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Warhammer: Invasion FAQ 1.

1
This document contains the card clarification and errata, rules clarifications, timing structure, and
frequently asked questions for Warhammer: Invasion The Card Game. All official play and tournaments will
use the most recent version of this document to supplement the most recent Warhammer: Invasion The
Card Game core rulebook. Changes have been noted in red text.

Warhammer: Invasion The Card Game © Games Workshop Limited 2010. Games Workshop, Warhammer, Warhammer: Invasion The Card Game, the foregoing marks’ respective logos and all associated
marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and
Warhammer: Invasion The Card Game game setting are either ®, TM and/or © Games Workshop Ltd 2000-2010, variably registered in the UK and other countries around the world. This edition published
under license to Fantasy Flight Publishing Inc. Fantasy Flight Games and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.
1. Card Clarification and Errata ................ 3
2. Official Rules Clarification .................... 6
3. Timing Structure .................................. 11
4. Frequently Asked Questions ................ 13
This section contains the official rules If the revealed development is a unit
clarifications and errata that have been 45 Twin Tailed Comet that cannot be in play (such as a Hero
made on individual cards or sets in When copying a tactic with a variable card in a zone that already contains
Warhammer: Invasion The Card Game. The cost (X), X is defined as 0. a Hero), then the unit that caused
card entries are ordered by the set in Example: Tom plays Flames of Tzeentch, the illegal state to occur (the Hero
which the specified card was printed, paying 2 and dealing 2 points of damage to that entered play last) is immediately
with the most recent set in the front. one of Kris’s units. If Kris plays Twin Tailed sacrificed.
The errata on any individual card Comet to copy Flames of Tzeentch without
always applies to all reprinted versions paying its cost, X is defined as 0 in the copied 98 Shrine to Nurgle
of that card. effect. This means that copying Flames of Should read: “Kingdom. Forced: When
Tzeentch would deal 0 damage. an opponent’s unit is dealt combat
damage, corrupt that unit.”
General 47 Franz’s Decree
Should read: “Action: Target unit 105 Slaanesh’s Domination
All instances of “After your turn When playing a tactic with a variable
cannot be declared as an attacker or
begins” should read “At the beginning cost (“X”), X is defined as 0.
defender.” If a unit is already attacking
of your turn.”
or defending, Franz’s Decree does not Example: Dave plays Slannesh’s Domination
All instances of “after” in card text change its status. on Kris and reveals the card Flames of
boxes should read “when.” Tzeentch. Dave chooses to play Flames of
62 Urguck Tzeentch for no cost, which results in the card
Most Recent Printing “During your capital phase, you may dealing 0 damage to a target unit. However,
In the case where an LCG card is spend damage on this unit as though since Flames of Tzeentch was just played, it
reprinted with updated errata text in a it were resources” means that any then goes to Kris’s discard pile.
later printing, the most recent printing damage tokens on Urguck during
is the legal version of the card. All the capital phase can be removed,
older LCG printings are assumed to be and for each damage removed,
updated with the errata text. When in the controlling player is
doubt over two versions of a card, the considered to have spent 1
most recent printing can be identified resource.
by the copyright dates on the cards in
question. FFG will see that all LCG 75 Rip Dere
reprints with updated errata text are ‘Eads Off !
also recorded in the FAQ. If the revealed
development is a
unit card, that card
Core Set is not considered
to have “entered
08 Dwarf Cannon Crew play.” (The card was
Should read: “Forced: When this unit already in play as a
enters play, search the top five cards of development.)
your deck for a support card with cost
2 or lower. You may put that card into
this zone. Then, shuffle your deck.”

30 The Greatswords
The Greatswords “Forced” effect does
trigger when they enter play.

34 Warrior Priests
Should read: “Redirect 1 damage
assigned to this unit each turn to one
target unit in any battlefield. (If there
is no valid target, the damage is assigned to
Warrior Priests.)”
Corruption Assault on
Cycle Ulthuan
Battlepacks Expansion
17 Warp Lightning Cannon 13 The Glittering Tower
Can be played on an already corrupt Should read: “Kingdom. Whenever
unit. The “corrupt that unit” effect is you heal a unit, deal 1 damage to one
cancelled. target unit or one target section of an
opponent’s capital.”
37 Zealot Hunter
Should read: “Forced: When this unit 36 Altar of Khaine
enters play, destroy target unit that does Should read: “Kingdom. If one of your
not share the racial affiliation of its units would be destroyed, you may
controller’s capital.” spend 1 resource to instead return it to
your hand.”
55 Rat Ogres
Should read: “Action: At the beginning
of your turn, restore all Skaven units.”

