will have R3s MAC, and some
will have R4s MAC, which gives
us the load balancing we want
while keeping the same default
gateway IP address on all
hosts.

If the AVG fails, the router


serving as the standby AVG will
take over. If any of the AVFs
fails, another router will handle
the load destined for a MAC on
the downed router. GLBP
routers use Hellos to detect
whether other routers in their
group are available or not.
GLBP groups can have up to
four members.
GLBPs load balancing also
offers the opportunity to fine-
tune it to your networks needs.
GLBP offers three different
forms of MAC address
assignment, the default being
round-robin. With round-robin
assignments, a host that sends
an ARP request will receive a
response containing the next
virtual MAC address in line.
If a host or hosts need the
same MAC gateway address
every time it sends an ARP
request, host-dependent load
balancing is the way to go.
Weighted MAC assignments
affect the percentage of traffic
that will be sent to a given AVF.
The higher the assigned
weight, the more often that
particular routers virtual MAC
will be sent to a requesting
host.
GLBP is enabled just as VRRP
and HSRP are by assigning
an IP address to the virtual
router. The following command
will assign the address
172.1.1.10 to GLBP group 5.
MLS(config-if)# glbp 5 ip 172.

To change the interface priority,


use the glbp priority command.
To allow the local router to
preempt the current AVG, use
the glbp preempt command.

MLS(config-if)# glbp 5 priorit


MLS(config-if)# glbp 5 preempt

With our router redundancy


taken care of, lets take a deep
breath and jump into IPv6!
Before we start, just a quick
word.
Cisco split IP Version 6 up
between ICND 1 and ICND2,
and about 95% of it is in
ICND1. Accordingly, theres a
ton of IPv6 material in my
ICND1 Study Guide.
I know most of you bought that
book along with this one, but I
really want to make sure
everyone is covered and ready
for the ICND2 exam. For that
reason, Ive included the entire
IPv6 section from the ICND1
book here in the ICND2 book.
There is some ICND2-specific
material dealing with OSPF and
EIGRP for IPv6 at the end of
this section, so even if you read
ICND1 yesterday, read this
entire section today!
With that, lets jump right in
and start mastering IPv6!
IP Version 6
IP Version 6 is all around us
today, and even if youre not
working directly with it today,
you will be one day!
Well, you will be if youve taken
the initiative to learn IPv6. A lot
of network admins have put off
learning IPv6, which is a huge
mistake. Even if it doesnt
impact your current career,
youre definitely limiting your
future prospects if you arent
strong with IPv6 and youre
strengthening your prospects
when you are!
By studying the material in this
section, youll have a strong
foundation in IPv6, and your
future success is all about the
foundation you build today.
The IPv6 addresses themselves
are the scariest part of IPv6 for
many admins, and well dive
right into addresses and
youre going to master them!
The IPv6 Address Format
Typical IPv4 address:
129.14.12.200
Typical IPv6 address:
1029:9183:81AE:0000:0000:0AC1
As you can see, IPv6 isnt
exactly just tacking two more
octets onto an IPv4 address!
I havent met too many
networkers who really like
typing, particularly numbers.
Youll be happy to know there
are some rules that will shorten
those addresses a bit, and its a
very good idea to be fluent with
these rules for your CCNA
exam.
Youll also need the skill of re-
expanding the addresses from
their compressed state to their
full 128-bit glory, and youll
develop that skill in this section
as well. Be sure to have
something to write with and on
when studying this section.
Zero Compression And Leading
Zero Compression
When you have consecutive
blocks of zeroes in an IPv6
address, you can represent all
of them with a single set of
colons. It doesnt matter if you
have two fields or eight, you
can simply type two colons and
that will represent all of them.
The key is that you can only
perform this zero compression
once in an IPv6 address. Heres
an example:
Original format:
1234:1234:0000:0000:0000:0000
Using zero compression:
1234:1234::3456:3434
Since blocks of numbers are
separated by a single colon in
the first place, be careful when
scanning IPv6 addresses for
legality. If you see two sets of
colons in the same address, its
an illegal address period, no
exceptions. (Hooray!)
We can also drop leading
zeroes in any block, but each
block must have at least one
number remaining. You can
perform leading zero
compression in any address as
many times as you like.
By the way, I refer to each
individual set of numbers in an
IPv6 address as blocks and
occasionally fields ; you can
call them whatever you like,
since theres no one official
term.
Lets look at an example of
leading zero compression.
Taking the address
1234:0000:1234:0000:1234:0000
we have four different blocks
that have leading zeroes. The
address could be written out as
it is, or we can drop the leading
zeroes.
Original format:
1234:0000:1234:0000:1234:0000
With leading zero compression:
1234:0:1234:0:1234:0:123:1234
For your exam and for the real
world, both of those
expressions are correct. Its just
that one uses leading zero
compression and the other
does not. Watch that on your
exam!
Using zero compression and
leading zero compression in the
same address is perfectly legal:
Original format:
1111:0000:0000:1234:0011:0022
With zero and leading zero
compression:
1111::1234:11:22:33:44
Zero compression uses the
double colon to replace the
second and third block of
numbers, which were all
zeroes. Leading zero
compression replaced the 00
at the beginning of each of the
last four blocks. Just be careful
and take your time with both
zero compression and leading
zero compression and youll do
well on the exam and in the
real world. T
Why Cant You Use Zero
Compression More Than
Once?

As soon as you tell me I cant


do something, I want to know
why and then Ill probably try
it anyway.
(Mom always said I was a
strong-willed child.)
So when I was checking out
IPv6 for the first time and ran
into that zero compression
limitation, I thought Why cant
you use that more than once?
Lets check out this example to
see why:
1111:0000:0000:2222:0000:0000
If we were able to use zero
compression more than once,
we could compress that
address thusly:
1111::2222::3333
Great! But what happens when
the full address is needed? We
know there are eight blocks of
numbers in an IPv6 address,
but how would we know the
number of blocks represented
each set of colons?
That full address could be this:
1111:0000:2222:0000:0000:0000
Or this:
1111:0000:0000:0000:0000:2222
Or this!
1111:0000:0000:0000:2222:0000
If multiple uses of zero
compression were legal, every
one of those addresses could
be represented by
1111::2222::3333 and none
of them would actually be the
original address!
Thats why using zero
compression more than once in
an IPv6 address is illegal
there would be no way to know
exactly what the original
address was, which would kind
of defeat the purpose of
compression!
The Trailing Zero Kaboom

Watch this one it can


explode points right off your
score.
When youre working with zero
compression, at first its easy to
knock off some trailing zeroes
along with the full blocks of
zeroes, like this:
1111:2222:3300:0000:0000:0000
does NOT compress to
1111:2222:33::44:5555
xs
The correct compression:
1111:2222:3300::44.5555
You cant compress trailing
zeroes. Thats another way to
identify illegal IPv6 addresses --
if you see multiple colon sets or
zeroes at the end of a block
being compressed, the address
expression is illegal.
Decompressing While
Avoiding The Bends

Decompressing an IPv6 address


is pretty darn simple. Example:
2222:23:a::bbcc:dddd:342
First, insert zeroes at the
beginning of each block that
has at least one value in it. The
result:
2222:0023:000a::bbcc:dddd:0342
Next, insert fields of zeroes
where you see the set of
colons.
How many fields, you ask?
Easy! Just count how many
blocks you see now and
subtract it from eight. In this
case, we see six blocks, so we
know we need two blocks of
zeroes to fill out the address.
2222:0023:000a:0000:0000:bbcc
Done and done!
This is also an easy skill to
practice whenever you have a
few minutes, and you dont
even need a practice exam to
do so. Just take a piece of
paper, and without putting a lot
of thought into it, just write out
some compressed IPv6
addresses and then practice
decompressing them. (You
should put thought into that
part.)
The Global Routing Prefix:
Its Not Exactly A Prefix

While the address formats of


IPv4 and v6 are wildly different,
the purpose of many of the
IPv6 addresses well now
discuss will seem familiar to
you and they should!
These v6 addresses have some
huge advantages over v4
addresses, particularly when it
comes to subnetting and
summarization. The IPv4
address scheme really wasnt
developed with subnetting or
summarization in mind, where
IPv6 was developed with those
helpful features specifically in
mind.
In short, v6 addresses were
born to be subnetted and
summarized!
I mention that here because
our first address type was once
often referred to as
aggregateable global unicast
address. Thankfully, that first
words been dropped, but the
global unicast address was
designed for easier
summarization and subnetting.
Basically, when your company
gets a block of IPv6 addresses
from an ISP, its already been
subnetted a bit. At the top of
the IPv6 address subnet food
chain is the IANA, the Internet
Assigned Numbers Authority
(http://www.iana.org/).

The IANA has the largest


block of addresses, and
assigns subnets from
those blocks to Regional
Internet Registries (RIRs)
in accordance with very
strict rules.
In turn, the Registries
assign subnets of their
address blocks to ISPs.
(The IANA never assigns
addresses directly to
ISPs!) These RIRs are
located in
The ISPs then subnet
their address blocks, and
those subnets go to their
customers.

I strongly recommend you visit


http://www.iana.org/ numbers
for more information on this
process. Its beyond the scope
of the CCENT exam, but its
cool to see where the
Registries are, along with
charts showing how the IANA
keeps highly detailed
information on where the IPv6
global unicast addresses have
been assigned.

Now heres the weird part


these blocks of addresses are
actually referred to as global
routing prefixes. When you
think of a prefix at this point,
you likely think of prefix
notation (/24, for example). Its
just one of those IPv6 things
we have to get used to.
Heres something else we need
to get used to you and I are
now the network admins of
Some Company With No Name
(SCWNN). And our first task
awaits!
Now What Do I Do?

Weve requested a block of


addresses from our ISP (a
global routing prefix, in IPv6-
speak), and weve got em.
Now what do we do?
We subnet them!
Hey, come back! Its not that
bad. Personally, I believe youll
find IPv6 subnetting to be
easier than IPv4 subnetting
after you get some practice in,
of course!
When we get the global routing
prefix from our ISP, that comes
with a prefix length, and in our
example well use a /48 prefix
length. The prefix length in
IPv6 is similar to the network
mask in IPv4. (The /48 prefix
length is so common that
prefixes with that length are
sometimes referred to as
simply forty-eights.)
You might think that leaves us
a lot of bits to subnet with, but
theres also an Interface
Identifier to work with, and its
almost always 64 bits in length.
This ID is found at the end of
an IPv6 address, and it
identifies the host. Well go
with that length in this
exercise.
So far we have a 48-bit prefix
and a 64-bit identifier. Thats
112 bits, and since our
addresses are 128 bits in
length, that leaves us 16 bits
for --- subnetting!

Global Routing Prefix:


2001:1111:2222 (48 bits)
Subnet ID: 16-bit value
found right after the GRP
Interface ID: 64-bit value
that concludes the
address

Can we really create as many


subnets as well ever need in
our company with just 16 bits?
Lets find out. We use the same
formula for calculating the
number of valid subnets here
as we did with v4 its 2 to
the Nth power, with N being
the number of subnet bits.
2 to the 16th power is 65,536.
That should cover us for a
while!
Now we need to come up with
the subnet IDs themselves.
Determining The Subnet ID

Nothing to it, really. In our


example of 2001:1111:2222 as
the global routing prefix, we
know that the next block will
represent the subnets. You can
just start writing them out ( or
entering them in a spreadsheet
highly recommended) and go
from there.
Your first 11 subnets are 0001,
0002, 0003, 0004, 0005, 0006,
0007, 0008, 0009, 000A, and
000B. I listed that many as a
gentle reminder that were
dealing with hex here!
Our first full subnet is
2001:1111:2222:0001::/64, the
next is 2001:1111:2222:0002
/64, and so forth. Thats it! Just
be sure to keep careful records
as to where each of your
subnets are placed in your
network, and I strongly
recommend you issue them
sequentially rather than just
pulling values at random.
Now were going to start
assigning IPv6 addresses to
router interfaces. We have
options with IPv6 that are
similar to IPv4s static
assignment and DHCP, but
there are important differences
we must be aware of in order
to past the exams and just
as importantly, to be ready to
work with IPv6 in the field. Lets
get to work
First Things First: Enable
IPv6 Routing Twice?

We dont think twice about


using IPv4 routing on a Cisco
router, since its on by default.
However, when using IPv6
routing, you need to enable it
twice:

Enable IPv6 routing


globally with the ipv6
unicast-routing command
Enable IPv6 routing on an
interface level with ipv6
address, followed by the
IPv6 address itself.

V6ROUTER1(config)#ipv6 unicast
V6ROUTER1(config)#int fast 0/0
V6ROUTER1(config-if)#ipv6 addr

You wont get a message that


IPv6 routing has been enabled
after you run ipv6 unicast-
routing, nor will pigeons be let
loose, so you better verify with
show ipv6 interface and show
ipv6 interface brief.
Note: Its really easy to leave
the ipv6 part of those
commands out, since were
used to running those
commands without it.
Another note: Im going to
truncate the output of both of
these commands for now
youll see the full output later.

V6ROUTER1#show ipv6 interface


FastEthernet0/0 is up, line pr
IPv6 is enabled, link-local ad
No Virtual link-local address
Global unicast address(es):
2001:1111:2222:1:1::, subnet
Joined group address(es):
FF02::1
FF02::2
FF02::1:FF00:0
FF02::1:FFEF:D240
A little of this output is familiar,
particularly that first line. Just
as with IPv4, we need our IPv6
interface to show as up and
up and if theyre not, we
go through the exact same
troubleshooting checklist as we
would if this were an IPv4
interface. Always start
troubleshooting at the physical
layer, no matter what version of
IP youre running!
Since were good on the
physical and logical state of the
interface, we can look at the
rest of the config and
everythings different here! We
see the global unicast address
we configured on the interface,
and the subnet is right next to
that. After that, we seem to
have joined some groups, and
weve also got something called
a link-local address. Before
we delve into those topics, lets
have a look at show ipv6
interface brief.

V6ROUTER1#show ipv6 interface


FastEthernet0/0 [up/up]
FE80::20C:31FF:FEEF:D240
2001:1111:2222:1:1::
Serial0/0 [administratively d
FastEthernet0/1 [administrativ
Serial0/1 [administratively d

Brief, eh? All we get here is the


state of each interface on the
route, and the IPv6 addresses
on the IPv6-enabled interfaces.
Note the output doesnt even
tell you what those two
addresses even are, so we
better know the top one is the
link-local address and the
bottom one is the global
unicast address.
We know what the global
unicast address is, so lets
spend a little time talking about
that link-local address tis an
important IPv6 concept!
The Link-Local Address

Another name is the recipe


topic! Packets sent to a link-
local address never leave the
local link theyre intended
only for hosts on the local link,
and routers will not forward
messages with a link-local
address as a destination. (Since
these are unicast messages,
the only host that will process it
is the one its unicast to.)
Fun fact: IPv4 actually has link-
local addresses, but they rarely
come into play. In IPv6, a link-
local address is assigned to any
and every IPv6-enabled
interface. We didnt configure a
link-local address on our Fast
0/0 interface, but when we ran
our show ipv6 interface
commands, we certainly saw
one!

V6ROUTER1#show ipv6 interface


FastEthernet0/0 is up, line pr
IPv6 is enabled, link-local ad

Soooo if we didnt configure


it, where did it come from? Is
our router haunted by a g-g-g-
ghoooooooost?
Nothing as fun as that. The
router simply created the link-
local address on its own, in
accordance with a few simple
rules. Im sure you noticed that
address was expressed using
zero and leading zero
compression, so lets de-
compress it and examine the
address in all its 128-bit glory.
Compressed:
FE80::20C:31FF:FEEF:D240
Uncompressed:
FE80:0000:0000:0000:020C:31FF
According to the official IPv6
address standards, the link-
local reserved address block is
Fe80::/10. That means the first
ten bits have to match FE80,
and breaking that down into
binary.

