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The Complete Hollow

Because we really left them hanging


Forward
The title says it all. Though the Hollow is one of the most customizable character types in the game, we didn't
really give them very many options for prestige paths. Yes they have a few Prestige Paths. And yes, everything
revealed about them in the Manga/Video Games has been covered, but thinking outside the box is what we do in
this here place, so here we go!
Feats
The following feats supplement the ones from the Core book and the epic feats in Darkness and Starlight.

RESURRECCION DIESTRO [HOLLOW, SOUL]


Prerequisites: Hollow, Resurreccion, Mercurio
Benefit: Instead of effecting your Strength, Dexterity and Constitution, your Resurreccion effects your Dexterity
and Charisma and you double your bonuses from Mercurio.
Special: Exclusive Resurreccion Gigante

RESURRECCION GIGANTE [HOLLOW, SOUL]


Prerequisites: Hollow, Resurreccion, Hierro
Benefit: Instead of effecting your Strength, Dexterity and Constitution, your Resurreccion effects your Strength
and Constitution and you double your bonuses from Hierro.
Special: Exclusive Resurreccion Diestro

SONIDO REMANENTE [HOLLOW, SOUL]


Prerequisites: Hollow, Sonido, Base Dexterity 15+
Benefit: You may make afterimages with your Sonido. You may leave one afterimage per point of intelligence
modifier you have when you use Sonido. You cannot make Flash Stepping a swift action if you use Sonido
Remanente. Anyone that witnesses your Sonido Remanente must make an Intelligence Based Will Save or,
when they attack, attack an afterimage. Afterimages last for one round per point of Intelligence modifier.

SONIDO PERMANENTE [HOLLOW, SOUL]


Prerequisites: Hollow, Sonido, Sonido Remanente, Base Dexterity 17+
Benefit: When you use Sonido Remanente, your afterimages are so real that they can perform a task that you
set including attacking a foe. They each have one hit point, and deal one quarter of your maximum non-critical
damage as a set amount with attacks. If used for other purposes, such as lifting and carrying, they use your
abilities, skills and feats. A Permanente afterimage can only perform a partial action each round.

HUMANOID COUNTENANCE [HOLLOW, SOUL]


Prerequisites: Hollow
Benefit: You may assume a humanoid form that can be seen by non-spiritually aware creatures. This form is set
when you take this feat, and must be within human norms in all ways. Your gender matches your hollow's gender
and you cannot become anyone specific. When you are in humanoid form, you gain a +4 bonus on Charisma
Based checks with non-spiritually aware creatures, and a +2 bonus to Charisma Based checks with the
spiritually aware/awakened. Your Reiatsu's Hollow-like nature is hidden while you are in humanoid form.
Releasing your Humanoid form is a free action that can only be taken on your turn.

RESURRECCION CORROMPIDO [HOLLOW, SOUL]


Prerequisite: Hollow, Resurreccion
Benefit: Instead of gaining +2 to your Physical Statistics for Resurrecting, you gain +3 to all your physical
statistics for each Hollow Growth Power Sealed. The price for power however, is that you gain a -1 penalty to all
your mental statistics per 2 Hollow Growth Powers released during the Resurreccion (Min 2). If you have
Resurreccion Diestro or Resurreccion Gigante, the statistic bonus increase goes towards the two statistics that
are enhanced by those resurreccions, and the penalty is applied to all your other statistics.

SUMMON HOLLOWS MORE [HOLLOW, SOUL]


Prerequisites: Summon Hollow
Benefit: You can Summon Hollow 2 more times per day
Special: You can take this multiple times, each time you gain 2 more uses of Summon Hollow

SEIZE MORE [HOLLOW, SOUL]


Prerequisites: Seize Them!
Benefit: You can use Seize Them! 2 more times per day
Special: You can take this multiple times, each time you gain 2 more uses of Seize Them!
MASKLESS [HOLLOW, SOUL]
Prerequisites: Hollow
Benefit: You have no mask, your true face
shines through. You gain a +5 bonus on
Intimidate checks that aren't soul crush
checks. Also you bypass the Mask
prerequisites of prestige paths and feats. Also
you gain a 20 point bonus on your Spellscore
to determine your Reiatsu.

ALTERED BEAST [HOLLOW, SOUL]


Prerequisites: Hollow
Benefit: When you gain this feat, you may
recreate your statistics gaining +30 stat points.
You must create 2 different forms with this
point allotment, a weaker form and a stronger
form. All stat point maximums still apply
(Meaning you cannot have more than an 18 at
first level). You gain level up stat points as
normal for each form. Choose Skills, Flaws,
Abilities and Feats separately. Your weaker
form suffers from the Weak Skin flaw without
rebate. You are, by default, in your weaker
form with this feat and may switch to your
stronger form as a move action.
Special: You may take this multiple times. Each time it is taken you gain +2 points for your weaker form and +5
points for your stronger form. You may not stat dump (This means placing all or vast majority of your stat points
in one place.)

FULLY ARMORED FORM [HOLLOW, SOUL]


Prerequisites: Hollow
Benefits: Instead of having just a mask, your shame of your old life has left you covered in a chitinous armor
that covers most of your body. You gain Light Fortification.
Special: You may take this feat two more times. The second time you gain moderate fortification, the third time
heavy fortification.

GREATER CERO [HOLLOW, REIATSU]


Prerequisites: Hollow, Cero Hollow Growth Power
Benefit: Reduce the total cost of your Cero by 10%
Special: This may be taken up to 5 times. It's effect stacks.

