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Ranger 11 Outlander(Exile) Orso

Otmin The Mad Bull CLASS & LEVEL BACKGROUND PLAYER NAME

Minotaur C. Evil 92.700


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION

22 8
STRENGTH I place no stock in wealthy or well-mannered folk. Money

30ft
and manners won't save you from a hungry beholder.

20 4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

5 PERSONALITY TRAITS

Hit Point Maximum 182


10 Strength The strongest are meant to rule.
DEXTERITY 8 Dexterity

16 7 Constitution
3 Intelligence CURRENT HIT POINTS IDEALS

3 8 Wisdom
You once worked for Davra Jassur, a Zhentarim "troubleshooter"

2 Charisma recruiting promising new talent for the Black Network. She helped
you get your start as an adventurer, and you owe her for that.

CONSTITUTION SAVING THROWS


TEMPORARY HIT POINTS

22
BONDS

Total 8d10 - 3d12


Acrobatics (Dex) SUCCESSES Violence is my answer to almost any challenge.

6
Animal Handling (Wis) d10 FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE
9 Athletics (Str)

14 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
Darkvision. You can see in dim light within 60 feet feet of you as
History (Int)
7 Insight (Wis)
Axe of velocity 11 1d12+7/S if it were bright light, and in darkness as if it were dim light.

2
Natural Hunter. You gain proficiency with two of the following

Intimidation (Cha) Flame Tongue 9 2d6+5/S skills of your choice: Animal Handling, Nature, Perception,
Stealth, and Survival.

WISDOM
6 Investigation (Int)
Horns 11 1d10+7/P Powerful Build. You count as one size larger when determining

16
your carrying capacity and the weight you can push, drag, or lift.
Medicine (Wis)
6 Nature (Int)
Flame tongue. 2d6 extra fire damage.
Horns. You have proficiency with your horns, which deal 1d10
piercing damage when you make a horn attack.

3

7 Perception (Wis) Axe of velocity. you can make one attack with it as a bonus Charge. If you move at least 10 feet toward a target and hit it
action on each of your turns. with a horn attack in the same turn, you deal an extra 1d10
Performance (Cha) piercing damage and you can shove the target for 10 feet as a
bonus action. You can apply this extra damage once per turn.

CHARISMA Persuasion (Cha)


Glutton. You need 3 times the amount of food and water per day.
Religion (Int)
12

Labyrinth Sense. You can retrace without error any path you have
Sleight of Hand (Dex) previously taken, with no ability check.

7 Stealth (Dex)
Great Favored enemy(Humanoid, fiends). You gain a +4 bonus to

1 7 Survival (Wis)
damage rolls with weapon attacks against creatures of the chosen
type. You have advantage on Wisdom (Survival) checks to track

your favored enemies, as well as on Intelligence checks to recall
information about them.You have advantage on saving throws
SKILLS ATTACKS & SPELLCASTING against the spells and abilities used by a greater favored enemy.

Defense. While you are wearing armor, you gain a +1 bonus to


AC.
17 PASSIVE WISDOM (PERCEPTION) Explorer's pack. Flame Tongue, DDuergar assault
plate, Great Axe,Khopesh.
CP Extra attack. You can attack twice, instead of once, whenever you
take the Attack action on your turn.
Yuk Yuk and Spiderbait head. Eldeth
head,Buppido head. Ilvara Head.
Underdark Scout. Your darkvision increase its range by 30 feet.
SP On your first turn during combat, you gain a +10 bonus to your
Armor: Light,medium,and shields. Gracklstugh badge. Blingdenstone badge. Harper's
speed, and if you use the Attack action, you can make one
Pin, Order of the Gauntlet Brooch, Silverymoon
badge.
additional attack. You are also adept at evading creatures that
rely on darkvision. Such creatures gain no benefit when
Weapons: Simple weapons, martial weapons
EP Pablito, War Lizard( Str21 Dex 14 Const 18 Int 2 attempting to detect you in dark and dim conditions. Additionally,
Wisd 14 Cha 5; PF 80(10d10) - CA 15(Naturale) - when the DM determines if you can hide from a creature, that
Languages:Abyssal, Undercommon, Common. Atck +7 Dmg Bite 2d8 + 5 - Tail slap 2d6+5. creature gains no benefit from its darkvision.
Carrying capacity 28kg(945lbs)
GP Iron Mind. You gain proficiency in Wisdom saving throws.
Tool Proficiencies: Drums.
Stalkers Flurry. Once on each of your turns when you miss with
an attack, you can make another attack.
PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
20 215cm 210kg
Otmin
AGE HEIGHT WEIGHT

