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Table of Contents

Overview..2
o Objective/ Story.....2
o Mission
Completion.....2
Environment.3
Challenges......3
Difficulty4
Map Orientation.4
Asset List4
Feature List..4
OVERVIEW
The level editor that I decided to use for this level is going to be from the game
Bro Force. I will be taking the bad ass-ness of this game and make it to where you
will have to go through the entire level trying to save your bros from some pretty
sketchy looking guys. Overall the plan for this level will be trying to get through
the entirety of the level without losing all of your lives and making sure you lay
dirt to all those enemies who are trying to keep you and your bros from kicking
ass!

- Objective/ Story
The overall objective for this level will be for you to go around and res cuing
all of your bros, killing anyone who gets in your way and overall look
f**king awesome doing it. Once you get free all of your bros from being
captured, then you have to fight your way through the rest of the level and
GET TO THE CHOPPA that will have you exit in the most MERICA way
ever!.

- Mission Completion
For this level there will be only one way to get out and survive. This
particular game focuses on trying to blow things up, looking cool, and using
as many guns as possible to try and win (if you couldnt tell already). Being
a better version of Mario, you will have to pull out all the stops to try and
rush to then end and making sure that you and your bros look awesome
kicking some serious enemy ass.
Environment
- The environment that Im going to try and remake is one similar to an
enemy armory base that will have all types of different explosive objects,
guns, and enemies spread around to give the player different ways to go in
and destroy pretty much everything in sight. Since this game is a 2D
platformer I will be mostly focusing in making things surprising and fun for
players as they progress further and further into the level.
- In addition to all of that I will want to add a boss into the level that the
player will have to get through in order to complete the whole thing. This
boss will be a lot more difficult and will take everything that the player has
in their arsenal to take him down.

Challenges
- The overall big challenges for this level will be the different waves of
enemies that the player will have to get through in order to complete it.
- The environment will also be another challenge since almost anything and
everything in this level is destructible and they will have to choose to either
use it to their advantage or just go around and use it to hunt down the enemy.
- The final challenge is obviously the big bad boss that Im going to try and
incorporate at the end that will test the player to see how much they have
learned about the level.
Difficulty
- The difficulty is all going to do with how much the player learns about the
level and how they chose to take on the challenge of trying to kill every
possible enemy they see. The difficulty will have somewhat of a curve to it
and will focus on trying to throw challenging battles to the player depending
on the level progression.

Map Orientation
- The map as I mentioned before is 2D and will have the feel of a huge enemy
base that will have to be infiltrated in order to get to the captives and overall
getting to the final checkpoint that will get them to safety.

Asset List
- No assets needed to be created.

Feature List
- Any and all features I would like to implement can be easily done within the
editor.

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