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LAW SCENARIOS

VICTORY CONDITIONS
CREATION
VICTORY CONDITIONS
SCENARIOS ESSENCE
VICTORY CONDITIONS
SCENARIOS

SECURE PERIMETER CONSERVATION GRAND CONJUNCTION


Primary 5 VPs Primary 5 VPs Primary 5 VPs
To accomplish Secure Perimeter you must place To accomplish Conservation you must retrieve one To accomplish Grand Conjunction you must place
secure tokens on your primary objective and on three conservation token from three different enemy three infuse tokens on an enemys primary objective
enemy objectives. The objectives must all possess the objectives and deposit all three at your own primary and three infuse tokens on your own primary
secure tokens at the same time. objective. objective. The objectives must all possess the infuse
tokens at the same time.

SEIGE DEFENSE OF LIFE


Secondary 3 VPs Secondary 3 VPs REALIGN
After deployment you must place a secure token on After deployment your opponent must choose one Secondary 3 VPs
all three of your objectives. To accomplish Siege all unit in your cadre. Place a life token on that units card. To accomplish Realign you must place at least one
three of your objectives must have friendly secure To accomplish Defense of Life, you must deposit the infuse token on three different enemy objectives. The
tokens when any opponent draws through their life token at any point along the board edge furthest objectives must all possess the infuse tokens at the
Esper Deck for the first time. from the units starting position. A unit may not same time.
voluntarily drop a life token.
JUSTICE ATTUNE
Faction 2 VPs LAP TIME Faction 2 VPs
After the first of your units has been destroyed, Faction 2 VPs To accomplish Attune you must place an infuse token
note the unit that destroyed them. This unit is To accomplish Lap Time you must complete any other on two enemy secondary objectives and one infuse
now the accused. To accomplish Justice you non-destruction condition before you draw through token on your own primary objective. All objectives
must destroy the accused unit. If the accused is a your Esper deck for the first time. must possess the infuse tokens at the same time.
cypher, you must destroy the cyphers knight.
PRISMATIC SCENARIOS LAW ACTIONS CREATION ACTIONS
VICTORY CONDITIONS GENERAL ACTIONS GENERAL ACTIONS

CRYSTAL HARVEST INITIATE AND MASTER ACTIONS INITIATE AND MASTER ACTIONS
3 VPs CLEANSE: SOOTHING GRACE: Heal 2
When a unit is in contact with a friendly objective
Remove one AoE token, whose area of effect (including Target friendly unit in LoS Heals 2.
they may use their action and spend 1 Held Esper to its edge) is within LoS, from play.
retrieve a crystal token. - Increase to Heal 4
INTRACTABLE: AoE, Buff
A unit carrying a crystal token gains one free esper REGENERATION: Recover 2
Units in the area increase all attack and defense skills by 1.
of any type when performing their action. This esper - Increase to Recover 4
may only be used to initiate their action and may not REMAIN WHERE YOU ARE: AoE, Debuff
be used for presses.
Units that begin their activation in the area cannot make PROTECTIVE EMBRACE: AoE, Buff, Armor 1
an initial move.
When a crystal token is dropped it is destroyed and MASTER ACTIONS
removed from play. MASTER ACTIONS NURTURE: AoE, Buff
To accomplish Crystal Harvest you must destroy three ENFORCING ORDER: AoE, Debuff Units in the area increase all defense skills by 2.
crystal tokens, either by your own units voluntarily When an enemy unit begins its activation in the area, their
dropping them or by causing enemy units to drop controlling player reveals their hand and you select and FONT OF LIFE: AoE, Buff
them. After Crystal Harvest has been accomplished discard 2 cards. The controlling player then draws back up Units that begin or end their activation in the area
no additional crystal tokens may be created. to 5 cards. heal 3. A unit can only benet from the same Font of
Life once during their activation, but can benet from
LAW OF RETRIBUTION: multiple Fonts of Life per activation.
Redirect the attack to the nearest enemy unit.
- Redirect the attack to any enemy
unit in LoS.

ESSENCE
GENERAL ACTIONS
ACTIONS ESPER ACTIONS
GENERAL ACTIONS
TOKEN KEY
INITIATE AND MASTER ACTIONS
ESPER CLEANSING:
VIGOR: AoE, Buff A unit with Esper Cleansing may spend 1 Held Esper
Units in the area increase all attack skills by 2. to remove a single AoE token in LoS from play.

MYSTIC SHIELD: Armor 2 ESPER THIEF:


- Increase to Armor 4 A unit with Esper Thief may target an enemy unit in LoS
that possesses Held Esper. Remove 1 Held Esper from
STAND BACK: Push 3 the target. The active unit gains 1 Held Esper. Esper Thief
may target cyphers.
All models within 3 of the user are affected.
- Increase to Push 5 TRANSFER ESPER:
A unit with Transfer Esper can choose to transfer
MASTER ACTIONS some or all of its Held Esper to friendly units. Remove
any amount of Held Esper from the active units card.
SPIRIT WALK: AoE, Buff For each point of Held Esper removed, a friendly unit
Units that begin their activation in the area ignore may gain 1 Held Esper. A unit may transfer its Held
objects while moving this activation. Esper to multiple friendly units. Transfer Esper does
not require LoS.
ESPER STORM: AoE, Debuff, Damage 5

OBJECTIVE MARKER OBJECTIVE MARKER


BOOST MARKERS
PRIMARY SECONDARY
OBJECTIVE OBJECTIVE 2 30 1

2 1 # 1

# 2
50 50 # 3

3 3 # 4

# 5

# 6

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