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flight 23

by jd wiker

credits
Editing: Rich Redman Layout and Typeseing: Marc Schmalz
Proofreading: Vincent Szopa Front Cover Design: Marc Schmalz
Art Direction: Stan! Cover Artist: Clarence Harrison
Character Sheet Design: Charles Ryan Cartography: Sterling Hershey
Playtesting: Je Harris, Marc Schmalz, Melissa Donovan, Andy Smith, Mat Smith, JD Wiker, and Stan!

contents
Introduction .................................................................2 Dangers on a Plane...............................................17
Preparation ..............................................................2 Opening the Case ......................................................19
Background .............................................................2 Concluding the Adventure ......................................20
Synopsis ...................................................................3 Developments .......................................................20
Beginning the Adventure ...........................................4 GM Characters ...........................................................21
Tracing the Number ...............................................5 Handouts ....................................................................22
Temple Networking Solutions..............................6 Handout #1: Dr. John Dee ...................................22
The Next Step ..........................................................9 Handout #2: Photocopy .......................................23
The Flight to Dulles ................................................9 Pre-Generated Characters ........................................24
Flight 23 to Munich ...................................................11 Initiative Cards ..........................................................27
Strangers on a Plane .............................................13 Monster Cards ......................................................27
Confrontation ........................................................14 Character Cards ...................................................29
The Lay of the Land .............................................15 Blank Character Cards ........................................31
The Villains Tactics ..............................................15 Appendix: Open Game License ..............................32

Requires the use of the d20 Modern Roleplaying Game and Urban Arcana Campaign Setting, published by Wizards of the Coast, Inc.

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Flight 23 2005 The Game Mechanics, Inc. All rights reserved.
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introduction
Flight 23 is a modern d20 adventure in which no forwarding address, and no one to afrm their
the heroes continue their investigations of the status as government agents. The disavowed then
evil megacorporation Ogdoad Research. While have plenty of time in prison to reconsider their
following up a lead uncovered during their initial rash actions.
encounter with Ogdoads operations in Los Angeles
(covered in Slave Drivers, the rst adventure in Background
this minicampaign), the heroes discover that the Ogdoad Research has enjoyed another year of
architect of Ogdoads latest scheme is eeing the rising prots, thanks in no small part to the success
country. Giving chase, they nd themselves aboard of the Brindisi network project. Furthermore, the
the same international ight as their quarry. This success of the project has prompted a relocation
realization touches off a tense confrontation 30,000 of the Temple Networking Solutions staff to larger
feet above the Atlantic Ocean. quarters, in our Munich facility.
Ogdoad Research
Preparation Annual Stockholders Meeting Program
You, the Gamemaster (GM), need a copy of the
d20 MODERN Roleplaying Game core rulebook Ogdoad Research is a scientic think-tank heavily
(referred to hereafter as the core rulebook) to invested in researching the validity of folk remedies
run this adventure. A copy of the Urban Arcana and the lucrative truth behind other folklore.
Campaign Setting is also useful, though not vital. Ogdoad searches for better medicines, renewable
If you are playing this as an RPGA event, natural resources, more efcient energy sources,
you need a copy of The Bronze Head campaign and alternate technologies.
standards as well. Behind the scenes, the initiated believe that
To get started, print out this adventure and read a coming global disaster will return civilization
it through. Any text in shaded boxes should be read to the Dark Ages. Mankind has survived such
aloud or paraphrased for the players. disasters before through the use of alternative
Flight 23 assumes that heroes are familiar with technologies, now known as magic, and point to
the basic ideas of the campaign model used in your the rise in inexplicable phenomena as the sign
game (for more on alternate campaign models, see that such a disaster is coming again. The lower
below). They know that monsters and magic exist echelons of initiated employees (who wear gold
in a world otherwise as familiar as the one outside signet rings) believe that Ogdoad is trying to save
your window, and that most people cant see it. humanity from that disaster. The inner circle (and
Make sure that your players understand that before the board of directors) know that Ogdoad is trying
beginning the adventure. to manipulate events so that it will rule the hellish
aftermath of a Biblical apocalypse. For more on
Department-7 in This Adventure Ogdoad Research, see Leads, below, and The
If you are using one of the standard campaign Bronze Head campaign standards document.
models, use the role of Department-7 set out in that In the course of the adventure, heroes will likely
model. Here is a summary of Department-7 in The discover that Ogdoad owns a number of protable
Bronze Head campaign model. companies that are completely unrelated to its
In The Bronze Head campaign model, research, such as Metropolitan Taxi Cab and
Department-7 is a shadowy government Limousine Service, but that some businesses that
organization that hides its activities behind those appear unrelated are actually deeply involved,
of agencies like the US Fish & Wildlife Service, such as Temple Networking Solutions. Ogdoad
the FBI, the DEA, the CIA, the Department of Research makes a prot off of one type of
Energy (DOE), the National Institute of Health business, and channels that prot into the other.
(NIH), the Centers for Disease Control (CDC), and
the Department of Homeland Security. It actively Project Brindisi
recruits individuals with both useful skill sets and Ogdoads goals revolve around surviving the
the ability to see past Shadow. apocalypse they believe is approaching and, by
Department-7 assignments require restraint, preparing in advance, ruling what is left of the
subtlety, and stealth. Heroes do not have cards earth afterward. Their source for this information
identifying them as government agents with is an ancient talking head made of bronze, which
the right to carry rearms and to use deadly Ogdoad Research believes is the receptacle for an
force. Those who engage in public displays of elemental spirit. In reality, a end that calls itself
combat prowess will nd the ofce closed with Baphomet inhabits the artifact, and it has been

2
using its disguise to manipulate the powerful empty ofces, a courier arrives with photocopied
research rm into thinning the veil between our documents. These documents
world and the realm of ends. When the time is imply that the lab was using
right, a ood of ends will pour through the veil, a 13th-century manuscript as Links to Other Adventures
Flight 23 functions as a stand-
bringing about the apocalypse the head claims to a blueprint for some kind of alone adventure, however
be trying to avert. Baphomets goal is to amass computer. those people who have played
infernal power and prestige for itself, by creating a Following up on the leads through Come for the Reaping
literal Hell on Earth. provided by the courier, a and Slave Drivers (also from The
Game Mechanics) will almost
When Ogdoad Researchs board of directors typical man-in-black, the certainly realize that Ogdoad
rst began communicating with the head, they heroes uncover the name of Research appears in both of those
reasoned that if one head were so useful, then the chief researcher at TNS, adventures, and that the staff at
several would be even better. They located a a Dr. Sebastian Isaacson. Temple Networking Solutions was
participating, at some level, in the
computer engineer named Sebastian Isaacson, Isaacson, the heroes learn, experiments both at the Aguas
recruited him into their outer circle, and instructed is a computer engineer from Mansion (Come for the Reaping)
him to oversee Project Brindisi: the plan to develop Bonn, Germany, and a widely- and the Metro Cab dispatch yard
a modernized, electronic version of the bronze known expert on the mysterious (Slave Drivers). Despite those
Easter eggs, Flight 23 is playable
head. After two years of work, Dr. Isaacson Voynich Manuscripta book on its own, as well.
reported to the board that he had completed the that contains an apparently If you ran Come for the
computer architecture, but, without an equally unbreakable code. Further, Dr. Reaping and Slave Drivers and
advanced operating system, the computerized Isaacson has a residence in Los you are using the same heroes in
Flight 23, then you should set the
head was no more capable of averting the Angeles, but has just left the beginning of this adventure in Los
apocalypse than an iMac. The board of directors country for an extended stay in Angeles, immediately after the
consulted their own bronze head, and Baphomet Munich, Germany. events of Slave Drivers.
advised them to use the alchemical formulae in the Rushing to catch up with Dr.
Voynich Manuscript, a medieval text written in an Isaacson, they nd themselves
indecipherable code, as the operating system. coincidentally aboard the same international ight.
Unfortunately, the Beinecke Library at Yale, When one of the doctors Ogdoad bodyguards
where the Voynich Manuscript resides, refused overhears the heroes talking about the doctor,
to sell the book. So Dr. Isaacson arranged to he realizes that Isaacson has been followed, and
bribe, and later blackmail, a Yale professor, Barry he and his associates take steps to eliminate the
Saunier, into scanning pages from the book and heroes threatincluding ejecting them from the
sending them to him. Isaacson then designed a plane, 30,000 feet over the Atlantic Ocean.
computer language that utilized the mysterious
symbols from the Voynich Manuscript, and he has Character Hooks
been working on translating the code for just over Heroes working for Department-7 receive the
a year. Though the operating system is incomplete, assignment to follow up on the phone number
Isaacsons bronze head computer has achieved found in Annet Antczaks rooms during the events
a rudimentary form of sentience, and is capable of Slave Drivers. If the heroes dont work for
of limited communication, consisting mainly of Department-7, and arent particularly motivated to
gibberish and seemingly nonsensical riddles. investigate a mystery involving a strange voice on
Baphomet, of course, knows that for the doctors the telephone, try some of these hooks:
bronze head to truly function like the original, The heroes are amateur detectives hired to
it must be powered by a end. This is why it investigate a completely different case, when
suggested using the Voynich Manuscript, which they come across the telephone number
Baphomet knows is actually a complex formula for (leading them to believe its involved in their
the summoning and binding of ends. Baphomet own case).
reasons that the more ends on Earth who are The heroes are police or other law
working toward thinning the veil between the enforcement assigned to follow up on a
worlds, the sooner the apocalypse can begin. series of disappearances involving a cab
company. Their investigation leads them to
Synopsis another facility owned by Ogdoad Research,
While the heroes stumble upon the unlisted the same corporation that owns the cab
telephone number of a covert Ogdoad Research company.
computer laboratoryTemple Networking The heroes work for an insurance company
SolutionsOgdoad personnel move quickly to that employs them for their special
clean out the lab. But though they remove all perceptions, even though the company
evidence of their work at the TNS lab, a paper doesnt understand or believe in Shadow.
trail remains. While the heroes are searching the The heroes get all the strange cases.

3
They are investigating an auto accident to your best bet is to cut any references to ends or
determine whether a claim should be paid. FX items and add a few layers of conspiracy, rst
(The insurance company represents the pointing to one group (perhaps the Enlightenment
family of the passenger who died in the or a rogue cell of Department-7) and then to
accident.) The dossier on several of the another (perhaps the Mindwreckers). Ultimately,
cab companys employees lists the Ogdoad illithids or puppeteers could be behind Ogdoad
Research computer lab as their last place of Researchs apocalypse preparations.
employment. No FX: If your campaign has no FX, then
One of the heroes is mistakenly receiving Ogdoad Research is developing biological
mail meant for a Richard Blackwood, whose weapons in a bid to take over the world and reform
address (at the computer lab) is on the north it along lines they consider more rational and
end of the heros street. (The heros address scientic. They intend to start with small, Third
is on the south end of the street, and postal World nations that lack the resources to combat
carriers frequently confuse the addresses.) biological warfare, and expand from that base. In
The hero becomes involved when he goes to this adventure, they use various small companies
drop off Blackwoods mail. prots as revenue to nance their plans. Temple
Networking Solutions is using Dr. Isaacsons
Scaling the Adventure radical new computer design to decode references
Flight 23 is intended for four to six 3rd-level heroes. in the Voynich Manuscript to a plague, in order to
The encounters in the game are scaled to reect synthesize a targeted viral agent that can be used
the danger inherent in modern-era combats. against specic ethnic groups that Ogdoad nds
The average level of the combatant non-player unworthy.
characters should be just slightly higher than the Shadow Chasers: Very few changes are
average level of the heroes. Dont simply add necessary to t this adventure into a Shadow
opponents. The additional foes will have just as Chasers campaign. Fiends exist in that campaign
much trouble successfully ghting your heroes as model as well, and ordinary people are unable to
those already provided. perceive the horrors around them except in their
nal, terried moments. Change the forces behind
Other Campaign Models the events to Shadow denizens, preferably some
Flight 23 uses The Bronze Head campaign sort of ends.
model. Adapting it to any of the campaign models Urban Arcana: This is an even easier t than
presented in Chapter Nine: Campaign Models Shadow Chasers. Simply add some organizations
of the core rulebook is possible. Here are some found in the Urban Arcana Campaign Setting and
recommendations: add a few bits of avor (like visits to a Prancing
Agents of PSI: Because magic and ends do Pony restaurant), and youre all set.
not exist in the Agents of PSI campaign model,

beginning the adventure


Flight 23 begins with a telephone call to an unlisted But before you hang up, the noise sud-
number, belonging to a computer engineering rm denly stops, replaced with a voice that
called Temple Networking Solutions. If the heroes sounds as though it is being ltered
are picking up where Slave Drivers left off, read through an electronic harmonizer.
the following aloud to the players (otherwise, you Code in, the voice says tonelessly.
can skip to the section entitled Temple Networking
Solutions):
Because the voice on the other end of the line
expects a response in binary code (one-zero-zero-
Dialing the number you found in the
zero-one-one-zero), the heroes arent very likely to
room above the Metropolitan Cab
guess the proper reply.
Company dispatch yard, you hear a
If they say nothing for more than ve seconds,
number of clicks on the line just before
the voice repeats the request in the same electronic
it releases a burst of modem noise.
monotone. If another ve seconds pass with no
response from the heroes, or if at any point the
heroes give the incorrect code, there is another
burst of modem static and the line goes dead.

