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Flanker Screen Rocket (right) Lancer (left) QB may call at his discretion. Also an excellent +10 to +4 playcall, This is a great audible vs 0 safeties — Gun Trey Rt Lancer Drop: 5 Quick — Gun -- short steps (1-2-throw) Eyes on Target — Receiver's Belly Don't ever double clutch thow 1 Thought Progression: 1) Free Access opposite your screen (1) Down and Distance 7? 2) is ita gimme? 2) Get your eyes on Mike Backer briefly 3) Lead receiver into opening -- Passing lane is where PST makes his cut ! if Not open throw at his feet. Offside Receivers Clear (Must attack outside shoulder and get them to turn {!!) “layside Receiver Rules: Into short side of field — "receiver" should be 6 yds outside the Hash To the Big field -~ "receiver" should be 6 yds ouside the #'s 1) The receiver is always the 2nd Eligible Receiver from the INSIDE. (This includes the running back) UNLESS the letter P is added in front of the playcall indicating a fake to the running back prior to the throw (we will be faking Zone away) then the #3 receiver from the inside will be the receiver 2) The #1 receiver from the inside will take 2 short steps up field and then redirect at defender over receiver cutting his upfield thigh. 3) FIANKER SCREEN TECHNIQUE 1) Receiver steps with outside foot to parallel 2) Pause 3) Drop inside foot and pivot ~ come 3 flat steps down the LOS ~ must time up throw — get a passing lane based on the OT cut block. (ball must be caught behind the LOS) Bear CP: If Press vs Both Receiver + Blocking Receiver -- receivers should adjust their alignments so that Blocke! on LOS and receiver is Off the LOS. QLine. Rules: O's ~ Set ~ 1000-1001 - Cut M! (Note if Rush End stants inside let him go and cut next defender coming from the outside.) Head across outside thigh ~ roll if no contact. PSG-C ~ Quick set then work flat down LOS and then up at angle to allow receiver to come underneath If defender aligned in the gap to your playside ~ use "evade" tech ~ turn body to allow defender past and then club in back with BS arm. BSG ~ Quick Set-- stun #1 and then work up field blocking most dangerous from the middie to the offside. Blocking Rules: Blocking Receiver takes defender (#1) over “receiver” PSG—#2 Center #3 ack 7 +) If PS Inside Eligible Receiver see #1 above If P Lancer or Rocket -- fake Zone away -) If #1 or #2 above do not apply -- Free Release Flare to offside 60 Lakes-Rivers 1 [2 d ( / x $ CO@DDY CL & co@ooy u 2 bie POrrng 4—— a Spread Rt Use Lakes Pairs Rt Véjas Lakes 3 oan [4 U i bdoeddy % UL CO@cO y cs | Se Rane RrOppie: Lekes i a Doubles Rt Eash Riven ade rs 2 ¢ yoo@eco k Ww g =2Q ee A River Double Pass 6 A— Doubles Rt Whe Lakes ye woSsoOyY / WA Speved It Spy Weel” Lakes Kiet, Bubble Exiotics © c 59 River Throwback Lancer Se 5 angen Tio At wee. Ax 74-75 Packer ‘This is 2 count screen. It can be utilized in both 1 or 2 back formations. It must be a fluid play ~~ cannot be static Ml! The PS back will be the receiver in a 2 back formation. a Ex. Spread Rt 74 Packer QB Notes: Drop: 5 quick: drift for screen ~- find lane & deliver the ball as soon as back appears 3 yds wide Runni) acl Receiver ~ Pass Pro set for 2 cts ~- Release inside OT's block ~~ Stay on the move !!! This must be fluid ~ vs Blitz go immediately If Blocking Back - Pass Prot & release thru B gap to get inside of someone Offside Receivers Push and Pin Out vs Zone / Run off vs Man. Anticipate DB breaking Inside as play develops. Playside Receivers side Receiver — Great release to block LBer to your Inside. Be quick to recognize stunts/blitizes and who runs with the back receiving the Screen Outside Receiver(s) -- Push and Pin Out vs Zone / Run off vs Man. Y_Notes PS —- Best release to block LBer to your inside. Be quick to recognize stunts/blitizes and who runs with the back receiving the Screen BS ~ Great pass release — get inside of someone PST — Man On/Outside. Take man deep or cut him, PSG ~~ If covered block 2 cts & release to PSLBer. Work to outside relationship & cut him If uncovered --- show pass for 2 cts & release for run support C — If covered same as PSG. if both are covered you must stop man on and block Run Support. BSG — Block or delay for 2 cts. Release PS & Block BS LBer. BST --- Man On/Outside. Coaching Pts: 1} The crack block is crucial. It can be made to look like a pass release. Must get under control once he has closed gap. Cannot let backer go under him. Force the backer to escape over the top if he escapes at all. 2) The ability of the PSG or C on the Run Support. Stay on the LOS and then adjust to him. 3} The QB must negotiate the pass in a lot of different situations. Get the ball on the ground if it isn’t there. The back is HOT on the PS. 4) Everyone must believe his block is important. 5) The back's timing and course is very important. 62 74-75 Packer (Amd. | ey TS ae 7 Trey Rt ‘Tay 74 Padeoy Gun Spreset Ri e000 s Mew’ | Rass RtZin 75 Paton Mosely Derbee RE WAC 74 Packer Ringo Ste-Sh 74 Prater 63... Ole Football Passes 3 Step Passing Game ‘rotection: (80 [right]-90 [left]) 1) OL-TE's have gap responsibility toward the Ist digit of the 2 digit # example: 80 (gap responsibility to the right) revo” ° 5 7 ans = 2) Running Back Responsibility 1 Back formations — A will block opposite the playcall 2 Back formations ~ Backs will block opposite of each In both cases ~- they will cut the Ist defender @ the LOS outside our front unit, Key — is to make block @ LOS 11! 3) Pre-snap Read 3 x 1 or 3 x 2 Formations: ‘QB Thought Progression: Start with the weak side ~- if #'s are equal work that side if outnumbered work strong side. 4) Pre-snap Read 2 x 2 Formations: QB Thought Progression: Start with a 2 wideout side -~ if #'s are equal work that side if outnumbered work other side. If 2 wideouts both sides -- look at safety alignment ~ match- ups 77 5) Route Combinations = hitch / fade as 2 = slice (ail) 3 = Winston (j / hitch) 4 = 3 receiver side (bubble / slant /slant) Se 6 = Go (take-off / J) 6) Route conversions vs Press Hitch to Fade 7) Pump Rts Slant & Go ~ Sluggo J & Go = Jerk Slant & Gut = Shake 64 1 2 receiver’sides must gef inside 2 Slant Rout= Slant Seep stem @4s® , ver/aea steps with ecterde, fest. Tntpertant: of defender aligned CO EF Cope aimdow eB x Sovwd Z co recoeny 2 ° ’ “a4 7 i ce) (shi co/lublie) Se Spread Rt Apple a ae 1) Must decide whieh side of the field you will work, 2) On 2 or 3 receiver side identify the defender and his alignment on your 2nd receiver from the outside. Vs all techniques except off and outside are you immediately looking to throw slant to the outside receiver in the window behind the inside receiver. Vs the Off and outside alignment throw opposite this defender. (see receiver technique below). 1) Defender ts aligned off and to your Inside, (Immediately stem to your se Laat = ts 2) vs Inside Press (immediately press him to your inside and then come over the top to the inside 1) s 7% 3) Vs Off and Outside (use “attract” technique working the outside shoulder of defender on ist 2 steps and thea "shave" the Inside shoulder of defender Eee eee j Pam 65 ° 3 Step Combinations go-90 Fade { t simoke 5) yoonoo k w oO ae If 2 recelvers to side run golf combination a If single receiver run fade vs off coverage ~ convert to Fade Stop QB -— inside the 10 yd line this is a one step throw Placement _of Fade ball — if throwing the fade on 3rd step of drop it means the receiver has beaten the defender throw the ball over the top. If you see the receiver it means the defender is over the top ~ throw the ball short and behind to the inside. 