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Venture into the lost Gallery in search of glory and riches. Beware of the Goblin Chief, Wolf-
Gnaw, who has claimed the lost halls for himself!
A short adventure for 1st-2nd level characters
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Initiative Based Example: Taxdodger the rogue enters a chamber and
investigates a chest in the center of the room with his 18
initiative. Jorgan the barbarian follows him with an initiative
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`Not for resale. Permission granted to print or photocopy this document for personal use only . Gallery of Blackstone 3
The Gallery
Ceilings Rooms are 20ft high with hallways being
10ft
Background Walls All the walls are of smooth stone that
require an Athletics DC: 20 to climb
The Viscount Blackstone for years was a collector of Doors All doors are unlocked unless otherwise
art and rare books. After a time his collection had noted
grown impressive in scope and the young noble Light The Entrance Hall is touched by outside
constructed a gallery on a hill a few miles from his light, otherwise the Gallery is deep enough
family manor. After decades of exhibiting fine works underground to have no natural light, complete
the Viscounts fief fell on hard times. A harsh winter darkness in every room unless otherwise noted.
saw the food run low; raiding tribes of goblins
pillaged the villages, and at a sickness plagued the After a journey across the fiefdom, with the Spine of the
land. World visible in distance, the ruins of the Gallery of
Blackstone reach like boney fingers towards the cloudy
Viscount Blackstone fell ill with fever and died after sky. Following the map given to the adventurers the secret
weeks of suffering. He was buried, per his entrance to the subterranean portion of the Gallery takes
instructions, in the Gallery. However before his final only an hour to locate. A tunnel leading deep into the cold
rites could be read a terrible curse erupted during the earth slants under the ruins until at last a dull gray spiral
funeral as one of the Viscounts relatives attempted to staircase corkscrews ever downwards into the blackness.
steal a suit of ceremonial plate mail from the Gallery.
The precious silver plated armor of Sir Bravado was
Viscounts Blackstones favorite piece and the theft 1 Entrance Hall
angered his spirit.
The guards, priests and all in attendance of Viscount This is the entrance hall of the Gallery. The Goblins
Blackstones funeral never returned from the in the Art Study(7) and History Study(8) will not
underground Gallery when his vengeful rage reached notice the party unless they are being particularly
from beyond the grave. loud.
The surface entrance of the Gallery collapsed years
ago, but recently discovered by local militia while
This twenty foot wide hall extends forty feet with wooden
hunting goblin raiders in the hills. A goblin chief
doors on the north and west walls, while an open passage
named Wolf-Gnaw has taken up residence in the
exits to the south. Ruined tapestries hang from the walls
Gallery and the new Viscount has offered a 200 gold
coin award to any group who can route the horrid stinking of mildew. A soft glow of light can be seen under
goblin from the Gallery before the rest of his tribe the doors while a cold darkness emanates from the south.
arrive. The Gallery of Blackstone sits in eerie silence
awaiting someone to recover the goods from within. 2 South Corridor
Player Knowledge
A faint echo of metal on stone is audible under the sound
Any characters with knowledge of The Sword Coast
of the adventurers footfalls for the briefest of moments
are well aware of the story of the Viscount
the cold stale air is still as you strain your ears to catch the
Blackstone. The new Viscount, Blackstone the 2nd,
direction of the sound, but it is gone.
has offered 200 gold coins to slay Chief Wolf-Gnaw
and retake the Gallery. Any valuables recovered may
be kept by the group save the Armor of Sir Bravado Wisdom Perception DC: 13 to notice secret door
which is to remain in the Gallery. The party has two to the west. If successful the read the following:
days in which to complete the task; They may take one
long rest and continue adventuring, but either must flee the On the west wall there are discolored stones in the vague
Gallery or complete it at that point else the arriving tribe of shape of a door. It is a secret door! With minimal effort the
goblins overwhelm them. portal will open with a push
Gallery Information
The Gallery of Blackstone has been unattended for
decades. Moss has grown over most of the stone and
the wood has lost its luster.