( 8, 4, 2, 1 for

FE80 = 1111 1110 1000 0000

we see that by setting the


last two bits in the third block
to all possible different values,
we end up with 1000, 1001,
1010, and 1011. That means
link-local addresses should be
able to begin with Fe8, Fe9,
FeA, and FeB.
However, RFC 4291 states the
last 54 bits of a link-local
address should all be set to
zero, and the only value that
makes that possible is Fe80.
Following that standard
which is exactly what you
should do on exam day and in
the field link-local addresses
should begin with Fe80,
followed by three blocks of
zeroes.
So far, our link-local address is
Fe80:0000:0000:0000. Were 64
bits short, and the Cisco
routers going to take care of
that by creating its own
interface ID via EUI-64 rules.
And while the router will figure
out its own interface identifier
in the field, you may just be
asked to determine a couple of
these on your exam or job
interview.
With that said, lets take a close
look at the process and
compare it to what were
seeing on our live equipment!
How Cisco Routers Create
Their Own Interface
Identifier

Its easy, and Id be ready to


perform this little operation on
exam day.
The router just takes the MAC
address on the interface, chops
it in half, sticks FFfe in the
middle, and then perfoms one
little bit inversion. Done!
In our example, well use 11-
22-33-aa-bb-cc. Chop it in half
and put the FFfe in the middle
1122:33FF:FEAA:BBCC
and youre almost done.
Write out the hex value for the
first two digits, 11 in this
case, and invert the 7th bit.
Invert the bit is a fancy way
of saying If its a zero, make it
a one, and if its a one, make it
a zero.

11 = 0001 0001

Invert the 7th bit


0001 0011

result is 13

Replace the first two characters


with the ones you just
calculated, and youre done!
The interface identifier is
1322:33FF:FEAA:BBCC.
Lets practice this skill using the
MAC address of FastEthernet
0/0 on our live IPv6 router.

V6ROUTER1#show int fast 0/0


FastEthernet0/0 is up, line pr
Hardware is AmdFE, address is

The MAC address is


000c.31ef.d240, so well split
that right in half and put FFFE
in the middle:
000c:31FF:FEEF:D240
Now for that bit inversion! We
know 00 = 0000 0000, so invert
the 7th bit to a 1, and we have
0000 0010, which equals 02.
Put the 02 in the address in
place of the 00 at the
beginning of the identifier, and
we have.
020c:31FF:FEEF:D240
and after a (very) little
leading zero compression,
were left with
20c.31FF:FEEF:D240. Is that
correct? Lets check out that
link-local address.

V6ROUTER1#show ipv6 interface


FastEthernet0/0 is up, line pr
IPv6 is enabled, link-local a

Were right! The full link-local


address is shown, and after the
zero compression of the prefix
FE80:0000:0000:0000, the
interface identifier is listed
and it matches our calculations
exactly!
While this is an important
process to know about, you can
also configure an interfaces
link-local address with the ipv6
address command:

V6ROUTER1(config-if)#ipv6 addr
WORD General
X:X:X:X::X IPv6 lin
X:X:X:X::X/<0128> IPv6 pre
autoconfig Obtain a

Naturally, you have to abide by


the link-local address rules we
talked about earlier.
Using The EUI-64 Process
With The ipv6 Address
Command

Earlier, we statically applied the


full IPv6 address to the
FastEthernet 0/0 interface, and
thats one way to get that
address on the interface.
However, if you just want the
address to be unique and you
dont need to assign a certain
specific address to the
interface, you can use the eui-
64 option with the ipv6 address
command to come up with a
unique address.
Ill use that option on the live
equipment, after first removing
the full address we applied
earlier.

V6ROUTER1(config)#int fast 0/0


V6ROUTER1(config-if)#no ipv6 a

Enter the prefix and prefix


length, followed by eui-64.

V6ROUTER1(config-if)#ipv6 addr
anycast Configure as an anyca
eui-64 Use eui-64 interface i
<cr>
V6ROUTER1(config-if)#ipv6 addr
Verify the global unicast
address creation with show ip6
interface.

V6ROUTER1#show ipv6 int fast 0


FastEthernet0/0 is up, line pr
IPv6 is enabled, link-local a
No Virtual link-local address
Global unicast address(es):
2001:1111:2222:1:20C:31FF:FEE

Note the global unicast address


is now the prefix followed by
the link-local address. The
result is a unique address that
was calculated in part by the
router, and not totally
configured by us.
Would you believe theres a
third way for that interface to
get its address? Since the first
two methods have been static
configurations, I bet you think
this ones dynamic. Lets use
IOS Help to see that one

V6ROUTER1(config)#int fast 0/0


V6ROUTER1(config-if)#ipv6 addr
WORD General
X:X:X:X::X IPv6 lin
X:X:X:X::X/<0128> IPv6 pre
autoconfig Obtain a

Sounds kinda dynamic! More


about autoconfiguration later
right now, lets talk about the
IPv6 equivalent of IPv4s
Address Resolution Protocol!
The Neighbor Discovery
Protocol

NDP allows an IPv6 host to


discover its neighbors but
you already knew that just by
reading the protocol name. The
neighbors were talking about
here are other hosts and
routers, and the processes for
discovering the routers is
different than the host-
discovery process. Lets start
with finding our routers!
To start the router discovery
process, the host sends a
Router Solicitation multicast
onto its local link. The
destination is FF02::2, the All-
IPv6-Routers address. The
primary value the host wants is
the routers link-local address.

Any router on the link that


hears that message will
respond with a Router
Advertisement packet. That
advertisement can have one of
two destination addresses

If the querying host has


an IPv6 address that
would have been in the
RS message, and the
router will unicast its RA
back to that address.
If the querying host does
not yet have an IPv6
address, the source
message of the RS will be
all zeroes, and in that
case the router will
multicast the RA to
FF02::1, the All IPv6
Nodes address.

IPv6 routers dont just sit


around and wait to be asked for
that info; on occasion, theyll
multicast it onto the link
without receiving an RS. By
default, the RA is multicast to
FF02::1 every 200 seconds.
Now that were successfully
discovering routers, lets start
discovering neighbors, with the
aptly-named Neighbor
Solicitation and Neighbor
Advertisement messages!
The Neighbor Solicitation
message is the rough
equivalent of IPv4s ARP
Request. The main difference is
that an ARP Request asked for
the MAC address of the device
at a particular IPv4 address.

and a Neighbor Solicitation


message asks neighbors found
in the solicited-node multicast
address range of the
destination IPv6 address to
reply with their link-layer
addresses.
This leads us to the musical
question What the
$&%*)%*)*$ is a solicited-
node multicast address?

Welllll, this isnt exactly one of


those the name is the recipe
protocols weve seen in this
course, so lets take a few
minutes to examine this
address and figure out exactly
what the range is.
The Solicited-Node
Multicast Address

Dying is easy. Comedy is


hard.
-- Edmund Kean
Determining the solicited-note
multicast address for a given
IPv6 address is easy. Figuring
out what the heck a solicited-
node multicast address is
now THATS hard.
-- Chris Bryant
I doubt my quote goes down in
posterity, but it really does
apply to this little section of our
studies.
Heres the deal with this
address. It is a multicast that
goes to other hosts on the local
link, but not to all hosts on the
local link -- just the ones that
have the same last six hex
values as the destination IPv6
address of the message..
I kid you not thats what it is!
This wasnt developed just to
be funny or to help create tricky
exam questions. There are IPv6
services that rely on this
address, and youll see those in
future studies. For right now,
we need to know what this
address is (covered) and how
to determine the solicited-node
multicast address for a given
IPv6 address (coming right up!)
This address is actually in the
output of show ipv6 interface,
but we better know where and
how it was calculated, since
neither is very obvious. Ive left
in a little more info in this
command output than I have in
the past theres a big hint as
to where to find the solicited-
node multicast address.

V6ROUTER1#show ipv6 interface


FastEthernet0/0 is up, line pr
IPv6 is enabled, link-local a
No Virtual link-local address
Global unicast address(es):
2001:1111:2222:1:20C:31FF:FEE
Joined group address(es):
FF02::1
FF02::2
FF02::1:FFEF:D240

Under joined group


address(es), you see three
different addresses. The first
two, FF02::1 and FF02::2, we
saw earlier in this section. The
third, FF02::1:FFEF:D240, is the
solicited-node multicast
address for the local host.
Solicited note addresses always
begin with FF02::1:FF. To get
the rest, just grab the last six
digits of the global unicast
address, and tack it right on the
end of the multicast address.

V6ROUTER1#show ipv6 interface


FastEthernet0/0 is up, line pr
IPv6 is enabled, link-local a
No Virtual link-local address
Global unicast address(es):
2001:1111:2222:1:20C:31FF:FE
Joined group address(es):
FF02::1
FF02::2
FF02::1:FFEF:D240

Thats it!
Now back to our Neighbor
Solicitations and
Advertisements!
When last we left our IPv6
host, now named Host A, it
was sending a Neighbor
Solicitation to the solicited-note
multicast address that
corresponds with the IPv6
address of the destination host,
Host B.
You can see how this cuts down
on overhead when compared to
IPv4s ARP. This initial request
for information is a multicast
thats going to be processed by
a very few hosts on the link,
where an IPv4 ARP Request
was a broadcast that every
host on the link had to stop and
take a look at.
After all that, its time for a
Neighbor Advertisement! Host
B answers the NS with an NA,
and that NA contains Host Bs
link-local address. Host A pops
that address into its Neighbor
Discovery Protocol neighbor
table (the equivalent of IPv4s
ARP cache), and were done!
DHCP In IPv6

DHCP is one of the most useful


protocols well ever use, so
IPv6 certainly wasnt going to
eliminate it but just as we
can always get better, so can
protocols. Lets jump into DHCP
for IPv6, starting with a
comparison of Stateful DHCP
and Stateless DHCP.
Stateless DHCP works a lot like
the DHCP weve come to know
and love in our IPv4 networks.
See if this story sounds
familiar:
A host sends a DHCP message,
hoping to hear back from a
DHCP server. The server will
give the host a little initial
information, and after another
exchange of packets, the host
is good to go with its IP
address it accepted from the
client. That address is good for
the duration of the lease, as
defined by the server.
There are four overall
messages in the entire DHCP
process, two sent by the client
and two by the server.
The location of the DNS servers
is also given to the client.
The server keeps a database of
information on clients that
accept the IP addresses that it
offers.
A problem comes in when
theres a router in between our
host and DHCP server. In that
case, we need the router to act
as a relay agent.
Those paragraphs describe
both DHCPv4 and Stateful
DHCPv6.
There are some differences, of
course:
The DHCPv6 messages Solicit,
Advertise, Request, and Reply
take the place of DHCPv4s
Discovery, Offer, Request,
Acknowledgement messages.
Note that while DHCPv6 lets
the client know where the DNS
servers are, just like DHCPv4
does, DHCPv6 does not include
default router information as
DHCPv4 does. The host will get
that information from NDP.
Overall, the DHCPv6 Relay
Agent operation is just like that
of DHCPv4. There are obviously
some different messages and
addresses involved, but this
illustration of a typical Relay
Agent operation will show you
how similar the two are.

That Solicit message is link-


local in scope, so if theres a
router between the host and
the DHCP server, we have to
configure the router as a relay
agent. We do that by
configuring the ipv6 dhcp relay
command on the interface that
will be receiving the DHCP
packets that need to be
relayed.

V6ROUTER1(config)#int fast 0/0


V6ROUTER1(config-if)#ipv6 dhcp
client Act as an IPv6 DHCP
relay Act as an IPv6 DHCP
server Act as an IPv6 DHCP

V6ROUTER1(config-if)#ipv6 dhcp
destination Configure relay d

V6ROUTER1(config-if)#ipv6 dhcp
X:X:X:X::X IPv6 address
V6ROUTER1(config-if)#$elay des
The dollar sign appears at the
far left of the input, since this
command is too long for the
screen.
As a result of this command,
the router will relay the DHCP
Solicit to the destination we
specify. When the router sees
return messages from the
DHCP server, the router will
relay those messages to Host
A.
Verify the router is a now a
member of the All DHCP
Servers and Agents multicast
group with the show ipv6
interface command. The
interface with the relay agent
config will show FF02::1:2
under Joined Group
Address(es).

V6ROUTER1#show ipv6 int fast 0


FastEthernet0/0 is up, line pr
IPv6 is enabled, link-local a
No Virtual link-local address
Global unicast address(es):
2001:1111:2222:1:20C:31FF:FEE
Joined group address(es):
FF02::1
FF02::2
FF02::1:2
FF02::1:FFEF:D240

Now lets have a look at


Stateless Autoconfiguration!
Where Stateful
Autoconfiguration has a lot in
common with DHCPv4,
Stateless is a whole new world.
We have hosts that create their
own IPv6 addresses!
That process starts with some
info the host received from the
router way back during those
Router Solicitation and Router
Advertisement messages. We
discussed a little of that info at
that time, but heres some
more detail on what the RA
contains and one important
value it does NOT contain.

Among the information


contained in that RA sent to the
host is the links prefix and
prefix length, and that info
allows the host to get started
on creating its own IP address.
All the host has to do is tack its
64-bit interface identifier onto
the back of the 64-bit prefix,
and voila . A 128-bit IPv6
address!
Theres a very good chance this
address will be unique on the
local link, but we dont want to
leave that kind of thing to
chance. Instead, that local host
will perform the Duplicate
Address Detection procedure
before using this newly created
IPv6 address.
A True DAD Lecture

When I give a quick reminder


about acting responsibly in the
field using the remark option
with your ACLs, running
undebug all before you leave a
client site, that kind of thing
I usually refer to it as a dad
lecture.
What follows here is a real DAD
lecture the Duplicate
Address Detection procedure,
that is!
Its also a quick lecture,
because DAD is a very quick
process. Basically, DAD is the
host attempting to talk to itself,
and if the host succeeds in
doing so, theres a duplicate
address problem.
To perform DAD, the host just
sends a Neighbor Solicitation
message to its own address.

Then one of two things will


happen:

The host that sent the NS


receives a Neighbor
Advertisement (NA),
which means another host
on the link is already
using that address, and
the host that wanted to
use it cant do so.
The host that sent the NS
doesnt hear anything
back, so its okay for that
host to use its new
address.

And thats it! DAD is just a


quick, handy little check the
interface runs when its about
to use an IPv6 unicast address
for the first time, or when an
interface that already had an
IPv6 address in use is brought
down and then back up for any
reason. This little double-check
can spare you some big
headaches!
So What About DNS?

In short, weve got to have a


DHCP server to get the DNS
server info to the hosts. Even
though Stateless
Autoconfiguration doesnt
eliminate the need for a DHCP
server, it comes very close, and
theres lot less to configure,
verify, and maintain when the
only thing our DHCP servers are
responsible for is getting out
the word about the DNS server
locations.
RFC 6106 lists RA options for
DNS information. That doc is
beyond the scope of the CCENT
and CCNA exams, but it is
worth noting that theyre
working on ways to get DNS
information to the hosts
without using a DHCP server.
http://tools.ietf.org/html/rfc6106
Pining for Pinging

Pings and traceroutes work


much the same in IPv6 and
IPv4. We just have to be aware
of a small difference or two.
Here are the current addresses
of R1 and R3, along with a
handy little reminder of a
handy little command:
R1:

V6ROUTER1#show ipv6 interface


FastEthernet0/0 is up, line pr
IPv6 is enabled, link-local a
No Virtual link-local address
Global unicast address(es):
2001:1111:2222:1:20C:31FF:FEE

R3:

V6ROUTER3#show ipv6 interface


FastEthernet0/0 is up, line pr
IPv6 is enabled, link-local a
No Virtual link-local address
Global unicast address(es):
2001:1111:2222:1:20E:D7FF:FEA

Lets send a ping between R1


and R3.
We can use the good ol
fashioned ping command.

