Professional Documents
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Class Templates
A vehicle class template, much like a starship
class template (or, for that matter, almost any About the Author
template found in d20 numerous products), Philip Reed has been working professionally
grants players and GMs a tool by which to rapidly in the roleplaying game industry since 1995.
modify the game statistics and basic description In that time he has worked for such companies
of any already-existing vehicle design. A template as West End Games, Privateer Press, and Steve
usually has an evocative name, giving rise to such Jackson Games. Today Philip spends his days at
vehicles as the Arrestor-class hovercar or the Zeus- home running Ronin Arts, writing and designing
class hovertank. new games, and reading whatever books interest
him at the time. To learn more about Philip Reed
A vehicle class template is nothing more than
and Ronin Arts please visit www.philipjreed.
a list of design changes that allow players and
com and www.roninarts.com. The approved
GMs to modify and add systems to an already-
Ronin Arts fan forum can be found at www.
existing vehicle.
raforums.com.
Whats Required
to Use this PDF?
In order to use Future: 13 Vehicle Class
Templates you will need the modern and future
SRDs, available free online. No other Ronin Arts
products are required to use this PDF.
Copyright 2006 Philip Reed. You may not
distribute this document without permission of
Open Game Content the publisher. Some portions of this document
All of the text of this PDF is presented as are presented as open game content, see the
open game content. While this means absolutely Open Game License at the end of this document
nothing to your campaign it does give other for more information.
publishers permission to use this material as long Ronin Arts and the Ronin Arts logo are
as they follow the open game license (see the trademarks of Philip Reed and Christopher Shy.
end of this PDF). For more information on Ronin Arts, and Ronin
Arts sister company, Studio Ronin, please visit
www.roninarts.com and www.studioronin.com.
Future: 13 Vehicle Class Templates
Templates
Apocalypse-Class Maneuver Modifier: +1.
Defense Modifier: +2.
Template (PL 4) Hardness Modifier: +5.
The Apocalypse-class template can be applied Purchase DC: +4.
to any PL 5 civilian car. The vehicles design specs
should be adjusted as follows. Weapon Upgrade: The vehicles main
weapon is replaced by a T-95 Cavalcade chain
Top Speed Modifier: -10% (round down). gun (see the future SRD) and an M-21 Comet
Defense Modifier: +1. autolaser (see the future SRD).
Hardness Modifier: +1. Description: During the first few decades
Hit Point Modifier: +20% (round up). of the Fusion Age, militaries invested resources
not only in the development and construction
Purchase DC: +1.
of new combat operations vehicles but also
Weapon Upgrade: The vehicle gains any in upgrading existing vehicles for action on
single PL 5 personal heavy weapon on a forward- the modern battlefield. By increasing both the
mount. This weapon may be fired by a dedicated vehicles firepower and defense, Information Age
gunner (at no penalty) or the vehicles driver (at a tanks and APCs are better able to survive the
-4 penalty). Fusion Age battlefield. Additionally, advances in
Description: In some timelines, the computer control systems actually reduces the
advancement of technology halts toward the number of crew members required to operate
end of the Information Age and, following the vehicle; Annihilator-class vehicles are easier to
some apocalyptic event, actually begins to control in combat than their older base vehicles.
step backward. The Apocalypse-class template
represents a post-apocalyptic world in which
the survivors retro-fit existing cars to better suit Banshee-Class Template
the lawless new world. Scraps of metal and wood
are affixed to existing vehicles, providing limited
(PL 6)
The Banshee-class template can be applied to
armor, while whatever heavy weapon can be
any PL 5 or PL 6 civilian motorcycle. The vehicles
found is mounted onto the vehicles hood. While
design specs should be adjusted as follows.
not pretty, an Apocalypse-class vehicle is combat
ready. Initiative Modifier: -1.
Maneuver Modifier: -1.
Annihilator-Class Top Speed Modifier: -20% (round down).
Defense Modifier: +1.
Template (PL 6) Hardness Modifier: +2.
The Annihilator-class template can be applied
to any PL 5 military tracked vehicle. The vehicles Purchase DC: +4.
design specs should be adjusted as follows. Description: On the roads of the Fusion Age,
Crew Modifier: -1 (minimum of 1). motorcycles are either fast or they are heavy; the
Banshee-class is definitely in the heavy category.