Red Black-Grey Black


CHARACTER NAME EYES SKIN HAIR

The Zhentarim is an unscrupulous shadow network that seeks to


expand its influence and power throughout Faern. The organization is
ambitious, opportunistic, and meritocratic. Rogues and warlocks of NAME
neutral and/or evil alignments are commonly drawn to the Zhentarim.
Zhentarim
Goals
Amass wealth.
Look for opportunities to seize power.
Gain influence over important people and organizations.
Dominate Faern.

Beliefs
The Zhentarim is your family. You watch out for it, and it watches
out for you.
You are the master of your own destiny. Never be less than what
you deserve to be.
Everythingand everyonehas a price.

Member Traits
A member of the Zhentarim thinks of himself or herself as a member
of a large family, and relies on the Black Network for resources and
security. However, members are granted enough autonomy to pursue
their own interests and gain some measure of personal power or
influence. The Black Network is a meritocracy. As a whole, it promises
the best of the best, although in truth, the Zhentarim is more
interested in spreading its own propaganda and influence than SYMBOL
investing in the improvement of its individual members.

Wolf (rank 2)

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Underdark delver. You have a knack for making your way in the deep places of the world. You can recall the twists and turns of
Sei originario della regione del Labirinto, un area che occupa parte del
passageways and tunnels such that you can always retrace your steps underground. You're also well acquainted with foraging and
Upperdark e del Middledark, situata al di sotto del fiume Dessarin e si survival in the Underdark, and can determine when sources of food and water are safe to consume. You can always find sufficient food
estende fino a connettere le regioni settentrionali dell'Underdark con and water for yourself and up to five other people in the Underdark, as long as sustenance is available in the area.
quelle meridionali. E' credenza comune pensare che i tunnel di questa
regione siano opera dei minotauri, ma in realt essi furono costruiti in un
Primeval Awareness. You can communicate simple ideas to a beast as an action, and can read its basic mood and intent. You learn its
epoca remota da un clan di nani di Ammarindar. I nani non solo erano dei
cultisti di Baphomet, essi avevano anche stretti legami con le trib di
emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if
minotauri della regione. Qualche secolo pi tardi i nani si estinsero, any) to persuade it to not attack. You cannot use this ability against a creature that you have attacked within the past 10 minutes.
probabilmente mutati in minotauri dal loro patrono demoniaco, ed una Additionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending 1 uninterrupted minute
nuova razza di taurini emerse dalle gallerie, i baphitaurs. Simili ai Tiefling, in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5
questi minotauri erano il frutto dell'unione di umanoidi, minotauri e miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures general direction and
demoni. La comparsa di questa sottospecie causo una violenta guerra
distance (in miles) from you. If there are multiple groups of your favored enemies within range, you learn this information for each
civile nella regione, tutt'oggi combattuta dagli eredi di quelle antiche
trib. Nato sottopeso e minuto per gli standard della tua gente, sei stato group.
lasciato marcire ai margini del territorio della tua trib, dato per morto sin
dalla nascita. Ma al di l di qualsiasi pronostico sei riuscito a sopravvivere Natural Explorer.You ignore difficult terrain. You have advantage on initiative rolls. On your first turn during combat, you have
al violento mondo del sottosuolo, rubando quello che potevi e advantage on attack rolls against creatures that have not yet acted. Travel bonuses: Difficult terrain doesnt slow your groups travel.
accontentandoti degli scarti dei tuoi fratelli pi grandi. Spesso ti
Your group cant become lost except by magical means. Even when you are engaged in another activity while traveling (such as
allontanavi dalla trib, anche per giorni per sfuggire alle angherie degli
altri minotauri e fu durante una di queste "fughe" che trovasti
foraging, navigating, or tracking), you remain alert to danger. If you are traveling alone, you can move stealthily at a normal pace.
casualmente un passaggio per il mondo di superficie. I tuoi occhi vennero When you forage, you find twice as much food as you normally would. While tracking other creatures, you also learn their exact
