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HPE 2204

Curriculum Models in Physical Education


Games for understanding A tactical games approach
Tutorial 9
1. Introduction Warm-up with partner

2. Organisation of Divided Court Game 5 (from Week 8) Continue with 2v2 fixtures
volleyball length court at a width two individual scan stretch, with a net at volleyball height *;
conditioned game - service delivered with I hand
- during play the ball is delivered with 1 or 2 hands after a partner feed;
- ball not allowed to bounce on either side of the divided court.

3. The Overhand Pass (Volley)


The overhand pass is a two-handed pass played above the forehead. With its high and slow trajectory, it gives
beginners the best chance to read the flight of the ball and to move to the contact point, thus making it the ideal
starting point for teaching the game. Using only the overhand pass it is possible to get a 1 v 1 game going very
quickly. Once mastered, the overhead pass is the most accurate method of directing and controlling the ball.

Types of Overhand Pass

1. Traditional Set:
o The overhand pass is most commonly used to set up an attack. It is used to put the ball high
and close to the net (one metre) so that an attacker can jump and smash it.
2. Freeball Set:
o It is also used when receiving a slow-moving ball from the opposition, to control the ball and
pass it to a team mate. Attack quickly (Freeball)
3. Recovery Set:
o All players need to be able to overhand pass the ball over both short and long distances (2m
to 5m).

Fig 3

Technique Description

be ready to move to the ball (refer to Ready for Action, tutorial notes 6) (See Fig. 3a)
watch the bail and anticipate where it is going (peak point of the bait)
move quickly to the interception point (midline of the body, ball above hairline) maintaining good body shape; be
behind and under the ball
be balanced and facing the direction in which he/she wants to play the ball before the ball arrives (refer to
Beating the Ball, tutorial notes 6) (See Fig. 3b)
have his/her body under the ball, with the knees bent and arms relaxed. (See Fig. 3c)
contact the ball above the hairline, on the midline of the body
use a 1-2 rhythm to play the ball; i.e. count one down beat with the knees bending farther as the hands go up
to contact point, count two extend from the knees through the ball in direction of the target (using the whole
body, not only the arms and hands) (See Fig. 3c/d)

HPE2204 Semester 2 2017 Tutorial 9


finish the action physically by extending to the target, and mentally by seeing in the minds eye the correct
execution
recover and be ready for the next action; e.g. if the player has played the ball to the setter, he/she should prepare
to cover the attacker, or should return quickly to the defensive base position if the ball has been played over the
net
Ball Contact

The hands are open, in the shape of the ball.


The index fingers and thumbs form a triangle; index fingers and thumbs are the same distance apart.
The thumbs should point at the opposite ear.
The forearms make a second, bigger triangle.
The ball is contacted with the pads of the thumbs along the length of the forefinger and the pads of all
the other fingers.
The player should try to play the ball quietly with relaxed arms, wrists and fingers. (See Figs. 4.1 & 4.2)
Point of contact.
Silent hands or trampoline fingers

Fig 4.1 Fig 4.2

4. Practices for Overhand Pass

Catch or Bounce

Aim: To ensure player moves to, and establishes, correct contact position.
Rules: A feeds underarm to B, who moves to get inside the trajectory of the ball, claps as it peaks, and then:
- lets it bounce close to the body (See Fig.5)
- catches the ball in the volley position.

Progression: A calls 1 or 2.
1 = B lets ball bounce
2 = B catches ball.

Teaching Points: Catch the ball


above and in front of the forehead
on the midline of the body.

HPE2204 Semester 2 2017 Tutorial 9


Fig 5

Volley to Self

Aim: To teach players to move under the ball and to volley it using knee extension.
Rules: Toss ball to self, let it bounce; move under it and volley to self. (See Fig. 6)
Teaching Points: Move under the ball. Use knee extension to play the ball.

Fig 6

Rhythm Pass

Aim: To teach rhythm of volley pass.