V6ROUTER1#ping 2001:1111:2222:
Type escape sequence to abort.
Sending 5, 100-byte ICMP Echos
!!!!!
Success rate is 100 percent (5
or the extended command, usi
V6ROUTER1#ping
Protocol [ip]: ipv6
Target IPv6 address: 2001:1111
Repeat count [5]:
Datagram size [100]:
Timeout in seconds [2]:
Extended commands? [no]:
Sweep range of sizes? [no]:
Type escape sequence to abort.
Sending 5, 100-byte ICMP Echos
!!!!!
Success rate is 100 percent (5

Traceroute works just as it did


for v4. Granted, theres not
much of a path with this setup,
but as your v6 networks grow,
so will your traceroute output.
The escape sequence is the
same, too the only thing that
changes is the format of the
address you enter.
Believe me, youll be using ping
a lot more than traceroute as
you learn IPv6!

V6ROUTER1#traceroute 2001:1111

Type escape sequence to abort.


Tracing the route to 2001:1111

1 2001:1111:2222:1:20E:D7FF:F
I dont want to overwhelm you
with show ip v6 commands,
since there are quite a few in
the IOS (about 40 of them
when I looked today), but there
is one more I want to introduce
you to in this course show
ipv6 neighbors.
You can look at all of your
routers neighbors, or you can
identify the local routers
interface to filter the output.

V6ROUTER1#show ipv6 neighbors


IPv6 Address
FE80::20E:D7FF:FEA4:F4A0
2001:1111:2222:1:20E:D7FF:FEA4
Going from left to right---
The IPv6 address field is cert
Age refers to the last time in
Link-layer is the MAC address
State is way beyond the scope

http://www.cisco.com/en/US/doc
xml/ios/ipv6/command/ipv6-
s4.html#wp1680937550
Interface refers to the local
interface through which the
neighbor is reached.
Speaking of local, lets spend
a little time with our IPv6 route
types and protocols.
With both IPv4 and v6, there
are no routes in the routing
table by default. With IPv4,
after we put IP addresses on
the interfaces and then open
them, we expect to see only
connected routes. With IPv6,
were going to see connected
routes and a new route type,
the local route.
For clarity, Im going to delete
the route codes from the table
unless were actually talking
about that route type.

V6ROUTER1#show ipv6 route


IPv6 Routing Table 3 entries
Codes: C Connected, L Loca
C 2001:1111:2222:1::/64 [0/
via ::, FastEthernet0/0
L 2001:1111:2222:1:20C:31FF
via ::, FastEthernet0/0
L FF00::/8 [0/0]
via ::, Null0

We expect to see the


connected route, but that local
routes a new one on us. The
IPv6 router will not only put a
connected route into the table
in accordance with the subnet
configured on the local
interfaces, but will also put a
host route into the table for
that route. In this case, its R3s
interface on that same Fast
Ethernet segment.
Static and Default Routing
with IPV6

Just as with ping and


traceroute, both static and
default static routing work
under the same basic principles
in IPv6 as they did in IPv4. We
just have to get used to a
slightly different syntax!
In this lab, well set up
connectivity between R1 and a
loopback on R3 with a regular
static route, then with a default
static route.
It wont surprise you to learn
that we create both of these
route types with the ipv6 route
command, followed by some
old friends as options!

V6ROUTER1(config)#ipv6 route 2
Dialer Dialer interf
FastEthernet FastEthernet
Loopback Loopback inte
MFR Multilink Fra
Multilink Multilink-gro
Null Null interfac
Port-channel Ethernet Chan
Serial Serial
X:X:X:X::X IPv6 address

I removed some of the


available interface types for
clarity, but yes, we have much
the same choices with IPv6 as
we did with IPv4 the local
exit interface or the IP address
of the next hop!
I personally like to use the
next-hop address, since its
easier to troubleshoot in case
of trouble, but you can use
either. Just as with IPv4, make
sure to choose the local router
exit interface or the next-hop
address.
Here, I used R3s
fastethernet0/0 IP address as
the next-hop address, and that
command is so long that it
brought up the dollar sign in
the prompt.
Hint: You can always run show
ipv6 neighbors to grab the
next-hop address via copy and
paste rather than typing it in.
V6ROUTER1#show ipv6 neighbors
IPv6 Address
FE80::20E:D7FF:FEA4:F4A0
2001:1111:2222:1:20E:D7FF:FEA4:F4A0
V6ROUTER1(config)#$2001:2222:3333:1::

Full command from config:


ipv6 route
2001:2222:3333:1::/64
2001:1111:2222:1:20E:D7FF:FEA
Lets send a ping from R1 to
R3s loopback.

V6ROUTER1#ping 2001:2222:3333:
Type escape sequence to abort.
Sending 5, 100-byte ICMP Echos
!!!!!
Success rate is 100 percent (5

Success, indeed!
Lets run the exact same lab
but with a default static route.
First, well remove the previous
route by using our up arrow
and then ctrl-a to go to front of
the lonnnng command, and
enter the word no:

V6ROUTER1(config)#no ipv6 rout


2001:1111:2222:1:20E:D7F$

Then well enter a default


route, IPv6 style:

V6ROUTER1(config)#ipv6 route :

Thats right -- ::/0 plus the local


router exit interface or next-
hop IPv6 address is all you
need!
Well verify with that ping:

V6ROUTER1#ping 2001:2222:3333:
Type escape sequence to abort.
Sending 5, 100-byte ICMP Echos
!!!!!
Success rate is 100 percent (5

Ta da!
When checking your V6 routing
table, be sure to give it a twice-
over its really easy to scan
right past the routing table
entry for the default static
route.

V6ROUTER1#show ipv6 route


IPv6 Routing Table ; 4 entrie
Codes: C Connected, L Loca
S ::/0 [1/0]
via 2001:1111:2222:1:20E:D7FF
C 2001:1111:2222:1::/64 [0/
via ::, FastEthernet0/0
L 2001:1111:2222:1:20C:31FF
via ::, FastEthernet0/0
L FF00::/8 [0/0]
via ::, Null0
OSPF For IPv6 (AKA the
confusingly-named OSPF
Version 3)

First things first: OSPF for IPv6


is the same thing as OSPF
Version 3. The OSPF for IPv4
weve all come to know and
love is OSPF Version 2. You
rarely see OSPFv2 used
anywhere, so if you see the
simple letters OSPF, were
talking about the version for
IPv4.
Lets take a look at some basic
OSPFv3 commands and
compare OSPF v3 to IPv4s
OSPF v2.
In IPv6, youre not going to
start an OSPF configuration
with router ospf. One major
difference between the OSPF v2
and OSPF v3 is that while OSPF
v2 is enabled globally, OSPF v3
is enabled on a per-interface
basis. This will automatically
create a routing process.

R1 (config-if) #ipv6 ospf area

One similarity between the two


versions is their use of the
OSPF RID. OSPF v3 is going to
use the exact same set of rules
to determine the local routers
RID and OSPF v3 is going to
use an IPv4 address as the
RID!
If there is no IPv4 address
configured on the router, youll
need to use our old friend
router-id to create the RID. The
RID must be entered in IPv4
format, even if youre only
running IPv6 on the router.

R1 (config-router) #router-id

Other similarities and


differences between OSPF v2
and v3:

They both use the same


overall terms and
concepts when it comes
to areas, LSAs, and the
OSPF metric cost.
Values such as the hello
and dead time must be
agreed upon for an
adjacency to form, and for
that adjacency to remain
in place.
The SPF algorithm is used
by both versions, and
dynamic neighbor
discovery is supported by
both.
One big difference
OSPFv3 routers do not
have to agree on the
prefix length.
OSPF v3 point-to-point
and point-to-multipoint
configurations do not
elect DRs and BDRs, just
like IP v4.
OSPF v3 headers are
smaller than v2, since v3
headers have no
authentication fields.
The OSPF v2 reserved
address 224.0.0.5 is
represented in OSPF v3 by
FF02::5.
The OSPF v2 reserved
address 224.0.0.6 is
represented in OSPF v3 by
FF02::6.
A Sample OSPFv3
Configuration

As always, we need the ipv6


unicast-routing command to do
anything IPv6-related. We also
need the ipv6 router ospf 1
command enabled globally.

V6ROUTER1 (config) #ipv6 unica


V6ROUTER1 (config) #ipv6 route
Eigrp Enhanced Interior Ga
Ospf Open Shortest Path F
Rip IPv6 Routing Informa

V6ROUTER1 (config) #ipv6 route


<165535> Process ID
V6ROUTER1 (config) #ipv6 route
V6ROUTER1 (config-rtr) #
*Nov 5 18:43:56.600: %OSPFv3-4

We never like to start a new


config with a notification from
the router, but this ones easily
resolved.
One oddity of OSPFv3 is that
you have to have an IPv4
dotted decimal value for the
router to use as its OSPF RID
and if you have no IPv4
addresses on the router, you
must set a RID with the router-
id command before you can
even start your config!
Crazy, I know, but true, as
verified by that console
message! Lets set a RID of
1.1.1.1 on R1 and verify with
show ipv6 ospf.

V6ROUTER1 (config) #ipv6 route


V6ROUTER1 (config-rtr) #
*Nov 5 18:43:56.600: %OSPFv3-4
V6ROUTER1 (config-rtr) #router
V6ROUTER1#show ipv6 ospf
Routing Process ospfv3 1 wit

Watch that v6 in all of your


show ospf commands! Heres
the R3 config:

V6ROUTER3 (config) #ipv6 route


V6ROUTER3 (config-rtr) #
*Nov 5 18:59:45.566: %OSPFv3-4
V6ROUTER3 (config-rtr) #router

V6ROUTER3#show ipv6 ospf


Routing Process ospfv3 1 wi

Now well put the Fast 0/0


interfaces on each router into
Area 0. Ill run IOS Help to
show you that quite a few
options from OSPFv2 are here
in OSPFv3:

V6ROUTER1 (config) #int fast 0


V6ROUTER1 (config-if) #ipv6 os
<165535> Process ID
Authentication Enable
cost Cost
database-filter Filter
dead-interval Interva
demand-circuit OSPF de
encryption Enable
flood-reduction OSPF Fl
hello-interval Time be
mtu-ignore Ignores
neighbor OSPF ne
network Network
priority Router
retransmit-interval Time be
adverti
transmit-delay Link st

V6ROUTER1(config-if)#ipv6 ospf
area Set the OSPF area ID

V6ROUTER1(config-if)#ipv6 ospf
<04294967295> OSPF area ID
A.B.C.D OSPF area
V6ROUTER1(config-if)#ipv6 ospf

R3:

V6ROUTER3(config)#int fast 0/0


V6ROUTER3(config-if)#ipv6 ospf
V6ROUTER3(config-if)#^Z
V6ROUTER3#
*Nov 5 19:03:45.986: %OSPFv3-5

Seconds after finishing the


config on R3, our adjacency is
in place!
Well verify with show ipv6 ospf
neighbor, and youll see that
much of the info from show ip
ospf neighbor in IPv4 made the
cut to IPv6!
V6ROUTER1#show ipv6 ospf neigh

Neighbor ID Pri State

3.3.3.3 1 FULL/BDR

Now lets add R3s loopback


interface to the OSPF config by
putting it into Area 1, and then
check R1s IPv6 routing table.
Ill leave the OSPF routes in the
routing table this time.

V6ROUTER3(config)#int loopback
V6ROUTER3(config-if)#ipv6 ospf
V6ROUTER1#show ipv6 route
IPv6 Routing Table 4 entries
Codes: C Connected, L Loca
O OSPF intra, OI OS
ON1 OSPF NSSA ext 1,

C 2001:1111:2222:1::/64 [0/0
via ::, FastEthernet0/0
L 2001:1111:2222:1:20C:31FF:
via ::, FastEthernet0/0
OI 2001:2222:3333:1:20E:D7FF:
via FE80::20E:D7FF:FEA4:F
L FF00::/8 [0/0]
via ::, Null0

We have our first inter-area


route, and with a familiar pair
of values in the brackets for
that route!
Lets ping the loopback from
R1.

V6ROUTER1#ping 2001:2222:3333:
Type escape sequence to abort.
Sending 5, 100-byte ICMP Echos
!!!!!
Success rate is 100 percent (5

and were done!


When it comes to verifying and
troubleshooting your OSPFv3
configs, you can almost always
just put in ipv6 for ip in your
OSPFv2 show ip ospf
commands and get the same
information.
Youve already seen a few of
these, and it can only help to
see them again:
show ipv6 route ospf will show
you only your OSPF-discovered
routes, just like show ip route
did for OSPFv2.

V6ROUTER1#show ipv6 route ospf


IPv6 Routing Table 4 entries
Codes: C Connected, L Loca
U Per-user Static rou
I1 ISIS L1, I2 ISIS
O OSPF intra, OI OS
ON1 OSPF NSSA ext 1,
D EIGRP, EX EIGRP e
OI 2001:2222:3333:1:20E:D7FF:F
via FE80::20E:D7FF:FEA4:F4
Heres another look at show
ipv6 ospf neighbor.

V6ROUTER1#show ipv6 ospf neigh


Neighbor ID Pri State
Interface

3.3.3.3 1 FULL/BDR
FastEthernet0/0

One of my favorite
troubleshooting commands,
show protocols, got quite the
overhaul with IPv6. Heres the
output of that command at the
end of that last lab.

V6ROUTER1#show ipv6 protocols


IPv6 Routing Protocol is conn
IPv6 Routing Protocol is stat
IPv6 Routing Protocol is ospf
Interfaces (Area 0):
FastEthernet0/0
Redistribution:
None

Lets wrap up with your first


OSPFv3 debug!
To spot mismatch problems
with hello and dead timers, run
debug ipv6 ospf hello. I created
one before running this debug
so you could see the output
when theres a problem and
after our earlier OSPF section,
this output should look familiar!

V6ROUTER1#debug ipv6 ospf hell


OSPFv3 hello events debugging
V6ROUTER1#
*Nov 5 19:37:09.454: OSPFv3: R
7FF:FEA4:F4A0 interface ID 4
*Nov 5 19:37:09.458: OSPFv3: M
*Nov 5 19:37:09.458: OSPFv3: D
Lets move forward with more I
Configuring EIGRP For IPv6

To be frank, once you get used


to enabling EIGRPv6 on the
interface instead of using the
network command, youre gold.
Many of the commands we ran
in EIGRPv4 work exactly the
same as they do in EIGRPv6.
Theres one oddity I want to
introduce you to and it all
started so simply.
(With an intro like that you
KNOW this had to be bad!)
I was setting up a simple little
EIGRP network for this section.
It really couldnt be any
simpler! Its just one point-to-
point link, and I had already
sent pings across the link from
both sides:

R1#ping 2001:1111:2222:13:3::
Type escape sequence to abort.
Sending 5, 100-byte ICMP Echos
!!!!!

R3#ping 2001:1111:2222:13:1::
Type escape sequence to abort.
Sending 5, 100-byte ICMP Echos
!!!!!
Success rate is 100 percent (5

All was well. I then configured


the interfaces to join EIGRPv6
AS 100:

R3(config)#int s1/2
R3(config-if)#ipv6 eigrp 100

R1(config)#int s0/1
R1(config-if)#ipv6 eigrp 100

Again, simple! I waited a few


seconds for the adjacencies to
come up, and when I didnt see
any console messages, I
naturally ran show ipv6 eigrp
100 neighbors, and got this:

R1#show ipv6 eigrp 100 neighbo


IPv6-EIGRP neighbors for proce
% EIGRP 100 is in SHUTDOWN

A routing protocol in shutdown?


