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Teacher: Elizabeth Sledzinski Date: 10/03

Lesson #: 1 Lesson Time: 43m


Unit Topic: Backyard Activities # of Students: 30-125
Lesson Topic: Lifetime Fitness Grade: 9-12

Type Objective Standard(s)


Psychomotor The student will be able to demonstrate a proper underhand throw by 10.5.12A
using opposition (ex: step with left foot, release from right hand). 10.5.12D

Cognitive The student will be able to show knowledge and understand of score- 10.4.12A
keeping in kan jam by adding the correct amount of points for each of the 10.5.12F
various methods of scoring.

Affective The student will be able to understand the idea that Backyard Activities 10.4.12E
will be activities that they will have the ability to participate in for a 10.4.12B
lifetime due to their less intense nature.

Teacher Obj. Goal: Check for understanding of scoring methods for each game by
asking questions and presenting different scenarios.

Technology N/A
(if applicable)

1.) Equipment/Supplies: Develop a complete list of equipment needed and


include the minimum #/amount.

Equipment/Supplies #
Kan Jam sets 8
Spikeball net sets 10
Cornhole Sets 5

2.) Lesson Content Development: Progressions


a. Instant activity:
Students will enter the gym and find the instant activity on the board.
At a spikeball net, see how long you can rally with the ball. (How
many times can you bump/spike the ball to keep it in play.) Count each
different contact as 1 touch.

b. Set induction:
Hello class! Has anybody ever played these games before?! I bet most
of you have. Show of hands. And how many of you have played with
your parents/uncles/aunts/cousins? Again, looks like most of us. That
is because these are games that will end up being life-long activities
youll always be able to play them no matter what your age.

Progressions: Teaching Cues & Managerial Strategies: Safety Procedures: Assessment:


Introduction, skills Challenges: Organization of space, Check field, equipment, Formal/
task analysis, activity, Cues are short equipment, students; diagrams and facilities for debris, informal
teaching by invitation, quotes of what you of practice formations, damage, etc.; outline
intra-task variation are saying to equipment set up, and game safety procedures
students to remind situations; methods for
them of proper assigning teams and
form. Challenges transitioning between activities
appropriate, varied
and provided for
each task.

Students will keep Visual


Hit adequate spacing students
Students will enter overhan between to prevent are
the gym and begin d collision/contact. actively
the instant activity. completin
Students will Hit Students will call out g task
attempt to see how underha when they are going
long they (with nd to take an attempt at
partners) can rally hitting the ball.
a spikeball before Bump
it hits the ground. off of
They will count palm
each touch.
Refrain
from
catchin
g the
ball
Continu
ously
keep
the ball
in play

Students will keep


adequate spacing
After students have between
participated in the
IA for 2-3 minutes,
ask them to take a
seat in an area
where they will be
able to hear and
observe the
demonstration
from.

Ask for volunteers Underhand throws Visual


to help only students
demonstrate the Underh are
rules of cornhole. and actively
throw Students will keep completin
Cornhole boards adequate spacing g task
will be placed an Use between to prevent
equal distance oppositi contact.
from 24-27 feet on
apart from front to step Students will stand
front. There will be with to side of board to
8 bags at each set left avoid getting hit
(4 each color) foot, with bag
release
1. Team games with Always watch the
consist of two right thrower and their
teams of two hand release
people. Partners
shall stand at Slight Avoid excessive
opposite cornhole lunge height or distance
boxes on the same
side facing each
other. ITV:
2. Each cornhole student
team shall have 4 s will
bags of one color have
and all 8 cornhole the
bags option
begin at one end. to play
3. Opponents will to
decide which team differen
will shoot first t scores
4. The team who other
has honors will than 21.
begin play by one If they
of the partners go over
throwing a 21 they
cornhole bag at the can
opposite cornhole decide
board. to go
5. A cornhole back to
player may throw 15
from anywhere points,
behind the front of etc.
the cornhole box,
this is the games TBI: If
foul line. a
6. Alternate throws student
between the two needs
opponents until all to
8 cornhole bags move
have been thrown. closer
7. If a cornhole to the
bag hits the ground board,
first, then bounces they
up onto the board, may do
remove that bag so as
for it does not they
count. A feel
simultaneous hit comfort
(board and able.
ground)
counts as a point if
it stays on the
board when it's
lifted from the
ground.
8. After all 8 bags
are throw, scoring
is determined
using Cancellation
Format scoring.
Team A has 1 bag
in the hole (3
points) and 2 bags
on the board (2
points),
Team B has 2 bags
on the board (2
points). Team A is
awarded 3 points
and
has honors to
throw first in the
next round.
9. The next round
starts when the
other cornhole
player on the
team,
which has honors,
throws their first
cornhole bag.
10. The cornhole
game continues
until one team
reaches or goes
over 21