4
Further attempts to telephone the number again Ogdoad Research has several facilities in and
result in no answer, and a mere ten minutes after around Los Angeles, none of which are open to
the heroes rst try, they get a recorded message the public. If heroes contact the Ogdoad Public
saying that The number you have reached is no Relations department, a public relations ack
longer in service. named Kelly Edwards explains (no check required)
that Ogdoads research is highly advanced and
Tracing the Number they do not discuss it with the public except in the
Should the heroes try to trace the telephone most general terms.
number (before or after calling it), they nd that the If asked specically about Temple Networking
number is unlisted (no check required). A character Solutions, Ms. Edwards ingenuously speculates
with the Computer Use skill can, however, hack the that it sounds like a computer company, but goes
telephone companys unlisted number database to on to say that Ogdoad owns many businesses,
obtain the information. all over the world; TNS could conceivably be one
The telephone company has average security of those. Some are owned by Ogdoad outright,
(a DC 25 Computer Use check to bypass; each while others are owned by subsidiaries or holding
attempt requires 10 minutes). To nd the correct companies. All of Ogdoads businesses, though,
le requires a DC 25 Computer Use check (and 10 are structured to add their prots to Ogdoads
minutes time), and another DC 25 Computer Use bottom line, freeing Ogdoad Research itself to
check to defeat the security on the unlisted number conduct life-saving, potentially
database itself. If the character wishes to cover world-saving, research. Dr. John Dee
his tracks in the system (during or afterward), this If asked specically about John Dee (1527-1608) was a
requires an additional DC 20 Computer Use check. Jonathan Dee, Ms. Edwards citizen of the British Empire, and
considered by many a visionary.
(For more information on Computer Hacking, explains that Ogdoads He coined the word Britannia.
see the sidebar in Chapter Two: Skills, in the d20 employment records are Involved with the planning of the
Modern Roleplaying Game.) condential. If asked about what British navy, Dee was the rst
Successfully hacking the telephone companys Temple Networking Solutions to apply Euclidean geometry to
navigation, and he trained Britains
records reveals that the number is registered to a does (or about a recent incident rst great navigators.
Jonathan Dee, and that his address is 1187 North involving another Ogdoad Best known for his conjuration
Hunterwasser Avenue, Los Angeles. If the heroes subsidiary, the Metropolitan Cab and divination, Dee reportedly
try to look up or visit this address, they discover Company), the rep claims to contacted angels, who revealed to
him Gods plan for Great Britain.
that its a rather large ofce parkbut a specic know nothing. A Sense Motive He even served for a time as the
ofce unit isnt listed. Because the ofce park is a check (DC 20) indicates that philosopher and astrologist to
busy place with multiple entrances, its impossible she is telling the truth. What the Queen Elizabeth. His tools for
to guess which ofce, if any, might be the one the heroes may not realize is that astrology and divination still rest
in the British Museum, including
heroes seek. Kelly Edwards (like all Ogdoad his conjuring table (which contains
However, a directory at the ofce park, or PR acks) is not part of the the Enochian Alphabet he used to
a DC 20 Research check on the ofce park inner circle of Ogdoad, and she communicate with angels).
itself, provides a list of all the businesses on the does not know everything the In occult circles, Dee is best
known as the founder of the
premises. Cross-referencing this list with either company does. In fact, its highly Rosicrucian Order, a protestant
the information available on the Ogdoad Research likely that the PR acks simply response to the Jesuits. An
website, or with the references to Jonathan do not perceive the horrors that alchemist, hermeticist, cabalist,
Dee, though, reveals that they have a business surround them. and occult adept, Dee was
believed to have cast a hex on
in the ofce park in common: Temple Networking the Spanish Armada, turning the
Solutions. Jonathan Dee very weather against them (and
Researching the name ensuring that British forces won the
Ogdoad Research Jonathan Dee turns up nothing Battle of Gravelines).
Dee was obsessed with
If the heroes arrived at the ofce park via the Slave that appears related, but a learning and had the greatest
Drivers adventure, they might wish to try to nd a successful DC 20 Research library in England, consisting
connection to Ogdoad Research. Ogdoad has a check turns up the name John of more than 4,000 books,
public web site that provides all the background Dee several times. including the mysterious Voynich
Manuscript. The enigma of the
information found in The Bronze Head campaign If the players want to know encoded document was so great
standards (Research check, DC 5). more about John Dee, and that John Dee sold the book
Ogdoad Research publicly nances a great succeed at either a DC 15 to Rudolph II, the Holy Roman
deal of archaeological and anthropological Research check or DC 15 Emperor, for a fortune in gold.
A renowned gure in the theatre
research around the world. In one of their notable Knowledge (arcane lore) check, arts, John Dee was depicted by
successes, folk remedies led researchers to so- give them a copy of Handout #1 Shakespeare as the title character
called miracle plants growing in remote regions of (the text of which appears in the in King Lear and as Prospero in
the world. sidebar). The Tempest.

5
If the characters have questions about the MTCL: This stands for Metropolitan Taxi Cab
Voynich Manuscript, allow them to make a DC and Limousine (Service), the operation featured
15 Research check. If this check is successful, in Slave Drivers (part one of the Bronze Head
give them a copy of Handout #2 (the text of which campaign). A series of reports on this portion of
appears in the following sidebar). the site resemble personnel les for the Metro
Taxi Cab company, but on closer inspection
Temple Networking Solutions (DC 20 Investigate check) describes numerous
Should the heroes decide to check out Temple experiments in animating dead esh, under the
Networking Solutions on the worldwide web, they direction of someone named Antczak.
can nd templenetsol.com. According to Temple Brindisi: This refers to Project Brindisi, the
Networking Solutions website, Ogdoad operation at the core of this campaign.
they are a computer company It consists of several dozen schematics that
The Voynich Manuscript
The Voynich Manuscript is famous
that provides businesses with resemble microminiaturized computer systems
among cryptographers and network hardware along with employing an extraordinary number of moving
historians for being written in a a variety of Internet services, parts. An option labeled Show All Layers, if
seemingly unbreakable codeor including ber-optic cable and chosen, renders an image of a human head, the
being an elaborate hoax. Full
of odd characters that seem to
security rewalls. Other than color of brass or bronze. Allow the heroes to make
correspond to no known language, that, the website is vague, a DC 15 Computer Use check. If successful,
and illustrated throughout with implying that the rm is only the heroes discover several references to a
strange drawings and diagrams a startup. (However, a DC 20 manufacturing facility in Munich, Germany. If
that seem to have no relation to
the text itself, the 235-page book
Research check reveals that the heroes are interested, a DC 15 Knowledge
is assumed to have been written in Temple Networking Solutions (history) or Research check reveals that Brindisi
the 13th century. However, no one is owned by a subsidiary of is an Italian city where bronze mirrors were made
knows precisely when the book Ogdoad Research.) in ancient timesits name is part of the root of the
was written, let alone who wrote it.
The book has changed hands
There is no contact word bronze.
at least a few times over the information listed on the TNS VM+: At the heart of the Brindisi project is the
centuries since it was written. website (not even a webmaster Voynich Manuscript, a 13th-century text which
It was rediscovered in modern e-mail address), but there is a appears to be written completely in code. This
times by the man its named
afterWilfrid M. Voynichwho
registered user login prompt. portion of the website compiles and decompiles
found it in a collection of ancient Unfortunately, it requires a that code, though the programming language is
manuscripts in a Jesuit college password or a DC 30 Computer incomplete. It appears as hundreds of millions of
in Frascati, near Rome, in 1912. Use check to gain access to the lines of code in a non-standard format, sections
A number of attempts have been
made to translate it over the years,
system. (The system allows one of which have been converted to something
but the best translations are all still attempt at a login, then locks out that looks more familiar to programmers (DC
meaningless gibberish. the attempted users IP address.) 15 Computer Use check). Though the code
The manuscript currently If this check should succeed, the needs to be compiled in order to do anything
resides in the Beinecke Rare
Books Library at Yale.
hero reaches a menu that offers (a task requiring several hours, and even then
ve options: CoC, MTCL, inconclusive, given the incomplete condition of
Brindisi, VM+, and ADMIN. the le), a programmer can make an educated
Accessing any of these options requires another guess (DC 22 Computer Use check) to determine
DC 30 Computer Use check (or the appropriate that, once compiled, the program would use
password). The options are explained below. mathematical formulae based on the positions
CoC: These initials stand for Circle of of celestial bodies to make projections: Its the
Cenechim, an incantation used to summon ends worlds most complex astrology program.
at the Aguas Mansion facility in the Santa Monica ADMIN: Though the network administration
Mountains (as related in the adventure Come for section of the website contains no revealing
the Reaping). The notes in here refer to a number information, cracking its security allows the user
of employees listed as Terminated, a series of to reset all the passwords on the other sections,
experiments listed as Cancelled, and a note negating the need to bypass the security in the
about the facility being cleaned, after which there other cases.
are no entries for employees or experiments. If
the heroes played in Come for the Reaping, they Temple Networking Solutions
recognize the last date as the day they were at the If the heroes elect to visit the ofces of Temple
facility; if they didnt play in that adventure, allow Networking Solutions in person, they nd the little
them to make DC 15 Knowledge (current events) three-room ofce empty, and a DC 10 Investigate
checks to recall that the Aguas Mansion was gutted check leads them to believe that the ofce was
by a re on that date, and that the entire staff was vacated within the last 36-48 hours (since the
burned alive. incident at the Metro Taxi dispatch yard). They

6
are at liberty to search the empty ofces, but the Its another leer for Dr. Isaacson,
TNS staff was extremely thorough; they left behind from Connecticut. (The addressee is
nothing that wasnt nailed down. Sebastian Isaacson, and the return
A DC 5 Search check turns up all thats left: lots address on the package is in New
of dangling cable bundles, and lots of empty places Haven, Connecticutthe home of Yale
on the walls where someone has disconnected University. The senders name is listed
telephones, security keypads, and surveillance as Jack Molay. A DC 20 Research check
cameras. An Investigate check (DC 10) lets the uncovers that there is no one by that
heroes know what these devices were, and where name at the given address, and a DC
each was originally connected. 25 Research check reveals that there is
While the characters are looking around, a black no one by that name in the city of New
van pulls up directly in front of the ofce door. Read Haven.)
the following aloud:

The driver, a young man in a black You guys moving? It looked like you
uniform with the same logo as appears were packing up, yesterday. (The mes-
on the van, checks a clipboard, picks senger dropped o a package earlier,
up a package from the passenger seat, and saw the sta moving computer
and gets out of the vehicle. He strides equipment into two TNS vans parked
directly up to the door of the Temple outside. If the heroes make a DC 20
Networking Solutions oce, waves the Diplomacy check, the messenger tells
packagea padded envelope with the them that the package yesterday was
same logoand says Courier Ex- from an airline--the messenger remem-
press! bers which airline, and can provide this
information--and speculates that they
were plane tickets.)
The Messenger
Courier Express is a small new package delivery
company that specializes in 24-hour delivery: So, are you guys out of business?
Were thereeven when youre asleep! Their Or is Dr. Isaacson just moving back to
black vans are gradually becoming a familiar Germany? (If the heroes make a DC 20
sight in the city. The driver of this particular van Diplomacy check, the messenger says
is friendly and outgoing, but wears no nametag, that he and Dr. Isaacson chaed once
and evades any questions about his name with for a few minutes, and Dr. Isaacson
comments like Oh, I lost my nametag, or I think who had a German accentwas telling
they assign us names when weve been there for him about having another, larger lab
a year. in Germany. The messenger actually
Most importantly, having made several makes quote marks in the air with his
deliveries to Temple Networking Solutions, the ngers when he says lab.)
messenger is quite knowledgeable about TNS
though he doesnt know exactly what they did
there. He also assumes that the heroes are TNS I just dont understand what it is you
employees, and lets them sign for the package do here. Did here, I guess. I thought
without asking for identication. TNS was an Internet service provider,
After handing over the package, though, but the way the doctor talked, you
the messenger hangs around, apparently in guys were completely redesigning the
a chatty mood. (A DC 15 Sense Motive check Internet. (The messenger doesnt really
indicates that he knows, or knew, some of the know anything more on this subject;
TNS employees, and is used to being familiar hes just interpreting an oand com-
with them.) So long as the heroes dont say or ment that Dr. Isaacson made about
do anything blatantly suspicious, hes happy to revolutionizing telecommunications.)
answer their questions, or even simply comment,
unsolicited, on his business at Temple Networking
Solutions. If the heroes ask specic questions that suggest
they might not be TNS employees after all (such as
questions about the nature of previous deliveries,
names or descriptions of other staff members, and

7
so on), they must make a DC 25 Bluff check to Where did the staff say they were going?
convince the messenger to give them any more
information. If they fail, he becomes a bit more
Dr. Isaacson said TNS had another lab,
cagey, asking to see their employee IDs (though
a larger lab, in Germany. Berlin, maybe?
hell accept a bribe, as well; see the sidebar in
I dont know Germany. But when I saw
Chapter Two: Skills). If they succeed, he supplies
Richard yesterday, he said something
the following:
about renting a cargo container for the
vans, so Im guessing that they were go-
What else has the messenger delivered here?
ing somewhere overseas.