80-90 Fade Stop — 6 steps on fade planting on inside foot and breaking back to 1 x 1 from flag in front corner of EZ 81-91 GO Dutside receiver on a 2 man side must outside release I! de. Single side slant. No Conversion vs press on a 2 man | ¢ teogee (7 A 39-99 Winston (slant - J combination) No Conversion a yoomoc 5 a A 66 Move Package Concepts Our Move package has several objectives. First, it is one our answers to long yardage situations. Second, it wrovides another launch point for the QB within the scpoe of our passing game. 1) comeback 2) ‘Bench 3) Go 4) Wheel 5) Dash Screen 9B_Notes: Drop: Move Technique Open to 4 oclock(Rt! or 7 o'clock (Lt) / take 9 yard arc at 45 degree angle / attempt to break contain ‘Thought Progression: Inside rec - outside rec ~ Rua IL Two Receivers Playside: Run designated route combination Mf Three Receivers Playside: Inside 2 receivers Run designated route comb: “1 dear ation S_Receiver a4 yard big Dash Protection (used with 1 back) A_in 1B Position Notes Block Ist defender outside BST TE Position Notes Must be to PS often better to be in motion to secure position to control fringe rusher. QL Rules and Technique Fiuid PS reach --- keeping shoulders square to LOS Bap extends to next teammate to your outside Sprint Protection (used with 2 backs) OL Rules and Technique Responsible for your offside gap to deep BS rusher off corner, On snap pivot on PS foot B Position Notes Load outside thigh of Ist defender showing outside PST A Position Notes Cut outside thigh of next defender showing outside B's Block if No threat overlap to the outside with him -- ripping BS arm thru defender 67 4 ok | Caan , Sey «gages, | culiide receives ge ear aprve downhs T= slide whe Oberpond Dash Bench cok * Spread Rt 2as mah e055 in fott of hy wd eonoo Ae x > Tee OF Yee Dash Screen oO Dash Wheei @ eonoo ° oogoo Sprint Csame rt combiaahon) tel (must be aceos for out Alamo Concept ‘The Alamo Concept combines in a sense our Golf concept and a four vertical scheme. It will be run out of 3 x 1 formations. If we utilize motion the #3 receiver (inside) will be the person we will move. The PS#2 receiver will bc ur adjuster to make the route fit all coverages. We will use protection schemes (64-65 and 74-75). Therefore the 8 must sight adjust on #4 to each side, except with 74-75 which will protect 4 to his backside, adiae . a . ion bal |o aby, Trey Lt 65 Alamo QB Notes: Drop: S$ shuffle Thought Progression: 1 or 2 safeties 72 HOT) If #4 comes to an open side (no TE) you will have a Sight Adjust slant. With a TE (74-75 protection) we will have 4 blockers to that side. 1 Safety 77 1) Pole 2) Vertical 3) Deal 2 Safeties 77 Hi-Low Read on Corner (#'s to smoke) ~ then to vertical or deal base on how the defense react: 3_x_1 Receiver Side: WL Outside Receiver Run a Smoke rt (take 1 step with outside foot and face the Q8 straddling the LOS. Do Not move until the QB throws you the ball PS#2 --Middle Receiver You are the Alamo guy (adjuster) based on 1 or 2 safeties. vs 1 safety Pole rt (cross underneath #3 and work to 18 yds on the far hash) vs 2 safeties ~ run #'s rt PS#3 —Inside Receiver SA 4 to vertical with landmark 2 yds outside hash A_in TB Position Notes ‘Check Deal ‘TE Position on Backside Notes you will have a check corner route WO Position on Backside Notes SA 4 to clear 69 i> otf o HAI & y Thre Rt ex 65 Alamo Cross Concept Kentucky and Purdue always run Cross from a 2x 2 formation, We should continue to designate the cross route. Protection needs to be directed so that the Center checks toward the intial alignment