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Semester -1
Paper Mathematical Physics I
Lesson- Vector Algebra
Lesson Developer: Ranjit Kumar
College /Department: Dyal Singh College (M)
University of Delhi
1. Introduction
2. Vector Operations
4. Triple Product
5. Reciprocal Vectors
6. Transformation of Vectors
Summary
Exercise/ Practice
1 Introduction
The term vector derives from the Latin word vectus meaning to carry. A vector is a physical
quantity having both magnitude and direction. Velocity, acceleration, momentum, force, electric
field, magnetic field, etc., are some of the examples of vectors. One can analyze vectors either with
geometry or with algebra. Geometrically, a vector can be represented as arrows. The length of the
arrow represents its magnitude. On the other hand, the algebraic approach describe how vectors
transform under the change of coordinate system.
(i) Free Vector: A geometric vector is determined only by its magnitude and its direction.
Thus the initial point of the vector is arbitrary and parallel translation does not change
it. Such vectors are also known as free vector (having magnitude and direction but no
location). In other words, free vectors are those vectors which can be represented by infinite
numbers of line segment. Also, two free vectors are equal if and only if they are parallel,
point in the same direction, and have equal length.
(ii) Bound or Fixed Vector: There is also a second kind of vector for which a unique point
of application is specified. For example, torque produced in a system depend on the point
of application of force. Thus a bound vector is characterized by its magnitude, direction as
well as the point of application. Angular momentum is another example of bound vector.
Bound vectors are also known as fixed vector.
Note: Vector analysis was mostly developed by Josiah Willard Gibbs and Olivier Heaviside to-
ward the end of nineteenth century.
~ we can also construct a vector
Unit Vector and the Zero Vector: For a given vector, A
~ , represented
of unit magnitude and is known as unit vector. Unit vector of a non-zero vector A
~ by its magnitude, i.e.,
by A is obtained by dividing the vector A
~
A
A =
~|
|A
Thus we have, |A| = 1. The zero vector is just a point, and it is denoted by ~0. Length of the zero
vector is 0 and its direction is indeterminate.
Scalars: Quantities that have magnitude but not direction are called scalars. Density, charge,
mass, temperature, etc. are some of the examples of scalar. The magnitude of a vector is a scalar
quantity.
2 Vector Operations
Vector operations are the rules of combining two vectors or a vector with a scalar. Vector addi-
tion, subtraction, multiplication are some of the examples. There are various ways of combining
them. We define four kinds of vector operations: one addition and three kinds of product or
multiplications.
(i) Addition of two vector is commutative, i.e., order of the sum does not matter (see Fig. 1)
~+B
A ~ =B ~ +A ~
Note: Some of the physical quantities have both magnitude and direction but they do not
satisfy the commutative law of vector addition. For example, the addition of two or more
finite angular displacements is not, in general, commutative. But, if the angular displace-
ment is infinitesimal then they do satisfy the commutative law of vector addition. This topic
will be discussed in mechanics course.
A ~ +C
~ + (B ~ ) = (A
~+B
~) + C
~
Subtraction of Vectors
~ from vector A
To subtract a vector B ~ , simply reverse the direction of vector B
~ and add to the
~ , i.e., A
vector A ~+B
~ =A ~ ). The vector B
~ + (B ~ by 180 .
~ is obtained by rotating the vector B
If we multiply a vector by a scalar then we get another vector. For example, if we multiply a
vector A~ by a scalar k, then we get another vector B ~ = kA ~ . Scalar product of a vector is also
defined as scaling of a vector. Scaling a vector means changing its length by a scale factor. For
example, multiplying a vector A ~ by a scalar 5, scales the vector 5 times the original vector A
~ . If
k is positive then the vectors B~ and A~ are in the same direction and if k is negative then, the
~ will be opposite to A
direction of the vector B ~ (see Fig. 2). Also, scalar product is distributive,
i.e.,
~+B
k(A ~ ) = aA~ + aB~
There are two different ways in which we can multiply two vectors: the scalar product and the
vector product.