Stu from computer parts places,


Dr. Isaacson actually said Munich, but
mainly. Occasional envelopes from
the messenger is otherwise correct. Richard
Connecticut.
Blackwood has rented a cargo container to
transport the companys vans and their equipment
(With a successful DC 25 Diplomacy check, the across the Atlantic. The container is already en
messenger will provide a list of names of various route, via railroad, to a port facility in Maine.
computer supply companies that have delivered to
TNS. If the heroes contact those companies and Opening the Package
make a DC 25 Bluff check, they learn that Courier Once the heroes sign for the messengers padded
Express has delivered almost a quarter of a million envelope, its theirs to do with as they wish. If they
dollars worth of cutting-edge computer components open it, give the players Handout #2, and read the
to Temple Networking Solutions in the last year.) following aloud:

Who were the other TNS employees? What did


Inside is a color photocopy of what
they look like?
appears to be a page from a medieval
book. Aached to the front of the pho-
I knew Richard, the black guy, prey tocopy is a Post-It note, which reads:
well, but I dont know what his last
name is. And there were a couple of Sebastian:
other guys who worked in the back This is the last time. I know what youre
room mostly, but they signed for pack- doing with the code. Please, for the sake
ages now and then. One was Harry of mankind, you have to stop now, be-
something, started with an H. The other fore its too late. Dont bother trying to
was Ross. contact me. Im beyond your blackmail
now. Id rather die than help you nish
Project Brindisi.
The messenger is describing Richard
Barry
Blackwood, the onsite security expert, Harry Hill,
and Jonathan Ross.
The note is from a Yale professor named
Anyone else? Barry Saunier. The photocopy is a page from the
Voynich Manuscript, and a successful Research
check (DC 30) reveals that this particular
There was a woman I saw here once,
illustration resembles an archeometera sort of
but I think she might have been a friend
periodic table of the alchemical elements and
of the doctors, not an employee. Kinda
forces which make up all creation.
bitchy-looking. Drove an Acura.
If the heroes contact the Beinecke Library at
Yale asking about suspicious activity involving
The woman is Annet Antczakthe necromancer a medieval book, and they make a successful
from Slave Driverswho sometimes conferred Diplomacy check (DC 25), the staff at the library
with Dr. Isaacson regarding information he had tell the heroes that they suspect Professor Saunier
uncovered in his own research. If the heroes played has been making page scans of the Voynich
through Slave Drivers and ask for a complete Manuscript. This isnt exactly against the librarys
description, or describe Annet Antczak to the policies, but Saunier, a theology professor, isnt
messenger, the messenger conrms that its the involved in any ofcial research of the book, and
same person. They might also have seen her Acura legitimate researchers have complained that
parked at the Metro Cab dispatch yard. Saunier is monopolizing the manuscript. The staff

8
has reported him to the head librarian, who has Isaacson booked a ticket on Stopping Isaacsons Plane
promised to speak with Professor Saunier. a ight to Munich, Germany, If the heroes try to stop
If the heroes try to track down Barry Saunier, via Washington-Dulles Airport, Isaacsons ight to Dulles with
a DC 20 Research check provides his telephone and that the ight left early this their government connection,
they soon nd that they dont
number and address. However, attempting to morning. (The heroes can also have those kinds of connections;
contact him proves fruitless: Barry Saunier has get this information by contacting their credentials as agents of the
attempted suicide by taking an overdose of heart the airlines booking service and Fish & Wildlife Commission dont
medicine and is on life support in a local hospital. making a DC 20 Diplomacy or carry with them the ability to stop
commercial ights in mid-air. They
(This news has not yet reached the library staff.) Bluff check.) According to the can convince the FAA to ground
Saunier had learned enough of Dr. Isaacsons airlines schedules, the doctors Isaacsons ight to Munich--but,
plans for the Voynich Manuscript that he couldnt ight should be landing at Dulles of course, Isaacson never actually
live with what he had done. Dr. Isaacson and his sometime in the next two hours. got on that ight, so that gains the
heroes nothing.
staff havent yet learned that Saunier has tried to His overseas ight is due to leave If the heroes do something a
kill himself, though theyll nd out when they reach a few hours later. (If the campaign bit more extreme--like call in a
Washington, D.C. and attempt to contact him. is set in Washington, D.C., bomb threat--the plane diverts to
however, the GM might have to its nearest alternate destination.
The Next Step adjust the destinations, and the
For the ight to Washington, this
alternate landing eld is Chicago
At this point, the information the heroes have connecting ights, accordingly.) OHare; for the ight to Munich,
gathered should suggest to them that they need the alternate landing eld is in
to speak with Sebastian Isaacson. If they havent Employee Photos Greenland. In the former case,
Isaacson and his party immediately
come to this conclusion, Department-7 orders them If the heroes wish to obtain book a new ight, and are on their
to track down the doctor, even if they have to go to photographs of Dr. Isaacson way again by the time the heroes
Germany to do it. If the heroes ask that someone and his staff, they can do so can get to the alternate destination.
in Department-7 (or an afliated organization) be with some small amount of
waiting to apprehend or follow Isaacson in Munich, difculty. Dr. Isaacson does not
their superior tells them that Department-7 has no have a state drivers license, and the heroes dont
agents in Germany (at least, none that arent busy know the full names of any of the other Temple
with their own investigations). Networking staff. But Isaacson has been pictured
If the heroes are not part of Department-7, in various scientic and computer technology
the facts that they have gathered should point to journals, so tracking down a photo requires a DC
a major, world-threatening conspiracy revolving 20 Research check.
around Isaacsons work:
Both Metro Taxi and Temple Networking The Flight to Dulles
Solutions are subsidiaries of Ogdoad Once the heroes decide to pursue Dr. Isaacson
Research. The Aguas Mansion facility was to Germany, they can procure plane tickets easily
also owned by Ogdoad. enough. However, they have two
Dr. Isaacson was acquainted with Annet problems. One, they must make The Doctor is Out
Antczak, the necromancer who operated a layover; and two, they are not If the heroes express interest
out of the Metro Cab dispatch yard. The going to be able to take weapons in visiting Isaacsons place of
experiments at the dispatch yard involved on the plane with themor, for residence, they may make a
DC 10 Research check to learn
murdering innocent civilians and reanimating that matter, anything that can his address. However, if they
their corpses. be reasonably construed as go to visit the place, they nd it
Dr. Isaacson was blackmailing a Yale a weapon. The use of magic every bit as empty as the Temple
professor to send him scans of pages of a (such as mask metal from Urban Networking Solutions ofces. If
the heroes interview the doctors
medieval book written in an unbreakable code. Arcana) or psionics (such as neighbors and make a DC 15
The Yale professor was so upset by his part suggestion), or some good old- Diplomacy or Bluff check, the
in Project Brindisi that he attempted suicide. fashioned chicanery, might allow neighbors tell them that the doctor
Temple Networking shut down their ofce heroes to get past some of these moved out late last night. Four
men helped the doctor load all of
within hours of the incident at the Metro Cab restrictions. his belongings into two Temple
yard (and, presumably, the heroes call to the Networking Solutions vans, and
mysterious telephone number they found). Transporting Weapons the neighbors overheard them
There is little the heroes can do talking about having an early ight.
Tracking the Doctor about the rst problem, short
The neighbors dont know much
about Dr. Isaacsons personal
The rst step in nding Dr. Isaacson is determining of chartering a plane (which life, except that he was some
if hes left the city yet. Because the characters Department-7 wont pay for), but kind of computer genius who kept
should know that Isaacson was planning to go to they have a few options for the odd hours. He never had visitors
(aside from last night), but he
Germany, and on which airline, they can make a second problem. Regardless occasionally would be picked up or
DC 25 Computer Use check to learn that Sebastian of how they get their weapons dropped off by a limousine.

9
to Germany, the heroes should be aware that any 4 ounces and has less than a 2% active
weapon licenses they carry only apply to the United ingredient. The pepper spray canisters in
States. They will need separate licenses to carry the core rulebook exceed these limitations.
weapons in Germany; see d20 Modern Roleplaying Hunting Knives and Tools:
Game, Chapter Four, Restricted Objects. Hunting knives and tools of any type are
Weapons in Checked Baggage: The U.S. prohibited from carry-on luggage. These
Transportation Security Administration has items must be packed in checked luggage.
several very strict rules on transporting Sharp objects packed in checked luggage
weapons: should be sheathed or securely wrapped
Firearms: to prevent injury to baggage handlers and
Firearms must be checked with the airline security screeners.
as luggage; rearms are prohibited from Bladed items, including knives, razor
carry-on luggage. blades, box knives, scissors with pointed
Firearms must be declared at the time tips, and cooking implements may only be
of check-in, either orally or in writing, in transported in checked luggage.
accordance with the airlines procedures. Sporting Goods:
Firearms must be transported unloaded. Sporting goods, such as baseball and
Firearms must be transported in a hard- cricket bats, golf clubs, hockey sticks,
sided container. lacrosse sticks, pool cues, ski poles, and
The container must be locked; only spear guns may only be transported in
the passenger may retain the key or checked luggage.
combination. Shipping Weapons: The heroes can ship any
All checked baggage is subject to amount of weapons and other equipment
inspection. If during an inspection to Germany. Although it shouldnt make a
it becomes necessary to open the difference for the scope of this adventure, the
container, airlines are required to locate fastest shipping will arrive one day after the
the passenger and the passenger is heroes arrive, and will clear customs one day
required to unlock the container for after that.
further inspection. The rearm may not Buying Weapons in Germany: The heroes
be transported if the passenger cannot be can also purchase weapons in Germany
located to unlock the container. when they arrive (along with any other
The maximum weight of weapons, including equipment they need, but cant transport
ammunition, cannot exceed 11 pounds. by airplane), though Germanys gun-control
BB guns, compressed air guns, pellet guns, laws are among the strictest in the world.
starter pistols, and rearms parts may only The required times to purchase licenses are
be transported in checked luggage. in weeks, rather than days (assuming the
Flare guns, gun lighters, and gunpowder heroes dont wish to buy their weapons on
may not be transported in carry-on the black market), and each hero must make
luggage or checked luggage. a DC 20 Diplomacy check to prove his or her
Ammunition: need to own a rearm.
Ammunition is similarly prohibited from
carry-on luggage. Ammunition may not be Downtime Before Dulles
transported loose. It must be transported Nothing much occurs on the plane trip to
in the manufacturers packaging or Washington-Dulles airport, but the heroes can use
other packaging suitable for transport. this time to conduct more research (via cellular
Ammunition must be packed in a separate modems on notebook computers), make telephone
container from the weapon. calls, catch up on their sleep, or perhaps to just heal
Bow and Arrows: up from any injuries they sustained at the Metro Cab
Bows and arrows are prohibited from dispatch yard during the events of Slave Drivers.
carry-on luggage. Bows and arrows may The heroes reach Dulles with a little over an hour
only be transported in checked luggage. to spare before their connecting ight to Munich
Arrows packed in checked luggage should departs, giving them a little more time to conduct
be sheathed or securely wrapped to business, or otherwise prepare for a transatlantic
prevent injury to baggage handlers and ight. For more information on activities aboard
security screeners. airplanes, see Life at 30,000 feet, below.
Pepper Spray: The remainder of this adventure occurs aboard
Chemical repellants can be carried in the Boeing 777 airplane that takes the heroes to
checked luggage if the volume is less than Munich.

10
flight 23 to munich
While the heroes have been traveling to simulate the nature of airplane seating (families
Washington-Dulles, several important things have sitting together, for example), the heroes may not
occurred. First, the FBI began looking all over the take 10 on this check.
country for Dr. Isaacson, starting with his home If the initial check fails, the hero may attempt
(and if the heroes talked to the neighbors there, the same check with a ight attendant. If that
the FBI now knows that someone else is also check succeeds, the hero is allowed one more try
looking for Isaacson). When the FBI learned that to get the seat he wants, with the ight attendant
the doctor appeared to have moved out, they providing a +2 circumstance bonus.
checked airline records and found that he had The players might try to arrange to all sit
taken a ight to Washington-Dulles. But that ight together in a remote part of the plane, where they
had already landed, and notied airport police to cant see whats going on in the cabin with Hardy
detain Isaacson and his party as they boarded and Ross. The best they can arrange is to be
their ight to Munich. sitting near the back of the coach section behind
Meanwhile, Dr. Isaacson and his party learned Hardy and Ross.
that Barry Saunier has tried to kill himself. So Upgrading to rst class is not possible on this
when they arrived in Washington, Dr. Isaacson leg of the journey. Even if a hero tries to pull off an
skipped their ight and instead checked into a amazing Diplomacy or Bluff check, theres really
hotel room while Richard Blackwood traveled nothing they can say to get a rst-class passenger
to Connecticut. Assuming (and rightly so) that to give up his seat.
Sauniers conscience caught up with him,
Blackwoods goal was to ensure Professor Life at 30,000 Feet
Saunier didnt recover and confess. Certain skill checks are impaired, or outright
Meanwhile, Jeremy Hardy, Isaacsons other impossible, aboard a plane in ight. These are
bodyguard, arranged for ve completely different summarized below.
people (all Ogdoad employees) to board Computer Use: Passengers are not allowed
Isaacsons ight posing as the doctor and his to use cellular telephones while the plane is
four assistants. Those people are currently being in ight. This restriction applies to computer
questioned by the FBI. At the same time, Hardy modems as well. In either case, though, the
booked ve seats on the next ight to Munich passengers can make use of the airphones
under false names and put together corresponding located on the backs of the seats in front of
identications for the entire party, so that when them. Using these requires a DC 5 Wealth
the ight leaves they can get aboard without being check once per hour.
detained by the U.S. Justice Department. Disable Device: Remember that passengers
Dr. Isaacsons party arrives shortly before the most likely do not have any tools available
nal boarding call, just in time to delay takeoff for during the ight, conferring a 4 penalty to
a few minutes. Thus, the heroes should already be Disable Device checks.
seated when Isaacsons group arrives. Isaacson, Investigate: For the same reason that
Blackwell, and Hill sit in rst class, while Hardy and passengers do not have the tools to
Ross are seated together in coach. The heroes perform Disable Device checks without a
themselves are scattered around coach. penalty, passengers are not allowed to bring
Isaacsons sole piece of carry-on baggage is a evidence kits along in their carry-on luggage.
metal-sided travel case with a forged inspection Investigate checks therefore suffer a 4
sticker on it (to prevent airport security from penalty.
examining it). Inside the case is the doctors Listen: The dull roar of the airplane engines
prototype for Project Brindisi: a partially-functioning confers a 2 penalty on all Listen checks.
bronze head computer. Move Silently: This skill is not affected,
though the Listen check to detect someone
Relocating on the Plane moving silently is.
Flight 23 to Munich is very full. The heroes can Repair: Because passengers are not allowed
try to change seats at the gate or once theyve tools in their carry-on luggage, they only have
gotten aboard the plane. Changing seats at the access to the very basic tool kits found in
gate requires a DC 15 Diplomacy check. Heroes the airplanes emergency kits. Treat this as
who wish to sit together on the crowded ight a multipurpose tool, conferring a 2 penalty
must make a Bluff or Diplomacy check (DC 10) to Repair checks (instead of a 4 penalty for
to exchange seats with another passenger. To having no tools).

