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Basic Vray Sketchup Tutorial Series 2
Basic Vray Sketchup Tutorial Series
Hello! Here is Nomeradona again. I want to welcome you with my second segment of this Basic VRAY SketchUp Tutorial Series. In
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In years of visualization, there are many workflow that helped me in managing my scenes and saving rendering time. Once I am Free SU models (10)
satisfied with lighting, I don't immediately jump with material settings. I normally do this next important part; "Saving my Irradiance
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Step 1: Low settings for other settings except for my primary and secondary engines. MTM Series 2012 (70)

The first step is bringing down all the other settings except for the primary and secondary engines. First I enable (ticked) the Nomeradona Tips Series (2)
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This is the single parameter that can make your render quick and absolutely days if you want. In this tab, I either use Adaptive Us.
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I also use Adaptive DMC for my image sampler (if the scene has many soft shadow, blurry reflections and DOF). I maintain the Min
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Likewise, scroll down the LC engine and look at the current map. Save it. You will also notice that the samples were written
together with the size of the map. It is advisable that once you don't need them anymore, erase them to free space to your hard
drive.

Save the current Light Cache in the desired folder. Name the map.
Step 3: Reloading the IR and LC saved maps.

This time scroll down again the mode. Go to the Mode section and use the down arrow. This time select "From File". Click the small
box on the File and browse the previous saved maps. Below is the screen grab for the IR Map.

Ir map is loaded.

Likewise for the Light Cache, go to the Mode section and use the down arrow. Select "From File". Click the small box on the File
section and browse the previous saved maps. Below is the screen grab for the LC Map.

LC map reloaded
Step 4: Re-adjusting the parameters (high quality setting).

Global Switches. Untick the Override materials.

Image Sampler..

Option 1: Adaptive DMC. Increased the Max Subdivision to 32, you can make it up to 99, but I think that is too much. Color
Threshold is lowered to 0.003 (this will produce a very smooth rendering. You can make it 0.002 or 0.001 but I think its not
necessary. For faster rendering you can even make it to 0.005. Anti-aliasing is enabled. I normally choose Catmull Rom (for me the
most sharp AA).

Option 2: You can also use Adaptive Subdivision. Raise between 2-4. But I think this is slower.

Output. You can increase your output now. For this tutorial I will use the Viewport size.
Saved the Visopt if you want. Hit Render...

Here is the render.

See you in the part 3 of this segment.

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Labels: Basic Vray Sketchup Tutorial Series


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21 comments:

Antonio Cidade 13 February 2012 at 08:44


Great tutorial sir nomer! very clear and easy to understand
Reply

Unknown 24 March 2012 at 07:46


salamat sir...pasensiya napo sa kakulitan ehehehe..may grass setting po ba kau hinid ko kc matayo setting ehehe salamat
Reply

dave warren 25 March 2012 at 08:58

sir nomer i've been following your tutorial for almost 2 years now. i'm frustrated that i can't get the quality i want. so i
decided to go back to basic. sir i noticed that the clay material setting and the final render setting is different. my question is
do you load in your lc and ir the clay material setting to your final render setting. sir. if yes? is it applicable also in exterior?

salamat sir
Reply

nomeradona 26 March 2012 at 23:07


hi darren, the difference between the two setting is this. if you noticed that I did a high IR and LC passes with lower setting
with others, and lower output. this is my first step. the idea here is to calculate first the IR and LC passes in high setting.
After the calculation, I saved the LC and IR passes. Remember they can be saved.
Second part is reloading the saved IR and LC passes. This time VRAY will not calculate them anymore, insted it will use
the saved map. This time you notice on the second part is i increased the quality and output while using the saved map.
This will shorten the rendering time and also i can avail in increasing the samples and lowering noise. If I do everything at
the same time, i will run with the following problems; longer rendering and processing time and even jeopardizing VRAY for
using lots of memory and then will crash. Remember SU is only 32 bit...
Reply

dave warren 28 March 2012 at 03:22


Thank you sir nomer. Sir another question. Paano ko malalaman na tapos na yung LC at IR passes ko. Napansin ko kasi
sa jpeg nyo na inistop nyo n yung clay rendering even before it render everything.

thank you sir nomer. i also register to your SVA forum.hehe

Reply

nomeradona 28 March 2012 at 05:57


ok be sure you click show calc phase for both IR and LC. when you see it begins to render then that is the time you have to
stop.
Reply

Replies

andrew 24 November 2015 at 12:38


Hi Sir Nomer, I just dont understand, I already click the show calc phase on IR & LC, do you mean that the time
the image shows up to render, thats the time I can stop and save both ir & lc?

