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Infiltration

A tiny force is attempting to infiltrate past an enemy force, encamped on their line of advance. Heavily outnumbered, they must manoeuvre past
the enemy unseen, for as long as possible. .

Mission Brief Deployment

Attacker/Infiltrator: The patrolling/defending force deploys his units anywhere on the


board, making sure of the following:
You and your force must reach a rendezvous point as quickly as pos-
sible but encounter a large enemy force. You must get your force past Defending units may not be within 30cm of each other
them with minimal casualties. Defending units may not be deployed within 30 cm of
either short board edge.
Defender/Patrol:
The attacking force enters of one of the short board edges at the
You are on manoeuvres in contested territory and are making a routine beginning of turn 1.
patrol. You have standing orders that any enemy encountered should
be engaged to ascertain its size and, if too large for you to cope with, Who Gets the First Turn?
you must relay a warning to command.
The attacker goes first.
Scenario Special Rules
How Long Does the Battle Last?
Unprepared (Defender Only): Defending units may move up to 10cm
per turn and count as advancing. The game continues until one of the victory conditions is met.

Forward Withdrawal (Attacker Only) Attacking units fall back Victory Conditions
directly away from their deployment edge (i.e. the objective board
edge). Attackers Decisive Victory:

The attacker gains a decisive victory if all of its ten men get off the
Order of Battle opposite board edge to the one they deployed from.

Attacker/Infiltrator: Attackers Marginal Victory:

You have any 10 men of your choice. They may be in unit sizes of The attacker wins if any of its unit get off the opposite board edge to
your choosing. You may not use vehicles and may not have more than the one they deployed from.
one officer.
Defenders Marginal Victory:
Defender/Patrol:
Enemy fails to reach any of its victory conditions.
Patrol force has a combat effectiveness of 16.
Defenders Decisive Victory:
The Battlefield
Enemy fails to reach any of its victory conditions and defender has
The battlefield is amongst fields and hedgerows of the bocage, or taken less than 25% casualties.
between the shattered streets of a German town, or a different theatre
amid similar terrain.

Terrain:

Set up terrain in any mutually agreeable manner. Spread the terrain


evenly across the board with minimal open ground. Make sure that
there are no pieces of open ground that run the whole length of the
table and try to break up line of sight as much as possible.

By jack watling

Copyright Great Escape Games 2010. Permission is granted to photocopy for personal use only.
Also available at www.greatescapegames.co.uk for as a download.

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