You are on page 1of 21

WHAT? ethnographic researcher + multi-platform storyteller, strategist + producer // OF? independent interventions, participatory narratives + play // FOR?

communities, festivals, arts+cultural initiatives


carmen ho / 何家敏 / 🚗 devising & producing collaborative projects between I

in >> brought to life through communication & collaboration [design, plan, strategise, direct, produce, facilitate] >> collective dialogue & problem solving >> imperfect + incomplete <<
design of disruption-ideation processes >> deconstruction + reconstruction of systems >> interactive journeys + programmes on inner-artificial-natural-social spaces we exist
stories, journeys, questions & games. N
2017+x? explorations & creations / 100% unfinished
D
E

F T C D

JOHANNESBURG
CAPE TOWN
public collaborations social systems experiential learning through P
artists education games [1] on voting,senses,
workshops hierarchy, value, laws E
schools live games culture & diversity
theatres gang violence N
teaching interactive narratives [2] for
musicians research alternative futures community theatre D
community groups social experiments public space E
modelling alternative
culture organisations social role-play futures [3] by reactivating N
think tanks widening perspectives

O I
spaces in cbd T

O Y
NGOs community storytelling
universities food security connecting strangers that
never meet [4] through a /
architects healthcare collaborative, cooking
gameshow
17 mapping complex s
systems [5] of violence o
rethinking rehabilitation with c

N R
i

R P
responsive systems [6]
a
l

SAO PAULO
filmmakers culture exchange expression culture exchange
artists art collaborations identity /
portal hoppers – travel
musicians language agency for expansive
performers communication adventures (for the mind) [7] c

/ E T E
NGOs culture exchange r
i
t
16 festivals on arts [8] / i
community + innovation [9]
/ music [10] experiments / c
interactive journeys [11] a
through future cities
l

W E I
C
workshops to
SHANGHAI
artists festivals the future
make sound come alive [12]
schools workshops senses / redefine movement [13] / /
farms custom performances innovation collaborate with nature [14]
public fashion shows food
live games movement sensory experiments to s
media companies make you eat dirt.. [15]
art districts art collaborations nature e
creative / ad agencies social experiments sustainability war-themed live action [16] l
campaigns creativity role-play game f

O
T
event organisers

I N
brands marketing 13 custom focus
community stories
dance inspired -
by the subliminal [17]
brands d
fake tv gameshow [18] i
school dance x video r
collaboration [19] e
theatrical fashion c

N
shows [20] t

T T
custom scripts e
d

creative agencies films brand campaigns /


LONDON

website video [21]


brands events brands
production companies brand experiences art / design short documentaries
media companies campaigns advertising on street artist [22] l

H S
magazines marketing events exhibitions e
social media a
fashion films [23]
r
event videos n
brand strategies i
n
^ [XX] = project number, for more on the concepts… note: they range :) g
carcarjh@gmail.com / @carheartsgin 2010 graduated from CSM / BA Performance Design & Practice
a collaboration with alternative school – reimagined learning centre, troyeville, jhb, sa / oct–dec 2017 – phase 1

place:
"
topic:
🏫⚖💡📰💸🌍
form/outcome:
🎶🎨📝🎮🎭🎥💭
progress:
20%

embodying social ideas through


reimagining education / 10 students aged 7-14 years old / 20+ workshops / 6 weeks

role-play, strategy and custom


GAMES:
systems, to explore possibilities
for pedagogy and thinking
THE THING
FROM THE play:
FUTURE devising live games to explore language,
communication, theory of value,
DESIGN A SOUND democracy, hierarchy, social norms,
MACHINE money, law..
:
es
m

ACT-GUESS THE HEADLINE imagine:


ga

a process of envisioning a context,


DOUGH GAMES / IS THAT FAIR? / u n d e r s t a n d i n g n e e d s , i m a g i n i n g
h
ug

