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CHAOS DWARFS
— Expansion —
ARMY LISTS
Armour
Shield 1
NOTE: These rules supercede the rules for chaos Light Armour 2
Heavy Armour 3
dwarf associating with goblinoids listed on WFB, Character models are heroes and wizards. The player
p214. may spend up to half of the army’s total points value
on character models. A Chaos Dwarf army may have
up to 35 character models in totaland must have at
least one Chaos Dwarf character (i.e, the General).
ARMY LISTS
3
General: The army must be led by a General who will Wizards
be the character model with the highest leadership The army may contain a maximum of four wizards.
characteristic.
Wizards can act as either champions or independent
Army standard: The army is allowed one army stan- characters. The maximum number of wizards
dardwhich must be carried by a character model. Army available at each level is given below:
standards cost 50 points.
All spells are generated randomly from the appro-
Points: The points costs given for characters are for a priate level of the Battle Magic chart except as noted
basic unarmored model with a hand weapon. Charac- below.
ters should be provided with armament as depicted on
the model and selected from the following list. If the Chaos Dwarf wizards may generate up to one
model is carrying a piece of equipment not mentioned
on the table, it may be ignored. Elemental, one Necromantic, and one Daemonic
spell from each of the levels available to them instead
HEROES of Battle Magic spells of the same level.
The army may contain a maximum of 25 hero models.
The maximum number of heroes available at each level
is given on the table below. Goblin wizards may generate up to one Elemental,
Maximum Availability Points per model
one Necromantic, one Illusionist and up to two Dae-
Chaos Dwarfs monic spells from each of the levels available to them
6 xxxxxxxxxx 50
6 xxxxxxxxx 90
instead of Battle Magic spells of the same level.
4 xxxxxxx 130
3 xxxxxxxx 170
2 xxxxxxx 210
Maximum Availability Points per model
Chaos Centaur
6 xxxxxxxxx 50 Chaos Dwarfs
6 xxxxxxxx 90 6 xxxxxx 80
4 xxxxxxx 130 6 xxxxx 90
3 xxxxxxxx 170 4 xxxxxxx 205
2 xxxxxxxx 210 3 xxxxx 305
2 xxxxx 420
Black Orcs Hobgoblins
6 xxxxxxxxx 50 6 xxxxxxxxx 60
6 xxxxxxxx 90 6 xxxxxxxx 85
4 xxxxxxx 130 4 xxxxxxx 155
3 xxxxxxxx 170 3 xxxxxxxx 240
2 xxxxxxxx 210 2 xxxxxxxx 340
Hobgoblins Orcs
6 xxxxxxxxx 50 6 xxxxxxxxx 63
6 xxxxxxxx 90 6 xxxxxxxx 91
4 xxxxxxx 130 4 xxxxxxx 163
3 xxxxxxxx 170 3 xxxxxxxx 251
2 xxxxxxxx 210 2 xxxxxxxx 353
Orcs Goblins
6 xxxxxxxxx 50 6 xxxxxxxxx 45
6 xxxxxxxx 90 6 xxxxxxxx 58
4 xxxxxxx 130 4 xxxxxxx 115
3 xxxxxxxx 170 3 xxxxxxxx 188
2 xxxxxxxx 210 2 xxxxxxxx 275
Goblins
6 xxxxxxxxx 50
6 xxxxxxxx 90
4 xxxxxxx 130
Generating Spells
3 xxxxxxxx 170
2 xxxxxxxx 210
The number of spells available to each level of wiz-
ard is as follows:
Champions
Number of spells at level
Level 5 and 10 heroes must be assigned to specific units
Character level Magic level 1 2 3 4
as leaders, unless designeted as the army standard bearer.
“Hero-leaders” are referred to as champions. Champions 5 1 3 0 0 0
are part of the units the are assigned to an cannot leave it 10 1 6 0 0 0
(see WFB, p93). 15 2 6 3 0 0
20 3 6 3 3 0
25 4 6 3 3 3
Black Orc, Orc, Hobgoblin and Goblin Characters
Champions are normally the same race as their unit,
but Black Orcs may lead any goblinoid units except for
hobgoblins. Orcs may lead any goblinoid unit except for Orc and Hobgoblin wizards follow the rules in WA
Black Orcs. Hobgoblins may only lead Hobgoblin units. p92) for Orcs and WFB p221-222 for Hobgoblins.
Level 15, 20 and 25 heroes may be assigned to specified
units as champions if the player wishes. Alternatively,
they may be left 1as independent characters, free to asso-
ciate with any unit in the normal way (see WFB, p90).