Whats going on here? Never
seen a message like that in all
my born days!
(Wanted to throw in my
grandmothers catchphrase.)
Im telling you this for a couple
of reasons:

Reminding you that no


matter how long you work
with this stuff, youre
going to run into
something you werent
quite ready for sooner or
later.
As Im always preaching
and teaching, just stay
calm when you see a
message (usually in
debug output) that you
havent seen before. The
answers out there, you
just have to find it. Thats
what we do.

Now back to our


troubleshooting!
After a few seconds, I put that
term into Google and the first
match was a Cisco doc outlining
a very simple EIGRPv6 network.
It wasnt specifically about this
issue, but I noticed something
odd in the config:

Ipv6 router eigrp 100


No shutdown

Hmm. Then I checked the


config on my router, and saw
this:

Ipv6 router eigrp 100


Shutdown

Wow. Turns out that with newer


IOS versions, you have to
actually open the EIGRPv6
routing process.
Your CCNA exam wont get into
IOS version numbers, but it
certainly couldnt hurt to know
about this little feature!
Heres what happened next:

R1(config)#ipv6 router eigrp 1


R1(config-rtr)#no shut

R3(config)#ipv6 router eigrp 1


R3(config-rtr)#no shutdown

IPv6-EIGRP neighbors for proce


H Address Interfac
(Sec) (ms)
0 Link-local address: Se0/1 1
FE80::20E:D7FF:FEA4:F4A0

There we go!
Now that weve taken care of
that, lets look at this
fundamental EIGRPv6 config
WITH the no shutdown
command!

ipv6 unicast-routing
interface Serial0/1
no ip address
ipv6 address 2001:1111:2222:1
ipv6 eigrp 100
!
ipv6 router eigrp 100
no shutdown
A few notes and
troubleshooting comments on
this config:
IPv6 routing is enabled with the
ipv6 unicast-routing command.
If you leave that out and jump
straight to your IPv6 config,
heres the result:

R1(config)#ipv6 router eigrp 1


% IPv6 routing not enabled

The solution, of course, is to


enable it.

R1(config)#ipv6 unicast-routin
If we leave the router-ID out,
and you have no IPv4
addresses on the router, were
going to get some attitude from
EIGRPv6 -- and not necessarily
when you actually configure the
routing protocol.

R1(config)#int s0/1
R1(config-if)#ipv6 eigrp 100

R1(config)#int s0/1
R1(config-if)#ipv6 eigrp 100

R1#show ipv6 eigrp neighbors


IPv6-EIGRP neighbors for proce
% No router ID for EIGRP 100

R1#show ipv6 eigrp int


IPv6-EIGRP interfaces for proc
% No router ID for EIGRP 100

The solution, of course, is to


configure one.
(Seems to be an echo around
here!)

R1(config)#ipv6 router eigrp 1


R1(config-rtr)#router-id ?
A.B.C.D EIGRP Router-ID in IP

R1(config-rtr)#router-id 1.1.1
EIGRPv6 Similarities and
Differences with EIGRPv4

Lets start with the similarities:


Both use the maximum-paths
and variance commands, and
they work in exactly the same
fashion.
They both require a RID.
You can use the bandwidth and
delay interface-level commands
to tweak route metrics.
The hello and hold timer
concepts are the same.
Naturally, the commands are a
little different:

R1(config)#int serial 0/1


R1(config-if)#ipv6 hello-inter
<165535> Seconds between hell

R1(config-if)#ipv6 hold-time e
<165535> Seconds before neigh

The EIGRPv4 commands also


go on the interface. Just drop
the v6 part of ipv6 and the
commands are exactly the
same.
Routes that are redistributed
into EIGRPv6 are marked EX
and have an admin distance of
170. Here, Ive redistributed
two connected routes into
EIGRP on R3. On R1, they show
as external EIGRP routes and
have a higher AD than they
would if I had used the ipv6
eigrp 100 command on the
interfaces themselves.

R3(config-rtr)#redistribute co
metric Metric for redist
route-map Route map referen
<cr>

R3(config-rtr)#redistribute co
<14294967295> Bandwidth met

R3(config-rtr)#redistribute co
<04294967295> EIGRP delay m
R3(config-rtr)#redistribute co
<0255> EIGRP reliability m

R3(config-rtr)#redistribute co
<1255> EIGRP Effective ban

R3(config-rtr)#redistribute co
<165535> EIGRP MTU of the pa

R3(config-rtr)#redistribute co

R1#show ipv6 route eigrp


IPv6 Routing Table 5 entries
Codes:
EX EIGRP external
EX 2001:1111:2222:23::/64 [1
via FE80::20E:D7FF:FEA4:F
EX 2001:1111:2222:33::/64 [1
via FE80::20E:D7FF:FEA4:F
Both versions allow the
configuration of passive
interfaces. You can see that
along with the other commands
mentioned in this section here:

R1(config-if)#ipv6 router eigr


R1(config-rtr)#?
default Set a
distance Admin
distribute-list Filte
exit Exit
log-neighbor-changes Enabl
log-neighbor-warnings Enabl
maximum-paths Forwa
metric Modif
neighbor Speci
no Negat
passive-interface Suppr
redistribute Redis
proto
router-id route
shutdown Shutd
stub Set E
timers Adjus
variance Contr

Note the shutdown option.


Ahem.
Differences between
EIGRPv4 and EIGRPv6:

Theres no auto-summary
command with EIGRPv6! If
youve been working with
EIGRPv4, dont freak out when
you try to use this command
with EIGRPv6 and get this
message:

R1(config)#ipv6 router eigrp 1


R1(config-rtr)#no auto-summary
^
% Invalid input detected at ^

Unlike EIGRPv4, EIGRPv6


routers can become neighbors
if theyre in different subnets.
A Little More OSPF

Well just add a bit more to the


ICND1 material here, along
with a review of a typical
OSPFv3 config. (And a gentle
reminder that OSPF for IPV6 is
technically OSPFv3.) Well also
compare OSPFv2 (OSPF for
IPv4) and OSPFv3 and note the
similarities and differences.
Here we go!
Never hurts to start your config
with enabling IPv6..

R3(config)#ipv6 unicast-routin

and then starting your OSPF


config.

R3(config)#ipv6 router ospf 1


R3(config-rtr)#
%OSPFv3-4-NORTRID: OSPFv3 proc

The solution, of course, is to


configure one.
(Theres that echo again!)

R3(config-rtr)#router-id 3.3.3
No reload or clearing of OSPF
processes is necessary here,
since the OSPF process hasnt
actually started yet.
R3#show ipv6 ospf Routing
Process ospfv3 1 with ID
3.3.3.3
Then place your interfaces into
the appropriate OSPF process.
Another gentle reminder: The
first number in this command is
the process ID, which is locally
significant only, and the second
number is the area number.

R3(config)#int s1/2
R3(config-if)#ipv6 ospf ?
<165535> Process ID
R3(config-if)#ipv6 ospf 1 area

R1(config)#ipv6 router ospf 5


R1(config-rtr)#router-id 1.1.1
R1(config)#int s0/1
R1(config-if)#ipv6 ospf 5 area

Seconds later, the adjacency


forms:

%OSPFv3-5-ADJCHG: Process 5, N

R1#show ipv6 ospf neighbor

Neighbor ID Pri State


3.3.3.3 1 FULL/ -
The neighbors are using
different OSPF process IDs, but
the adjacency forms anyway,
since that value is locally
significant only and doesnt
affect the adjacency in any
way.
I know youre thinking Im
beating this point to death and
halfway back to life, but youll
thank me later.
Also note this link doesnt have
a DR or BDR listed under
State. OSPF point-to-point
links wont elect either. Theres
no need to choose a router to
flood news of changes on that
link, since by definition a point-
to-point link has only two
neighbors on the link. When
one neighbor tells the other
about a change in the network,
theres no one left on that
segment to tell!
Multi-area OSPFv3 networks are
configured in the same way you
configured OSPFv2 networks
earlier in this course. The
commands are different, but
the song concepts remain the
same. Well add a point-to-
point link between R2 and R3
to our config.

R2:
ipv6 unicast-routing

interface Serial0/1
no ip address
ipv6 address 2001:1111:2222:2
ipv6 ospf 1 area 23

ipv6 router ospf 1


router-id 2.2.2.2

R3:

ipv6 router ospf 1


router-id 2.2.2.2
interface Serial1/3
no ip address
ipv6 address 2001:1111:2222:2
ipv6 ospf 1 area 23
clock rate 56000

R3#show ipv6 ospf neighbor

Neighbor ID Pri State De


1.1.1.1 1 FULL/ - 00
2.2.2.2 1 FULL/ - 00

Nothing to it! Just keep your


OSPFv2 rules in mind when
youre working with OSPFv3,
and youre gold! In this config,
each area contains a router
with a physical or logical
connection to the backbone
area, so our design is legal.
That rules not the only
similarity between the two
OSPFs. Here are some others:
Potential neighbors must agree
on hello and dead timers, as
shown here:

R1(config)#int s0/1
R1(config-if)#ipv6 ospf hello-
R1#show ipv6 ospf neigh
*Aug 5 07:17:24.504: %OSPFv3-5
R1(config)#int s0/1
R1(config-if)#no ipv6 ospf hel
%OSPFv3-5-ADJCHG: Process 5, N
The overall OSPF neighbor
discovery process via Hello
packets is the same.
Both versions use the
maximum-paths command to
control how many paths OSPF
uses for equal-cost load
balancing.
Both versions use the default-
information originate command
to advertise a default route,
and yes, that all-important
always option is still there!

R3(config)#ipv6 router ospf 1


R3(config-rtr)#default-informa
always Always advertis
metric OSPF default me
metric-type OSPF metric typ
route-map Route-map refer
<cr>

Our DR/BDR elections are


carried out in the same fashion
in both versions.
A router that detects a network
change notifies the DR and BDR
of that segment directly, and
the DR floods news of the
change throughout the
segment.
The adjacency states remain
the same and can be viewed
with show ipv6 ospf neighbor.
The terms ABR and ASBR
mean the same thing, and in
this network, R3 is an Area
Border Router. Verify this (and
get a lot of additional great
information) with show ipv6
ospf.

R3#show ipv6 ospf


Routing Process ospfv3 1 wi
It is an area border router
SPF schedule delay 5 secs, Ho
Minimum LSA interval 5 secs.
LSA group pacing timer 240 se
Interface flood pacing timer
Retransmission pacing timer 6
Number of external LSA 0. Che
Number of areas in this route
Reference bandwidth unit is 1
Area BACKBONE(0)
Number of interfaces in thi
SPF algorithm executed 10 t
Number of LSA 7. Checksum S
Number of DCbitless LSA 0
Number of indication LSA 0
Number of DoNotAge LSA 0
Flood list length 0
Area 23
Number of interfaces in thi
SPF algorithm executed 9 ti
Number of LSA 8. Checksum S
Number of DCbitless LSA 0
Number of indication LSA 0
Number of DoNotAge LSA 0
Flood list length 0

An ASBR is an OSPF router


performing route redistribution
into OSPF, and we saw a demo
of that in the OSPFv2 section.
More similarities.
You can change OSPFv3 costs
with the (nearly) same
commands we used in OSPFv2:

Change the interface cost


directly (ipv6 ospf cost)
Use the bandwidth
interface-level command
Use the auto-cost
reference-bandwidth
command (and keep it
uniform throughout your
network)

The show ip ospf interface


command thankfully carried
over, and this command gives
you a treasure trove of t-
shooting and verification info.

R3#show ipv6 ospf int serial 1


Serial1/2 is up, line protocol
Link Local Address FE80::20E:
Area 0, Process ID 1, Instanc
Network Type POINT_TO_POINT,
Transmit Delay is 1 sec, Stat
Timer intervals configured, H
Hello due in 00:00:07
Index 1/1/1, flood queue leng
Next 0x0(0)/0x0(0)/0x0(0)
Last flood scan length is 1,
Last flood scan time is 0 mse
Neighbor Count is 1, Adjacent
Adjacent with neighbor 1.1.1
Suppress hello for 0 neighbor

Theres a brief version of that


command, helpfully named
show ipv6 ospf interface brief.

R3#show ipv6 ospf int brief


Interface PID Area In
Se1/2 1 0
Se1/3 1 23

Show ip protocols carried over


as well, and while the output
does look a lot different in IPv6,
its still a helpful command.
R3#show ipv6 protocols
IPv6 Routing Protocol is conn
IPv6 Routing Protocol is stat
IPv6 Routing Protocol is ospf
Interfaces (Area 0):
Serial1/2
Interfaces (Area 23):
Serial1/3
Redistribution:
None

You can still use passive


interfaces in OSPFv3.

R3(config)#ipv6 router ospf 1


R3(config-rtr)#passive-interfa
AsyncAsync interface
BVI Bridge-Group Virtual

Etc.
And now some differences
between the two!

Potential OSPF neighbors


no longer have to be on
the same subnet in order
to form an adjacency.
There are some LSA
differences, including the
renaming of Type 3 LSAs
from summary to
interarea, but theyre
beyond the scope of the
exam.

I think thats enough IPv6 for


now! Lets head to the next
section!
Mastering Binary
Math and
Subnetting
I want to make sure everyones
covered on this vital subject, so
youll find this info in both my
ICND1 and ICND2 books. If you
worked with my ICND1 book,
work with this info again its
that important and you need as
much practice as you can get
for your big day!
Converting Binary To
Dotted Decimal

Its easy to overlook the


importance of this section, or
just to say, Hey, I know how to
do that, Im going to the next
section.
Dont do that.
Success in networking is all
about mastering the
fundamentals, and thats true
more of subnetting than any
other single feature on the
CCENT and CCNA exams.
When you master the
fundamentals and then
continually practice applying
them, you can answer any
question Cisco or a job
interviewer asks you.
That philosophy has worked for
thousands of CCENT and CCNA
candidates around the world,
and itll work for you.
Lets jump right in to a typical
binary-to-decimal conversion.
Convert 01100010 00111100
11111100 01010101 to binary.
To answer this, well use this
simple chart:
128 64 32 16 8 4 2 1
1st
2nd
3rd
4th

Just plug the binary values


under the 128, 64, etc., add em
up, and youre gold!
Filling it in from left to right,
heres the first octet conversion.

128 64 32 16 8 4 2 1
1st 0 1 1 0 0 0 1 0
There are ones in the column
for 64, 32, and 2. Just add
them up, and that is the
decimal value for the first octet
-- 98. Repeat the process for
each octet, and you quickly
have the dotted decimal
equivalent of the binary string
in this case, 98.60.252.85.

128 64 32 16 8 4 2
1st
0 1 1 0 0 0 1
Octet:
2nd
0 0 1 1 1 1 0
Octet:
3rd 1 1 1 1 1 1 0
Octet:
4th
0 1 0 1 0 1 0
Octet:

You certainly dont have to


write out 1st , 2nd, etc. I do
recommend you still write out
128, 64, and so forth. Its
just too easy to skip over a
number when you dont write
those out, and were not here
to give away exam points
were here to take them!

Lets get in some more practice


with binary-to-decimal, and
then well move on to the next
fundamental conversion skill.
Binary-To-Decimal Practice
Questions

Convert each binary string to


dotted decimal.

The string: 11110000 00110101


00110011 11111110

128 64 32 16 8 4 2 1
1st 0 0 0 0 0 0 0 0
2nd 0 0 0 0 0 0 0 0
3rd 0 0 0 0 0 0 0 0
4th 1 1 1 1 1 1 1 1
Answer: 240.53.51.254.

The string: 00001111 01101111


00011100 00110001

128 64 32 16 8 4 2 1
1st 0 0 0 0 1 1 1 1
2nd 0 1 1 0 1 1 1 1
3rd 0 0 0 1 1 1 0 0
4th 0 0 1 1 0 0 0 1

Answer: 15.111.28.49.