ALTERNATIVE MONOPOLY solutions, design, test and communicate


ro

THE TV COOKING GAMESHOW / connect:


th

BUS STOP ROLE PLAY with mentors to help realise what was
g

imagined, journey to bring to life concepts


in
rn

linked to:
ea

Future City project, SH, bring to life


ll

ideas in JHB empty spaces - future


ia

‘self’ in Home / ‘play’ in Academy, etc


nt
ie

future:
er

to collaborate with performers and


xp

innovators to develop ideas into


]e

alternative models of how we could


[1

live in our communities


a collaboration with – alexandra youth in action, emalahleni artists preserving heritage theatre festival, mpumalanga, sa / oct–dec 2017 – phase 1

place:
"
reimagining community storytelling / 3 narratives+performance groups / 6-week workshops+film campaign / 2 day festival

topic:
📰👥👊💥🔒
form/outcome:
💡📝🎭🎥💬
progress:
10%

turning off-stage spaces into


opportunities for continued, multi-
platform and immersive journeys
SHOWS:
into social themes
WOMEN’S
LIBERATION developing interactive narratives:
e:
how to engage community on social
tr
ea

HANG THEM HIGH topics in cultural & public environments


th

CONNECTING THE DOTS challenging space:


ity

urning off-stage spaces into opportunities


un

for continued journey / education on the


m

themes for greater engagement


om

rethinking funding:
rc

of community project through crowd-


fo

sourcing
es
iv
at

links:
rr

festival facebook –
na
e

future:
tiv

XX
ac
er
nt
]i
[2
a collaboration with the public and the think-do tank – holistic space transformers, cbd, jhb, sa / oct–dec 2017 – phase 1

place:
"
topic:
💡👐🌇♻🏠🔮

d:
cb
form/outcome:

rg
reimagining alternative futures in urban cities / youth + public groups / workshops + experiments / ongoing

📝👥🎮🆙💬🈳🎭🚧

bu
es
progress:

nn
10%

ha
jo
to investigate how to build the city

in
we wish to live in, and our

es
YOUNG collective visions for the future

ac
MINDS:

sp
from play:
environments workshops and experiments with public /
g
youth to develop ideas to be modelled
in
that nurture
openness, expression into concepts+narratives in empty spaces
at

and from this innovation.


iv
ct

rethinking our systems by


imagine:
a

involving, empowering and sustainable city transformation towards a


re

mentoring children and youth, the cohesive, inclusive space reflecting on


by

groups who hold the greatest potential the uniqueness of jhb as an african city
for original thought and action
s
re

connect:
to start recognising their own role in being
tu

with local innovators within engineering,


their own writers, designers, makers and critics
fu

of their own future


technology, design, food, to develop
design fiction narratives that will be
e
iv

performed in real spaces in the city


at
rn

linked to ‘future city’ project, sh:


te

“self” in ‘home’, “senses” in


al

‘restaurant’, “community” in ‘park’,


“play” in ‘academy’, “living” in ‘store’
g
lin
el

the “future” not as a distant vision/


od

time/place, but the growing capacity


of minds at each point of increased
]m

understanding to conceptualise new,


[3

better possibilities
connect & transport communities through food with acts of collaboration, sharing & storytelling – zandspruit squatter settlement, jhb, sa / 2017 phase 1

place:

:
w
"+<

ho
es
topic:

m
👀🍳🍚💡🌾

ga
ng
form/outcome:

ki
🍲🎨🎮🎭🎥📖💬

oo
,c
progress:
widening perspectives on food & culture / public & community / 5 mothers + 5 mothers / ongoing

e
10%

iv
at
or
widening perspectives on food &

b
lla
culture. part-game, part-exchange
and collaboration between south

co
PROCESS: african & chinese communities

a
gh 5 mothers from
short films, recipe books, vegetarian
china transfer
ou
recipes to guides, participatory ‘cooking gameshow’
hr

format invites public to be active+creative


tt

5 mothers in south africa


inspired, fusion creations sold in local
ee

through a ‘cooking gameshow’


shop, towards community dialogue on
rm

(filmed by family members)


