Professional Documents
Culture Documents
Introduction
In the setting of our current Werewolf chronicle vast and terrible changes have occurred in the
intervening decades between the setting of Revised and now. Entire cultures have been
destroyed and the world itself stands on the brink of the final night. This has led to gaps in the
power structures of the Garou and Fera; places where stop-gap measures have been enacted
to just try to survive until the next day.
As players, we can all see these and think that there should be something there - a way to fill
the gap. In a networked game such in the Mind's Eye Society, this is can be a difficult thing to
carry out; though incredibly rewarding when you pull it off. After all, there is an entire world of
people out there that want to change the world in slightly different ways. As your storytelling
team, we are charged with maintaining the worlds consistency while still allowing room for
player actions to help guide the development of the setting. This primer is meant to help guide
players in how they can push a change through.
No new rules or information is provided here, only a summation of statements by the National
staff on the official lists, along with references to information provided in the Settings and Rule
documents. We hope you find this to be a useful guide.
Example idea may include but are obviously not limited to, modifying how a Sept position
functions, creating a new official interpretation of the Litany, or organizing the Fera outside the
Garou Nation into a political structure.
Assuming that the staff approves of your idea, the takeaway from this stage will be our
permission to proceed and the requirements we will need to see fulfilled in order to execute your
idea. This can be something simple (get x number of Kinfolk to agree that they need a list of
their own), to something complex (Tribal Council vote), to any combination of these as well as
anything we think of. This will include a set of milestones to let us all keep track of how you are
progressing on this. It may also include a deadline.
If Staff does not agree that your proposal is one which will work for the shared narrative, we will
work with you to give you some IC cover for why. For instance, certain Incarna might be
strongly opposed to your goal, and are not inclined to change their mind.
The important thing to remember is that your Storyteller chain, from local to national, are your
allies and partners in this, as in all things. We want to work with you. :)
If you are working for a change within the Garou Nation, youre probably going to need a
Councillor vote. Refer to this handy document for the process.
But the big thing to keep in mind is that being willing to fail is an important part of any story.
Heroes joust at windmills and try for the impossible. Be a hero and be willing to fail.
Conclusion
We hope this gives you a sense of what we, the Apocalypse team, are looking for when
characters want to make changes to the setting, large or small. We also hope that, success or
failure, this primer is a useful reference for you as a player, and perhaps opens up interesting
roads on your characters journey.