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Technology for Mathematics

Timeline: October 30, 2017

1st Regional MATHECNOLOGAME COMPETITION


For Grades 9, 10, 11 & 12
(3 students with Brilliant ideas in Math and in I.T)

1st Regional CLASH in MATHECNOLOGAME

Challenge your mind and skills,


Develop Innovative Materials in Mathematics that can be utilized of
many students in the classroom.
Enjoy playing computer games while learning Math.

Rationale:

CREATE MATH Games that will facilitate basic Mathematical learning


using computer as the main tool in the competition. The Competition
seeks to promote excellence by encouraging students to undertake
team projects. It fosters intensive research that improves students'
understanding of the value of scientific study and leads them to
making decisions in their future careers in these disciplines. Team
projects foster collaborative research efforts, as well as individual
contributions to the collaborative endeavor.

Objectives:

A. Enhance learners creativity and critical thinking through


developing basic mathematical games using simple
programs/software.
B. Develop Mathematical concept through programming.

GUIDELINES:
1. Participants in this competition will be students from Grade 9
to 12 of both Private and Public Schools of DepEd, Region
4A.
2. Each team will be composed of 3 students who excel in
Math and computer belonging in the same Grade level.
3. Participants will develop Math Games that will facilitate
basic Mathematical learning through computer
programs/software.
4. Participants will use program or software offered in the Junior
and Senior High as stated in the curriculum guide for TLE
(such as, Office Software with Publisher, Illustrator and
AutoCAD, Electronics and Computer Servicing, Robotics and
Android Programming with Games, C++, Java netbeans,
Oracle, and Net Programming, Java and Capstone) to
develop the required math computer games.
5. The winner in each Division will qualify in the Regional level.
6. The qualifiers in the Division level will submit their entries to
the Regional Office on or before October 30, 2017
7. The shortlisted teams will compete during RFOT and will
present their output to a panel of judges.
8. The top 3 teams will be declared the winners.
9. The decision of the board of judges is final and irrevocable.

Benefits

Participating in the mathematics research-based competition for


Junior and Senior High School students in the Region will:

Expand your inquiry-based research skills.


Challenge you to develop and create innovative materials that
enhance your creativity while learning and enjoying
mathematical concepts.
Provide the opportunity to interface with other students who
share your interest in research.

Competition Schedule
2017 Competition Guidelines and Forms
Division Competition
Posted.
September 2017 of 2nd All Competition Materials will be
week shouldered by the school.
Regional Competition (November 13 17, 2017 during the RFOT)
Submission of entry is on the first week of
the said month.
October 2017 of 1st week The top 10 selected entry will undergo oral
presentation of their work in the presence
of the Judges.
The venue of the competition will be
provided by the host Division for the
November 2017
Regional Festival of Talents (1st CLASH is at
Batangas Province).

Student Eligibility

The competition is open to bona fide Junior and Senior students


of the Region. Students must be in good standing.
Students must be enrolled in Grade levels 9 to 12 during the
school year.
Students in the same Grade level must be the winners of the
Division level who will compete in the Regional Festival of
Talents (RFOT).

Team projects:

May only have three (3) members and coming from the same
Grade level. Team members should come from the same school.

Each team must designate a team leader who will serve as the
spoke person during the presentation of their work. All team
members must have active roles in the design, execution, and
delivery of results of their outputs submitted to the DepEd,
Division/Region.

ABOUT YOUR PROJECT

A. Project Eligibility

Before you begin, you must determine that your project is eligible for
the Competition.

Each school can form a team to compete in the Division level.


Each Division will submit their top winning entry to the Region on
the first week of the month of October. Only one computer
games output, which will include all of the materials mentioned
in the Competition Guidelines.
Each Division computer games output must be originally
crafted and studied by the team.
If the team were a Finalist in a previous Regional Competition
and intend to submit a previously submitted project, the team
must be able to clearly demonstrate an improvement from
their previous output.
If a team were NOT selected as a Finalist in a previous
Division/Regional Competition, the team may resubmit
Division/Regional output with no changes, or may submit a new
output in the Division level competition.
A maximum 10-page document, which includes the abstract,
objectives, methodology, design, and expected output and its
expected potential impact, should be submitted to the
organizer (Division/Regional)
Outputs that violate any laws, school or Competition
regulations or that may potentially place any student, judge, or
observer in danger are not eligible.

