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SKILLS
STRENGTH d12 +1 +2 +3 +4 AMIRI (UNSTOPPABLE FORCE)
MELEE: STRENGTH +2 The unstoppable force can move mountains, one boulder at a time.
DEXTERITY d6 +1 +2 +3
CONSTITUTION d8 +1 +2 +3 +4 POWERS
FORTITUDE: CONSTITUTION +2 POWERS
HAND SIZE 4 5
HAND SIZE WITH 5Light Armors
PROFICIENT 6Heavy Armors Weapons
7
INTELLIGENCE d4 +1
For your Melee combat check, you may recharge a card to add or
your Wisdom skill
WISDOM d6 +1 You may bury a card to add 1d10 (+1) (+2) to your Strength Constitution check, or to
SURVIVAL: WISDOM +2 your check to defeat a barrier that has the Lock, Obstacle, or Trap trait. (and
( plus the cards adventure deck number) and the Bludgeoning trait ( you
Then may
you mayadd
the Magic trait); you may not play a weapon on this check.
CHARISMA d6 +1 +2 draw a card.) If it is your exploration, but it is not the first exploration of your turn, add an
You may reveal
additional 1d6 ( a blessing
1d8). to evade your encounter. ( Then you may recharge that
POWERS blessing to explore your location.)
At the end of your turn ( or when your location closes), you may move. ( If you do, you
HAND SIZE 4 5 When
may thenyou play athe
examine spell
topand
cardwould banish
of your it, you
location may bury ( or discard) it instead.
deck.)
PROFICIENT WITH Light Armors Heavy Armors Weapons When you
When you defeat
encounter a monster,
a barrier, you mayyouexamine
may examine the
the top next
card (card in your
or top location
3 cards) deck;
of your
You may bury a card to add 1d10 to your Strength or Constitution check, or to your check to if it is a weapon
location deck. Youormay
an armor
put any(examined
or any boon),
boons add
on 1d6
the ( plus of
bottom itsthe
adventure
locationdeckdeck. (
defeat a barrier that has the Lock, Obstacle, or Trap trait. ( Then you may draw a card.) If it number)
Then you to
mayyour checks
explore to defeat
your that monster.
location.)
is your exploration, but it is not the first exploration of your turn, add an additional 1d6. When
Blessingsyouplayed onayour
acquire booncheck to defeat
on your a villain
turn, you mayorimmediately
henchman may add d12
recharge instead
it to exploreof the
your
normal die. ( You may recharge any such blessing you played instead of discarding it.)
location.
At the end of your turn ( or when your location closes), you may move.
2015 Paizo Inc. Permission granted to photocopy for personal use only.
Paizo, Paizo Inc., the Paizo golem logo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Pathfinder Adventure Card Game is a trademark of Paizo Inc.
Illustration by Wayne Reynolds.
Visit paizo.com/PACG to learn more about the Pathfinder Adventure Card Game.
BRIELLE ROLES
BARBARIAN CLASS DECK
SKILLS
STRENGTH d8 +1 +2 +3 +4 BRIELLE (OPPORTUNIST)
MELEE: STRENGTH +3 To the opportunists, there is no thing in the world that cannot be smashed into a better thing.
DEXTERITY d6 +1 +2
CONSTITUTION d8 +1 +2 +3 +4 POWERS
INTELLIGENCE d6 +1 HAND SIZE 5 6 7
WISDOM d4 +1 PROFICIENT WITH Light Armors Heavy Armors Weapons
CHARISMA d10 +1 +2 +3
DIPLOMACY: CHARISMA +3 You may bury a card from your hand to add 1d12 (+1) (+2) to your Strength or Charisma
check. If you succeed at the check ( or if the check has the Bludgeoning trait), you may
recharge that card instead.
POWERS For your combat check, you may reveal an item that has the Object or Tool trait ( or a
HAND SIZE 5 6 card that has the Club trait or an ally) to use your Melee skill + 1d8 ( 1d12) plus the cards
PROFICIENT WITH Light Armors Heavy Armors Weapons adventure deck number; you may additionally discard it to add another 1d8 and the cards traits.