Scalar Product: The scalar product of two vectors (also known as dot product or inner product)
is one way of multiplying two vectors. The output is a scalar. The scalar product of two vectors
is defined by
~B
A ~ |A ~ | cos
~ ||B
~ | cos is scalar projection of B
Here |B ~ along the direction of A ~ . Geometrically, the dot product
between two vectors A ~ and B~ equals the magnitude of vector A ~ times the projection of the vector
~ onto the direction of A
B ~ or vice versa. If one of the vectors, (say B ~ ) is unit vector, then the
expression
A ~ ||B | cos = |A
~ B = |A ~ | cos
~ in the direction of vector B . In general, dot product can also
is equal to the projection of vector A
be written as
A~B~ = ABA ,
~ on A
where BA is projection of vector B ~ . It is also equal to BAB , where AB is the projection of
~ on B
vector A ~.
~ (B
A ~ +C
~) = A
~B
~ +A
~C
~
~B
A ~ =0
~ and B
where A ~ are non-zero vector.
~A
A ~ = |A
~ |2
In physics, work done by force is an example of dot product. The work done by a force is defined
as
W = F~ d~r = |F~ ||d~r| cos
where d~r is the displacement of the particle in the direction of force. If the angle between
displacement d~r and force F~ is 90 , then the work done is zero. Thus the component of force
perpendicular to the displacement does no work.
|A ~ | |A
~ B ~ ||B
~| (1)
Solution: We have
~B
A ~ = |A ~ | cos
~ ||B
Then
~ B
|A ~ | = |A ~ || cos |
~ ||B
|A ~ | |A
~ +B ~ | + |B
~|
Geometrically, the triangle inequality states that for any triangle, the sum of the lengths of any
two sides must be greater than the length of the remaining side.
Components and Pro jection: If A ~ is a vector and u is unit vector then the component of
~ in the direction of u is A
A ~ u. Thus the component is a scalar. Now
~ ||u| cos = |A
~ u = |A
A ~ | cos
Geometrically this is the length of the leg of the right triangle with hypotenuse A ~ and one leg
parallel to u. We also call the leg parallel to u, the orthogonal projection of A~ on u (see Fig. 4).
For non-unit vector, component of A ~ in the direction of B~ is simply the component of A ~ in the
direction of unit vector u = B~ /|B
~ |. Here u is the unit vector in the same direction as B
~.
Solution: Let A ~ be two vectors represented by O~A and O~Q and be the angle between A
~ and B ~
~ . Then draw QM perpendicular to OA (see Fig. 5). In 4OQM :
and B
Or
~ = O~M + M~Q
B (2)
~ ~ ~
M~Q = B ~ O~M = B~ (A B)A
~ |2
|A
~ perpendicular to A
This equation gives the component of B ~.
where and are scalars. Use the inner product to determine and .
Solution: We have
A~C~ = A ~ + B
~ (A ~)
= (A~ A~ ) + (A
~ B
~)
~ and B
Since A ~ are orthogonal, we have A
~B
~ = 0. Thus
A~ C
~ ~ C
A ~
= =
~A
A ~ |A~ |2
Similarly,
~ C
B ~ ~ C
B ~
= =
~ B
B ~ |B~ |2
Thus A
~ is projection of the vector C ~ and B
~ along A ~ is its projection along the vector B
~.
Vector Product of Two Vectors: The vector product of two vectors is also known as the
~ and B
cross product between the two vectors. Cross product of two vectors A ~ is defined as
~B
A ~ = |A ~ | sin n
~ ||B
where n is a unit vector, i.e., vector of magnitude one, and its direction is perpendicular to the
~ and B
plane of A ~ . But there are two directions perpendicular to any plane: up and down. We can
resolve this ambiguity by using the right hand rule: if the four fingers of right hand points in the
~ and rotate toward the second vector B
direction of first vector A ~ , then our thumb points in the
direction of n.