64 Vigilant Electors
Should read: “... It then counts as an
Attachment support card with the text
“Attached unit is destroyed at the end
of its controller’s turn.”

65 Flagellants
Should read: “Action: Sacrifice this
unit to cancel the next 2 damage dealt
to your capital this turn.”

79 Deathmaster Sniktch
Should read: “Action: Corrupt this unit
to destroy one target unit with fewer
hit points than the number of Skaven
cards in play.”

115 Blessings of Tzeentch


Should read: “Action: Sacrifice a unit.
If you do, you may reveal the top five
cards of your deck. Randomly choose
a unit revealed this way and put it into
play (you choose which zone). Then,
shuffle the remaining cards into your
deck.”
Core Set Rules Multiple Effects
If a card has multiple effects, all effects
Rulebook Clarifications on the card resolve if possible. These
effects resolve independently of each
Errata Action other with the following important
On page 12 of the Core Rulebook, Actions are usually denoted by a bold exception:
the second paragraph under “4. “Action:” trigger on a card. Other
If a card uses the word “then” the
Assign Damage” it should read “The actions are playing a unit, support,
preceding effect must have resolved
attacking player assigns damage to development, or quest card from hand.
successfully before the effect following
his opponent first. Damage must be the term “then” can be resolved.
Playing Cards
assigned to defending units before
Playing a unit, support, development, For example: Dwarf Cannon Crew (CS 8)
it can be assigned to the defending
or quest card from hand are actions reads “Forced: When this unit enters play,
player’s capital. In other words, the
with restrictions built into them. The search the top five cards of your deck for a
attacking player must assign enough
restrictions are: support card with cost 2 or lower. You may
damage to destroy each defending
unit before any damage can be They cannot be played in response to put that card into this zone. Then, shuffle your
assigned to the defending player’s anything. deck.” Shuffling your deck will only happen
capital. Note that more damage can if the preceding effect of searching the top
They must be played during the owner’s five cards of your deck for a support card has
be assigned to a unit at the attacker’s
Capital Phase. resolved.
discretion, in anticipation of damage
cancellation effects, but a minimum Response Actions
damage necessary to destroy each Response actions are a subset of
Simultaneous Effects
defending unit must be assigned before When two card effects occur during the
actions that can only be triggered
any damage can be assigned to the same time. The player whose turn it is
during the stated trigger in the ability.
defender’s capital. Damage tokens are currently applies his in any order of his
Each response action can be triggered
placed near the card(s) to which the choice. Then, the opponent applies his
once per copy of the response action
damage is being assigned, and if any card effects in any order of his choice.
and only once per stated trigger.
damage reaches the capital, damage
tokens are placed next to the attacked For example: Rat Ogres (CC 55) reads Terminology
section, but not yet applied.” “Action: At the beginning of your turn, Clarifications
restore all Skaven units.” The trigger is at
On page 14 of the Core Rulebook, Triggering a Card Effect (v1.1)
the beginning of your turn, and the action
under Turn Sequence, it should read: In order to successfully trigger a card
can only be triggered once during this action
effect, the player must declare that he is
0. Beginning of the Turn. window per copy of the card in play.
activating the card, declare targets, then
Actions may be taken by either player. Conditional Actions (v1.1) pay any additional costs denoted on
Some actions create constant effects the card. If a player cannot fulfill any
5. End of Turn. The other player is that wait for a specific condition to be requirements to trigger a card effect, he
now the active player. Proceed to the met in order for them to resolve. These cannot attempt to trigger it.
beginning of the next turn. actions are called Conditional Actions.
Card Effects (v1.1)
On page 17 of the Core Rulebook, Conditional Actions last until the end Some cards reference card effects. Card
under “Non Combat Damage,” it of the turn or until their condition is effects is a game term that includes
should read “Outside of combat, some met, whichever is first. Actions, Forced Effects, and Constant
card effects also deal damage to units Effects.
or to a player’s capital. When these For example: Blessing of Valaya (CC 43)
After card effects are triggered