11
12
Research: Research checks that utilize the by removing his sock, breaking off the heel of his
Internet requires that the character use the other shoe, and putting the heel into the sock. He
airphones. See Computer Use, above. hides this improvised weapon in his jacket pocket
Treat Injury: Airplanes are equipped with and returns to his seat, sending Ross to rst
fairly extensive medical kits, including class to inform Blackwood that the heroes are on
a debrillator. There is enough medical to them.
equipment in an airplane to perform Go to Confrontation, below, for what happens
rudimentary surgery, conferring a 2 penalty next.
to Treat Injury checks to perform surgery
(rather than the usual 4 for having no The Villains Slip Up
equipment at all). About three hours into the ight, Jonathan Ross,
who has been working on his
Strangers on a Plane laptop computer through most Is There a Sky
Like the ight to Washington, the ight to Munich is of the trip, opens up the section Marshal on the Plane?
largely uneventfulat rst. The heroes once again of the Voynich Manuscript code After the events of 9/11, airplane
have time to rest, recover, or research, or just talk that he was working on and security tightened, and sky
about their investigation. However, because theyre begins decoding it. Because marshals are considerably more
common. If the heroes ask to
on the plane with the same people theyre trying to the document is very distinctive, speak to the planes sky marshal
locate, they have a chance to notice their quarry allow any heroes seated behind at any point, however, they are
just as their quarry has a chance to notice them. him to make a DC 20 Spot check told that there is no sky marshal
After that, things get interesting. (with a 2 penalty for intervening on this ight.
obstacles and such) to notice
The Heroes Talk what hes working on.
If the heroes talk about the case (amongst each If the heroes dont notice whats on Rosss
other or over the airphone) during the ight, Jeremy screen, Hardy eventually does, and realizes that
Hardy and Jonathan Ross may be close enough it might attract attention. The two begin quietly
to overhear. Before you make any Listen checks arguing, with Hardy urging Ross to put away his
for these two characters, however, ask the players computer until they land, and Ross contending
how they intend to gather to discuss the case, that it was Hardys job to make sure that they
since their seats are not near each other. (This is werent recognized so he could work while he was
a good time to review the Relocating on the Plane on the ight.
section; if the heroes havent exchanged seats, Let the heroes each make a Listen check,
allow them the opportunity to do so now.) with the usual range penalty (1 per 10 feet
Once you know where the heroes are gathered, of distance) and the 2 penalty for the engine
you can make Listen checks for Hardy and Ross, noise, to overhear this argument. They can each
bearing in mind the usual range penalty (1 per 10 make this check twice before Hardy, thoroughly
feet of distance) and the 2 penalty for the engine annoyed, slams Rosss computer shut and takes
noise. it away from him. Ross angrily gets up, brushes
Allow Hardy and Ross one check each every past Hardy, and goes up to rst class to complain
time the heroes mention Temple Networking to Dr. Isaacsonactually using Dr. Isaacsons real
Solutions, Dr. Isaacson, Barry Saunier, Project name. Give each of the heroes another Listen
Brindisi, or Ogdoad Research. If either character check to hear this, but without the 2 penalty for
succeeds on this check, they quietly confer for a the engine noise; Ross isnt bothering to keep his
couple of rounds. Then Hardy goes forward to tell voice down at this point.
Blackwood in rst class that someone is aboard the A short while later, Ross returns, with Dr.
airplane who appears to be looking for them. Isaacson, who instructs Hardy to return Rosss
Hardy points out the heroes to Blackwood, computer and allow him to workbut to take
then tries to maneuver inconspicuously to within reasonable precautions to avoid drawing attention
10 feet of the characters to further listen in on to themselves. Give the heroes a Listen check, as
their conversation. (Allow Hardy a Bluff check, above, to overhear this conversation. If the heroes
opposed by the heroes Sense Motive checks.) If have seen a photo of Dr. Isaacson, give them a
he goes undetected, he listens in until they nish Spot check to recognize him.
their conversation, then goes back forward to Assuming the heroes catch on that theyre
report to Blackwell. aboard the same ight with the very people theyre
If the heroes notice Hardy, he pretends to be seeking, and begin acting on this information, give
airsick (make another Bluff check for him), and, Hardy a Listen check to overhear any plans the
regardless of his success or failure, enters the heroes make, or a Spot check to notice any sudden
nearest lavatory. There he fashions a crude sap activity on their parts (such as all of them getting

13
up to go to the lavatory, for example, or someone Terror on Flight 23
tailing Ross to rst class). Now the ball is in the heroes court. On the one
If Hardy does notice the heroes, he proceeds hand, the Temple Networking Solutions staff is
as described under The Heroes Talk, above. threatening innocent lives. On the other hand,
Otherwise, when the heroes make their move (if the heroes have lost the element of surprise; if
any), go to Confrontation, below. they dont do something before the plane lands,
Isaacson and his staff are probably going to get
Confrontation away, and the heroes may not be able to nd them
Once the heroes have realized that theyre on again. However, if they can overwhelm Isaacson
the same airplane as Isaacson and the Temple and his people in a blitz-style attack, they can
Networking Solutions staff and have begun to prevent the murders that Blackwood threatened
make plans to do something about it, Richard them with. The real trick is coordinating the attack,
Blackwood comes back to coach to try to especially if the heroes havent previously arranged
intimidate the heroes into taking no action. Pick to be sitting together. Add to that the challenge of
one heropreferably a Smart or Dedicated coming up with weapons of some kind, and the
heroand read the following aloud: heroes have a real challenge ahead of them.

A large man in a business suit emerges


Improvising Weapons
Assuming the heroes havent somehow smuggled
from the rst class compartment and
weapons on board the ight, and theyre not
walks to the back of the airplane. Mo-
prepared to duke it out with the bad guys hand to
ments later, the same man leans over
hand, they may have to try to construct weapons
the back of your seat, and says in low
out of available materialsand without attracting
tones: Dont talk. Just listen. Lives
attention.
depend on you paying aention. When
Give each player the opportunity to describe what
the plane lands, all of you stay in your
they want to construct, and how. Examples might
seats until everyone else has goen o.
include saps made from socks with cellphones in
Dont try to follow us. If you do, weve
them, brass knuckles made from belts with metal
picked out a lovely family on the plane
buckles, knives made from torn soda cans, and so
here, and well execute every last one
on. The heroes can make DC 15 Intelligence checks
of them. Now, aer I leave, you can
to fashion crude versions of simple weapons out of
get up and tell your friends what Ive
available materials; doing so takes 5 minutes per
said. But aer that, none of you move
attempt. Weapons constructed in this way function as
from your seats, or see rule number
listed on Table 47: Melee Weapons, in d20 Modern,
one. You idiots have absolutely no
but after every successful hit, the player must make
idea what youre dealing with. Were
a DC 15 Fortitude save for the item; if the save fails,
doing something more important
the damage dealt by the weapon is reduced by one
than you can imagine, and in the end,
die type (for example, from 1d6 to 1d4, from 1d4 to
youll thank us for it. But in the mean-
1d3, from 1d3 to 1d2, from1d2 to 1, and from 1 to 0).
time, were not going to let you slow
Building an improvised weapon without attracting
us downeven if it means innocent
attention requires making a Hide check, opposed by
people get hurt. If you understand
the Spot check of Ross, Hardy, the ight attendant,
what Ive said to you, say Yes, sir.
and one roll to represent a random passenger.
If Ross or Hardy notices, Ross goes to notify
If the hero responds as Blackwood asks, Blackwood, while Hardy moves to a family of
Blackwood goes on to say: I know this stings ve in coach (see map).
your pride, pal. It would mine. Just remember If a passenger notices, he noties the ight
that innocent family that doesnt even know that attendants (and begins spreading the news
theyre counting on you to get off this plane alive. among the other passengers; see the
He then walks past the hero and back up into rst Panicked Passengers sidebar).
class. (If the heroes wonder if Blackwood is lying If a ight attendant notices, he noties the
about anything during his speech, let them make pilot, who comes back to have a look while
a Sense Motive check opposed by Blackwoods the co-pilot takes over ying the plane. The
Bluff check.) heroes can try to convince the pilot that
If the hero doesnt respond, or responds with theyre trying to avert a tragedy (instead of
violence, the action begins. Go to The Villains causing one), but talking to the pilot alerts
Tactics, below, to see how Blackwood and the Hardy that something is up, and he proceeds
others react. as described above.

14
sent to follow them and possibly arrest them.
The Lay of the Land (Ogdoad Research knows about Department-
One thing the heroes have going for them, 7, but they dont know that Department-7 was
assuming they havent traded the seats away, is behind the incident at the Metro Cab yard, and so
that some of them are in the far rear of the plane, havent thought it necessary to tell Isaacson and
out of sight of the nearest villain. They can not only his staff about Department-7.)
confer among themselves without alerting Hardy As a corollary to this latter belief,
or Ross, but they can also explain the situation to Blackwood and Hardy believe Panicked Passengers
If violence breaks outor even
the ight crew, and, with a successful Diplomacy that the heroes must be armed. just looks imminentthe other
check, convince the ight crew to help (or at least Inherent in both of these passengers begin to panic. The
not to interfere). misapprehensions is the majority of them assume that the
Another advantage to being at the rear of the philosophy that a few innocent plane is being hijacked by terrorists
and begin praying. But if one
plane is that the heroes can access the baggage lives are worth Dr. Isaacsons side of the conict (the heroes or
compartment underneath the cabin (where freedom, so Blackwood and the villains) strikes rst and later
the checked luggage is stored). If the heroes Hardy are prepared to threaten appears to have the upper hand,
have weapons in their checked luggage, they whoever they have to in order one brave passenger leaps into the
fray, attempting to wrestle one of
can retrieve them, though nding their bags, to ensure that the heroes dont the combatants to the ground. This
potentially in the dark, may take a while. Doing try to arrest Isaacson (or gain passenger can be convinced that
so is a DC 25 Search check to nd a single, possession of his travel case). hes made the wrong assumption
random bag (or a DC 30 Search check to nd a Isaacson himself is prepared with a successful DC 12 Diplomacy
checkand the villains can make
specic bag). But because of the way baggage is to throw the travel case out this check just as easily as the
arranged in the baggage compartment, making of the plane, if necessary, heroes can!
these Search checks requires a full minute (rather and Blackwood is prepared
than a full round), but covers a much larger area to execute Isaacson if it looks
than a 5-foot square. Determine whose bag it is like the doctor will be captured (though Isaacson
randomly (since not all of the heroes may have doesnt know this).
stored weapons in their checked baggage), but With these rules of engagement in mind, the
once the heroes have located one of their bags, GM should use the following as guidelines for how
they gain a +2 bonus on subsequent Search Isaacson and the others react to
checks. a confrontation with the heroes.
What if the
At the very least, the heroes can use the
Heroes Dont Bite?
baggage compartment to crawl undetected to the Blackwood If the heroes steadfastly refuse to
front of the plane. Although the hatchway opening Blackwoods primary get involved, or prefer to wait until
into the cockpit is locked from inside the cockpit, responsibility is to protect Dr. theyve landed before making a
the pilot may be convinced to open it if the ight Isaacson, but hes smart enough move, the adventure is effectively
over. Dr. Isaacson is met at
attendants have let the pilot know that one of the to know that he wont have to customs by Ogdoad Research
heroes is coming. Otherwise, the hero must either if he can turn the passengers security, and the heroes are met
break open the door (Hardness 8, 16 hit points), against the heroes. As soon as by German police and members of
or pick the lock (Disable Device, DC 30). The any action starts, Blackwood INTERPOL, who were tipped off by
Ogdoad Research (anonymously)
cargo compartment is pressurized, but not as well points at the nearest hero and that the heroes are attempting to
insulated as the passenger cabin; the effects of shouts Hes a terrorist! Hes got smuggle rearms into the country.
bitter cold may apply if a hero spends too much a bomb! While the heroes are being
time in the cargo compartment (see Chapter 7: In the ensuing confusion questioned, Ogdoad staff move
Isaacson to a safe place, and he
Gamemastering, in the d20 Modern core rulebook). (see the Panicked Passengers vanishesalong with the contents
Otherwise, if the heroes attempt to move around sidebar), Blackwood heads of his travel case.
the cabin within sight of Ross and Hardy, the two back to rst class, climbing over
villains are allowed to make Spot checks, opposed seats if he has to, so that he
by each heros Hide check, to note the movement. can get near Dr. Isaacson. If a hero gets close to
Isaacson, Blackwood puts up a ght. But if more
The Villains Tactics than one hero comes close, Blackwood switches
Dr. Isaacson and his staff are driven in their tactics. He grabs the doctor in a choke-hold and
tactics aboard Flight 23 by two false assumptions. says Nobody come any closer, or Ill break his
First, they believe that they are acting in the neck.
best interests of the survival of mankind: The Blackwood is hoping that his threat keeps any
apocalypse is coming, and without the fruits of would-be heroes at bay, but when it comes to
their efforts mankind is doomed. Second, lacking the actual heroes, hes convinced that they know
information to the contrary, they assume that the who the doctor is, so theyll take it as a bluff. But
heroes are FBI or other Justice Department agents Blackwood isnt blufng. His instructions all along