You may bury a card from your hand to add 1d12 (+1) to your Strength or Charisma check. On your check, you may recharge a card to reroll 1 die that rolled a value of 1; take the
If you succeed at the check, you may recharge that card instead. new result.
You may use your Melee skill instead of your Craft skill. ( On your check to acquire an
For your combat check, you may reveal an item that has the Object or Tool trait to use your item, you may use your Melee skill instead of any listed skill.)
Melee skill + 1d8 ( 1d12) plus the cards adventure deck number; you may additionally
When a character at your location fails to acquire an item, you may encounter it.
discard it to add another 1d8 and the cards traits.
OSTOG ROLES
MALE HUMAN BARBARIAN
You may choose one of these roles after completing Adventure 3.
SKILLS
STRENGTH d10 +1 +2 +3 +4 OSTOG (THE UNSLAIN)
MELEE: STRENGTH +2 The unslain asks of armor, What are you? The armor cowers in fear and does not answer.
DEXTERITY d6 +1 +2
CONSTITUTION d10 +1 +2 +3 +4 POWERS
FORTITUDE: CONSTITUTION +3 HAND SIZE 4 5
INTELLIGENCE d4 +1 PROFICIENT WITH Weapons
WISDOM d6 +1 You may bury a card from your hand to add 1d12 (+1) to your Strength or Constitution check; if you
CHARISMA d6 +1 +2 +3 fail ( or if your check has the 2-Handed trait), you may discard it instead.
When you are dealt Combat ( or any) damage, you may recharge a card to reduce the
POWERS damage by 2 ( 3) ( 4).
HAND SIZE 4 5 When another character at your location moves during her move step, you may move to an
PROFICIENT WITH Weapons open location.
You may bury a card from your hand to add 1d12 (+1) to your Strength or Constitution While you reset your hand at the end of the turn, you may treat your hand size as 3 ( or 2).
check; if you fail, you may discard it instead. Before you reset your hand, you may recharge any number of weapons ( and items).
When you are dealt Combat ( or any) damage, you may recharge a card to reduce the
damage by 2 ( 3). If you would acquire an armor, banish it instead and draw a weapon ( or an item) from the box.
When another character at your location moves during her move step, you may move to
an open location.
OSTOG (WENCHER)
CARDS LIST FAVORED CARD TYPE: WEAPON Ostog likes three things in life, and hes all out of wine and song.
WEAPON 6 7 8 9 POWERS
SPELL HAND SIZE 4 5 6
ARMOR PROFICIENT WITH Weapons
ITEM 3 4 5 6 You may bury a card from your hand to add 1d12 (+1) (+2) (+3) to your Strength or
ALLY 3 4 Constitution ( or Diplomacy) check; if you fail, you may discard it instead.
BLESSING 3 4 5 6 When you are dealt Combat ( or any) damage, you may recharge a card to reduce the
damage by 2 ( 3).
The Steaming Sea crashed with thunder the night Ostog the Unslain betrayed Girt Bear-Wearer When another character at your location moves during her move step, you may move to an
and was thrown into the tumultuous waters. Surviving dozens of knife penetrations and the open location ( and while you are at her location this turn, you may add 1d4 to her combat
bludgeoning of the relentless surf, he emerged ready to cut a swath through the bawdyhouses checks).
of Sandpoint. Refusing to wear armorwhich he refers to as the cloak of cowardsOstog At the start of your turn, you may exchange a card in your hand for an ally that does not
rages into the infinite. The gods might slay him one day, though to do so would limit their joy have the Animal trait from your discard pile.
at his scandalous behavior. If you would acquire an armor, banish it instead and draw an ally ( or a blessing) from the box.
2015 Paizo Inc. Permission granted to photocopy for personal use only.
Paizo, Paizo Inc., the Paizo golem logo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Pathfinder Adventure Card Game is a trademark of Paizo Inc.
Illustration by Kent Hamilton.
Visit paizo.com/PACG to learn more about the Pathfinder Adventure Card Game.