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SYNOPSIS

K.Jagadeswaran
1451310034
049358-COA Enrollment number
V Yr. "A" Sec.
SRM School of Architecture
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IMAGE TOWER @ Hyderabad
IMAGE Innovation in Multimedia, Animation, Gaming and Entertainment.

INTRODUCTION
Animation is an integral part of entertainment. Entertainment in India comprising films and
television are among the leading in the world and a testing zone for aspiring animators. Only
trained animators are capable of creating special eects that we see on screens. The growth of
Gaming and Animation is becoming bigger day by day in India.

AIM
A futuristic world class Animation and Gaming center with creative and interactive spaces of
art and architecture that would take the current digital scenario of India to a whole next level.

OBJECTIVES
To oer UG and PG courses in Visual eects , game design and animation

Create futuristic spaces related to the field

Create informal learning experience

Provide high end facilities related to the animation and gaming technology

THRUST AREA
Digital Architecture

SCOPE
The proposal would provide a premium center for the specialized course.

Studio

Lab

Workshops

Library

Interactive Spaces

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LIMITATIONS
Detailed Structural Drawings

Plumbing And Electrical Layouts

Cost Estimation of the Project

Project related Service Drawings

CASE STUDIES
Asian Institute Of Gaming and Animation, Banglore

GIGA, Chennai

ICAT Design & Media College

LITERATURE STUDIES
Red Sea Institute of Cinematic Arts, Jordan

Kantana Film & Animation Institute,Thailand

TYPOLOGY Institutional

LOCATION Hyderabad, India

SITE AREA 10 Acres


The site is located at Hyderabad. This is a proposal for the IMAGE Tower. IMAGE Innovation
in Multimedia, Animation, Gaming and Entertainment. The site located near ORION Mall. The
site is a part of the Knowledge City. It is 18km away from the city and to reach the airport it
takes just 30 minutes travel.

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N

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FIVE STAR HOTEL @ Amaravathi,AP

INTRODUCTION
Five star hotels, the world over, are meeting-places for the rich and powerful-place which
reverberate with business and politics. The hotel industry has its roots in the past in almost
over country of the world.Hotel provides a service to the customer whose requirements are
clean, quiet and comfortable stays. The emphasis lies on good food and good services. The
development in the hotel industry leads to a major break-through in the tourism of the country.

AIM:

To design a five star hotel that is sustainable and has interactive qualities confined within the
spaces and to express the quality of space through volume and sense.

JUSTIFICATION OF THE STUDY:

Foreseen demand in future for similar setups.

Studying a space which is more functional and interactive to the people

To solve a problem that has to be aesthetically pleasing, functionally working and have a
good ambience

OBJECTIVES:

To design a five star hotel with emphasis on contemporary styles and create spaces for
people of various categories (business, vacation and tourists) to spend more with pleasure and
luxury close to nature.

To evolve and innovative space, comprehensively the functional and spatial research
between the each function and spaces involved.

To establish approximate relationships between various parts of the hotel complex.

To provide visual refreshment

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To provide the best hospitality, while promoting functional eciency of spaces and
circulation.

To evolve and innovative space, comprehensively the functional & spatial relationship
between each function and the spaces

SCOPE:

Design a Star Hotel with respective to New Technology and Emerging Needs.

To detail the facade, inferiors, services of the bulking at master plan level

LIMITATIONS:
The detailed drawings such as electrical, plumbing and structural details cannot be rendered due to time
constraints.

Estimation and cost of the project will not be addressed.

THRUST AREA:
Defining spaces with modern interiors

CASE STUDIES:

Le meridien, Kochi

Le meridien, Delhi

LITERATURE STUDY:

Chrome hotel, kolkatta

Vivanta by Taj, Banglore

REQUIREMENTS:

Administrative oce

Reception with information center

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Well furnished guest rooms (Minimum 200)

Banquet halls

Multi cuisine restaurant and bar

Business centre

Health club- gym, spa, Jacuzzi etc

Shopping arcade - Shops for traditional like jewellery, traditional handicraft etc.