SUPREME CERO [HOLLOW, REIATSU]


Prerequisites: Hollow, Cero Hollow Growth Power
Benefit: When calculating how many extra dice of damage you can attach to your Cero, your Constitution is
considered 10 higher.
Special: This may be taken multiple times. It's effects stack

HOLLOW MAGE [HOLLOW, REIATSU]


Prerequisites: Hollow, Knowledge (Kido Lore) 4+ Ranks, Spellcraft 4+ Ranks
Benefit: You can cast Kido easier than most of your species. Reduce the level at which you can take the
Spellcaster feat by 2.
Special: This may be taken a second time. It's effects stack.

OVERLORD [HOLLOW, REIATSU]


Prerequisites: Lord Above All
Benefit: You can use Lord Above All 2 more times per day
Special: You can take this multiple times. Each time you take it you gain 2 more uses of Lord Above All
FEIGN DEATH SUPERMOVE! [HOLLOW, SOUL]
Prerequisites: Snap The Chain
Benefit: You can use the Feign Death usage of Snap The Chain 2 more times per day
Special: You can take this feat multiple times. Each time gain 2 more uses of Feign Death.

FULL POWER RESURRECCION FORM [ZANPAKUTO, SOUL]


Prerequisites: Artificial Arrancar, Resurreccion, 8th level
Benefits: Your Resurreccion is now built as a Bankai, including multiplying your Reiatsu Rating by 5 while
released. You gain a +2 enhancement bonus to Strength, Dexterity, and Constitution for each Physical Hollow
Growth sealed in your Resurreccion. Your Resurreccion now counts as a Tier 2 Release. You may rewrite your
Resurreccion's Shikai choices to reflect your evolution.
Your Zanpakuto is now considered a Constant Release, including the x1.5 Reiatsu Rating modifier during battle,
copying your old Resurreccion's choices for this.

ENHANCED HIERRO [SOUL, REIATSU]


Prerequisites: Resurreccion, Hierro, Fortitude Save 9+ Ranks
Benefits: During the release of your Resurreccion or higher Tier variations of it, your Hierro's damage mitigation
is doubled.
Example Special Hollow Growth Powers
Below are some examples of Special Hollow Growth Powers that can be allowed. They fall into 3 categories. Tier
1, or Lesser, Tier 2, or Greater and Tier 3 or Superior.

Tier 1: Lesser

• Summon Lesser Hollow is counted as 5 Sealed hollow growth powers. In addition, while
Resurrected, [Character] can summon two energy katanas that deal 2d6BW damage and crit on a 19-
20)
• Senescencia ([Character] gains a deflection bonus on all saves and his defense equal to his Charisma
Modifier. This ability is not sealed)
• Respira (Aura of Decay lowers to adjacent targets only. Aura of Decay is sealed within his Resurreccion.
He can release his Aura of Decay all at once, or in 5 foot increments out to it's original power)
• Solita Vista: May replay events by ripping out his own eye and crushing it. His eye regrows (Not
Sealed)
• Immense Reiatsu: Add Charisma to Reiatsu Calculation
• Robe of Eyes: [Character] has all around vision, 120 foot darkvision, and cannot lose his dexterity
bonus to AC. He gains a +10 bonus on Search and Spot checks. Has 58 Eyes (Sealed)
• Pumpkin Ass: While in Resurreccion form, [Character] cannot move, but gains additional Reiatsu as if
he were 10 levels higher. (Sealed, except for Reiatsu Count)
• El Embrion: Can surround himself with a protective shell granting him Damage Mitigation equal to his
Charisma for one round per activation. Can activate this Spellscore number of times per day. (Sealed)
• Spellcasterlikeness: [Character] uses his Intelligence to determine his Reiatsu
• Reinforced Wings: Wings grant the Ki Barrier and Strong Ki Barrier Ki Abilities (Reiatsu/Ki Feat x2)
(Sealed)
• Reiatsu Increaser: This counts as 5 Reiatsu Feats
• Enhanced Sonido: Add Charisma Modifier to Flash Step Checks.
• Ambient Reiryoku Absorption: [Character] regenerates 20 + Spellscore Modifier Reiatsu per round.
• Strength of Soul: [Statistic] counts as the Hollows Spellscore in place of Charisma. (Overrides Body
Over Soul / Spellcaster)

Tier 2: Greater

• Enraged Form: As Rage, but becomes 1 size category larger than normal. Can be used 3 times per
day. Heals [Character] to full Hit Points and Reiatsu.
• Senescencia ([Character] gains a deflection bonus on all saves and his defense equal to his [Statistic]
Modifier. This ability is not sealed)
• Enhanced Hierro ([Character] gains a bonus to his Hierro equal to his Charisma Modifier. This ability is
sealed)
• Tiburon: [Character] has a fully functional Constant Released Zanpakutou
• when she's in her Resurreccion state. This counts as Shikai for prerequisites.
• True Sealed Form: All Hollow Growth Powers are Sealed within Sealed Form
• Luz de la Luna: As Superior Ki Blast.
• Lanza Del Relampago: This attack can be either used as a Spear dealing 2d6[BW] or as a ranged
attack dealing the same damage to a 20 foot blast within long range (400ft + 40/level). (Sealed until
Segunda Etapa)
• Dual Cero: Can fire 2 Cero at once, one from each hand.
• Enhanced Physical Prowess: Add [Character]'s Charisma Modifier to his Strength, Dexterity and
Constitution
• Garra de la Pantera: Creates up to 5 bombs that deal 2d6[BW] Ranged Shot damage in Long Range to
a 20 foot blast. (Sealed)
• Eyes of Domination: Each eye on his robe of eyes can dominate an object as if they were caught by
Dominate Monster with the exception that they effect even the mindless. They can also dominate parts
of a person's body such as an arm or a leg. Will save negates. Danku Negates. (Sealed)
• Gemelos Sonido: When [Character] uses Flash Step Afterimage, each Afterimage is a real clone that
can attack and be damaged. Each afterimage has 10 hit points and uses [Character]'s Defenses.
• Teatro de Titere By making a successful Grapple Check, [Character] can create a doll of a victim which
grants him a doll of the victim, which he can use to deal his unarmed damage to the target at a medium
range (100ft + 10/level) ignoring damage reduction.
• Zanpakutou Destruction: As the Fullbringer Weaponbreaker Ability. Only a 10% chance to activate.
(Sealed)
• Body Melding: As the Assimilate Psionic Power (Sealed)
• Enhanced Zanpakuto: Zanpakuto counts as a Constant Release state, including 1.5 Reiatsu Multiplier
• Font of Life: You do not get fatigued or exhausted for using Reiatsu Healing

