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AMIRI ROLES

BARBARIAN CLASS DECK

FEMALE HUMAN BARBARIAN


You may choose one of these roles after completing Adventure 3.

SKILLS
STRENGTH d12 +1 +2 +3 +4 AMIRI (UNSTOPPABLE FORCE)
MELEE: STRENGTH +2 The unstoppable force can move mountains, one boulder at a time.
DEXTERITY d6 +1 +2 +3
CONSTITUTION d8 +1 +2 +3 +4 POWERS
FORTITUDE: CONSTITUTION +2 POWERS
HAND SIZE 4 5
HAND SIZE WITH 5Light Armors
PROFICIENT 6Heavy Armors Weapons
7
INTELLIGENCE d4 +1
For your Melee combat check, you may recharge a card to add or
your Wisdom skill
WISDOM d6 +1 You may bury a card to add 1d10 (+1) (+2) to your Strength Constitution check, or to
SURVIVAL: WISDOM +2 your check to defeat a barrier that has the Lock, Obstacle, or Trap trait. (and
( plus the cards adventure deck number) and the Bludgeoning trait ( you
Then may
you mayadd
the Magic trait); you may not play a weapon on this check.
CHARISMA d6 +1 +2 draw a card.) If it is your exploration, but it is not the first exploration of your turn, add an
You may reveal
additional 1d6 ( a blessing
1d8). to evade your encounter. ( Then you may recharge that
POWERS blessing to explore your location.)
At the end of your turn ( or when your location closes), you may move. ( If you do, you
HAND SIZE 4 5 When
may thenyou play athe
examine spell
topand
cardwould banish
of your it, you
location may bury ( or discard) it instead.
deck.)
PROFICIENT WITH Light Armors Heavy Armors Weapons When you
When you defeat
encounter a monster,
a barrier, you mayyouexamine
may examine the
the top next
card (card in your
or top location
3 cards) deck;
of your
You may bury a card to add 1d10 to your Strength or Constitution check, or to your check to if it is a weapon
location deck. Youormay
an armor
put any(examined
or any boon),
boons add
on 1d6
the ( plus of
bottom itsthe
adventure
locationdeckdeck. (
defeat a barrier that has the Lock, Obstacle, or Trap trait. ( Then you may draw a card.) If it number)
Then you to
mayyour checks
explore to defeat
your that monster.
location.)
is your exploration, but it is not the first exploration of your turn, add an additional 1d6. When
Blessingsyouplayed onayour
acquire booncheck to defeat
on your a villain
turn, you mayorimmediately
henchman may add d12
recharge instead
it to exploreof the
your
normal die. ( You may recharge any such blessing you played instead of discarding it.)
location.
At the end of your turn ( or when your location closes), you may move.

CARDS LIST FAVORED CARD TYPE: WEAPON AMIRI (IMMOVABLE OBJECT)


WEAPON 5 6 7 8 For every action, there exists an equal and opposite reaction. Thats not always what
SPELL you want.
ARMOR 2 3 4 POWERS
ITEM 3 4 5 HAND SIZE 54 65 7 6
ALLY 2 3 For your Melee
PROFICIENT WITHcombat Lightcheck,
Armors you may recharge a cardArmors
Heavy to add your WisdomWeaponsskill
BLESSING 3 4 5 ( plus the cards adventure deck number) and the Piercing trait (
You may bury a card to add 1d10 to your Strength or Constitution check, or to your and youcheck
may to add the
defeat
Magic trait); you may not play a weapon on this check. ( You may also
a barrier that has the Lock, Obstacle, or Trap trait. ( Then you may draw a card.) If it add another
is your 1d8
Amiri is a fierce tribal warrior from the rugged clans of the north. She claimed her oversized and the Mental
exploration, but ittrait.)
is not the first exploration of your turn, add an additional 1d6.
bastard sword as a trophy after single-handedly wiping out a band of frost giants. When she You may
At the endreveal
of youra blessing
turn ( or to when
evadeyour
yourlocation
encounter. ( you
closes), Thenmay
youmove
may ( recharge
or youthatmay
returned to her people, she discovered her raid had been meant to be a suicide missiona blessing
recharge to explore your location.)
a card).
punishment for consistently one-upping her tribes male warriors in battle. In a rage, she You
When gain
youthe skillbe
would Divine:
moved, Wisdom
you may +1 choose
(+3).not to move.
slaughtered her traitorous comrades, then forsook her homeland to make her own place in You
Add may
1d6 torecharge a card
your check to add
to close 1d4 ( (
a location 2d4)or(
your3d4) andwhen
check the Piercing trait turn.)
it is not your to a combat
the world. check by a character at your location.
When you acquire a boon, you may recharge it to recharge a random card from your discard
When
pile (you
or attempt a check to defeat a barrier, you may use your Fortitude skill instead
draw a card).
of anyalisted
When bane skill.
deals damage to you before you act, reduce that damage by 3.

