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2. Organisation of Divided Court Game 5 (from Week 8) Continue with 2v2 fixtures
volleyball length court at a width two individual scan stretch, with a net at volleyball height *;
conditioned game - service delivered with I hand
- during play the ball is delivered with 1 or 2 hands after a partner feed;
- ball not allowed to bounce on either side of the divided court.
1. Traditional Set:
o The overhand pass is most commonly used to set up an attack. It is used to put the ball high
and close to the net (one metre) so that an attacker can jump and smash it.
2. Freeball Set:
o It is also used when receiving a slow-moving ball from the opposition, to control the ball and
pass it to a team mate. Attack quickly (Freeball)
3. Recovery Set:
o All players need to be able to overhand pass the ball over both short and long distances (2m
to 5m).
Fig 3
Technique Description
be ready to move to the ball (refer to Ready for Action, tutorial notes 6) (See Fig. 3a)
watch the bail and anticipate where it is going (peak point of the bait)
move quickly to the interception point (midline of the body, ball above hairline) maintaining good body shape; be
behind and under the ball
be balanced and facing the direction in which he/she wants to play the ball before the ball arrives (refer to
Beating the Ball, tutorial notes 6) (See Fig. 3b)
have his/her body under the ball, with the knees bent and arms relaxed. (See Fig. 3c)
contact the ball above the hairline, on the midline of the body
use a 1-2 rhythm to play the ball; i.e. count one down beat with the knees bending farther as the hands go up
to contact point, count two extend from the knees through the ball in direction of the target (using the whole
body, not only the arms and hands) (See Fig. 3c/d)
Catch or Bounce
Aim: To ensure player moves to, and establishes, correct contact position.
Rules: A feeds underarm to B, who moves to get inside the trajectory of the ball, claps as it peaks, and then:
- lets it bounce close to the body (See Fig.5)
- catches the ball in the volley position.
Progression: A calls 1 or 2.
1 = B lets ball bounce
2 = B catches ball.
Volley to Self
Aim: To teach players to move under the ball and to volley it using knee extension.
Rules: Toss ball to self, let it bounce; move under it and volley to self. (See Fig. 6)
Teaching Points: Move under the ball. Use knee extension to play the ball.
Fig 6
Rhythm Pass
Fig 7
It is therefore essential that students are taught the fundamental skills of judging ball flight and that some time is
allocated to learning these skills.
Type One
e.g. the overhand pass. Characterised by low speed and easily identifiable peak point. This trajectory is easiest
to judge.
Student A and B play the ball back and forth. C and D try to hit the ball with
their ball.
All 4 students have a ball they attempt a mid air collision.
Type Two
e.g. overarm serve. Characterised by high speed and flat trajectory. This is considered
moderately difficult to judge and should not be used with beginners.
Type Three
e.g. smash. Characterised by very high speed and downward trajectory. This is considered
very difficult - to judge and controlling this type of shot is an advanced skill.
Peak Point
Aim: To teach reading of ball flight.
Rules: Each player with one ball (any type). Toss the ball in the air, clap at the peak point of the ball.
(By clapping at the moment the ball peaks, the player acknowledges the mid-point of the ball
flight, which helps in judging the point of interception.) Catch the ball.
Progression: Toss the ball in the air, clap at peak, allow the ball to bounce or no bounce allowed.
Move to catch it:
sitting down
after turning 180 360
behind back
as close to the ground as possible
lying down with feet
above forehead
with a jump.
Fig 1 Fig 2
Fig 1 Fig 2
Base position S/R Use 3 touches to attack
Conduct rules:
fair play;
keeping an accurate score.
Procedural rules:
method of scoring;
net touch by player reinforced
max 3 touches (Min 2 touches in a competitive game
rotation
Tactical solution:
With the ball
to send the object across the net so that it is difficult to return.
o Placement
o Power
o Disguise
Without the ball
to cooperatively cover the court area to deny space to the opposition and be comfortably placed to play the object.
Strategical solution: