Professional Documents
Culture Documents
With Movement:
1. In pairs jogging down the court, passing to each other without violating three step rule.
SHOOTING
Since scoring goals is the main objective of the game, the skills of shooting are very important. In this
section two basic types of shots are being introduced; the over arm shot with some variations and the
jump shot.
Drills
The following drills can be performed with a target in the goals or with a goalkeeper.
All drills require the players to shoot from a run-up. This is to encourage the players to do the same in
the game situation.
Violation of the three steps rule as well as goal area infringements are to be avoided at all costs
during practice.
It is not advisable to force young players to act as goalkeepers; there are usually enough volunteers.
The organization of the drills has to ensure that only one player shoots at anyone time.
Shooting and feeding positions can be altered to cover all the various options that may occur in a
game.
I.e. anywhere around the goal area between left and right wing
The Jump Shot
The jump shot is one of the most frequently used methods of scoring goals in modem Handball. It can
be used from almost any position on the field and if mastered well, gives the player a huge number of
variations.
After receiving the ball while running, the player takes three steps and jumps. A right-handed player
will ideally take off his left foot. The three steps are a nice three-step rhythm, left, right, and left. While
in the air, the player performs an over arm throw as described earlier.
In a game situation a player may only take two or one step before jumping. However it is
recommended to practice the three-step rhythm first before considering variations.
To introduce the jump shot it is possible to use a whollistic approach or guide your students through a
lead up.
The main criteria for a successful jump shot are power and accuracy.
In order to consolidate the newly acquired skill, most of the throwing and catching drill can be
performed using a jump throw instead of an ordinary over arm throw.
For the players to gain more strength, they can be asked to practice jump shots by shooting over
obstacles. E.g. crush mat, high jump bar etc.
Small Games
Rollmops
Both teams line up behind a throwing line on either side of the playing field. Each team has the same
number of small balls to start the game. A big ball is placed in the centre of the court.
After the starting signal of the teacher, both teams are attempting to hit the big ball by throwing their
small balls from behind the throwing line. The object of the game is to force the big ball over the
throwing line of the opposing team. The only way the big ball can be moved is with throws of the little
balls from behind the throwing line.
Small balls that stop in front of the throwing line can be retrieved, but without touching or protecting
the big ball.
The big ball can be a soccer ball or volleyball, and the small balls are tennis balls, softballs or
handballs.
Adapt the size of the balls and of the playing field to the level of the participants.
Skittle ball
This game is an excellent lead up game, because it teaches the notion of having an area of the
playing field that contains the target for scoring, but cannot be entered. In a circle, square, semi circle,
we place a skittle or witches hat or any other suitable target.
Teams consist of four to five players. The attacking team is trying to get a player into a position from
where he can shoot and hit the skittle to score a point. The defending team is trying to prevent this
without entering the circle. Roles are changed after a certain number of scoring attempts.