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Content 08/2014

News
04 News
09 Up-ToDate
12 What's up Atari?
Features
10 20 Years Atari Inside
11 ST-Magazin 08/1989 - From the archive
Basic
14 Fifty Years of BASIC
16 BASIC on the Atari
Software
13 Atoric - Oric emulator
24 Relax - games
Great Giana Sisters STE, Pac Mania STE, E.T.
Hardware
32 Love the Machine: Atari Portfolio
Regulars
03 Editorial
34 Next issue

Get in touch:
E-mail: mj@jaapan.de
Facebook: www.facebook.com/stcomputer.magazin
WWW: st-computer.atariuptodate.de
Forum: forum.atari-home.de/index.php?board=40.0
news software hardware features online relax stcomputer

Welcome to st-computer
A new magazine
ST-Computer was Germany's oldest and longest-running Atari magazine, published from 1986 to 2004. I began
writing for the magazine in 1996, the "past Atari days", when we were hoping for new Atari clones that would continue
the Atari legacy. Such machines ranged from pricey (Medusa T40, Hades) to affordable (Milan). After the demise of the
Milan 2, we were hoping for the Atari Coldfire Project.

Now that the ACP finally arrived as the Firebee, the availability of the MIST ST/Amiga clone and the progress on
Suska, the hardware we were dreaming of is available. If you want to buy new Atari compatible hardware, there are
plenty of options. Still preferring classic Ataris? There are new accessories released for them as well.

Unfortunately things aren't looking bright when it comes to Atari news sites. The only site with somewhat regular
news is dhs.nu and the ACP website. Both are specialised sites. Other topics only appear in forums or Facebook
groups. I believe that getting news out there is important and that's why st-computer is available at various sites.

This is the first issue after a ten year hiatus. The first big topic is a look at the history of the BASIC programming
language and the most import BASIC implementations for the Atari ST. Then there are two great games for the Atari
STE, both Giana Sisters and Pac-Mania are improved over their original ST releases.

The st-computer magazine was only available in German language, although a few articles were translated and
published by other magazines. Aiming for a bi-monthly schedule, submissions in both English or German language
are welcome.

Matthias Jaap

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NEWS
Pole Position for the ST Hatari 1.8.0 supports Pasti
Most commercially re- open sourced, thus cut-
leased ST games have ting off other emulators
been successfully archi- and operating systems
ved, many as "cracked" other than Windows.
versions done by various
groups during the ST's STX has now finally arri-
commercial life span. The ved on other platforms
STX format also known as thanks to a new open-
"Pasti" is an attempt to source Pasti decoder. The
archive disks without mo- first emulator using this
difications, copy protecti- decoder is Hatari version
Pole Position is a true to develop for the Atari on included. The imaging 1.8, others may follow.
arcade classic but unlike and will also release a tool works on any ST/STE, Hatari has been ported to
many arcade games it port for more recent a DLL was released to add various systems, inclu-
was never ported to the computers which will use Pasti support to Steem. ding Android and even
ST. Jonathan Thomas is updated graphics. A first Unfortunately, the code the Firebee.
working on a faithful con- preview version has been for the DLL was never
version of the Namco ra- released on atari-fo-
cer. Still images look rum.com. The developer
almost identical to the will report on the pro- BadMooD - Doom revisited
arcade original. Jonathan gress at his Twitter ac-
is using a cross-compiler count (@RetroRacing).I Id Software released the the WAD files of the ori-
source code for the origi- ginal Doom. An RGB mo-
nal Doom 17 years ago. nitor or television set is
Since then, the popular recommended for impro-
first-person shooter has ved performance, but the
been ported to numerous game will also run on a
systems, including the VGA display. The game
Atari. Unlike previous will even work on a 4 MB
ports, BadMooD has been machine, although barely
optimised for the Atari and with lots of disk ac-
Falcon and thus runs cess. BadMooD has been
even on the stock 16 MHz in the works for a few
68030 CPU. Douglas Litt- years, the recently relea-
le's port only requires 30 sed version is playable.
MB hard disk space and

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Kiwi computer available now New FireTOS beta


FireTOS is a heavily pat- Other additions include
ched version of TOS 4.04 support for the
for the Firebee and Ro- STiK/STinG network API,
dolphe Czuba's CT60 ac- SFTP folder mounted
celerator. Aniplayer network capability for
developer Didier Mqui- onboard Ethernet. Native
gnon didn't just improve support for Radeon cards
compatibility though he is built-in, as is support
added new features as for USB and PCI slots. It
well. contains a bare bones
version of fVDI (no sup-
Among these new featu- port for vector fonts).
There is certainly no ters of the 80's, the Kiwi res is support for memory
shortage of new Atari will boot straight into cards. The first partition http://didierm.pagesperso-
compatible hardware: Basic. will be used as drive A. orange.fr/
Suska, MIST, FireBee and
the Kiwi. The Kiwi is uni- The computer offers li-
que 68k homebrew com- mited ST compatibility
RaspARI, Raspberry PI ST emulator
puter built upon using the port of the
components available in EmuTOS operating sys-
the mid to late 80's. Si- tem. Currently only sim-
mon Ferber used com- ple text-only TOS
ponents from different programs will run.
sources: The 8/32 bit CPU
68008 was used by the The Kiwi Homebrew
Sinclair QL, the SID sound Computer Kit costs 333.33
chip by the C64 and the Euro and is sold as a kit
Yamaha V9900 video chip only without RAM and the
was designed for the next SID chip. Assembling the
generation of MSX com- Kiwi isn't a project for
puters. Graphically, the beginners and very little
system is almost on par software is available for The Raspberry PI has than games. First bench-
with the Falcon and capa- the computer. sold over three million marks show that the
ble of displaying 32768 units and is used for all emulation is faster than a
colours and sprites. Just https://www.ist-schlau.de/ kinds of applications. Falcon at 640x480x256.
like most home compu- Thanks to Armin Diede-
ring (ResourceMaster) you RaspARI is currently in
can add one more appli- development. It isn't the
cation: Atari emulation. only Atari emulator for
RaspARI is a new emula- the PI: Jens Heitmann has
tor and emulates most of ported Aranym to the
the ST components and small computer.
the Falcon Videl Shifter.
Unlike emulators such as http://www.atari-
STeem, RaspARI was de- forum.com/viewtopic.php?f=8&t
veloped with GEM appli- =26508
cations in mind rather

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ATARI PLAYONE: JAGUAR + CD IN ONE UNIT

Among the many plans that still looks very much released the video. 10p6 hosted at the now-de-
Atari had for the Jaguar like the original Jaguar announced that he wan- funct site Jaguarsector.
video game system was one. This is more than a ted to further work on the The mod supposedly
the "Jag Duo" which simple mod however, as case and maybe look for a doesn't require to cut
would've been a Jaguar he also increased the sys- manufacturer. Informati- open and destroy the Ja-
with the CD attachment in tem speed from 26 to 32 on about the project was guar or Jaguar CD case.
one system. This would MHz and added
have helped lower the connectors for Au-
costs of the system and dio/Video, S-Video,
improve reliability. Atari RGB and networ-
was also working on the king. These ports
Jaguar 2 with an improved are part of the
chipset it's not known LinkBox, a CatBox-
whether the Jag Duo like extension that
would've used the regular can also power a
Jaguar or the Jaguar 2 MP3 player pre-
chipset. sumably to add
music to Doom.
The PlayOne is a hard-
ware mod by 10p6 that Unfortunately
combines the Jaguar and there hasn't been
the CD unit in one case any news since he

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JAGUAR CD: YOPAZ ICESTAR AND PHILIA

Lucky owners of the Ja- hero tries to collect all developer's website.
guar CD attachment con- the stars, making him
tinue to enjoy homebrew possibly an enemy of all http://onorisoft.free.fr
releases and can now add intergalactic civilisations.
to more games to their Despite the bizarre back-
collection thanks to Ori- story, Yopaz IceStar is just
on. a simple puzzle game:
Your character will move
Philia: the Sequel to El- until it hits an ice block or
ansar is a Myst-like ad- wall and there are trans-
venture game with porters which may be
panoramic graphics and used if the smiley has the
some puzzles to challenge same colour. The game
your mind. Unlike its pre- has 40 levels and a built-
decessor Elansar, it will in level editor.
only be released on CD.
Philia, Elansar and Yopaz
Yopaz IceStar
Yopaz IceStar is the se- are also available for
cond new game and a other systems such as iOS
port of the PlayStation and Linux. Orion has re-
game also developed by leased lots of small ga-
Orion. Yopaz features a mes and demos for the
strange parallel universe Jaguar in the past and so-
that is encapsulated in me can be freely down-
huge ice walls. The titular loaded from the