of the Cross receiver running ‘e Over, RB will check flare or arrow opposite the center (64/65 protection). Free Cheree, baa ret isles x z w a Pairs Rt 65 Y Cross QB Notes: Drop: 5 shuffle ‘ho Progression: HOT) if #4 comes on the side your designated Cross receiver js aligned he will Sight Adjust slant (©) PRE-Snap Decision -~ Free Choice (take one of the outside speed outs if there is a gimme) 1) Under 2) Over 3) RB Check Flare or Arrow Qutsidi vers "oth run a speed out cut off thelr 6th step (plant is on their inside foot) hard corner — Fade res We will use 64/65 protection. Important to let the under route coming from the outside cross your face prior to expressing your route, Under Route Notes 1) Depth is heels of Def. Lineman 2) Do NOT look at OB until you are past the Center and want the football 3) Burst across ASAP !!1 Do not settle vs zone ! Never stop until you catch the football 4) After catch sprint to far hash and then turn upfield (safety fill is the reason) 5) If being run by a wideout they must be within 7-8 yds max at snap either by alignment or motion, Over Route Notes 1) Run by the inside receiver opposite the under route and designated in the call, 2) HOT vs fd (sight adjust slant) 3) Route Is a 12 yard dig if zone seule in the first window past the center if man stay on the move Note: On the Stem of the route he should "shave" the outside shoulder of the defender to his inside in order turn the defenders shoulders away from the Under route and his Over route, 71 Cs oe % *\ tO er ®) 74 © ue % w odnao & odoveS teen a Poe rt Saxo Kewess Trio Rt WAK 64 X Goss The 49ers always run Drive from a 3 x 1 formation, We will designate the under (drive) route. Protection needs to Se directed so that the Center checks opposite the intial alignment of the receiver running the under route. RB wil eck Kelease down opposite the conter (64/65 protection), This is unique from the standpoint that we have 4 receivers to playside. ° ° ast Z z Notes: ip Zac 64 Hi Drive Drop: 5 shuffle ee Thought Progression: HOT) If *4 comes opposite the side your designated shallow receiver is aligned the inside receiver will Sigh Adjust slant HOT) ILBer -- under (©) PRE-Snap Decision --- Alert (corner or fan route) 1) Under Route (priority vs map) 2) Over A Check Down. Alside Receiver Post-seam--- (inside receiver responsible for SA vs *4 If hard corner ~-- Bracket stem to post-seam A_Notes We will use 64/65 protection (double check (ILBer to #4) then Check Down Under Qt lesignated_receiver Needs to be aligned 6 of less yds from 01 rd or_motion at the snap of the bal DRIVE means be must_come underneath release of inside receiver. 1) Depth is heels of Def. Lineman 2) Do NOY look at QB until you are past the Center and want the football 3) Burst across ASAP I! Do not settle vs zone !#! Never stop until you catch the football 4) After catch sprint to far hash and then turn upfield (safety fill is the reason} 5) If being run by a wideout they must be within 7-8 yds max at snap either by alignment or motion Over Route Notes (insid iv side_prior to motion) 3) IF TE cheat your split wider 12 inches then Outside Release unless vs wide 9 Tech 2) Route is a 12 yard dig if zone settle in the first window if man stay on the move Fan _/ Post-Corner Notes (3rd_playside receive: 1) If aligned in a WO position run post-corner 2) HW aligned or motioned to a Wing alignment run Fan route {note designated Drive (under) must come underneath this route. 