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Revision History
This document is one of a set of Application User Guides that tell you how
to carry out specific types of design work using PDMS Design.
This particular guide describes how you can use Design’s Accessways,
Stairs and Ladders (ASL Modeller) application to add access details to
your structural steelwork, using on-screen menus and forms.
Exercise begins:
Exercise continues:
1.3 Terminology
The following terms are used throughout this guide to describe what
action to carry out:
Enter Type text into the specified dialogue box, then press the
Enter (or Return) key to confirm the entry.
Chapter 9 tells you how you can modify various features of existing
platforms, stairs or ladders.
This guide teaches you to about the key features of using PDMS Design
for accessways, stairs and ladders only.
If you wish to learn more about the wide-ranging facilities of PDMS,
AVEVA provides a wide range of training courses, covering all levels of
expertise and all design disciplines. For details of courses, and to arrange
course attendance, contact your nearest AVEVA support office (see the
copyright page at the front of this guide for our web address).
PDMS is a powerful suite of facilities, for the design of Process Plant, the
emphasis being on maximising both design consistency and design
productivity:
• You can incorporate modifications into your design at any stage
without fear of invalidating any of your prior work, because data-
consistency checking is an integral part of the product. PDMS
automatically manages drawing production, material take-off reports,
and so on, by reading all design data directly from a common set of
databases, to prevent errors from being introduced by transcribing
information between different disciplines.
• The applications let you check all aspects of your design as work
progresses. This includes on-line interdisciplinary clash detection, so
the chances of errors and inconsistencies reaching the final
documented design are reduced to an exceptionally low level.
• The applications are controlled from a graphical user interface. This
means that all design, drawing and reporting operations are initiated
by selecting choices from menus, and by entering data into on-screen
forms. For ease of use, pictorial icons also represent many common
actions.
• On-screen help is available to assist you whenever you need help.
PDMS comprises the following functional parts:
• modules
• applications
A module is a subdivision of PDMS that you use to carry out specific
types of operation. This guide is concerned with the Design module, which
you use for creating the 3D design model.
An application is a supplementary program that provides operations that
are specific to a particular discipline. The application you will use for
structural design work in this guide is Accessways, Stairs and Ladders
(ASL).
The first part of this chapter is a reminder of the user interface and
principles that you utilised during previous sessions with Design. The
subject matter covered is:
• basic information on how to use the mouse and elements of the
windows, menus and forms within the PDMS graphical user interface,
• how to log in to PDMS,
• the availability of on-line help,
• the Design database hierarchy.
The second part of the chapter introduces aspects specific to ASL. The
subject matter covered is:
• how to start the ASL Modeller application,
• the parameter default settings.
This section is intended for readers who are unfamiliar with computer
practices. It provides information on the use of the mouse and describes
the elements that regularly appear in the windows of the graphical user
interface.
• option buttons
• check boxes
• scrollable lists
• action buttons.
To change the setting, click on the down arrow or button face to reveal
the full list of available options. Then pick the required option.
When the arrow has a bar under it, clicking on the button leads to
another form, at which the required option can be selected from a
scrollable list.
To change the selected option button in a group, click the required button.
Unset
Cancels any changes you have made to the form, and leaves
the form displayed for further use.
Some forms contain more specific types of control button, which carry out
particular command options. The action is indicated by the name of the
button (such as Add or Remove).
3.2 Logging in
This is the first step of the tutorial exercise. If you do not know where the
PDMS program is stored on your system, you will have to contact your
system administrator at this point.
Exercise begins:
1. Start PDMS by double clicking on the PDMS icon.
The following VANTAGE PDMS Login form appears, at which you
specify a number of details at the start of your session.
Title Bar
This shows the current PDMS module, and its sub-application if
applicable.
Design Explorer
This shows your current position in the PDMS database
hierarchy. To move to a different point in the database, you click
on the appropriate item in the list.
