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Phantom Warrior

Medium undead
Challenge 1

Armor Class: 15
Hit Points: 42
Speed: 30 ft.

STR 16 (+3)
DEX 11 (0)
CON 16 (+3)
INT 8 (-1)
WIS 10 (0)
CHA 15 (+2)

Passive Perception: 12
Skills: Perception +2, Stealth +4
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: cold, poison
Condition Immunities: charmed, exhaustion, frightened, grappled, paralyzed, petrified,
poisoned, prone, restrained
Senses: darkvision 40 ft.
Languages: understands common but cant speak it.

Incorporeal Movement. The phantom warrior can move through other creatures and
objects as if they were difficult terrain. It takes (1d10) force damage if it ends its turn
inside an object.

Actions
Multiattack. The phantom warrior makes two attacks and one bonus attack with the
short sword.
Spectral Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7
(1d8+2) force damage.
Spectral shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7
1d6 force damage.

Or

Two attacks.
Spectral longbow. Ranged attack Weapon Attack: +6 to hit, reach 80/120 ft., one
target. Hit: 7 (1d8+4) force damage.
Murderous Phantom rangers
2nd-level necromancy
Range: self
Components: V,S,M ( Ouija board used to summon the spirits)
Duration: 1 minute or until dismissed/killed.
Casting time: 1 round

You use the Ouija board to summon the souls of 4 fallen elven rangers that died in vain.
The Phantom rangers fight at your side an at initiative order 10 but attack anyone in their range (including allied
characters).
Because you exploit the nature of their rage every time you summon them, you risk becoming full of guild and
regret. There is a 25% chance that you gain an insanity level anytime you cast this spell.
The phantom warriors can be summoned as long as they get dismissed successfully the previous time you
summoned them. If their HP falls at 0 there is a 50% chance that they disappear forever. If there are no more
rangers available you cannot use this spell.
The rangers must be at least 50ft near you or they are automatically dismissed.
The rangers can be only used to attack and defend you.

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