The string: 11100010 00000001


11001010 01110110

128 64 32 16 8 4 2 1
1st 1 1 1 0 0 0 1 0
2nd 0 0 0 0 0 0 0 1
3rd 1 1 0 0 1 0 1 0
4th 0 1 1 1 0 1 1 0

Answer: 226.1.202.118.

The string: 01010101 11111101


11110010 00010101

128 64 32 16 8 4 2 1
1st 0 1 0 1 0 1 0 1
2nd 1 1 1 1 1 1 0 1
3rd 1 1 1 1 0 0 1 0
4th 0 0 0 1 0 1 0 1

Answer: 85.253.242.21.

The string: 00000010 11111001


00110111 00111111

128 64 32 16 8 4 2 1
1st 1 1 0 0 1 0 0 1
2nd 0 1 0 1 1 1 1 1
3rd 0 1 1 1 1 1 1 1
4th 1 1 1 1 1 1 1 0
Answer: 2.249.55.63.

The string: 11001001 01011111


01111111 11111110

128 64 32 16 8 4 2 1
1st 0 0 0 0 0 0 0 0
2nd 0 0 0 0 0 0 0 0
3rd 0 0 0 0 0 0 0 0
4th 1 1 1 1 1 1 1 1

Answer: 201.95.127.254

The string: 11111000 00000111


11111001 01100110

128 64 32 16 8 4 2 1
1st 1 1 1 1 1 0 0 0
2nd 0 0 0 0 0 1 1 1
3rd 1 1 1 1 1 0 0 1
4th 0 1 1 0 0 1 1 0

Answer: 248.7.249.102.

The string: 00111110 11111111


01011010 01111110

128 64 32 16 8 4 2 1
1st 0 0 1 1 1 1 1 0
2nd 1 1 1 1 1 1 1 1
3rd 0 1 0 1 1 0 1 0
4th 0 1 1 1 1 1 1 0

Answer: 62.255.90.126.

The string: 11001101 11110000


00001111 10111111

128 64 32 16 8 4 2 1
1st 1 1 0 0 1 1 0 1
2nd 1 1 1 1 0 0 0 0
3rd 0 0 0 0 1 1 1 1
4th 1 0 1 1 1 1 1 1
Answer: 205.240.15.191

The string: 10011001 11110000


01111111 00100101

128 64 32 16 8 4 2 1
1st 1 0 0 1 1 0 0 1
2nd 1 1 1 1 0 0 0 0
3rd 0 1 1 1 1 1 1 1
4th 0 0 1 0 0 1 0 1

Answer: 153.240.127.37

The string: 11011111 01110110


11000011 00111111

128 64 32 16 8 4 2 1
1st 1 1 0 1 1 1 1 1
2nd 0 1 1 1 0 1 1 0
3rd 1 1 0 0 0 0 1 1
4th 0 0 1 1 1 1 1 1

Answer: 223.118.195.63.

The string: 00000100 00000111


00001111 00000001

128 64 32 16 8 4 2 1
1st 0 0 0 0 0 1 0 0
2nd 0 0 0 0 0 1 1 1
3rd 0 0 0 0 1 1 1 1
4th 0 0 0 0 0 0 0 1

Answer: 4.7.15.1.

The string: 11000000 00000011


11011011 00100101

128 64 32 16 8 4 2 1
1st 1 1 0 0 0 0 0 0
2nd 0 0 0 0 0 0 1 1
3rd 1 1 0 1 1 0 1 1
4th 0 0 1 0 0 1 0 1
Answer: 192.3.219.37.

The string: 10000000 01111111


00110011 10000011

128 64 32 16 8 4 2 1
1st 1 0 0 0 0 0 0 0
2nd 0 1 1 1 1 1 1 1
3rd 0 0 1 1 0 0 1 1
4th 1 0 0 0 0 0 1 1

Answer: 128.127.51.131

The string: 11111011 11110111


11111100 11111000

128 64 32 16 8 4 2 1
1st 1 1 1 1 1 0 1 1
2nd 1 1 1 1 0 1 1 1
3rd 1 1 1 1 1 1 0 0
4th 1 1 1 1 1 0 0 0

Answer: 251.247.252.248.

Great work!

Before we move on, let me


share a bonus exam prep tip
with you.

The only thing you need to


practice this skill is a piece of
paper and something to write
with, and you dont need to
practice for consecutive hours.
When you have 10 minutes to
yourself at work or home,
spend that time jotting down
strings of 1s and 0s and then
converting them to binary. That
little bit of time spent practicing
REALLY adds up in the end!
With that said, lets move
forward!
Converting Decimal To
Binary

Second verse, not quite the


same as the first.
Were pretty much doing the
same thing that we did in the
first section, just in reverse.
Makes sense, right? Well, it will
once we go through some
examples. This is definitely one
of those skills that seems
REALLY complicated when you
read about it, but when you do
it, you realize how easy it is!
Lets practice with the decimal
217.

128 64 32 16 8 4 2
217

You must now determine


whether each column should
have a 1 or a 0. Work from
left to right, and ask this
question: Can I subtract this
columns value from the current
octet value with the result
being a positive number or
zero?
If so, perform the subtraction,
put a 1 in the column, and go
to the next column.
If not, place a 0 in the
column, and repeat the process
for the next column.
It takes much longer to explain
than to actually do. Lets look
at that chart again:

128 64 32 16 8 4 2
217

Can 128 be subtracted from


217, and result in zero or a
positive number? Sure, with the
result being 89. Put a 1 in the
128 column and go to the next
column, repeating the
operation with the new result.

128 64 32 16 8 4 2
217 1

Can 64 be subtracted from the


new result, 89? Yes, with a
remainder of 25. Put a 1 in
the 64 column and repeat the
operation in the next column,
using the new result of 25.

128 64 32 16 8 4 2
217 1 1

Can 32 be subtracted from 25,


with the remainder being 0 or a
positive number? No. Place a
0 in the 32 column, and
repeat the operation in the
next column with the value of
25.

128 64 32 16 8 4 2
217 1 1 0

Can 16 be subtracted from 25?


Yes, with a remainder of 9.
Place a 1 in the 16 column,
and go to the next column with
the new value of 9.

128 64 32 16 8 4 2
217 1 1 0 1

Can 8 be subtracted from 9?


Yes, with a remainder of 1.
Place a 1 in the 8 column,
and repeat the operation in the
next column with a remainder
of 1.

128 64 32 16 8 4 2
217 1 1 0 1 1

We can quickly see that neither


of the next two columns, 4 or 2,
can be subtracted from 1. Place
a 0 in both of those columns.

128 64 32 16 8 4 2
217 1 1 0 1 1 0 0

Subtracting 1 from 1 brings us


to zero, and also to the end of
the columns. Place a 1 in the
1 column, and you have the
binary equivalent of the
decimal 217.

128 64 32 16 8 4 2
217 1 1 0 1 1 0 0

The binary equivalent of the


decimal 217 is 11011001.
Two points of note:

You can never have a


value greater than 1 in
any bit.
You should never have a
remainder at the end of
the line. If you do, you
need to go back and do it
again. :)

Lets get in some more work


with this vital skill!
Converting Decimal To
Binary Questions

The address: 100.10.1.200

128 64 32 16 8 4 2
100 0 1 1 0 0 1 0
10 0 0 0 0 1 0 1
1 0 0 0 0 0 0 0
200 1 1 0 0 1 0 0

Answer: 01100100 00001010


00000001 11001000.
The address: 190.4.89.23

128 64 32 16 8 4 2
190 1 0 1 1 1 1 1
4 0 0 0 0 0 1 0
89 0 1 0 1 1 0 0
23 0 0 0 1 0 1 1

Answer: 10111110 00000100


01011001 00010111.

The address: 10.255.18.244

128 64 32 16 8 4 2
10 0 0 0 0 1 0 1
255 1 1 1 1 1 1 1
18 0 0 0 1 0 0 1
244 1 1 1 1 0 1 0

Answer: 00001010 11111111


00010010 11110100.

The address: 240.17.23.239

128 64 32 16 8 4 2
240 1 1 1 1 0 0 0
17 0 0 0 1 0 0 0
23 0 0 0 1 0 1 1
239 1 1 1 0 1 1 1
Answer: 11110000 00010001
00010111 11101111.

The address: 217.34.39.214

128 64 32 16 8 4 2
217 1 1 0 1 1 0 0
34 0 0 1 0 0 0 1
39 0 0 1 0 0 1 1
214 1 1 0 1 0 1 1

Answer: 11011001 00100010


00100111 11010110.
The address: 20.244.182.69

128 64 32 16 8 4 2
20 0 0 0 1 0 1 0
244 1 1 1 1 0 1 0
182 1 0 1 1 0 1 1
69 0 1 0 0 0 1 0

Answer: 00010100 11110100


10110110 01000101.

The address: 198.3.148.245

128 64 32 16 8 4 2
198 1 1 0 0 0 1 1
3 0 0 0 0 0 0 1
148 1 0 0 1 0 1 0
245 1 1 1 1 0 1 0

Answer: 11000110 00000011


10010100 11110101.

The address: 14.204.71.250

128 64 32 16 8 4 2
14 0 0 0 0 1 1 1
204 1 1 0 0 1 1 0
71 0 1 0 0 0 1 1
250 1 1 1 1 1 0 1
Answer: 00001110 11001100
01000111 11111010.

The address: 7.209.18.47

128 64 32 16 8 4 2
7 0 0 0 0 0 1 1
209 1 1 0 1 0 0 0
18 0 0 0 1 0 0 1
47 0 0 1 0 1 1 1

Answer: 00000111 11010001


00010010 00101111.
The address: 249.74.65.43

128 64 32 16 8 4 2
249 1 1 1 1 1 0 0
74 0 1 0 0 1 0 1
65 0 1 0 0 0 0 0
43 0 0 1 0 1 0 1

Answer: 11111001 01001010


01000001 00101011.

The address: 150.50.5.55

128 64 32 16 8 4 2
150 1 0 0 1 0 1 1
50 0 0 1 1 0 0 1
5 0 0 0 0 0 1 0
55 0 0 1 1 0 1 1

Answer: 10010110 00110010


00000101 00110111.

The address: 19.201.45.194

128 64 32 16 8 4 2
128 0 0 0 1 0 0 1
201 1 1 0 0 1 0 0
45 0 0 1 0 1 1 0
194 1 1 0 0 0 0 1
Answer: 00010011 11001001
00101101 11000010.

The address: 43.251.199.207

128 64 32 16 8 4 2
43 0 0 1 0 1 0 1
251 1 1 1 1 1 0 1
199 1 1 0 0 0 1 1
207 1 1 0 0 1 1 1

Answer: 00101011 11111011


11000111 11001111.
The address: 42.108.93.224

128 64 32 16 8 4 2
42 0 0 1 0 1 0 1
108 0 1 1 0 1 1 0
93 0 1 0 1 1 1 0
224 1 1 1 0 0 0 0

Answer: 00101010 01101100


01011101 11100000.

The address: 180.9.34.238

128 64 32 16 8 4 2
180 1 0 1 1 0 1 0
9 0 0 0 0 1 0 0
34 0 0 1 0 0 0 1
238 1 1 1 0 1 1 1

Answer: 10110100 00001001


00100010 11101110.

The address: 243.79.68.30

128 64 32 16 8 4 2
243 1 1 1 1 0 0 1
79 0 1 0 0 1 1 1
68 0 1 0 0 0 1 0
30 0 0 0 1 1 1 1
Answer: 11110011 01001111
01000100 00011110.

Great work! Now well start


applying these fundamentals to
some real-world scenarios!
Determining The Number Of
Valid Subnets

Once the subnettings been


done, it would be a really good
idea to know how many
subnets you have to go around!
Actually, you should calculate
that number before you do the
actual subnetting. In this
question type, the subnettings
already been performed and we
have to come up with the
number of valid subnets.
Heres the best part with
enough practice, youll be able
to answer these questions in
less than a minute, and without
writing much (if anything) down
on your exam board!
Heres a typical number of
valid subnets question:

How many valid subnets


exist on the 10.0.0.0 /12
network?
How many valid subnets
exist on the 10.0.0.0
255.240.0.0 network?

These examples are actually


asking the same thing, just in
different formats. Youre
familiar with the standard
dotted decimal mask, but what
about the number following the
slash in the first version of the
question? This is prefix
notation, and its the more
common way of expressing a
subnet mask.
The number behind the slash
indicates how many
consecutive ones there are at
the beginning of this mask. The
dotted decimal mask
255.240.0.0, converted to
decimal, is 11111111 11110000
00000000 00000000. (If youre
unsure how this value is
derived, review Section Three.)
There are twelve ones at the
beginning of the mask, and
thats where the /12 comes
from.
Why use this method of
expressing a mask? Its easier
to write and to say. Try
expressing a Class C network
mask out loud as two fifty five,
two fifty five, two fifty five,
zero a couple of times, then
try saying slash twenty-four.
See what I mean?
Youre going to hear the prefix
notation version of network
masks mentioned more often
than someone reading out the
entire mask, so familiarize
yourself with expressing masks
in this fashion. Youre likely to
see both dotted decimal masks
and prefix notation on any
Cisco exam.
Now lets get in some
practice!In print, this seems
like a long operation, but once
youre doing it, its not.
Before you can determine the
number of valid subnets with a
given network number and
subnet mask, you must know
the network masks for Class A,
B, and C networks. They are
listed here for review:

Class A Class B
1st
Octet 1126 128191
Range
Network
255.0.0.0 255.255.0.
Mask
# of
Network 8 16
Bits
# of
Host 24 16
Bits

Subnetting always borrows bits


from the host bits always.
To determine the number of
valid subnets, you first have to
know how many subnet bits
there are. Lets look at the
example question again:
How many valid subnets exist
on the 10.0.0.0 /12 network?
There are two ways to
determine the number of
subnet bits. The first method is
longer, but it shows you exactly
whats going on with the
subnets. The second method is
much shorter, and you should
feel free to use that one when
youre comfortable with the first
one.

By looking at the network


number, we see this is a Class A
network. By default, a Class A
network mask has 8 network
bits and 24 host bits. In this
mask, 12 bits are set to 1. This
indicates that four host bits
have been borrowed for
subnetting. The subnet bits are
shown below in bold.

2nd 3rd
1st Octet
Octet Oc
Class
A
11111111 00000000 000
NW
Mask
SN
11111111 11110000 000
Mask

Now that you know how many


subnet bits there are, place
that number into this formula:

The number of valid subnets =


(2 raised to the
power of the
number of subnet
bits)

We have four subnet bits, so


we need to raise 2 to the 4th
power. When you multiply 2 by
itself four times (2 x 2 x 2 x 2),
you get 16, and thats how
many valid subnets we have.
Thats all there is to it!
Lets go through another
example, and we wont draw a
chart for this one. All you need
is your knowledge of network
masks and a little math, and
youre done!
How many valid subnets exist
on the 150.10.0.0 /21
network?
This is a Class B network, so
we know the network mask is
255.255.0.0, or /16. The subnet
mask is /21.
Just subtract the number of
1s in the network mask from
the number of 1s in the subnet
mask, and you have the
number of subnet bits.
21 16 = 5, and 2 to the 5th
power equals 32 valid subnets.
Its just that simple!

Once youre done with these


practice questions, practice
writing your own questions and
solving them thats the
ultimate way to practice this
vital skill, and you cant beat
the cost!

Ill list the networks and masks


here, and youll find the
answers after this list. No
peeking!

How many valid subnets exist


on each of the following
networks?