Tier 3: Superior

• Immense Spiritual Power: All Hollow Growth Powers count as Reiatsu Feats
• Truly Enhanced Hierro: [Character] gains a bonus to Damage Mitigation equal to his Charisma Score
• Powerful Resurreccion: All Hollow Growth Powers are considered Sealed (Not all of them are actually
sealed.)
• Desgarron: As the Bloodwind ability of the Cazador, but has damage enhanced to 2d8[BW] (Sealed)
• Carbon-Copy [Character] can create a clone of a victim by flooding the arena with black liquid that
sticks to the target. The target must make a successful Fortitude Save or the target is cloned. The clone
is an exact duplicate of the victim, except it has the Split special property
• Gabriel Target makes a Fortitude Save (Intelligence Based) or be
• impregnated with a clone of [Character]. It erupts 1d6 rounds later, and is fully functional 1d4 rounds
after that. (Sealed)
• Possession Target must make a Will Save (Intelligence Based) or become under the control of
[Character] (Sealed)
• Perfect Arrancar: During Resurreccion, count as if having activated Bankai, including Reiatsu multiplier
of x5 in place of x2 [Counts as Sealed]
Prestige Paths
These prestige paths supplement the ones found in the Core Book and Darkness and Starlight

Hell Bringer
Prerequisites:
Feat: Hollow
Skills: Any Attack Skill 12+ Ranks
Special: Cero Hollow Growth Power, Special Hollow Growth Power

1- WEAPON OF HELL [PRESTIGE, REIATSU]


Choose one of the following options:
• Weapon Attack: You have a weapon that deals 1d6 damage and crits on a 19-20. A weapon sundered
repairs itself in 2d6 days.
• Ranged Shot: You have a ranged weapon that deals 1d6 damage in a 90 foot range and crits for x3. A
thrown ranged weapon returns to your hand in the same round it was thrown and has a 30 foot range
increment instead of the normal 90. A weapon sundered repairs itself in 2d6 days.
• Unarmed Strike: You use unarmed strikes that deal 1d8 damage. A broken arm or leg heals in 2d6 days
as does an impaled arm or leg. Arms and Legs that are cut off are repaired normally.
The damage from these abilities increases as you gain ranks in the requisite skills. For every 5 ranks of the skill
in question after the first, the damage increases by 1[BW].
The physical Hollow powers you have are sealed in your Hell Bringer's Weapon. You also gain the stat benefits
of the Sealed Feat retroactively. Only hollow growth powers gained before becoming a Hell Bringer are sealed.
This is an extraordinary ability. This feat counts as Sealed Form for feats and abilities.

2 – RESURRECCIÓN [PRESTIGE]
When Releasing his true Hollow form (a standard action), a Hell Bringer gains an immense boost to its Hollow
powers. During Resurrección, the Hell Bringer benefits from an enhancement bonus to strength, dexterity and
constitution equal to twice his number of Hollow Growth powers released in the transformation. When you enter
Resurreccion, double your Reiatsu Rating.
A Hell Bringer's Resurrección lasts for one minute per constitution bonus points per day. Its total time may be
spread among as many uses as needed. This is a supernatural ability.

3 – SOUL BENDING I [PRESTIGE]


You gain 50% Fullbring as a bonus feat

4 – CENTINELA [PRESTIGE]
You gain the ability to soak damage for another person. Choose one target within 100 feet of you. As long as
they are within 100 feet of you, they take only half damage from attacks that deal HP damage. You take the other
half. Damage Reduction does not apply to
this damage, but Damage Mitigation does
apply to this damage, and may reduce the
damage you take to 0.

5- SOUL BENDING II [PRESTIGE]


You gain 100% Fullbring as a bonus feat
and from now on may take Fullbringer feats
as if you where a Fullbringer. You may also
use your Resurreccion as a swift action. This
feat counts as Swift Resurreccion Release
for feats and prerequisites.
Pure Souled Hollow
Prerequisites:
Feats: Hollow, Blooded
Skills: Ranged Shot 12+ Ranks, Spellcraft 12+ Ranks
Special: Cero Hollow Growth Power, Special Hollow Growth Power

1 – SHIELDS UP! [PRESTIGE]


Choose one of the three racial Soulcaster shields. You gain that shield to use as a Soulcaster of your level. In
addition, you gain your Charisma Modifier to each level of hit points in addition to your constitution. Lastly, your
Cero counts as a Solitary Cutting Shield for feats and abilities of prestige paths. If you use any Soulcaster
Evoker abilities on your Cero, they count as a Ceroshape, and incur a 1 round recharge to your Cero, except
Trifold Shield which incurs a 3 round recharge.