Note: for full details of the Design Explorer, see the PDMS
Design online help.
3D View
This is the window in which you display the design model
graphically as you build it. A shortcut menu (which you access
with the right-hand mouse button) enables you to control how the
model is represented. This window also has its own tool bar.
Status Bar
This displays information about the current status of your
operations.
The standard Help features are available from its submenu, as follows:
Help>On Context
This gives you help on any window currently visible in the display. When
you select this option, the pointer changes to a question mark (?). Move
the question mark into the window on which you want help and click the
left-hand mouse button.
Help>Contents
This displays the Help three-pane window with the Contents tab at the
front so that you can find the required topic from the hierarchical
contents list.
Help>Index
This displays the Help three-pane window with the Index tab at the front
so that you can find all topics relevant to a selected keyword.
Help>About
This displays information about the version of PDMS that you are using.
More Info... lists the version numbers of the libraries being used by
the displayed version of PDMS.
Pressing the F1 key at any time will display the help topic for the
currently active window (equivalent to Help>On Context for the current
window).
Note: For most of the forms in the ASL Modeller Application, on-line
help is NOT available. In these circumstances, this guide takes
the place of on-line help.
In many cases, commands which you give for modifying the attributes of
an element will assume that the changes are to be applied to the current
element unless you specify otherwise, so you must understand this
concept and always be aware of your current position in the database
hierarchy. The Design Explorer will always show you this information.
Exercise continues:
11. Start the ASL application by selecting Design from the top-level bar
menu, Structures from the pull-down menu and ASL Modeller… from
the first submenu (Design>Structures>ASL Modeller).
When the application has loaded, you will see the application’s bar
menu, across the top of the window thus:
12. Before you proceed further, see Appendix A for guidance on the
effects of setting different drawing levels.
D ire c tion
Wid th
Ha n d rail lo c a tio n s
Ha n d rail p o s t ty pe
(e .g . jo in te d, flo or m ou n te d)
Le n g th
Kic k p la te de p th
Flo o rp la te th ic k n e s s
The form shows the current setting for each parameter and the name of
the defaults file from which the settings have been obtained.
When you first enter the ASL application, the defaults file is defined
within the initialisation file PDMSUI/DES/ADMIN/SETUP; the file is
typically defined as %PDMSDFLTS%/DES-ACCESS.
To change any of the parameter default settings, edit the corresponding
entries in the ASL Defaults form. Note that three of the settings are
defined by using drop-down list, rather than by editing values in text
boxes. These are:
This chapter explains how to create any of the following types of platform:
Floorplate a basic rectangular plate with no handrails
or kickplates (although you can add posts,
rails and/or kickplates independently, as
explained in Chapter 7).
Rectangular platform a rectangular platform with handrails and
optional kickplates (initially to default
specifications) on all four sides.
Corner platform a rectangular platform with handrails and
optional kickplates (initially to default
specifications) on two adjacent sides.
Return access a rectangular platform with handrails and
optional kickplates (initially to default
specifications) on three sides.
Walkway a rectangular platform with handrails and
optional kickplates (initially to default
specifications) on two opposite sides.
Circular platform although nominally circular, such a
platform may actually be round, hexagonal
or octagonal, with handrails and optional
kickplates (initially to default specifications)
all round its periphery.
This chapter also explains how to insert a penetration into the floorplate
of any platform to allow another design element, such as a pipe, to pass
through it.
Note: You should create platforms at Structure or Substructure level.
Corn e r p latfo rm
(R .H. l ayou t)
s h ow s or ig in
R e tu rn ac c e s s p l atform an d d ir e c t io n
The only data that is not taken from the defaults file is that which defines
the position and dimensions of the platform. You may specify such data in
either of two ways:
• Explicitly, by entering the length/width dimensions, orientation and
origin coordinates.
• Implicitly, by using the cursor to pick four design steelwork elements
upon which the platform is to be placed and which will define its
boundaries.
