Professional Documents
Culture Documents
Jinsoo KIM ()
1. Covergence Technology
2. Integrative STEM Education of USA
3. Convergence STEAM Education of Korea
4. Theory of STEAM Education
5. Practice of STEAM Education
Contents
1. Convergence Education
2. Theory of Integrative Curriculum
3. STS Education and MST Education
4. STEM Education
5. STEAM Education
6. Practice of STEAM Program
Science
MST Economy Energy
Technology Material
Engineering STEAM
CONVER-
C
Interest
Arts
GENCE
Creativity
Math
STEAM
Integrati Education
on
Complexcity
Problem
2005 Sanders
Connection Solving
2006 Yakman
convergence
2007 Jinsoo KIM
Consile
nce Emotion thinking
2011 MOE
5 Korea Natl Univ. of Education
Advanced Convergence Technology (1)
PC
App. Mobile
STEAM
Music Camera
2003
1957 1969
Styrofoam
Airplane
Interesting STEAM
class by
Hands-on Activity
--- Science
Language
Humanity IT
Music Technology
Art Aeronautics
Machinery
1 STS Education S
Science
2 MST Education M
Mathematics
T
Technology
3 STEM Education
STEAM
Convergence
Education
4 STEAM Education
A E
Arts
5 etc
Engineering
G. Yakman
US ~ Korea
1st world, STEM Major
2005
(Virginia Tech, Sanders)
1st world STE@M Terminology Visiting Schlor at VT
(Virginia Tech, akman) 2006 (Jinsoo KIM, 1 year)
Concept Emotion
STEAM
Products
15 Korea Natl Univ. of Education
3.
Convergence STEAM Education
in Korea
Science-
Technology
STEAM
Convergence
Humanities
Education
Arts
Whats A?
Liberal Arts
Society, History, Geography
Language Language Arts
Language Arts
Physical, Dance
Physical Arts
Practical Arts, IT
Practical Arts
Expansion of
Convergence Major
at College
Source : Korean Government (2016.12.27)
23 Korea Natl Univ. of Education
4.
Theory of
STEAM Convergence Education
S T E A
Math etc
G-STEAM
WB-STEAM
M
AS-STEAM
Eco-STEAM
M-STEAM
27 Korea Natl Univ. of Education
A Cubic Model of STEAM Education (Kim, 2012)
Master
No.
Article Number
Doctor
Master 384
Doctor 25
Literature 41 2 51 94
Survey 30 1 55 86
Case 11 0 26 37
Devl. + Survey 23 1 21 45
Devl. + Liter. 0 0 2 2
Expe. + Survey 1 0 0 1
Survey + Liter. 1 0 1 2
Survey + Case 1 1 0 2
Liter. + Case 0 0 2 2
etc 6 0 8 14
Effect 93 STEM 44
Math. 83 Curriculum 43
32 Korea Natl Univ. of Education
Network Map among Keywords of Thesis for STEAM Edu.
Development
Science Application
Program
Elementary
https://www.kofac.re.kr/
35 Korea Natl Univ. of Education
Activity-based STEAM Education
Final
(b) Program of Product
S-STEAM
38 Korea Natl Univ. of Education
Program Example for T-STEAM Education
- Middle School 1st Grade
- Subject : Technology
- Topic: Making of Styrofoam Plane
Final
Program of Product
T-STEAM
39 Korea Natl Univ. of Education
Textbook of Middle School for STEAM Edu.
Final
Product
3. Activity of Convergence
Problem Solving
41 Korea Natl Univ. of Education
Program Example for STEAM Education using Robot
- Elementary 6th Grade
- Subject : Practical Arts
- Hours : 6
- Topic : Abstract painting using Draw-bot
1
Abstract Painting
2 by
Mondrian
3
4
Abstract Painting
5 by
Kandinsky
6
Lets Keep
Korean-type
Steve Jobs
with STEAM !
Jinsoo KIM ()
jskim@knue.ac.kr
Professor, Korea National University of Education
Director, The STEAM Education Center of KNUE