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STOS Compiler 3.0 ACE Tracker/ACE MIDI 2.0 released


New Beat has released a oscillators in F.M. mode
major update to their and new tracker com-
software synthesizer ACE mands for ACE Tracker.
MIDI and the ACE Tracker Both ACE MIDI and Tra-
to commemorate the first cker require a Falcon 030
version's release over ten with 4 MB RAM and a VGA
The game-creating Basic video modes, DSP and years ago. Version 2.0 im- or RGB monitor. Like pre-
which has occasionally more than 100 new com- proves WAV support and vious versions, ACE Tra-
been used to write appli- mands. There's also a increases the maximum cker is free while ACE MIDI
cations as well is not new universal STOSFIX number of samples to costs 115 US-Dollar or 85
dead: Petari used the as- patcher available which 256. Triangle and trisaw Euro. The demo version of
sembler code of the STOS will patch any compiled wave, high pass, band ACE MIDI hasn't been up-
compiler to fix many STOS program to work on pass and band stop filters dated.
bugs. Version 3.0 genera- any TOS version. The best have been implemented,
tes binaries compatible source for STOS related there are two new source http://newbeat.atari.org
with all TOS versions. news is the "STOS Basic
Previously, binaries nee- Current News" thread at
ded to be patched to be atari-forum.com. There is E-Jagfest Europe 2014
compatible with TOS 2.0 currently no up-to-date
or newer. A separate ver- website which has the
sion of STOS for the Fal- most recent version of
con is still planned with the developer tools and
support for the Falcon's STOS source code.

Silly Venture 2014


The Silly Venture 2014 tems from 2600 to the
will take place from 5th Jaguar. The festival will
to 7th December in also celebrate the 25th
Gdansk, Poland. The or- anniversary of the Atari
ganisers expect more STE, the Silly Venture site
than 200 Atari enthu- features a STE theme.
siasts, competitions will Fancy a trip to Duisburg? Highlights: New Lynx
be held for all Atari sys- http://www.sillyventure.eu Jaguar and Lynx fans will and Vectrex homebrew
head to Mndelheim near titles, various prototypes,
Duisburg on the 15th and rotary controller and RGB
16th November for 2014 cable for the Jaguar, retro
Atari Jaguar Europe Festi- game vendors, presenta-
val. In previous years, vi- tion of the FPGA Multiple
sitors could try out the VR Classic Computer 216.
headset, see the Atari 800
notebook and play many http://ejf.larshannig.com
games. st-computer will
also report on this festi-
val.

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UpToDate www.atariuptodate.de

7up 2.33pl8 S T F B Manitor 1.04 ? ? ? ?


ACE MIDI 2.00 - - F - maxYMiser Live 1.33a ? ? F ?
ACE Tracker 2.00 - - F - Meg 1.4C S T F B
AHCC 5.1 S T F B mxPlay 2.0 - ? F B
Aniplayer 2.23 ? T F B MyMail 1.96 S T F ?
ArtWorx 2.09 S T F B Nemesis Indicator 1.1 - - F -
Atari Works 1.207 S T F B Papillon 3.04 S T F B
AtarIRC 2.06 S T F B papyrus 10.20 S T F B
Calamus SL SL2006R5 S T F ? PH Weather 1.21 - T F B
CAT 5.43 S T F ? Phoenix 5.5 S T F ?
CoMa 5.3.2 S T F ? PhotoLine 2.3 plus ? T F -
CoNnect 97b S T F ? Pixart 4.52 S T F -
Cresus 1.2B S T F B qed 5.0.5 S T F B
Cypress 1.73 S T F ? Reevengi 0.19 - ? F ?
Diskus 3.97 S T F ? SE-Fakt2013! 2.40 ? T F ?
EmuTOS 0.9.3 S ? F B Signum! 4.4 S T F -
FreeMiNT 1.18 ? T F B Smurf 1.06 ? ? F -
fVDI Snap 1.1C S T F B STarCall Pro 3.2D S T F ?
GEM-Setup 2.01 S T F ? STj 1.50 ? ? F ?
GFA-Basic Compiler 3.60 S T F B Tempus Word NG 5.4 S T F -
GFA-Basic Editor 1.51 S T F B TeraDesk 4.06 S T F B
HD-Driver 9.02 S T F ? Texel 2.2 S T F -
HypView 0.40.0 ? T F B That's Write 4.12 S T F ?
JAnE 2.20 S T F B Troll 1.7C S T F B
Jinnee 2.5 S T F - X11-Basic 1.23 ? ? ? ?
Joe 1.5C S T F B XAct/SciGraph 3.1 S T F -
KK Commander 1.5G S T F B zBench 0.99 ? T F ?
Litchi 1.3 ? T F B Zview 1.0.1 ? ? F ?

Compatibility: ST (S), TT (T), Falcon (F), Firebee (B)

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Enthusiasm for Atari


20 years Atari Inside

T
he Atari Inside may not be background colour certainly had a Macintosh magazine-in-a-magazine
as well known as the ST- "fanzine" feel to it. The magazine after the release of MagiCMac.
Computer or ST-Magazin, makers also had a different attitu-
but it had its role in Atari history in de and they knew how to sell their End and transition
Germany. The first issue was relea- first issue by speculating about a
sed twenty years ago. Let's take a possible Falcon/TT successor called With issue 4/96 came the an-
look back at and underrated maga- the Milan. Ironically it was the pu- nouncement that the magazine
zine. blisher of the Atari Inside who later would turn subscription-only, but
founded Milan Computersysteme only one issue was released for
The year is 1994: Two of Germany's and released their 68040-based subscribers before Atari Inside's
biggest ST magazines, TOS and ST- Atari clone. publisher took over the ST-Compu-
Magazin, merged with ST-Computer ter. The new magazine was called
which became the last Atari maga- The topics covered by Atari Inside ST-Computer/Atari Inside until
zine to be sold at stores. Meanwhile varied wildly: Falcon accessories, ST 2000, when the name was phased
Atari was concentrating all remai- games, new Jaguar titles and even out in favor of ST-Computer. There
ning resources on the video game articles about the Atari Portfolio. were still alternatives for German
system Jaguar. Still, even with no Starting with the racing game Crui- readers like CD magazine Revoluti-
new Atari ST on the horizon, TOS sin' Beasts, publisher Falke Verlag on, but ST-Computer survived all of
software quality was at its peak, started selling software. Later they them.
CD-ROMs were on the rise and Fal- sold abandoned ST software (Ray-
con owners could choose between Start) and Atari hardware at bar-
a large amount of professional gain prices.
hardware and software.
Most vendors who advertised in
Atari & proud the ST-Computer also supported
Atari Inside. The most notable ex-
ST-Computer was a well-establis- ception was Application Systems,
hed magazine with its first issue distributor of programs such as CAB
published in early 1986. Its two and Texel.
main rivals both ceased publication
in 1993. One year later, a new chal- Atari Inside also reported on the
lenger appeared: the Atari Inside. wave of Atari emulators but never Still missing the VCS 2600 in
Atari Inside was a professionally attempted to turn into a multi-for- your collection? For a short
made magazine, although the lay- mat magazine - unlike the ST-Com- period, many Atari vendors in
out with its variable font size and puter which introduced a Germany started selling Atari 8
bit computers, Lynx, Portfolio
and video game consoles.

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ST-Magazin 8/1989
ST-Magazin was one of the big Atari magazines in Germany and
published from 1987 to 1993 before it was folded into ST-Computer.
It's one of the magazines archived at stcarchiv.de.

