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Pragun

Sharma | Portfolio | GitHub | LinkedIn | Email |Ph: (415) 272-9677



Im a highly passionate and self-driven Software Engineer who likes to employ creative approaches to
solve intricate problems. I take pride in building clean, effective programs with efficient frameworks.

I make extensive use of my education and musical experiences to infuse inter-disciplinary rigor to my
work. Im a Gamer at heart with experience in Game Programming, Level Design and Audio Design.

My goal is to work with a collaborative team that believes in making great software.


COMPUTER SKILLS: C++, C#, Java, Xcode, Swift 3, Unity and Android App Development kit

WORK EXPERIENCE
Programming Intern at BebopBee Inc. Jul 2016 Sep 2016
Contributed on building a world-class, server-side Quest System (using JSON), allowing for
real-time changes in Rewards, Unlock/Complete conditions using predicates (lua)
Level Designer worked with Sr. level designer to create fun and engaging levels for a
platformer game focusing on multiplayer game mechanics and principles
Playtest articulated gameplay insights by play-testing and doing competitive research
Collaborated towards team brainstorming processes to facilitate creative outcomes
iOS App Developer Intern at Mtor Inc. Jun 2017 Jul 2017
Firebase, Maps and Geo-location
REST and Web Requests on iOS 10 using Cocoa-Pods
Data Modeling for downloading data from API
Data Persistence and Core Data
MVC Programming Structure (Model View Controller)
EDUCATION
Bachelor of Science, Computer Science: Computer Game Design UC Santa Cruz |GPA: 3.33 Jun 2018
Successfully completed various intricate projects:
Simple Rule Based Inference Engine (SRI): to allow for searches in a document that
finds location, parent sentence and number of instances among a group of files
BeatBox: allows players to design their own beatbox machine with custom sounds
Airport: Implementation of search (airport codes -> names) using Treemap
Mini-games like Tic-Tac-Toe and Craps
Relevant Coursework: Applied Discrete Math | Making Games Using Unity | Mobile Apps

SELF-PROJECTS
Glitch Garden: C#, Unity Game Engine
Developed a Casual Tower-Defense game in which the player prevents funky animals from
entering the home. Developed using public library by Tiny Speck Inc.
Laser Defender: C#, Unity Game Engine
Developed from scratch a Fun, Vertical Scroller that takes from Space Invaders the
movement and fire mechanic but omits the destructible covers for a new mechanic twist
Brain-Freezer: JavaScript, HTML, Phaser
Brain Freezer requires players to rely on their memory and past game experiences to avoid
the obstacles while trying to go the longest on the journey

EXTRA-CURRICULAR
Launched my solo Music album (2012) Heart to Rhythm with T-Series, Indias biggest
music company. Made Live Concerts Performances in front of thousands of audiences
Wildlife Photography Enthusiast. Participated in documentaries and exhibited my work to
raise awareness at prestigious India Habitat Center

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