A ~ +C
~ (B ~ ) = (A
~B
~ ) + (A
~C
~)
A ~ = B
~B ~ A
~
~ B
(A ~) C
~=A
~ (B
~ C
~)
(v) Geometrically, |A~B ~ | represent the area of parallelogram. The area of the parallelogram
given in Fig. 8 is equal to the product of base A times the height h. But, h = B sin , so
Area = Ah = AB sin = |A
~B ~|
~B
Thus the area of the parallelogram is equal to the magnitude of A ~ and its direction is
normal to the plane of this parallelogram.
~B
(vi) Lagrange Identity: The magnitude of |A ~ | can be written in terms of |A
~ |, |B
~ |, and
~B
A ~ through the equation
~B
|A ~ |2 = |A ~ |2 (A
~ |2 |B ~B
~ )2
Lagrange identity is the relation between dot and cross product. This relation can be proved
as follows:
2
~B
|A ~ |2 = ~ | sin
~ ||B
|A ~ |2 (1 cos2 )
~ |2 |B
= |A
~ |2 |A
~ |2 |B
= |A ~ |2 cos2
~ |2 |B
= |A ~ |2 (A
~ |2 |B ~B ~ )2
The cross product has many applications in physics. For example, if a charged particle is moving
~ with velocity ~v , then the force that acts on the charge particle is given by
in a magnetic field B
F~ = e(~v B
~)
~.
According to right hand thumb rule, force is perpendicular to the plane formed by ~v and B
Another example of cross product is torque , defined as
= ~r F~
where ~r is a vector from the axis about which the torque is evaluated to the point of application
of the force F~ . Another example of cross product is: angular momentum ~ L and angular velocity
~ .
where i, j, k are unit vectors parallel to x, y, z axes, respectively. The unit vectors i, j, k are also
known as basis vector and they are orthonormal, i.e.,
i i = j j = k k = 1
i j = j k = k i = 0 (4)
~ i = (Ax i + Ay j + Az k) i
A
= Ax (i i) + Ay (i j) + Az (i k) = Ax
Similarly,
~ j = Ay ,
A ~ k = Az
A
Thus, we can also write Eq. (3) as
~ = (A
A ~ i)i + (A
~ j)j + (A
~ k)k
The advantage of algebraic description of vectors is that, we can extent it to space of dimension
more than three and also we can use any system of coordinate to describe a vector. In n-dimension,
a vector is represented by an ordered n-tuple of real numbers (A1 , A2 , . . . , An ). In component form,
we can redefine the vector operation of addition, substraction and multiplication as follows:
(i) Vector Addition: Addition of two vectors A ~ and B
~ is defined as
~+B
A ~ = (Ax i + Ay j + Az k) + (Bxi + By j + Bz k)
= (Ax + Bx )i + (Ay + By )j + (Az + Bz )k
~ by a scalar then
(ii) Multiplication by Scalar: If we multiply a vector A
~ = (aAx )i + (aAy )j + (aAz )k
aA
(iii) Dot Product: In component form, dot product of two vectors is defined as
~B
A ~ = (Ax i + Ay j + Az k) (Bxi + By j + Bz k)
= (Ax Bx + Ay By + Az Bz )
where we have used the Eq. (4). Thus the like component multiply in dot product. Also the
length of the vector is given by
~A
A ~ = A2x + A2y + A2z
q
A = A2x + A2y + A2z
~.
Here A is the length of the vector A
(iv) Cross Product: The cross product of two vectors in component form can be written as,
A~B ~ = (Ax i + Ay j + Az k) (Bxi + By j + Bz k)
i i = j j = k k = 0
and
i j = j i = k
j k = k j = i
k i = i k = j
~B
|A ~ | = |A ~ | sin ,
~ ||B 0
Solution: We have
~B
|A ~ |2 = (A
~B
~ ) (A
~ B
~)
= (Ay Bz Az By )2 + (Ax Bz Az Bx )2 + (Ax By Ay Bx )2
~B
|A ~ | = |A ~ | sin
~ ||B
~B
From here we also obtain the Lagrange identity |A ~ |2 = |A ~ |2 (A
~ |2 |B ~B
~ )2 .