2015 Paizo Inc. Permission granted to photocopy for personal use only.
Paizo, Paizo Inc., the Paizo golem logo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Pathfinder Adventure Card Game is a trademark of Paizo Inc.
Illustration by Wayne Reynolds.
Visit paizo.com/PACG to learn more about the Pathfinder Adventure Card Game.
BRIELLE ROLES
BARBARIAN CLASS DECK

FEMALE HALFLING BARBARIAN


You may choose one of these roles after completing Adventure 3.

SKILLS
STRENGTH d8 +1 +2 +3 +4 BRIELLE (OPPORTUNIST)
MELEE: STRENGTH +3 To the opportunists, there is no thing in the world that cannot be smashed into a better thing.
DEXTERITY d6 +1 +2
CONSTITUTION d8 +1 +2 +3 +4 POWERS
INTELLIGENCE d6 +1 HAND SIZE 5 6 7
WISDOM d4 +1 PROFICIENT WITH Light Armors Heavy Armors Weapons
CHARISMA d10 +1 +2 +3
DIPLOMACY: CHARISMA +3 You may bury a card from your hand to add 1d12 (+1) (+2) to your Strength or Charisma
check. If you succeed at the check ( or if the check has the Bludgeoning trait), you may
recharge that card instead.
POWERS For your combat check, you may reveal an item that has the Object or Tool trait ( or a
HAND SIZE 5 6 card that has the Club trait or an ally) to use your Melee skill + 1d8 ( 1d12) plus the cards
PROFICIENT WITH Light Armors Heavy Armors Weapons adventure deck number; you may additionally discard it to add another 1d8 and the cards traits.
You may bury a card from your hand to add 1d12 (+1) to your Strength or Charisma check. On your check, you may recharge a card to reroll 1 die that rolled a value of 1; take the
If you succeed at the check, you may recharge that card instead. new result.
You may use your Melee skill instead of your Craft skill. ( On your check to acquire an
For your combat check, you may reveal an item that has the Object or Tool trait to use your item, you may use your Melee skill instead of any listed skill.)
Melee skill + 1d8 ( 1d12) plus the cards adventure deck number; you may additionally
When a character at your location fails to acquire an item, you may encounter it.
discard it to add another 1d8 and the cards traits.

CARDS LIST FAVORED CARD TYPE: ITEM BRIELLE (KNEECAPPER)


WEAPON 3 4 5 The last thing you want is a raging barbarian hitting you below the belt.
SPELL POWERS
ARMOR 1 2 3 HAND SIZE 5 6 7
ITEM 5 6 7 8 PROFICIENT WITH Light Armors Heavy Armors Weapons
ALLY 2 3 4 You may bury a card from your hand to add 1d12 (+1) (+2) to your Strength or Charisma
BLESSING 4 5 check. If you succeed at the check, you may recharge that card instead.
( After you roll, count the number of dice that rolled a value of 12. You may reroll up to that
In the city of Egorian, halflings keep to the underworld. The disdainful Chelaxians call halflings number of dice; take the new result.)
slips, much to the halflings dismay. In the shadows, Brielle built a mountain out of her For your combat check, you may reveal an item that has the Object or Tool trait to use your
resentment against the Chelish citizens, bashing together weapons out of whatever scraps they Melee skill + 1d8 ( 1d12) plus the cards adventure deck number; you may additionally
foolishly threw at her. Now free from her unpalatable masters, Brielle ventures into the world discard it to add another 1d8 (+3) and the cards traits.
with a chip on her shoulder. For most people, that chip is right at waist level. When you attempt a check before you act, you may use your Melee skill instead of any listed skill.
If you succeed at all checks required to defeat a monster, reduce all damage dealt to you after
you act to 0. ( Then you may examine the top card of your location deck; if its a non-villain,
non-henchman monster, you may shuffle it into another open location deck.)
You may discard a card to evade a monster you encounter and put it on top of your location deck.
2015 Paizo Inc. Permission granted to photocopy for personal use only.
Paizo, Paizo Inc., the Paizo golem logo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Pathfinder Adventure Card Game is a trademark of Paizo Inc.
Illustration by Kent Hamilton.
Visit paizo.com/PACG to learn more about the Pathfinder Adventure Card Game.
BARBARIAN CLASS DECK