ARMY LISTS
Magic Items for Characters Credits 4
Characters can carry a limited number of magical Compiled and designed by Mark T. Harter-
items - paying the points indicated on the Magic Items 2017. Source material from 3rd Edition War-
Chart (p13). These are paid for from the character hammer Battle, Realms of Chaos: Slaves to
model point allowance and selected from the followi- Darkness and Warhammer Armies.
ung list: Games Workshop - Disclaimer
Any character model may carry one magical This work is completely unofficial and in no
weapon with up to three magical attributes. A way endorsed by Games Workshop Limited.
level 20 character my carry a weapon with up to 40k, Adeptus Astartes, Battlefleet Gothic,
four attributes and a level 25 character may carry Black Flame, Black Library, the Black Library
a weapon with up to five attributes. logo, BL Publishing, Blood Angels, Blood-
quest, Blood Bowl, the Blood Bowl logo, The
Wizards may have up to to three scrolls each. Blood Bowl Spike Device, Cadian, Catachan,
Chaos, the Chaos device, the Chaos logo,
Each scroll may contain up to three different level Citadel, Citadel Device, Cityfight, City of the
one or two spells. Damned, Codex, Daemonhunters, Dark Angels,
Darkblade, Dark Eldar, Dark Future, Dawn of
Up to three character models may wear a single War, the Double-Headed/Imperial Eagle de-
ring with a spell of level one, two, or three. vice, 'Eavy Metal, Eldar, Eldar symbol devic-
es, Epic, Eye of Terror, Fanatic, the Fanatic
logo, the Fanatic II logo, Fire Warrior, the Fire
Up to three character models may be equipped Warrior logo, Forge World, Games Workshop,
with magic armour. Games Workshop logo, Genestealer, Golden
Demon, Gorkamorka, Great Unclean One, GW,
The army standard may have up to two magical GWI, the GWI logo, the Hammer of Sigmar
logo, Horned Rat logo, Inferno, Inquisitor, the
abilities at 100 points each. Inquisitor logo, the Inquisitor device, Inquis-
itor:Conspiracies, Keeper of Secrets, Khem-
ri, Khorne, the Khorne logo, Kroot, Lord of
RANK & FILE Change, Marauder, Mordheim, the Mordheim
logo, Necromunda, Necromunda stencil logo,
A minimum of one third of the army’s total points must Necromunda Plate logo, Necron, Nurgle, the
Nurgle logo, Ork, Ork skull devices, Sisters
be spent on rank and file troops. Any unit may be given of Battle, Skaven, the Skaven symbol devices,
a unit standard bearer and/or a musican.Standard bear- Slaanesh, the Slaanesh logo, Space Hulk, Space
ers and musicains must be equipped in exactly the same Marine, Space Marine chapters, Space Marine
way as the rest of the unit. Standard bearers and musi- chapter logos, Talisman, Tau, the Tau caste
cians cost double the points value of a basic trooper. designations, Tomb Kings, Trio of Warriors,
Twin Tailed Comet Logo, Tyranid, Tyrannid,
Tzeentch, the Tzeentch logo, Ultramarines,
Any unit indicated may convert an ordinary standard Warhammer, Warhammer Historical, Warham-
to a magical standard with a single ability. The ability mer Online, Warhammer 40k Device, Warham-
may have a points value up to the amount shown. The mer World logo, Warmaster, White Dwarf, the
specific ability must be chosenand noted down before White Dwarf logo, and all associated marks,
names, races, race insignia, characters, vehi-
the game (see WA, p16). cles, locations, units, illustrations and images
from the Blood Bowl game, the Warhammer
Any unit indicated may convert an ordinary musical world, the Talisaman world, and the Warham-
instrument to a magical instrument with a single ability. mer 40,000 universe are either ®, TM and/or
The ability may have a points value up to the amount © Copyright Games Workshop Ltd 2000-2017,
variably registered in the UK and other coun-
shown and must be chosen and noted down before the tries around the world.
game (see WA, p16).
Used without permission. No challenge to their
Hobgoblins must carry their own standard into bat- status intended. All Rights Reserved to their
tle. Full rules for Hobgoblin standards are detailed on respective owners.
WFB, p221-222. Hobgoblins are not required to display
the standard in a wagon. This superceeds WA, p221.
ARMY LISTS
20-80 CHAOS DWARFS 0-30 CHAOS DWARF CROSSBOWMEN
M M WS BS S T W I A Ld Int Cl WP M M WS BS S T W I A Ld Int Cl WP
5 CHAOS DWARF 3 4 3 4 4 1 2 1 9 7 9 9 CHAOS DWARF 3 4 3 4 4 1 2 1 9 7 9 9
MODELS PER UNIT: 10-20 MODELS PER UNIT: 10-20
POINTS PER UNIT: 11 POINTS PER UNIT: 14
WEAPONS: HAND WEAPON WEAPONS: CROSSBOW &
HAND WEAPON
ARMOUR: LIGHT ARMOUR ARMOUR: HEAVY ARMOUR
OPTIONS OPTIONS
SHIELDS......................................... 1 DOUBLE HANDED WEAPONS......... 2
HEAVY ARMOUR............................ 1
DOUBLE HANDED WEAPONS........ 2
Chaos Dwarfs have been twisted by their ANY UNIT MAY HAVE: Chaos Dwarf crossbowmen provide
exposure to the darkness. They have the BLUNDERBUSS.......................... 2 lethal missile troopd for their armies in
unforgiving nature of all their face allied the field and siege.
