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Kingdom Name Campaign

Kingdom Sheet
Government Alignment Population Size Control DC

Bonuses Penalties
Total Buildings Edicts Events Leadership Resources Alignment Skill Government Edicts Unrest Vacancies Other
economy = + + + + + + +

loyalty = + + + + + + +

stability = + + + + + + +

corruption = + + + + + + +

crime = + + + + + + +

law = + + + + + + +

lore = + + + + + + +

productivity = + + + + + + +

society = + + + + + + +

Total Base Lore/10 Society/10 Size Bonus Buildings Events Other


fame = + + + + + + Notes

Base Corruption/10 Crime/10 Size Bonus Buildings Events Other


infamy = + + + + + +

leadership
ongoing events Leadership Role Bonus Attribute

Ruler + Economy, Loyalty, Stability

Ruler + Economy, Loyalty, Stability

Consort + Loyalty

Councilor + Loyalty

General + Stability
edicts
Promotion Level Grand Diplomat + Stability
+ +
Stability BP Consumption Heir + Loyalty

Taxation Level High Priest + Stability


+
Economy Loyalty
Magister + Economy

Festivals per Year Marshal + Economy


+ +
Loyalty BP Consumption +
Royal Enforcer Loyalty, -1 Unrest/upkeep
unrest penalty on all checks +
Spymaster
consumption BP
Treasurer + Economy
Size Cities Edicts Farms Other
+ + + +
Viceroy Economy

treasury BP Warden + Loyalty

trade routes
Length Route Length Type DC Control DC Corruption Route Length Productivity
Destination (TRL) Modifier Modifier Modifier Modifier
= + + +

= + + +

= + + +

= + + +

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