effects resolve, the damage is applied as reads, “Action: The next 2 damage dealt to
(usually by paying a cost or meeting a
soon as it is assigned before any other one target unit are redirected to another target
timing requirement and declaring its
actions can be taken.” unit.” When this card is played, it creates
use), they exist independently of the
a constant effect that waits for the next 2
source. Destruction or removal of the
damage assigned to the target unit or the end
source at that time will not affect the
of the turn, whichever is first.
resolution on the card effect.
Cost “Search” (v1.1) Zones of Play
Any reference to cost in a card effect Search is a game term for looking at A zone of play is an area where cards
always references the top left number the top of a player’s deck. There are can be during a game. The in play
printed on the card. A card with a cost cards in the game that reference this zones are the Kingdom, Quest, and
of 0 cannot be reduced. specific game term in their abilities. Battlefield. The out of play zones are
It is important to note that the term the deck, hand, and discard pile.
For example: Dwarf Cannon Crew (CS 8)
“search” and “look at” are different
reads “Forced: When this unit enters play, In Play
game terms. Cards that reference
search the top five cards of your deck for a In play is the Kingdom, Quest, and
“search” do not include “look at” and
support card with cost 2 or lower. You may Battlefield zones.
vice versa.
put that card into this zone. Then, shuffle your
deck.” This effect means that regardless of For example: Scout Camp (CC 60) reads, Unless a card effect specifies otherwise
loyalty, as long as the support card has a cost “Whenever you search your deck, you may (like destroy or sacrifice), cards can
(number in the top left corner) of 2 or lower, search an additional card.” This interacts with only be moved from one in play zone
then it can be put into the zone (as long as it cards that specifically search your deck, like to another in play zone due to card
follows any other restrictions on the card). Runesmith Apprentice (EC 22), which reads, effects.
“Action: When this unit enters play, search For example: Pistoliers (CC 36) reads
Healing (v1.1) the top five cards of your deck for any number
Healing is a game term for removing “Action: Spend 1 resource to move this unit
of Rune cards, reveal them, and put them into from its current zone to another of your
damage tokens from a unit. In order to your hand. Then, shuffle the remaining cards
heal a unit, that unit must have damage zones.” This card effect cannot cause this unit
into your deck.” If you played Runesmith to go to an out of play zone like the discard
on it to be removed. Apprentice while a copy of Scout Camp was pile.
“Just Played” (v1.1) already in play, you would search the top six
Some card effects reference cards that cards of your deck, instead of the top five. Out of Play
have been “just played.” These cards Out of play is the deck, hand, and
“The Letter X” discard pile zones.
must be played in response to the card Unless specified by a card, card effect,
“just played” before that card resolves. or granted player choice, the letter “X” If a card would go to an out of play
For example: High Elf ’s Disdain (AU 21) is always equal to zero. zone, it goes to its owner’s out of play
reads “Action: Cancel a tactic just played.” In zone. A card that moves from an in
The Word “Or” play zone to an out of play zone is
order to cancel a tactic, High Elf ’s Disdain
Some card effects present the players treated as though it were a new card.
must be played in response when that tactic is
with a choice between two different Any effects connected to the card will
being played, but before it resolves.
card effects. These choices are denoted no longer affect it. The only exception
“Limit one Hero per zone” by the term “or” in the card text. A to this rule is any abilities that trigger
If a player has a copy of a Hero in player can choose which of the effects when a card moves from an in play
play, he cannot play, take control of, he wants to resolve. However, he must zone to an out of play zone.
move, or put into play (via a card choose an option that he can resolve
effect) another Hero into that zone. completely. Play
His opponent also cannot play, give “Play” means to play from the hand,
For example: Warpstone Meteor (CS 96) paying all costs and following all
control of, move, or put into play (via reads “Forced: At the beginning of your turn,
a card effect) another Hero into that restrictions.
each player must corrupt one of his units in
zone. this corresponding zone or deal 1 damage to Put into Play