73 ° Tees oat ‘ ic w odnao Aw Trey Rt Zig GH x Dive are sat Z Qtr x eotnod OC Rw Ramm Lin ot Z Derive Golf Concept Golf stands for the word "four" ~- When you hit an errant shot in golf ~- you yell "Fore"~ This route is based on the famous 4 corner offense made famous in basketball by No. Carolina, It features two numbers routes and two noke routes on the outside along with a fifth receiver working the middle after checking his blitz responstbility. «ve will use protection schemes (64-65 and 60-61) that will protect 3 to each side. Therefore the QB must sight Adjust on #4 to each side. It maybe best to run this rt from a NO back formation to force a 2 deep look which is preferred. 204 ae } [pow Spread Rt Empty 60 Golf QB_Notes: Drop: 5 shuffle Thought Progression: HOT) If #4 comes on either side your # route on that side will Sight Adjust slant 1) Hi-Low Read on Corner (#'s to smoke) -2) deal rt Qutside Receivers Both runa Smoke rt (take 1 step with outside foot and face the QB straddling the LOS. Do Not move until the QB throws you the ball. vers (SA _4 22 #5 rt must release outside of the hook/curl defender (prevents him from running immediately to smoke rt) landmark is bottom of the #'s 20 yds deep A_in TB Position Not We will use 64/65 protection. TE Position Notes if we use 60/61 protection you will have a check deal route in middle if 5 in the Box (more than 6 in the box means you will be involved in protection) 75 Trey Rt West 6o Goff Tate. tex 3 Gut Pairs Rt Apple Boston eo Golf Jet Concept ‘This similar to our Upsala route in respect that it is essentially a 4 vertical concept. We will use protection schemes (64-65 and 60-61) that will protect 3 to each side. Therefore the QB must sight adjust on #4 to each side. aye ays + monde eutele « Teeth est Das he w Lescecsy ° x 2 Trey Rt Apple 60 Jet Pre-Snap thoughts: 1 or 2 safeties 77 Vs 1 Safety if in a "No Back" Formation make a stay call to the inside receiver on the 3 receiver side to add him to your protection. vs 2 Safeties check safety to short side of the field -- is the safety on or inside of the hash toward the middk of the field work his side. Read: Safety ah re jon: HOT) If #4 comes on either side your #2 receiver on that side will Sight Adjust slant vs 1 safety work middle verticals (2 on 1) down to Deal Rt vs 2 safeties work outside 2 verticals down to Deal Rt ide ivers (Horizontal Fiel rk is 2 ent of your route) 18 yds comebacks. #2. Horizontal _Fiel is 2 ide_the Verticals must SA #4 A_in_TB_ Position Notes We will use 64/65 protection with a Check Deal route in the middle. TE n_Notes if we use 60/61 protection you will have a check deal route in middle if 5 in the Box "switch" switc “means the W will not be aligned as the 43 receiver in the formation, and wt be aligned as one of the two outside receivesron 1 side of the formation. On “Switch” the W and other receiver will cross at a depth of 6-8 yds with the outside receiver going first. 77 ey RETAX GH Jer Razor ‘We will designate the Snag route which Is featured in this concept. It will be run from a variety of looks and be “atured in the Red Zone with the Y running the Alert. ausel Ex. Spread Rt Zak 65 W Razor QBNotes: Drop: 5 shuffle Read: PSLBer Thought Progression: HOT) If #4 comes from the backside the near receiver (inside receiver) will Sight Adjust slant HOT) IiBer -- Snag 0) PRE-Snap Decision —- Alert or BS routes 1) Snag 2) Free Release Flare or Flat Critical Spacing of PS Receivers at snay 1 -- 6 yds minimum from OT YS 2 ~ inside of P51 ‘This is important for several reasons: a) On the Alert route it helps save space for the QB to "throw to grass” b) It helps creates a horizontal stretch between the snag rt and the flare/flat rt PS #1 — Snag Rt ~ Release inside @ a depth of 4-6 yds running directly at the PSLBer. Read him on the run. Re: 1e_ PSLBer 1) If he fires (it is man) stair step gaining depth slightly and continue across the field 2) If he vacates outside of you squat (replace