Exercise continues:
Exercise continues:
13. Make sure that you are at World level in the Design Explorer, then
select Create>Site to display the Create Site form:
14. Type ASL.SITE in the Name text box, and press the Enter key to
confirm the name. The system automatically adds a / prefix to this
name so that it conforms with the internal PDMS file naming
conventions:
/ASL.SITE.
The Purpose setting is optional, and is used for selecting particular
categories of element for use in compiling reports etc. Identify your
Site as one that holds civils modelling data by selecting STLT
Tertiary Steelwork.
Your settings now look like this:
15. Click OK to create the Site element. Your first element appears in the
Design Explorer as the current element:
Exercise continues:
16. Select Create>Zone. You will let the system name the Zone. On the
Create Zone form: Set the Name option to Autoname
• Set the Purpose to STL Steelwork.
17. Click OK to create the Zone element. Again, the new element
appears in the Design Explorer as the current element, and it
has been automatically named ASL.SITE/STRUC01.
27. Note that the default type of steel should be set to Nodal. If it is not,
you will not be able to pick the elements upon which you wish to
install the platform and the application will fail.
28. Select Create>Platform>type>On ID Sections, where type is Corner,
Rectangular, Return Access, Walkway or Floorplate.
You will see an element creation form similar to this (the precise
format depends on the type of platform specified):
Centreline Edge
You can create a ‘circular’ platform with any of three basic configurations;
round, hexagonal (six sides) or octagonal (eight sides).
Round platforms may form complete circles, or they may comprise
segments of any specified angle. Six-sided and eight-sided platforms may
be created only in their entirety (although they are made up of six and
eight separate floorplates, respectively, any of which may be deleted later
if necessary).
Each type of platform can have a circular penetration through its centre
and, for round platforms only, this penetration may be protected by a
second (inner) handrail. The latter is particularly relevant when you use,
say, a 90o segment of a round platform to form a curved walkway.
Some possible configurations are as follows:
Round platform
with optional inside rail
Hexagonal platform
(Six Sides)
Octagonal platform
(Eight Sides)
Exercise continues:
To create any of the above platform types, reselect PLATFORMS as the
current element, remove EQUIPRACK from the display (by selecting it and
selecting Remove From Draw List from the shortcut menu) and proceed as
follows:
35. Select Create>Platform>Circular>type, where type is Round, Six Sides
or Eight Sides.
You will see an element creation form similar to the following (the
precise format depends on the type of platform specified; the round
platform version shown here is the most complex of the three):
Or igin
An gle
Ra diu s t o
ou t side of
floor
F loor
widt h
41. For a round platform, set the Inside rail option button to specify
whether or not you want a rail round the inner penetration (if any).
42. OK the form to create the platform, complete with appropriate
handrails and kickplates.
An example Round platform is shown below:
P ipe
Squ a r e
pen et r a t ion
in floor pla te
Exercise continues:
44. Enter the North/South and East/West coordinates for the centre of
the penetration. (The Up/Down coordinate will be derived from the
position of the floorplate through which the penetration is to pass.)
45. Enter the Diameter for a circular penetration or the Length/Width
for a square penetration.
46. Set the Floor type option button to show the shape of the platform
(Rectangular or Circular) into which the penetration will be
inserted. (This information is needed to ensure that the penetration
creation calculations are correctly executed.)
47. Click Apply.
48. You will be prompted to ‘Identify floorplate’. Using the
cursor, pick the floorplate into which the penetration is to be inserted.
Exercise continues:
49. Select Create>Floor Penetration>shape>ID cursor, where shape is
Circular or Square.
You will see a floor penetration creation form similar to this:
50. Enter the minimum Clearance distance required between the pipe
or piping component and the sides of the penetration.
51. Set the Floor type option button to show the shape of the platform
(Rectangular or Circular) into which the penetration will be
inserted. (This information is needed to ensure that the penetration
creation calculations are correctly executed.)
