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Nicholas Davies
Animation:
Norman McLaren - Animation is not the art of drawings that move but the
art of movements that are drawn.:
History of Animation:
Animation is essentially the animator using, nowadays, a computer to
generate a series of still images, that give the illusion of motion. Before
computers were compatible with softwares such as example Adobe
Animate (Flash) or After Effects, everything was painstakingly drawn by
hand, from backgrounds to individual character movements for each frame,
frame by frame.
Which was and still is very difficult to master and very time consuming and
most likely expensive to keep the animators going. When animators were
able to use computers it still took the computers several days to render just
one scene. Even today a complex scene still takes two days to render.
Advantages:
Looks real
Disadvantages:
Time consuming
Sometimes expensive
The first full featured animated film was Walt Disneys Snow White and the
Seven Dwarfs in 1937. All hand drawn. Hence why the backgrounds and
movements are the same in every Disney Cartoon. They just reused over
and over again to a point where it is overused and boring.
There is a new game that has came to light that has been released on 29th
September 2017 for the Xbox One and PC. The game Cuphead
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Dont mess with the Devil, was created by MDHR Studios which consists
of a very small team. The art style is most noticeable and unique because
their inspiration is from the 1930s Disney shorts and cartoons created by
Flecier Studios. Just like real animations from that time period everything
was drawn by hand, just using Cell animation and Water Coloured
Backgrounds. It took an extremely large amount of time to make, Cuphead
is no exception. It took them ten years to create this masterpiece of a game
and just like any other old game it is impossible and frustrating to complete,
with its complex levels. However, the hand drawn animations and art styles
balances out the frustrations of trying to complete a level.
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The time period in which these cartoons were made are violent and surreal.
- 7 Cuphead Facts YOU Should Know (ft. Cuphead & Mugman)!!! | The
Leaderboard: https://www.youtube.com/watch?v=DytPhIcL2Ms
There are two animation YouTube channels, one called Cyanide and
Happiness and the other I recently discovered called Pencilmation.
family guy, they tell the story which is almost relatable to what people really
think but cant act on but it can be portrayed in a cartoon because no one in
the real world gets hurt or killed.
Around the 90s a lot of kids cartoons contain subliminal sexual references
that kids wouldnt understand but parents would, which is why a lot of
parents do not like them.
For example:
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Walt Disney - Animation is different from other parts. Its language is the
language of caricature. Our most difficult job was to develop the cartoon's
unnatural but seemingly natural anatomy for humans and animals.
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However, technology has progressed and improved over the years but it is
important to not let technology take over creativity.
I mentioned the game Cup Head because despite technology moving
forward some people either dont want to or they find the olden days the
golden days.
John Lasseter - People who get into animation tend to be kids. We dont
have to grow up. But also, animators are great observers, and there's this
childlike wonder and interest in the world, the observation of little things
that happen in life.
Bit Depth:
Bit Depth is the colour information that is stored in images. The higher the
bit depth, the more colours it can store. The simplest image is the 1 bit
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image which can only show two colours, black and white. This is because
the 1 bit can only store two values. 0 is white and 1 is black.
Bit Depth in Digital Audio describes the accuracy of a particular piece of
software that processes audio data.
The more bits that there are the more accurate the results will be.
Bit Depth is a frequency encountered in specifications from analog to digital
converters.
Sample Rates is the number of data samples of audio carried per second.
Usually measured in Hz (hertz) or KHz (killer hertz). The conversion rate is
1khz = 1000hz.
When you take a digital picture and save it as a JPEG format, your
automatically creating an 8-bit image. There is no way of saving the image
as a JPEG 16-bit because the format doesnt support it.
If you had 256 shades of each colour, red, green and blue, that in total
equals roughly 16.8 million. That is now the amount of colours you can now
create. And that is what is in and 8-bit image. An 8-bit image contains 256
shades of red, 256 shades of green and 256 shades of blue. Giving the
millions of colours that you see in an image.
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You might think that a 16-bit image would look a lot better than an 8-bit
image since it is capable of displaying more colours however, most photos
do not need 16.8 million colours, let alone trillions of colours in order to
accurately represent the original image. They usually contain several
hundred thousand at best, some may reach into their low millions
depending on the subject but for the most part they hardly reach into the
millions.
So having a 16-bit image is not necessary. In some cases, in games the
higher your bit depth the brighter and higher the contrast the colours are.
There is also a 4-bit, 6-bit and 32-bit depth.
Advantages:
The higher the bit depth the higher the quality of the audio and
visuals, but are not necessary to be higher than 8-bit.
Disadvantages:
The higher the bit depth the more hard drive space it takes up
The higher the bit depth doesnt necessarily mean higher quality
because not all images are needing trillions of colours
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https://www.photoshopessentials.com/essentials/16-bit/
Alfred Sisley - The animation of the canvas is one of the hardest problems
of painting.
Bitmap, or raster images, are stored as a series of tiny dots called pixels.