Back in 1989, emulators running hand throwing the PCES


on the Atari ST were quite popular into the air.
in Germany. ST-Magazin reviewed
the two Mac emulators Aladin and Comics were part of
Spectre. Spectre was fairly new at even serious minded ST
that time but became later the Mac magazines. Jens Klpfel
emulator of choice due to its sup- created the Dr. Nibble
port for 128k ROMs and Macintosh Crew, a fictional IT group.
disks. PC emulation wasn't as ad- The comic satirised daily
vanced in 1989, with PC-Speed computer life and was
being the hardware based emula- published in ST-Magazi-
tor. ST-Magazin also published a list ne's predecessor 68000er
of other emulators and operating as well. Klpfel, along
systems, some of which haven't be- with many ST-Magazin
en archived yet. Does anyone re- authors, later joined TOS
member Cohurrent DOS for the magazine.
Atari?
The Exceptions (TEX)
ST-Magazin also reviewed a few was one of the early
games. Bullfrog's Populous was ga- demo crews releasing
me of the month. Atari also made demos that pushed the
news: The Portable Color Enter- ST to its limits. Members
tainment System (PCES), later rena- of TEX were also writing for ST- articles "Die Hexer" (The Sorcerers)
med the Lynx, was the world's first Magazin, describing techniques to was followed by another part in
colour handheld system. One of the program soft scrolling and develop 1989: This time, the right border
official press images showed a a soft synthesizer. Their series of was used for graphics.

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Atari 2014
What's up Atari?
A
tari is back and the Atari "Atari Casino", a collection of casi- capability to develop games and
logo will appear on a no games with Atari characters will hardware itself, and thus relies on
multitude of products be launched in cooperation with licensing out the logo to other
soon. The new owner wants to revi- FlowPlay. Another cooperation led companies. One of those licensees
ve the brand for both software and to the release of Asteroids and is Asia Kingston Limited, which an-
hardware. Will Atari become an in- Centipede as "Hashteroids" and nounced a slew of Android devices
novator once more or be stuck in "Centipup". featuring the Atari logo. Neither the
the past again? 5 inch "Tablet Game" nor the 6.95
Past to future inch "Superzoom Phablet" can rival
Atari was once known for innovati- the top devices in their respective
on and revolutionised both the ga- What's left of the company? Since category. All come preinstalled with
ming and personal computing the Hasbro era, Atari leverages a the games Circus Atari, Centipede
market. During the Hasbro and In- couple of arcade classics and re- and Atari's Greatest Hits.
fogrames era, the brand was less leases them over and over again.
successful. In 2008, Atari was delis- Attempts were made to modernise
ted from NASDAQ and on January Pong, Breakout, Centipede and
21st 2013 Atari filed for Chapter 11 other titles. Atari even recycled
in January. The company tried to Haunted House and Outlaw, alt-
sell its portfolio of games but only hough they have little in common
managed to sell few properties with their VCS ancestors.
such as Star Control, which was A new IP: Pride parade simula-
picked up by Stardock. In Decem- Atari obviously doesn't have the tor Pridefest.
ber, both creditors and the court
approved Atari's plan to pay back
debts and exit bankruptcy.
Tainted Legacy
Atari was once synonymous with video gaming and innovation.
Today's Atari has ten employees Every owner of the Atari brand since 1996 failed to take properly
and retains rights to Rollercoaster care of it, concentrating instead on rehashing the same old arcade
Tycoon, Test Drive and most classic titles. Atari's arcade legacy and brand are both a blessing and a
Atari games of the early arcade era. curse. Centipede and other titles still sell on the app store and
other companies are interested licensing the brand.
Atari CEO Frederic Chesnais was
already an Atari executive from Unfortunately, the well-known arcade titles don't feature notable
2001 to 2007. He wants to revive characters. Nintendo (Mario) and Namco (Pac-Man) are still able to
Atari as a brand which does more develop games using characters from the golden era of arcade ga-
than print its logo on shirts. The fa- ming that feel fresh and innovative. There's not much Atari can do
mous stylised logo should appear with another iteration of Missile Command or Centipede. Of the
on hardware products again. Howe- properties acquired through Hasbro/Infogrames, only Rollercoas-
ver, even the new company couldn't ter Tycoon holds any value today.
resist to tap into its arcade legacy:

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Atoric

Among the many computers A configuration file is used to trolled with the keyboard. CLOAD ""
released during the golden age change various emulation parame- will open the file selector to load
of home computers were the ters. There is a special mode for the an image. The HELP key will open
Oric-1 and Oric Atmos. Mildly Milan's 640x480 256 color mode, as the emulation menu where you can
popular in France and the UK, the Milan doesn't offer the more switch the disk image.
both machines are emulated by suitable ST low resolution. ST ow-
Atoric. ners may use a special overscan Software
mode (320x228). This mode requires
During the first half of the 80's, original hardware and isn't compa- The Oric wasn't supported by the
dozens of home computers were tible with emulators or extended big publishers of that time. Smaller
released. Few of them achieved STs. Overscan mode is of limited companies released original titles
mainstream success. British com- use, as the ST and even the Falcon or reprogrammed titles popular on
pany Tangerine Computer Systems are generally not fast enough to other systems. Games were mostly
aimed for a slice of the booming emulate an Oric at full speed. on par with Spectrum titles during
home computer market with the that time period (1984-1985). Games
Oric-1 and its successor Oric Atmos. Atoric is one of the few emulators and demos are still being released
Both are similar in specs with the capable of running inside a GEM today, some of the most impressive
ZX Spectrum, though they are using window. This further impacts emu- titles (Impossible Mission, Skool
a 6502 CPU instead of a Z80. Tange- lation performance but is an inte- Daze) were released after the year
rine managed to sell over 100000 resting choice for Milan owners. 2000. Two games are included with
units in the UK and France. Oric The config file also contains an op- Atoric: Defender and Chess-II.
clones were produced and sold in tion to switch off sound. While
Yugoslavia and Bulgaria until the sound output doesn't impact the More games are available through
early 90's. performance of the emulation, the sites such as oric.org. Some Oric
AY three channel audio sounds websites and programs are only
Emulation weird when played using the Mi- available in French.
lan's one channel beeper.
Atoric is an Oric emulator for the Conclusion
Atari ST and compatible systems. It Keyboard layout an Oric model
emulates the Oric's 6502 CPU, gra- (Oric-1, Atmos, Telestrat) can be se- Atoric is one of the more interes-
phics and accessories. Emulation of lected in the config file. The emula- ting emulators for Atari compatible
the sound chip isn't necessary, as tor supports disk and tape images. systems, even years after its last
the Oric used the same AY chip as update. To fully enjoy the emulator,
in the Atari ST. Atoric is also com- Usage you will need to be familiar with
patible with Atari clones like the the Oric and own a fast TOS ma-
Milan. There were no built-in joystick chine. This makes Atoric a true ni-
ports, so all Oric games can be con- che emulator.

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Fifty Years of BASIC

For most developers, BASIC The first commercial version of the the Apple II without Microsoft BASIC
was their introduction to pro- BASIC language was released for but added it later with a ROM swap.
gramming. It is fifty years since this system and it was the first pro- The 8-bit Atari computers included
Kemeny, Kurtz and a number of duct of a small software company a rather unique BASIC dialect de-
students created the BASIC pro- called Microsoft. veloped by Shepardson Microsys-
gramming language at Dart- tems. Microsoft BASIC was available
mouth college. Microsoft BASIC as a cartridge later.

BASIC was born in the year 1964 Paul Allan and Bill Gates believed Just because most computers ran
when computers were used at uni- that it was the right time building a a dialect of Microsoft BASIC didn't
versities, a few companies and go- commercial software company. It mean that programs were easily
vernment agencies only. Even at was also the birth of software pira- translatable. The capabilities and
universities, computers weren't ac- cy as Altair BASIC was copied and instruction set of each dialect va-
cessible to all students as develo- spread by Altair owners, much to ried greatly, especially graphics and
ping programs required a high the dismay of Gates. Still, Microsoft sound commands.
degree of skill. Thomas E. Kurtz and BASIC became the dominant BASIC
John G. Kemeny started creating a dialect of the 80's and was licensed Microsoft's focus later changed to
new programming language that to almost any computer company. It MS-DOS, Windows and business
should improve computer literacy was usually built into ROM and software. The software company
and make it easier to teach still continued improving their
others how to write programs. version of BASIC and released
BASIC is an acronym for Begin- Visual BASIC to facilitate the
ners All-purpose Symbolic In- development of Windows app-
struction Code. Kurtz/Kemeny's lications. Varieties of this BASIC
BASIC became later known as flavour were also done for wri-
Dartmouth BASIC and was further ting Office macros and the .NET
improved until the late 70's when framework (VB.Net). Visual BASIC
the seventh and final version was was a large departure from the
released. original Altair BASIC to the point
that it was like a new program-
Like most early computer soft- ming language. Line numbers
ware, Dartmouth BASIC was no were no longer necessary while
commercial project. Neither was available after switching on the features from other languages were
the later released Tiny BASIC. Com- computer. During that time, "opera- incorporated into the BASIC pro-
puters weren't popular enough to ting system" was synonymous with gramming language.
build a business model upon sel- the BASIC interpreter.
ling BASIC interpreters and compi- Small BASIC marked Microsoft's
lers. This changed in the mid-70's Atari, Apple, Commodore and nu- return to their roots. A modular
with the release of the Altair 8800, merous smaller companies all li- educational language accompanied
a computer that was affordable to censed BASIC from Microsoft. by an updated release of 1978's
enthusiasts and yet powerful Notable exceptions were Sinclair "BASIC Computer Language" (David
enough to run a version of BASIC. and Amstrad. Apple first released Ahl). The Small BASIC edition is