2 – Bonus Feat

3 – EXTRA SHIELDING [PRESTIGE]


When you use the shield you got from Shield's Up!, you gain a bonus to all numerical values equal to your
Charisma Modifier per rank. (Either Per Rank of Healing, Damage or Blocking). Secondly, you gain a second
shield chosen from the two shields you didn't take from the Soulcaster Racial feat.

4 – Bonus Feat

5 – PERFECT SOUL [PRESTIGE]


Firstly, you gain a +4 bonus to your Charisma score. Secondly you gain the ability to take Soulcaster feats and
prestige paths. Lastly, you gain the last shield you didn't take from the Soulcaster Racial feat.
Hollow Queen
Prerequisites:
Feats: Hollow, Devour
Skills: Unarmed Strike 8+ Ranks
Special: Cero Hollow Growth Power, Consumption Hollow Growth Power

1 - HOLLOW LARVA [PRESTIGE]


You enter a larval stage of evolution. When you devour a living creature, double the gained bonuses.

2 - Bonus Feat

3 - QUEEN HOLLOW [PRESTIGE]


Special Prerequisites: Summon Hollow Prestige Feat, Hollow Perfection Prestige Feat.
You gain the ability to produce Hollow Larva. They come into being at level 5 with Cero and Consumption hollow
Growth powers, and the Hollow, Devour and Hollow Larva feats. Other than that, feel free to build them as you
see fit. It levels up on it's own independant of you. You can produce 1 of them per day, but doing so costs you.
You take 2 points of constitution damage per Hollow Larva you create.

4 - Bonus Feat

5 - MATURE HOLLOW [PRESTIGE]


Special Prerequisite: 2 Vastro Lorde Abilities
You have moved past the ability to use your Queen powers. You lose the Queen Hollow feat, retraining it, but
retaining this feat. You gain the ability to fly at your land speed with perfect maneuverability, and a chitinous
appearance that grants you Hierro as the feat. Should you gain Hierro later, you instead gain a bonus feat.
Shinigami Hunter
There are those that have taken upon themselves to hunt the Shinigami that hunt them. These are the Shinigami
Hunters

Prerequisites:
Feats: Hollow
Skills: Hide 10+ Ranks, Move Silently 10+ Ranks
Special: Scent Hollow Growth Power, Consumption Hollow Growth Power, Cero Hollow Growth Power

1 – HUNT THEM [PRESTIGE]


You have gained the ability to hunt Shinigami on their own terms. You gain a Zanpakutou that functions just like
a Shinigami's Zanpakutou, including the ability to eventually gain Shikai and Bankai. If you take Shikai and
Bankai, you are considered to be the earliest level you could acquire them without other feats (Such as Prodigy
and Savant)

2 – Bonus Feat

3 – SEIZE THEM [PRESTIGE]


Special Prerequisites: Shikai
You gain the ability to seize possession of a Shinigami's Zanpakutou. This is done by making a will save versus
the target Zanpakutou's Ego Score at medium range. Should you succeed, the target zanpakutou rebels against
it's owner in the most direct way possible for 1 round per point of Charisma Modifier. You may use this ability
once per day per point of Spellscore Modifier.

4 – Bonus Feat

5 – KILL THEM [PRESTIGE]


Special Prerequisites: Bankai
You gain the ability to finally meet captain class Shinigami on their own terms.
You immediately gain 4 Shikai Picks for your Shikai that ARE doubled for Bankai
and 2 Bankai picks for your Bankai.
King/Queen of Hueco Mundo
You are Royalty in Hueco Mundo. Lording over others with your power and cunning. Eating or killing those that
betray your trust.

Prerequisites:
Feats: Hollow, Hollow Perfection, Leadership
Skills: Unarmed Strike 15+ Ranks, Knowledge (Hueco Mundo) 15+ Ranks
Special: 1 Vastro Lorde Power

1 – LORD ABOVE ALL [PRESTIGE]


You can send your underlings into a frenzy. Once per day per 5 levels, you can send all allies within 10 feet per
level into a bloody frothing rage. This deals ¼ their maximum hit points to them, but they gain the benefits of a
Greater Rage and a Greater Frenzy at the same time. They are exhausted once the timer of the Greater
Rage/Frenzy is over.

2 – Bonus Feat and Bonus Hollow Growth Power

3 – MIGHT IS POWER [PRESTIGE]


If you kill an underling in front of at least 20 other underlings, you gain a +2 to your Leadership score for 24
hours instead of the normal penalty. If that underling is one of your cohorts, you gain a +5 bonus to your
Leadership Score instead. You may have up to your Intelligence Modifier in Cohorts at any one time. The
bonuses from this feat MAY push your leadership score into the Epic table.

4 – Bonus Feat and Bonus Hollow Growth Power

5 – BEYOND POWER [PRESTIGE]


Your bonus from Might is Power increases so that if you kill an underling that isn't your cohort, you gain a +5
bonus to your Leadership score. If it's your Cohort, the bonus increases to +10. If you successfully kill an enemy
in combat, you gain a +X morale bonus to all d20 rolls for the next hour where X = the number of conscious
Cohorts you have currently remaining on the battlefield.
Perfect Hybrid
Prerequisites:
Feats: Hollow or Shinigami
Skills: Spellcraft 19+ Ranks
Special: Must be both Shinigami and Hollow and must be chosen by the Hyogoku as it's master.

1 – CONSTANT EVOLUTION [PRESTIGE]


When you gain this feat, choose up to X hollow powers where X is your Spellscore Modifier and make 6 different
lists each containing X Hollow Growth Powers. Number the lists 1-6 then, on your turn, roll 1d6 and gain the
hollow growth powers from that number's list.