they reimagine dishes using local
food security, what could be different,
ve

ingredients and tools how to achieve + connect to growing


projects in other informal settlements
ne

the creations sold at the shop in zandspruit


at

raise possibilities for imagination around


th

the films, recipes + stories shared with what lives could be, the exchange to be
community to inspire individual creativity,
s

reflection + participation
both ways [SA recipes to CN community]
er
ng

link:
ra

experimental play-at-home ‘cooking


st

gameshow’ filmmaking techniques


g

developed with WITS film students –


in

- Jess Wan: website


ct
ne

- Crystal Wilton: website


on

future:
]c

SA to CN: Feb 2018


[4

next exchange locations tbc


research on system of violence with Ceasefire, Camp Joy, Alcardo Alvez Foundation, schools, healthcare initiatives – hanover park, ct, sa / aug 2017–

place:
"
topic:
🚓👊🌃🔫💀🏥
understanding and lowering violence / government + non-government groups / workshops + dialogue / ongoing

form/outcome:
💡🙏💬📍📝💭💓
stage:
5%

how to deconstruct, visualise and


dialogue around gang-related
violence in townships, towards
WORKSHOP fi n d i n g n e w p o s s i b i l i t i e s t o
+‘CEASEFIRE’: enforce cycles of positive impact
A. SPACES: exploring complex systems with mapping:
‘INPUTS’ + ‘OUTPUTS’ geographic, time, strategic, perspectives,
:

ideas with different voices in community


ce

C. STORIES:
(REOCCURRING THEMES)
en

INNOCENT VICTIMS looking at negative cycles of impact and


ol

finding solutions for “dark spots” identified


vi

B. CHARACTERS: in mapping, strengthen the role of


of

(COMMUNITY ‘VOICES’) communication & the individual


(IN)DIRECT + NEGATIVE/POSITIVE IMPACT
s
em

D. INSTRUMENTS:
towards finding new methodology and
processes for communities to strategise
st

(THE SYSTEMS THAT KEEP IN PLACE)


EDUCATION / POLICE / UNEMPLOYMENT new possibilities that will enforce positive
sy

cycles of impact
xe

current stage (nov 2017):


pl

initial understanding of various local


m

initiatives in 5 visits to township in


co

aug 2017. test workshop with


g

‘ceasefire’
n
pi
ap

plan for march 2018–ongoing:


to collaborate with other researchers
]m

on mapping, develop approach,


[5

workshops, dialogue, experiments


research and experimentation, a collaboration with rehabilitation centre – camp joy, strandfontein, ct, sa / aug 2017 – phase 1

place:
"
topic:
understanding rehabilitation + ‘correctional’ processes / 15 men+10 women+5 staff / activities + observations / ongoing

💊🚓👊🌃🔫
form/outcome:
💡👥🎮👀💬📚🔁🍴
stage:
5%

exploring ways to increase


effectiveness in correctional
systems through raising

s:
ACTIVITIES responsiveness, with staff and

em
st +PROPOSALS: participants at ‘camp joy’
sy
“ASIAN GATSBY” play:
ABOUT games abstract + indirectly question
ve

DECONSTRUCTION +
LIVING ALTERNATIVELY
current environments participants exist in
nsi

imagine:
po

“THINGS I WOULD LIKE TO


LEARN” BOOKS+FILMS steering management towards turning
s
re

each individual into self-empowered


WEEKLY BOOK / INSPIRATION CIRCLE educators, with mindfulness, connection,
ith

and feedback loops of learning + evolving


w

STORYTELLING IN OTHER LANGUAGES


n

ONE-ON-ONE SESSIONS + connect:


tio

PROFILING-PROGRESS TRACKING to encourage appreciation of identity and


ta

positive sides of characters


ili
ab

current stage (nov 2017):


initial understanding of in 3 stays tin
h
re

centre in aug 2017. observations


brainstorms and proposals to staff,
g
in

trials of activities with participants


nk
hi

plan for march 2018–ongoing:


et

to collaborate with other researchers


]r

on developing approach, workshops,


[6

dialogue, experiments
exploring the world in an evolving experiment, a collaboration with individuals – cn+ br / launch june 2017 – phase 1

place:
O+<
topic:
🌐👥📖💡💱
form/outcome:
📝💭🎨🈴🎮🎭🎥
exploring language & communication / artists from rio + shanghai / audio+visual experiments / 1 week

stage:
10%

:
es
ur
how to create a new language, to

nt
PHASE share, express and react, through

ve
Alternating
1
games and journeys with

ad
tasks DAY A strangers you will never meet…
(expressive) / DAY
enter a travel agency for the mind
ve B (interpretative):
si
DAY A:
nameless places in the imagination and
an

a childhood memory
(25/04) memory of strangers, collective creativity-
xp

a dream from last night (27/04)


about the oldest object you own fuelled game of warped communication
re

(29/04) and imperfect understandings


fo

HANDWRITE story in black


circle NOUNS in green not 1 showcase, but process exploring
y
nc

square VERBS in blue deeper ways of exchange / connection


underline FEELINGS in red
e

highlight ADJECTIVES
ag

give unconnected, distant people a


DAY B:
collective space / ‘portal’ / way to be
el

Take photo for NOUN


Film 5-sec video for VERB together, recognising the space we share,
av

Record sound for FEELING the world, is a different place to each of


tr

Select a colour for ADJECTIVE


us entirely
a

current stage (july 2017):


rs

mission 1: language & connection


pe

with artists from rio & shanghai


op

ongoing plan:
lh

to develop educational, social,


ta

constructive & engaging games, give


or

opportunity for audience to play a


]p

role, to interact as themselves, to


[7

make choices ‘portal crossings'


creative direction, strategy and project management of daff “design, art, fashion fair", for tict – west bund, sh, cn / june 2014

place:
<
topic:
🌍👥💡🎨
form/outcome:
🎨🈴🎮🎭🎥

s:
arts & community festival / 12,000 public / 80+ artists, site-specific works + activities / 2 day weekend

du
stage:

un
100%

ro
lla
(what lured me to sh was the

#a
opportunity to…) lead the new

t’s
creative direction of ‘daff’ season

ha
6 in june 2014 and development of
art, media + public campaign
w #allaroundus to support
by
d

shanghai’s biggest lifestyle and


re

x
community event (by June 2014):
pi

6000+m2 site
ns

12,000 visitors
i
al

60+ design / fashion / food pop-ups


iv

80+ artists
st

30+ performances + activities


fe
s

concept and creative development,


rt

strategy and direction for arts / media /


ra

marketing + brand solutions, environment


fo

design, sponsorships & programme


n
tio

event video:
www.tudou.com/programs/view/sar6DkSlOhY/
c
re
di
e
tiv
a
re
]c
[8
creative direction, strategy and project management of 6 festival concepts, for tict+splitworks+undefine – various, sh, cn / june 2014–oct 2016

place:
<
community + innovation-focused festivals / 6000-13,000 public / developing various interactive formats / 2-3 day festivals

topic:
🔮👥💡🎨
form/outcome:
🎨🈴🎮🎭🎥
stage:
50%

:
als
iv
st
in developing 6 festivals on ideas

fe
by/with/for community, explored

ity
formats for active public (6000-13000)
participation within interactive

un
CONCEPT: happenings or game environments
m BODY
om
MANIPULATOR recent formats have audience faced with
rc

concepts / questions in future(alternative)


CONTEXT: contexts, they make a choice, entering a
fo

in a future when our journey to experience the consequence


s

bodies can be of that, for individual interaction and


m

programmable… deeper reflection (example left)


ste
sy

QUESTION: targeting:
would you allow your body to be the unsuspicious festival attendee, not
d
an

controlled by another? interested in ideas, the “unconverted”


s
pt

CHOICE:
ce

A. A. sure! i’m open to trying new


B. technologies /
on

C. B. no way! that’s creepy..


lc
ta

CONSEQUENCE:
en

A = uses demo on arm, it moves


im

involuntarily /
B = uses controller to move
er

arm A
xp
]e
[9
creative direction, strategy, producing of ‘the garage’ concept space at echo park / concrete & grass, for splitworks – pudong, sh, cn / sept 2015+2016

place:
<
topic:
🌍👥💡🎨
experimental concept space for music festival / 6000-10,000 public / interactions + collaborations / 2 day festivals