15.0.0.0 /13

222.10.1.0 / 30

145.45.0.0 /25
20.0.0.0 255.192.0.0

130.30.0.0 255.255.224.0

128.10.0.0 /19

99.0.0.0 /17

222.10.8.0 /28

20.0.0.0 255.254.0.0
210.17.90.0 /29

130.45.0.0 /26

200.1.1.0 /26

45.0.0.0 255.240.0.0

222.33.44.0 255.255.255.248

23.0.0.0 255.255.224.0
Number Of Valid Subnets
Questions and Answers
Note: The NW mask and SN
mask are written out for each
question. You dont have to
write them out if youre
comfortable with the quicker
method.
15.0.0.0 /13
Class A, 8 network bits. Subnet
mask listed is /13. 13 8 = 5,
and 2 to the 5th power is 32 =
32 valid subnets.

NW
11111111 00000000 00
Mask
SN
11111111 11111000 00
Mask

222.10.1.0 /30
Class C, 24 network bits. 30
24 = 6, 2 to the 6th power = 64
valid subnets.

NW
11111111 11111111 111
Mask
SN
11111111 11111111 111
Mask
145.45.0.0 /25
Class B, 16 network bits. 25
16 = 9, 2 to the 9th power =
512 valid subnets.

NW
11111111 11111111 00
Mask
SN
11111111 11111111 11
Mask

20.0.0.0 255.192.0.0
Class A, 8 network bits. Subnet
mask converts to /10 in prefix
notation. 10 8 = 2, 2 to the
2nd power = 4 valid subnets.

NW
11111111 00000000 00
Mask
SN
11111111 11000000 00
Mask

130.30.0.0 255.255.224.0
Class B, 16 network bits.
Subnet mask converts to /19 in
prefix notation. 19 16 = 3, 2
to the 3rd power = 8 valid
subnets.
NW 11111111 11111111 00
Mask
SN
11111111 11111111 11
Mask

128.10.0.0 /19
Class B, 16 network bits. 19
16 = 3, 2 to the 3rd power = 8
valid subnets.

NW
11111111 11111111 00
Mask
SN
11111111 11111111 11
Mask
99.0.0.0 /17
Class A, 8 network bits. 17 8
= 9. 2 to the 9th power = 512
valid subnets.

NW
11111111 00000000
Mask
SN
11111111 11111111
Mask

222.10.8.0 /28
Class C, 24 subnet bits. 28 24
= 4. 2 to the 4th power = 16
valid subnets.
NW
11111111 11111111 111
Mask
SN
11111111 11111111 111
Mask

20.0.0.0 255.254.0.0
Class A, 8 network bits. Mask
converts to /15 in prefix
notation. 15 8 = 7. 2 to the
7th power = 128 valid subnets.

NW
11111111 00000000 0
Mask
SN 11111111 11111110 0
Mask

210.17.90.0 /29
Class C, 24 network bits. 29
24 = 5. 2 to the 5th power = 32
valid subnets.

NW
11111111 111111111 11
Mask
SN
11111111 11111111 11
Mask

130.45.0.0 /26
Class B, 16 network bits. 26
16 = 10. 2 to the 10th power =
1024 valid subnets.

NW
11111111 11111111 00
Mask
SN
11111111 11111111 11
Mask

200.1.1.0 /26
Class C, 24 network bits. 26
24 = 2. 2 to the 2nd power = 4
valid subnets.
NW 11111111 11111111 111
Mask
SN
11111111 11111111 111
Mask

45.0.0.0 255.240.0.0
Class A, 8 network bits. SN
mask converts to /12 in prefix
notation. 12 8 = 4. 2 to the
4th power = 16 valid subnets.

NW
11111111 00000000 00
Mask
SN
Mask 11111111 11110000 00

222.33.44.0 255.255.255.248
Class C, 24 network bits. SN
mask converts to /29 in prefix
notation. 29 24 = 5. 2 to the
5th power = 32 valid subnets.

NW
11111111 11111111 111
Mask
SN
11111111 11111111 111
Mask
23.0.0.0 255.255.224.0
Class A, 8 network bits. SN
mask converts to /19. 19 8 =
11. 2 to the 11th power = 2048
valid subnets.

NW
11111111 00000000
Mask
SN
11111111 11111111
Mask

And thats it! Once you practice


this question type, youll nail
the questions accurately and
quickly and youll see the
same is true of our next
question type!
Determining The Number Of
Valid Hosts On A Subnet

As in the previous section, the


subnettings been done, and
were now being asked to come
up with a value regarding that
subnetting. In this case, we
need to come up with the
number of valid hosts per
subnet.
We first need to know how
many host bits are in the
subnet mask, and theres a
lightning-fast way to figure that
out:
(32 the number of 1s in the
mask) = # of host bits
Thats all there is to it!

Using 200.10.10.0 /26 as an


example, all you do is subtract
26 from 32, which gives us 6
host bits. Then plug that
number into this simple
formula:
(2 raised to the power of the
number of host bits) 2
2 to the 6th power is 64, and
62 = 62. Thats your number
of valid host addresses!
With practice, youll easily
figure this out for any subnet in
well under a minute.
A couple of things to watch out
for:

Note this formula uses the


number of host bits, not
the number of subnet
bits.
We subtract 2 from the
almost-final answer.

Whats going on with that -2


at the end? That accounts for
the two following unusable host
addresses:
The first address in the
range is the subnet
number itself.
The last address in the
range is the subnets
broadcast address.

Since neither of these


addresses should be assigned
to hosts, we need to subtract 2
when calculating the number of
valid hosts in a subnet.
Since practice makes perfect
CCENTs and CCNAs, lets get in
some practice with this
question type. Ive broken the
answers down to the bit level,
since you need both the right
answer and how we arrived at
that answer! Feel free not to
write the masks out on exam
day.
To avoid the unbearable
pressure of not peeking at the
answers, the questions are
listed together first, followed by
the answers and explanations.
Lets get started!
The Questions
Determine how many valid host
addresses exist in each of the
following subnets:
220.11.10.0 /26
129.15.0.0 /21
222.22.2.0 / 30
212.10.3.0 /28
14.0.0.0 /20
221.10.78.0 255.255.255.224
143.34.0.0 255.255.255.192
128.12.0.0 255.255.255.240
125.0.0.0 /24
221.10.89.0 255.255.25.248
134.45.0.0 /22
The answers.
220.11.10.0 /26
Nothing to this. Subtract the
length of the subnet mask from
32 and you have your number
of host bits. In this case, thats
6, and 2 to the 6th power is 64.
Subtract 2 and you have 62
valid host addresses.

129.15.0.0 /21
Subtract the mask length from
32. That gives us 11.
2 to the 11th power equals
2048. Subtract 2 from that and
2046 valid host addresses
remain.

222.22.2.0 /30
Subtract the mask length from
32. That gives us 2.
2 to the 2nd power equals 4.
Subtract 2 from that and 2 valid
host addresses remain.

212.10.3.0 /28
Subtract the mask length from
32. That gives us 4.
2 to the 4th power equals 16.
Subtract 2 from that and 14
valid host addresses remain.

14.0.0.0 /20
Subtract the mask length from
32, and we have 12.
2 to the 12th power is 4096;
subtract 2 from that and 4094
valid host addresses remain.

221.10.78.0 255.255.255.224
Subtract the mask length from
32. That mask has its first 27
bits set to 1, so in prefix
notation thats /27. 32 27 =
5.
2 to the 5th power is 32;
subtract 2 from that, and 30
valid host addresses remain.

143.34.0.0 255.255.255.192
Subtract the mask length from
32. This mask has its first 26
bits set to 1, so thats 32 26
= 6. 2 to the 6th power is 64;
subtract 2 from that, and 62
valid host addresses remain.
128.12.0.0 255.255.255.240
This mask converts to /28. 32
28 = 4.
2 to the 4th power is 16.
Subtract 2 from that, and 14
valid host addresses remain.

125.0.0.0 /24
32 24 = 8. 2 to the 8th power
is 256. Subtract 2 from that,
and 254 valid host addresses
remain.

221.10.89.0 255.255.255.248
In prefix notation, thats a /29
mask. 32 29 = 3.
2 to the 3rd power is 8; subtract
2 from that, and 6 valid host
addresses remain.

134.45.0.0 /22
32 22 = 10, so we have 10
host bits.
2 to the 10th power is 1024;
subtract 2 from that and 1022
valid host addresses remain.

All right! Were now


comfortable with the
fundamental conversions as
well as determining the number
of valid hosts and subnets all
valuable skills to have for your
exam and your career!
In the next section, well put all
of this together to determine
three important values with
one single math operation
and theres a great shortcut
semi-hidden in the next
section, too.
Lets get started!
Determining The Subnet
Number Of A Given IP
Address

This skill is going to serve you


well in both the exam room and
in production networks and
Im going to teach you how to
perform this operation in
minutes. (Or just one minute,
with practice on your part!)

Being able to determine what


subnet an IP address is on is an
invaluable skill for
troubleshooting production
networks and labs. Youd be
surprised how many issues pop
up just because an admin
thought a host was on Subnet
A and the host was actually on
Subnet B!

Lets tackle an example:

On what subnet is the IP


address 10.17.2.14
255.255.192.0 found?
All you have to do is break the
IP address down into binary,
add up the network and subnet
bits ONLY, and youre done!

That address in binary is:

00001010 00010001 00000010 000

That subnet mask converts to


/18 in prefix notation, so add
the first 18 bits, convert the
value back to binary, and youre
done.
. and the subnet upon which
that address is found is
10.17.0.0 255.255.192.0!

Lets hit some more practice


questions! Ill give you the IP
addresses first, and following
that youll find the answers and
explanations. Lets get it done!

For each IP address listed here,


determine its subnet.

217.17.23.200 /27
24.194.34.12 /10

190.17.69.175

111.11.126.5 255.255.128.0

210.12.23.45 255.255.255.248

222.22.11.199 /28

111.9.100.7 /17

122.240.19.23 /10

184.25.245.89 /20

99.140.23.140 /10

10.191.1.1 /10

222.17.32.244 /28
Answers and explanations:

210.17.23.200 /27

Convert the address to binary,


add up the first 27 bits, and
youre done!

210.17.23.200 = 11010010 00010

Subnet: 210.17.23.192 /27.

24.194.34.12 /10
24.194.34.12 = 000110001100001

Add up the first 10 bits = 24.

190.17.69.175 /22

190.17.69.175 = 10111110 00010

Add up the first 22 bits = 190

111.11.126.5 255.255.128.0

111.11.126.5 = 01101111 000010

Add up the first 17 bits = 111


210.12.23.45 255.255.255.248

210.12.23.45 = 11010010 000011

Add up the first 29 bits = 210

222.22.11.199 /28

222.22.11.199 = 11011110 00010

Add up the first 28 bits = 222

111.9.100.7 /17

111.9.100.7 = 01101111 0000100


Add up the first 17 bits = 111

122.240.19.23 /10

122.240.19.23 = 01111010 11110

Add up the first 10 bits = 122

184.25.245.89 /20

184.25.245.89 = 10111000 00011

Add up the first 20 bits = 184


99.140.23.143 /10

99.140.23.143 = 01100011 10001

Add up the first 10 bits = 99.

10.191.1.1 /10

10.191.1.1 = 00001010 10111111

Add up the first 10 bits = 10.

222.17.32.244 /28

222.17.32.244 = 11011110 00010


Add up the first 28 bits = 222

Onward!
Determining Broadcast
Addresses & Valid IP
Address Ranges For A Given
Subnet

(With The Same Quick


Operation!)

The operation we perform in


this section will answer two
different questions.
Need to determine the
broadcast address for a subnet?
Got you covered.
Need to determine the valid
address range for a subnet? Got
it!
Best of all, its a quick
operation. Lets go through a
sample question and youll see
what I mean.

What is the range of valid IP


addresses for the subnet
210.210.210.0 /25?
We need to convert this
address to binary AND identify
the host bits, and we know how
to do that.
Octet 1 Octet
210.210.210.0 11010010 1101
/25 11111111 1111

There are three basic rules to


remember when determining
the subnet address, broadcast
address, and range of valid
addresses once youve
identified the host bits and
these rules answer three
different questions.

1. The address with all 0s for


host bits is the subnet
address, also referred to
as the all-zeroes
address. This is not a valid
host address.

2. The address with all 1s for


host bits is the broadcast
address, also referred to
as the all-ones address.
This is not a valid host
address.

3. All addresses between the


all-zeroes and all-ones
addresses are valid host
addresses.
The all-zeroes address is
210.210.210.0. Thats easy
enough and so is the rest of
this operation.
When you change all the host
bits to 1, the result is
210.210.210.127, and thats our
broadcast address for this
subnet.
Every address in the middle of
those two addresses
(210.210.210.1 126) is a
valid IP address. Thats all
there is to it!

Lets tackle another example:


Octet 1 Octet 2
150.10.64.0 11010010 000010
/18 11111111 111111

What is the broadcast address


of the subnet 150.10.64.0 /18?

You dont have to write out the


mask on exam day if you dont
want to. Im including it here so
you see exactly what were
doing.
If all the host bits (bolded) are
zeroes, the address is
150.10.64.0, the subnet
address itself. This is not a valid
host address.
If all the host bits are ones, the
address is 150.10.127.255. That
is the broadcast address for this
subnet and is also not a valid
host address.
All bits between the subnet
address and broadcast address
are considered valid addresses.
This gives you the range
150.10.64.1 150.10.127.254.
Lets get some more practice!
First, Ill list the subnets, and
its up to you to determine the
range of valid host addresses
and the broadcast address for
that subnet. After the list, Ill
show you the answer and
explanation for each subnet.

222.23.48.64 /26
140.10.10.0 /23
10.200.0.0 /17
198.27.35.128 /27
132.12.224.0 /27
211.18.39.16 /28
10.1.2.20 /30
144.45.24.0 /21
10.10.128.0 255.255.192.0
221.18.248.224 /28
123.1.0.0 /17
203.12.17.32 /27
Time for answers and
explanations!
222.23.48.64 /26

Octet 1 Oc
222.23.48.64 11011110 00
255.255.255.192 11111111 11

All-Zeroes (Subnet) Address:


222.23.48.64 /26
All-Ones (Broadcast) Address:
222.23.48.127 /26
Valid IP address range:
222.23.48.65 222.23.48.126
140.10.10.0 /23

Octet 1 Octet 2
140.10.10.0 10001100 000010
/23 11111111 111111

All-Zeroes (Subnet) Address:


140.10.10.0 /23
All-Ones (Broadcast) Address:
140.10.11.255 /23
Valid IP address range:
140.10.10.1 140.10.11.254
10.200.0.0 /17

Octet 1 Octet 2
10.200.0.0 00001010 1100100
/17 11111111 1111111

All-Zeroes (Subnet) Address:


10.200.0.0 /17
All-Ones (Broadcast) Address:
10.200.127.255 /17
Valid IP address range:
10.200.0.1 10.200.127.254
198.27.35.128 /27

Octet 1 Octet
198.27.35.128 11000110 0001
/27 11111111 1111

All-Zeroes (Subnet) Address:


198.27.35.128 /27
All-Ones (Broadcast) Address:
198.27.35.159 /27
Valid IP address range:
198.27.35.129 198.27.35.158
132.12.224.0 /27

Octet 1 Octet
132.12.224.0 10000100 00001
/27 11111111 11111

All-Zeroes (Subnet) Address:


132.12.224.0 /27
All-Ones (Broadcast) Address:
132.12.224.31 /27
Valid IP address range:
132.12.224.1 132.12.224.30
211.18.39.16 /28

Octet 1 Octet
211.18.39.16 11010011 00010
/28 11111111 11111

All-Zeroes (Subnet) Address:


211.18.39.16 /28
All-Ones (Broadcast) Address:
211.18.39.31 /28
Valid IP address range:
211.18.39.17 211.18.39.30
10.1.2.20 /30

Octet 1 Octet 2
10.1.2.20 00001010 00000001
/30 11111111 11111111

All-Zeroes (Subnet) Address:


10.1.2.20 /30
All-Ones (Broadcast) Address:
10.1.2.23 /30
Valid IP address range:
10.1.2.21 10.1.2.22 /30
144.45.24.0 /21

Octet 1 Octet 2
144.45.24.0 10010000 001011
/21 11111111 111111

All-Zeroes (Subnet) Address:


144.45.24.0 /21
All-Ones (Broadcast) Address:
144.45.31.255 /21
Valid IP address range:
144.45.24.1 144.45.31.254
/21
10.10.128.0 255.255.192.0

Octet 1 Octe
10.10.128.0 00001010 0000
255.255.192.0 11111111 1111

All-Zeroes (Subnet) Address:


10.10.128.0 255.255.192.0
All-Ones (Broadcast) Address:
10.10.191.255 255.255.192.0
Valid IP address range:
10.10.128.1 10.10.191.254
221.18.248.224 /28

Octet 1 Oct
221.18.248.224 11011101 000
/28 11111111 111

All-Zeroes (Subnet) Address:


221.18.248.224 /28
All-Ones (Broadcast) Address:
221.18.248.239 /28
Valid IP address range:
221.18.248.225 238 /28
123.1.0.0 /17

Octet 1 Octet 2
123.1.0.0 01111011 00000001
/17 11111111 11111111

All-Zeroes (Subnet) Address:


123.1.0.0 /17
All-Ones (Broadcast) Address:
123.1.127.255 /17
Valid IP address range:
123.1.0.1 123.1.127.254 /17
203.12.17.32 /27

Octet 1 Octet
203.12.17.32 11001011 00001
/27 11111111 11111

All-Zeroes (Subnet) Address:


203.12.17.32 /27
All-Ones (Broadcast) Address:
203.12.17.63 /27
Valid IP address range:
203.12.17.33 203.12.17.62

Great work!
Now lets put this ALL together
and tackle some real-world
subnetting situations that just
might be CCENT and CCNA
subnetting situations as well!
On to the next section!
Meeting Stated Design
Requirements

(Or Hey, Were


Subnetting!)

