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Draconic Archetypes

A collection of homebrew archetypes for Dungeons & Dragons, 5th Ed.


Draconic Archetypes

T
ales of dragons abound in the realms of Channel Divinity
fantasy, and people devoted to them are When you take this oath at 3rd level, you gain the following
similarly commonplace. From those who are two Channel Divinity options.
inspired by the might of dragons to others who Inspire Confidence. As an action, you use your Channel
become them, the archetypes below allow you Divinity to inspire your allies to greatness. All friendly
to thoroughly utilize the "Dragons" that come creatures within 30 feet of you that can see you cannot be at
after "Dungeons And." disadvantage until the end of your next turn.
Censure Enemy. Using your Channel Divinity, you
Paladin Oath: Oath of denounce those who dare to stand against you. As a reaction
when a creature within 30 feet of you deals damage to you or
Ambition an ally, you force them and any of their allies within 10 feet of
The Oath of Ambition is a calling for those paladins who them to make a Wisdom saving throw. Upon a failure, they
strive to achieve greatness for themselves and their allies. are considered frightened of the creature they dealt damage
They work towards this goal for a variety of reasons: to make to for 1 minute. They repeat this saving throw at the end of
change in the world, to protect their loved ones, to have their each of their turns.
names remembered in story and song, or simply for the sake Aura of Conviction
of power. Regardless of their reasoning, every choice is made Beginning at 7th level, when making attack rolls, you and
with the intent of acquiring greater influence. Known friendly creatures within 10 feet of you may treat one dice roll
sometimes as dragon knights or gold knights, these paladins of 19 per round as though it were a roll of 20.
often end up in positions of power and wealth. At 18th level, the range of this aura increases to 30 feet.
Tenets of Ambition Aura of Awe
The central principles of the Oath of Ambition help remind Upon reaching 15th level, creatures near you are taken aback
paladins to continue driving towards their goals, and not to by your bearing and sheer force of personality. All hostile
lose sight of who they want to become. creatures that are within 10 feet of you are considered to be
Self-Confidence. Trust yourself, your strength, your under the effect of the bane spell. Creatures that are immune
insight. You are deserving of your desires. to being charmed are not affected.
Tempered Ruthlessness. Do what must be done to gain At 18th level, the range of this aura increases to 30 feet.
power, but know what you must not do in order to hold it
once gained. Avatar of Power
Acquire Resources. Procure wealth, objects of power, When you reach 20th level, you can become a personification
land, goods, allies, and followers. The trappings of power of your own influence and ambition. Using your action, you
themselves create power. undergo a transformation. For 1 minute, you gain any or all of
One Step At A Time. Be patient and precise. Take care the following benefits of your choice:
not to overestimate your existing influence in the quest to
gain more. You gain the benefits of the enlarge version of the
enlarge/reduce spell.
Oath Spells You have resistance to all types of damage except force,
You gain oath spells at the paladin levels listed. necrotic, and radiant.
Oath of Ambition Spells
You have advantage on Charisma-based skill checks.
Paladin Level Spells
You are immune to charm and fright effects.
3rd charm person, inflict wounds If you use this feature to use only one benefit, you cant use
it again until you finish a short rest. If you use two or more
5th enhance ability, hold person benefits, you can't use it again until you finish a long rest.
9th fear, tongues
13th fabricate, guardian of faith
17th animate objects, dominate person

1
Your companions hit die is a d10, and it has a number of hit
Ranger Conclave: Dragon dice equal to your character level. Its hit points are
determined by rolling this number of hit dice, adding the
Rider Conclave dragons Constitution modifier each time. Each time you level,
Certain societies in the world utilize a unique military branch: your companion gains an additional hit die and increases its
dragon riders. These individuals form a bond with a young hit points accordingly.
riding-dragon, sometimes even from the creatures infancy, Whenever you gain the Ability Score Improvement class
allowing them to act as mounts and combat partners. The feature, your companions abilities also improve. Your
riding-dragons are a unique creature, something between a companion can increase one ability score of your choice by 2,
true dragon and a wyvern. They can come in any color a true or it can increase two ability scores of your choice by 1. As
dragon can, but never develop the same intelligence, size, or normal, your companion cant increase an ability score above
magical capabilities of their true dragon brethren. 20 using this feature unless its description specifies
otherwise.
Riding-Dragon Your companion shares your alignment, and has a
At 3rd level, your dragon companion becomes large enough personality trait and a flaw that you can roll for or select from
and strong enough to function as a mount. (You might meet the tables below. It shares your ideal, and its bond is always,
this creature now, or have been traveling with it already.) It The ranger who travels with me is a beloved companion for
uses the following statistics while you are at level 3, which whom I would gladly give my life.
improve over time: Riding-Dragon Traits
d6 Trait

Riding-Dragon 1 Im dauntless in the face of adversity.


