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Ranger/Hunter 2 Folk Hero Andreea C.

class & level BackgrouNd Player Name


Diah Gemflower
Elf/Wood Elf Chaotic Good
character Name race aligNmeNt exPerieNce PoiNts

inspiratiOn
strEngth Tolerance
14 +2 35
8 armOr
class
+2 prOficiEncy bOnus initiativE spEEd

-1 PersoNality traits

hit Point maximum 17


+1 strength
dExtErity * +4 dexterity
Change

15
* +3 constitution
currEnt hit pOints ideals
0 intelligence
+2 +3 Wisdom
+2 charisma
cOnstitutiOn saving thrOws
tEmpOrary hit pOints BoNds
17
+2 acrobatics (dex) total successes
+3 +5 animal handling (Wis)
* 0 arcana (int) hit dice
Failures

death saves FlaWs


intElligEncE +1 athletics (str)

10
* +2 deception (cha)
Name atk BoNus damage/tyPe . See the Players Handbook for details.
0 history (int)
Scimitar +4 1d6 +2 slashing Fighting Style: Archery. You gain a +2 bonus to attack rolls
0 +3 insight (Wis) you make with ranged weapons.
+2 intimidation (cha) Longbow +4 1d8 +2 piercing
Fey Ancestry. You have advantage on saving throws against
0 investigation (int) being charmed and magic can't put you to sleep
wisdOm
+3 medicine (Wis) Trance. Elves don't need to sleep. Instead, they meditate
16 0 Nature (int)
deeply, remaining semiconscious, for 4 hours a day. (The
Common word for such meditation is 'trance.') While
meditating, you can dream after a fashion; such dreams are
+5 Perception (Wis)
+3 * +2 Performance (cha)
actually mental exercises that have become re exive through
years of practice. After resting in this way, you gain the
same bene t that a human does from 8 hours of sleep.

+2 Persuasion (cha) Darkvision. Accustomed to twilit forests and the night sky,
charisma
you have superior vision in dark and dim conditions. You
0 religion (int) can see in dim light within 60 feet of you as if it were
15 +2 sleight of hand (dex) bright light, and in darkness as if it were dim light. You
can't discern color in darkness, only shades of gray.
+4 stealth (dex)
+2 * +5 survival (Wis)
Mask of the Wild. See the Players Handbook for details.

* skills attacks & spEllcasting


Natural Explorer. You are particularly familiar with one
type of natural environment and are adept at traveling and
surviving in such regions. Choose one type of favored
terrain: arctic, coast, desert, forest, grassland,
mountain, or swamp. When you make an Intelligence or
Wisdom check related to your favored terrain, your
15 Passive Wisdom (PercePtioN)
cP proficiency bonus is doubled if you are using a skill that
you're proficient in. While traveling for an hour or more
in your favored terrain, you gain the following benefits:
* Difficult terrain doesn't slow your group's travel. *
Languages.Sylvan, Elvish, Common sP Your group can't become lost except by magical means. *
Even when you are engaged in another activity while
Weapon.Simple, Martial, Longsword, Shortsword, traveling (such as foraging, navigating, or tracking), you
Shortbow, Longbow remain alert to danger. * If you are traveling alone, you
eP
can move stealthily at a normal pace. * When you forage,
Armor. Light, Medium you find twice as much food as you normally would. * While
tracking other creatures, you also learn their exact
Tools. Flute, Disguise kit, Leatherworkers gP number, their sizes, and how long ago they passed through
tools, Land the area. You choose additional favored terrain types at
6th and 10th level.

PP

OthEr prOficiEnciEs & languagEs EquipmEnt fEaturEs & traits

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
280 years 5'2" 194 lbs.
AGE HEIGHT WEIGHT
Diah Gemflower
character name EYES SKIN HAIR

Name

symbol

character appearance allies & organizations

additional features & traits

character backstory treasure

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Ranger Wis 13 +5
Spellcasting spell save dc spell attack
spellcasting ability bonus
class

0 cantrips 3 6

Spell
Level
slots total slots expended

1 2 7
epar
Hail of Thornsspell name
ed
pr

Animal Friendship
Cure Wounds
4
Hunter's Mark
Speak with Animals
spells known

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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