Initiative Modifier: -2. Armor plates, a reinforced frame, and advances
Future: 13 Vehicle Class Templates
construction techniques make the Banshee-class
one of the heaviest motorized tri-cycles on the Hellfire-Class
road: the design upgrade widens the vehicles
rear end in order to accommodate two massive,
Template (PL 7)
The Hellfire-class template can be applied to
solid tires. A heavier, more powerful engine is also
any PL 5 or PL 6 military helicopter with a passenger
dropped into the Banshee-class design but even
capacity of 10 or more. The vehicles design specs
with this advanced engine the vehicle is still slower
should be adjusted as follows.
than most motorcycles due to the increased
weight of the frame and armor. Banshee-class Passenger Modifier: Reduce number of
motorcycles are popular with Fusion Age cops allowed passengers to 0.
and outlaws that operate outside of the safety of Maneuver Modifier: +2.
cities. Top Speed Modifier: +25% (round up).
Defense Modifier: +1.
Elite-Class Hardness Modifier: +2.
Template (PL 6) Purchase DC: +4.
The Elite-class template can be applied to any Weapon Upgrade: The vehicle gains 4 M-70
PL 5 or PL 6 civilian car. The vehicles design specs EMP rocket launchers (see the future SRD).
should be adjusted as follows. Description: A heavy, helicopter gunship, the
Passenger Modifier: -2 (minimum of 0 Hellfire-class packs on slightly more armor,four rocket
passengers). launchers, and upgrades the helicopters engine in
Initiative Modifier: +1. order to create a faster and deadlier combat vehicle.
This increase in combat effectiveness does come
Maneuver Modifier: +3. at some cost, though the helicopter loses any
Top Speed Modifier: +35% (round up). passenger-carrying capability it once possessed.
Purchase DC: +8.
Description: Sleek and sexy, the Elite-class
civilian car is the ultimate in luxury sports vehicles
Jonah-Class
available on the market. With high performance Template (PL 6)
handling and speed, luxurious accommodations, The Jonah-class template can be applied to any
an awesome body design and paint job, and PL 5 or PL 6 civilian truck. The vehicles design specs
state-of-the-art sound system, the Elite-class is should be adjusted as follows.
that car that every car enthusiast dreams about. Cargo Modifier: +25% (round up).
Unfortunately, the Elite-class, despite its top-of-
the-line presentation and price, isnt exactly the Initiative Modifier: -1.
most reliable car on the road: Maneuver Modifier: -4.
Top Speed Modifier: -25% (round down).
Each time the driver of an Elite-class car is Purchase DC: +2.
forced to make a Drive check there is a 5% chance Restriction: Restricted (+2).
that some mechanical aspect of the vehicle is Description: The Jonah-class truck is a larger
damaged in the action. Each time something (increase the vehicles length in squares by one),
goes wrong the vehicles initiative and maneuver heavier all-purpose cargo vehicle capable of
modifiers are reduced by 1 and the vehicles top carrying more than its lighter-class cousins. Jonah-
speed is reduced by 10% (round down). Repairing class trucks are frequently used by military forces
these mechanical malfunctions requires 2 hours, to transport everything from troops to fuel to
a DC 20 Repair roll, and has a purchase DC of 15 extra ammo while civilians find the Jonah-class an
(for parts) for each time theres a problem. excellent match for long-distance cargo transport
and construction jobs.
Future: 13 Vehicle Class Templates
Future: 13 Vehicle Class Templates
Hardness Modifier: +1. Initiative Modifier: +3.
Hit Point Modifier: +10% (round up). Maneuver Modifier: +3.
Purchase DC: +2. Top Speed Modifier: +50% (round up).
Description: Designed as an extended Purchase DC: +3.
range vehicle, Scarab-class hovervehicles Weapon Upgrade: The vehicle gains a
feature a slightly sturdier construction and have Tsunami 400c plasma cannon.
an operational range 50% greater (round up)
Description: Though effectively extinct
than their base model relatives. Scarab-class
during the Gravity Age, a limited number of
hovervehicles are frequently used by couriers
Information Age and Fusion Age are pressed into
and long-distance cargo haulers, though some
service by cash-poor corporations and nations,
military organizations modify hovertanks to
the ancient vehicles power plants and engines
follow the Scarab-class specifications.
swapped out for advanced systems. Additionally,
a Tsunami 400c plasma cannon, one of the earliest
Viper-Class and lightest plasma cannons seen during the
Gravity Age is turret-mounted to the underside of
Template (PL 7) the aging combat helicopter. These faster, more
The Viper-class template can be applied to agile helicopters are better capable of surviving
any PL 5 or PL 6 military helicopter. The vehicles combat than their older cousins.
design specs should be adjusted as follows.
Future: 13 Vehicle Class Templates
Future: 13 Vehicle Class Templates