*************************************************************************************
Note: Animations describing various operations of vectors are given below. Clicking on the link
will open the animations.
1. Addition of Two Vectors:
http://faraday.physics.utoronto.ca/PVB/Harrison/Flash/Vectors/Add2Vectors.html
Credits: These animations were written by David M. Harrison, Dept. of Physics, Univ. of Toronto,
david.harrison@utoronto.ca (http://www.upscale.utoronto.ca/~harrison/). They are Copy-
right c 2002 - 2011 David M. Harrison.
4 Triple Product
Triple product is product between three vectors A ~, B
~ and C~ . We know that product between
two vectors produces scalar or vector. Now we can multiply the third vector with scalar, or third
vector with the vector to produce three different kind of product between the three vectors
(i) Let us first take the dot product between two vectors A ~ and B~ to produce the scalar and
~ , we obtain
then multiply this scalar by third vector C
~B
(A ~ )C
~
~B
(ii) The second type of product is scalar product between vectors A ~ and C
~ . This product
Institute of Lifelong
15Learning , University of Delhi
~, B
Figure 10: Scalar triple product of A ~ and C
~.
~ B
(A ~) C
~
~B
Geometrically, |(A ~) C~ | is the volume of the parallelepiped generated by A
~, B
~ , and C
~.
From the definition of scalar product, we have
~ B
(A ~) C
~ = |(A
~B ~ | cos
~ )||C (5)
where is angle between vectors A ~ B~ and C~ . Now from the definition of vector product, we
know that |A ~B ~ | represents the area of the parallelogram formed by the vectors A ~ and B
~.
Further, the quantity h = |C ~ | cos represents numerically the altitude of the parallelepiped
relative to the base formed by the vectors A ~ and B
~ . Since the volume of a parallelepiped is
equal to the product of a base area and its altitude, it follows that the numerical value of
(5) represent the volume of the parallelepiped.
~ = Ax i + Ay j + Az k, B
If A ~ = Bxi + By j + Bz k and C
~ = Cxi + Cy j + Cz k, then in terms of
components of the vectors, we have
~B
A ~ = i(Ay Bz Az By ) j(Ax Bz Az Bx ) + k(Ax By Ay Bx )
and
~ B
(A ~ = (i(Ay Bz Az By ) j(Ax Bz Az Bx ) +
~) C
k(Ax By Ay Bx )) (Cx i + Cy j + Cz k)
= Cx (Ay Bz Az By ) Cy (Ax Bz Az Bx ) + Cz (Ax By Ay Bx )
Ax Ay Az
Similarly, in Eq. (7) interchange the first row and the second row, and then the second row
and the third row, we obtain
Cx Cy Cz
~ ~ ~
(B C ) A = A xA
~ ~ ~
yAz = (C A) B
Bx By Bz
Therefore, the scalar triple product of three vectors has the property
~ B
(A ~) C
~ = (B
~ C
~) A
~ = (C
~ A
~) B
~ (8)
Thus scalar triple product is invariant under cyclic permutation of the vectors A ~, B
~ and
~ . Since this expression also represent the volume of the parallelepiped, expression (8)
C
~, B
represents the same figure. Also scalar triple product vanishes if two of the vectors A ~ and
~ are identical.
C
(A~ B~) A
~ = (A~B ~) B
~ = (A
~A ~) B
~ =0
Coplanar Vectors: The scalar triple product provides a convenient way for determining
whether or not three given vectors are coplanar; that is, the vectors lying on the same plane.