2 Threaten my friends, threaten me.
Large dragon, shares riders alignment
3 I stay on alert so others can rest.
Armor Class 14 + rider's proficiency bonus
Hit Dice d10 4 People see a dragon and fear me. I use that to my
Speed 30 ft., fly speed varies (see Dragon Level advantage.
table) 5 I have a knack for showing up in the nick of time.
6 I put my friends needs before my own in all things.
STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 15 (+2) 6 (-2) 13 (+1) 9 (-1) Riding-Dragon Flaws
d6 Trait
Saving Throws Strength +5, Dexterity +3, 1 If theres food left unattended, Ill eat it.
Constitution +3, Intelligence +0, Wisdom +3,
2 I growl at strangers, and all people except my ranger are
Charisma +1 strangers to me.
Skills Athletics +5, Intimidation +2, Perception +3,
Survival +3 3 Any time is a good time for a belly rub.
Damage Resistances: see Draconic Type table 4 I despise walking, and want to fly all the time.
Senses Darkvision 60 ft., passive Perception 13
Languages - 5 My idea of hello is a flurry of licks to the face.
6 I jump on creatures to tell them how much I love them.
Actions
Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., While riding your dragon, use the rules for Mounted
one target. Hit 1d10 + 5 slashing damage. Combat on page 198 of the PHB. Your Riding-Dragon is
considered an independent mount for the purpose of those
rules, though you control it during combat. In addition, you
You must choose a draconic type from the Draconic Type are considered to have three-quarters cover against creatures
table for your riding-dragon. This choice is permanent. who are at a lower elevation than you.
Your riding-dragon obeys your commands as best it can. It If your riding-dragon is ever slain, you can use the magical
rolls for initiative like any other creature, but you determine bond between the two of you to bring it back, at a cost. You
its actions, decisions, attitudes, and so on. If you are must spend the course of a long rest in uninterrupted ritual
incapacitated or absent, your companion acts on its own. meditation to bring back your companion. Your companion
When using your Natural Explorer feature, you and your returns at full health at the end of the long rest. You gain the
companion can both move stealthily at a normal pace. Your benefits of a long rest, but your maximum hit points are
companion is proficient in all saving throws. reduced by 1/4 of their current value, and you are considered
Your riding-dragons stats and abilities are partially to have 1 level of exhaustion. These effects end after you
determined by your level, as shown in the Dragon Level table. complete another long rest.
Your companion uses your proficiency bonus. In addition to
the areas where it normally uses its proficiency bonus, your
riding-dragon also adds its proficiency bonus to its AC and to
its damage rolls.

2
Coordinated Attack
Beginning at 5th level, you and your riding-dragon form a Barbarian Path: Path of
more potent fighting team. When you use the Attack action the Dragon
on your turn while riding on your dragon, it can use its
reaction to make a melee attack. The Path of the Dragon is taken by those who wish to
emulate the mighty winged creatures - the ultimate avatars of
Breath Weapon mortal power and fury. Those who choose this path tend to
At 7th level, your dragon has grown enough to gain access to have ambitions beyond simple bloodshed, often utilizing their
its breath weapon. The type of damage dealt by and area of strength to procure power or wealth.
effect of the breath weapon depends on the dragons draconic
type. Your companion gains the following action: Scales of the Dragon
Breath Weapon (1 / short rest). The riding-dragon Upon choosing this path at 3rd level, you gain a +1 natural
exhales, unleashing a damaging substance in an area in front armor bonus to your AC while raging. Additionally, you
of it. choose a draconic type from the Draconic Type table. When
The damage type and area of effect are detailed in the you are raging, this gives you resistance to the associated
Draconic Type and Dragon Level tables. damage type.
Inspiring Bond Presence of the Dragon
Upon reaching 11th level, you have advantage on saving At 6th level, the indomitable power of the dragon strengthens
throws against charm and fright effects while you can see or you. You may add double your proficiency bonus when
are riding your dragon. making Intimidation or Persuasion checks, in place of your
Additionally, your riding-dragon has advantage on all saving normal proficiency bonus.
throws while it can see you or you are riding on it. It also
automatically succeeds any saving throws against charm or Fury of the Dragon
fright effects in the same circumstances. When you reach 10th level, your attunement to your chosen
type of dragon becomes deeper. While raging, your melee
Draconic Power attacks with Strength-based weapons deal an additional 1d6
Upon reaching 15th level, your companion can use its Breath damage of the type associated with your draconic type. Also,
Weapon action twice per short rest, instead of once. whenever you deal damage of your dragon's type, it ignores
Additionally, your extended proximity to your riding-dragon resistance and creatures immune to this damage type are
grants you resilience. You have resistance to the same type of considered resistant to it.
damage that your companions Draconic Type grants it. Additionally, your melee Strength-based weapon attacks
count as magical for the purpose of overcoming resistance
Draconic Type Table and immunity to nonmagical attacks and damage.
Draconic Type Damage Type Breath Weapon Area Soul of the Dragon
Black, Copper Acid Line Upon reaching 14th level, you are capable of embodying a
Blue, Bronze Lightning Line
dragon for a short period of time. While raging, you may use
an action to transform into a young dragon of your draconic
Brass Fire Line type, as though you had been targeted by the shape change
Gold, Red Fire Cone spell. The statistics for this form are described between pages
86 and 118 of the Monster Manual. This lasts for up to 1
Green Poison Cone minute, until the young dragon shape runs out of hit points
Silver, White Cold Cone (as described in the spell description), or your rage ends. You
must complete a long rest before using this feature again.
Dragon Level Table
Ranger Fly Fly Speed w/ Breath Breath
Level Speed Rider Weapon Dmg Weapon Area
3 50 25 n/a n/a
7 60 30 4d6 15 ft cone, 30
ft line
11 70 35 5d6 30 ft cone, 60
ft line
15 80 40 6d6 30 ft cone, 60
ft line