OSTOG ROLES
MALE HUMAN BARBARIAN
You may choose one of these roles after completing Adventure 3.

SKILLS
STRENGTH d10 +1 +2 +3 +4 OSTOG (THE UNSLAIN)
MELEE: STRENGTH +2 The unslain asks of armor, What are you? The armor cowers in fear and does not answer.
DEXTERITY d6 +1 +2
CONSTITUTION d10 +1 +2 +3 +4 POWERS
FORTITUDE: CONSTITUTION +3 HAND SIZE 4 5
INTELLIGENCE d4 +1 PROFICIENT WITH Weapons
WISDOM d6 +1 You may bury a card from your hand to add 1d12 (+1) to your Strength or Constitution check; if you
CHARISMA d6 +1 +2 +3 fail ( or if your check has the 2-Handed trait), you may discard it instead.
When you are dealt Combat ( or any) damage, you may recharge a card to reduce the
POWERS damage by 2 ( 3) ( 4).
HAND SIZE 4 5 When another character at your location moves during her move step, you may move to an
PROFICIENT WITH Weapons open location.
You may bury a card from your hand to add 1d12 (+1) to your Strength or Constitution While you reset your hand at the end of the turn, you may treat your hand size as 3 ( or 2).
check; if you fail, you may discard it instead. Before you reset your hand, you may recharge any number of weapons ( and items).
When you are dealt Combat ( or any) damage, you may recharge a card to reduce the
damage by 2 ( 3). If you would acquire an armor, banish it instead and draw a weapon ( or an item) from the box.
When another character at your location moves during her move step, you may move to
an open location.
OSTOG (WENCHER)
CARDS LIST FAVORED CARD TYPE: WEAPON Ostog likes three things in life, and hes all out of wine and song.
WEAPON 6 7 8 9 POWERS
SPELL HAND SIZE 4 5 6
ARMOR PROFICIENT WITH Weapons
ITEM 3 4 5 6 You may bury a card from your hand to add 1d12 (+1) (+2) (+3) to your Strength or
ALLY 3 4 Constitution ( or Diplomacy) check; if you fail, you may discard it instead.
BLESSING 3 4 5 6 When you are dealt Combat ( or any) damage, you may recharge a card to reduce the
damage by 2 ( 3).
The Steaming Sea crashed with thunder the night Ostog the Unslain betrayed Girt Bear-Wearer When another character at your location moves during her move step, you may move to an
and was thrown into the tumultuous waters. Surviving dozens of knife penetrations and the open location ( and while you are at her location this turn, you may add 1d4 to her combat
bludgeoning of the relentless surf, he emerged ready to cut a swath through the bawdyhouses checks).
of Sandpoint. Refusing to wear armorwhich he refers to as the cloak of cowardsOstog At the start of your turn, you may exchange a card in your hand for an ally that does not
rages into the infinite. The gods might slay him one day, though to do so would limit their joy have the Animal trait from your discard pile.
at his scandalous behavior. If you would acquire an armor, banish it instead and draw an ally ( or a blessing) from the box.

2015 Paizo Inc. Permission granted to photocopy for personal use only.
Paizo, Paizo Inc., the Paizo golem logo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Pathfinder Adventure Card Game is a trademark of Paizo Inc.
Illustration by Kent Hamilton.
Visit paizo.com/PACG to learn more about the Pathfinder Adventure Card Game.

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