Three vectors are coplanar if and only if
Ax Ay Az
~ ~ ~
(A B ) C = Bx By B z = 0
Cx Cy Cz
This implies that C ~ is orthogonal to A~B ~ . Since A~B ~ itself is orthogonal to A~ and B
~,
we deduce that C ~ lies on the plane determined by A~ and B~ . Thus the vectors A ~, B
~ and C~
are coplanar. Coplanar vectors are also linearly dependent, i.e., we can express one vector as
linear combination of the other two vectors. Suppose C ~ is linear combination of the vectors
A~ and B~ , i.e.,
~ = A
C ~ + B~
(iii) The third and last case of triple product is the vector triple product. In this case we first
take the cross product between two vectors B ~ and C
~ and then we take the cross product
~ . The vector triple product is written as
with the third vector A
A ~ C
~ (B ~) (9)
i j k
~ (B
A ~ C
~ ) = (Ax i + Ay j + Az k) Bx By Bz
Cx Cy Cz
= (Ax i + Ay j + Az k)[i(By Cz Bz Cy ) j(Bx Cz Bz Cx ) +
k(Bx Cy By Cx )]
i j k
= Ax Ay Az
By Cz Bz Cy Bz Cx Bx Cz Bx Cy By Cx
= i(Ay Bx Cy Ay By Cx Az Bz Cx + Az Bx Cz ) j(Ax Bx Cy Ax By Cx
Az By Cz + Az Bz Cy ) + k(Ax Bz Cx Ax Bx Cz Ay By Cz + Ay Bz Cy )
Also
~ (A
B ~) C
~C ~ (A ~ ) = (Bxi + By j + Bz k)(Ax Cx + Ay Cy + Az Cz ) (Cx i + Cy j + Cz k)
~B
(Ax Bx + Ay By + Az Bz )
= i(Ay Bx Cy Ay By Cx Az Bz Cx + Az Bx Cz )
j(Ax Bx Cy Ax By Cx Az By Cz + Az Bz Cy ) +
k(Ax Bz Cx Ax Bx Cz Ay By Cz + Ay Bz Cy )
Thus we have
~ (B
A ~ C
~) = B
~ (A ~) C
~C ~ (A
~B
~) (10)
From here we can see that A ~ (B
~ C ~ ) is linear combination of vectors B ~ and C~ . To see
~ (B
this, note that the vector A ~ C~ ) is orthogonal to vectors A ~ and B ~ C ~ and B
~ C ~ is
~ and C
in turn orthogonal to the vectors B ~ , it follows that A
~ (B
~ C ~ ), B
~ , and C
~ are copla-
nar or linearly dependent. Hence, we can express the vector A ~ (B
~ C~ ) in terms of B
~ and C~.
Solution: We have
~ B
(A ~ = C
~) C ~ (A
~B ~ ) = [C
~ (A ~) B
~B ~ (C
~ A
~ )]
~ (C
= B ~) C
~ A ~ (A
~B~)
~ (B
Comparing Eqs. (10) and (11), we conclude that A ~ C
~ ) = (A
~B
~) C
~.
Solution: To simplify this expression, let us assume that P~ = A ~B~ . Then the expression (12)
becomes
P~ (C
~ D ~) =C ~)D
~ (P~ D ~ (P~ C
~)
Adding these three equations, we obtain the Jacobi identity. From here one can see that under
certain condition, we can also have
A~ (B
~ C
~ ) = (A
~ B~) C~ (14)
~ is parallel to C
Now right hand side of this equation is zero when either (i) A ~ or (ii) B
~ C
~ =B
~ A~ = 0,
~ is perpendicular to A
i.e., B ~ and C~.
(A ~ ) [(B
~ B ~ C
~ ) (C
~ A
~ )] = (A
~ (B
~ C
~ ))2 (16)
5 Reciprocal Vectors
The set of vectors ~a, ~b, ~c and a~0 , ~b0 , c~0 are reciprocal vectors if they satisfy the following conditions:
~a ~b ~c
~a a~0 = =1
~a ~b ~c
Similarly we can verify the other conditions. Now we know that the scalar triple product ~a ~b ~c
is the volume V , we can write
~ ~
a~0 = b ~c , ~b0 = ~c ~a , ~c0 = ~a b
V V V
Then the volume formed by reciprocal vectors is given by
~ ~c) (~c ~a) (~a b)~
(b
a~0 ~b0 ~c0 =
V3
(~a ~b ~c)2 V2 1
= = = using (16)
V3 V3 V
Thus the volume formed by the reciprocal set of vectors is reciprocal to the volume formed by the
vectors ~a, ~b and ~c.