15
have been to kill Isaacson to prevent the doctor Dr. Isaacson
from falling into the hands of the authorities. The Isaacsons rst priority is ensuring the safety of the
doctor isnt a member of the Ogdoad inner circle, bronze head prototype in his travel case. He has
after all, and is therefore expendable. If hes forced backups of the heads partially completed operating
to, Blackwood uses a coup de grace (hes treated system, and there are additional heads under
as being armed with a melee weapon because he construction right now in Munich, but if the doctor
has the Martial Arts feat) to kill Isaacson, then tries has to completely reinstall the OS on a new head,
to retrieve Isaacsons travel case. His goal at this the delay to Ogdoads plans could be disastrous.
point is to dispose of the bronze head prototype, by When the ghting begins, Isaacson immediately
opening the nearest outer door and throwing it out retrieves his travel case from under the seat in front
of the plane. (See Opening the Door, below.) of him and clutches it tightly, intending to protect it
with his own body, if necessary. Otherwise, he trusts
Hardy Blackwood to keep him safe, and if Blackwood takes
Hardys job during any sort of confrontation is to him hostage, Isaacson is quite surprisedbut plays
delay the heroes. Hes primarily a gunman, though, along, thinking that his security specialist must be
so hes out of his element without a rearm. blufng. (He even begins making up stories about
Assuming hes had a chance to improvise a sap Blackwoods unhappy home life and disciplinary
(as described above, under The Heroes Talk), he actions at work.)
uses that weapon to defend the thruway into rst Once Isaacson realizes that Blackwoods not
class. Obviously, he cant protect both sides, but he blufng (if he survives that realization), he appeals to
can force the heroes to go the long way around. the heroes to not only protect him from Blackwood,
If the heroes do go around Hardy, he switches to but to allow him to go free. He tells the heroes that
Plan B: taking a hostage. Hardy pops the cap off of whats in his case is going to save all of mankind
his fountain pen and grabs the nearest passenger, (something of an exaggeration, which Sense Motive
threatening to puncture the passengers jugular checks reveal), and, if hes at liberty to do so, he
vein. He then drags this person to the nearest shows it to themeven to demonstrate how it
lavatory and pulls him inside (so that no one can works. (See Opening the Case.) Isaacson wants the
attack him from the rear or sides). heroes to let him go when the plane lands, and to let
Hardy stays here until one of two things him continue his work unhindered. If they demur (or
happen: The heroes are subdued, or Blackwood is if Blackwood still has him as a hostage), Isaacson
neutralized. In the former case, he simply pretends offers each of the heroes a quarter of a million
to be a crazed hijacker, and begins making absurd dollars (a +20 bonus to Wealth), and goes as high
demands. (I want a helicopter waiting for me! as half a million each (a +25 bonus to Wealth).
And I want my ticket price refunded! And a copy Of course, Isaacsons research is behind at least
of Amazing Fantasy #15! Mint condition!) Hes one murder (Barry Sauniers), and he undeniably
perfectly willing to be arrested, since he knows that had a part in the research conducted by Annet
Ogdoad Research will pay to arrange his release, Antczak (in Slave Drivers). Isaacson doesnt bring
especially if he doesnt tell the authorities about this up, bit if the heroes do, he tries to convince
Ogdoad or Dr. Isaacsons project. them that the loss of a few innocent lives is worth
If Blackwood is neutralized, though (killed, the benet to all of mankind. Look at the big picture.
rendered unconscious, or otherwise defeated), its The mistakes perpetrated by Man have set the world
up to Hardy to protect the project. He demands on course for a catastrophe of biblical proportions.
that Isaacson be brought to him as a replacement My research has the potential of ameliorating that
hostage, then proceeds to deal with Isaacson as disaster, or even averting it altogether. Isnt that
Blackwood would have (see above). If Isaacson is worth the sacrice of a few innocent lives? Would
dead, though, Hardy demands Isaacsons travel you condemn an innocent person to the electric
case. Once he has it, he orders his hostage to chair if it meant nding a cure for cancer? Would you
close the door to the lavatory. Inside, he opens the let an entire family starve to death if it would bring an
case and smashes the head, which Hardy intends end to all war? Would you let a harmless computer
to ush down the toilet. Of course, breaking it into engineer go free to prevent the world from becoming
pieces small enough to do that takes some time, a toxic hell? How much money do I have to offer you
giving the heroes about a minute to react, from the to get you to do the right thing?
time they hear the initial crunch. It takes another Isaacson obviously doesnt know that hes
ten minutes to completely dispose of the head in wrong, but its what he believes, so hes prepared
this fashion, and if Hardy completes this task, he to offer the heroes whatever he thinks Ogdoad will
surrenders, again trusting that, having done his give them. In the end, though, if they stand rm, he
duty to Ogdoad, they will take care of him. asks them instead to swear that theyll thoroughly
research the computer head hes created and

16
continue his work on translating the Voynich code somehow measures these values, combines them
into computer code. If they agree, he hands over with data about planetary movement and solar are
the travel case and submits to arrest. If they dont activity, and calculates all possible outcomes, in
agree, Isaacson does whatever he can to keep descending order of probability. Dont you get it?
them from taking the case away from him, though, This thing predicts the future. And if the tests weve
realistically, he isnt physically capable of stopping run are any indication, its accurate.
them, and hes certainly in no position to ensure Hill tells the heroes that he doesnt know how
that he isnt arrested when the plane lands. the computer head does what it does. Thats a
Beyond that, though, Isaacson clams up. He software thing, and thats Isaacsonand Ross.
doesnt mention Ogdoad Research, and if asked
about it directly, he pretends hes never heard of it. Ross
Hes hoping that Ogdoad will be able to get him out Like Harry Hill, Jonathan Ross is a noncombatant.
of police custody in time for him to nish his work When any ghting starts, he looks for a safe place
on a substitute computer head, if need bebefore to hide, instinctively heading toward the back of
the apocalypse arrives. the plane. If anyone tries to stop him, he does his
best to outmaneuver them, but as soon as they use
Hill force (or even threaten it), he puts up his hands
Of all of the Temple Networking Solutions staff, Hill and surrenders.
is the most conscientious. It bothers him that Dr. Unlike Hill, Ross doesnt have much of a
Isaacson has been blackmailing Barry Saunier, conscience. The way he sees it, his intellect is so
and that they pushed the professor so hard that the far above the average human beings that humans
professor chose to attempt suicide. He would be arent worth speaking to. He is condescending and
even more upset if he knew that Blackwood had superior, or, if hes at someone elses mercy, sullen
gone to Connecticut not to check on Saunier, but to and uncommunicative. If hes forced to speak at
murder him. all, hes terse, though he makes room for an insult
When the ghting starts, Harry Hill does his or two. (His favorites are retard, and intolerable
best to simply get out of the way. He doesnt sub-human.)
help Blackwood, Hardy, or Isaacson unless they If captured, Hill immediately says that he wants
demand it, but he doesnt particularly help the to speak to his lawyer. Should the heroes try to
heroes, either. He spends the combat trying to take his laptop away, he tells them that they need
decide whether he wants to go on collecting the a warrant. If theyre law enforcement ofcers (or
huge paycheck he gets from Ogdoad for helping pretend to be), he points out that theyre outside
to create a truly revolutionary computer system, or their jurisdiction. Getting any information out of
whether he wants to confess to the authorities and Hill by means short of magic or psionics is almost
plead leniency, before he gets any further involved. impossible. Even an Intimidation attempt suffers a
So hes hoping that the outcome of the ght aboard 5 penalty, unless the hero is particularly creative.
ight 23 makes up his mind for him. What are you going to do, beat the information
Hill doesnt know much about Ogdoads plans out of me, you neanderthal? Ill be sure to mention
for the bronze head computer, but he does know your torture tactics in court. Or are you planning
that the one in Isaacsons travel case is just a on killing me in front of all these witnesses? You
prototype for a whole network of them being throwbacks really should have spent more time in
constructed in Munich somewhere. All of Hills school, and less time at the gym. Youre pathetic.
contact with Ogdoad has been through Blackwood
and Dr. Isaacson, so he doesnt know where the Dangers on a Plane
facility is, or even how to nd Isaacsons superiors Because either the heroes or their opponents can
at Ogdoad. If hes given amnesty and protection, do various things to or on the plane that can have
though, hes willing to tell investigators anything he an effect on the airplane (and thus, the outcome of
knows about Ogdoad. the adventure), its important for the Gamemaster
What Hill does know, better than anyone except to know what happens if various situations arise.
Isaacson, is the architecture of the computer head.
Its a completely revolutionary design. It has moving Taking the Controls
partsgears, sprockets, and so forthwhich is Taking control of the airplane is not an easy task.
unheard of in modern computer designs. In some The door to the cockpit is made of impact-resistant
way that I dont understand, but which Dr. Isaacson metal (Hardness 8, 16 hit points) and kept locked
swears by, this helps the computer process (Disable Device, DC 30; Hardness 5, 10 hit points).
information that ordinary computers, ordinary It may only be unlocked from inside the cockpit.
people even, cant even perceive. Were talking Using a passenger or a ight attendant as a
about etheric ow and psychoplasmic impulses. It hostage to force the cockpit crew to open the door

17
requires an Intimidate check, with a 5 modier Constitution checks (once per round) to hold
to the roll. (After 9/11, the cockpit crew know his breath. The DC increases by +1 for each
all too well what the consequences of allowing round the character has been without oxygen.
unauthorized persons in the cockpit can mean.) If the character fails a check, hypoxia sets in
The crew does not respond to Diplomacy checks, and the character begins to suffocate from lack
but a successful Bluff check (opposed by the pilots of oxygen in his lungs and bloodstream. (See
Sense Motive check) could convince the cockpit Suffocation in Chapter 7: Gamemastering in
crew to at least open the door. the d20 Modern core rulebook.)
From that point, its just a matter of overpowering The pilots (assuming they are still at the
the cockpit crew and putting someone with the Pilot controls) react to a sudden loss of cabin
skill at the controls. pressure in two rounds, by descending as
rapidly as they safely can to less than 10,000
Damaging the Airplane feet (where the air pressure is great enough
Characters can damage the airplane by destroying to allow human beings to breathe normally).
the controls in the cockpit, puncturing the hull, or This takes one round per 1,000 feet of altitude
starting a re. Each of these eventualitiesand greater than 10,000 feet. If the airplane hasnt
how the crew and passengers reactis addressed ascended or descended during the ight for
below. Note that these are deliberate simplications some reason, assume that its traveling at
for the sake of drama. 30,000 feet (and thus, it takes two minutes to
Damaged Controls: The controls in the descend to a safe altitude). While the plane is
cockpit consist of three vital systems: the descending rapidly, characters must make DC
pilots and co-pilots controls, the navigation 10 Balance checks to move without falling.
system, and the instruments. Each of these (See Chapter 2: Skills in the d20 Modern core
has Hardness 2 and 5 hit points. rulebook.)
Destroying one set of controls prevents Fire and Smoke: Assuming someone is not
the pilot from operating the plane; destroying actually on re, the real danger of open
both sets of controls causes the plane to ames on an airplane is that the smoke is
crash into the ocean in 1d0 +10 rounds. toxic, and doesnt dissipate anywhere near
Destroying the navigation system puts the as rapidly in the enclosed environment.
plane off course, though a competent pilot See the section on Smoke in Chapter
with a radio or cellphone can get in touch Seven: Gamemastering in d20 Modern for
with air trafc control and get back on course. more information on the effects of smoke
Destroying the instruments prevents inhalation. If the smoke is bad enough (for
the pilot from determining air speed and example, people are losing consciousness),
elevation, which wont be important until the the pilot may activate the overhead air
plane tries to land. (A DC 25 Pilot check is masks, though it is generally up to the
required to land the airplane without the use discretion of the co-pilot or ight attendants to
of these instruments.) let the pilot know how bad the smoke is.
Punctured Hull: Contrary to Hollywood Further, when smoke is detected in the
depictions of cabin depressurization, cabin, the pilot is required to land at the
destroying a window (Hardness 2, 3 hit nearest diverted-landing destination for a
points) will not suck full-grown people out thorough inspection of the airplane.
through the holethough small items like
paper and clothing not being worn will Opening the Door
certainly be blown out through the opening. As with a punctured hull (described above), the
What really happens in loss of cabin main danger of opening the door of the aircraft
pressure is that the air inside the plane is that it immediately sucks all of the breathable
rushes out of the plane in the space of a few oxygen out of the airplane. However, a secondary
seconds (faster than the planes cabin air concern is that moving becomes extremely tricky.
valve can compensate), which makes the air A character standing within 10 feet of the open
in the cabin too thin to breathe. When this doorway must make a DC 15 Balance check or fall
happens, oxygen masks drop down out of down; a character standing in the open doorway
the ceiling over every seat and in the cockpit. who fails this check falls out of the airplane.
(First aid kits scattered throughout each cabin Characters who are wearing their seatbelts need
compartment contain an emergency oxygen not make this check. Characters who fail this check,
mask.) Unless a character prepared for the but have taken some kind of precaution (such as
loss of cabin pressure by taking a deep breath, hanging onto something before the door was opened)
the character must immediately make DC 10 may make a DC 5 Climb check to avoid falling.

18
opening the case
If the heroes at any point decide to open Dr. adventure to make a DC 15 Intelligence check.
Isaacsons travel case (or someone opens it for This is the same voice they heardbut without the
them), read the following aloud: nonsense phrases and the random static.
The head continues on with such gibberisha
result of its incomplete programmingfor as long
Inside the case, nestled in foam pad-
as it is switched on. Listening to it makes one feel
ding, is a gleaming, metallic head. It
vaguely uncomfortable, like listening to a nuclear
could be some sort of museum piece,
physicist suffering from Alzheimers disease. If the
or perhaps just a bit of modern art. The
heroes ask Dr. Isaacson or Hill about the stream
heads features vaguely resemble Dr.
of nonsense, they explain that its a result of the
Isaacsons, though theres also some-
heads incomplete programming. Right now, it just
thing to it thats reminiscent of ancient
generates glossolalia: random words and phrases
Greek statuary. Most curious of all,
that only mean something to you if you want them
there is an ON/OFF switch on the
to, like speaking in tongues. It would make more
pedestal upon which the head rests.
sense if the operating system were complete.
Thats why its so important that the project be
If the heroes switch the head on, read the completed.
following aloud: There is little the heroes can do aboard the
plane to further investigate the randomly-generated
nonsense the head spouts. But if they are able
The head makes a noise like a com-
to keep the head for study, they can eventually
puter starting up, including some
discoverwith a DC 25 Knowledge (arcane lore)
pronounced whirring sounds and a
checkthat it is making predictions about the end
loud beep. Then the mouth begins
of the world, via references to the apocalypse
to move, seemingly randomly, as, in
myths of various ancient cultures. A successful
an electronically modulated voice,
DC 25 Knowledge (current events) check reveals,
the head speaks. RAM one hundred
however, that the head is also referencing events
percent. One ... *bzzt* ... -dred, sixty-
taking place in the world today.
four hours remaining. Hickory, dickory
Isaacson maintains that, with the programming
... *bzzt* ... -saacson. Im ready for my
completed, and with the computer head connected
close-up. ... *bzzt* ...-guage processing
to the Internet, its predictions could be 100%
areas occupiedgen- ... *bzzt* ...-ting
accurate. Hill, on the other hand, believes that the
detournment sub-processes. ... *kkt-kkt*
operating system, being based on the Voynich
... Created of commodity culture, the
Manuscript, reects a medieval phobia about
anarchist gure encourages groupthink
the future, and is really little more than a highly
to enable inauthentic simulation of
complex Magic 8-Ball. Hill in particular points to
revolutionary praxis ... *bzzt* ... *kkt*
the nature of astrology and horoscopes: The head
... -ld you like to play a game? The true
just talks about the information it gathersbut the
alphabet con- ... *bzzt* ... 64 leers. The
OS isnt sophisticated enough to evaluate that
true ... *bzzt* ...for messiah is spelled
information. So when it makes a prediction, its
ar-oh-ess-eye-see-ar-you-see-eye-ay-en.
really just giving you keywords, and leaves it up to
The true word for apocalypse ... *kkt*
you to interpret them. If it says the pope rides a
... -eye-ay-em-ay-tee. This ha- ... *bzzt*
red bicycle, youll start subconsciously looking for
*kkt*...a public service announcement.
red bikes, and when you see them, youll convince
yourself that the person riding it looks like the
Allow any hero who heard the electronic voice pope. Its all power of suggestion. Theres nothing
on the telephone line at the beginning of the mystical about it.