52. Click Apply.
53. You will be prompted to ‘Identify floorplate’. Using the
cursor, pick the floorplate into which the penetration is to be inserted.
54. You will be prompted to ‘Identify penetrating Item’. Using
the cursor, pick the pipe or piping component around which the
penetration is to be created.
This chapter explains how to create flights of stairs, complete with side
rails on one or both sides, between the floor and a platform (a bottom
flight) or between two platforms (a top flight). The difference between the
two configurations is the shape of the bottom end of the side rails, thus:
Left-hand rail
Right-hand rail
Direction
Width between
stringers
Height
Stringer thickness
Origin
(midway between Stringer depth
stringers)
Angle
Length
Exercise continues:
55. Select the required combination of menu options from the following,
depending on your chosen configuration and method of specifying
dimensions:
Create>Stair>top flight>Height & Angle
Create>Stair>bottom flight>Height & Angle
Create>Stair>top flight>Height & Length
Create>Stair>bottom flight>Height & Length
You will see a Stair Creation form similar to this (the precise format
depends on the chosen menu selection):
This option allows you to create a top flight stair configuration by picking
p-points on two existing floorplates between which the stairs are to run.
All positioning and dimensioning data for the new stairs is derived
implicitly from the points on the finished floor levels (FFLs) which you
pick.
Exercise continues:
Before you begin, ensure that both platforms that will be used to define
the stairs are shown in the 3D view.
62. Select Create>Stair>Top Flight>FFL to FFL.
63. Give the new stairs a Name, if required.
64. Check that the default settings for Stringer Depth, Stringer
Thickness, Width Between Stringers, Landing Floor
Thickness and Posts are suitable. Change them if necessary.
65. Click OK.
This chapter explains how to create any of the following types of ladder:
A step ladder an inclined ladder with flat treads. A step
ladder has handrails on both sides, and top
posts where it accesses the upper platform.
A front exit ladder a vertical ladder with round treads. A front
exit ladder has safety hoops, and top posts
and rails where it accesses the upper
platform.
A side exit ladder a vertical ladder with round treads. A side
exit ladder can have single or double exits,
and has safety hoops between its access
points.
These configurations are illustrated in Figure 6.1, which shows the origin
and direction that you will use to position and orientate each type. The
figure also shows the intended access direction(s) from each type of
ladder.
Key:
Origin and
direction of
ladder
Access
direction(s)
Step ladder
Exercise continues:
74. Select the required combination of menu options from the following,
depending on your chosen configuration:
Create>Ladder>Front Exit
Create>Ladder>Side Exit>Single
Create>Ladder>Side Exit>Double
You will see a ladder creation form similar to this (the precise format
depends on the chosen menu selection):
Handrail
A post
A corner post
The method of fixture and precise location of any post that is created, are
determined by the following settings in the defaults file:
Handrail Post Inset from Corners - governs positions of base plates for
corner posts relative to the corners of the platform.
Handrail Inset from Edge - governs position of base plates for
intermediate posts relative to the edges of the platform.
Handrail Elbow Radius - determines radius of handrail segments
between the uprights of corner post pairs.
Post type - determines where and how the post’s base is attached to the
platform. The options are:
anywhere on the required floorplate and hold down the left-hand mouse
button as you move the cursor. The p-points will be shown as blobs and
the cursor shape will change from . to when it is over a p-point.
Creating a Row of Posts
You can create a row of posts between the following pairs of points:
• The ends of two existing handrails
• Two existing posts (which may be corner posts or intermediate posts)
• One end of an existing handrail and an existing post (which may be a
corner post or an intermediate post)
In all cases, the posts will be equispaced and the number of posts will be
calculated automatically from the distance between the points and the
maximum permitted post pitch (as set in the current defaults file).
You will be asked whether or not the new row of posts is to have
handrails.