2 – Bonus Feat

3 – ELDRITCH CERO [PRESTIGE]


1/day you may cause your cero to hit an area burst equal to your level x 1 mile instead of its normal area add 1/2
your level again to the dc. This is a Ceroshape.

4 – Bonus Feat

5 – IMMORTAL SUBTYPE [PRESTIGE]


The creature is immortal and cannot be killed, regardless of how mangled its body is.
Traits:
• Immunities (Ex): Immunity to ability damage, ability drain, critical hits, death effects,disease, energy
drain, poison, sneak attacks and the effects of massive damage.
• Immortality (Su): The character cannot be killed, regardless how many hit points it is reduced below 0. It
cannot regrow limbs, but they can be reattached in 1d4 hours or sewn back. Even the head can be
reattached by this mean. If the character has the ability to remain conscious below 0 hit points, he can
still act normally. If his head is cut off and he has the ability to remain conscious, he cannot use his body,
but still retains vital functions in his head until it is reattached to the body. No matter how damaged his
body is, the character can never die. The only way to truly kill an immortal is to seal its soul inside
another vessel and destroy it, negate the source of the immortal subtype or to completely disintegrate
his body.
The Hollow Soul Taker
Prerequisites:
Feats: Hollow
Skills: Concentration 7+ Ranks, Unarmed Strike 7+ Ranks
Special: Merging Hollow Growth Power

1 – INFLUANCE SOUL [PRESTIGE]


You've gained the ability to influance a target soul in many ways. You may do any one of the following to one
target soul:
• Enrage: Forces the target into a Greater Rage
• Frenzy: Forces the target into a Greater Frenzy
• Edit Memories: You may edit the memories of the target. The edits last for 1 hour per level.
• Forgetfulness: You may make all beings forget that the target exists. This undoes any influence that the
target has temporarily. The edit lasts for 1 hour per level.
The target/s gain will saves to disbelief or force off the effect. To change targets takes a 24 hour ritual and a DC
20 Concentration check at the end of the ritual. If the target soul dies you may change targets immediately with a
DC 20 Concentration check.

2 – Bonus Feat

3 – SMALL CHANGES [PRESTIGE]


You gain the ability to change the target in small ways. You may make cosmetic changes to the target. You must
successfully enact Forgetfulness or Edit Memories on the target to make cosmetic changes to the target.

4 – Bonus Feat

5 – TRUE CHANGE [PRESTIGE]


You gain the ability to merge with the target regardless of race. This has different benefits depending on the
racial attack of the target in addition to the normal benefits of Merging.
• Weapon Attack: Your weapon deals damage one size category higher. Rewrite the target's weapon
during the merger
• Ranged Shot: Your ranged weapon deals damage one size category higher, and if the target has shikai
picks on the ranged shot or the racial feat attached to it, rewrite them during the merger.
• Unarmed Strike: The target deals damage one tier higher. In addition, if the target has ability picks
attached to their unarmed strike, rewrite them during the merger.
The merger lasts until
the target is rendered
unconscious, it dies, or
you choose to end the
merger.
Neo-Arrancar
There are those that hear rumors of powerful arrancar that have found abilities higher than normal. These
rumors are true, and the Neo-Arrancar are the result.

Prerequisites:
Feats: Hollow, Resurreccion, (Hierro or Murcurio or Centinela)
Skills: Unarmed Strike 16+ Ranks
Special: Cero Hollow Growth Power, (Special or Magic Fang) Hollow Growth Power

1 - NEO-RESURRECCION [PRESTIGE]
Your Resurreccion improves to include all the Hollow Growth Powers you possess. They are all considered
sealed, even though only the physical ones are actually sealed. Also, each Hollow Growth Power you possess
counts as a Reiatsu Feat.

2 - Bonus Feat

3 - DEFENSIA RAPIDO [PRESTIGE]


If you have Hierro you gain the benefits of Murcurio and Centinela. If you have Murcurio you gain the benefits of
Hierro and Centinela. If you have Centinela you gain the benefits of Hierro and Murcurio.

4 - Bonus Feat

5 - PERFECT NEO-RESURRECCION [PRESTIGE]


While you are in your Resurreccion you gain Fast Healing equal to the number of actually sealed hollow growth
powers you have. This stacks with the Fast Healing hollow growth power.
The Techno-Hollow
You have found a way to merge yourself with technology and reshape it to your will.

Prerequisites:
Feats: Hollow
Skills: Computer Use 8+ Ranks, Knowledge (Technology) 8+ Ranks
Special: Merge Hollow Growth Power

1 – TECHNO-ORGANIC FORM [PRESTIGE]


You can possess technology and reshape it to appear like your original form. This has many benefits. Firstly, if
you are killed in this form, you are merely ejected from the tech. Secondly, you gain the hardness of the material
you are merged with as Damage Mitigation. Thirdly, you may attach pieces of technology to yourself as a
standard action and use them as part of your body. You must still be able to lift the tech in order to move with it.
Lastly, you do gain the use of all your Hollow Growth Powers while in your Techno-Organic form. Your Techno-
Organic form is visible to non-spiritually aware creatures, and lasts till you either will it to end, it's destroyed.

2 – Bonus Feat

3 – THE SIX MILLION DOLLAR HOLLOW [PRESTIGE]


You gain the ability to merge technology with your base hollow form. You cannot have more tech within you than
your light load. To merge yourself with a piece of technology permanently, you must make an Knowledge
(Technology) check equal to the piece of tech's Craft DC. Should you succeed, the technology has merged with
your form, and becomes invisible to the non-spiritually aware. You can use that technology at will, and if it
normally required ammo, it no longer does as your body replicates the ammunition.

