You are on page 1of 2

The Oracle

This document provides suggestions and insights into how to translate the ideas of the
Oracle class from the source material into Path nder Fate Accelerated.
"Although the gods work through many
Starting Archetype Sets
agents, perhaps none is more mysterious than
the oracle. These divine vessels are granted Fervent
power without their choice, selected by Divine +4
providence to wield powers that even they do Devout
not fully understand.
Combative +1, Divine +3
Unlike a cleric, who draws her magic through Pious
devotion to a deity, oracles garner strength and
power from many sources, namely those
Combative +2, Divine +2
patron deities who support their ideals. Instead
of worshiping a single source, oracles tend to Diverging From Source Material
venerate all of the gods that share their beliefs. From a certain perspective, the Oracle
While some see the powers of the oracle as a
class is an example of mechanics before
gift, others view them as a curse, changing the
concept. Sorcerers allowed players to
life of the chosen in unforeseen ways.
make a full Arcane spellcaster using the
Oracles do not usually associate with any one
"spontaneous" spell casting model, but no
church or temple, instead preferring to strike
such class existed for Divine casters.
out on their own, or with a small group of like-
minded individuals. Oracles typically use their Thus, the Oracle was made primarily to
spells and revelations to further their ll that mechanical gap and the class
understanding of their mystery, be it through amounts to a copy and paste of Sorcerers
ghting mighty battles or tending to the poor with some chrome changes. Concept was
and sick." entirely secondary.
Because Path nder Fate Accelerated The one distinct quirk of the class is the
doesn't use spell lists and the magic idea of a "Curse" a icting each Oracle, but
guidelines allow free casting by default, the functionally they amount to a bundle of
di erences between a cleric and a oracle useful abilities paired with a detriment.
boils down to the wording of Aspects and
From a ction perspective, overall the
Troubles to model a Mystery and a Curse in
class is not well integrated into the setting
order to capture the desired "Oracle" feel,
(though there are a few exceptions).
and Stunts to model any special abilities.
As Path nder Fate Accelerated is far
Therefore, it is recommended that players
more concerned with concepts than
interested in making an oracle type
mechanics, the concept of Oracles o ers
character refer to the Cleric class
little to distinguish itself from the Cleric
translation document and choose their
concept. However, individual players and
Aspects, Trouble, and Stunts appropriately
GM's can overcome this by nding ways to
to suit their concept.
more seamlessly integrate the Oracle
In the case of an oracle character, any concept into their campaigns.
Stunt or ability that refers to "faith" would
simply be interpreted through the lens of
their mystery and curse instead of the
religion of a patron deity.

You might also like