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HD 14
AC 2
Attack Bonus +3
Move 60' run, 120' teleport
Save 8+
Effort: 5
Special Ability: Commit Effort for the day as an On Turn action once per round to
gain an extra action for that round.
The Lance of Appointing (Starmetal Saber): This attached melee weapon does 1d10
damage straight to single targets, but the excess damage done does not overflow to
other targets on a successful killing blow. Against Mobs it rolls its damage
normally.
Divine Smiting Actuator (Unerring Blade - Zankantou): The element grants the
godwalker access to a single lesser gift related to attacking or damaging a target,
allowing it to use the gift at its normal Effort cost, assuming it has any.
The Awl of Shifting Space: The godwalker can teleport to a distance up to twice its
normal movement rate as an action, reaching any location within range that it can
see or has formerly occupied. This teleportation leaves behind any physical
bindings or restraints, but not magical ones.
Goddess of Victory
HD 25
AC 6
Attack Bonus +2
Move 40' run, 40' fly
Save 6+
Effort 6
Harvester Hand (Splitting Spear): This attached melee weapon does 1d10+2 damage
straight to lesser foes and mobs, but rolls its damage normally against worthy
foes.
Halo of Wrath (Sacred Purification): The godwalker sears enemies within 60 feet
with a penumbra of divine wrath, inflicting a 1d10 damage die on them at the start
of its round's actions. Mobs suffer this damage straight.
Reactive Adaptation Unit: The godwalker can Commit Effort for the scene to render
itself immune to a gift or power for the rest of the scene. This affects only
specific gifts or powers, and not attacks or all effects of a particular type.
Wingjet Propulsion Unit: The godwalker can fly at its normal movement rate,
including the ability to hover in place. This component takes up two Wind chakra
slots and isn't powerful enough to lift anything bigger than a medium-sized sacred
armature. Engines that don't provide enough Wind slots might have to dedicate a
Void slot to cover part of the price.
HD: 35
AC 4
Attack Bonus +3
Move 40' run
Save 5+
Effort 10
The Lance of Appointing (Starmetal Lance): This attached melee weapon does 1d10
damage straight to single targets, but the excess damage done does not overflow to
other targets on a successful killing blow. Against Mobs it rolls its damage
normally.
Devourer of Armies (Divine Blaster): Commit Effort for the scene. Torrents of
lethal sacred energy boil forth from the godwalker, scorching a cone up to three
hundred feet long and as wide at the far end. Any Mobs largely caught within that
area suffer 4d20 damage straight, and lesser foes suffer the damage rolled
normally. Worthy foes are unharmed.
Volley Negation Shield (Exalted Aegis): When attacked by a foe with multiple
attacks per action, only one of those attacks have any chance to hit, but will do
so for maximum damage if it connects. After the first attack of the sequence hits,
all others automatically miss. If the enemy does not dedicate its entire attack
sequence for an action against the godwalker, none of the attacks have any chance
to hit.
Godwalker Repair Bay: The godwalker has integral tools sufficient to provide
maintenance to itself or other godwalkers. It can provide a daily maintenance cycle
to itself or another godwalker with six hours of effort. In extremis, it can
provide a full field overhaul of itself or another godwalker, but it takes a full
week to do so, albeit it requires no additional supplies or personnel.
Incandescent Spur: Commit Effort. All combat movement speeds of the godwalker are
doubled while this component is operating. This benefit does not extend to overland
flight speeds.
HD 30
AC 7
Attack Bonus +2
Move 50' sail, 40' run (transformed)
Save 6+
Effort 6
Force Projection Jewel: This ranged energy weapon has a maximum range of up to a
mile, if the target is visible, and does 1d8+4 damage. Against Mobs, this damage is
rolled straight.
Jump Torpedoes: Commit Effort for the scene to launch a salvo of torpedoes at a
visible target. These torpedoes must be launched from the water, but can briefly
fly to impact targets within 1,000 feet of the water. Each salvo of torpedoes
affects everything within 100 feet of the target point, doing 5d6 damage to all
creatures and structures within that area, rolling damage straight against Mobs
largely in the area affected. If the target was unaware of the godwalker's
presence, the damage is automatically maximized.
Clarion Call: The godwalker can transmit a telepathic order to all members of a
known friendly group within ten miles. The pilot gets a brief impression of that
group's current condition, position, and activities before issuing the order. The
subjects are not required to obey the order, though they do know who it's coming
from.
Polymorphic Shaping Core: The godwalker can alter its shape within its general
dimensions, gaining a 40' land or sea movement rate by walking, propellers, or
wheels if desired, or growing manipulatory appendages. If desired, the entire
godwalker can compress its size down to something no larger than a horse. The core
is not sophisticated enough to grant flying modes of movement.
Kinetic Sump Vortex: Commit Effort. All enemies within 500 feet have their movement
rate cut in half and lose initiative each round in combat. The effect lasts for one
round after the godwalker has left or reclaimed their Effort. Worthy foes can roll
a Hardiness saving throw to resist the slowing for the scene.