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DR: 4 The engine room of this little vessel get called upon to
CR: 5 give it 150% when a ram is about to take place. The
Move: 6 + 1D3 / 8” (second number is movement when dwarves are expected to generate a sudden burst of
fully submerged) speed that allows the model to slam into an enemy
Hull Points: 3 model with all of its might, ripping a giant hole in it.
Crew Rating: 2
The result of this is a random D3 increase in movement:
Ram Rating: 4
1-2 = 1 inch, 3-4 = 2 inches and 5-6 = 3 inches.
Points: 35
So what happens when this machine of war hits an
enemy vessel? It is all rather nasty and not something
• Use the Medium Template
that any commander of their vessel wants to happen to
• Not Affected by the Wind it.
• Gives a card per squadron as per standard rules If the DR of a Target model is matched or exceeded then
1 Holed Below token is placed on the model and the
• No command radius when two ships are in a target loses 1 Hull Point. If the CR rating is matched or
squadron exceeded you place 2 Holed Below tokens on the target
model and lose 2 Hull Points. If the CR of a model is
• This model CANNOT board an enemy model doubled you place 3 Holed Below tokens on the target
and lose 3 Hull Points. If it is trebled you place 4 Holed
• This model CANNOT be boarded by an enemy Below tokens on the target and lose 4 Hull Points.
model