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DWARVEN SUBMARINES

Metal Death From Below

KRAKEN CLASS SUBMARINE • Operates in a squadron of ONE or TWO models


When this little beauty hits an enemy model it certainly
lets itself be felt! The submarine lowers itself in the water, • Belcher and Kraken models can be mixed in a
not quite submerged, and a ram rises up out of the water squadron
that is slammed into the hull/body of a model.
• These models DO NOT have a Critical Roll made
This allows the vessel to crack an enemy model open against them. If you match/exceed the DR of the
below the waterline. It also means that the model model it loses 1 Hull Point. If you match/exceed
negates the usual process of boarding after a ram: the CR of the model it loses 2 Hull Points.

DR: 4 The engine room of this little vessel get called upon to
CR: 5 give it 150% when a ram is about to take place. The
Move: 6 + 1D3 / 8” (second number is movement when dwarves are expected to generate a sudden burst of
fully submerged) speed that allows the model to slam into an enemy
Hull Points: 3 model with all of its might, ripping a giant hole in it.
Crew Rating: 2  
The result of this is a random D3 increase in movement:
Ram Rating: 4
1-2 = 1 inch, 3-4 = 2 inches and 5-6 = 3 inches.
Points: 35
So what happens when this machine of war hits an
enemy vessel? It is all rather nasty and not something
• Use the Medium Template
that any commander of their vessel wants to happen to
• Not Affected by the Wind it.

• Gives a card per squadron as per standard rules If the DR of a Target model is matched or exceeded then
1 Holed Below token is placed on the model and the
• No command radius when two ships are in a target loses 1 Hull Point. If the CR rating is matched or
squadron exceeded you place 2 Holed Below tokens on the target
model and lose 2 Hull Points. If the CR of a model is
• This model CANNOT board an enemy model doubled you place 3 Holed Below tokens on the target
and lose 3 Hull Points. If it is trebled you place 4 Holed
• This model CANNOT be boarded by an enemy Below tokens on the target and lose 4 Hull Points.
model

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SPECIAL RULE - Panic Dive! • MAY use Linked Fire but you CANNOT use Split
After an attack a Kraken Class Submarine can roll to Fire
perform an emergency Panic Dive. A single D6 is rolled
and on a result of 5 or 6 the vessel manages to slip • This model CANNOT board an enemy model
beneath the waves IMMEDIATELY after its attack. You
• This model CANNOT be boarded by an enemy
now use the normal underwater rules for working out
model
shooting and boarding.
• Gives a card per squadron as per standard rules
SPECIAL RULE: Iron Ram
When this model performs a Ram, it reduces the damage • No command radius when TWO ships are in a
against itself by HALF. Therefore, if it Rams a model with squadron
4 Hull Points, instead of suffering an attack of 4 AD it
would suffer an attack of 2 AD. This rule DOES apply to • Operates in a squadron of ONE or TWO models
a model that Rams an obstacle or terrain.
• Belcher and Kraken models can be mixed in a
BELCHER CLASS SUBMARINE squadron
The Dwarven Masters of Engineering who designed this
vessel were clearly looking forward to the future, and • These models DO NOT have a Critical Roll made
embracing some of the changes you can expect to see against them. If you match/exceed the DR of the
from future Ironclads. model it loses 1 Hull Point. If you match/exceed
the CR of the model it loses 2 Hull Points.
Sleek and fast the submersible glides through the waters
of The Uncharted Seas looking for prey. When an enemy If the DR of a target is equalled or exceeded without
ship is spotted the submersible closes in and rises, matching the CR of the target, place 1 Raging Fire token
exposing its potent Magma Guns. Molten metal from the and lose 1 Hull Point. If the CR of a target is equalled or
engines of this vessel are then spewed forth, striking an exceeded place 2 Raging Fire tokens on the target and
enemy model, ripping it apart and setting it on fire: lose 2 Hull Points. If the CR of a model is doubled you
place 3 Raging Fire tokens on the target and lose 3 Hull
DR: 3 Points. If it is trebled you place 4 Raging Fire tokens on
CR: 5 the target and lose 4 Hull Points. You DO NOT roll on
Move: 6 / 8” (second number is movement when fully the critical hit table with this model.
submerged)
Hull Points: 2 SPECIAL RULE - Panic Dive!
Crew Rating: 1   After an attack a Belcher Class Submarine can roll to
Ram Rating: 1 perform an emergency Panic Dive. A single D6 is rolled
Points: 35 and on a result of 5 or 6 the vessel manages to slip
beneath the waves IMMEDIATELY after its attack. You
Band 1 2 3 4 now use the normal underwater rules for working out
Fore 5 3 shooting and boarding.

• Use the Medium Template

• Not Affected by the Wind

WWW.SPARTANGAMES.CO.UK COPYRIGHT © SPARTAN GAMES 2010

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