:
s)
form/outcome:

ar
🎨🈴🎮🎭🎥

ye
2
stage:

al(
100%

iv
st
fe
(year 1)

c
“every idea has its humble

i
us
beginnings, we believe you get the

rm
illustrator
answers and courage when you
combined
engage in the process, that it’s not
fo “puppetry +
about where you start, it’s where
ce
butchery”
you take it – introducing the
pa

theatre writer garage”


ts

conversed in musical,
ep

image + rhythmic forms - controlled limitations (time, space, resources)


to see what you do
nc

16 individuals test out a new concept,


co

dance merged with installation within a 2x2x2m cube


l/

for sculptural moving environments


16 ideas executed to action + time-plan,
ta

graphic designer applied pixels to live public to trace progression and join in
en

paint scenes, capture conversations +


im

reproduce passers-by a ‘window’ into their creative process


r
pe
ex
e”
rag
ga
eh
“t
0]
[1
creative direction + production of “2016+x concept”, a 3-day festival & social experiment, for Brew & Blend, at M50, sh, cn / oct 2016
a celebration of discovery, dialogue & choice / 150 collaborators + 13,000 public / 46 projects, 30+ performances + activities / 3 days

place:

:
<

ty
ci
topic:

re
🔮👥💡🎨

tu
fu
a
form/outcome:

in
🎨🈴🎮🎭🎥

es
m
stage:

ga
100%

d
an
“choose your own adventure in

e s
2016+X” 3 days in a future city

ic
Explore
imagined +5, +10, +50, +500 years

ho
innovations
in 6 through eyes of the community

,c
categories:
s LIVING,
explore ideas amongst music stages,
ey
COMMUNITY, SELF,
PLAY, GREEN + food and entertainment, in 6000m2
rn

SENSES transformed by installations,


ou

AN OFFLINE-MEETS-ONLINE performances and workshops, for guests


,j

WORLD OF GAMES, to participate, imagine & test themselves


IMAGINATION AND PLAY. THROUGH
ng

A CUSTOM-DESIGNED WEB-APP
pet shops, travel agencies, charity HQ’s,
lli

A crafted web of interconnected PORTALS,


te

IMMERSIONS, performances and workshops, to restaurants, clinics, labs, libraries, stores


y

not only expand your imagination, but invite you to – even an ad agency and law firm. what
or

go beyond by voting and directing your own story


could these new possibilities mean...?
st

Adventure and
e

be part of a story
creations by 150 artists, designers, chefs,
iv

crafted as a game to inspire the imagination.


filmmakers, architects, engineers, writers,
ct

performers, programmers, and musicians


ra
te

event facebook:
in

FACEBOOK.COM/BREWANDBLEND
of
al
stiv
fe
a
1]
[1
a project for ‘the garage’ @ concrete & grass music festival, shanghai, cn / sept 2016 – ‘the garage’ concept year 2
a concept space & experimental process / 16 creatives / 8hr workshop / 5 unique installations / ‘the garage’ space / 10,000 festival visitors

place:
<
topics:

al:
🎶💡🔗

iv
st
fe
form/outcome:

c
🎶🎨📝🎮🎭🎥💃

i
us
m
stage:

or
100%

tf
en
1
“what is sound to you and how

rim
would you make it come alive?”
QUES

pe
2 play:

ex
TOOLS
16 artists (designers, filmmakers,
& CHALLENGES
3
architects, performers, game designers,
ce
4 THINGS LEARNT
writers) took this 8-hr challenge
pa

5-MIN WORKSHOP /
imagine:
ts

a. PHOTO OF A PLACE
in a collaborative game they created a
ep

THEY FEEL AT EASE / b.