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READY.

may well be over one thousand BA- it for various systems. However,
SIC dialects and extensions. Even only the Windows version is still
simple instructions such as "clear supported the Mac release
screen" might be implemented dif- doesn't support OS X. True BASIC
ferently depending on the dialect. was largely ignored outside the U.S.
due to its high price tag and po-
Kemeny and Kurtz tried to create a werful competitors.
new standard, restoring the com-
patibility that was lost with the va- A living language
available as an ebook, the original rious BASIC dialects released after
one is archived with the permission their Dartmouth BASIC: The first BASIC is a living language and has
of Ahl at atariarchives.org. version of True BASIC was released evolved so much since Dartmouth
in 1983, supported graphics and BASIC that it's modern incarnations
Fragmentation many new instructions. Line num- might as well be seen as another
bers were now optional and True programming language altogether.
Early BASIC programs were simple BASIC is still supported to this day. However, all these varieties of BA-
enough that they could run with SIC have one thing in common:
minor changes on various computer True BASIC was offered for various They want to make writing pro-
systems. Some BASIC books descri- systems, including the Atari ST, grams as easily as possible. That's
bed the changes necessary to run Amiga and Tandy. Programmers we- why new dialects of BASIC are de-
the program on various models. re promised that they could write veloped to this day.
More advanced programs weren't their program once and then offer
that easily transferable: While Atari
BASIC supported developers with
special commands for graphics and
sounds, C64 owners needed to write
directly into the system's memory
to create sprites or play music.

Even early 70's program may not


run on more modern BASIC dialects:
GFA-BASIC doesn't support line
numbers and there is only instruc-
tion per line. Converting a program
between modern BASIC dialects
usually doesn't make sense it's
faster to rewrite the program in the
other BASIC dialect.

True BASIC
Original copy of 8K BASIC on paper tape for the MITS Altair 8800.
What is the "true BASIC"? There Photo by Michael Holley

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BASIC on the Atari

W
hat were the
most influenci-
al BASIC dia-
lects for the Atari ST, what is
a BASIC interpreter doing in
XControl and which BASIC
brought the 520 ST to the le-
vel of an Atari 400? Let's have
a look at BASIC dialects for all
Atari machines.
Slow and crash-prone: The official ST Basic.
The Atari 520 ST was still in its in-
fancy but already bilingual: Atari "x=18.9" would crash the interpre- Omikron BASIC and Computer Con-
put two programming languages on ter. Early ST's also didn't have TOS cept's Fast BASIC also quickly sur-
the disk supplied with the compu- in ROM which left only about 11 KB passed ST-BASIC in popularity.
ter. ST owners could either play RAM for developers after booting
around with Logo's turtle graphics, up TOS and ST-BASIC. Omikron BASIC
or try ST-BASIC which was develo-
ped by Metacomco. Logo left no Atari and Metacomco quickly pro- In 1986, German company Omi-
lasting impression other than a few mised to fix the bugs. Version 2.0 kron Software released their versi-
Logo workshops in early Atari ma- introduced new instructions but on of BASIC on a cartridge.
gazines. ST-BASIC however quickly still used the four window inter- Procedures and functions were in-
gained a reputation - although not face. Developing GEM applications cluded but its most important fea-
a good one. still wasn't easy and a compiler was ture was precise calculations, thus
not supplied, forcing developers to making it a good choice for scien-
ST-BASIC look for third-party solutions. Most tists. Line numbers were supported
of them didn't, as alternatives were but optional and the editor of ver-
ST-BASIC was supposed to be an already available by the time ST- sion 1.0 was instantly familiar to
early show piece for the advanced BASIC 2.0 hit the market. ST-BASIC's anyone who had developed on 8 bit
16/32 bit technology of the Atari ST. unpopularity was visible in magazi- computers.
The programming language made nes and PD libraries. Only very ear-
full use of GEM and opened four ly PD disks contain a few programs Instead of integrating hundreds of
windows on startup. This not only written in ST-BASIC. In Germany, commands into the interpreter,
forced programmers to constantly developers and magazines quickly Omikron opted for a modular con-
switch between windows but it was switched to GFA-BASIC. cept and began offering libraries.
also quite slow. Further tarnishing The first ones were for GEM/AES
ST-BASIC's reputation were various GFA-BASIC wasn't the only early and ISAM (database), later ones in-
bugs. A simple assignment such as alternative for BASIC developers. cluded the Numeric, MIDI and Sta-

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Omikron Basic 3.0 became the official ST Basic in many European countries.

tistic library. Third-party devel- kron. Atari UK preferred First BASIC small developers.
opers could distribute libraries too, by HiSoft which became part of
one of the last ones was the KLib many ST bundles released there. Unlike GFA-BASIC, Omikron was
by Karsten Ldersen. supported until the late 90's. Omi-
The contract was only for the kron BASIC 5.0 finally offered a real
While it was possible to develop Omikron BASIC interpreter version GEM-based editor with syntax co-
GEM applications, the editor of 3. Much like competitor GFA, Omi- louring and auto indention. The
Omikron BASIC made no use of the kron failed to improve their BASIC last version was released in July
ST's graphical environment. The for faster processors, higher reso- 1998, the demo version is still
decision to forgo a GEM based edi- lutions and multitasking. This be- available from Berkhan Software.
tor with windows was not criticised came an issue after the release of An attempt was made to continue
by ST-Computer editor Markus Ner- the Atari TT. developing the BASIC for Mac com-
ding in his review of Omikron BASIC puters. Running the BASIC on to-
in issue 12/86, although he noted Omikron BASIC 4.0 wasn't a true day's Macs isn't possible since the
that the GFA-BASIC's editor was next-generation BASIC, but it fixed Omikron BASIC doesn't support In-
more comfortable. Omikron impro- compatibility
ved the editor with version 3 and issues with the
finally introduced a GEM-based TT and suppor-
editor in version 5, released in ted the 68882
1996. math coproces-
sor. The compi-
Even though ST-BASIC was still ler was sold
supplied with every ST, developers together with
in Germany gave up on the stan- the interpreter.
dard BASIC and opted to buy a BA- The high price
SIC interpreter instead. Type-in tag of the
listings were mostly in GFA-BASIC "Omikron BASIC
and occasionally in Omikron BASIC. development
The latter finally became the new system" meant
official ST BASIC thanks to a deal that it was un- Version 5 added a GEM editor - and interesting colour
between Atari Germany and Omi- affordable for choices.

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tel-based Macs. gained opportunity.


Programs coded in
Omikron BASIC never achieved this BASIC dialect
mainstream success, even after it were distributed as
was supplied with new STs. GFA do- freeware, share-
minated the German market thanks ware and com-
to aggressive marketing and a great mercially. The first
selection of books and sample co- three versions of
de. word-processor
papyrus were writ-
GFA-BASIC ten in GFA-BASIC.