4 – Bonus Feat

5 – PERFECT TECHNO-ORGANIC FORM [PRESTIGE]


While you are in your Techno-Organic
form, you gain Fast Healing equal to
your Spellscore Modifier. In addition,
you can combine technologies to
create new objects. Select up to your
Spellscore modifier in Hollow Growth
Powers you don't have. By making a
Computer Use check with a DC equal
to your Fortitude Modifier + 15, you
can use tech in your surrounding area
to simulate the effects of the Hollow
Growths for 3 + Intelligence Modifier in
minutes. You don't have to create all
the growths on the list, and may select
individual ones to use.
Elemental Horror
There are those that have elements associated with them. Then there are those that literally epitomize those
elements.

Prerequisites:
Feats: Hollow
Skills: Unarmed Strike 6+ Ranks
Special: Elemental Hands Hollow Growth Power taken 3 times, Elemental Resistance Hollow Growth Power

1 – ELEMENTAL AURA [PRESTIGE]


You gain an aura of your element that deals 2d6 damage of your element to anyone that strikes you with a
melee weapon, a natural attack or unarmed.

2 – Bonus Feat

3 – ELEMENTAL FAITH [PRESTIGE]


You gain the ability to heal from your element's energy. Any damage you would take from the element is instead
transferred to you as healing on a 3:1 basis unless already better.

4 – Bonus Feat

5 – OVERPOWERING ELEMENT [PRESTIGE]


Your elemental attacks overcome one half of the target's damage mitigation/elemental resistances for your
chosen element.
Seigebreaker Hollow
There are hollows that are large, and then there are those that can fit buses down their gullets. These colossal
hollow are known as Seigebreakers, precursors to the Kaiju.

Prerequisites:
Feats: Hollow
Skills: Unarmed Strike 14+ Ranks
Special: Cero Hollow Growth Power, Exclusive Resurreccion, Must be Colossal Size.

1 - SEIGEBREAKER [PRESTIGE]
You have gained the ability to break seiges with your mass alone. You overcome hardness of objects equal to
your level automatically and deal double strength modifier damage with Unarmed Strikes and Thrown
Objects/Weapons.

2 - Bonus Feat

3 - CERO GIGANTE [PRESTIGE]


You can cause your Cero to hit a wider area. By using this Ceroshape, you cause your Cero to become a 60foot
wide, 250 foot long line. Also, it lasts for 2 rounds once fired (The fired round and the round aftewards) before
dissapating. Your Cero gains a recharge time of 1d4+1 rounds if you use this Ceroshape.

4 - Bonus Feat

5 - TRUE SEIGEBREAKER [PRESTIGE]


When using a thrown object, you can lift and throw objects in your medium load (You count as having a strength
5 higher for the purposes of the improvised weapon chart). Also, if you throw a weapon into a structure, you deal
double damage.
Counterfeit Human
There are those hollow that have learned to infiltrate human society so well, sometimes they forget what they
are.

Prerequisites:
Feats: Hollow, Human Countance
Skills: Disguise 10+ Ranks, Bluff 10+ Ranks

1 - IMPROVED HUMAN COUNTANCE [PRESTIGE]


Your bonuses to Charisma based checks from Human Countenance Doubles.

2 - Bonus Feat

3 - PARTIAL TRANSFORMATION [PRESTIGE]


While in your human form, you may manifest any one of your Natural Weapons as a move action. Claws count
as 1 natural weapon for this purpose.

4 - Bonus Feat

5 - SNAP THE CHAIN [PRESTIGE]


You gain the ability to mimic the form of a Plus attached to your human countance by a soul chain. Should you
become dying, you instantly produce an illusionary double that stands over your body attached to you by a
illusionary soul chain. If your double is konsoed, it disappears as if it went to Soul Society. You may also feign
death once per day per 3 levels, doing so enacts this feat.
Hollow Warbringer
Prerequisites:
Feats: Hollow, (Supersonic Strike or Incredible Natural Attack), Rage
Skills: Unarmed Strike 12+ Ranks
Special: Increased Size Hollow Growth Power, Magic Fang Hollow Growth Power, Empowered Natural Weapon
Hollow Growth Power

1 – BRING THE FURY [PRESTIGE]


When you enter a rage, you may enter a blood fury which doubles the bonuses from the rage. Also while in the
blood fury, you gain Fast Healing equal to your Constitution Modifier.

2 – Bonus Feat

3 – MASSIVE SWING [PRESTIGE]


You gain the ability to target an area with your natural attack/unarmed strike. Choose an area one size category
smaller than yourself within melee range. All creatures within the area must make a Strength based Reflex save
or take your unarmed strike damage. If they succeed they still take half damage.

4 – Bonus Feat

5 – MASSIVE SIZE [PRESTIGE]


You may use your size to your advantage. When attacking, you may initiate a bullrush with the attack, without
moving with your target with the attack roll without incurring an Attack of opportunity. You move the target the
same distance you would have if you had moved with them. When defending you may crash through your
opponent's offense. Any opponent that strikes you in melee takes 1d6 damage per 4 levels you possess that
ignores damage mitigation/reduction.
Cero Specialist
All Menos Grande can use a Cero. But only a few take the time to specialize in forming and manipulating Cero's
to such a degree as the Cero Specialist.~ WIP

Prerequisites:
Feats: Hollow
Skills: Spellcraft 8+ Ranks
Special: Cero, Any 2 Ceroshapes.

