Professional Documents
Culture Documents
The N is silent.
Puppet: the most talkative and outgoing of the group. Stories tend to spring up of Puppets
deeds - this actually started BEFORE he started adventuring. Wild green hair. Very prone to
shapeshifting. I would not do his voice, but picture him acting a bit like Russel Brand
Octavius Jacopo VII (aka Jack): Forest Gnome with a shaved head covered in winding
tattooes drawn to resemble seafoam and a beard nearly worthy of a dwarf. He also has a
smallish burlap sack that is a modified bag of
holding, capable of sustaining any aquatic life
indefinitely (its extradimensional space is a
pocket of the plane of water). His Octopus
familiar, Otto, lives in this sack. No one really
ever sees Jack blink, and he has a creepy,
fixed smile. He was a sailor until the night he
nearly drowned, and an extraplanar being
saved his life in exchange for his service
Beldin the Harp: A dodgy, dark-haired rock gnome who wont meet anyones eyes. Think Emo
Kid. He plays a Nickelharpa (Pictured above) and uses his gnomish tinkering ability to craft
music grenades (essentially thrown music boxes), which can be used for ranged inspiration.
Name Race Class Background
Ideal People. I help people who help me - thats what keeps us all alive.
Bond No one else should have to endure the hardships Ive been through.
8 10 14 17 12 14
Darkvision. Accustomed to life underground, you have superior vision in dark and dim
conditions. You can see in dim light within 60 feet of you as if it were bright light, and in
darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Gnome Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saving
throws against magic.
Artificers Lore. Whenever you make an INT (History) check related to magic items, alchemical
objects, or technological devices, you can add twice your proficiency bonus, instead of any
proficiency bonus you normally apply.
Tinker. You have proficiency with artisan's tools (tinker's tools) Using those tools, you can
spend 1 hour and 10gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp).
The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the
device functioning), or when you use your action to dismantle it; at that time, you can reclaim
the materials used to create it. You can have up to three such devices active at a time.
When you create a device, choose one of the following options:
Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog,
mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the
ground on each of your turns in a random direction. It makes noises appropriate to the creature
it represents
Fire Starter. The device produces a miniature flame, which you can use to light a candle,
torch, or campfire. Using the device requires your action.
Music Box. When opened, this music box plays a single song at a moderate volume.
The box stops playing when it reaches the song's end or when it is closed.
Spellcasting.
Cantrips: Blade Ward, Mending
Cure Wounds, Disguise Self, Feather Fall, Healing Word
Enhance Ability, Invisibility
4 1st level slots
2 2nd level slots
Bardic Inspiration. Bonus action inspires ally, add 1d6 to one skill check, save, or attack roll
Jack of All Trades. Half proficiency bonus to untrained skills
College of Lore:
Bonus Proficiencies (3 skills)
Cutting Words
Song of Rest
Expertise: Stealth, Deception
Feat: Lucky
Proficiencies
Personality Trait 1 I believe that anything worth doing is worth doing right. I cant help it -
Im a perfectionist.
Personality Trait 2 I take great pains to always look my best and follow the latest fashions.
Proficiencies
Personality Trait 2 I dont pay attention to the risks in a situation. Never tell me the odds.
Ideal No limits. Nothing should fetter the infinite possibility inherent in all
existence.
Bond In a harbor town, I have a paramour whose eyes nearly stole me from
the sea.
Darkvision 30ft
Hold Breath (stay out of water 30 minutes)
Underwater Camouflage (Adv. on Stealth when under water)
Waterbreathing (can only breathe underwater)
Tentacles +4 to hit, 1 damage, grapple on hit (cannot use while grappling)
Ink Cloud 5 ft heavily obscured while underwater (lasts 1 minute)
Name Race Class Background
Personality Trait 2 I get bored easily, when am I going to get on with my destiny?
Ideal Respect. People deserve to be treated with dignity and respect. (Good)
Flaw I have a weakness for vices of the city, especially hard drink.
Bear Form
AC11
HP34 (4d10+12)
Speed 40, Climb Speed 30
STR DEX CON INT WIS CHA
Direwolf Form
AC14
HP37 (5d10+10)
Speed 50
STR DEX CON INT WIS CHA