19
concluding the adventure
This adventure is worth 1,500 XP for each with further investigations into Ogdoad
hero involved (regardless of how many heroes Research. If Hill explains the inner workings
participated). This should put all the heroes halfway of the computer head to a hero with magical
to their fourth character level. training, that hero can make a DC 25
There are several possible conclusions. Knowledge (arcane lore) check to realize
The heroes capture Dr. Isaacson and have that the system Hill is describing could
him arrested. They are thoroughly questioned conceivably predict times when the veil
by the authorities (in whatever country they between worlds is most easily breached. This
ultimately land in), but eyewitness accounts in itself lends some credence to Isaacsons
from the other passengers resolve most assertion that hes trying to prevent an
of the questions the authorities have. And apocalypse, but the heroes might realize that,
though the heroes have no jurisdiction in the wrong hands, the computer head could
outside the United States, they can, with a actually help cause an apocalypse.
successful DC 20 Diplomacy check, arrange
for non-U.S. authorities to detain Isaacson Developments
until Department-7 can have the doctor There are many questions purposely unanswered
returned to U.S. soil. The heroes mission is a by this adventure. You may want to pursue them in
success. your own campaign.
The heroes fail to capture Isaacson, but Just how much of the Voynich Manuscript
retrieve the computer head. Denying did Isaacsons programmers encode in the
Ogdoad Research the computer head is a computer heads operating system?
major victory, since it means that Ogdoad What would happen if the programming were
will have spent millions on a project they completed, and the head switched on?
cant completenot to mention that it foils What made Isaacson choose to construct the
Baphomets plans to bring more ends into computer to look like a bronze head?
the world. If this head is the same voice the heroes
The heroes fail to capture Isaacson or heard on the telephone line, why does it
the computer head. As long as both are sound so garbled? Could the original voice
neutralized (Isaacson dead and the head they heard be a completed bronze head? If
destroyed or lost), this is still a victory. If so, where is it?
Isaacson and/or the head are allowed to Is Ogdoad Research really the mastermind
reach Ogdoad Research, Ogdoads (and behind Project Brindisi and the zombies
Baphomets) plans are only delayed, not at the Metro Cab yard? Or is it just a
stopped. coincidence? Why is Ogdoad named after a
The heroes capture Harry Hill. Hill tells group of Egyptian gods?
what he knows, and can help the heroes

20
gm characters
GM Characters presented with several different Richard Blackwood,
character levels represent different ranks or levels
of seniority within the group. Security Specialist
Richard Blackwood is a former DEA agent
Dr. Sebastian Isaacson, who currently works for Ogdoad Research as
a security specialist assigned to protect Dr.
Computer Programmer Isaacson. A dedicated martial arts practitioner,
Although Ogdoads board of directors has recruited Blackwood is an excellent bodyguard: fast,
Dr. Isaacson to their cause and informed him of ruthless, and efcient.
the impending apocalypse, he is not a part of inner
circle; he doesnt know that they are the engineers Richard Blackwood: male human Strong 5;
of the apocalypses outcome. He honestly believes CR 5; Medium-size human; HD 5d8+10; hp 36;
that hes creating an advanced computer system Mas 16; Init +6 (+2 Dex, +4 Improved Initiative);
for the purpose of saving all mankind from Speed 30 ft.; Def 15, touch 15, at-footed 13;
imminent destruction. To this end, hes constructed BAB +5; Grp +7; Atk +7 melee (1d4+5/crit 19-
a microcomputer in the shape of a human head, 20, unarmed) or +7 ranged; Full Atk: +7 melee
housed in bronze, and hes begun translating the (1d4+5/crit 19-20, unarmed) or +7 ranged; Space/
Voynich Manuscript into a new kind of computer Reach 5 ft./5 ft.; SA Advanced melee smash; AL
code to work as the heads operating system. And Ogdoad Research, evil; AP 0; Rep +1; SV Fort
though hes had plenty of questions regarding +7, Ref +4, Will +4; Str 15, Dex 14, Con 14, Int 8,
exactly why the key to mans salvation is in a Wis 10, Cha 12.
mysterious medieval book, the board of directors Starting Occupation: Law Enforcement
have promised to tell him the whole story when he (Intimidate and Knowledge [tactics] are class
joins the inner circle by completing Project Brindisi. skills.)
Skills and Feats: Intimidate +9, Knowledge
Sebastian Isaacson: male human Smart 3/ (tactics) +3, Profession +4; Combat Martial Arts,
Dedicated 3; CR 6; Medium-size human; HD 3d6 Great Fortitude, Improved Combat Martial Arts,
plus 3d6; hp 17; Mas 10; Init +1 (+1 Dex); Spd 30 Improved Damage Threshold, Improved Initiative,
ft.; Def 14, touch 14, at-footed 13; BAB +3; Grp Personal Firearms Prociency, Simple Weapons
+2; Atk +2 melee (1d3-1, unarmed) or +4 ranged; Prociency.
Full Atk: +2 melee (1d3-1, unarmed) or +4 ranged; Possessions: Cellphone, various personal
Space/Reach 5 ft./5 ft.; SQ Savant (Computer possessions.
Use), Savant (Craft [electronic]), Skill Emphasis
(Computer Use), Faith; AL Ogdoad Research; AP Jeremy Hardy,
5; Rep +5; SV Fort +3, Ref +3, Will +7; Str 8, Dex
12, Con 10, Int 16, Wis 13, Cha 14. Security Specialist
Starting Occupation: Academic (Computer Jeremy Hardy was a private detective with
Use, Knowledge [echnology], and Research are a criminal record until he investigated a
class skills.) disappearance involving Ogdoad Research. They
Skills and Feats: Computer Use +21, Craft were so impressed with his cunning that they
(electronic) +12, Investigate +12, Knowledge offered him a job overseeing security in some of
(arcane lore) +14, Knowledge (civics) +6, Ogdoads smaller enterprises. Hardy was actually
Knowledge (earth and life sciences) +11, stationed temporarily at the Aguas Mansion until
Knowledge (history) +9, Knowledge (physical he and the security chief, Clint Castle, had a
sciences) +14, Knowledge (technology) +15, personality clash. Blackwood asked that Hardy be
Profession +10, Repair +11, Research +13; reassigned to Temple Networking Solutions.
Educated (Knowledge [arcane lore] & Knowledge
[technology]), Educated (Knowledge [earth and Jeremy Hardy: male human Tough Ordinary
life sciences] & Knowledge [physical sciences]), 2/Charismatic Ordinary 2; CR 3; Medium-size
Gearhead, Iron Will, Renown, Windfall, Simple human; HD 2d10+4 plus 2d6+4; hp 30; Mas 15;
Weapons Prociency. Init +1 (+1 Dex, misc. mods); Speed 30 ft.; Def
Possessions: Travel case (containing bronze 14, touch 14, at-footed 13; BAB +2; Grp +3; Atk
head computer), cellphone, gold serpent ring +3 melee (1d6+1 nonlethal, sap) or +3 ranged;
(a symbol of his membership in Ogdoads outer Full Atk: +3 melee (1d6+1 nonlethal, sap) or
circle), various personal possessions. +3 ranged; Space/Reach 5 ft./5 ft.; AL Ogdoad

21
Research; AP 0; Rep +2; SV Fort +6, Ref +3, Will Ross and Hill: male humans Fast Ordinary 1/
1; Str 12, Dex 13, Con 15, Int 10, Wis 8, Cha 15. Smart Ordinary 1; CR 1; Medium-size human; HD
Starting Occupation: Investigative (Forgery and 1d8 plus 1d6; hp 8; Mas 10; Init +2 (+2 Dex, misc.
Investigate are class skills.) mods); Speed 30 ft.; Def 15, touch 15, at-footed
Skills and Feats: Bluff +8, Drive +6, Forgery 13; BAB +0; Grp 1; Atk 1 melee (1d3-1 nonlethal,
+5, Intimidate +7, Investigate +5, Knowledge unarmed strike) or 2 ranged; Full Atk: 1 melee
(streetwise) +4, Sense Motive +2; Personal (1d3-1 nonlethal, unarmed strike) or 2 ranged;
Firearms Prociency, Point Blank Shot, Precise Space/Reach 5 ft./5 ft.; AL Ogdoad Research; AP
Shot, Simple Weapons Prociency, Vehicle Expert. 0; Rep +1; SV Fort +0, Ref +3, Will +2; Str 8, Dex
Possessions: Improvised sap, cellphone, various 14, Con 10, Int 15, Wis 12, Cha 13.
personal possessions. Starting Occupation: Technician (Computer Use
and Knowledge [technology] are class skills.)
Skills and Feats: Computer Use +9, Craft
Jonathan Ross and Harry Hill (electronic) +8, Craft (mechanical) +8, Drive +3,
Jonathan Ross and Harry Hill are Dr. Isaacsons Escape Artist +4, Hide +3, Knowledge (streetwise)
assistants. Ross is a programmer working on +6, Knowledge (technology) +6, Move Silently +4,
the Voynich operating system. Hill is a computer Pilot +3, Profession +5, Read/Write English, Read/
engineer aiding the doctor in constructing the Write German, Read/Write Spanish, Repair +8,
computerized bronze head. Only Ross has an Speak English, Speak German, Speak Spanish;
allegiance to Ogdoad Research; Hill does not Builder (Craft [electronic] and Craft [mechanical]),
share his enthusiasm. Gearhead, Simple Weapons Prociency.
Possessions: Cellphone, notebook computer,
various personal possessions.

handouts
Handout #1: Dr. John Dee

John Dee (1527-1608) was a citizen of the British Empire, and considered by many a visionary.
He coined the word Britannia. Involved with the planning of the British navy, Dee was the rst to apply
Euclidean geometry to navigation, and he trained Britains rst great navigators.
Best known for his conjuration and divination, Dee reportedly contacted angels, who revealed
to him Gods plan for Great Britain. He even served for a time as the philosopher and astrologist to
Queen Elizabeth. His tools for astrology and divination still rest in the British Museum, including his
conjuring table (which contains the Enochian Alphabet he used to communicate with angels).
In occult circles, Dee is best known as the founder of the Rosicrucian Order, a protestant response
to the Jesuits. An alchemist, hermeticist, cabalist, and occult adept, Dee was believed to have cast a
hex on the Spanish Armada, turning the very weather against them (and ensuring that British forces
won the Battle of Gravelines).
Dee was obsessed with learning and had the greatest library in England, consisting of more
than 4,000 books, including the mysterious Voynich Manuscript. The enigma of the encoded
document was so great that John Dee sold the book to Rudolph II, the Holy Roman Emperor, for
a fortune in gold.
A renowned gure in the theatre arts, John Dee was depicted by Shakespeare as the title
character in King Lear and as Prospero in The Tempest.

22
Handout #2: Photocopy

23
Hudson Bench Annabelle Cubero
Strong 3 3 Military Fast 3 3 Criminal
M F
23 20
13 +1 12 +1
14 +2 17 +2 +3 +2 +0 +0 15 +2 19 +4 +3 +2 +0 +0
15 +2 13 +1
+2 +2 +0 +2 +2 +0
10 +0 10 +0
30 30
12 +1 +0 8 1 +1
Department-7
0 1 0 1
8 1 14 +2
+10 +2
+4 +2 +2 +0 +2 +1 +1 +0
+2 +2 +0 +0 +2 +2 +0 +0
+3 +1 +2 +0 -1 -1 +0 +0 +4 +2 +2 +0 +2 +2 +0 +0
+1 +1 +0 +0 +1 +1 +0 +0
+2 +1 +1 +0 -1 -1 +0 +0 +0 +1 1 +0 +0 +0 +0 +0
+2 +2 +0 +0 +1 +1 +0 +0
structural -1 -1 +0 +0 mechanical +0 +0 +0 +0
- - - - - - - -
- - - - - - - -
+4 +3 +1 +0 +0 - - - - +0 +0 +0 +0 +0 - - - -
- - - - - - - -
+5 +3 +2 +0 +0 -1 -1 +0 +0 +2 +0 +2 +0 +0 +2 +2 +0 +0
- - - - +6 +0 +6 +0
-1 -1 +0 +0 +2 +2 +0 +0
+2 +2 +0 +0 +6 +2 +4 +0
+4 1d4+3 20 L +2 +2 +0 +0 +2 +2 +0 +0
-1 -1 +0 +0 +0 +0 +0 +0
+1 +1 +0 +0 1 1 +0 +0
Knife +4 1d4+1 19-20 P Knife +3 1d4+1 19-20 P
-1 -1 +0 +0 +2 +2 +0 +0
S -1 -1 +0 +0 S - - - -
+7 +1 +6 +0 +10 +2 +6 +2
-1 -1 +0 +0 +2 +2 +0 +0
Glock 20 +7 2d6 20 B - - - - Glock 20 +6 2d6 20 B - - - -
+1 +1 +0 +0 +3 +1 +0 +2
40 S Rate: S. Magazine: 15 box. tactics +3 -1 +4 +0 40 S Rate: S. Magazine: 15 box. streetwise +6 +0 +6 +0
- - - - - - - -
- - - - - - - -
+1 +1 +0 +0 1 1 +0 +0
Knife +1 1d4+1 19-20 P +7 +2 +5 +0 +10 +2 +6 +2
Knife +4 1d4+1 19-20 P
-1 -1 +0 +0 +0 +0 +0 +0
10 -1 -1 +0 +0 10 +2 +2 +0 +0
-1 -1 +0 +0 +2 +2 +0 +0
-1 -1 +0 +0 +2 +2 +0 +0
- - - - +2 +2 +0 +0
+6 +1 +5 +0 +2 1 +3 +0
Combat Martial Arts Light Armor Prociency - - - - Acrobatic Defensive Martial Arts - - - -
Personal Firearms Prociency Point Blank Shot -1 -1 +0 +0 Light Armor Prociency Personal Firearms Prociency +0 +0 +0 +0
Precise Shot Simple Weapons Prociency +2 +2 +0 +0 Stealthy Simple Weapons Prociency +2 +2 +0 +0
Melee Smash Improved Melee Smash -1 -1 +0 +0 Evasion Uncanny Dodge 1 +0 +0 +0 +0
+1 +1 +0 +0 1 1 +0 +0
- - - - +2 +2 +0 +0
+1 +1 +0 +0 1 1 +0 +0
+1 +1 +0 +0 1 1 +0 +0
Mastercraft Glock 20 (10mm autoloader), illuminator, suppressor +1 +1 +0 +0 Mastercraft Glock 20 (10mm autoloader), laser sight, suppressor +1 +1 +0 +0
concealed carry holster, spare box mag. (loaded), 20 10mm cartridges +1 +1 +0 +0 concealed carry holster, rearms license, spare box magazine (loaded) 1 1 +0 +0
rearms license; mastercraft light undercover shirt, armor license - - - - 20 10mm cartridges; mastercraft light undercover shirt, armor license +7 +2 +3 +2
search-and-rescue kit, backpack, cell phone, fatigues, multipurpose tool night-vision goggles, search-and-rescue kit, backpack, cell phone
casual clothes, coat, mesh vest, fatigue jacket, knife, std binoculars, basic electrical toolkit, casual clothes, coat, multipurpose tool, knife
night-vision goggles mesh vest, car opening kit, lockpick set, standard binoculars
50 100 150 150 300 750 English 43 86 130 130 260 650 English
Pre-Generated Characters