to Khorne’s savagery, making them ONE UNIT MAY HAVE:
MAGIC STANDARD....................50
warriors with few equals. MAGIC INSTUMENT.................. 25
OPTIONS OPTIONS
SHIELDS......................................... 1 SHIELDS......................................... 1
ADDITIONAL HAND WEAPONS...... 1 LIGHT ARMOUR..............................1
DOUBLE HANDED WEAPONS.........2 LANCES...........................................2
THROWING AXE OR SPEAR............1 ADDITIONAL HAND WEAPONS...... 1
With their teeth filed to needle-sharp Half-chaos dwarf, half-beast the chaos DOUBLE HANDED WEAPONS.........2
points, the Beserkers sput blood as they dwarf centaurs are the hard hitting HALBERDS......................................2
scream praises to the dark gods. They mounted troops of the forces of the Chaos FLAILS....................................................1
are subject to all the rules for Berserkers Dwarf host. BOWS......................................................2
given in WFB (p97). ONE UNIT MAY HAVE:
MAGIC STANDARD....................50
MAGIC INSTUMENT.................. 25
Sneaky and distrusted by other greenskins the hobgoblins have turned to the Hobgoblin Wolf Boyz are even more deadly their smaller goblin kin. These sla-
Chaos Dwarfs for protection. Nothing more thab slaves to the nefarious Chaos vering wolves haul their riders about to scout ahead of the Chaos Dwarf host.
Dwarfs the hogblins are none-the-less willing warriors.
Hobgoblins are experts at setting an ambush; hobgoblin bushwackers are the Treachorous and conniving Hobgoblin Backstabbers are always looking to sneay
best of the wretched lot. An arrow in the back of a foe (or another, rival hobgob- up unsuspecting on a foe. They are experts at stealth and misdirection and known
lin) is the pinnacle of skill to a hobgoblin. to mount sudden ambushes. A dagger (or two) in the back is a time-honored
method of dispatching their foes.
The bulk of the Orc warriors are known in goblinoid society as ‘da Boyz’. Orcs The ‘Arrer boys’ are Orc warriors who favour the bow, or occasionally the cross-
in particular are uncaring as to just who they fight and serve their Chaos Dwarf bow, so they can slay from a safe distance.
overlords out of outright fear.
ARMY LISTS
0-40 BLACK ORCS 0-200 GOBBOS
7 M WS BS S T W I A Ld Int Cl WP M WS BS S T W I A Ld Int Cl WP
BLACK ORC 4 4 3 4 4 1 2 1 8 5 7 7 GOBLINS 4 2 3 3 3 1 2 1 5 5 5 5
MODELS PER UNIT: 5-20 MODELS PER UNIT: 10-60
POINTS PER UNIT: 9 POINTS PER UNIT: 3
WEAPONS: HAND WEAPON WEAPONS: HAND WEAPON
& JAVELIN
ARMOUR: LIGHT ARMOUR ARMOUR: NONE
Black Orcs come from the very heart of the Darklands and are the largest and Goblin infantry are often nothing more tban fodder at the hands of their larger
most aggresive goblinoids yet known. Rumours speak of the Black Orcs being brethern; the orcs. This is to say nothing of the cruel Chaos Dwarfs herding them
creations of foul Chaos Dwarf Sorcery. forth to serve as screens and expendable lackies.
These are goblins archers who prove quite dangerous when deployed in large POINTS (Inc. crew): 37 ½
numbers. Like their larger hobgoblin cousins they prefer to attack the unwary to
make up for their small statures.
In their raids on Cathay to the east of the Dark Lands, the hobgoblins have
aquired the skill to fire these devastating missiles from captured bolt throwers.
Chaos Dwarfs have the ingenuity of their race, but their inventive minds are tainted Chaos Dwarfs have the ingenuity of their race, but their inventive minds are tainted
with Chaos, and they seek only to serve the chaos gods. with Chaos, and they seek only to serve the chaos gods.
Juggernaut
ARMY LISTS
9 SKIRMISHERS MERCENARIES
The following units may operate as skirmishers if Chaos Dwarfs possess fantastical wealth given their
the player wishes. Skirmishing units must be not- rich mines and the tactic of stripping all available
ed down before the battle. The maximum size for resources in an area their raids and hauling the spoils
a skirmishingunit is 15 for foot troops and 10 for back to the Darklands.
mounted troops. See WFB p100 for rules on a
skirmishers. The player of a Chaos Dwarf army may spend up to
one third of the army’s total points on mercenaries.
Maximum number of
Unit Type skirmishing units Mercenaries must be assembled using the Mercenary
Arrer Boyz 2 Section (WA, p150), and chosen from the following
Gobbos 2
Stickas 2 lists:
Hobgoblin Bushwackers 2
Hobgoblin Wulfboyz 1 (if armed with bows)
Giants Hobgoblin Ogres
Half Orcs
ALLIES
0-5 Dragon Spawn (see Realm of Chaos)