Professional Documents
Culture Documents
We therefore find in the two academic institutions a heterogeneous population at the social, political,
educational, origin, worldviews, etc.Each individual, as has been emphasized throughout our report, keeps
his "software" cultural heritage that will influence its identity. Culture and identity go in pairs, the identity of
the individual is acquired in the construction of the person as social being and not as a mere organic atom, it
is part of a set. The individual actor and the social pole constitute the individual in its essence, to the extent
that both compose the answer to the question "who am I? ". For the construction of identity It is therefore
obligatory to think of one's entourage, one's personal history, in other words, one's cultural heritage which
develops in a context shared with others.
Culture is the more or less strongly connected set of acquired meanings, the most persistent and the most
shared that the members of a group, by their affiliation to this group, are brought to distribute in a prevalent
way on the stimuli coming from environment and of themselves, inducing visions vis--vis these attitudes,
representations and common valued behaviors, which they tend to ensure
non-genetic reproduction (Camilleri, Cohen M. 1989: 27.)
Membership in a culture is therefore obvious, and is explicit or implicit, through conscious or unconscious
manifestations of individuals. Culture, whatever its definition, is always about the relationship between
individuals, the values they share and the social forms that underpin the community. (Caune, 1999: 86).
Indeed, each society, from its daily life, customs, morals, values, begins to create what Aren H. named
"cultural differences."
All the elements that are part of a culture can be transmitted between generations; however, in the modern
world, there is a change in traditions, customs, values, etc. In Colombian society, for example, there is a
transformation in young people compared to the youth of previous years. Technological novelty,
autonomous time, video games, means of communication, globalization, consumption,
etc. could be the cause of these changes. It is not our purpose to determine whether today's ways of doing
things are positive or negative from the past, but to understand their meaning in today's world.