24
Flight 23 includes six pre-generated characters, one representing each base class in the d20 Modern Roleplaying Game. In addition, a full-page blank version
of this single-page character record sheet is found in The Bronze Head Campaign Standards Document.
Nelson Hydrick Karina McGuckin
Tough 3 3 Adventurer Smart 3 3 Academic
M F

30 19
15 +2 8 -1

13 +1 16 +2 +3 +1 +0 +0 13 +1 15 +1 +3 +1 +0 +0

14 +2 14 +2
+1 +2 +0 +1 +1 +0
12 +1 15 +2
30 30
10 +0 +1 10 +0 +1
Department-7 Department-7
0 1 0 5
8 -1 12 +1
+8 +7

+4 +2 +2 +0 +3 +1 +2 +0
+1 +1 +0 +0 +1 +1 +0 +0
+2 +1 +1 +0 -1 -1 +0 +0 +2 +1 +1 +0 +2 +1 +0 +0
+7 +2 3 +2 +0 -1 +0 +0
+1 +1 +0 +0 +1 +1 +0 +0 +2 +2 0 +0 +8 +2 +6 +0
+8 +2 +6 +0 +2 +2 +0 +0
+1 +1 +0 +0 chemical +8 +2 +6 +0
+1 +1 +0 +0 structural +8 +2 +6 +0
+1 +1 +0 +0 +1 +2 +0 +0
+4 +2 +2 +0 +0 - - - - +0 +1 -1 +0 +0 +10 +2 +6 +2
- - - - +8 +2 +6 +0
+3 +2 +1 +0 +0 -1 -1 +0 +0 +2 +1 +1 +0 +0 +1 +1 +0 +0
- - - - - - - -
-1 -1 +0 +0 +1 +1 +0 +0
+7 +1 +6 +0 +1 +1 +0 +0
+2 1d6+1 20 N +1 +1 +0 +0 +1 +1 +0 +0
+1 +1 +0 +0 +2 +2 +0 +0
+0 +0 +0 +0 +0 +0 +0 +0
Knife +4 1d4+2 1920 P -1 -1 +0 +0 Knife +0 1d4-1 19-20 P +7 +1 +6 +0
S - - - - S - - - -
+1 +1 +0 +0 +1 +1 +0 +0
-1 -1 +0 +0 +1 +1 +0 +0
S&W M29 +4 2d8 20 B - - - - Glock 20 +4 2d6 20 B +8 +2 +6 +0
+7 +2 +5 +0 +0 -1 +0 +0
30 M Rate: S. Magazine: 6 cyl. - - - - 40 S Rate: S. Magazine: 15 box. arcana +12 +2 +6 +4
- - - - - - - -
- - - - - - - -
+0 +0 +0 +0 - - - -
Knife +3 1d4+2 1920 P +1 +1 +0 +0 Knife +2 1d4-1 19-20 P - - - -
+1 +1 +0 +0 +0 +0 +0 +0
10 S -1 -1 +0 +0 10 S +1 +1 +0 +0
-1 -1 +0 +0 +2 +2 +0 +0
-1 -1 +0 +0 +1 +1 +0 +0
+7 +1 +6 +0 - - - -
+0 +0 +0 +0 +6 +0 +6 +0
Athletic Endurance - - - - Dodge Light Armor Prociency - - - -
Light Armor Prociency Personal Firearms Prociency +1 +1 +0 +0 Personal Firearms Prociency Simple Weapons Prociency +11 +2 +6 +3
Simple Weapons Prociency Windfall +1 +1 +0 +0 Studious +1 +1 +0 +0
Robust Stamina +1 +1 +0 +0 Savant (Knowledge [arcane lore]) Trick +8 +2 +6 +0
+0 +0 +0 +0 +0 +0 +0 +0
- - - - - - - -
+0 +0 +0 +0 +0 +0 +0 +0
+0 +0 +0 +0 +0 +0 +0 +0
Mastercraft (+1 atk) S&W M29 (.44 magnum revolver), rearms license +5 +2 +0 +3 Mastercraft (+2) Glock 20 (10mm autoloader), rearms license, coat -1 -1 +0 +0
concealed carry holster, speed loader (loaded), armor license, cell phone +0 +0 +0 +0 concealed carry holster, spare box mag (loaded), 20 10mm cartridges +0 +0 +0 +0
38 .44 magnum cartridges; mastercraft (+1 Def) light undercover shirt - - - - suppressor; mastercraft (+1) light undercover shirt, armor license - - - -
search-and-rescue kit, climbing gear, multipurpose tool, casual clothing demolitions license, demolitions kit, 12 blasting caps, 12 sticks dynamite
coat, mesh vest, knife, standard range pack, zip-tie handcuffs (25) 100 ft. det cord, 2 timed detonators, 2 wired detonators; chemical kit
bolt cutters, stun gun, duct tape deluxe evidence kit, basic mechanical tool kit, search-and-rescue kit
66 133 200 200 400 1K English 26 53 80 80 160 400 English

backpack, cell phone, multipurpose tool, casual clothing, mesh vest, knife, duct tape

25
Jessie Cavanagh Maricela Dubinsky
Dedicated 3 3 Religious Charismatic 3 3 Investigative
M M
16 16
8 -1 8 -1
14 +2 17 +2 +3 +2 +0 +0 13 +1 14 +1 +2 +1 +0 +0
13 +1 12 +1
+2 +2 +0 11 +1 +0
10 +0 10 +0
30 30
15 +2 +1 14 +2 +2
Department-7 Department-7
0 1 0 1
12 +1 15 +2
+3 +6
+3 +2 +1 +0 +3 +1 +2 +0
+2 +2 +0 +0 +1 +1 +0 +0
+3 +1 +2 +0 +1 +1 +0 +0 +2 +1 +1 +0 +8 +2 +6 +0
-1 -1 +0 +0 +1 +1 +0 +0
+4 +2 +2 +0 +0 +0 +0 +0 +1 +0 +1 +0 +0 +0 +0 +0
+1 +1 +0 +0 +1 +1 +0 +0
pharm. +2 +0 +0 +2 visual art +0 +0 +0 +0
+0 +0 +0 +0 writing +0 +0 +0 +0
+0 +0 +0 +0 +0 +0 +0 +0
-1 +2 -1 +0 +0 - - - - +0 +1 -1 +0 +0 - - - -
- - - - - - - -
+2 +2 +2 +0 +0 +1 +1 +0 +0 +2 +1 +1 +0 +0 +10 +2 +6 +2
- - - - - - - -
+1 +1 +0 +0 +2 +2 +0 +0
+2 +2 +0 +0 +1 +1 +0 +0
-1 1d3 - N +2 +2 +0 +0 +0 1d3 - N +1 +1 +0 +0
+0 +0 +0 +0 +0 +0 +0 +0
+2 +2 +0 +0 +5 +2 +0 +0
Knife +1 1d4 19-20 P +1 +1 +0 +0 Knife +0 1d4-1 19-20 P +11 +2 +6 +3
- - - - S - - - -
+2 +2 +0 +0 +1 +1 +0 +0
+1 +1 +0 +0 +8 +2 +6 +0
Colt Python +6 2d6 20 B - - - - Glock 20 +4 2d6 20 B - - - -
-1 -1 +0 +0 -1 -1 +0 +0
40 M Rate: S. Magazine: 6 cyl. theo/philo +7 +0 +6 +1 40 S Rate: S. Magazine: 15 box. behav sci +6 +0 +6 +0
- - - - - - - -
- - - - - - - -
+9 +2 +6 +1 +4 +2 +0 +2
Knife +4 1d4 19-20 P +2 +2 +0 +0 Knife +2 1d4-1 19-20 P +1 +1 +0 +0
+0 +0 +0 +0 +0 +0 +0 +0
+1 +1 +0 +0 10 S +2 +2 +0 +0
+1 +1 +0 +0 +2 +2 +0 +0
+1 +1 +0 +0 +2 +2 +0 +0
- - - - - - - -
+5 +2 +3 +0 +8 +2 +6 +0
Light Armor Prociency Medical Expert - - - - Alertness Light Armor Prociency - - - -
Personal Firearms Prociency Simple Weapons Prociency +0 +0 +0 +0 Personal Firearms Prociency Point Blank Shot +0 +0 +0 +0
Surgery +2 +2 +0 +0 Simple Weapons Prociency Trustworthy +1 +1 +0 +0
Skill Emphasis (Survival) Faith +0 +0 +0 +0 Dazzle Fast-talk +0 +0 +0 +0
+9 +2 +6 +1 +8 +2 +6 +0
- - - - - - - -
+5 +2 +0 +0 +4 +2 +0 +2
+8 +2 +3 +3 +2 +2 +0 +0
Firearms license; Mastercraft (+2) Colt Python (.357 revolver), backpack -1 -1 +0 +0 Mastercraft (+2) Glock 20, concealed carry holster, laser sight, PDA -1 -1 +0 +0
concealed carry holster, speedloader (loaded), 38 .357 cartridges, parka +8 +2 +4 +2 spare box magazine (loaded), 20 10mm cartridges, armor license, coat +2 +2 +0 +0
Winchester 94 (.444 hunting rie), 14 .444 cartridges, standard scope - - - - light undercover shirt; 4 tear gas grenades, gas mask, multipurpose tool - - - -
mastercraft (+1) light undercover shirt, armor license; medical kit, coat search-and-rescue kit, cell phone, casual clothing, coat, mesh vest, knife
surgery kit, search-and-rescue kit, medical license, cell phone, fatigues
cell phone, casual clothing, multipurpose tool, mesh vest, sleeping bag +3 when lying or cheating
26 53 80 80 160 400 English 26 53 80 80 160 400 English

26
NAME RACE INIT NAME RACE INIT
Dr. Sebastian Isaacson +1 Richard Blackwood +6
DELAY or READY

DELAY or READY

a GM sometimes needs during a game session. For more complete information on Initiative Cards, visit The Game Mechanics website and download the full
Keeping track of initiative in games using the d20 System can get complicated. Every GM has a method that he or she favors, but which sometimes lacks in
versatility or utility. These Initiative Cards provide GMs both with an easy way to keep track of initiative and a handy reference for all the sorts of information
BASE TCH FLT TMP CLASS/LEVEL BASE TCH FLT TMP CLASS/LEVEL
DEF 14 14 13 Sm 3/D 3 DEF 15 15 13 Strong 5
STR 8 INT 16 FORT +3 SPD 30 STR 15 INT 8 FORT +7 SPD 30

DEX 12 WIS 13 REF +3 GRAP +2 VIS DEX 14 WIS 10 REF +4 GRAP +7 VIS
www.thegamemechanics.com www.thegamemechanics.com
CON 10 CHA 14 WILL +7 CON 14 CHA 12 WILL +4

Skills Skills
Comp Use +21 ........................
........................ ........................ Intim
........................ +9 ........................ ........................

Repair
........................ +11 ........................ ........................ Kn (tact) +3 ........................
........................ ........................
Attack (#) Bonus Type Damage Attack (#) Bonus Type Damage
Unarmed +2 B 1d3-1 Unarmed +7 B 1d4+5/19-20
Ranged +2 Ranged +7

HP/AP HP/AP
17/5 36/0

Special/Notes Special/Notes
Feats/Talents: Faith. Feats/Talents: Imp Dmg Thrsh (Mas 16).
UNCONSCIOUS

UNCONSCIOUS
Possessions: gold serpent ring.

20032004 The Game Mechanics, Inc. THE GAME MECHANICS and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc. 20032004 The Game Mechanics, Inc. THE GAME MECHANICS and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc.

NAME RACE INIT NAME RACE INIT


Jeremy Hardy +1 Jonathan Ross +2
DELAY or READY

DELAY or READY

BASE TCH FLT TMP CLASS/LEVEL BASE TCH FLT TMP CLASS/LEVEL
DEF 14 14 13 TO 2/CO 2 DEF 15 15 13 FO 1/SmO 1

initiative card package (http://www.thegamemechanics.com/freebies/).