PHOTO OF FOOD THEY new language-story-space around sound
nc

LOVE / c. LIST OF THE FIRST


co

10 THINGS THEY TOUCHED connect:


THAT DAY / d. SOUND FROM DAILY a 6-stage workshop, an exhibition of
e’

LIFE / e. STORY ABOUT A PERSON videos, drawings, photos and audio


iv

CLOSE TO THEM / f. 1-10 OBJECTS / recordings and the final installation from
al

INTRO > PLAN > SOURCE > BUILD > DEMO these collaborations – inspired by
e

vibrations, deaf dancers, triggered


m

DISRUPT: REVERSE-SIMPLIFY-CANCEL-SKIP
emotions, mechanics and the body
co
d

links:
un
so

concrete & grass festival –


http://concreteandgrass.cn/en/
e
ak

facebook.com/events/608394435995504
m

documentary video – group 4: bruce


‘to

ding 丁博, li huihui 李慧慧, tiffany


pattinson / new media + animation +
2]

fashion design
[1
a 3-part project of PERFORMANCES, MULTIMEDIA & EDIBLE EXPERIMENTS – SLATE contemporary dance group / Rooftop, Shanghai, CN / May 2015

place:
<
topics:
💃💡🙆
form/outcome:
🎲🎶🎮🎥💃🍴
stage:

s :
le
100%

ib
ed
a journey: gesture workshops,

tic
solo & group performances,

ne
audience experiments, themed

ki
edibles, film screenings
SPIN exploration into movement, gesture and
&
How it all started: with the body / 5 dancers / 150 visitors / 6 experiences

ts
en

SLIDE iconnection.
ts role in communication and
rim

dancers from SLATE


SMASH contemporary dance group conduct a
pe

simple exercise for the audience using


ex

MOULD the key words.


5
3.

1-day event for 150 public, free with all


n,

THROW donations to Nepal earthquake charities


io
ot
m

EXPAND
in
e
ur
fig
an
m
hu
e
th
3]
[1
creative concept, design, strategy, consultation, producing of workshops at various farming communities, cn + laos / nov 2015 – feb 2016
designing systems, processes and spaces / 10-40 community members / experiments + workshops / 3 weeks with each community

place:
<
topic:
🌍👥💡🎨
form/outcome:
🎨🈴🎮🎭🎥
stage:

:
es
75%

iti
un
collaborations with 4 farming

m
m
communities (permaculture, dairy,

co
fruit tree) in sw china and laos:
NANNING

d
an
g WORKSHOP:
rethink systems and redesign of spaces

devise workshops, films, games for public


in
ACTIVITY: WECHAT
- permaculture
rm

STORY-TELLING:
- nature x film experiments
GROUPS OF 3
fa

roles: film / audio / text - upcycling


h

• - foraging
ug

5 MIN WECHAT MOMENT (fill in the - visualising cycles of energy


gaps with video+ audio:
ro

“IT ALL BEGAN ONE - foreign cultures (for curious locals)


th

[TIME…]”
merged with experimental, collaborative
re

"AND AT THIS MOMENT A


storytelling techniques, towards new and
tu

[CHARACTER 1…] CAME ALONG"


individual expression / perspectives on
na

“WHO HAPPENED TO BE IN A the environment


[PLACE…]”
ith
w

“WHERE (CHARACTER 2…) WAS ALSO


ns
tio
ra
bo
lla
co
4]
[1
devising + producing multi-sensory experiments in 3 interpretations of a film, an independent experiment, rooftop, sh, cn / may 2015

place:
<

:
y
la
-p
topic:

le
🌍👥💡🎨
exploring senses + emotional engagement in storytelling / 100 public / interactive, multi-platform experiments / 2 days

ro
ith
form/outcome:

w
🎨🈴🎮🎭🎥

d
an
stage:

lly
75%

a
lic
bo
3-interpretations of film 'perfume:

ym
PHASE
the story of a murderer' on the
1: sense of smell:

,s
LITERAL

lly
6:30-7:15PM
we couldn't choose between 3 ideas, so
a we split the film into 3 x 45min parts and
er
LITERALLY-
INSPIRED TASTE did them all..
lit

SAMPLES TO PROVOKE
m

EMOTIONAL RESPONSE
the journey evolved from phase1: literal
fil

1. THE PRISONER 囚犯 interpretations, to phase2: symbolic


a

2. THE FISH MARKET ⻥鱼市 references, to phase3: character role-play


g

3. THE CITY 城市
in

4. THE ENCHANTMENT 着魔
exploration into sensation, the senses
t

5. THE PLUM GIRL 梅⼦子姑娘


re

and effects on experience, through ideas


rp

SCREEN 2 POSITIONED FRONT LEFT


PROJECT WORDS TO DIRECT AUDIENCE: relating to audience role-play, direction,
te

1. lick it 舔它 interaction, symbolism and heightened


in

3. all rolled into one 全部集于⼀一⾝身 sensory engagement


5. pick me 接我
ts
en
im
r
pe
ex
y
or
ns
se
5]
[1
devising + producing role-play game, a custom production for founders day 9 at w+k shanghai – various venues, sh, cn / april 2014

place:
<
topic:
🌍👥💡🎨
exploring collaborative games and custom narratives / 100 players / interactive performance and missions / 1 day

form/outcome:
🎨🈴🎮🎭🎥
stage:
100%

:
00
r1
custom ‘war’-themed narrative,

fo
SCRIPT
role-play and collaborative game

ay
(PARTS): to immerse and unify team at w+k

pl
SERGEANT RO: I shanghai on their founders day

e-
am Sergeant Ro,
your commander.
l
ro
[addressing 11 actors
employees] Troops! This is [sergeants ver, min, ro, dent and ‘rat’ enemies]
n

not your normal day at the


io

office sitting around hugging


100 w+k staff in 4 teams
ct

your pillows and playing with your


toys! Today this is war! We have been [delta, zulu, tango, foxtrot]
a
e-

sent by the top brass at W+K


headquarters to lead you lily-white office
split into 2 venues after 1 hijack
liv

workers in a top secret mission!


[converted office + bunker]
ed

SGT DENT: We have been monitoring the terrorist


organization, chasing them from Moscow to Lisbon to
em

Lahore, but they always manage to stay one step ahead 5 kidnap videos introduce 4 missions
SGT MIN: We will rescue the 4 hostages! We will meet
[interrogation, bootcamp, transmission, hunt]
th

them under the pretence of delivering the ransom money


but you’d better believe those dirty rats
ar

aren’t going to get one kuai! ending in a decoded secret message…


w
e,

event video: youtu.be/JjqfAo7p7E4


iv
at
rr
na
om
st
cu
6]
[1
multimedia dance collaboration with slate contemporary dance group + sound artist pan daijing – jue festival, sh, cn / april 2014

place:
<
topic:
🌍👥💡🎨
form/outcome:
🎨🈴🎮🎭🎥
stage:
dance inspired by dreams / 5 dancers + sound artist / visual elements + videos / 2 performances

100%

exploring the theme of dreams and


pasts to create an immersive
experience

n:
DANCERS

tio
asked to take
12 PHOTOS melding of experimental sound, dance, and a
ra “something…”:
visual interpretation of the themes through
bo
elements of multi-media at the ‘minsheng art
museum’, first performed at jue festival 2015 +
lla

i. you see first when you


wake up at ‘vision art centre in may 2015
co

ii. appeared recently in your


dreams
4 visual elements were developed into videos:
e

iii. relates to your biggest fear


nc

iv. oldest that you own


v. photo of you dancing in your hand 1: smoke - impossible to grasp dreams
da

vi. motivated you to dance


vii. relates to favourite piece of music
2: photos - dancers’ environment / existence
e”

viii. relates to the movement that defines the


piece [details, subtleties]
ok

ix. you cannot grasp


sm

x. part of your body


xi. defines this dance collaboration to you 3: line drawings - actions / words / movement
xii. reflects your style / energy / attitude towards dance expressed
h
tc

