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1.2. Check the Override material option in the Global switches rollout. This will give you an idea of how your lights will work without the final materials.
1.4. Go to the Output tab and set the resolution to 400 x 325.
1.5. In the Irradiance map rollout set the Min Rate to -5 and the Max Rate to -3.
1.6. In the Light Cache rollout set the subdivs to 500. We will change this to 1000 for the final render.
Notice that the render looks bright considering that we are using light gray color as the override material. Also the position of the sun it is not the one
that we are looking for. First, we are going to change the position of the sun. Then we are going to change the shadow settings and tweak the
exposure using the Physical camera.
https://docs.chaosgroup.com/display/VRAY2SKETCHUP/Rendering+an+Exterior+Scene 1/6
8/9/2017 Rendering an Exterior Scene - V-Ray 2.0 for SketchUp - Chaos Group Help
2.1. Click on Window, located in the SketchUp menu. Then select Shadows
2.2. Open the Shadows settings (Windows>Shadows) use the SketchUp menu to set the time to 12:15am and the Date to 1/25.
2.3. Other effect that we want to have is blurry shadows on the sun light. To achieve that effect we have to go to the Environment rollout and click on
the "M" near GI(Skylight) and change the "size" to 20.
2.4. In the V-Ray options under Camera increase the Shutter Speed to 250.
The result is quite noisy, but it does give a good idea of what the scene lighting is like. Notice that the exposure is better right now, but we still having
some very bright areas in the render. The final material color will be brighter than the override material color and those bright areas could be a problem
when we switch to the final material render.
3.2. Render
You can see that the result is very close to the previous render with linear color mapping. The Reinhard color mapping is a blend between linear and
exponential. If the burn value is 1.0, the result is linear color mapping, while if the Burn value is set to 0.0, the result is exponential style mapping
3.3. The idea is to have an exponential style mapping. So, we have to reduce the Burn value to 0.8
3.4. Render
https://docs.chaosgroup.com/display/VRAY2SKETCHUP/Rendering+an+Exterior+Scene 2/6
8/9/2017 Rendering an Exterior Scene - V-Ray 2.0 for SketchUp - Chaos Group Help
The result is much better. We still have the same amount of light in the scene, but we don't have the very bright area produced by the physical sun.
At this point, the illumination is very good. The only issue here is the overall quality of the render.
4.1. In the Image Sampler rollout, change the type to Adaptive DMC .
4.3. In the DMC Sampler rollout set the Noise Threshold to 0.008 .
4.4. The sun shadow has a lot of noise. To avoid that, we have to increase the subdivs of the sun light. In the Environment rollout, click on the "M"
near GI(Skylight) and increase the subdivs to 32.
Rendering takes more time now as V-Ray needs to calculate a more precise Antialiasing solution.
The Antialiasing looks Okay now, but we still have a low GI quality. For this reason we have some missing and blurry shadows. We also want to use
an Ambient Occlusion effect to add more definition in the render.
5.1. In the Irradiance Map rollout, set the Min Rate to -4 and the Max Rate to -1 .
5.3. Render
https://docs.chaosgroup.com/display/VRAY2SKETCHUP/Rendering+an+Exterior+Scene 3/6
8/9/2017 Rendering an Exterior Scene - V-Ray 2.0 for SketchUp - Chaos Group Help
We do have better shadows definition, but We would like to improve the shadows on the corners and crevices
5.4. Go to the Indirect illumination rollout and enable the Ambien Occlusion option.
5.5. Render.
Notice that the GI solution is very good and we have nice edges, corners and crevices definition.
This completes the first part of the tutorial. In the next part, we'll add the scene materials.
1.2. Render.
https://docs.chaosgroup.com/display/VRAY2SKETCHUP/Rendering+an+Exterior+Scene 4/6
8/9/2017 Rendering an Exterior Scene - V-Ray 2.0 for SketchUp - Chaos Group Help
The render looks pretty good with all of the material applied. It is time for the final render. We will render the image in a final resolution in the next part.
1.2. In the System rollout, set the render region division size to 48 x 48.
We will need to adjust the irradiance map parameters: since we increased the resolution twice, we can decrease the irradiance map Min and Max
rate by 2.
https://docs.chaosgroup.com/display/VRAY2SKETCHUP/Rendering+an+Exterior+Scene 5/6
8/9/2017 Rendering an Exterior Scene - V-Ray 2.0 for SketchUp - Chaos Group Help
The image looks okay, but in most cases you will want do some color correction in an image processing program.
For example, here is the same image some level, color balance and curves correction. To add a more photographic feel to your image, you can apply
some radial darkening of the corners and some chromatic aberration, for example like this:
https://docs.chaosgroup.com/display/VRAY2SKETCHUP/Rendering+an+Exterior+Scene 6/6