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by Ray Cordova, iltharanos@yahoo.

com
last updated on October 28, 2017 at 17:10:19 PM

cattle feeding off of them


Shadow Wight to recover from previous hit point loss. The exact reasons for
Medium undead, chaotic evil this practice are still a mystery, as the shadow wights seem
to derive some form of sustenance from these
Armor Class 13 individuals.
Hit Points 27 (6d8)
Speed 0 ft., fly 50 ft.

STR DEX CON INT WIS CHA


8 (-1) 17 (+3) 10 (+0) 14 (+2) 13 (+1) 21 (+5)

Damage Resistances acid, lightning, thunder; bludgeoning,


piercing, and slashing from nonmagical weapons
Damage Immunities cold, necrotic, poison
Condition Immunities charmed, exhaustion, frightened, grappled,
paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 11
Languages telepathy 100 ft.
Challenge 2 (450 XP)

Firelight Powerlessness. Shadow wights are powerless within the


Handbook) of any open
source of flame and flee from it. A shadow wight caught in the
illumination provided by fire cannot attack and can take only a
single move or attack action in a round.
Incorporeal Movement. The shadow wight can move through
other creatures and objects as if they were difficult terrain. It takes
5 (1d10) force damage if it ends its turn inside an object.
Shadow Wight Weaknesses. See sidebar.
Turn Resistance. The shadow wight has advantage on saving
throws against any effect that turns undead.
Actions
Despairing Visage. The shadow wight targets one creature it can
see within 30 feet of it. If the target can see the shadow wight, the
target must succeed on a DC 15 Wisdom saving throw or be
frightened until the end of its next turn.
Obliviating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one
creature. Hit: 6 (1d8 + 2) necrotic damage. The target must
succeed at a DC 10 Constitution saving throw or its hit point
maximum is reduced by an amount equal to the damage taken.
This reduction lasts until the creature finishes a long rest. The
target vanishes if this effect reduces its hit point maximum to 0,
leaving only his clothing and possessions. All memory of him
similarly vanishes from the minds of those who knew of or met
him, as if he had never existed. He may not be raised, resurrected,
or otherwise restored, even with a wish.

Despite
describe shadow wights as simply being nothing holes in
the fabric of reality. Because of this unreal nature, despite
their size, shadow wights weigh nothing at all.
Though shadow wights are commonly thought of as
merciless destroyers, in the decades since the Chaos War,
scholars have realized that mercilessly nullifying all creatures
from existence does not fully satisfy the creatures. Indeed, this
evolution was likely one that not even Chaos himself could
have predicted. Many shadow wights will use their touch to
deal hit point damage and intentionally keep from reducing
their victims to a score of 0. Victims who are not fully nullified
often lose memories as a result of the hit point damage dealt
by Reports from those who barely
escaped say that shadow wights on the islands of Enstar and
Nostar keep residents in certain towns in a manner befitting

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by Ray Cordova, iltharanos@yahoo.com
last updated on October 28, 2017 at 17:10:19 PM

Shadow Wight Weaknesses Frost Wights


Shadow wights are extremely difficult to kill, unless their Frost wights are the arctic analogues of shadow wights. They
opponents are backed by the power of the gods of Krynn. As are commonly found infesting Icereach; they migrate up
anathema to all of the gods, towards the Plains of Dust when winter comes and sends that
whether good, evil, or neutral. As such, they possess a number area into tundra conditions, though a few are known to reside
of weaknesses. in Southern Ergoth. The white dragon twins Cryonisis and
Blessed Weapons. Any character who is the subject of a bless Frisindia are plagued by these creatures and have set their
spell automatically scores a critical hit on a shadow wight. thanoi minions to delving in ancient dwarven catacombs in
Holy Water. When rolling damage for holy water against a search of the magical battleaxes rumored to reside there. Frost
shadow wight, you have advantage. wights are identical to shadow wights, except as follows.
Medallions of Faith. medallion of faith is a potent
Obliviating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one
weapon against a shadow wight. If a cleric with a medallion of
creature. Hit: 6 (1d6 + 2) necrotic damage plus 4 (1d6) cold
faith is in favor with her deity (does not need atonement, gains
damage.
clerical spells, etc.), she may attempt a melee attack against
the shadow wight with the medallion. A successful attack deals
1d6 points of damage per cleric level, bypassing damage
resistance. If the attack was a critical hit, this damage is
doubled. The medallion of faith is destroyed in the process.
Sword knights, Skull knights, and other characters with clerical
powers who possess medallions of faith may also attempt this
attack.
Raise Dead. Because shadow wights are culled from the
souls of once-living beings, it is possible to
torment. If a raise dead spell is cast on a shadow wight, it acts
as a slay living spell on the creature, either killing it or dealing
damage.

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