Loyalty his capital. (Players decide where their own “Put into play” means that the card
Loyalty is a variable that can add to damage is assigned.)” Each player must choose enters play through a card effect
the cost of a card. However, it is not one of the two options available (corrupt one instead of through normal costs and
considered part of the cost for the of his units in the corresponding zone or deal restrictions. An important distinction is
purposes of card effects. damage to his own capital). If a player cannot that put into play does not bypass the
fulfill one of the options completely, then he unique restriction or any restrictions in
Reduction must resolve the other. In this example, if a the text box of the card.
Any card effect that would reduce any player did not have a unit to corrupt, he must
number (cost, hit points, etc) cannot choose to deal 1 damage to his capital. Enters Play
reduce that number below zero. Any card that is played or put into play
is also considered to have entered play.
Cards may enter play from the hand,
deck, or the discard pile.
Sacrifice For example: Troll Vomit (CS 80) reads decides to use the Lobber Crew’s ability which
Sacrifice means to put a card that you “Action: Destroy all units in play.” This reads “Action: Sacrifice this unit to force
control into its owner’s discard pile. It effect does not target the units it destroys, an opponent to sacrifice a unit he controls,
cannot be cancelled or prevented by so a card like King Kazador (CS 7) which if able.” Because Charlie plays his action
other effects. reads “Opponents cannot target this unit with in response to Bob’s Flames of Tzeentch,
card effects unless they pay an additional 3 it resolves first. Charlie’s Lobber Crew is
Destroy resources per effect” would not interact with sacrificed as a cost for its own effect, and that
Destroy means to put a card that is in Troll Vomit. effect resolves fully before Bob’s Flames of
play into it’s owner’s discard pile. It is Tzeentch resolves. When it comes time for
important to note that sacrificing a unit Illegal Target Bob’s Flames of Tzeentch to resolve, it now
is not destroying it and vice versa. If a card effect specifies targets, it sees that the target of the effect is now illegal
checks whether the targets are legal (since it was removed from play) and the card
Leaves Play when it is played and again when it effect is cancelled. Flames of Tzeentch then
Leaves play is when a card that is in an resolves. A target can become illegal if goes to the discard pile.
in play zone goes into an out of play it is removed from play, if it is removed
zone, such as back into a hand, deck, or from the zone specified in the ability, Damage
discard pile. or if any specific characteristics on the Dealing Damage in Combat
card that were targeted have changed. A unit is considered to have dealt
Targeting If all of the targets for a card effect damage in combat as long as it has
Target become illegal, then the card effect is contributed at least one damage to the
Targeting is checked when the card is cancelled. If any of the targets are still pool of damage that will be assigned
played and again when the card effect legal when the card effect resolves, then to the opponent during combat, and
resolves. A card effect to is considered the card effect will resolve normally, at least one damage is applied to an
to be targeting as long as it says only affecting the legal targets. opponent’s unit or capital during the
“target” in the card text.
For example: Flames of Tzeentch (CC 102) Apply Damage step.
which reads “Action: Deal X damage to one For example, Sadistic Mutation states
target unit.” Bob plays Flames of Tzeentch, “Forced: After the attached unit deals damage
paying 1 resource and targeting Charlie’s in combat, deal 1 damage to one target unit
Lobber Crew (CC 66). In response, Charlie or capital.” This means that the attached unit
must add at least 1 damage to the combat combat damage that cannot be split an exception to these rules, such as
damage pool, and at least 1 damage from the among attackers, is uncancellable, and Greyseer Thanquol (CC 15) which
combat damage pool must be applied to an is applied as soon as it is assigned, reads, “This unit may attack from any
opponent’s unit or capital before this forced before any other actions can be taken. zone.”
effect can trigger.
Indirect Damage When a questing unit is moved out
If there are multiple cards with a Indirect Damage is non-combat of the quest zone, that unit is no
“deals damage” trigger involved in the damage that is dealt to a target player. longer considered to be questing, and