If you use Create>Post>Between Handrail Ends, you will be prompted to
pick p–points on the top elbows of two handrails.
If you use Create>Post>Between Posts, you will be prompted to pick two
posts. Pick the cylinders forming the main uprights in each case.
If you use Create>Post>Between End and Post, you will be prompted first to
pick a p-point on the top elbow of a handrail and then to pick a post.
Top rail
End pad
Closure
End pad
Bottom rail
Joint
Post base
When you create a handrail, both the top and bottom rails are created as
a pair of equal-length cylinders. You can, however, modify each rail
independently. (The methods of modifying such items are explained in
Chapters 8 and 9.)
Direction
Length
platform. You will be prompted to pick first the floorplate, then the
edge along which the kickplate is required, then the two posts
between which the cut-out is wanted.
All Around Floorplate - Adds kickplate on all sides of the floorplate.
You will be prompted to pick the floorplate.
Between Posts - Adds kickplate between two specified posts only (in
effect, the inverse of the cut-out option). You will be prompted to pick
the floorplate and then the two posts.
Exercise continues:
Exercise continues:
83. Select Position>Relatively (BY).
You will see forms like these:
84. Enter the distance by which you wish to move the origin in each
direction.
Use the CE option on the drop-down list box at top left to
position the element relative to its current position.
Use Pick to select a member of the current element to move.
List will move the current element relative to a List.
The Positioning Control form controls the use of event-driven graphics
for positioning. For more information, see the Positioning Control form
help topic in the Design online help:
Exercise continues:
92. Set the direction for the move. Note that the current direction of the
component is displayed in the Direction box.
93. Select how you wish to define the Through point from the following
options:
Cursor A cursor-identified 3D position
ID Cursor The origin of a cursor-identified item
ID P-point A cursor-identified p-point
Coordinate ... A given coordinate
Name ... The origin of a named element
Pin ... The position of a construction pin
94. If you have chosen one of the cursor options, pick the corresponding
item when prompted to do so (in a plan or elevation view).
95. If you have chosen Coordinate, Name or Pin, enter the required
details on the resulting form.
The OBST setting shows that it is the obstruction box of the current
element, rather than its detailed geometry, which is used to calculate
clearances.
97. Set the direction for the move. Note that the current direction of the
component is displayed in the Direction box.
98. Set the required clearance distance.
99. Select how you wish to define the position of the moved element
relative to the reference point, using the first option button:
Infront Can be used for any direction in a plan view; that is,
Behind N, S, E and W, and any angles in between.
Used as if you are looking in the direction specified.
Onto Used with any direction in an elevation view; that
Under is, U and D, and any angles in between.
From Used with directions N, S, E and W. Used to position
item the given distance from the given point.
To Used with directions N, S, E and W. Used to position
item the given distance from its present position in the
given direction.
100. Select how you wish to identify the reference point using the second
option button:
Cursor A cursor-identified 3D position
ID Cursor The origin of a cursor-identified item
ID P-point A cursor-identified p-point
Coordinate ... A given coordinate
Name ... The origin of a named element
Pin ... The position of a construction pin.
101. If you have chosen one of the cursor options, pick the corresponding
item when prompted to do so (in a plan or elevation view).
102. If you have chosen Coordinate, Name or Pin, enter the required
details on the resulting form.
All positioning options described so far have been based on the principle
that the currently defined origin of a Structure or Substructure is moved
to a new position within the design. An alternative way of repositioning
an element is to redefine the position of the origin relative to the
or igin a l
elem en t
or igin redefined a t
corn er of elem en t
or igin a l elem en t or igin (a n d elem en t )
wit h or igin a t m oved r ela t ive t o
it s cen t re syst em a xes
Exercise continues:
To redefine an origin in this way, proceed as follows:
108. Select Modify>Origin>Structure (or Substructure)>option, where option
gives you the following choices:
ID P-Point Defines the origin as the position of an existing p-point
within the Structure.