Frank Ostrowski was no stranger to The popularity of


ST owners who previously owned GFA-BASIC allowed
an Atari 8-bit computer. He created GFA to branch out:
The original GFA editor was advanced for its time.
the Turbo BASIC XL interpreter and Besides a few tools
compiler, a fast and modern BASIC for the BASIC, GFA
dialect. Turbo BASIC was released expanded into the
as a type-in listing in German com- office application
puter magazine Happy Computer market by relea-
and became a popular alternative sing programs for
to Atari BASIC. architects and
chemists. Just like
Ostrowski continued his work on rival Omikron, GFA
the Atari ST. His GFA-BASIC was pu- released an As-
blished by Integral Hydraulik, a sembler too. The
company that later changed its na- company also
me to GFA Systemtechnik. The first started developing
version came out in 1986, a few ports for Amiga,
months before Omikron BASIC and MS-DOS, Unix and
was one of the most modern dia- OS/2.
lects of BASIC at that time. Gone Keeping GFA alive: Lonny Pursell's GFA editor.
were line numbers and multiple in- GFA-BASIC 3.0 was
structions in one line, GFA-BASIC released in 1988 and almost doub- tures such as auto indent and syn-
forced the BASIC programmer to led the number of available com- tax folding.
code in a structured manner. Inter- mands by improving support for
preter and compiler were sold se- writing GEM applications. The edi- The last official version was 3.6TT,
parately, but GFA released a free tor still didn't make use of standard a compatibility update for Atari's
run-only interpreter to start non- GEM features and wasn't designed 32-bit computer. GFA concentrated
compiled programs. for higher resolutions or multitas- on GFA-BASIC for DOS and Windows.
king environments. However neit- An attempt to update the BASIC was
Version 1 was quickly followed by her accelerator nor graphic cards made by Richter Distributor in 1993
version 2.0 released in the same were wide spread and the first mul- starting with porting the editor and
year, a compiler and a book written ti-tasking systems weren't available interpreter from Assembler to C.
by Ostrowski himself. GFA-BASIC at that time. In reviews, the editor Lack of developers forced the
was heavily marketed and quickly was praised for its innovative fea- company to abandon their plans.

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The "GFA-BASIC Editor 4.0" released Even though it was faster than ST- grams, thus making Atari's BASIC
through various pd libraries was BASIC, the editor was slower than slightly more useful. LDW even in-
essentially the editor module of the GFA-BASIC's. Fast BASIC also failed cluded a few enhancements, re-
ACSpro development system. to gain market share in Germany moved some limitations in the
handling of strings and
Even without the origi- arrays and simplified GEM
nal publisher supporting development. Line num-
GFA-BASIC, developers bers were optional in LDW,
managed to modernise although making use of
the BASIC and patch the this and other extra featu-
bugs in editor, compiler, res meant that the pro-
library and linker. Wi- gram couldn't be executed
thout patching the va- in ST-BASIC anymore. In
rious parts of GFA-BASIC, fact, you could write pro-
programs are likely to grams in any text editor as
crash on modern ST long as the syntax was
compatible systems. The compatible with the com-
latest and undoubtedly piler.
most ambitious effort to
modernise GFA was done
Fast Basic offered a GEM-based editor and was faster LDW BASIC Compiler was
by Lonny Pursell: He not
than ST Basic. obviously the victim of ST-
only patched compiler and linker, and likely was never released in BASIC's failure on the market. The
but also released a GEM-based edi- that country. It was moderately compiler might've had a better
tor that can used just like the old successful in the UK and the origi- chance if it would've been designed
editor but is multitasking friendly. nal still shows up at retro stores as an independent development
and on eBay from time to time. systems.
Fast BASIC
While the feature set of Fast BASIC HiSoft BASIC
Not only were Germans inspi- was impressive in 1986, it's not a
red/appalled by the quality of ST- good programming language to use In the early 80's, British software
BASIC. Fast BASIC by Computer Con- for modern applications. The editor house HiSoft was already known for
cepts was released in 1986 and won't work on anything newer than programming languages, releasing
featured a GEM-based editor much TOS 1.00 and while a compiler was various languages such as Assem-
like Atari's BASIC. Unlike ST-BASIC, advertised, no copy has been found bler, Pascal and C for the ZX Spec-
Fast BASIC was perfectly usable, yet. trum. The company had no problem
had a reasonable fast editor with moving on to 16-bit, Devpac beca-
the option to select blocks with the LDW BASIC Compiler me one of the most popular As-
mouse, a search/replace function semblers for the Atari ST.
and only two windows instead of LDW produced a fine spread sheet
ST-BASIC's four. Most AES and VDI program (Power Calc) for the Atari HiSoft BASIC was offered under
calls were supported by the BASIC, ST but also tried to enter the pro- various names for the ST. All varie-
procedures and functions could be gramming language market. LDW ties used a GEM-based editor much
used and developers could use the BASIC Compiler was marketed as like FaST BASIC and supported
built-in Assembler to speed up the essential tool for ST-BASIC de- user-defined functions and local
their programs. velopers. ST-BASIC programs could variables. Some varieties of the
be compiled into standalone pro- BASIC also included the compiler

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The editor was used by HiSoft for various languages. Enchant replaced HiSoft's GEM toolkit.
which could be started via the edi- markets. Their German distributor UK included with their STs and STEs
tor. Even though it used GEM, the was unwilling to put much marke- and basically became the new ST
editor was not on par with GFA's: It ting effort into it and even ignored BASIC. Even today, it might be an
did not perform a syntax check on HiSoft BASIC in their own magazine appealing choice for people who
text entry. (ST-Magazin). ST-Computer did pu- want to dabble with BASIC on the
blish a review in late 1988, critici- ST. However, with the release of the
One of the most confusing aspects sing the lack of user-friendliness GBE (GFA-BASIC Editor), GFA-BASIC
of the language are the different and syntax-checking. is a better choice due to its com-
names of HiSoft BASIC. First BASIC patibility (when patched), superior
was the entry-level version and on- HiSoft BASIC enjoyed a longer life- editor and better support.
ly featured an interpreter, Power span than GFA-BASIC and since Hi-
BASIC was more powerful (obvious- Soft sold the 1 and 4 MB version of Other candidates!
ly) and then there were HiSoft BA- the Falcon in the UK, was also ad-
SIC and HiSoft BASIC Professional. apted to the Falcon 030. As their in- GFA, Omikron and HiSoft BASIC are
The latter was capable to use ex- ternational distributors gave up on all quite common, easy to find and
ternal libraries, but cost twice as the Atari market, HiSoft's Falcon still used by developers. Lots of
much. HiSoft later simply sold their support wasn't noticed outside other BASIC dialects went unnoti-
BASIC as HiSoft BASIC. Great Britain. One of the finest ex- ced by the developer community
ternal libraries was released after and are of little use today. Most of
Like FaST BASIC, HiSoft BASIC was HiSoft left the Atari market: En- these were released early in the
in many ways superior to the two chant simplified development of ST's life span to compete with ST
German BASIC dialects. HiSoft was modern GEM applications and sup- BASIC.
more successful than Computer ported new technologies like OLGA
Concepts in establishing their BASIC and BubbleGEM. Softworks BASIC is one of the
but failed outside the UK. Distribu- more obscure BASIC dialects for the
tion rights for the USA were picked Since HiSoft BASIC was supported Atari ST. Released in 1986 as a
up by Michtron and in Germany much longer than FaST BASIC, it's compiler language only, it lacked an
Markt & Technik sold all HiSoft pro- not hard to pick up a copy of the interpreter and used 1st Word as an
gramming languages. Unfortunate- original program. First BASIC was editor which was supplied with
ly, HiSoft arrived too late in these part of many software bundles Atari every copy of the BASIC. The BASIC