B. Output Topics

The output may involve projects in the fields of mathematics


focused on the following topics.

Basic Math
Intermediate Algebra
Advanced Algebra
Geometry
Statistics and Probability
Trigonometry

Note: The integrity of the research proposal is the responsibility of the


authors (students) with their coach (Teacher), School Head, with their
Supervisors. Violations of academic integrity will result in
disqualification.

CONTEST proper:

First Phase: Division Level (Note: Same processes should be followed


at the Division)

Selection of Winners (Champion, 1st RU, and 2nd RU) will be done in the
Division on the second week of September. The top winner in the
Division will compete in the region.

Final Phase: Regional Level

a. First round: All entries will be judged by select board of judges


from a prestigious Universities/Colleges based on the criteria.

b. Second round: Half of the chosen entries by select board of


judges will undergo Oral presentation to defend their proposal
during RFOT to a panel of judges. Followed by the announcement of
the first place, second place, and champion.

CRITERIA: MATHECNOLOGAME PACKAGE

A. Game must be interesting, hooking the interest of all types of


learners, students friendly and teacher friendly (30%). (Based on
the DOMAIN 3: Diversity of Learners that focus on the following
strands: 1. Learners gender, needs, strengths, interests and
experiences 2. Learners linguistic, cultural, socio-economic and
religious backgrounds 3. Learners with disabilities, giftedness,
and talents 4. Learners in difficult circumstances and 5. Learners
from indigenous groups,
B. Game must be content-based (expression that is based on the
substance of the message being communicated, rather than
just the manner or method in which the message being
expressed.) and curriculum based (curriculum refers to the
lessons and academic content taught in a school or in a
specific course or program. In dictionaries, curriculum is often
defined as the courses offered by a school) (40%).

C. Develops Creative (relating to or involving the imagination or


original ideas, especially in the production of an artistic work.

From Definition of Create verb create \kr-t, kr-\


: to make or produce (something) : to cause (something new)
to exist
: to cause (a particular situation) to exist
: to produce (something new, such as a work of art) by using
your talents and imagination.)

and Critical (It is a way of thinking in which you don't simply


accept all arguments and conclusions you are exposed to but
rather have an attitude involving questioning such arguments
and conclusions. It requires wanting to see what evidence is
involved to support a particular argument or conclusion.)
thinking skills of students. (30%)

Note B and C: These are under DOMAIN 1 of PPST, Content


Knowledge and Pedagogy, that composed of seven strands:
1. Content knowledge and its application within and across
curriculum areas 2. Research-based knowledge and
principles of teaching and learning 3. Positive use of ICT 4.
Strategies for promoting literacy and numeracy 5. Strategies
for developing critical and creative thinking, as well as HOT
Skills 6. Mother Tongue, Filipino and English in teaching and
learning and 7. Classroom communication strategies
BREAKDOWN of BUDGET for MATHECNOLOGAME
November 13 17, 2017

Regional Fund P69, 400.00


A. Expenditures
1. Food P400.00 x 25 pax P10, 000.00
2. Honorarium for Judges P10, 000.00 x 4 pax P40, 000.00
With Notarial fee P400.00
3. Supplies and Materials P5, 000.00

4. Plaque P7, 500.00 P7, 500.00


- Champion P2,500.00
- 1st Runner Up P2,500.00
- 2nd Runner Up P2,500.00

5. Incentives for the winners P33,000.00 P33, 000.00

A. Team Project:

First Place (Grade 9 12) P6000 x 3 pax


Second Place (Grade 9 12) P3000 x 3 pax
Third Place (Grade 9 12) P2000 x 3 pax

TOTAL P69, 400.00

Note: Physical Budget

7 - experts/judges
9 - contestants with cash incentives, medals and plaque with the 3 overall
winners
25 - TWG from the Region, and Divisions

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