3
Blood Hunter Order:
The Blood Hunter Class
Order of the Drake The Blood Hunter is a homebrew class designed by
The Order of the Drake is a relatively new splinter sect of Matthew Mercer. In order to use this archetype,
blood hunters. A benevolent dragon with an interest in the you'll need to download the Blood Hunter class
perpetuation of mortal life turned its eye towards the unique from DM's Guild.
capabilities of the group, believing them to be a powerful set
of allies in its effort.
Drakes, as they are known amongst other blood hunters,
imbibe a modified version of the Hunters Bane. This Magic Items
concoction includes ichors originating from dragons of
varying colors and types, impacting the effect the draught has Dragonscale Mail
on them. Armor (scale mail), rare (requires attunement)
This is +1 magic armor that has been made from the scales
Dragon Draught of a single dragon. While wearing it, you are immune to the
When you reach 3rd level, the effects of your draught have damage type associated with the color of dragon used to
crystallized further. Your Hunters Bane feature applies to create it.
creatures with the Dragon type, as well as Fey, Fiends, and
Undead. You also have advantage on saving throws against Scale Shield
fright effects. Shield, legendary (requires attunement)
Bonus Proficiency This shield is a single scale from a massive ancient dragon,
At 3rd level, you gain proficiency in heavy armor and shields. enchanted and outfitted by the most skilled craftspeople in
the realm. It is a +2 magic shield that can absorb magical
Dragons Armor energy. When a damaging spell targets you or within 5 feet of
Upon reaching 7th level, both your physical form and mental you, you may use your reaction to absorb the spell. All
fortitude begin to take on aspects of dragons. Your skin creatures who take damage from the spell take half damage,
hardens to the touch, granting you a +1 bonus to your AC. and the shield gains a number of charges equal to spell's
You also become proficient in Constitution saving throws, if level. You must complete a short or long rest before doing so
you are not already. again.
The shield holds a maximum of 7 charges. When you hit
Control of Body with a melee attack, you can expend charges, dealing 1d4
When you reach 11th level, your body adapts more damage per charge. This damage is of the type associated
thoroughly to the complex effects of your modified Hunters with the color of dragon the scale is from.
Bane. After each long rest, you may choose an option from
the Draconic Type table. You gain resistance to the associated Tooth of Skarrex
damage type. Weapon (dagger), legendary (requires attunement)
Additionally, you may use a bonus action to end one This dagger was carved from the tooth of Skarrex, an
condition affecting you. This may be used on the blinded, ancient black dragon that once scourged an entire continent.
deafened, or poisoned conditions. You must complete a long It is a +3 dagger which deals an additional 1d6 acid damage
rest before doing so again. on a hit.
Dragonblood Claw of Skarrex
Beginning at 15th level, when you activate a crimson rite or
amplifying a blood curse, you take half the damage you Weapon (shortsword), legendary (requires attunement)
normally would. Also, when you deal damage with a primal This shortsword was carved from the talon of Skarrex, an
rite, you regain hit points equal to the rite damage dealt + ancient black dragon that once scourged an entire continent.
your Constitution modifier. It is a +3 shortsword which deals an additional 1d6 acid
damage on a hit.
Drakes Reprimand
At 18th level, you may channel your increasingly draconic Tooth and Claw
physiology in response to threats. You may use your reaction
in response to being damaged by a creature within 60 feet of If you are also attuned to both the Tooth and the
Claw of Skarrex, they are together considered to
you that you can see to focus elemental damage towards the use only one attunement slot. While wielding both
creature attacking you. You choose a draconic type from the weapons, you may add your ability modifier to
Draconic Type table when you use this feature, which damage dealt with off-hand attacks, and the acid
determines the type of damage done. The creature makes a damage dealt by the weapons is maximized.
Dexterity saving throw (DC equal to 8 + your proficiency You also gain immunity to acid damage, and
bonus + your Wisdom modifier), taking 8d10 damage of the when you would take acid damage, you instead
appropriate type on a failure and half that on a success. You regain hit points equal to the damage that would
must complete a short rest before using the feature again. have been dealt.