Scoring
The score shall be
taken after all
cornhole bags have
been thrown for a
round.
-3 points for a
cornhole bag that
goes through the
hole.
-1 point for a
cornhole bag that
is on the playing
surface.
-1 point for a
cornhole bag that
is hanging into the
hole.
-1 point for a
cornhole bag that
is hanging off the
edge. If cornhole
bag is on the
front of the board,
board can be lifted.
If the bag stays on
the board, point
counts.
-1 point for a
cornhole bag when
there is a
simultaneous hit
(board and
ground)
and it stays on the
board when the
board is lifted from
the ground.
-0 points for a
cornhole bag that
is on the ground

1. The team with


the highest round
score, adds the
difference of the
two scores
to their game
score.
(Cancellation
Format scoring).
2. The team who
wins the round is
given honors to
throw first in the
next round.
3. If both cornhole
teams have the
same round score
then the game
score stays
the same and
honors stays with
the team who had
it the previous
round.

Choose 4 more Throw Students will keep


students to help same adequate spacing
demonstrate Kan foot, between to prevent
Jam. same contact.
hand
You and a partner Students not
stand at opposite Hold throwing will stand
kans (which are Frisbee back to avoid getting
placed 50 feet as if hit with Frisbee or
apart in regulation balanci interfering with
play) and alternate ng other team
throwing and bowl of
deflecting the disc. soup Always watch the
Essentially, you thrower and their
and a partner work release
together to get the Flick
disc to do one wrist Avoid excessive
of three things: hit toward height or distance
the kan, go inside target
of the kan through Traditional release
the top opening or, only
best of all, go ITV:
through the kans Kans Do not walk in
slot opening for an can be middle of courts
Instant Win. One moved
player throws the closer/f
disc toward the urther
kan and the other to
can redirect it. increas
e/decre
The other team ase
will stand out of difficult
the way while y
other is shooting.
Student
Decide which team s will
throws first. Each decide
partner will throw whether
once. they
would
Scoring: 21 points like to
to win
DINGER use 1 or
(1 2 hands
point): Yo
ur Give
teammate student
deflects the s option
disc to hit to
the kan. choose
DEUCE (2 how
points): Th they
e disc will
throw hits win
the kan, using
unassisted official
by a to 21
teammate. points
BUCKET/ or will
SLAM they be
DUNK (3 able to
points): Yo go over
ur 21 with
teammate no
deflects the penalty,
throw into etc
the kan.
INSTANT
WIN: The
disc throw
goes into
the kan
through the
small slot
opening in
the front.
Game over

Your team must


get exactly 21
points to win. If a
throw raises a
teams score above
21, the points from
that throw are
deducted from the
teams score. For
example, if your
team has 20 points,
and your teammate
redirects the disc
into the kan for a
3-point Bucket,
your score is
reduced to 17
points.

Select another 4 Spike Students will keep


students to ball by adequate spacing
demonstrate bringin between to prevent
Spikeball. g hand contact.
up to
1) The sport of ear Students will avoid
roundnet is played level, excessive height or
2 vs 2, with a hoola tossing distance.
hoop sized ball up,
Spikeball net placed and Students will avoid
between the teams. making excessive intensity
contact when striking the
2) A player starts a pushing ball.
point by serving the toward
ball down on the the net
net so it ricochets
up at his
opponents. They
If
have up to three hits
between them (just student
like Volleyball) to s would
control the ball and like to
bounce it back off continu
the net. When they ously
miss, you score. rally,
they
3) There are no will be
boundaries. Once a allowed
point starts, players to do so
can move or hit the it
ball anywhere. may be
easier
Players must to play
alternate touches as one
and have up to three big
to return the ball to team
net (Cannot rather
immediately spike than as
back on serve)
oppone
Points are scored 1 nts
at a time. When the
ball hits the rim or
ground, or hits the
net more than once
per cycle, a point is
awarded.

Play is to 21, win


by 2.
Cool Down: Students will keep Visual
adequate spacing students
Students will between to prevent are
continuously walk collision/contact. actively
to bring heart rate completin
down. g task

3.) Closure:
Review We are now equipped with the skills to play these games for life! They
require a little bit less physical exertion, but are still challenging and fun
to play.
Preview Next class, we will continue perfecting our lifelong skills.

4.) Reflection:

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