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Diederik Stolk
Goldsworthy, Stolk & Associates
Rapid (war)game
prototyping
10/11/2017
dstolk@goldsworthy-stolk-associates.com
info@goldsworthy-stolk-associates.com
+31 6 330 555 27
1
So what?
To provide you some insight into how to quickly create fit-for-purpose (war)games.
Share lessons learned in game design.
Cases:
1. Defensity Wargame: prototype full spectrum game developed to
recruit and select students for the Armed Forces.
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Defensity Wargame
Aim: to use wargaming as an effective recruitment, selection and training tool for
students and aspirant reserve officers.
Geo Write
profiles Design &
Define
make
scope
Actors counters
and
Identify orbats Design 2
scenario scenario
& packs
research
Delivery
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Gameplay
Overview of a round (3 4 in total)
Activities: Assessment areas:
1. Analyse Analysis and communication (incl. listening) skills
2. Plan Maths and logical reasoning
3. Execute: conform turn sequence Leadership and team work
a. White (including political and tactical moves) Use of English
b. Political cells (red, orange, blue, green)
c. Red, Orange
and a whole lot more
d. Blue, Green
4. Combat Challenge: observing 40 students at a time
5. Cognition and adjudication
6. Tasker next round
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Defensity Wargame
Meet- MEL/
ings MIL + Play test
Define injects &
scope
improve
Scenario
& design
Media
research
Delivery
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SSBD Setup
Zaal spelleiding Vergaderzaal Perszaal
Hoofd spelleiding
Vicepremier Premier
bij aanvang
Scenario
Achtergrond
informatie
Publieke Politiek secretaris
Intl. Min VenJ v.d. premier
opinie
Planbord
Politiek MINDEF
Min DEF Min BUZA
nationaal
Besluiten
deelnemers
60 min
Besluiten Informatie
communiceren analyseren
Planbord Traditionele
inzet defensie media injects
injects
SSBD Some products
Threat & decision cards trigger focused
discussion and decision-making
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Lessons identified
What did we learn as developers from these two projects?
Defensity Wargame SSBD / Ministerial Game
Rapid prototyping in cycles (agile) 1st cycle longest, then More traditional approach to development has benefits and
refine - preferred. limitations
Wargaming is a good tool for assessment and selection. It is possible to provide audiences with a good grasp of
Armed Forces and real life threats.
Live fire wargaming = ok but expect bugs Always play test, if audience is senior (reduce failure risk to 0)
Facilitation consider whether direct facilitation can be Control function with simple lean IT support works brilliantly
removed from the game
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