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STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 16 (+3) 9 (-1) 11 (+0) 3 (-4) 11 (+0) 14 (+2) 14 (+2) 10 (+0) 14 (+2) 14 (+2)
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 18 (+4) 8 (-1) 13 (+1) 8 (-1) 9 (-1) 14 (+2) 16 (+3) 11 (+0) 17 (+3) 7 (-2)
Saving Throws Dex +5, Con +7, Wis +4 Saving Throws Con +6, Wis +6
Damage Resistances cold, fire, lightning; bludgeoning, piercing, Skills Perception +6, Religion +3
and slashing from nonmagical weapons Damage Immunities necrotic, poison
Damage Immunities necrotic, poison Condition Immunities poisoned
Condition Immunities poisoned Senses darkvision 60 ft., passive Perception 16
Senses darkvision 120 ft., passive Perception 11 Languages Common, Abyssal
Languages Abyssal, telepathy 120 ft. Challenge 8 (3,900 XP)
Challenge 6 (2,300 XP)
Spellcasting. The priest is a 10th-level spellcaster. Its spellcasting
Magic Resistance. The herald has advantage on saving throws ability is Wisdom (Spell Save DC 14, +6 to hit with spell attacks).
against spells and other magical effects. The priest has the following spells prepared:
Aura of Decay. Negative energy radiates from the herald in an aura Cantrips (at-will): blade ward, chill touch, poison spray,
with a 120-foot radius. Any creature in that area can't regain hit thaumaturgy
points. 1st-level (4 slots): bane, inflict wounds, ray of sickness
2nd-level (3 slots): ray of enfeeblement, misty step, spider climb
Actions 3rd-level (3 slots): stinking cloud, vampiric touch
Multiattack. The herald makes two attacks: one with its beak and 4th-level (3 slots): blight, confusion
one with its claws. 5th-level (2 slots): contagion, insect plague
Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: Actions
10 (2d6 + 3) piercing damage. If the target is a creature, it must Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:
succeed on a DC 14 Constitution saving throw or become 5 (1d6 + 2) slashing damage, plus 17 (5d6) necrotic damage.
diseased. While diseased in this way, the target takes 9 (2d8)
necrotic damage at the start of each of its turns. The target can Summon Demon (1/day). The priest attempts to magically
repeat the saving throw at the end of each of its turns, ending the summon a Herald of Rot with a 40 percent change of success.
disease on a success. The summoned demon appears in an unoccupied space within 60
feet of its summoner, acts as an ally of its summoner, and can't
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: summon other demons. It remains for 10 minutes, until it or its
14 (2d10 + 3) slashing damage. summoner dies, or until its summoner dismisses it as an action.