Each pixel is so tiny, the naked human eye cannot see it. They are squares
that are assigned a set colour and then are arranged in patterns to form an
image. When you zoom in far enough you can see each and individual
pixel.
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Unlike bitmaps, vector images are not based on pixel patterns, but instead
use mathematical formulas to draw lines and curves that can be combined
to create an image. Vector images are edited by manipulating the lines and
curves that make up the image using a program such as Adobe Illustrator.
Bitmap formats are best for images that need to have a wide range of color
changes, such as most photographs. Vector formats, on the other hand,
are better for images that consist mostly of solid colours. Examples of
vector format include logos and font types.
Advantages:
Vector formats are not well supported for the internet and social
media.
Most vector images must first be converted, or rasterised, into
bitmaps images before they can be used on the internet.
a bitmap image is scaled up you begin to see the individual pixels
that make up the image causing the images to become blurry.
The two most popular image formats used on the internet are GIF and
JPEG which are bitmap formats. PNG is another form of bitmap and it is
used when transparency is needed. This is sometimes popular but not all
sites support it. Most vector images must first be converted, or rasterised,
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Using Adobe RGB is one of the main reasons why colours do not match as
what is seen on screen to what you see on print.
There are only three channels, red, green and blue, hence the name RGB.
They roughly represent the colours that are in a human eye. RGB is a three
colour component and for each pixel they are stored along the third
dimension of the data array.
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For example, the red, green, and blue color components of the pixel (10,5)
are stored in RGB (10,5,1),RGB(10,5,2), and RGB (10,5,3) , respectively.
Figure 2-4 depicts an RGB image of class double.
CMYK is a subtractive like paint, starting with a white paper and as you add
more colours it eventually turns black. CMYK represents the standard
coloured inks that printers use to create colours: cyan, magenta, yellow and
black RGB is additive, the way light creates colours.
When looking at an image you might be thinking that there are millions of
colours, how is it made up of red, green and blue? Well it uses multiples
shades of red, green and blue. The more shades of each colour you have
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to work with and mix together the more colours you can create. If all you
had was pure red, pure green and pure blue the most you could create
would be seven different colours,
Advantages:
RGB Colour space allows for a larger range of colours.
RGB workflow is to increase the print providers ability to "match the
original"
Disadvantages:
Conversion from one colour to another can sometimes be
problematic for companies that have a limited knowledge of colour
management.
CMYK conversion, by definition, reduces the data contained in the
original RGB image. And data that is thrown away can never be
reclaimed.
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Digital Animation:
CGI uses a reference called The Uncanny Valley. The Uncanny Valley is
where a computer generated human is bearing near to or identical
resemblance to a real human giving the sense of unease in the person
viewing it. Anyone attempting to create a believable human they have to be
aware of the uncanny valley.
Get it wrong and itll look like something from Barewolf but get it right and it
will look like the awesome battle in Lord of the Rings.
https://www.youtube.com/watch?v=QcgEqbhsCfU
https://www.theguardian.com/media-network/media-network-
blog/2014/oct/08/how-we-made-audrey-hepburn-galaxy-ad
One of my guesses as to why they did it is to see how far they could push
the limits of CGI and what they can do with it. This is the next step to bring
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Digital Animation plays a huge role in today's generation and will continue
to do so. We use digital animation for films, games, social media, news and
tv shows.
Brad Bird - Animation is about creating the illusion of life. And you cant
create it if you dont have one.
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Avatar was finalised and released in 2009 and directed and written by
James Cameron. Made entirely of CGI, performance and image capture.
Frame Rate:
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Disadvantages:
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https://www.reddit.com/r/explainlikeimfive/comments/1lje83/eli5_why_are_fi
lms_shot_at_24fps_isnt_that_low/
Image Capture:
Image Capture is for Apple devices. It pulls still images and moves them
from compatible devices.
Image capture controls what happens when you connect your iPhone, iPad
and digital camera to your computer. For example when you connect your
device iPhoto always open. This action is actually managed in Image
Capture not iPhoto. Image Capture also allows you to use your scanner
without any other software.You can assign this app to open automatically
instead of iPhoto.
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There are many forms of interactive graphics such as: buttons, navigation
bars, backgrounds/map navigation, etc.
Yuud see these on websites, games and apps.
Advantages:
Visually appealing
Shows creators skills
Disadvantages:
Takes a lot of time to make
Expensive, depending on what your doing it for and on
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https://biscuitfingers.wordpress.com/unit-19/applications-of-interactive-
media-graphics/
Optimising is making the image more effective and making it the best it can
be and compression is squishing it together, making it smaller and fit. For
example optimising a large quantity of images like changing them from
BMP to JPEG and then compressing them all into one file makes it easier
to send via email, social media or most sites on the internet.
On devices, viewing an app or the internet, from a computer to a phone,
means the particles have to be re-arranged, optimised, in order for the
phone to handle the pixels/information. For example my Weebly site,
https://nickdavies.weebly.com/ . It looks completely different when you are
viewing it on a computer to when you are viewing it on a tablet or phone.