STR 12 INT 10 FORT +6 SPD 30 STR 8 INT 15 FORT +0 SPD 30

DEX 13 WIS 8 REF +3 GRAP +3 VIS DEX 14 WIS 12 REF +3 GRAP -1 VIS
www.thegamemechanics.com www.thegamemechanics.com
CON 15 CHA 15 WILL -1 CON 10 CHA 13 WILL +2

Skills Skills
Bluff
........................ +8 Intim
........................ +7 ........................ Comp Use +9 Esc
........................ ........................ +4 ........................
Pilot +3

Drive
........................ +6 ........................
S Mot +2 ........................ Drive
........................ +3 M Sil
........................ +4 ........................
Repair +8
Attack (#) Bonus Type Damage Attack (#) Bonus Type Damage
Sap +3 N 1d6+1 Unarmed -1 N 1d3-1
Ranged +3 Ranged -2

HP/AP HP/AP
30/0 8/0
Initiative Cards

Special/Notes Special/Notes
Feats/Talents: Pt Blk Shot, Prec Shot, Vehic Exp. Languages: English (srw), German (srw), Spanish (srw),
UNCONSCIOUS

UNCONSCIOUS

20032004 The Game Mechanics, Inc. THE GAME MECHANICS and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc. 20032004 The Game Mechanics, Inc. THE GAME MECHANICS and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc.

27
The cards on pages 27-28 are monster cards, designed to hold the information a GM needs most for each NPC in combat.
Monster Cards NAME
Harry Hill
RACE INIT
+2
NAME RACE INIT

DELAY or READY

DELAY or READY
BASE TCH FLT TMP CLASS/LEVEL BASE TCH FLT TMP CLASS/LEVEL
DEF 15 15 13 FO 1/SmO 1 DEF

STR 8 INT 15 FORT +0 SPD 30 STR INT FORT SPD

DEX 14 WIS 12 REF +3 GRAP -1 VIS DEX WIS REF GRAP VIS
www.thegamemechanics.com www.thegamemechanics.com
CON 10 CHA 13 WILL +2

CON CHA WILL
Skills Skills
Comp Use +9 Esc
........................ ........................ +4 ........................
Pilot +3 ........................ ........................ ........................

Drive
........................ +3 M Sil
........................ +4 ........................
Repair +8 ........................ ........................ ........................
Attack (#) Bonus Type Damage Attack (#) Bonus Type Damage
Unarmed -1 N 1d3-1
Ranged -2

HP/AP HP/AP
8/0

Special/Notes Special/Notes
Languages: English (srw), German (srw), Spanish (srw),

UNCONSCIOUS

UNCONSCIOUS

20032004 The Game Mechanics, Inc. THE GAME MECHANICS and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc. 20032004 The Game Mechanics, Inc. THE GAME MECHANICS and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc.

NAME RACE INIT NAME RACE INIT


DELAY or READY

DELAY or READY

BASE TCH FLT TMP CLASS/LEVEL BASE TCH FLT TMP CLASS/LEVEL
DEF DEF

STR INT FORT SPD STR INT FORT SPD

DEX WIS REF GRAP VIS DEX WIS REF GRAP VIS
www.thegamemechanics.com www.thegamemechanics.com

CON CHA WILL CON CHA WILL
Skills Skills

........................ ........................ ........................ ........................ ........................ ........................

........................ ........................ ........................ ........................ ........................ ........................


Attack (#) Bonus Type Damage Attack (#) Bonus Type Damage

HP/AP HP/AP

Special/Notes Special/Notes
UNCONSCIOUS

UNCONSCIOUS

20032004 The Game Mechanics, Inc. THE GAME MECHANICS and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc. 20032004 The Game Mechanics, Inc. THE GAME MECHANICS and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc.

28
NAME RACE INIT NAME RACE INIT

Character cards are different from monster cards because much of the combat information on a monster card is tracked by individual players on their character
Hudson Bench +2 Annabelle Cubero +2
DELAY or READY

DELAY or READY

sheets. However, character cards include space for those skills for which the GM needs to make skill checks on the players behalf. Full character sheets for
BASE TCH FLT TMP CLASS/LEVEL BASE TCH FLT TMP CLASS/LEVEL
DEF 17 14 15 Strong 3 DEF 19 16 19 Fast 3
STR 13 INT 10 FORT +4 SPD 30 STR 12 INT 10 FORT +2 SPD 30

DEX 14 WIS 12 REF +3 VIS DEX 15 WIS 8 REF +4 VIS


www.thegamemechanics.com www.thegamemechanics.com
CON 15 CHA 8 WILL +2 CON 13 CHA 14 WILL +0

Skills Skills

Bluff .............. -1 Move Silently .. +7 ...................... Bluff .............. +2 Move Silently .. +10 ......................

Diplomacy .. -1 Search ............... -1 ...................... Diplomacy .. +2 Search ............... +0 ......................

Hide ............. +7 Sense Motive... +1 ...................... Hide ............. +10 Sense Motive... -1 ......................

Listen ........... +1 Spot ................... +1 ...................... Listen ........... -1 Spot ................... -1 ......................
Languages Languages

English (r/w) English (r/w)

Brawl.
Special/Notes Special/Notes
UNCONSCIOUS

UNCONSCIOUS

20032004 The Game Mechanics, Inc. THE GAME MECHANICS and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc. 20032004 The Game Mechanics, Inc. THE GAME MECHANICS and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc.

NAME RACE INIT NAME RACE INIT


Nelson Hydrick +1 Karina McGuckin +1
DELAY or READY

DELAY or READY

BASE TCH FLT TMP CLASS/LEVEL BASE TCH FLT TMP CLASS/LEVEL
DEF 16 13 15 Tough 3 DEF 15 12 14 Smart 3

these pre-generated characters are provided in the previous secrion.


STR 15 INT 12 FORT +4 SPD 30 STR 8 INT 15 FORT +3 SPD 30

DEX 13 WIS 10 REF +2 VIS DEX 13 WIS 10 REF +2 VIS


www.thegamemechanics.com www.thegamemechanics.com
CON 14 CHA 8 WILL +1 CON 14 CHA 12 WILL +2

Skills Skills

Bluff .............. -1 Move Silently .. +1 ...................... Bluff .............. +2 Move Silently .. +1 ......................

Diplomacy .. -1 Search ............... +1 ...................... Diplomacy .. +1 Search ............... +8 ......................

Hide ............. +1 Sense Motive... +0 ...................... Hide ............. +1 Sense Motive... +0 ......................

Listen ........... +0 Spot ................... +0 ...................... Listen ........... +0 Spot ................... +0 ......................
Languages Languages

English (r/w) English (r/w)

Special/Notes Special/Notes
Character Cards
UNCONSCIOUS

UNCONSCIOUS

20032004 The Game Mechanics, Inc. THE GAME MECHANICS and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc. 20032004 The Game Mechanics, Inc. THE GAME MECHANICS and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc.

29
NAME RACE INIT NAME RACE INIT
Jessie Cavanagh +2 Maricela Dubinsky +1

DELAY or READY

DELAY or READY
BASE TCH FLT TMP CLASS/LEVEL BASE TCH FLT TMP CLASS/LEVEL
DEF 17 14 15 Dedicated 3 DEF 14 12 13 Charismatic 3
STR 8 INT 10 FORT +3 SPD 30 STR 8 INT 10 FORT +3 SPD 30

DEX 14 WIS 15 REF +3 VIS DEX 13 WIS 14 REF +3 VIS


www.thegamemechanics.com www.thegamemechanics.com
CON 13 CHA 12 WILL +4 CON 12 CHA 15 WILL +3

Skills Skills

Bluff .............. +1 Move Silently .. +2 ...................... Bluff .............. +8 Move Silently .. +1 ......................
t

Diplomacy .. +1 Search ............... +0 ...................... Diplomacy .. +10 Search ............... +0 ......................


t

Hide ............. +2 Sense Motive... +9 ...................... Hide ............. +1 Sense Motive... +8 ......................

Listen ........... +9 Spot ................... +5 ...................... Listen ........... +4 Spot ................... +4 ......................
Languages Languages

English (r/w) English (r/w)

Special/Notes Special/Notes
t +3 when lying, cheating, or being dishonest.

UNCONSCIOUS

UNCONSCIOUS

20032004 The Game Mechanics, Inc. THE GAME MECHANICS and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc. 20032004 The Game Mechanics, Inc. THE GAME MECHANICS and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc.

NAME RACE INIT NAME RACE INIT


DELAY or READY

DELAY or READY

BASE TCH FLT TMP CLASS/LEVEL BASE TCH FLT TMP CLASS/LEVEL
DEF DEF

STR INT FORT SPD STR INT FORT SPD

DEX WIS REF VIS DEX WIS REF VIS


www.thegamemechanics.com www.thegamemechanics.com

CON CHA WILL CON CHA WILL
Skills Skills

Bluff .............. Move Silently .. ...................... Bluff .............. Move Silently .. ......................

Diplomacy .. Search ............... ...................... Diplomacy .. Search ............... ......................

Hide ............. Sense Motive... ...................... Hide ............. Sense Motive... ......................

Listen ........... Spot ................... ...................... Listen ........... Spot ................... ......................
Languages Languages

Special/Notes Special/Notes
UNCONSCIOUS

UNCONSCIOUS

20032004 The Game Mechanics, Inc. THE GAME MECHANICS and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc. 20032004 The Game Mechanics, Inc. THE GAME MECHANICS and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc.

30
NAME RACE INIT NAME RACE INIT
DELAY or READY

DELAY or READY

These blank character cards can be used if your group decides not to use the pre-generated characters provided in Slave Drivers. Alternatively, you can use
BASE TCH FLT TMP CLASS/LEVEL BASE TCH FLT TMP CLASS/LEVEL
DEF DEF

STR INT FORT SPD STR INT FORT SPD

DEX WIS REF VIS DEX WIS REF VIS


www.thegamemechanics.com www.thegamemechanics.com

CON CHA WILL CON CHA WILL
Skills Skills

Bluff .............. Move Silently .. ...................... Bluff .............. Move Silently .. ......................

Diplomacy .. Search ............... ...................... Diplomacy .. Search ............... ......................

Hide ............. Sense Motive... ...................... Hide ............. Sense Motive... ......................

Listen ........... Spot ................... ...................... Listen ........... Spot ................... ......................
Languages Languages

Special/Notes Special/Notes
UNCONSCIOUS

UNCONSCIOUS

them to record the new stats for the pre-generated characters should they go up in level.
2003 The Game Mechanics, Inc. 2003 The Game Mechanics, Inc.
THE GAME MECHANICS and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc. THE GAME MECHANICS and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc.

NAME RACE INIT NAME RACE INIT


DELAY or READY

DELAY or READY

BASE TCH FLT TMP CLASS/LEVEL BASE TCH FLT TMP CLASS/LEVEL
DEF DEF

STR INT FORT SPD STR INT FORT SPD

DEX WIS REF VIS DEX WIS REF VIS


www.thegamemechanics.com www.thegamemechanics.com

CON CHA WILL CON CHA WILL
Skills Skills

Bluff .............. Move Silently .. ...................... Bluff .............. Move Silently .. ......................

Diplomacy .. Search ............... ...................... Diplomacy .. Search ............... ......................

Hide ............. Sense Motive... ...................... Hide ............. Sense Motive... ......................

Listen ........... Spot ................... ...................... Listen ........... Spot ................... ......................
Languages Languages
Blank Character Cards

Special/Notes Special/Notes
UNCONSCIOUS

UNCONSCIOUS

2003 The Game Mechanics, Inc. 2003 The Game Mechanics, Inc.
THE GAME MECHANICS and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc. THE GAME MECHANICS and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc.

31
appendix: open game license
Designation of Product Identity:
The Game Mechanics company name and logos, the Slave Drivers name and logo, The Bronze Head name and logo, all artwork, maps, trade dress, and graphic design ele-
ments; all characters, including Lenore Reigle, Hudson Bench, Annabelle Cubero, Nelson Hydrick, Karina McGuckin, Jessie Cavanagh, Maricela Dubinsky, Annet Antczak,
Richard Blackwood, Kelly Edwards, Jeremy Hardy, Harry Hill, Sebastian Isaacson, Jonathan Ross, and Barry Saunier, as well as their descriptions and likenesses; Ogdoad
Research, Temple Networking Solutions, Metropolitan Taxi Cab and Limousine Service, Project Brindisi, and the Aguas Mansion Facility. This does not include elements that
already appear in the Modern System Reference Document and are already Open Game Content by virtue of inclusion there.

Designation of Open Game Content:


The text of the GM Resources chapter, except those portions designated as Product Identity. Note that Open Game Content is still copyrighted material, and any use of Open
Game Content from this publication must be accompanied by the following: Flight 23, Copyright 2005, The Game Mechanics, Inc.; Author: JD Wiker

Open Game License Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (Wizards). All Rights Reserved.

1. Denitions: (a)Contributors means the copyright and/or trademark owners who have contributed Open Game Content; (b)Derivative Material means copyrighted material
including derivative works and translations (including into other computer languages), potation, modication, correction, addition, extension, upgrade, improvement, compilation,
abridgment or other form in which an existing work may be recast, transformed or adapted; (c) Distribute means to reproduce, license, rent, lease, sell, broadcast, publicly
display, transmit or otherwise distribute; (d)Open Game Content means the game mechanic and includes the methods, procedures, processes and routines to the extent such
content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identied as Open Game Content by the Contributor,
and means any work covered by this License, including translations and derivative works under copyright law, but specically excludes Product Identity. (e) Product Identity
means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue,
incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations;
names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equip-
ment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identied as Product identity by
the owner of the Product Identity, and which specically excludes the Open Game Content; (f) Trademark means the logos, names, mark, sign, motto, designs that are used by
a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) Use, Used or Using means to use, Dis-
tribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) You or Your means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this
License. You must afx such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License
itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the
exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation
and/or You have sufcient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game
Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holders name to the COPYRIGHT NOTICE of any original
Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agree-
ment with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunc-
tion with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark.
The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open
Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identication: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and
distribute any Open Game Content originally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Con-
tributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial
order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach.
All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

Modern System Reference Document Copyright 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David
Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce
R. Cordell, John Tynes, Andy Collins, and JD Wiker.

Ultramodern Firearms d20, Copyright 2002, Charles McManus Ryan.

Come for the Reaping, Copyright 2003, The Game Mechanics, Inc.; Author: Rich Redman

Slave Drivers, Copyright 2004, The Game Mechanics, Inc.; Author: Rich Redman

Flight 23, Copyright 2005, The Game Mechanics, Inc.; Author: JD Wiker

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