4
Hoard of Knowledge
Warlock Patron: Great Once you reach 10th level, you may contact the great wyrm
Wyrm directly, and ask questions of its knowledge. You know the
commune spell, with which you may contact your patron. It
Your pact is with a dragon of immense age and power. It counts as a warlock spell for you, and does not count against
makes its home in a distant planar realm, possibly even a your number of spells known. Once per long rest, you may
demiplane all its own; and wherever it lives, it rules cast it without using a spell slot.
completely. It might be just and fair, or it might be Additionally, you become doubly proficient in the History
authoritarian and cruel - but either way, it holds sole and Insight skills.
dominion over its realm.
The great wyrm, wielder of more sheer physical strength Sway the Weak-Minded
and vitality than nearly any being in existence, understands Starting at 14th level, you may use your action to magically
power as well as anyone can. It is this dragons most prized convince hostile creatures to join your side. All creatures of
possession, and it knows that true power lies in the twin your choice within 30 feet of you that have an Intelligence
pillars of knowledge and control. score of 10 or lower must make a Wisdom saving throw. On a
failure, they immediately become friendly to you and your
Expanded Spell List allies, and hostile to your enemies. They may repeat this
The Great Wyrm lets you choose from an expanded list of saving throw at the end of each of their turns. This effect
spells when you learn a warlock spell. The following spells ends after 1 minute or if they take damage from you or your
are added to the warlock spell list for you. allies. You must complete a short rest before using this
Great Wyrm Expanded Spells
feature again.
Any creature targeted by this ability that has a CR of half
Spell Level Spells your level (rounded down) or lower automatically fails their
1st charm person, command initial saving throw.
2nd calm emotions, detect thoughts
3rd clairvoyance, nondetection Great Wyrm Pact Boon Appearances
4th compulsion, mordenkainens private sanctum Each Pact Boon option produces a special creature
or an object that reflects the nature of the Titan.
5th geas, planar binding Pact of the Chain. Your familiar will typically be
something draconic - perhaps a pseudodragon or a
Wyrmthink lizard.
Upon making your pact at 1st level, your patrons influence on Pact of the Blade. Your weapon might be a rapier
you grants you knowledge. You gain proficiency in the History with multi-colored dragon scales decorating the
and Insight skills. hilt.
Pact of the Tome. Your Book of Shadows might
Additionally, you may choose to use your Charisma be an impossibly ancient tome, with yellowed
modifier when making a single ability check that would paper and dust in every fold.
normally use your Intelligence or Wisdom modifiers. You
must complete a long rest before doing so again.
Knowledge is Power
Upon reaching 6th level, your mind has been filled with
information about all of the many creatures in existence,
accessible when needed. As an action, you may select a single
creature you can see within 60 feet of you. You learn the
following information about it:
Its damage resistances, immunities, and vulnerabilities, if
any.
Its condition immunities, if any.
Its highest and lowest ability scores (but not their values).
Ifs unique senses (such as blindsight or tremorsense), if
any.
If it has innate spellcasting abilities (as opposed to learned This sheet was laid out using The Homebrewery, located at
spellcasting). homebrewery.naturalcrit.com. The content was created by
You cannot use this feature again until you have completed quadz08. Many thanks to the several people who have looked
a long rest. over / playtested this class before its release for sale,
including Persnicketese, jacelevine, eTruffery, SamUndomiel,
and probably a whole bunch of other people who I am totally
forgetting because I suck.

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