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featured complex data structures, newsletter two years before the in- ling point of True BASIC, an attempt
support for inline assembler and troduction of the Apple Lisa. At that by the developers of the original
understood about half of the com- time, the 68000 was still considered BASIC to create a new standard.
mands of ST BASIC. According to a a CPU for workstations. His "DTACK Unlike their original creation, True
review by British Atari magazine Grounded" published 68000 code BASIC was commercial and availa-
Page 6, compiled Softworks appli- and also served as advertisement ble for the next generation of com-
cations were in some benchmarks for his hardware and software pro- puters: Atari ST, Amiga, Tandy,
slower than uncompiled ST BASIC jects. Most issues of the newsletter DOS-PCs and Macintosh. The new
programs. The language wasn't de- and the DBASIC interpreter are ar- BASIC could work without line
veloped specifically for the Atari ST chived on the web. numbers, supported graphics and
and was also available for Amiga libraries. It was faster than ST BASIC
and Mac computers. Programs Being a compiler specialist and and priced competitively with GFA
could be easily transferred unless having experience in developing for BASIC. Porting programs to other
you took advantage of any system the 68000 should give a company a operating systems wasn't a big
specific instructions. good head start. Philon released concern for BASIC developers at
various compilers for 68000-based that time though and the hardwa-
DBASIC (Dinosaur BASIC) is also of workstations and started suppor- re-independent nature of True BA-
interest, although it is, like the na- ting the Atari ST in 1986. Philon SIC meant that direct access to
me implies, anything but modern. Fast/BASIC-M offered limited com- some of the features of the com-
The distribution method was uni- patibility with ST BASIC programs puter was only possible through li-
que as the BASIC used its own disk and was released as a big package braries written in Assembly
format, requiring a transfer pro- with five disks. Stephen Eitelman in language. Pricing in other countries
gram to copy listing to and from his review for Current Notes critici- was also an issue: In Germany, True
sed the speed and size of compiled BASIC cost more than GFA BASIC
programs. Even a simple "Hello interpreter + compiler. Both the
World" type of program would re- Atari ST and Amiga never enjoyed
quire 70 kb on disk. Philon also an- the success they had in Europe in
nounced an entry-level version of the US. As a result, support was
BASIC-M called Henry's Fundamen- dropped for these systems and the
tal BASIC, although whether it was current version is offered for Win-
ever released is unclear. dows only. True BASIC still sells the
vintage edition of True BASIC ST as
"The fourth generation BASIC" was a download for 25 dollars.
standard disks. It also didn't take the claim of French developer
advantage of any of the ST's advan- MemSoft. Not much is known about Mirage was an early alternative
ced features. The BASIC could be MemBASIC other than a review in multitasking, multi-user operating
distributed freely but didn't include French Atari magazine. Line num- system for the Atari ST and other
documentation other than a few bers were optional but the size of computers. The OS was sold as a
sample programs. Developers had strings was limited to 255 bytes. The cartridge, advertised in Atari ma-
to buy the DBASIC book to get a BASIC didn't use GEM and was likely gazines and offered with various
good idea what the BASIC was ca- converted from the PC. The busi- programming languages, including
pable of. DBASICs's creator is more ness model was similar to DBASIC's: Swifte BASIC.
renowned than his creation: Hal W. the language was free, the 400 page
Hardenberg was one of the early documentation had to be bought. Open Source
developers for the Motorola 68000
processor, publishing a 68000 Portability was also the main sel- Bywater BASIC (bwBASIC) is an

stcomputer 08/2014 21
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open source BASIC interpreter writ- distributed in two versions for Ata- extended the STOS family with
ten in Ansi-C. Version 1.1 and 2.2 ris with 68000 and 68020/30 CPU. STOS Maestro (sample editor), STOS
were compiled by the author of this The source code was included as 3D (for 3D games) and a compiler.
article to the Atari ST. These are well, two updates done by Matthias The game basic was a smashing
simple TOS applications, graphics Jaap were released later. success in France and the U.K. and
aren't supported. BwBASIC is com- many impressive STOS games were
patible with most BASIC programs The port of Gordon Brandly's released on cover or PD disks. STOS
from the late 70's and the BwBASIC 68000 Tiny BASIC is based upon the was less popular in Germany, likely
archive includes 42 BASIC programs. 8080 version of this BASIC dialect. due to the dominant mono display.
Tiny BASIC was released in the mid- Mandarin moved on to the Amiga
70's and only required 3 kb of RAM. afterwards (AMOS), developer
It was frequently discussed in Dr. Franois Lionet later released game
Dobb's Journal one of the early construction kits like the "Klick &
and possibly longest running com- Play" franchise.
puter magazines.
STOS was never adapted to the
X11 BASIC was ported recently to STE or the Falcon and without pat-
the ST. It borrows heavily from GFA ches STOS games are incompatible
BASIC. The port will be reviewed in with any TOS version greater than
a future issue of st-computer. 1.04. But developers released pat-
A whole Basic interpreter and VT52 ches and new libraries to take ad-
simulator in a CPX: CPX-Basic. STOS BASIC

The interpreter was part of a perso- Everyone can deve-


nal port-a-thon, releasing a new lop a game! In 1988,
port of a programming language Mandarin Software
every day. released STOS BASIC
for the Atari ST, a BA-
Atari's extended control panel SIC interpreter speci-
XControl was created to save pre- fically made to create
cious accessory space and to offer games. STOS offered
an environment for settings of all instructions for
kind. However, there were also ga- scrolling, sprites and
mes created as a CPX module and sound, joysticks and
Two games written in STOS: Orbit and Billy Boy.
even a BASIC interpreter. Oliver sprite collision de-
Teuber and Jan Starzynski ported tection. In order to
Chipmunk BASIC to the ST. Rather facilitate developing
than releasing it as a TOS or GEM games further, a
application, they decided to use it sprite and music edi-
for their CPX-BASIC. CPX-BASIC was tor were included as
a remarkable XControl module, re- well. Those who were
creating a 32x22 (text) and 256x176 not gifted in creating
(graphics) display. It simulates a pixel art could
VT52 display internally and could've purchase additional
been used as an environment for sprite and sound
TOS applications. CPX-BASIC was packs. Mandarin soon

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Games written in Basic for the VCS 2600 (Princess Rescue), 5200 (JumPong) and 7800 (Zelda demo).

vantage of some of the STE's and gram had to fit in the 127 byte RAM BASIC source code with assembly
Falcon's features. The source code of the VCS. Four years later, Spec- code. 7800basic makes use of the
for STOS was released and some travideo released the CompuMate, Maria graphics chip and even sup-
programmers are even working on an extension that was almost a ports the Pokey for better sound.
STOS 3.0. whole stand-alone system. The The BASIC is still in beta, but there
CompuMate contained a 42-key are demo programs like an early
BASIC for other Ataris membrane keyboard, 2k RAM, Mi- Zelda clone.
crosoft Basuc and a built-in music
A BASIC for every Atari computer: composer and drawing program. Unfortunately, the independently
Except for the Lynx and Jaguar, you Programs were stored on tape. A developed 5200basic is no longer
can develop for any Atari system in CompuMate complete with the box maintained. Documentation is
BASIC. Atari's 8-bit computers fea- is now a sought after collectors scarce and it was used for very few
tured an integrated BASIC interpre- item. games.
ter (XL/XE) or used a BASIC
cartridge (400/800). Atari also offe- The CompuMate is a nice piece of Verdict
red a Microsoft BASIC cartridge. hardware for any VCS fan, but if you
want to develop your own Atari ga- Looking back at all the BASIC in-
There are multiple BASIC dialects mes, you should use batari BASIC. terpreters released for the Atari ST,
for the Portfolio. Atari sold the Po- Batari BASIC is a Linux, OS X and it's clear that it's not enough to
werBASIC compiler, the free PBASIC Windows application and generates have the most powerful interpreter
interpreter was popular and the code which can be turned into a on the market. GFA BASIC was
commercial Swift BASIC offered va- VCS binary with the DASM assemb- available everywhere and devel-
rious commands to draw graphics. ler. Windows developers can even opers actually used it. This in turn
Of course some DOS BASIC inter- use the graphical IDE Visual bB that created an ecosystem with books,
preters could be used as well. contains a sprite and music editor. tutorials and sample code. ST BASIC
Dozens of games have been deve- was never well supported by Atari
Warren Robinetts is well known for loped with batari BASIC so far. or the developer community. GFA
his VCS game "Adventure", the first BASIC and STOS BASIC also proved
action-adventure game. But he 7800basic may continue batari that a language can thrive even
wrote another "game" that was no BASIC's success. This BASIC is also a when it's no longer supported by its
less ambitious: BASIC Program- Windows/Linux/Mac application creator.
ming. This cartridge required two and is based on batari BASIC. You
keyboard controllers and contained don't need to know assembly lan- Some may still argue that begin-
no extra memory. Thus every pro- guage, but if you do, you can mix ners shoould start with a proper

stcomputer 08/2014 23
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Rev i s i te d - C l a s s i c s re m a de

T
hese games all have little re experienced developers. The do better.
flaws but are loved by otherwise good Jaguar conversion
certain fans who decide to of Doom was missing music. Even Blaming the original developers
fix the flaws decades after the ori- Amiga fans weren't perfectly happy: for shoddy conversions is easy, but
ginal release. some great ST titles such as Oids they had to work under different
and Gauntlet I were never ported to conditions than homebrew devel-
Looking at another system and their system. opers. Most were on a tight sche-
being jealous of exclusive titles or dule, received pressure from the
better conversions isn't uncommon. Redone publisher and had to work with in-
In the latter case, there are many sufficient documentation or in-
reasons for better conversions such Some developers started filling complete development kits. E.T. had
as more powerful hardware or de- their system's software gaps years to be finished within five weeks!
velopers who have more experi- later. Amiga developer Meynaf por-
ence on one system, but less on ted many ST games (Oids, Joust, Hardware requirements were also
the other. Sometimes all that was Super Sprint, International Karate, restrictive too. Most early ST titles
missing was a bit more time. Atari's Gauntlet 1) to his favourite compu- were designed for the bare system
2600 port of Pac-Man was a rushed ter, others tried to release a better consisting of a 512 KB ST with a
effort while the later Ms. Pac-Man Pac-Man for the VCS - either by single-sided drive (360 KB). Later
was a fine port. Every ST game that patching the superior Ms. Pac-Man on, the STE wasn't common enough
didn't scroll smoothly could've be- or reprogramming the game (Pac- for developers to take full advan-
en done better in the hands of mo- Man 4K), showing that they could tage of the hardware.

