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Age of Fantasy: Skirmish Saurians v1.

0
by Gaetano Ferrara (http://onepagerules.wordpress.com/)

Background About OPR


Saurians are a collection of various humanoid lizards that are OPR (onepagerules) is the home of many free games which
led to battle by giant frog mages. They fight alongside many are designed to be fast to learn and easy to play. This project
jungle allies such as the slinky geckos, the powerful gators and was made by gamers for games and it can only exist thanks to
mighty dinosaurs. the generous support of our awesome community!

Deep within the jungle magical swamps have mutated the If youd like to support the continued development of our
local wildlife, which lead to the creation of the frog mages. games you can donate on patreon.com/onepagerules.
Since the beginning of times these mages have been using
their powerful magic to mutate other reptiles into warriors to Find more of our games at onepagerules.wordpress.com.
protect the jungle and its swamps.
Join the community by following us here:
Now that the great rift has opened they have mobilized to
Facebook: facebook.com/onepagerules
counter the daemon threat, no matter the cost.
Reddit: reddit.com/r/onepagerules
Twitter: twitter.com/OnePageRules
Strategy
If you want to give us your feedback or have any questions
Saurians have some of the best units in the game, with a great feel free to contact us:
variety of combat styles to choose from. Their basic troops,
geckos and saurian, form the backbone of the army, which Forum: onepagerules.proboards.com
can then be bolstered with all kinds of units. E-Mail: onepageanon@gmail.com

Geckos can seem to be quite weak, so many opponents will Thank you for playing and happy wargaming!
underestimate them. Place them behind difficult terrain and
out of reach of enemies, and then strike at the right time Gaetano Ferrara (onepageanon)
using their poison weapons to topple the mightiest of foes.

Saurians are very powerful as they can generate extra attacks


in melee and dont waver easily thanks to the fearless rule.
Because of this you can use them to reliably block strategic
routes whilst your other troops flank the enemy and grab
important objectives.

No matter what strategy you use the Saurians will not let you
down, making for a great beginner army.
Age of Fantasy: Skirmish Saurians v1.0
by Gaetano Ferrara (http://onepagerules.wordpress.com/)

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Frog-Mage [1] 4+ 5+ - Fearless, Hero, Tough(6), Wizard(3) - 110pts
Saurian Veteran [1] 3+ 6+ Hand Weapon (A4, AP(1)) Fearless, Hero, Predator, Tough(3) A 60pts
Gecko Chief [1] 5+ 3+ Hand Weapon (A3) Fearless, Hero, Tough(3), Strider B 20pts
Gecko Priest [1] 6+ 2+ Staff (A1) Fearless, Hero, Tough(3), Strider, Wizard(1) - 30pts
Geckos [3] 6+ 2+ Javelins (12, A1, Poison) Fearless, Strider E 25pts
Chameleon [1] 5+ 2+ Blowpipe (12, A2, Poison) Chameleon, Fearless, Scout, Strider - 20pts
Pterodactyl Rider [1] 5+ 3+ Spear (A1, Impact(1)) Fast, Fear, Fearless, Flying, Tough(3) G 25pts
Saurian Warrior [1] 4+ 5+ Hand Weapon (A2) Fearless, Predator D 15pts
Guardian [1] 3+ 6+ Halberd (A2, AP(1)) Fearless, Predator - 25pts
Raptor Rider [1] 3+ 5+ Hand Weapon (A2), Claws (A1) Fast, Fear, Fearless, Predator F 30pts
Gator [1] 4+ 5+ Great Weapon (A3, AP(3)) Fear, Fearless, Impact(1), Predator, Tough(3) - 55pts
Snake Swarm [1] 6+ 2+ Swarm Attack (A5, Poison) Fearless, Strider, Tough(6) - 40pts
Dragon Lizard [1] 4+ 4+ Shoot Flames (12,A6,AP(1)), Claws (A2,AP(1)) Fear, Fearless, Strider, Tough(3) - 60pts
Spiked Lizard [1] 4+ 4+ Shoot Spikes (18, A6), Claws (A2,AP(1)) Fear, Fearless, Strider, Tough(3) - 60pts
Raptor [-] - - Claws (A2) Fast, Fear - -
Pterodactyl [-] - - Claws (A1) Fast, Fear, Flying, Tough(3) C -

A Replace Hand Weapon: Special Rules


Spear (A4, AP(1), Impact(1)) +5pts Chameleon: Enemies get -2 to their shooting rolls
Great Weapon (A4, AP(3)) +15pts against this unit.
Halberd (A4, AP(2)) +10pts Predator: For each 6 rolled to hit in melee this
2x Hand Weapons (A4, AP(1)) +25pts unit may immediately roll 1 extra attack. This rule
Mount on: doesnt apply to newly generated attacks.
Raptor +15pts Rock Bombs: Once per game if this unit moved
over enemy units you may deal D3 automatic hits
per model in this unit to one of them.
B Replace Hand Weapon:
2x Hand Weapon (A3) +5pts
Wizard Spells
Spear (A3, Impact(1)) mounted only +5pts
Tempest (3+): Target enemy unit within 30 takes
Upgrade with one:
1 automatic hit.
Javelin (12, A1, Poison) +5pts
Healing Light (3+): Target friendly model within
Fire Bolas (12, A1, AP(1)) +5pts
18 may heal one wound.
Blowpipe (12, A2, Poison) +10pts Magical Walk (3+): Target friendly unit within 24
Mount on: may immediately be move by up to 10.
Pterodactyl +20pts
Drain (5+): Target unit within 18 loses all spell
effects with until the end of the round.
C Upgrade with one:
Glory (5+): Target friendly unit within 18 gets
Rock Bombs +5pts
+1 to its melee or shooting rolls until the end of
Ripper Breed (Furious, Impact(D3)) +10pts
the round (pick one).
Quench (6+): Target enemy unit within 18 takes
D Replace Hand Weapon:
D6 automatic hits.
Spear (A2, Phalanx) +5pts

E Replace all Javelins:


Blowpipes (12, A2, Poison) +10pts
Upgrade with any:
Skirmishers +5pts
Poison in melee +10pts

F Replace Hand Weapon:


Spear (A2, Impact(1)) +5pts

G Replace Spear:
Fire Bolas (12, A1, AP(1)) Free
Javelin (12, A1, Poison) +5pts
Upgrade with one:
Rock Bombs +5pts
Ripper Breed (Furious, Impact(D3)) +10pts

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