Explicit Allows you to move the origin by specified distances in
specified directions relative to its current position
within the Structure.
109. If you selected ID P-Point, use the pointer to pick the required p-point
when prompted.
110. If you selected Explicit, enter the required distance(s) on the resulting
form.
Note: If you are not familiar with the concepts of specifying positions
as the intersections of projected axes and planes through other
items, you should refer to the Design Reference Manual.
These options allow you to position an element relative to a projected
plane through a specified position. The available options are:
Distance Moves the item by a given distance in a given direction
Through Moves the item in a given direction to a plane through a
given point
Clearance Moves the item in a given direction to a point with a
given clearance from a plane through another item
Exercise continues:
112. Set the direction for the move (Direction), the direction of the plane
(Through), and distance for the move (Distance). Note that the
current direction of the component is displayed in the Direction
box.
113. Select how you wish to define the position of the moved element
relative to the reference plane, using the first option button:
Only Positions the item the given distance and direction from
the previous item.
Infront Can be used for any direction in a plan view; that is,
Behind N, S, E and W, and any angles in between. Used as if
you are looking in the direction specified.
Onto Used with any direction in an elevation view; that
Under is, U and D, and any angles in between.
From Used with directions N, S, E and W. Used to position
item the given distance from the given point.
To Used with directions N, S, E and W. Used to position
item the given distance from its present position in the
given direction.
114. Select how you wish to identify the reference point which will
determine the plane using the second option button:
118. Set the direction for the move (Direction) and direction of the plane
(Through). Note that the current direction of the component is
displayed in the Direction box.
119. Select how you wish to identify the reference point which will
determine the plane:
Cursor A cursor-identified 3D position
ID Cursor The origin of a cursor-identified item
ID P-point A cursor-identified p-point
Coordinate ... A given coordinate
Name ... The origin of a named element
Pin ... The position of a construction pin
120. If you have chosen one of the cursor options, pick the corresponding
item when prompted to do so (in a plan or elevation view).
121. If you have chosen Coordinate, Name or Pin, enter the required
details on the resulting form.
123. Set the direction of the move (Direction), the direction of the plane
(Through), and the required clearance distance from the plane
(Clearance).
124. Select how you wish to define the position of the moved element
relative to the reference plane, using the first option button:
Infront Can be used for any direction in a plan view; that is,
Behind N, S, E and W, and any angles in between. Used as if
you are looking in the direction specified.
Onto Used with any direction in an elevation view; that
Under is, U and D, and any angles in between.
From Used with directions N, S, E and W. Used to position
item the given distance from the given point.
To Used with directions N, S, E and W. Used to position
item the given distance from its present position in the
given direction.
125. Select how you wish to identify the reference point that will
determine the plane, using the second option button:
When you create a new stair or ladder, it is possible that you will not
position it exactly where you want it at the first attempt. Unless you
calculate the required origin (at the bottom) and dimensions very
carefully, it is likely that the handrails at the top of the stair/ladder will
not be correctly aligned with the handrails on the platform to which it
gives access.
To provide a quick way of positioning stairs and ladders correctly, Design
calculates a Reference Point at the top of such items that you can position
at any p-point on the adjoining platform. This ensures that, even though
the p-point may not be at the required location for the stair/ladder, the
alignment of handrail components is ensured. It is then a simple matter
to move the stair/ladder parallel to the side of the platform (using, for
example, the Position>Relatively (By)… option described in Section 8.2)
until it is in the required position.
Exercise continues:
To use the above technique, proceed as follows:
128. Ensure that your current element is the stair/ladder whose position is
to be adjusted and then select Position>Reference Point.
129. You will be prompted to ‘Identify floorplate’. Using the
cursor, pick the floorplate to which the top of the stair/ladder is to
give access.
130. You will then be prompted to ‘Identify P-Point to position
structure’. Pick any p-point on the side of the platform against
which the stair/ladder is situated.