Uncompressed formats take up the most amount of data and memory, but
they are exact representations of the image. Bitmap formats such as BMP
generally are uncompressed however, there are also compressed BMP
files as well. Such as a lossless of image compression, PNG and GIF.
Advantages:
Smaller file size so quicker to share
Saves data and memory on your device
Disadvantages:
Depending on file size depends on size
Not all sharing platforms support the form of compression you used
Removes exact representations from your images
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Avatar utilises motion capture throughout their film, and no doubt for their
sequel, Avatar 2. TED also used motion capture for the teddy bear.
Used in films, tv programmes and games.
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Advantages:
More rapid, even real time events can be obtained.
Complex movements can be recreated in a physical manor.
Potential for free software and third party solutions reducing its costs.
Disadvantages:
Specific hardware are required to obtain and process the data.
The cost of the software and equipment can be problematic for small
productions.
The capture system may have specific requirements.
The initial results are limited to what can be performed within the
capture without extra editing of the data.
Movement that does not follow the laws of physics generally cannot
be captured.
http://3dworkshop4u.blogspot.co.uk/2011/11/motion-builder-tutorial.html
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Nick Park - The nice thing about animation is that you can realise your
inventions without understanding all the hard theory.
Pixels:
Pixls (picture element) are minute units of information, usually in the form of
squares, that make up every image. The squares are typically arranged in
2-D (2-Dimensional) grids.
In this image a segment has been taken and enlarged over and over again
so that it is possible to see the individual composition in the pixels. The
more pixels you have the more closely they image resembles the original
image.
enables the player to see more colours, more detail, and for a larger
distance but without a really good computer your framerate will drop due to
the fact the computer is using more processing and GPU power than you
would using a 1280x720 resolution setting. The more pixels equals the
more information inside equals more detail but also equals to a lower
performance.
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The various software image codecs are: BMP, Gif, JPEG, JPEG 2000,
MJPEG, TIFF, PNG, WBMP.
Advantages:
The higher the pixels the higher the quality.
Disadvantages:
The higher the pixels the more performance needed.
https://imagecodecs.wordpress.com
Amazing Software creates art using 17 million colour make single pixel
different hue-PC-Screen
http://www.dailymail.co.uk/sciencetech/article-2574667/Amazing-software-
creates-art-using-17-MILLION-colours-make-single-pixel-different-hue-PC-
screen.html
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http://www.ultimate-photo-tips.com/what-is-a-pixel.html
Advantages:
The lower the pixel the higher the performance
Disadvantages:
The higher the pixels the lower the performance
Web Animations:
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Web Animation:
Web Animations are animations that are implemented on websites and are
often GIFs, OSS, SVG, Web GL or Video and first started in 1987. Gifs
were first used on web pages, before people considered what they can
utilise them for.
It can be anything from a simple underline when you hover over a link to a
background image, even to a full screen feature film.
The first software that enabled us to edit gifs and animations was Adobe
Flash. It was recently changed to Adobe Animate. For a while creators
went to JavaScript for new ideas and In 2009, the first public draft of the
CSS animation spec was released.
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Advantages:
Draws people's attention
Earns a lot of money if done correctly
Disadvantages:
Doesnt always work
Sometimes expensive
Not everyone knows how to do it
2. Waiting Animations:
The use of these animations were proven a long time ago, when graphical
user interfaces were first invented. It started with the way the mouse cursor
would turn into an time glass and progress bars. Apple introduced the
spinning ball of death and windows introduced the folder that flew gently
from one to another. They did this to tell the user what their computer is
doing to prevent frustration however, it sometimes frustrates the user more
as the device freezes or crashes due to excessive clicking or just failure of
the app/window.
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3. Storytelling Animations:
Some examples are the pages that will show off a new product by
assembling it before your eyes. Others play out more like a cartoon.
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They dont have an intended purpose other than to impress the user
however, they do sometimes improve usability.
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http://brightmedia.pl/?lang=en&site=intro
5. Animation in Advertising: my gut says no but my wallet says yes:
Animation is the main form of the creators income. As soon as you put an
animation and cool or funny sound effects in an advert the viewer is drawn
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instantly without control. If you want people to look at your ads then
animations are the way to go.
Web animations are what makes the company's profit. Without them
products would be a lot more boring.
https://developer.mozilla.org/en-US/docs/Web/API/Web_Animations_API
https://www.w3.org/TR/web-animations-1/
https://www.webdesignerdepot.com/2015/05/the-ultimate-guide-to-web-
animation/
Conclusion:
Technology has progressed and improved over the years but it is important
to not let technology take over creativity.
I mentioned the game Cup Head because despite technology moving
forward some people either dont want to or they find the olden days the
golden days.
makes good movies. So everybody tries to copy Pixar. Theyre relying too
much on technology and not enough on the artists.