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Pustuloid Cult Fanatic

Medium fiend, chaotic evil Medium humanoid, chaotic evil

Armor Class 15 (natural armor) Armor Class 14 (hide armor)


Hit Points 104 (5d8 + 10) Hit Points 50 (6d8 + 6)
Speed 30 ft Speed 30 ft

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 16 (+3) 9 (-1) 11 (+0) 3 (-4) 11 (+0) 14 (+2) 14 (+2) 10 (+0) 14 (+2) 14 (+2)

Damage Immunities necrotic, poison Saving Throws Con +5, Wis +5


Condition Immunities poisoned Skills Deception +5, Persuasion +5, Religion +3
Senses darkvision 60 ft., passive Perception 10 Damage Immunities necrotic, poison
Languages Abyssal Condition Immunities poisoned
Challenge 4 (1,100 XP) Senses passive Perception 12
Languages Common, Abyssal
Death Burst. When the pustuloid dies, it explodes in a burst of Challenge 2 (450 XP)
foul pus. Each creature within 5 feet of it must succeed ona DC
12 Constitution saving throw or become diseased. The diseased Dark Devotion. The fanatic has advantage on saving throws against
creature's skin rapidly develops painful pustules, and the creature being charmed or frightened.
has disadvantage on Constituion checks and Constitutions saving
throws. The creature is allowed to maka a new saving throw after a Spellcasting. The fanatic is a 5th-level spellcaster. Its spellcasting
long rest, ending the disease on a success. Until the disease is ability is Wisdom (Spell Save DC 13, +5 to hit with spell attacks).
cured the target is unable to spend hit dice to recovery hit points. The priest has the following spells prepared:

Actions Cantrips (at-will): blade ward, poison spray, thaumaturgy


Multiattack. The pustuloid makes two claw attacks, or one Breath 1st-level (4 slots): bane, inflict wounds, ray of sickness
attack each round. 2nd-level (3 slots): hold person, misty step
3rd-level (2 slots): stinking cloud, vampiric touch
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 6 (1d6 + 2) slashing damage plus 7 (2d6) necrotic damage. Actions
Multiattack. The fanatic makes two melee attacks.
Putrid Breath (Recharge 5-6). The pustuloid exhales a 20-foot
cone of putrid gas. Each creature in that area must succeed on a Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., or range
DC 14 Dexterity saving throw, taking 17 (5d6) necrotic damage 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage, plus 7
on a failed save, or half as much damage on a successful one. (2d6) poison damage.
Herald of Rot Priest of Blight
Large fiend, chaotic evil Medium humanoid, chaotic evil

Armor Class 15 (natural armor) Armor Class 14 (hide armor)


Hit Points 104 (11d10 + 44) Hit Points 84 (13d8 + 26)
Speed 40 ft., fly 60ft. Speed 30 ft

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 18 (+4) 8 (-1) 13 (+1) 8 (-1) 9 (-1) 14 (+2) 16 (+3) 11 (+0) 17 (+3) 7 (-2)

Saving Throws Dex +5, Con +7, Wis +4 Saving Throws Con +6, Wis +6
Damage Resistances cold, fire, lightning; bludgeoning, piercing, Skills Perception +6, Religion +3
and slashing from nonmagical weapons Damage Immunities necrotic, poison
Damage Immunities necrotic, poison Condition Immunities poisoned
Condition Immunities poisoned Senses darkvision 60 ft., passive Perception 16
Senses darkvision 120 ft., passive Perception 11 Languages Common, Abyssal
Languages Abyssal, telepathy 120 ft. Challenge 8 (3,900 XP)
Challenge 6 (2,300 XP)
Spellcasting. The priest is a 10th-level spellcaster. Its spellcasting
Magic Resistance. The herald has advantage on saving throws ability is Wisdom (Spell Save DC 14, +6 to hit with spell attacks).
against spells and other magical effects. The priest has the following spells prepared:

Aura of Decay. Negative energy radiates from the herald in an aura Cantrips (at-will): blade ward, chill touch, poison spray,
with a 120-foot radius. Any creature in that area can't regain hit thaumaturgy
points. 1st-level (4 slots): bane, inflict wounds, ray of sickness
2nd-level (3 slots): ray of enfeeblement, misty step, spider climb
Actions 3rd-level (3 slots): stinking cloud, vampiric touch
Multiattack. The herald makes two attacks: one with its beak and 4th-level (3 slots): blight, confusion
one with its claws. 5th-level (2 slots): contagion, insect plague

Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: Actions
10 (2d6 + 3) piercing damage. If the target is a creature, it must Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:
succeed on a DC 14 Constitution saving throw or become 5 (1d6 + 2) slashing damage, plus 17 (5d6) necrotic damage.
diseased. While diseased in this way, the target takes 9 (2d8)
necrotic damage at the start of each of its turns. The target can Summon Demon (1/day). The priest attempts to magically
repeat the saving throw at the end of each of its turns, ending the summon a Herald of Rot with a 40 percent change of success.
disease on a success. The summoned demon appears in an unoccupied space within 60
feet of its summoner, acts as an ally of its summoner, and can't
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: summon other demons. It remains for 10 minutes, until it or its
14 (2d10 + 3) slashing damage. summoner dies, or until its summoner dismisses it as an action.

Fetid Cloud (Recharge 5-6). A 20-foot radius cloud of disease


extends out from the herald. The cloud spreads around corners.
Each creature in that area must succeed on a DC 14 Constitution
saving throw of become diseased. While diseased in this way, a
target can't use reactions, it's speed is halved, and it can't make
more than one attack on its turn. In addition, the target can take
either an action or a bonus action on its turn, not both. A target
can repeast this saving throw at the end of each of its turns,
ending the diseased on a success.

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