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This is obviously less of a problem


for developers who just program
for the fun of it. If their game re-
quires a 2MB STE, so be it. VCS de-
velopers may now freely use a 32
KB ROM - using a smaller one is
less about being cost effective and
more about proving that working
within the original limit is possible,
such as with Pac-Man 4K.

Challenges

Today's developers have access to


better tools, documentation and
more powerful hardware. They are
not required to deliver a game by a
fixed deadline. Still, improving an
existing game is no easy task.

The original source code is usual-


ly not available. Therefore a game
has to be carefully examined to
find out how the code works and
where to insert modifications.
That's the reason why Giana Sisters
STE requires 2MB RAM. Other de-
velopers decide to recode the
whole game, using only small parts
of the original versions. In Pac-Ma-
nia STE, only the music and game
logic remain unchanged, while R-
Type Deluxe is not using any code
from the ST version at all. There
are other promising games in de-
velopment currently, like a port of
Galaga 88 for the Falcon.

Read more about the improved


versions of Giana Sisters and Pac-
Mania (STE) and E.T. (VCS) on the
next pages.

Freely available documentation,


modern cross-platform
development tools and good
emulators make it easier to create
applications and games for
classic systems.

stcomputer 08/2014 25
While Pac-Man isn't an Atari game, the beloved yellow pill addict was
associated with Atari video gaming thanks to the (in)famous port of the
original Pac-Man to the VCS. In 1988 Grandslam Entertainment released a
good conversion of the arcade Pac-Mania for the ST. Let's take a look at the
STE version, done by Zamuel_A.

U
early games to take advantage of siderably worse reviews than the
nlike the previously re- the Amiga's superior graphics and Amiga version. ST/Amiga Format
leased Pac-Land, Pac- featured a full-screen display. gave the ST version 65 out of 100,
Mania returned to the Other versions used a static status while the Amiga port earned 80.
roots of the franchise but added an area which limited the play field at German game magazine Power Play
isometric 3D view, different themed the bottom (C64) or on the right was more generous and rated the
worlds, and the ability for Pac-Man (CPC, ST). This "trick" was frequently ST version 74 percent, praising the
to jump. The arcade machine was used by ST developers to improve smooth scrolling and good music.
distributed in North America by scrolling. In case of Pac-Mania, it
Atari Games, ports to various game worked: The game scrolls slowly but Pac-Mania STE
consoles were done by Tengen. smoothly and the game is perfectly
Grandslam Entertainment bought playable. The play field limitation Being released before the STE,
the rights to convert the game to even gave the ST conversion a simi- Pac-Mania doesn't take advantage
various popular home computers, lar aspect ratio compared to the of the STE's improved hardware.
including the Atari ST. arcade original. Pac-Mania STE uses parts of the
original code (game logic, music
The Amiga version was one of the Still, the ST version received con- playback, collision detection) and

The ST version
received good
scores in reviews at
that time.
adds hardware scrolling, overscan
and sound samples played by the
STE's DMA sound.

There are other minor improve-


ments. The level select screen,
which was previously monochrome,
uses 32 colours now. The levels
themselves still stick to 16 colours
but make much better use of them.
Pills now visibly disappear in Pac-
Mans mouth. The whole game runs
much smoother, making a good ga-
me even more enjoyable.

Another Pac-Mania conversion was


in the works for the Falcon, using
assets of the X68000 port. This
would've been much closer to the
arcade than the STE or Amiga versi-
on but was abandoned a while ago.
Unfortunately Pac-Mania STE
doesn't run on the Falcon yet. Ho-
wever, there is still hope that Za-
muel_A will release an update as
he is in discussion with various
programmers at Atari-Forum.com.

The same level in


Pac Mania STE:
Despite still only
using 16 colours, it
looks more
colourful. Scrolling
is smooth and the
upper and lower
border are used for
the playfield as well.
stcomputer

Giana Sisters STE


news software hardware features online relax

In 1987, The Great Giana Sisters was the Falcon yet. There is a fixed Fal-
con version of the game distribu-
released for the Commodore 64, a game ted in the Giana STE thread at
clearly inspired by Nintendo's Super atari-forum.com, but Falcon ow-
ners will experience glitches at the
Mario Bros. Publisher Rainbow Arts top of the screen and a crash if

released ports for the Amiga and Atari ST, Giana loses all her lives.
but the latter version was missing Gameplay
something: scrolling. Gameplay remains unchanged
from the original: Siblings Giana
Unlike the Amiga and STE, the ST version. Various parts of the ga- and Maria jump and run through 32
classic ST didn't support hardware me are patched while the game is stages, fight against giant scorpions
scrolling and some developers in memory, thus increasing the RAM and dragons, and collect diamonds
struggled with programming a requirement to 2 MB. Requiring two on the way. Collect 100 and you will
smooth scroller on the ST hardwa- megs of RAM would probably have gain an extra life. Hidden warp sto-
re. Giana Sisters is one of those ga- been unthinkable back in 1988. nes will let players skip a couple of
mes: Once Giana reaches the other
half of the screen, the playfield is Smooth scrolling
moved half a screeen. This "flip
scroll" was subsequently criticised Giana Sisters STE scrolls
in the reviews at that time, though as smoothly as the Amiga
Giana Sisters was still a great game. version and offers slight
graphical improvements
In hindsight, ST and Amiga owners over the ST original such
can be glad that the game was re- as clouds. The game is
leased at all. Shortly after the re- more playable than the
lease of the 16 bit versions, Giana old version as players will
Sisters was pulled from the store not experience the flip Graphic problems on the Falcon.
shelves. A port for the ZX Spectrum scroll while in mid-jump.
was reviewed by various game ma- Sound effects were also improved levels. Less well hidden are various
gazines but never released. Both by using samples. bonus rooms.
the C64 and the 16 bit versions are
considered collector's items due to Another advantage of the new ver- Giana Sisters was designed to re-
their rarity. sion is its controls. You can control semble Super Mario as closely as
Giana with either a Joystick or a possible without being a direct co-
STE port Jagpad connected to the STEs en- py. Although the
hanced joystick ports. Using a but- first stage is quite
The STE version of Giana Sisters ton to jump brings the game closer similar, level design,
was developed by Zamuel_A and is to Nintendo's Mario. Unfortunately characters and ca-
based upon the original code of the the game isn't fully compatible with pabilities are not

28 stcomputer 08/2014
news software hardware features online relax stcomputer

identical. Enemies in Nintendo's Sisters 2 did get a release after so- Stario Land was followed by a
game are more varied with some me graphical modifications as Christmas themed special. Scrolling
attacking you with hammers or fla- Hard'n'Heavy, which achieved neit- in both games is smooth.
mes. There are also no underwater her the popularity nor the review
stages in Giana Sisters. scores of Giana Sisters. The ST ver- Giana Sisters legacy continued on
sion of the game features the same other formats with remakes, hacks,
Giana Sisters isn't an easy game. flip scrolling as Giana Sisters. unofficial sequels and the official
While Mario will shrink when he sequels Giana Sisters (DS/iOS) and
touches an enemy in "Super Mario" While Giana was similiar to Mario, Giana Sisters: Twisted Dreams
mode, Giana will die instantly. The it wasn't a rip-off. Top Byte Softwa- (Windows, PS3, Xbox 360, Wii U).
underground level design is at ti- re, however, weren't quite as afraid
mes unfair with very tight space to of Nintendo's wrath and released Giana Sisters STE
jump. Also, if you lose a life, you'll Super Stario Land in 1995. This is an Developer: Zamuel_A
lose all your diamonds. Accumula- almost exact copy of Super Mario Monitor: colour
ting extra lives is therefore much Land but due to its late release in Controls: Joystick, Jagpad
more difficult in Giana Sisters. the ST's life span it never caught Source: atari-forum.com
the attention of Nintendo. Super
Even with these flaws Giana Sis-
ters is still a great game on all
three formats and the closest thing
to a Super Mario port. The sound is
excellent and the graphics are pret-
ty.