accecati dalla luce del sole, e le tue narici inebriate da una moltitudine di number, their sizes, and how long ago they passed through.
odori per lo pi piacevoli. Col passare degli anni le tue fughe verso la
superficie si fecero sempre pi frequenti, accumulando conoscenze Alert. You gain a +5 bonus to initiative. You can't be surprised while you are conscious. Other creatures don't gain advantage on attack
preziose, con le quali speravi di poter acquisire maggior considerazione
rolls against you as a result of being hidden from you.
all'interno del clan. Ma quando i baphitaurs attaccarono la tua trib, per te
non ci fu nessun altra scelta che quella di fuggire in superficie, dove non ti
avrebbero mai seguito. Nei giorni seguenti all'attacco vagasti per le Tough. Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level
pianure del nord nei pressi di Waterdeep. La sorte non fu molto benevola thereafter, your hit point maximum increases by an additional 2 hit points.
con te, e durante una fredda notte venisti catturato da alcuni umani. Non
erano avventurieri, pensasti, altrimenti ti avrebbero ucciso. La donna al
capo del gruppo si chiamava Davra Jassur, essa ti interrog per diverse
ore, era molto interessata al tua conoscenza delle regioni del sottosuolo.
Alla fine essa sembrava essere soddisfatta dalle tue informazioni, e con
tuo stupore ella ti liber offrendoti la possibilit di unirti alla Rete Nera ADDITIONAL FEATURES & TRAITS
degli Zhentarim. Non avevi molte altre alternative. Sarebbe stata solo
questione di tempo prima o poi qualche avventuriero avrebbe reclamato
la tua pelle. Senza tante remore accettasti, Il lavoro era semplice, fare da
guida ai contrabbandieri Zhentarim che in viaggio per il Sottosuolo in Duergar assault plate(Half Plate). The front of this armor is heavily armored, while the back is left free of armor. The Duergar first line do this because to wear
cerca di risorse rare e molto esotiche. Trascorresti un paio di anni a armor covering their backends implies that they would even consider retreating from the battlefield, which is shameful to their warrior ways. While wearing this
Mantol-Derith, un avamposto mercantile noto per la sua neutralit e armor, you gain a +2 bonus to AC and you can add your Dexterity modifier up to +3. This armor don't imposes disadvantage on Dexterity (Stealth), but attack of
apertura nei confronti di chiunque abbia intenzione di condurre affari in opportunity have advantage against you.
questo luogo. Non molti sanno per che Mantol-Derith la principale
roccaforte sotterranea degli Zhentarim, i quali preferiscono tenere questa Flame Tongue(Tuned). You can use a bonus action to speak this magic great falchion'command word, causing the blade become incandescent. While the sword is
informazione segreta. Hai contrabbandato ogni sorta di merce illegale da scorching, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop
questo avamposto fino alla superficie. Viaggiare nel Sottosuolo non mai or sheathe the sword.
stato facile e purtroppo il tuo ultimo viaggio and terribilmente male.
Dovevi condurre una carovana fino a Gracklstugh, una tratta che avevi Great axe of speed(Tuned).You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a
fatto spesso in questi anni. Le lame e le armature dei Duergar sono molto bonus action on each of your turns.
richieste per la loro ineccepibile fattura e desiderate da molti. Durante il
viaggio veniste attaccati da un gruppo di esploratori drow, una piccola Corrupted Harper's Pin(Tuned). You gain a +1 bonus to AC and saving throws while wearing this pin.
avanguardia con il compito di saggiare le difese della carovana e
l'esperienza delle sue guardie. Il vero attacco arriv un paio di giorni Manual of Bodily Health. +2 Constitution and cap increase at 22.
dopo. Fu uno scontro cruento anche per i tuoi standard e alla fine chi non
fu ucciso fu risparmiato solo per esser piazzato come schiavo alla prima Manual of Gainful Exercise. Used. The manual has loses its magic, but it will regains its magic in a century.
opportunit.
Tabard of horns. While wearing this tabard , you gain a +2 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons.
Such attacks are considered to be magical.

CHARACTER BACKSTORY TREASURE

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
- - - -
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

2 3

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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