Class Specialty: All feats in this tree count as Reiatsu Feats

1 – CERO MANIPULATION [PRESTIGE]


You gain one Cero Power (See Cero Powers Below). In addition, your recharge time for Cero is reduced by 1
round.

2 – Bonus Feat, or Bonus Cero Power, regardless of your choice, it counts as a Reiatsu feat.

3 – BRUTAL CERO [PRESTIGE]


You gain the following Cero Power:
Anyone that takes damage from your Cero takes Bleed damage each round equal to your Spellscore Modifier. It
lasts for Spellscore Modifier rounds, or until they receive a DC [15 + Your Character Level + Spellscore Modifier]
Heal check, a full-round action.

4 – Bonus Feat, or Bonus Cero Power, regardless of your choice, it counts as a Reiatsu feat.

5 – CERO MASTERY [PRESTIGE]


You gain one Cero Power. In addition, you may now apply up to two Cero Powers to your Cero's.
Veteran Vastro Lorde
There are those vastro lordes that have lived long fruitful lives and have ascended to a veteran of the sub-
species.

Prerequisites:
Skills: Unarmed Strike 18+ Ranks, any three of the following, 18+ ranks: Fortitude Save, Reflex Save, Will
Save, Defense
Feats: Oceanic Spiritual Power, Terrifying Reiatsu, Hollow Perfection
Special: 1 Vastro Lorde Ability, Exclusive (Arrancar) Sealed Form, Bloodwind

Class Specialty: Each feat in this class counts as a Reiatsu Feat

1 – VETERAN VASTRO LORDE ABILITY [PRESTIGE]


You gain 1 Veteran Vasto Lorde Ability. (See Below)

2 – Bonus Feat or a Bonus Vasto Lorde Ability. Whichever one you choose, it counts as a reiatsu feat.

3 - VETERAN VASTRO LORDE ABILITY [PRESTIGE]


You gain 1 Veteran Vasto Lorde Ability. (See Below)

4 - Bonus Feat or a Bonus Vasto Lorde Ability. Whichever one you choose, it counts as a reiatsu feat.

5 - VETERAN VASTRO LORDE ABILITY [PRESTIGE]


You gain 1 Veteran Vasto Lorde Ability. (See Below)
Artificial Arrancar
Born of a Hollow's need to evolve past their predators. As such, those that have come from shinigami stock have
become something... more... without interferance.

Prerequisites:
Feats: Hollow, Oldblood (Shinigami), Shinigami Heritage
Skills: Weapon Attack 6+ Ranks, Flash Step 6+ Ranks
Special: Exclusive Hollow Perfection

Class Specialty: Each feat in this Prestige Path counts as a Reiatsu feat.

1 - ARTIFICIAL ARRANCAR [PRESTIGE]


You gain the benefits of the Sealed Feat retroactively. The prerequisite feats of this Prestige Path become
Reiatsu feats for you. If you obtain a physical Hollow Growth Power, you may decide if it is sealed or not. You
may not take the Shikai or Constant Release feats.

2 - HIERRO [PRESTIGE]
You may add your Constitution Score as Damage Mitigation. This is an extraordinary ability.

3 - RESURRECCION PEQUENO [PRESTIGE]


You may now release your Zanpakuto's Resurreccion form, for up to 1 minute per level per day. While it is
released you release your sealed physical Hollow Growths, and you build your Zanpakuto as a Shikai as normal.
Your Reiatsu is multiplied by 2 during this Release. This is considered a Tier 1 release and counts as
Resurreccion for feats and abilities.

4 - SONIDO [PRESTIGE]
The Arrancar is always treated as having used the
Flash Step skill as a swift action regardless of their roll.
Also, they add their Charisma modifier to their Flash
Step roll (Min 1). This is an extraordinary ability.

5 - SWIFT RESURRECCION RELEASE [PRESTIGE]


You may release your Resurrection as a swift action
instead of a move action. This is a supernatural ability.
Exequias
Even Las Noches has laws, and these are the Law Enforcement of Las Noches, executing those whom fail to
follow the orders given by the ruler of Las Noches.

Prerequisites:
Feats: Seasoned, Sneak Attack, Shrouded Reiatsu
Skills: Hide 10+ Ranks, Move Silently 10+ Ranks, Bluff 10+ Ranks

1 - IMPROVED SNEAK ATTACK [PRESTIGE]


Your Sneak attack damage is upgraded to d8.

2 - Bonus Feat

3 - DEATH ATTACK [PRESTIGE]


If the Exequias studies his victim for 3 rounds and then makes a
sneak attack with a melee weapon that successfully deals damage, the sneak
attack has the additional effect of possibly either paralyzing or killing the target(player's choice). While studying
the victim, the character can undertake only movement actions and free actions as his attention stays focused
on the target.
If the victim of such an attack fails a Fortitude save (DC 10 + the character’s level + Spellscore Modifier) against
the kill effect, she dies. If the saving throw fails against the paralysis effect, the victim is rendered helpless and
unable to act for 1d6 rounds plus 1 round per level of the attacker. If the victim’s saving throw succeeds, the
attack is just a normal sneak attack.

Once the attacker has completed the 3 rounds of study, he must make the death attack within the next 3 rounds.
If a death attack is attempted and fails (the victim makes her save) or if the attacker does not launch the attack
within 3 rounds of completing the study, 3 new rounds of study are required before he can attempt another death
attack. This is an extraordinary ability.