Swimming pool

Meeting rooms

SITE DETAILS:

SITE LOCATION:

Amaravathi, Andra pradesh

Site area - 4 Acres(Proposed land by AP,Govt.)

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IT PARK @ CHENNAI

INTRODUCTION

The oce building is designed to cater the needs of small and medium size companies who
look for oce spaces in the business district of the city. The primary purpose of an oce
building is to provide a workplace and working environment primarily for administrative and
managerial workers.

AIM

To design a structurally sound oce building which portrays power and innovations as
well as balance with economic eciency and sustainable design.

Achieving significant sustainability by the use of Passive design elements.

OBJECTIVES

Design of flexible and technologically-advanced working environments that are safe,


healthy, comfortable, durable, aesthetically-pleasing, and accessible.

Integrating the design principle of structure, architecture and facade. These are the 3
main aspects of the building design that can help achieve eciency in construction and cost
through optimizing the three variables and achieving a balance.

Use of permanent, durable and local materials such as sand stone on exterior face, low
heat transmission glass, reflective roofing.

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SCOPE

Campus style buildings, with the opportunity for enhanced vertical & horizontal
connectivity that promotes knowledge transfer, communication, collaboration and productivity.

Campus planning, Interior Design, Landscape

To provide interaction space - indoor and outdoor

Increase in economic growth

LIMITATIONS

The design does not include the following in detail:

Structural detail

Electrical and plumbing layouts

THRUST AREA

Use of eco-sensitive materials.

Contemporary design

LIVE CASE STUDY

1. Olympia Tech Park, Chennai

2. Krisp IT park, Chennai

LITERATURE STUDY

1. Sasol Oce building, South Africa

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SITE DETAIL

Location - siruseri, Chennai

Site are - 34.4 acres

Client - Devinarayan Housing and Property Developments

LOCATION HIGHLIGHTS

Siruseri is an emerging residential cum commercial locale in the Tamil Nadu. It is located
around 25 km from the Chennai city, along Old Mahabalipuram Road. property rates are going
up and the middle range properties are showing the steepest rise. A number of locations are at
the threshold of becoming the upcoming future growth corridors, while some earlier realty hubs
are struggling to maintain the fine balance between demand and supply. South Chennai is
among the most rapidly developing locations in the city, having showcased the highest
increase in the property rates.

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SURROUNDING BUILDINGS

SIPCOT Industrial Park 2 km | 15 min

Novotel Chennai 4 km | 20 min

Vivanta By Taj 6 km | 30 min

AMET University 4 km | 20 min

DESIGN PROGRAM
OFFICES

Oces: May be private or semi-private acoustically and/or visually.

Conference Rooms

EMPLOYEE/VISITOR SUPPORT SPACES

Lobby: Central location for building directory, schedules, and general information

Atria or Common Space: Informal, multi-purpose recreation and social gathering space

Cafeteria or Dining Hall

Private Toilets or Restrooms

Child Care Centers

Physical Fitness Area

Interior or Surface Parking Areas

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DESIGN CONSIDERATIONS
Cost-Eective

Functional/Operational

Flexibility

Productive

Secure / Safe

Technical Connectivity

Sustainable

DESIGN VARIABLES OVER LIFE CYCLE

1. Site (infinite time impact): the buildings context location, landscaping, site density.

2. Shell (5070 years); the structure, defining shape, size and built form (for example, floor-to-
floor height).

3. Skin (25 years): the buildings cladding.

4. Services (1520 years): heating, ventilation, lighting and cable distribution etc.

5. Scenery (710 years): the fitting out of the internal elements such as ceiling, partitions and
finishes.

6. Systems(+/- 3 years): systems of accommodation and of Information and Communication


Technology.

7. Settings (day to day): management of the furniture and equipment.

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