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Chapter 4 of Game Theory Basics
1
Plan
2
Example of an extensive game
chance
1/2 1/2
I I
T B C D
0 0
16 16
II
a b a b
12 4 12 20
4 20 4 4
3
Extensive game and its strategic form3
chance
II
1/2 1/2
I a b
I I 16 16
T,C
T B C D 0 0
0 0 10 6
T,D
16 16 6
10
II 10 18
B,C
6 2
a b a b
4 8
B,D
12 8
12 4 12 20
4 20 4 4
4
Extensive game and its strategic form
chance
1/2 1/2
I I II 1/4 3/4
T B C D I a b
10 6
0 0 1/2 T,D 6 10 9
16 16
II 4 8
1/2 B,D
12 8 9
a b a b
7 7
12 4 12 20
4 20 4 4
4
Information sets can encode simultaneous moves
I
II
I l r
T M B
0 1
T
1 2
9 8 II
M
3 4
7 6 l r l r l r
B
5 6
1 2 3 4 5 6
0 1 9 8 7 6
5
Extensive games with imperfect information
Game tree with decision nodes, chance nodes, terminal nodes
(payoff for each player)
Chance nodes are labelled with probabilities
Decision nodes have outgoing edges are labelled with moves
Decision nodes are partitioned into information sets:
only one node in information set = perfect information
same player to move in one information set
same set of moves for each node in one information set
Structure of information sets needs restrictions, e.g.:
Perfect recall: any two nodes in an information set are
preceded by same sequence of own earlier moves
6
Nodes in an information set sharing a path:
not allowed
Example of an illegal game:
L R
chance I
1
1/2 1/2
3 L R
0 2
7
The absent-minded driver
Only one player I, with strategies E for exit and K for keep
going but player I forgets if he has passed the exit or not, and
only knows when he has driven too far (payoff 1), too early the exit
leads to a disastrous area (payoff 0), only the second exit is right
(payoff 4).
I
E K
0
E K
4 1
Also an illegal game: Not clear what a strategy is.
8
Strategies in extensive games
Pure strategy: one move for each information set of the player
9
Reduced strategies
10
Example: three information sets for player II
II r c
I@@ la lb rd
5 4 3 0
h T
II 1 3 0 1
l r 0 2 3 4
B
0 0 2 0
I
T B T B
h h
II II
a b a b c d c d
1 3 0 0 0 1 2 0
5 4 0 2 3 0 3 4
1 3 0 0 0 1 2 0
5 4 0 2 3 0 3 4
payoff to II
II
I la lb ra rb
5
la 5 4 3 0
T
4 rb 1 3 0 1
lb ra 0 2 3 4
3 B
0 0 2 0
2
1
0 prob(B)
0 1/2 3/4 1
13
A mixed strategy that is not a behaviour strategy
II lb: 25 ra: 35 r b:0
I@@ la:0
1 5 4 3 0
T : 2 6
1 3 0 1 5
1 0 2 3 4
B: 6
II r,a:
2 0 0 2 0 3/5
5
5
2
3 3 2 l r
I
T B T B
II
a b a b a b a b
1 3 0 0 0 1 2 0
5 4 0 2 3 0 3 4
14
Perfect recall
15
Behaviour strategy
16
Behaviour strategies are simpler than mixed strategies
1
0I
0
1
C1 C2 Cm
II 1
0 II 1
0 11
00
00
11
00
11
00
1100
11
00
11 1II
0
0
1 0
1 0
1
l1 r1 l2 r2 lm rm
17
Kuhns Theorem
18
Kuhns Theorem proof4
Given: mixed strategy II
Want: equivalent behaviour strategy l r
19
Kuhns Theorem proof
[lbc]
(c) = =: (c) II
[lb]
l r
[lb]
(b) = =: (b) I
[l] L R
first info set: [] = 1 = [l] + [r] II
[l] a b a b
(l) = =: (l)
[]
h u II v
[l] [lb] [lbc]
(l)(b)(c) = c d c d
[] [l] [lb]
= [lbc]
w
equivalent to
19
Subgames
II
l r
I @ II la lb r
3 I@
3 6 5 3
T B
T
1 3 3
II 0 2 3
B
a b a b 3 1 3
1 3 3 1
6 5 0 2
20
Subgame perfect equilibria
21
Subgame perfect equilibrium
Example
This subgame has a unique II
mixed NE with payoffs 2, 4:
l r
I
@ II a b 3
I@ 2
3
6 5 T 4 B
T
1 3
II
0 2
B a b a b
3 1
1 3 3 1
6 5 0 2
22