Rules: Volley to self two metres high.
Teaching Points: Establish the rhythm 1 2. Count the rhythm aloud.

Through the Angle

Aim: To teach volley through angles.


Rules: A feeds to B who plays an overhand pass to C. B moves to receive feed from C and plays an overhand
pass to A. (See Fig. 7)
Teaching Points: B must create space by establishing position early behind the flight of the incoming ball, and
must move forward through the contact point towards the target.

Fig 7

HPE2204 Semester 2 2017 Tutorial 9


5. Ball Flight

a) Ball Flight Judgement


The ability of a student to predict the path of the ball, both in terms of space (where) and time (when) is critical to
success in volleyball. This prediction must also be accompanied by a movement of the player to the point of
interception, and by his or her preparation to play the ball.

It is therefore essential that students are taught the fundamental skills of judging ball flight and that some time is
allocated to learning these skills.

In volleyball, three types of trajectory can be defined.

Type One
e.g. the overhand pass. Characterised by low speed and easily identifiable peak point. This trajectory is easiest
to judge.

When introducing the game:


Teach good feeding skills to ensure the use of this type of trajectory.

Student A and B play the ball back and forth. C and D try to hit the ball with
their ball.
All 4 students have a ball they attempt a mid air collision.

Use a high net.


Do not allow players to serve the ball overarm. (Start the rally with a volley or underarm throw over the net.)

Type Two

e.g. overarm serve. Characterised by high speed and flat trajectory. This is considered
moderately difficult to judge and should not be used with beginners.

Type Three

e.g. smash. Characterised by very high speed and downward trajectory. This is considered
very difficult - to judge and controlling this type of shot is an advanced skill.

HPE2204 Semester 2 2017 Tutorial 9


b) Practice for Ball Flight Judgement (Type One Trajectories)

Peak Point
Aim: To teach reading of ball flight.
Rules: Each player with one ball (any type). Toss the ball in the air, clap at the peak point of the ball.
(By clapping at the moment the ball peaks, the player acknowledges the mid-point of the ball
flight, which helps in judging the point of interception.) Catch the ball.

Progression: Toss the ball in the air, clap at peak, allow the ball to bounce or no bounce allowed.
Move to catch it:

sitting down
after turning 180 360
behind back
as close to the ground as possible
lying down with feet
above forehead
with a jump.

6. Organisation of Divided Court Game 6 (Introduction)

As for Game 5 introduce overhand pass

Fig 1 Base position and service reception


Co-operative Feed

Fig 2 Use 3 touches to attack

Fig 1 Fig 2

HPE2204 Semester 2 2017 Tutorial 9


7. Organisation of Divided Court Game 6
volleyball length court at a width two individual scan stretch, with a net at volleyball height *;
conditioned game - Cooperative service
- overhand pass to partner at the net
- partner overhand passes the ball parallel to the net
- ball is delivered over the net with 1 or 2 hands after a partner feed;
- ball not allowed to bounce on either side of the divided court.

Fig 1 Fig 2
Base position S/R Use 3 touches to attack

Conduct rules:
fair play;
keeping an accurate score.

Procedural rules:
method of scoring;
net touch by player reinforced
max 3 touches (Min 2 touches in a competitive game
rotation

Tactical solution:
With the ball
to send the object across the net so that it is difficult to return.
o Placement
o Power
o Disguise
Without the ball
to cooperatively cover the court area to deny space to the opposition and be comfortably placed to play the object.

Strategical solution:

Without the ball


Service Receive
communication mine/in or out
defend at the net or off the net

With the ball


partner- feed the ball to the net and higher than the net so the ball can be delivered in a downward direction from a point higher
than the net. Consider the strength & weaknesses of the hitter
Creating and controlling space for the spike to be effective

HPE2204 Semester 2 2017 Tutorial 9


Overhand pass:
1.
2.
3.

HPE2204 Semester 2 2017 Tutorial 9

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