6 Transformation of Vectors
When we say some quantity behaves like vector, we mean that it has both magnitude and direction
and its components add like vectors. But this definition is not satisfactory. There are quantities
which behaves like vectors but they are not vectors. For example, let us say we have two box: in
one box we have Ax apples, Ay oranges and Az bananas and in other box we have Bx apples, By
oranges and Bz bananas. Thus in both the boxes we have a quantity which has three components.
Then the combined number of fruits in both the boxes are: (Ax + Bx ) apples, (Ay + By ) oranges
and (Az + Bz ) bananas. So the fruits in both the boxes add like vector. But, it is not a vector
because it does not have direction.
two Cartesian coordinate system (x, y) and (x0 , y 0 ) with common origin O (see Fig. 11). The (x, y 0 )
coordinate is rotated by an angle with respect to the (x, y) coordinate system. Let us assume
that (i, j) be unit vectors in the (x, y) coordinate and vectors are denoted by
~r = xi + yj
~r = x0 i0 + y 0 j0
Since (i, j) and (i0 , j0 ) are unit vectors in coordinate frame (x, y) and (x0 , y, ), respectively, they
must satisfy the relation
2 2
i2 = j 2 = 1, i0 = j0 = 1
i j = 0, i0 j0 = 0
and
i i0 = j j0 = cos
i j0 = cos + = sin (17)
2
i0 j = cos = sin
2
Since, the vector ~r is geometrical object and hence it is same in both the coordinate system. Thus
~r = xi + yj = x0 i0 + y 0 j0
Taking the dot products first with i0 and then with j0 we get
x0 = x(i i0 ) + y(j i0 )
y 0 = x(i j0 ) + y(j j0 )
x0 = x cos + y sin
y 0 = x sin + y cos
Where Rij is rotation matrix. Also for two dimensional rotation, j = 2 and for three dimensional
rotation j = 3. In general j can take any finite value depending on the dimension of space. Thus
any quantity whose component transform like vector is actually a vector. Also one can see from
above that when we go from one coordinate system to another then the components of the vector
get mixed, i.e., A0x depends on both Ax and Ay and similarly A0y depends on both Ax and Ay . Thus
from here one see that set of fruits does not transform like vector because when we go from one
coordinate system to another then some of the apples will be converted into banana or oranges
into apple, which is not possible.
Remark: Vector is a quantity whose component changes when we go from one coordinate system
to another, while scalar is a quantity which remains same in every coordinate system. As an
example, we know that dot product of two vectors A ~ and B~ is a scalar. Thus when we go from
one coordinate system to another then A~B~ remains invariant. We have
Example: Newtons second law of motion remains invariant under rotation of axes. To prove
this let us assume that we have two coordinate system S and S 0 and S 0 is rotated with respect to
the S coordinate by an angle . The coordinates of S 0 are given by
x0 = x cos + y sin
y 0 = x sin + y cos (18)
z0 = z
Let the force acting on the particle in coordinate S is F~ and the components of force in this
coordinate is (Fx , Fy , Fz ). Then the components of force in coordinate system S 0 is
F x0 = Fx cos + Fy sin
F y0 = Fx sin + Fy cos (19)
F z0 = Fz
F~ = m~a
which in component form can be written as
d2 x
m = Fx
dt2
d2 y
m 2 = Fy (20)
dt
d2 z
m = Fz
dt2
The force acting on the particle in coordinate S 0 is
d2 x0
m = F x0
dt2
d2 y 0
m 2 = F y0 (21)
dt
d2 z 0
m 2 = F z0
dt
where we assume that mass m, of the particle is same in both the coordinate system S and S 0 .