combat, as long as at least 1 point of The player who is dealt the indirect any resource tokens on the quest are
combat damage is dealt to an opposing damage must assign it to his units discarded.
unit or capital, all units are considered and/or his capital. A unit that moves from one zone to
to have dealt damage.
Indirect Damage cannot be assigned another is considered to have entered
For example: Dave has a Savage Gor and a to a burning zone, and a player cannot the new zone, but is not considered
Bloodsworn in his battlefield and each has a assign more indirect damage to a unit to have entered play. In addition, any
Sadistic Mutation attached to it. During his than what it would take to destroy the damage that has been assigned to the
battlefield phase, Dave attacks his opponent’s unit (this includes Toughness and other unit is still applied.
kingdom with both of these units. As long damage cancellation effects). The same
as a single point of damage is dealt to an Attachments (v1.1)
holds true for assigning damage to any
opposing unit or capital, both the Savage Gor Attachments are support cards that
section of a capital (you cannot assign
and the Bloodsworn are considered to have must be attached to targets that are
more indirect damage to a section of a
dealt damage, and both will be able to trigger in play when it enters play. They are
capital than what it would take to burn
their Sadistic Mutations. denoted by the Attachment trait. If
that section of the capital).
the attachment does not specify that
Dealt Damage (v1.1) Moving Damage it must be attached to a card that you
A unit has been dealt damage, if at Moving Damage is not considered control, you may attach it to a card that
least one damage is applied to it after dealing or assigning damage, and an opponent controls in play.
damage cancellation effects occur damage moved from one unit to The player who plays the attachment is
during the Apply Damage step. another bypasses damage cancellation in control of it while the attachment is
effects (like Toughness). in play. The attachment does provide
Non Combat Damage
Non Combat Damage is the term for Redirecting Damage (v1.1) loyalty for the controlling player.
all damage generated besides combat Some card effects allow for damage If a unit with an attachment attached
damage. Non Combat Damage is to be redirected from one source to to it exchanges control between players,
always applied as soon as it is assigned another. Damage is always redirected the attachment does not exchange
before any other actions can be taken. after it is assigned but right before it control.
For example: Nurgle’s Pestilence (CS 101) is applied (this occurs during the same
timing as Toughness). If an attachment has a zone
which reads “Action: Each unit in play takes requirement (e.g Attach to a target
1 damage. Corrupted units take an additional It is important to note that players unit in your battlefield.), then that
damage.” If this card is played and resolves, do not have to take card effects that requirement must be met only when
the damage generated by this card effect is redirect damage from a unit into it enters play. If the unit later moves
assigned before any other actions can be taken. account when assigning damage to zones, it does not have an effect on the
Any cards that could prevent the defenders during combat. This is attachment.
damage to the unit like Steel’s Bane because redirecting damage is not
If the card an attachment is attached
(CC 6) which reads “Action: Cancel the damage cancellation. to leaves play, the attachment enters its
next 10 damage that would be dealt owner’s discard pile.
to one target $ unit this turn.” would Miscellaneous
need to be played in response to the Moving Units Discard Pile (v1.1)
play of Nurgle’s Pestilence in order to When an attacking unit is moved out When multiple cards enter a player’s
cancel any of the damage. of the battlefield, that unit is no longer discard pile at the same time, the owner
considered to be attacking. When a of those cards may determine the order
Counterstrike those cards enter the discard pile.
defending unit is moved out of the
Counterstrike is a keyword that allows a
zone it is defending, that unit is no
defending unit to immediately damage
longer considered to be defending. Any
an attacker whenever it is declared as
effect that would allow a unit to attack/
a defender. Counterstrike damage is
defend from its new location creates
Actions may be taken by either player.
Updated Turn
Damage is applied and its effects
Sequence resolve. Characters leave play if they
Diagram have damage equal to or greater than
their hit points. Burn tokens are placed
Phase 0. Beginning of on the capital if necessary.