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3 Guard Room If the orb is touched: The mouth appears again and
inquires, Name he who is the lord of all glyphs and
images, the first scribe. The character must succeed
An aged weapon rack with rusted spears, maces, and axes at an Intelligence Religion check DC:15 to solve
is propped against the north wall of this spacious chamber. or the player can answer Deneir.
The entire area is littered with bones and the stone tiles Each character may try once before the orb goes
blackened with long dried blood. Battered breast plates inert. If answered correctly gain the Touch of Deneir,
and broken weapons adorn some of the partial skeletons advantage on Perception or Investigation checks for
while others are dressed in tattered priests robes and the remainder of the adventure.
noble clothing. Over the thick wooden door to the south is
a dust covered plaque. [NOTE: The orb is attached to the pedestal and not
removable. If attempted it will break and be useless.]
[If cleared it reads in common; Resting place of
Viscount Blackstone] 5 Art Gallery
[After the first character enters complete the round This large gallery room displays rotted paintings upon its
and then read the following]
damp walls as well as glass topped cases with various
trinkets on the far end of the room. The center piece of this
There is a wrestling of energy, as if a cyclone were building chamber however is the suit of silver plated armor posed
strength, however there is no visible effect. Within on a stand facing the entrance. The armor is ceremonial
moments the death screams of a room full of people are and has no value in combat, but the exquisite
shrieking in your head. Then without warning it whales to craftsmanship is inspiring.
a deafening volume as psychic energy blares throughout
the chamber.
The armor:
Clearly valuable (100 gold coins) however moving it
Intelligence Saving Throw DC: 10 for everyone in would be difficult; the pieces are attached to one
the guard room or they suffer D10 Psychic damage. another to be on exhibit. A plaque on the stand
This takes place only once. reads: The Ceremonial Armor of Sir Bravado.
He who would match wits with the puzzler place thou When the case or the armor is disturbed the suit of
hand on the orb. Armor will animate and attack the closest
creatures.
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A Wisdom Perception DC: 15 to notice a Shadow
looming above the sarcophagus
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7 Art Study
8 History Study
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9 Library 10 Cistern Chamber
A pair of massive bookcases dominates the space with A fungus covered well is front and center in the room
their shelves facing to the outside. A musty scent of along with long rotted barrels and buckets which lay in
mildewed from rotting papyrus is notable. There is no piles along the north wall. The dank wetness tells you
light in the room as the tomes and scrolls sit in the dank there must still be water available in the well.
dark.
Looking in well; Wisdom Perception DC: 12 to
If the bookcases are examined an Intelligence notice a stone ledge inside of the well about four feet
Investigate DC: 12 to not be surprised as the books down with a gem.
animate and fly off the shelves to attack.
Examining the fungus; Intelligence Nature DC: 12
[Encounter: 2 Book swarms, Use the Swarm of
to recognize fungus as a Shrieker. It will Shriek if
Bats Stat block, but instead of piercing damage the
the well is reached into alerting occupants of rooms
Book Swarm deals Bludgeoning Damage]
11 and 12. The Shrieker can be destroyed with an
attack versus Armor Class 10
11 Reception Hall
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Mithral Chain Mail
This Chain Mail is exactly like normal Chain Mail
except it does not confer a penalty to Stealth
Dexterity checks and has no Strength requirement
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12 Bed Chamber
Conclusion
An aged fancy mattress rests upon a decayed fine master If the adventurers are successful the locals will rally
bed. A wardrobe and chest are also in this spacious room and make a steadfast stand against the goblin
which is lit by two candelabras granting excellent lighting. raiders who lose heart upon learning of the death of
A hobgoblin with an oversized head stands on the bed and their chieftain Wolf-Gnaw
casts a glower with his squinty bloodshot eyes. This
stronghold belongs to me, chief Wolf-Gnaw, and my Otherwise the characters are added to the lost souls
petNibbles!! On cue a grey and black wolf stalks forward of the Gallery of Blackstone and the fiefdom suffers
with a teeth baring growl. Ive worked too hard tragic losses to the goblins and misery continues to
subjugating these goblins to let wandering adventurers such reign throughout the region.
as yourself ruin everything, prepare to die!.
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