him) The QB will throw the ball to the shoulder in the direction he wants you to turn 3) If he squats retrace your steps outside gaining depth slightly PS#2 — Alert PS#3 -~ Free Release Flare (A) or Flat (other positions) Offside Receiver Post-seam-— {Inside receiver responsible for SA vs #4 If hard corner ~~ Bracket stem to post-seam A Back Backside Rule is Check Flare No Back "Backside" Rule ~ Outside Receiver has Free Choice / Inside Receiver has Seam (SA 4 fess ott oogoo R et 64 _2 Reror er @D ogoor | Pai Rt CO"? Resse Bur chanyes reads Heat itn Oa Toe play), @ wn Hor °. aaa Her 2 | « - 80 o* ookey. EE odgoo < oe FR her EB « ee Bund Rt 74 2 Rotor Shallow Concept te 3 * coco eo z 2 Spread Rt Flex 51 Z Shallow QB Notes: a” Drop: 5 shuffle FR Thought Progression: (see details PRE-Snap Decision — Backside combination HOT) if #4 comes opposite the side your designated shallow receiver is aligned the inside receiver has built in J (rollover) HOT) ILBer -- shallow (under) #4 PS (Free Release Flare) 1) Under 2) Stem 3) RB Free release Flare / Flat Offside Receivers must outside release Outside receiver ~ Stem rt (same as playside) If hard corner ~~ Fade RB_Notes ‘We will use 50/51 protection if in a one back formation. You will have a Free Release Flare and must out leverage the defense. If 2 back formation -- we will use 68-69 protection and the back will run a check release flat. te if empty alignment — Critical Coaching Pt Conceptually we hope to replace the widest receiver (stem rt) with the immediate width of the flare rt. We want the ball thrown an arm’s length in front of the up-field mumber of the flare rt. Stress the back should outrun the coverage and "make war with the comer” who has been softened by the vertical push of the stem oute. Under Route Notes _(playside_inside receiver) figned 6 yds from OT eithe: or_motior 1e_ball 1) Depth is 3 yds. Must stay on the move and always under the Mike LBer. Pre-snap if possible receiver should distinguish between man and zone. If zone read he should take a delay step with his outside foot. This is a simple matter of lifting the outside foot up and putting it down slow. This simple maneuver will allow the Mike LBer to drop and create seperation between the route and Mike. Run the route at a speed close to full speed, Do not settle vs zone il! Never stop until you catch the football. If he reads Man he needs to attack the technique of the defender covering him and seperate but never exceed the 3 yd depth limit. 2) Do NOT look at QB until you are past the Center and want the football 3) After catch sprint to far hash and then turn upfield (safety fill is the reason) 4) If being run by a wideout they must be within 6 yds at snap either by alignment or motion. 5) If the receiver does not get the ball he will open the "Window" for the stem route, Stem_Rout i side receiver, jeeds_to_be by alignment or motion at_the 1) Run by the receiver outside the under route and designated in the call. 2) We will incorporate a slight inside release when facing "off" coverage and weave to our 12 yd depth, 3) Critical aspect is to "burst" at the top of the route and read the drop of the 1st under coverage defender inside their alignment at the snap. This defender is identified as "the curl defender" in most zone coverages. Versus any zone the receiver is searching for a "window" or passing lane to the QB. The Stem route is working to identify the “distortion” in the under coverage. The QB must anticipate this void and as a result in many cases the receiver wil not see the ball leave the QB's hand. 4) vs Man We will incorporate a slight inside release when facing "off" coverage and weave to attack the outside shoulder of the corner. At the 12 depth