Reply

Unknown 12 April 2012 at 01:01


Dear Sir,

Can we use HDRI as Sun while loading IR and LC Map ? Some weird and bright color appear in my render after loading IR
& LC map.

Is it because that i changed my model wall colors ?


Reply

Replies

nomeradona 26 April 2012 at 03:45


nope. in that case you have a new enviroment. when you use HDRI as IBL then you need to calculate. after
calcualtion then save in IR anc LC

Reply

Enrique Carlin 24 April 2012 at 12:17


This comment has been removed by the author.
Reply

Enrique Carlin 24 April 2012 at 12:19


i do get what you do by doing this steps, but do you actually get the best quality in the end? i just want to know if its the
same or is there a downside because of doing this? thank you very much!
Reply

nomeradona 26 April 2012 at 03:44


same quality with me.
Reply

Elvazur 1 May 2012 at 16:21


Thank you very much for this useful tutorial Nomeradona.
Obviously you know what you're doing ;) I have a question though :

After saving the IRMAP and LC, if I change the sun orientation or my Omni vray lights, I have to make a clay render again
to get the right light in my final render ?

Thanks.
Reply
HalOri 22 August 2012 at 21:21
Thank you for the detailed tutorial.
I tried to use this trick while having an HDRI file as my "sun" and background.
For some reason after I loaded the LC and IR files and rendered the image all I got was a black screen.
Is there anyway to counter this, or is this way of rendering not usable with HDRI?

thank you

Ori
Reply

giulia 13 November 2012 at 12:42


Hi, thank you for your great tutorials!
I've been using this one (saving irrad.map and light cache map) for many works and it always worked fine, but now i'm
having some problems...
I don't know if this is the right section to post this..
the problem is: when i try to render with the saved maps, the result i get is an image which is the 99% in rgb colors while
some little spots are well rendered...(it's not easy to describe...)
I tried to reset the rendering settings and start over ...many times... but nothing changed...the only thing i understood was
that the problem seems to be the light cache map, because if i load just the irrad.map and leave "single frame" option in the
light cache settings, the render seems to come out well...the only problem is that it takes forever to complete the render ....
have you ever had this problem? I'm sorry to bother you,but i really don't know anybody as good as you in sketchup+vray
that can help me out
If it helps i could send you an image of the render i get to better understand the problem. sorry also for my english...
thank you in advance

Giulia
Reply

nomer adona 14 November 2012 at 04:51


giulia i think this is a bug with your version...
Reply

Replies

giulia 17 November 2012 at 07:13


yes, it should be a bug...even though i have this problem in just this model..i also tried to copy the model in a
new file ...but nothing changed...i'm afraid there is no solution
these days i've been googling searching for help and i find this method
(http://www.spot3d.com/vray/help/150SP1/tutorials_imap1.htm) to use one single saved irradiance map to
render several scenes of a static model...since i was wrong and actually the map that doesn't work in my model
is the irradiance map, i was wondering if i can use this same method for light cache...what do you think? have
you ever tried this method?
thank you!

nomer adona 17 November 2012 at 20:15


if i remember there was a discussion at chaosgroup.com. i was lookin but i cant seem find it. I think one of the
comment if i still remember deals with autosaving the map. im not sure but it might work.

Reply

patrick 18 June 2013 at 12:05

how does this affect reflections?


Can you change a material reflectivity and still achieve desired results?
Reply

Bora yldz 1 July 2015 at 13:21


hello sir. i use sketchup 2015 and vray for sketchup 2.0. i did exactly what you say but i cant save IR map. allthough i can
save light cache
Reply

Bora yldz 1 July 2015 at 14:08


okay i actually selected another folder and problem solved. my question is, is these saved maps just for this scene or
whole 3d model? i mean can i render another scenes with those saved cache files?
Reply
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