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Pride Leader

Roguish Archetype Starting at 9th level, when you use the bonus action granted
by your Cunning Action feature to Dash in feline form, you
Ashamane's Chosen may choose to embolden your allies with a wild roar.
Each ally within 30 feet that can hear you receives a 10-
Champions blessed by a fallen goddess of the hunt, these foot increase to speed that lasts until the end of the ally’s next
select few stalk the night as an avatar of feline wrath. Some turn. Once you do so, you can't use this feature again until
will only utilize their transformation for combat, while others you finish a short or long rest.
choose to eat, sleep, and live almost solely as massive cats.
Cat Scratch Fever
Feline Form Starting at 13th level, while in feline form, when you use
Starting at 3rd level, you can use your action to magically Sneak Attack you can attempt to wound the target.
assume the shape of a predatory feline. If the target is a creature other than an undead or a
You can stay in your feline form indefinitely, and may revert construct, it must succeed on a Constitution saving throw
to your normal form by using a bonus action on your turn. (DC 8 + your Dexterity modifier + your proficiency bonus) or
You may meditate or sleep while remaining transformed. You sustain an infected wound.
automatically revert if a spell or effect causes to you to fall A creature wounded in this way loses 1d6 hit points per
unconscious, or if you drop to 0 hit points, or die. wound at the start of each of its turns.
While you are transformed, the following rules apply: Any creature can take an action to stanch all such wounds
Statistics. Your statistics remain the same while in feline and end the effect with a successful Wisdom (Medicine)
form, unless otherwise noted. You retain your scores, saves, check (DC 8 + your Dexterity modifier + your proficiency
proficiencies, and other character statistics. bonus). The wounds also close (and the effect ends) if the
Health. When you transform, you retain your hit points and target receives magical healing.
Hit Dice. Reverting to your normal form does not affect your
hit points, and you retain all effects and wounds received Bestial Fury
while transformed. At 17th level, you gain the ability to harness your bestial fury.
Unarmored Defense. While in feline form, your Armor When you use this feature, taking the Attack action this turn
Class equals 10 + your Dexterity modifier + your Constitution also allows you to attack with your claws one extra time. This
modifier. additional attack can benefit from your Sneak Attack even if
Appearance. Your transformed appearance is that of a you have already used it this turn. Once you do so, you can't
lion, tiger, panther, or other large feline of your choice. Your use this feature again until you finish a short or long rest.
size is Medium. You decide what you look like, including the
specifics of your height, length, weight, coloration, and
distinguishing characteristics, if any.
Capabilities. Your ability to speak or take any action that
requires hands is limited to the capabilities of your feline
form. You retain the benefit of any features from your class,
race, or other source and can use them if the feline form is
physically capable of doing so.
Equipment. You choose whether your equipment falls to
the ground in your space or merges into your feline form.
Nonmagical benefits of equipment that merges with the form
has no effect until you leave the form.
At your DM's discretion, the magical effects of Armor,
Rings, and/or Wondrous Items may remain in effect while
merged into your feline form. Additionally, your DM may
choose to allow specific worn or held items to be worn
instead of merged when you transform.
Natural Weapons. Your feline form is equipped with lethal
claws as natural weaponry. Your claws count as a single light
Finesse weapon that can benefit from Sneak Attack, but
cannot be used by themselves for Two-Weapon Fighting.
Attacks with your claws are unarmed strikes that deal 1d6
slashing damage, and they count as magical for the purpose
of overcoming resistance and immunity to nonmagical
attacks and damage.
Movement. While in feline form your speed is 40 feet.
Additionally, climbing no longer costs you extra movement
and you no longer need to move 10+ feet to execute a full
Long Jump or High Jump.

ARCHETYPE | ASHAMANE'S CHOSEN 1


Feats
Evolutionary Advantage
Prerequisite: Ashamane's Chosen (Archtype)
Your feline form adapts to meet greater threats as you grow
in power. You gain the following benefits:
When you take the Attack action during your turn, you can
use a bonus action to attack a second time using your
claws. You don’t add your ability modifier to the damage of
the bonus attack, unless that modifier is negative.
Starting at Level 5, your claws are a +1 weapon.
Starting at Level 9, your claws are a +2 weapon.
Starting at Level 15, your claws are a +3 weapon.

Current Version: 0.2 Acknowledgements


Changelog This work is intended strictly as a homebrew paying homage
to a rich body of lore that is near and dear to many.
v0.2 (May 11, 2017) No part of this work is intended for sale, and in no way does
Adjusted Natural Weapons (Feature) to clarify Sneak this document or its creator claim the intellectual property or
Attack and Two-Weapon Fighting interactions. copyrights of Wizards of the Coast LLC or any other company.
Adjusted Evolutionary Advantage (Feat) to clarify Two-
Weapon Fighting interactions. Image Credits
• "Druid" (2012) - Jaemin Kim - http://jjaem.com/
v0.1 (May 10, 2017)
Added Ashamane's Chosen (Roguish Archetype)
Added Evolutionary Advantage (Feat)

Author: /u/FeralGnarth

2 FEATS | CHANGELOG | CREDITS

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