the receiver will burst and come down the stem route attacking the football 5) vs Press — same as Man Do Not convert favor outside release. Must get vertical and threaten defender deep. 81 Shallow Ay Y eegoo ~) d £ conto, x ogee 2 Ww, fe Zh By ee 22 | & Nn t £9 _Y Shetfow- QB Thought Process: ‘The shallow "under* 1) Blitz 2) Zone Drop while getting depth at an angle with eyes on QB 3) Flash (run with the RB) 4) Box out or wall off the shallow rt, route, fiven any of the Ist 3 reactions the ball should be thrown on Sth step (without a shuffle step). If the Mike walls off he works the stem / flare progression, Toute throw is triggerred off the Mike Lber. He can do 4 things The Mike finds the under rt immediately gaining eye contact with the reece Coaching Pt on throwing the stem rt is the cur! defender's shoulders, his shoulders at an angle — the QB will shuffle and throw the ball in the void receiver come inside and get the ball. if the curl defender is dropping with behind the cur] defender and let the If the curl defender levels off and hi 's shoulders are parallel to the LOS — throw the flare with the same timing as the stem. 82 oon00 oogoo ° Texas This is a route that has been a fundamental part of the offenses of teams such as the Packers and 49ers. It has a3 on 2 principle on the strong side, and we will utilize 68-69 protection with the A ecking *4 weak before running his route backside (flare). Therefore, the QB will not have to sight adjust on the BS. 68-69 protection accounts for 4 to the called side, he will be HOT vs ILBer and #4 on the piayside. fe a “4 ae note ¥ oe 0 Oye ace. Ram Hip 69 Texas QB Notes: Drop: 5 Shuffle Read: vs 1 safety Pre-snap identify the deep safeties if the FS is leaning strong he should work the backside combination of seam post and check down. if the seam post is covered up from underneath he shoild come off to the check down after making eye contact with the A back If the FS is playing honest in the MOF -- he should work the 3 on 2 combination. If the middle opens on the snap the QB needs to stretch the drop a little in order to allow PS rec #2 to work in the middle. "S 3 om 2 Combination Progression: If not Hot -— Angle to Out to the Pivot. 2P’'s.on throwing the angle: wait no longer then the time it takes him to get back to the PS tackle area. QB should emphasize a high release over the defensive line to the facemask of the receiver. Do NOT lead the receiver out in front because of the BSLBer ~~ the high release is to prevent a batted ball CP. on throwing the Out to PS rec #2: make eye contact CP's on throwing the pivot to the rec #1: emphasize shuffle and eye to his outside shoulder lead him back to the ball and to the outside, vs 2 safeties Mf the MOF is open the QB should take 5 Big and let PS 2 work the hole and read a hi-low vs Mike -- the ball to #2 if thrown has to be a 18-20 yd cope if the Mike and Sam have eliminated the middle two then you are left with a 1 on | situation on the outside. Routes BS #1 -- Post-seam A --- Check *4 to Ck'Down PS #1 -- Pivot rt (14 yd stem, squat and pivot down the stem) PS#2 -- HOT vs [LBer. Read Out (inside release Sam LBer reading MOF for open or closed, If open work the middle if closed turn out at 10 yds. PS#3-- HOT vs #4 convert to flat rt. Angle (break 5 x 1 outside OT (if TE 3 x 1 outside him) catch the ball 2x3 yds deep over the OT-TE area. Important to get vertical up tho hole after catch Ii! 83 Stick Concept This is a great concept that cab be utilized in a number of ways and different situations. The piayside will stay constant, but the BS of concept will vary with alignment of receivers. Spread Rt Boston 50 Stick (illustrates 3 x 2 formations) QB Notes: Drop: 3 Big ugh res: 