131. Unless you happen to want the stair/ladder exactly at the p-point
position (only likely if this is at the centre of one side rather that at a
X is East,
Y is North and
Z is Up.
You can redefine this local axis system in one of two ways:
• If you specify the direction of one axis only, the other axes will try to
retain their default directions where possible. For example, if you
specify X is North, then the Y direction (which was North) will also
change but the Z direction remains Up. Thus, although you only
specify a new direction for one axis, the directions of at least two axes
will be changed.
• If you specify the directions of two axes, then you define the
orientation of the element completely.
You can also re-orientate an element by rotating it through a specified
angle about a specified axis.
Exercise continues:
133. Select the axes that you wish to define, and enter the required
orientations.
For more information on the use of this form, see the Orientate Form
help topic in the Design online help.
For more information on the use of this form, see the Rotate Form
help topic in the Design online help.
circular toruses
forming top
dishes forming handrail joints
ball joints
(2 dishes per joint)
cylinders forming
cylinders forming post uprights
handrail sections
box forming
post mounting
plate
circular toruses
forming part of boxes forming
handrail closure stair treads
You can stretch or trim one or more dimensions of a primitive so that its
ends are defined relative to ‘target’ locations.
Exercise continues:
135. Ensure that your current element is the primitive whose dimensions
you want to modify. Select Modify>Stretch/Trim> option, where option
gives you the following choices:
All Sides... - Changes all dimensions of the current primitive by a
specified distance. On the resulting form, enter a positive value to
increase the dimensions or a negative value to decrease the
dimensions. Remember, when using this option on, say, a floorplate
(BOX), that the height (i.e. the plate thickness) will be changed as
well as its length and width.
ID P-Point - Changes one dimension of the current primitive such that
a specified p-point moves by a given distance. On the resulting form,
enter a positive value to increase the dimension corresponding to the
cu r r en t pr im it ive
Tr im Or igin a l St r et ch
(-va lu e) posit ion (+va lu e)
of p-poin t
cu r r en t pr im it ive
Or igin a l
posit ion clea r a n ce t o
of p-poin t p-poin t on
secon d pr im a t ive
platform handrail block the exit from the ladder, as shown in the
enlarged view.
Post 1
Post 3 Post 4
Existing platform
with handrail
Post 2
Post 4
Exercise continues:
A procedure for correcting this problem is as follows (it assumes that both
a 3D View similar to Figure 9.2 and the Members List are visible on
screen):
138. Pick any primitive which forms part of the redundant post. In the
Members List, move up to the owning Structure (i.e. the complete
post/joint assembly). Use the Delete>CE option to delete the complete
post. The result is shown in Figure 9.3a.
139. Pick the upper handrail (which is a single cylinder running from the
top of Post 1 to Post 2). Select Modify>Stretch/Trim>To P-Point. When
prompted, pick that p-point on the current cylinder which is at Post 2
and then pick, as the trimming reference, the p-point at the top of
Post 3 (the top of Post 3’s vertical cylinder).
Hint: The easiest way to pick a specific p-point is to position the
cursor anywhere on the required primitive and hold down the left-
hand mouse button as you move the cursor. The p-points will be
shown as blobs and the cursor shape will change from . to when
it is over a p-point. Zoom in closer to the view if you cannot see
enough detail.
The upper handrail length will be trimmed so that it now runs from
Post 1 to Post 3, as shown in Figure 9.3b.
140. Repeat the previous Step to trim the lower handrail back to Post 3, as
shown in Figure 9.3c.
141. Use the Create>Handrail>Only option (as explained in Section 7.2) to
fill in the missing length of handrail between Post 2 and Post 4. (This
option will add both the upper and lower rails in a single operation.)
The result is shown in Figure 9.3d.
Note: At each step you will have the opportunity to ‘undo’ the change
after you have seen its effect in the 3D View.