Now multiply Eq. (18) by m and differentiate twice with respect to time, assuming the angle to
x0 = x a, y 0 = y, z0 = z
~ , i.e.,
Then in the new coordinate system there is no change in components of A
Similarly, Newtons second law of motion remains invariant under the translation of coordinate
system. Since a is constant, we can write
dx0 d dx da
= (x a) =
dt dt dt dt
Since a is constant, its derivative with respect to time is zero and hence we can write
dx0 dx
=
dt dt
and therefore
d2 x0 d2 x
=
dt2 dt2
x0 = x, y 0 = y, z 0 = z
~ transform as
Then under coordinate inversion, the vector A
A ~ (A
~B ~ ) (B
~) = A
~B
~
Other examples of axial vectors are: torque = ~r F~ , angular momentum L ~ = ~r p~, angular
velocity
~ = (~r ~v )/|~r|2 . Thus, under reflection cross product of two vectors does not behaves like
a vector because it does not change sign. Thus, axial vectors are also known as pseudo vector. In
other words, if the vector is reflected in a mirror perpendicular to itself and the reflection preserves
the direction of vector, then the vector is axial and if reflection does not preserve the direction then
the vector is polar (see Fig. 12). Thus we have two different kind of vectors: one that changes sign
under coordinate reflection and the other which does not changes sign under coordinate reflection.
From here one can show that cross product of two polar vector is an axial vector, cross product of
two axial vector is axial vector, and the cross product of axial and polar vector is a polar vector.
On the other hand, dot product of two polar vector is invariant under coordinate inversion.
For example, let us take the dot product of force F~ and displacement ~r, then under coordinate
inversion F~ F~ , ~r ~r, leaving the product F~ ~r invariant. But if we consider the dot product
of polar vector with an axial vector, then under coordinate inversion, their product changes sign,
but it remains invariant under rotation. For example, let us consider the scalar triple product
~ (A
C ~ B
~)
~ C
C ~, (A ~ ) (A
~ B ~B
~)
F (x, y, z) = constant
x2 + y2 + z 2 = r2
The field may also dependent on time, such as the electric and field in the electromagnetic wave.
Components of vector field at a point change when we go from one coordinate system to another.
For example, in a rotated system, the three components of the vector associated with one and
the same point will change in numerical value. It is also possible to derive one kind of field from
another. Thus we can obtain vector field using scalar field, scalar field using vector field and vector
field using vector field. This topic will be discussed in next lesson.
Exercises
C 2 = A2 + B 2 2AB cos
2. Thales theorem states that the angle inscribed in a semicircle is /2 (see Fig. 14). Prove this
statement.
6. Find the work done in moving an object along a straight line from (3, 2, 1) to (2, 1, 4)
in a force field given by F~ = 4i 3j + 2k.
~ = 4i j + 3k and B
7. If A ~ = 2i + j 2k, find a unit vector perpendicular to both A
~ and B
~.
13. The cross and dot product between two vectors is given by the relation
~B
A ~ =C~, ~B
A ~ = k,
~ in terms of A
where k is a scalar. Express B ~, C
~ , |A
~ | and k.
14. Expand the triple product, ~a = ~ ~r). If ~r is perpendicular to ~ , show that ~a = 2~r.
~ (
15. Show that any vector ~r can be expressed in terms of reciprocal vectors as
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1. Mathematical Methods for Physicists, G. B. Arfken and H. J. Weber, 6th Edn., Elsevier.
2. Mathematical Methods in the Physical Sciences, Mary L. Boas, 2nd Edn., John Wiley & Sons.
3. Advanced Engineering Mathematics, Erwin Kreyszig, 9th Edn., Wiley India.
4. Introduction to Electrodynamics, David J. Griffiths, 3rd Edn., 1998, Prentice Hall
(see Chapter 1).
5. Schaums Outline of Theory and Problems of Vector Analysis and an Introduction to Tensor
Analysis, Murray R. Spiegel.
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