This document contains descriptions of strategic support options for a mech battle game. The options allow players to redeploy mechs, target enemy mechs with missile strikes ignoring cover, secretly plant minefields, perform intelligence gathering, and gain initiative bonuses at the start of battles. Players select from these options to gain tactical advantages over their opponents during gameplay.
This document contains descriptions of strategic support options for a mech battle game. The options allow players to redeploy mechs, target enemy mechs with missile strikes ignoring cover, secretly plant minefields, perform intelligence gathering, and gain initiative bonuses at the start of battles. Players select from these options to gain tactical advantages over their opponents during gameplay.
This document contains descriptions of strategic support options for a mech battle game. The options allow players to redeploy mechs, target enemy mechs with missile strikes ignoring cover, secretly plant minefields, perform intelligence gathering, and gain initiative bonuses at the start of battles. Players select from these options to gain tactical advantages over their opponents during gameplay.
FEINT 15 BATTLE SCAR AIR STRIKE 15 AMBUSH 15 BOOST 5 One Large Missile Once all mechs are Once all mechs are BOOST attack from your in place, you may in place, you may map edge, once redeploy one of your redeploy one of the One enemy mech per game. Target mechs . enemy's mechs. starts the battle must be in L.o.S. of Must be placed on Must be placed with D10 points of one of your mechs your side of the map on their side of damage. Do not roll acting as a forward and be a legal the map and be a observer. Ignore for Critical Hit. deployment. legal deployment. all cover. Range: 24.
STRATEGIC STRATEGIC STRATEGIC STRATEGIC
SUPPORT SUPPORT SUPPORT SUPPORT MINEFIELD 20 FIRE SUPPORT BETTER INTELL SURPRISE Choose one hex, write 15 10 10 down the location One X-Large Missile and keep it secret. attack from your After maps are Reveal to enemy when edge of the map, set up but before All your mechs they enter the hex. once per game. get +10 The Mine does 4D10 Target must be in line the mechs are damage automatically of sight of one of placed, you may Initiative for to the first mech that your mechs acting as rotate one map the first turn steps on it. Must be a forward observer. placed on your side Only count cover in 180 once per of the game. of the map. target hex. Range: 30. game.