Exercise continues:
142. Ensure that your current element is the primitive that you want to
move. Select Modify>Slide>option, where option gives you the
following choices:
To P-Point - Moves the primitive in the direction of a selected p-point
on the primitive to align with a target p-point on another design
element which you will pick using the cursor.
Or igin a l F in a l Or igin a l
posit ion of posit ion of posit ion
pr im it ive pr im it ive of p-poin t
p-point on
secon d
pr im it ive
By default, the short stubs of rail at the top and (in some cases) bottom of
stairs and ladders are directed to the left and right by the inclusion of
circular toruses as connecting joints. This assumes that the stair/ladder
rails will be connected to platform handrails which are perpendicular to
the direction of the stair/ladder.
If you wish to connect the stair/ladder rails to handrails which run in the
same direction as the stair/ladder, you can change each of these joints
from a torus to a cylinder, as illustrated in the following diagram:
Circular torus
handrail joint
Cylinder
handrail joint
Exercise continues:
145. To make this change, select Modify>Stair Top Joint>Torus to Cylinder.
When prompted, pick the torus that is to be changed.
146. To reverse the change, select Modify>Stair Top Joint>Cylinder to Torus.
When prompted, pick the cylinder that is to be changed.
Level 2 or 3
(basic shape)
Level 4 or 5
(soft volume,
inc. headroom)
Level 6 or 7
(fully detailed)
Level 2 or 3
(basic shape)
Level 4 or 5
(soft volume,
inc. headroom)
Level 6 or 7
(fully detailed)
Figure A.2 Drawing levels for a circular (round) platform with a central
hole and inner rail
Level 2 or 3
(basic shape)
Level 4 or 5
(soft volume,
inc. headroom)
Level 6 or 7
(fully detailed)
which can be used to control PDMS directly (should you wish to bypass
the forms and menus interface).
Reference manuals particularly relevant to structural design work
include:
Design Reference Manual Covers concepts and commands for all
design disciplines.
ISODRAFT Reference Manual Explains how to create customised
piping isometric plots.
DRAFT Reference Manual Explains the PDMS 2D drafting
facilities.
PARAGON Reference Manual Explains how to set up a PDMS
Catalogue.
SPECON Reference Manual Explains how to create tabulated
specifications.
The following guides are intended for use only by experienced PDMS
users who want to write their own applications:
Plant Design Software Customisation Guide
Explains how to write your own application macros using PML
(AVEVA’s Programmable Macro Language) and how to design your
own forms and menus interface.
Plant Design Software Customisation Reference Manual
Supplements the Customisation Guide.
Includes a list of PML 2 Objects, Members and Methods. For
Forms and Menus objects, the command syntax relating to the
objects is included.
3D view, 3-8
Alert Forms, 3-5
Application
definition, 2-1
Attribute
definition, 3-10
Buttons, 3-5
Check boxes, 3-4
Current element
definition, 3-10
Database hierarchy, 3-9
Design Explorer, 3-8
Drop-down lists, 3-3
Element
definition, 3-10
F1 Key, 3-9
Forms, 3-2
Framework (FRMW)
definition, 3-9
Graphical view, 3-8
Help, 3-8
Logging In, 3-5
Member
definition, 3-10
Menu bar, 3-8
Menus, 3-2
Module
definition, 2-1
Mouse, 3-1
On-line help, 3-8
Option buttons, 3-4
Owner
definition, 3-10
PDMS, 2-1
Radio buttons, 3-4
Representation, 3-11
Scrollable lists, 3-4
Site
definition, 3-9
Status bar, 3-8
Structure (STRU)
definition, 3-9
Subframework (SBFR)
definition, 3-9
Text boxes, 3-3
Title bar, 3-8
Tool bar, 3-8
Tutorial Exercise
Conventions, 1-1
Start, 3-5
View
3D/graphical, 3-8
World
definition, 3-9
Zone
definition, 3-9