3x2 Formations 1) Pree Access if soft corner 2) Lor 2 Inside LBer 7? “+ if I read Mike on drop if he sits or goes to Stick side throw slant to inside receiver away from Stick sic if Mike drops to slant work Stick side _— if 2 immediately work stick side -- READ Flat Defender throw flat or turn out based on his reactior 3 x 2 with TE inside on BS we will use 60-61 protection —- FA is HOT vs #4 PS_Receivers: #1 Clear (must outside release) #2 Hot vs 4 Flat (Landmark is 4 yds on sideline) #3 Hot vs ILBer turn out @ 4-6 yds BS Receivers: #1 Free Access (roll out on 3 yds) #2 Quick siant (hot) -- must beat Will Backer !!t A_Back If we use 64-65 or 68-69 protection -- you will have a Check Down opposite the Stck side Point of Emphasis -- U of Kentucky Get vertical after the catch -- six steps !!! 85 Stick . eo we o,/ |e wer Seno aD 2 mes) ae an ootyoo a NS é a8 pred Mt Basten SO Smck. Trey Qt Oe bit 69 _srUck Clea © cfewr Con “ ? oe On Fe ~ el etal @y¥ Cope0 e x | 06 o0y, er Hamma tt & cast So Stik te 7 Ome Rt Hac 04 Shek Razor Wheel ‘This is a change-up to Razor designed to take advantage of teams jumping one of our base routes. The Bears ran approximately 1 time per game if Razor is base route in the game plan. cou © @ 4 a SA ot , « He w cootc.e ee ° “4 ‘Trey Rt Zig 69 X Razor Wheel QB progression: 1) Post 2) Wheel 3) Snag Key Pts: a) Receiver needs a good move to "sell" Alert route before going to the post. b). Same is true for the Whee! ~ sell the flat BS WO — SA4 — COL 87 Razor Whee] Spred M4 wae 74 X Reroruhed 2 3) ay »” Goal Line Package Our GL offense is designed to be run from the +4 yd line to the We will divide GL defenses into the listed categories. 62 1 65 7 Bear We will mix 22 / 20 and 11 personnel packages. Our 11 personnel package will consist of Bunch and No Back Formations. Bunch & (L) 29 (28) Toss 18 (19) Ohio Hast 50 Q 92 (82) (stant) 74 (75) Razor All_No Back Formati 500 Spread K Empty Wac 60 (1. G1) X Razor Pairs R 60 (L 61) % Razor Our 22 personnel package will utilize the Baylor formations plus motion by the Z/ B and A. 89 Clock Killing Sequence Victory Kneel (QB instruct official that you will be taking an immediate knee and tossing him the ball.) WIFEY bok No Spits ! wu (1s yasd Wedge | Victory Keep Alive ; (QB stay alive until threat of contact then fall and cover the ball do not get up until instructed to do so by official,) HOoCwBooy ofa Zz Victory Slide Right or Left (to wide side) NOTE: Formation (Tight Double Wing) (QB gain depth and width (no wider than #'s) -- do not attempt to gain yardage or double back -- get down when threat appears.) MIMS Fy o > ® Ryr 91 2 Minute Offense 1) Formations ~ 11 Personnel Pairs R or L 20 Personnel Ringo or Lucky Strong X and Z w field 2) A back responsible for protection call — walk up and make call 64-65 3) Playcalls: 50-51 Dog (Draw) step: slice / go / winston S.step: Jet / Golf Sprint (CB / Bench / Go) 4) Clock Right / Left o00e@00 oO Scramble Rules When a play breaks ~ it is crucial that we maintain discipline in the passing game I!!! 1) The deepest receiver to the side where the QB scrambles goes deep to the flag on that side, 2) The deepest receiver away from the side where the QB scrambles goes to the goalpost but not across it. 3) Everyone else tries to get outside the throwing hand of the QB. 9 1 ate Goallwe OFfenre | “bE 35 mM, Ww < a ath : : : _ it ine oT & Epo 65 Fe 5! < 8 a i 5 Bob re 7 P = f Ww m 5 4s Z eee 7 : [sf GOK! SoBe S o ° a : 8 a =] 2 Bam 55 w S 7 i a ee la « [SE ROSS Eve ie iC Oo aT Pass oes 4. oo Ww c c iz Tore SoTCE SK u? BE obores ore & fe Back Pe avbside T asd ’ 6 ee yoogoo Say Siw Sa | : . etn ff Pree oO <— Gyn fa BOO 7m “4 3

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