Now were going to put our


skills together and answer
questions that are asked before
the subnettings done! Actually,
were doing the subnetting (at
last!)
A typical subnetting question
..
Using network 150.50.0.0, you
must design a subnetting
scheme that allows for at least
200 subnets, but no more than
150 hosts per subnet. Which of
the following subnet masks is
best suited for this task?
(The question could also give
you no choices and ask you to
come up with the best possible
mask, just like my practice
questions.)
Were dealing with a Class B
network, which means we have
16 network bits and 16 host
bits. Well borrow subnet bits
from the host bits, so well
leave the host bits area blank
for now.

1st 2nd 3rd


NW
11111111 11111111
Bits
Host
Bits

The formulas for determining


the number of bits needed for a
given number of subnets or
hosts:

The number of valid subnets =


(2 raised to the
power of the
number of subnet
bits)

The number of valid hosts =


(2 raised to the
power of the
number of host bits)
2

The key to this question is to


come up with the minimum
number of bits youll need for
the required number of
subnets, and make sure the
remaining host bits give you
enough hosts, but not too many
hosts.
We need eight subnet bits to
give us at least 200 subnets:
2x2x2x2x2x2x2x2=
256 subnets.
Proposed solution:
255.255.255.0

NW
11111111 11111111
Bits
SN
111
Bits
Host
Bits

This mask leaves eight host


bits, which would result in 254
hosts. This violates the
requirement that we have no
more than 150 hosts per
subnet.
What happens if you borrow
one more host bit for
subnetting, giving you 9 subnet
bits and 7 host bits?
9 Subnet Bits: 2 x 2 x 2 x 2 x 2
x 2 x 2 x 2 x 2 = 512
7 Host Bits: 2 x 2 x 2 x 2 x 2 x
2 x 2 = 128 2 = 126

This gives you 510 subnets and


126 hosts, meeting both
requirements.
The great thing about this
question type is that it plays to
your strengths. You already
know how to work with subnet
bits and host bits. What you
must watch out for are answers
that meet one requirement but
do not meet the other.
Lets walk through another
example:
Using network 220.10.10.0, you
must develop a subnetting
scheme that allows for a
minimum of six hosts and a
minimum of 25 subnets. Whats
the best mask to use?
Watch this question its
asking for two minimums.
This is a Class C network, so 24
of the bits are already used
with the network mask. You
have only eight bits to split
between the subnet and the
host bits.
Before subnetting: Class C
network mask 255.255.255.0

NW
11111111 11111111 111
Bits
SN
Bits
Host
Bits

For at least 25 subnets, 5


subnet bits are needed:

2 x 2 x 2 x 2 x 2 = 32 subnets
This would leave three host
bits. Does this meet the other
requirement?

2 x 2 x 2 = 8 2 = 6 hosts.

That meets the second


requirement, so a mask of 5
subnet bits and 3 host bits will
get the job done.

1st 2nd 3rd


NW
11111111 11111111 111
Bits
SN
Bits
Host
Bits

The resulting mask is


255.255.255.248.

As youve seen, this question


type brings into play skills
youve already developed. Just
be careful when analyzing the
questions requirements, and
youll get the correct answer
every time.
Practice makes perfect, so lets
practice!

Meeting Design Requirements


Questions:

Your network has been


assigned the address
140.10.0.0. Your network
manager requires that you
have at least 250 subnets, and
that any of these subnets will
support at least 250 hosts.
Whats the best mask to use?
This Class B network has 16
network bits, which we never
borrow for subnetting, and 16
host bits, which we always
borrow for subnetting. (hint
hint)
Before subnetting: Class B
network mask 255.255.0.0

NW
11111111 11111111
Bits
SN
Bits
Host
000
Bits
You must have at least 250
subnets, and eight subnet bits
would give us that (256, to be
exact). That leaves eight host
bits, giving us 254 hosts, so the
resulting mask of
255.255.255.0 meets both
requirements.

1st Octet 2nd Octet 3rd


NW
11111111 11111111
Bits
SN
111
Bits
Host
Bits

Your network has been


assigned the network number
200.10.10.0. Your network
manager has asked you to
come up with a subnet mask
that will allow for at least 15
subnets.
No subnet should ever contain
more than 12 hosts, but should
contain at least five. Whats the
best mask to use?
This Class C networks mask
has 24 network bits. There are
only eight host bits to borrow
for subnetting.
Before subnetting: Class C
network mask 255.255.255.0

NW
11111111 11111111 111
Bits
SN
Bits
Host
Bits

Four subnet bits would give you


16 subnets, meeting the first
requirement. The problem is
that this would leave 4 host
bits, resulting in 14 hosts,
which violates the second
requirement.
The maximum number of host
bits you can have in this
answer is three, which would
result in 6 hosts. You cant have
less, because that would allow
only two hosts.
That would leave five subnet
bits, which meets the first
requirement.
1st Octet 2nd Octet 3rd

NW
11111111 11111111 111
Bits
SN
Bits
Host
000
Bits

The only mask that meets both


requirements is /29.

Your network has been


assigned 134.100.0.0. Your
network manager requests that
you come up with a subnet
mask that allows for at least
500 subnets, but no subnet
should be able to hold more
than 120 hosts per subnet.
What is the best subnet mask
to use?
Network 134.100.0.0 is a Class
B network with a network mask
of 255.255.0.0. Sixteen bits
remain to be split between the
subnet bits and host bits.
Before subnetting: Class B
mask 255.255.0.0
NW
11111111 11111111
Bits
SN
Bits
Host
000
Bits

For 500 subnets, a minimum of


nine subnet bits will be needed
(2 to the 9th power is 512).
That would leave 7 host bits.
Does this meet the second
requirement?
No. 2 to the 7th power is 128.
Subtract 2 and 126 host
addresses remain, violating the
second requirement.
A mix of 10 subnet bits and 6
host bits will work. 10 subnet
bits result in 1024 valid
subnets, meeting the first
requirement. That would leave
6 host bits, which yields 62
valid hosts. That meets the
second requirement.

1st Octet 2nd Octet 3rd


NW
11111111 11111111
Bits
SN 111
Bits
Host
Bits

The mask is 255.255.255.192.


This is the type of question you
really have to watch. It would
be easy to say okay, 9 subnet
bits gives me 512 subnets,
thats the right answer, choose
that answer, and move on. You
must ensure that your answer
meets both requirements!
Your network has been
assigned 202.10.40.0. Your
network manager requests that
you come up with a subnet
mask that allows at least 10
subnets, but no subnet should
allow more than 10 hosts. What
is the best subnet mask to use?

Network 202.10.40.0 is a Class


C network with a mask of
255.255.255.0. Only eight bits
remain to be split between the
subnet bits and host bits.
Before subnetting: Class C
network mask 255.255.255.0

NW
11111111 11111111 111
Bits
SN
Bits
Host
Bits

For a minimum of 10 subnets,


at least four subnet bits would
be needed
(2 to the 4th power = 16). This
would leave four host bits.
Does this meet the second
requirement? No. There would
be 14 hosts.
Five subnet bits and three host
bits will meet the requirements.
This would yield 32 subnets
and 6 hosts. The resulting mask
is 255.255.255.248.

1st Octet 2nd Octet 3rd

NW
11111111 11111111 111
Bits
SN
Bits
Host
Bits
Youre working with 37.0.0.0.
Your manager requests that
you allow for at least 500 hosts
per subnet; however, he wants
as many subnets as possible
without exceeding 1000
subnets. What is the best
subnet mask to use?
Network 37.0.0.0 is a Class A
network, so we have 24 host
bits to work with.
Before subnetting: Class A
network mask 255.0.0.0

NW
Bits 11111111
SN
Bits
Host
00000000 000
Bits

The requirement for 500 hosts


is no problem; we only need
nine host bits to have 510 valid
host addresses (2 to the 9th
power 2 = 510).
The problem comes in with the
requirement of not having more
than 1000 subnets. If we only
used nine host bits, that would
leave 15 subnet bits, which
would result in over 32,000
subnets!
How many subnet bits can we
borrow without going over 1000
subnets? Nine subnet bits
would give us 512 valid
subnets; thats as close as we
can come without going over.
Doing so would leave us with
15 host bits, which would
certainly meet the minimum
number of hosts requirement.

1st Octet 2nd Octet 3rd


NW
11111111
Bits
SN 11111111
Bits
Host
000
Bits

The best mask to use to meet


both requirements is
255.255.128.0.
Do not let the minimum part
of the requirement throw you
off. If youre asked for a
minimum of 500 hosts or 500
subnets, as long as youve got
more than that, it doesnt
matter how many more you
have. The requirement is met.
The key is to meet both
requirements.
Youre working with
157.200.0.0. You must develop
a subnetting scheme where
each subnet will support at
least 200 hosts, and youll have
between 100 and 150 subnets.
What is the appropriate subnet
mask to use?

This network number is Class B,


so we have 16 host bits to work
with.
Before subnetting: Class B
network mask 255.255.0.0

NW
11111111 11111111
Bits
SN
Bits
Host
000
Bits

Eight host bits would result in


254 hosts, enough for the first
requirement. However, this
would also result in 256 valid
subnets, violating the second
requirement. (2 to the 8th
power = 254).
The only number of subnet bits
that results in between 100 and
150 valid subnets is 7; this
yields 128 valid subnets. (Six
subnet bits would yield 64 valid
subnets.) This means we would
have nine host bits left, more
than meeting the at least 200
hosts requirement.

NW
11111111 11111111
Bits
SN 111
Bits
Host
Bits

The proper mask is


255.255.254.0.

Given network number


130.245.0.0, what subnet mask
will result in at least 250 valid
hosts per subnet, but between
60 and 70 valid subnets?
With this Class B network,
there are 16 host bits. How
many subnet bits need to be
borrowed to yield between 60
and 70 subnets?
The only number of subnet bits
that yield this particular
number is six, which gives us
64 valid subnets. Five subnet
bits yield too few valid subnets
(32), while seven subnet bits
yield too many (128).

If you borrow six subnet bits,


how many hosts will be
available per subnet? The
remaining ten host bits will give
you 1022 valid host addresses,
more than enough for the first
requirement. Therefore, the
appropriate mask is
255.255.252.0.

3rd
1st Octet 2nd Octet
Octe
NW
11111111 11111111
Bits
SN
111
Bits
Host
Bits

Time for our final exam! Lets


get right to it in the very
next section!
Finals!

Lets put it all together for one


big final exam! Well sharpen
our skills for exam success on
these questions, and theyre
presented in the same order in
which they appeared in this
book. If youre a little hesitant
on how to answer any of these
questions, be sure to go back
and get more practice!
Lets get started!
Converting Binary To Dotted
Decimal
The string: 01010101 11100010
01101010 01001010

Answer: 85.226.106.74

The string: 11110000 00001111


01111111 10000000
Answer: 240.15.127.128.

The string: 11001101 00000011


11110010 00100101
Answer: 205.3.242.37.

The string: 00110010 00100011


11110011 00100111
Answer: 50.35.243.39.

The string: 10000111 00111111


01011111 00110010
Answer: 135.63.95.50

Converting Dotted Decimal


Addresses To Binary Strings

The address: 195.29.37.126


Answer: 11000011 00011101
00100101 01111110.

The address: 207.93.49.189


Answer: 11001111 01011101
00110001 10111101.

The address: 21.200.80.245


Answer: 00010101 11001000
01010000 11110101.

The address: 105.83.219.91


Answer: 01101001 01010011
11011011 01011011.

The address: 123.54.217.4


Answer: 01111011 00110110
11011001 00000100.

Determining The Number Of


Valid Subnets
How many valid subnets are on
the 222.12.240.0 /27 network?
This is a Class C network, with
a network mask of /24. The
subnet mask is /27, indicating
three subnet bits.

2 to the 3rd power is 8 = 8 valid


subnets.

How many valid subnets are on


the 10.1.0.0 /17 network?
This is a Class A network, with
a network mask of /8. The
subnet mask is /17, indicating
nine subnet bits. (17 8 = 9)
2 to the 9th power is 512 = 512
valid subnets.

How many valid subnets are on


the 111.0.0.0 /14 network?
This is a Class A network, with
a network mask of /8. The
subnet mask is /14, indicating
six subnet bits. (14 8 = 6)
2 to the 6th power is 64 = 64
valid subnets.

How many valid subnets are on


the 172.12.0.0 /19 network?
This is a Class B network, with
a network mask of /16. The
subnet mask is /19, indicating
three subnet bits. (19 16 =
3)
2 to the 3rd power is 8 = 8 valid
subnets.

How many valid subnets are on


the 182.100.0.0 /27 network?
This is a Class B network, with
a network mask of /16. The
subnet mask is /27, indicating
11 subnet bits. (27 16 = 11)
2 to the 11th power is 2048 =
2048 valid subnets.

How many valid subnets exist


on the 221.23.19.0 /30
network?
This is a Class C network, with
a network mask of /24. The
subnet mask is /30, indicating
six subnet bits. (30 24 = 6)
2 to the 6th power is 64 = 64
valid subnets.
How many valid subnets exist
on the 17.0.0.0 255.240.0.0
network?
This is a Class A network, with
a network mask of 255.0.0.0.
The subnet mask here is
255.240.0.0 (/12), indicating
four subnet bits. (12 8 = 4)
2 to the 4th power is 16 = 16
valid subnets.

How many valid subnets exist


on the 214.12.200.0
255.255.255.248 network?
This is a Class C network, with
a network mask of
255.255.255.0. The subnet
mask here is 255.255.255.248
(/29), indicating five subnet
bits. (29 24 = 5)
2 to the 5th power is 32 = 32
valid subnets.

How many valid subnets exist


on the 155.200.0.0
255.255.255.128 network?
This is a Class B network, with
a network mask of 255.255.0.0.
The subnet mask here is
255.255.255.128 (/25),
indicating nine subnet bits. (25
16 = 9)
2 to the 9th power is 512 = 512
valid subnets.

Determining The Number Of


Valid Hosts

How many valid host addresses


exist on the 211.24.12.0 /27
subnet?
To determine the number of
host bits, just subtract the
subnet mask length from 32. 32
27 = 5.
To then determine the number
of host addresses, bring 2 to
that results power and subtract
2. 2 to the 5th power = 32, 32
2 = 30 valid host addresses.

How many valid host addresses


exist on the 178.34.0.0 /28
subnet?
To determine the number of
host bits, just subtract the
subnet mask length from 32. 32
28 = 4.
To then determine the number
of host addresses, bring 2 to
that results power and subtract
2. 2 to the 4th power = 16, 16
2 = 14 valid host addresses.

How many valid host addresses


exist on the 211.12.45.0 /30
subnet?
Subtract the subnet mask
length from 32. 32 30 = 2
host bits.
Bring 2 to that results power
and subtract 2. 2 to the 2nd
power = 4, 4 2 = 2 valid host
addresses on that subnet.

How many valid host addresses


exist on the 129.12.0.0 /20
subnet?
Subtract the subnet mask
length from 32. 32 20 = 12
host bits.
Bring 2 to that results power
and subtract 2. 2 to the 12th
power = 4096, and 4096 -2 =
4094 valid host addresses on
that subnet.
How many valid host addresses
exist on the 220.34.24.0
255.255.255.248 subnet?
Subtract the subnet mask
length from 32. 32 29 = 3
host bits.
Bring 2 to that results power
and subtract 2. 2 to the 3rd
power = 8, 8 2 = 6 valid host
addresses on this subnet.

How many valid host addresses


exist on the 145.100.0.0
255.255.254.0 subnet?
Subtract the subnet mask
length from 32. 32 23 = 9
host bits.
Bring 2 to that results power
and subtract 2. 2 to the 9th
power = 512, and 512 2 =
510 valid host addresses on
that subnet.

How many valid host addresses


exist on the 23.0.0.0
255.255.240.0 subnet?
Subtract the subnet mask
length from 32. 32 20 = 12
host bits.
Bring 2 to that results power
and subtract 2. 2 to the 12th
power = 4096, 4096 2 =
4094 valid host addresses on
that subnet.

Determining The Subnet


Number Of A Given IP
Address
On what subnet can the IP
address 142.12.38.189 /25 be
found?
Start writing out the
142.12.38.189 address in
binary, and stop once youve
converted 25 bits. That result
gives you the answer. (You can
also write out the entire
address for practice and then
add up the first 25 bits.)

First 25 bits = 10001110 0000

Result = 142.12.38.128 /25.

On what subnet can the IP


address 170.17.209.36 /19 be
found?

Convert that IP address to


binary and stop once you get to
19 bits, then convert right back
to dotted decimal.

First 19 bits = 10101010 000

The answer: 170.17.192.0 /19.

On what subnet can the IP


address 10.178.39.205 /29 be
found?
Convert the address to binary
and stop at the 29-bit mark.

29 bits = 00001010 10110010


Tack your /29 on the back and
you have the answer!

On what subnet can the IP


address 190.34.9.173 /22 be
found?
Convert the address to binary,
stop at 22 bits, and then
convert the address right back
to decimal.

First 22 bits = 10111110 001

On what subnet can the IP


address 203.23.189.205
255.255.255.240 be found?
Write out the address in binary
and stop at the 28-bit mark,
then convert those 28 bits back
to decimal. Done!

1st 28 bits = 11001011 00010

On what subnet can the IP


address 49.210.83.201
255.255.255.248 be found?
Convert the address to binary
up to the 29-bit mark, and
convert those 29 bits right back
to decimal.

00110001 11010010 01010011

On what subnet can the IP


address 31.189.234.245 /17 be
found?

Convert the address to binary


up to the 17-bit mark, then
convert those 17 bits right back
to decimal.

31.189.234.245 = 00011111 101


On what subnet can the IP
address 190.98.35.17 /27 be
found?

Convert the address to binary


up to the 27-bit mark, then
convert those 27 bits right back
to decimal.

190.98.35.17 = 10111110 0110

Determining Broadcast
Addresses and Valid IP Address
Ranges
For each of the following,
identify the valid IP address
range and the broadcast
address for that subnet.

100.100.45.32 /28
208.72.109.8 /29
190.89.192.0 255.255.240.0
101.45.210.52 /30
90.34.128.0 /18
205.186.34.64 /27
175.24.36.0 255.255.252.0
10.10.44.0 /25
120.20.240.0 /21
200.18.198.192 /26

Answer and explanations


follow!
The subnet: 100.100.45.32 /28

We know that the last four bits


are the host bits. If these are
all zeroes, this is the subnet
address itself. If there are all
ones, this is the broadcast
address for this subnet. All
addresses between the two are
valid.
All-Zeroes Subnet Address:
100.100.45.32 /28
All-Ones Broadcast Address:
100.100.45.47 /28
Valid IP Addresses:
100.100.45.33 46 /28

The subnet: 208.72.109.8 /29

All-Zeroes Subnet Address:


208.72.109.8 /29
All-Ones Broadcast Address:
208.72.109.15 /29
Valid IP Addresses:
208.72.109.9 208.72.109.14
/29

The subnet: 190.89.192.0


255.255.240.0

All-Zeroes Subnet Address:


190.89.192.0 /20
All-Ones Broadcast Address:
190.89.207.255 /20
Valid IP Addresses:
190.89.192.1 190.89.207.254
/20

The subnet: 101.45.210.52 /30

All-Zeroes Subnet Address:


101.45.210.52 /30
All-Ones Broadcast Address:
101.45.210.55 /30
Valid IP Addresses:
101.45.210.53, 101.45.210.54
/30

The subnet 90.34.128.0 /18

All-Zeroes Subnet Address:


90.34.128.0 /18
All-Ones Broadcast Address:
90.34.191.255 /18
Valid IP Addresses: 90.34.128.1
90.34.191.254 /18

The subnet: 205.186.34.64 /27

All-Zeroes Subnet Address:


205.186.34.64 /27
All-Ones Broadcast Address:
205.186.34.95 /27
Valid IP Addresses:
205.186.34.65 94 /27
The subnet: 175.24.36.0
255.255.252.0

All-Zeroes Subnet Address:


175.24.36.0 /22
All-Ones Broadcast Address:
175.24.39.255 /22
Valid IP Addresses: 175.24.36.1
175.24.39.254 /22
The subnet: 10.10.44.0 /25

All-Zeroes Subnet Address:


10.10.44.0 /25
All-Ones Broadcast Address:
10.10.44.127 /25
Valid IP Addresses: 10.10.44.1
10.10.44.126 /25

The subnet: 120.20.240.0 /21


All-Zeroes Subnet Address:
120.20.240.0 /21
All-Ones Broadcast Address:
120.20.247.255 /21
Valid IP Addresses:
120.20.240.1 120.20.247.254
/21

The subnet: 200.18.198.192


/26
All-Zeroes Subnet Address:
200.18.198.192 /26
All-Ones Broadcast Address:
200.18.198.255 /26
Valid IP Addresses:
200.18.198.193
200.18.198.254 /26

Now lets put it all together for


some real-world design
requirement questions!
Meeting The Stated Design
Requirements

Youre working with network


135.13.0.0. You need at least
500 valid subnets, but no more
than 100 hosts per subnet.
What is the best subnet mask
to use?
This is a Class B network, with
16 network bits and 16 host
bits.
The first requirement is that we
have at least 500 subnets. Nine
subnet bits would give us 512
valid subnets:
2x2x2x2x2x2x2x2x2
= 512
This would leave seven host
bits, resulting in 126 valid host
addresses, which violates the
second requirement. (2 to the
7th power is 128; subtract two,
and 126 valid host addresses
remain.)
What about six host bits? That
would yield 62 valid host
addresses, which meets the
second requirement. A
combination of ten subnet bits
and six host bits gives us 1024
valid subnets and 62 valid host
addresses, meeting both
requirements.
The resulting mask is
255.255.255.192 (/26).
Youre working with the
network 223.12.23.0.
Your network manager has
asked you to develop a
subnetting scheme that allows
at least 30 valid hosts per
subnet, but yields no more than
five valid subnets. Whats the
best subnet mask to use?
This Class C networks mask is
/24, leaving eight host bits to
borrow for subnetting.

We know we need five host bits


for at least 30 hosts per subnet.
(2 to the 5th power, minus two,
equals exactly 30.) Does this
meet the second requirement?
No. That would leave three
subnet bits, which yields eight
valid subnets. To meet the
second requirement, you can
have only two subnet bits,
which yields two valid subnets.

This yields a mask of


255.255.255.192 (/26).
Youre working with the
network 131.10.0.0. Your
network manager has
requested that you develop a
subnetting scheme that allows
at least fifty subnets. No subnet
should contain more than 1000
hosts. What is the best subnet
mask to use?

This Class B network has 16


network bits, and 16 host bits
that can be borrowed for
subnetting.
You quickly determine that for
fifty subnets, you only need six
subnet bits. That gives you 64
valid subnets. Does this mask
meet the second requirement?
No. That would leave 10 host
bits, which yields 1022 valid
host addresses. (2 to the 10th
power equals 1024; subtract
two, and 1022 remain.) By
borrowing one more bit for
subnetting, giving us seven
subnet bits and nine host bits,
both requirements are met.

Seven subnet bits yield 128


valid subnets, and nine host
bits yield 510 valid host
addresses. The appropriate
mask is 255.255.254.0.
Congratulations! Youve
completed this final exam. If
you had any difficulty with the
final section, please review
Section Eight. If you nailed all
five of the final questions
great work!

To wrap things up, lets hit


Variable Length Subnet
Masking!
How To Develop A
VLSM Scheme
In the networks weve been
working with in the binary and
subnetting section, weve cut
our IP address space pie into
nice, neat slices of the same
size.
We dont always want to do
that, though. If we have a
point-to-point network, why
assign a subnet number to that
network that gives you 200+
addresses when youll only
need two?
Thats where Variable-Length
Subnet Masking comes in. VLSM
is the process of cutting our
address pie into uneven slices.
The best way to get used to
VLSM is to work with it, so lets
go through a couple of drills
where VLSM will come in handy.
Our first drill will involve the
major network number
210.49.29.0.
Weve been asked to create a
VLSM scheme for the following
five networks, and weve also
been told that there will be no
further hosts added to any of
these segments. The
requirement is to use no more
IP addresses from this range for
any subnet that is absolutely
necessary.
The networks:
NW A: 20 hosts
NW B: 10 hosts
NW C: 7 hosts
NW D: 5 hosts
NW E: 3 hosts
Well need to use the formula
for determining how valid host
addresses are yielded by a
given number of host bits:

(2 to the nth power) 2,


with n representing the
number of host bits

To create our VLSM scheme,


well ask this simple question
over and over:
What is the smallest subnet
that can be created with all
host bits set to zero?
NW A requires 20 valid host
addresses. Using the above
formula, we determine that we
will need 5 host bits (2 to the
5th power equals 32; 32 2 =
30). What is the smallest
subnet that can be created with
all host bits set to zero?

210.49.29.0 in binary: 11010

/27 subnet mask: 11111

Well use a subnet mask of /27


to have five host bits
remaining, resulting in a subnet
and subnet mask of
210.49.29.0 /27, or 210.49.29.0
255.255.255.224.
Its an excellent idea to keep a
running chart of your VLSM
scheme, so well start one here.
The network number itself is
the value of that binary string
with all host bits set to zero;
the broadcast address for this
subnet is the value of that
binary string with all host bits
set to one. These two particular
addresses cannot be assigned
to hosts, but every IP address
between the two are valid host
IP addresses.
Network Number = 11010010 00

Broadcast Add. = 11010010 00

Network: Subnet & Mask N


NW A 210.49.29.0 /27 2

The next subnet will start with


the next number up from the
broadcast address. In this case,
thats 210.49.29.32. With a
need for 10 valid host
addresses, what will the subnet
mask be?

210.49.29.32 in binary: 110100


/28 subnet mask: 11111111 11

Four host bits result in 14 valid


IP addresses, since 2 to the 4th
power is 16 and 16 2 = 14.
We use a subnet mask of /28 to
have four host bits remaining,
resulting in a subnet and mask
of 210.49.29.32 /28, or
210.49.29.32 255.255.255.240.
Remember, the network
number is the value of the
binary string with all host bits
set to zero and the broadcast
address is the value of the
binary string with all host bits
set to one.

Network Number = 11010010 00

Broadcast Add. = 11010010 00

Network: Subnet & Mask N


NW A 210.49.29.0 /27 2
NW B 210.49.29.32 /28 2

The next subnet is one value


up from that broadcast address,
which gives us 210.49.29.48.
We need seven valid host
addresses. How many host bits
do we need?
210.49.29.48 in binary: 11010

/28 subnet mask: 11111

We still need four host bits


three would give us only six
valid IP addresses. (Dont
forget to subtract the two!) The
subnet and mask are
210.49.29.48 255.255.255.240,
or 210.49.29.48 /28. Calculate
the network number and
broadcast address as before.

Network Number = 11010010 00

Broadcast Add. = 11010010 0


Network: Subnet & Mask Net
NW A 210.49.29.0 /27 21
NW B 210.49.29.32 /28 21
NW C 210.49.29.48 /28 21

The next value up from that


broadcast address is
210.49.29.64. We need five
valid IP addresses, which three
host bits will give us (2 to the
3rd power equals 8, 8 2 = 6).

210.49.29.64 in binary: 11010

/29 subnet mask: 11111

The subnet and mask are


210.49.29.64 255.255.255.248,
or
210.49.29.64 /29. Calculate the
network number and broadcast
address as before, and bring
the VLSM table up to date.

Network Number = 11010010 001

Broadcast Add. = 11010010 001

Network: Subnet & Mask Ne


NW A 210.49.29.0 /27 2
NW B 210.49.29.32 /28 2
NW C 210.49.29.48 /28 2
NW D 210.49.29.64 /29 2
Weve got one more subnet to
calculate, and that one needs
only three valid host addresses.
What will the network number
and mask be?

210.49.29.72 in binary: 110100

/29 subnet mask: 111111

We still need a /29 subnet


mask, because a /30 mask
would yield only two usable
addresses. The subnet and
mask are 210.49.29.72 /29, or
210.49.29.72 255.255.255.248.
Calculate the network number
and broadcast address, and
bring the VLSM table up to
date.

Network Number = 11010010 001

Broadcast Add. = 11010010 00

Network: Subnet & Mask N


NW A 210.49.29.0 /27 2
NW B 210.49.29.32 /28 2
NW C 210.49.29.48 /28 2
NW D 210.49.29.64 /29 2
NW E 210.49.29.72 /29 2

And now youre done! The next


subnet would be 210.49.29.80,
and the mask would of course
be determined by the number
of host addresses needed on
the segment.
A final binary word:
You either know how to
determine the number of valid
subnets, valid hosts, or perform
the subnetting from scratch, or
you dont and how do you
learn how to do it?
Practice.
You dont need expensive
practice exams the only
thing you need is a piece of
paper and a pencil. Just come
up with your own scenarios! All
you need to do is choose a
major network number, then
just write down five or six
different requirements for the
number of valid host addresses
needed for each subnet.
I can tell you from firsthand
experience that this is the best
way to get really, really good
with VLSM just pick a
network number, write down
five or six different
requirements for the number of
valid addresses needed, and
get to work!
Chris Bryant
The Computer Certification
Bulldog
PS Use these resources to
advance on the path to exam
success!
Website:
http://www.thebryantadvantage.
YouTube:
http://www.youtube.com/user/cc
Video Boot Camps:
https://www.udemy.com/u/chrisb
(Free and almost-free courses
there!)
Blog:
http://thebryantadvantage.blogs

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