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Nomenclature
a coefficient of absorption
A total acoustical absorption
c velocity of sound
f frequency of sound
I sound intensity
I0 min sound intensity audible to the human ear
IL sound intensity level
NR noise reduction
P acoustic power
R distance from the source
S area of barrier or component between rooms
t coefficient of transmission
T reverberation time
TL transmission loss
V room volume
w wavelength
W power
DEFINITIONS
Qualities of Sound
• Basic components:
- Velocity (c): depends on the medium in which it is traveling and the temp
- Frequency (f): number of cycles completed per second, measured in Hertz (Hz)
f = c/w
where: c = velocity
f = frequency
w = wavelength
- Power: quality of acoustical energy as measured in watts b/c point source emits waves in a
spherical shape in free space
- Sound intensity (watts per unit area):
I = P/4r2
I1/I2 – r22/r12
Sound Intensity
• Decibel: a measure of sound intensity & named after Alexander Graham Bell
IL = 10logI/Io
Where:
- IL = sound intensity level
- I = sound intensity heard (watts/cm2)
- Io = minimum reference intensity (lowest sound that can be heard by human ear)
- Human ear range: from 10-16 W/cm2 to 10-3 W/cm2
• Zero decibels is the threshold of human hearing and 130dB it the threshold for pain
- 20 – 30dB = whisper
- 40 - 50dB = general office noise
• In open space, when distance is doubled between receiver and sound source intensity level (IL)
decreases 6dB
- Sound intensity (I) (different from intensity level) will decrease to 1/4
• Doubling the mass = 6dB decrease
• Doubling number of sound sources of equal intensity = increase of 3dB
Sound Power
• Measures power at the source & converts it into a logarithmic scale
Loudness
• Is subjective
• Spending to modify a partition to increase its sound transmission class by 3dB would not be worth
the expense b/c hardly noticeable
• Common sound intensity levels:
- 140dB plane at takeoff
- 130dB gunfire
- 120 dB HEAVY METAL……FUCK YEAH!
- 110 dB motorcycle accelerating
- 100 dB horn @ 10’
- 90 dB loud street noise, blender
- 80 dB noisy office, factory
- 70 dB avg street noise, radio
- 60 dB average office,
- 50 dB conversation
- 40 dB quiet home, private office
- 30 dB quiet conversation
- 20 dB whisper
- 10 dB rustling leaves, soundproof room
- 0 dB threshold of hearing
- For three or more sources, first add two and then add the result to the third, etc.
- Example I: Find combined intensity level of two office machines one generating 70dB and the
other 76dB
Via Table 11.3, the difference between the two is 6dB add 1 dB
- Example II: What would the sound level be in a room of eight typewriters each at 73 dB
ILtotal = 73 dB + 10log8
= 82dB
SOUND TRANSMISSION
NR = TL+10log(A/S)
t = coefficient of transmission
S = area of barrier
• Finding the value of ‘t’, if the value of the transmission loss of individual materials is known, the
following formula can be used:
T = 10
• Example I: A conference room and an office are separated by a common wall 13’ long by 9’ high
with an STC rating of 54.
Use NR = TL+10log(A/S)
=54+10log(220sabins)/(9’)(13’)
=54+10log1.88
=54+2.7
=57dB
• Example II: What is the combined transmission loss of a wall 9’ high and 15’ longg with a 3’ by 7’
door? Assume TL of the wall is 54dB and the door with full perimeter seal is 29dB
Rules of Thumb
• Transmission loss thru a barrier tends to increase with frequency of sound
• Wall with 0.1% open area 9cracks, holes) will have a max transmission loss of approx 30dB
- A wall with 1% open area = max 20dB
• Hairline crack will decrease partitions transmission loss by 6dB
- 1in2 opening in 100ft2 gyp board partition can transmit as much sound as entire partition
• Although fibrous insulation in wall cavity increases STC rating density of the insulation is not a
significant variable
SOUND ABSORPTION
Fundamentals
• Sound intensity level decreases approx 6dB for each doubling of distance from the source in free
space
- Not the case in a room or enclosed space where sound level decreases near the source
• Absorption of a material is defined by coefficient of absorption (a) which is the ratio of the sound
intensity absorbed by the material to the total intensity reaching the material
- Max absorption = 1 (free space)
• Material with coefficient below .2 is reflective
• Material with coefficient above .5 is absorbing
• Coefficient of absorption varies with the frequency of sounds
• Frequencies should be checked for critical applications, but for convenience a single number noise
reduction coefficient (NRC) is used
- NRC is the average of a materials absorption coefficients at four frequencies
- 250, 500, 1000 & 2000Hz rounded to the nearest multiple of .05
• Total absorption of a material depends on coefficient of absorption and the area of the material
A = Sa
A = S1a1 + S2a2 + S3a3 + ….Snan
• Example I: find the total absorptivity of an empty room at 1000Hz. The room is 20’ x 30’ x 10’ tall.
The floor is carpet over concrete, one wall is glass, other three are GWB and ceiling is plaster.
• Example II: what would absorptivity be if we provided drapes across glass window surface?
NR = 10log(A2/A1)
• Example: a room 15’ by 20’ with a 9’ ceiling has a carpeted floor with a 44oz carpet on pad (a =
.40), gypsum board wall and ceiling (a = .05). What would be the noise reduction achieved by
directly attaching acoustical tile with a given NRC of .70 to the ceiling?
Subtracting 15 from old value of 167sabins and adding 210sabins as new value, the net
total is 362sabins
NR = 10log(362/167)
= 10log2.17
= 3.4dB
Increasing the absorption by this amount helps a little but difference would be just
perceptible
Reverberation
• Reverberation time: time it takes the sound level to decrease 60dB after the source has stopped
TR = .05 (V/A)
TR = reverb time
V = room volume
A = total acoustical absorption
• Example: What is the reverberation time of a room with and without the drapes (from example
above)
TR = .049(V/A)
= .049[(20’ x 30’ x 10’)/283]
= 1.04 seconds before drapes
TR = .049(V/A)
= .049[(20’ x 30’ x 10’)/490]
= 0.60 seconds after adding drapes
Room Acoustics
• Determine he approximate ceiling height relative to TR (reverb time)
H = 20TR
Rules of Thumbs
• Average absorption coefficient of a room should be at least .20. An average absorption above .50
is usually not desirable
• Each doubling off the amount of absorption in a room results in a noise reduction of only 3dB
• Each doubling of absorption in a room reduces reverberation time by one half
• Additional absorptive material is added to a room the total absorption should be increased ad least
three times (amounting to a change of about 5dB which is clearly noticeable)
• In adding extra absorption, an increase of 10 times is about the practical limit. Beyond this
(representing a reverberant noise reduction of 10dB) more absorption results in a decreasing amount
of noise reduction and reaching the practical limit of .5 total average absorption coefficient
• Ceiling treatment for sound absorption more effective in large rooms, whereas wall treatment is
more effective in small rooms
• Absorption increases with an increase in thickness of a porous absorber, except for low frequency
situations that require special design treatment
• Absorption of a porous type of sound absorber such as fiberglass or mineral wool is dependent on
- Materials thickness
- Materials density
- Materials porosity
- Orientation of the fibers in the material
SOUND CONTROL