4: bodies - static detail shots of movement


ca
to
gn
yi
tr
if
s
“a
7]
[1
devised & produced a custom narrative & performance in tv gameshow form with w+k shanghai as contestants - qsw centre, sh, cn / feb 2015

place:
<

s:
nt
topic:
🌍👥💡🎨

ta
es
nt
form/outcome:

co
🎨🈴🎮🎭🎥

e
exploring stories within stories / 90 surprise contestants / layered narrative and custom games / 1 day

is
stage:

r
rp
100%

su
90
the production of a tv gameshow

ith
“play hard” – that goes wrong due

w
“OUR to rivalling hosts, a drunk director

w
VERY and a control-freak producer…

ho
SPECIAL
CONTESTANTS
a new scripted immersive experience, 6 actors
es
TONIGHT COME
FROM W+K SHANGHAI play out a story-within-a-story
m

AND THEY HAVE NO IDEA


ga

WHAT THEY’RE GETTING


THEMSELVES INTO..."
3 rounds that reimagine cult gameshows,
gladiator, takeshi’s castle, fear factor, survivor
tv

"I need you to make a lot of noise. – but with a twist…


ke

Remember this is TV the more noise you


15 custom games + 12 supporting films for 90
fa

make the better it looks.


surprise contestants
a

Okay?
in

direction of:
Okay.
t

- stage, lighting, sound, prop design


se

Can I have the lights please?" - films & animation creation for 15 games
y,

- custom-designed dinner with grand reveal


or

- programme of performances / entertainment


st
a
in
ith
w
y
or
st
a
8]
[1
collaboration with dancer and school children on end of year show at suzhou primary school - suzhou, cn / april-june 2015

place:
<
topic:
🌍👥💡🎨

r :
he
form/outcome:
storytelling with youth / 40 school children-dancers / video + dance experiments / one a week for 3 months

ap
🎨🈴🎮🎭🎥

gr
eo
stage:

or
100%

ch
al
dance and video workshop with 40

c
lo
school children and dancer yun
cheng in suzhou, china, for their

d
VIDEO

an
STAGES: end of year showcase

s
1: In the camp
kid collaboration over 3 months on a narrative of
2: Always busy
experiences of the school community in
ol

3: Raining education + visuals and movement


ho

knowledge

4: Recreation
sc

encouraging the sharing of personal reflections


5: Grand finale / positive gesture to of student life:
ith

the future – red scarf - What was your most exciting experience at
w

school?
n

- Give one word to describe your time at


tio

school
- What is your favourite game to play?
ra
bo
lla
co
m
fil
d
an
ce
n
da
9]
[1
production of a theatrical show and fashion presentation “ride of the valkyries” for kopenhagen fur at shanghai fashion week - 1933, sh, cn / march 2016

place:
<
topic:
🌍👥💡🎨
form/outcome:
theatre x fashion / 120 team + 600 guests / show, stage & multimedia development / one 10-min performance

🎨🈴🎮🎭🎥
stage:
100%

a fashion show turned into a

:
performance and storytelling

ow
experience of valkyries, gods and

sh
VIDEO
STAGES: nordic mythology

n
1: In the camp
io hired & managed 120+ team for unique show:
sh
2: Always busy
14 Teams (Production, Stage, Lighting, Video,
fa

3: Raining education + LED Screen, Model Casting, Backstage,


knowledge
Creative, Afterparty, Client, PR, Makeup,
al

4: Recreation
ic

venue, security)
tr

5: Grand finale / positive gesture to


ea

the future – red scarf collaborating with international talent jim


lyngvild and choreographer from the royal
th

danish theatre to create the show’s creative


a

direction and storyboard: seven Danish


in

models as leading characters, supported by 26


s

Chinese models. a theatrical show, challenging


ie

traditional catwalk concepts


yr
lk
va
e
th
ith
w
e
rid
a
0]
[2

You might also like