Sequels

With the immediate success of the


Commodore 64 version, Time Warp
were quick to release a picture of
the sequel which would feature
Giana in a futuristic world. Giana

stcomputer 08/2014 29
E .T . - T h e E x t r a T e r r e s t r i a l
to kids. Without reading the manu-
al, players would just run around,
falling in pits and failing to get out
E.T is often called the "worst video of them. Its easy to fall into these
game of all times" by todays video game pits as the collision detection
critics. David Richardson not only would react even when E.T touches
explains why E.T was innovative, but also a pit with his head. With the ma-
developed a patch to fix the games nual, things make more sense: E.T
flaws. has to collect three pieces of his
telephone, call his ship and then
reach the landing pad. Each site
contains a power zone allowing E.T
to execute one special power like
calling the spaceship or gaining
extra energy. His enemy is the FBI
agent, who will steal phone pieces
When Atari set to develop the VCS,
E.T or candy(!).
simple Pong and shooting games If things had gone a little bit dif-
were common. Most games relea- ferently, E.T would be among these The licence for E.T wasnt cheap
sed through the systems long life- titles. E.T wasnt without technical and Atari was betting big money on
span were action games, requiring achievements for its time: Its one the game. While E.T is among the
little knowledge of the manual. So- of the few VCS games with a title most successful VCS titles, it sold
me games however were more am- screen, players need to explore the nowhere near the numbers Atari
bitious: Adventure invented the screens, the characters are recogni- hoped. Many cartridges were re-
action-adventure genre and Raiders sable and the game can be solved. turned to stores and then to Atari.
of the Lost Ark used two joysticks. The game tries to follow the movie Still, the impact of E.T was not po-
The latter also required users to and there are even side quests. Just werful enough. The E.T myth, that
think outside the box with cryptic like the movie, Ataris E.T game in- millions of cartridges were buried
graphics and almost no hints within volves no violence. in the desert, only became popular
the game. Despite this, both games later.
are well respected today. Unfortunately, E.T was fairly com-
plex for a game that tried to appeal Patch

David Richardson documented


and fixed a few of the games flaws
and released a patch. In his version
of E.T the collision detection has
been fixed and the player will only
fall into a well if E.Ts feet touch it.
Theres no constant energy loss
while exploring the screens, a few
bugs have been fixed and a new
game mode added.
These changes dont make E.T ea-
sier to understand but the game
will no longer punish you for ex-
ploring the screens. For a game of
exploration, this is a vital fix. If
youve never played the game be-
fore or were frustrated by it, I re-
commend giving the patched
version a try. E.T is a part of video
game history and the patch cer-
tainly makes it more enjoyable,
though not easier to understand.

E.T. (patched)
Patch: David Richardson
Monitor: colour
Control: Joystick
Source: www.neocomputer.org/
projects/et/
stcomputer news software hardware features online relax

Love the Machine


Atari Portfolio
In 1989 British company DIP between many hard-
Research released a small and ware accessories.
portable computer called Atari offered a me-
"Pocket PC". It was neither the mory extension (256
first nor smallest computer, but KB), BeeCards, a par-
it differed from similar products allel and serial in-
by Sharp, Psion and other com- terface and a special
panies in its operating system: Card Drive to write
DIP-DOS, an MS-DOS compatible BeeCards using a PC.
operating system. While it was Third-party manufac-
released and sold, it became turers released pro-
more famously known as the ducts such as a
Atari Portfolio. CompactFlash rea-
der, blood pressure
The Portfolio was an impressive meter, MIDI inter-
achievement in miniaturisation and face or a mini prin- price tag kept it from repeating the
contained a complete PC more po- ter. Those talented in doing Portfolio's success.
werful than the original IBM one. An hardware modifications could
office suite and scheduling applica- equip their Portfolio with a backlit The Portfolio was sold by Atari
tion was included in a 256 KB ROM, display and other mods. Today, the dealers well after Atari left the
the spread sheet program was CompactFlash adaptor is probably market. Around the mid-90's some
compatible with Lotus 1-2-3. The the most important one, as it facili- Atari dealers in Germany sold the
display could show eight lines with tates transferring software to the remaining inventory of original
forty characters each. Since the computer. Atari's card drive is only Atari hardware at bargain prices.
computer simulated a 24x80 dis- compatible with older PCs featuring Seeing Portfolios sold as a set with
play, standard DOS applications an ISA slot. the Card Drive was not an uncom-
could be used theoretically. mon sight at trade fairs. German
The Portfolio wasn't the only DOS Atari magazine Atari Inside publis-
DOS compatibility was important compatible pocket computer at that hed a regular column on new Port-
both from a marketing and a deve- time but it was much more afforda- folio hardware and software.
lopment standpoint: Software could ble than the similar Poqet PC. DIP
be developed on every PC, devel- continued improving their Pocket Availability
opers quickly started releasing ap- PC, though subsequent models we-
plications adapted for the re not picked up by Atari. The Sharp The Atari Portfolio is not a rare
Portfolio's screen. Commercial soft- PC-3000/3100 can be considered a item and often appears on eBay.
ware was distributed on BeeCards, true "Portfolio 2", offering DIP's of- Accessories produced by third-
flash memory cards originally de- fice suite in ROM. Just like the Port- party manufacturers rarely appears
veloped by Hudson Soft. Empty folio, the Sharp uses parts of the on auction site, though some are
BeeCards could store up to 128 KB, memory as a fast "drive" and can sold by vendors like Best Electro-
although cards with up to 4 MB we- be powered with AA batteries. Dis- nics.
re offered later by third-party com- play (full CGA resolution) and key-
panies. board were improved significantly.
Unfortunately, hardware improve-
Portfolio owners could choose ments cut into battery and a higher

32 stcomputer 08/2014
news software hardware features online relax stcomputer

Size matters

Magazines and brochures usually showed the Atari Portfolio in full size to illustrate how small Atari's PC is. Atari
didn't invest much in marketing and didn't have to thanks to the media attention the Portfolio received.

stcomputer 08/2014 33
stcomputer news software hardware features online relax

Preview ST-Computer 08/2014


International Edition
Next issue?
Editor: Matthias Jaap
The first & the last?
Enquiries:
Thanks for reading st-computer! I hope you enjoyed the articles. This magazine Matthias Jaap
started as a fun project to revive the longest-running Atari magazine and for me, Danzierstrae 125
it was an interesting experience. I promised an English language version, so I felt 51063 Cologne
obliged to deliver one. Unfortunately, it took longer than expected writing my st-computer.atariuptodate.de
own articles twice isn't very exciting, so work on the international edition mj@jaapan.de
dragged on for quite a while. I'd like to thank my two proof readers Alan and
Mike who offered their help in spell checking the articles. Layout: Matthias Jaap

There are lots of interesting topics planned for future issues, including a review Thanks to Alan Davies and Mike
of the Firebee computer and reports on Atari and retro events. There is a big Mee for proof reading!
article about the Atari STE in the October issue and lots of game reviews. That's
good news :) st-computer recognises all
copyrights and trademarks. No
Now on to the bad news: This will likely be the first and last issue in English part of this publication may be
language unless I can find people who can help translating the articles or reproduced or transmitted in any
contribute articles. I simply can't devote so much time to write/translate the form without the specific written
German and English edition of st-computer. In respecting the legacy of this consent of the author.
magazine, I will continue the German edition.
(C) Copyright 2014 by Matthias
The other alternative would be to turn the PDF version of the international Jaap
edition into a paid one. Sponsors and advertisers are welcome as well. I don't
expect to get rich with this magazine obviously.

Anyway, these are my thoughts on the future of this magazine. Keep in mind
that English is not my first language. Let me know what you're thinking via e-
mail, forum or Facebook.

Matthias Jaap

34 stcomputer 08/2014
LAYOUT. EDITING. LITHOGRAPHY: SINCLAIR DTP

THIS AD WAS CREATED ON SINCLAIR ZX81. SERIOUSLY.

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