the Turn. Actions may be taken by either player.


Actions may be taken by either player. If the active player declares no
attackers, both players still have the
Phase 1. Kingdom Phase opportunity to take actions during the
Active player resets all unspent Battlefield Phase.
resources to resource pool.
Active player may restore one corrupt Phase 5. End of
unit. Turn
Active player counts power in his The turn ends. The other
kingdom and takes that many resources player is now the active
from the pool. player. Proceed to beginning
of the next turn.
Actions may be taken by either player.

Phase 2. Quest Phase


Active player counts power in his quest
zone and draws that many cards from
the top of his deck.
Actions may be taken by either player.

Phase 3. Capital Phase


Active player may play character,
support, and quest cards from his
hand to his three zones. Active player
may also play one card face down as a
development. Actions may be taken by
either player at any time.

Phase 4. Battlefield Phase


Active player decides which of his
opponent’s zones he is attacking.
Actions may be taken by either
player.
Active player declares attackers.
Actions may be taken by either
player.
Defending player declares
defenders.
Actions may be taken by
either player.
Damage is counted then
assigned, without yet
being applied.
Q: Can I still use abilities/ cards and developments in Q: If I have an Altar of
draw cards/get resources if the corresponding zones? Khaine and 3 units in play
the relevant zone is burning? A: No. The development containing and my opponent plays a
A: Yes. A burning zone still functions Grimgor is already in play, so Grimgor Troll Vomit, can I trigger the
normally except that it cannot be does not enter play and his ability is not card effect multiple times and
assigned damage. triggered. return all 3 units to my hand?
A: Yes. As long as you can pay all costs,
Q: Can I attack an already Q: If a unit has 0 hit points you may trigger Altar of Khaine to a
burning zone? and no damage tokens, is it single card effect that destroys multiple
destroyed? units simultaneously.
A: Yes.
A: Yes, it is destroyed immediately Q: Can I use Sigmar’s
because it has damage equal to its hit Brilliance to move units into
Q: Do effects that occur “at points. my opponent’s Quest zone?
the beginning of the turn”
occur before the Kingdom A: No. A player may not move or play
Q: If my opponent plays an units into his opponent’s zones.
Phase?
Attachment support card on a
A: Yes. These effects are all now unit, can I respond with Iron
accounted for in the updated turn Q: How exactly does
Discipline (CC 45) to the play assigning combat damage to
sequence diagram. They all happen
during the “Beginning of the Turn” of the attachment to make defending units work?
phase. This timing window functions him spend extra resources or
A: When assigning damage to
the same as all other action windows in cancel the attachment?
the game. defending units, the attacking player
A: No. This is because playing a must assign enough damage to destroy
support card is not an action with a the defending units before being able to
Q: If a development that you card effect that targets a unit in and of deal damage on the opponent’s capital.
played from your hand was itself. This means that the attacker must
take into account the unit’s hit points
destroyed by a card effect and and any damage cancellation effects
was a Dwarf unit, can I play Q: If I trigger Deathmaster that are already active before damage
Stand Your Ground (CC 2) to Sniktch’s ability while there is assigned. The attacker is allowed to
return that Dwarf unit from are 4 Skaven cards in play assign more damage than is necessary
my discard pile to play? (including himself), targetting to destroy a unit in anticipation of
more damage cancellation effects if he
A: Yes. Stand Your Ground only looks a unit with 3 hit points, and
so chooses.
for a unit card that has entered the my opponent in response,
discard pile this turn, regardless of how plays Flames of Tzeentch and
it entered the discard pile. destroys one of the Skaven Q: If I have Glittering Tower
cards in play, what happens? in play, and multiple units
Q: Do loyalty icons on tactics are healed by the same effect
A: The Flames of Tzeentch will
reduce the cost of other resolve first and destroy a Skaven.
(e.g. Initiate of Saphery’s
tactics played in response? Afterwards, Deathmaster Sniktch’s card effect), does the Tower’s
ability will attempt to resolve. When ability trigger once or once for
A: No. The tactic is not in play and the card effect checks if the targetting each unit healed?
only loyalty icons in play count towards conditions are still fulfilled, it will
loyalty costs. see that the target now no longer has A: The Glittering Tower will trigger
fewer hit points than the number of once for each unit healed, regardless of
Skaven in play. The card effect will then if they are healed simultaneously.
Q: If I turn Grimgor Ironhide
be cancelled because the target has
(CS63) face up with Rip become illegal.
Dere ‘Eads Off ! (CS75), does
Grimgor destroy the support
Q: If I have Savage Gors (CS
90) on the quest Sack Tor
Aendris (AU 32) in the Quest
Zone, does its Battlefield
ability activate?
A: No. This is because the Savage
Gors are only able to attack as though
it were in your battlefield. The ability
does not actually put the card into your
Battlefield.

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