4 - Bonus Feat

5 - SHROUDED IN DARKNESS [PRESTIGE]


The Exequias gains a +10 bonus to Bluff, Hide, and Move Silently checks, and gains the Sunken State feat for
free. (Darkness and Starlight, pg 57.)
New Hollow Growth Powers
QUADRAPED [HOLLOW GROWTH POWER, BODY]
Prerequisites: Hollow
Benefit: You are a quadrapedial creature. As such you have no hands but four legs. As such your lifting and
carrying capacity is doubled, and your land speed increases by 20 feet. You also gain one size category gaining
all the benefits, but not the statistic penalties. You may only have one Body hollow growth power at one time.
This is a physical power

SERPENTINE [HOLLOW GROWTH POWER, BODY]


Prerequisites: Hollow
Benefit: You are a serpent and have no arms or legs. As such you automatically gain a Tail Slap, Improved Grab
and Constrict hollow growth powers also your Tail Slap does damage one size category larger than normal. You
may only have one Body hollow growth power at one time. This is a physical power.

TAURIC [HOLLOW GROWTH POWER, BODY]


Prerequisites: Hollow
Benefit: You are a tauric creature, a humanoid upper half with an animalistic lower half. You have two or more
extra legs based on the creature your bottom is made from. Also, you gain a size category gaining all the
benefits, but none of the statistic penalties. Your lifting and carrying capacity doubles and you can use weapons
one size category larger than normal. You may only have one Body hollow growth power at one time. This is a
physical power.
Special: If you have the Monkey's Grip feat, you can wield a weapon 2 size categories larger than normal.

AVIAN [HOLLOW GROWTH POWER, BODY]


Prerequisites: Hollow
Benefit: Your body is avian in nature, granting you 2 or more wings that grant you a flight speed equal to your
land speed with good maneuverability. You also gain 2 wing buffet attacks that deal 1d6[BW] damage. You may
only have one Body hollow growth power at one time. This is a Physical Power.

EMPOWERED NATURAL WEAPONS [HOLLOW GROWTH POWER]


Prerequisites: Hollow, Any Natural Weapon, Magic Fang
Benefit: Choose one type of natural weapon you possess. You gain
a pool of points that you can spend to grant them enhancement
bonuses or weapon bonuses equal to one half your level. You may
save points for later, and may place any non epic weapon
enhancement on your weapon as long as you have at least a +1
Enhancement Bonus to attack and damage

BLOODY HANDS [HOLLOW GROWTH POWER]


Prerequisites: Hollow, Claws, Bite or a Gore attack
Benefit: When you deal damage with your claws, bite or gore attack
(Chosen when you take this Hollow Growth Power) you deal 1d6
bleed damage per 3 levels you possess for 1 round per level. This
may be taken three times, once for claws, once for a gore attack,
and once for a bite.

POWERFUL GORE [HOLLOW GROWTH POWER]


Prerequisites: Hollow, Gore Attack
Benefit: When you charge with you Gore attack, you deal an extra
1d6 damage per 3 levels with the charge attack.

SPIDER'S MIGHT [HOLLOW GROWTH POWER, SPIDER]


Prerequisites: Hollow
Benefit: Choose either Strength or Dexterity. You gain a +1 bonus to
that statistic per Spider type Hollow Growth Power you possess
including this one. Once chosen the stat cannot be changed.
SPIDER EYES [HOLLOW GROWTH POWER, SPIDER]
Prerequisite: Hollow
Benefit: Each time this power is taken, the hollow will grow two additional eyes and gain benefits for those eyes
as follows:
• 4 eyes total: +X to ranged attack attempts (X is your total number of eyes)
• 6 eyes total: You cannot be flanked. EVER
• 8 eyes total: Similar to the Combat Reflexes feat but the number of opportunity attacks per round is
equal to your number of eyes or your dex modifier, whichever is highest

SPIDER LIMBS [HOLLOW GROWTH POWER, SPIDER]


Prerequisites: Hollow
Benefit: Each time this power is taken, you grow two spider limbs (treated as extra legs. Each time this power is
taken the hollows base movement speed increases by 20 feet. But these limbs are very fragile. Breaking/tearing
these legs off are quite easy since the hp for the legs are only ½ of what a normal limb would have. If broken or
lost your speed will decrease by 20 (or 10 feet per leg).

IMPROVED SPIDER LIMBS [HOLLOW GROWTH POWER, SPIDER]


Prerequisite: Spider limb x2
Benefit: You are now able to use your Spider Legs to attack. They deal 1d6[BW] damage and are considered
secondary natural weapon if you chose claws, and a primary natural weapon if you chose unarmed strikes. You
gain an additional attack for each spider limb you have

PHEROMONES [HOLLOW GROWTH POWER, SPIDER]


Prerequisites: Hollow
Benefit: For each spider growth power you have, you gain a +1 to seduce a member of the opposite sex or the
same sex (Chosen when you gain this Hollow Growth). The opponent is allowed a Charisma Based Will save
against your pheromones. Each round the opponent is allowed a new will save against the effect.

BITE OF THE BRAZILIAN WANDERING SPIDER [HOLLOW GROWTH POWER, SPIDER]


Prerequisites: Hollow, Bite Attack
Benefit: Your fangs have different metals in the such as copper, iron, zink or magnesium. Your bite ignores the
first 2 points of DR per spider hollow power you have. (IE: If you have 4 powers your bite will ignore the first 8
points of damage reduction)

VENOM [HOLLOW GROWTH POWER, SPIDER]


Prerequisites: Hollow, Bite Attack
Benefit: You are able to deliver venom through your bite. You will deal 1 point of damage to a specific statistic of
your opponent. When you pick this Hollow Grwth Power you will have to decide on which kind of venom you
have. Choose Strength, Constitution or Intelligence. That is your venom choice, it cannot be changed later. You
may choose this hollow growth power multiple times, each time gain 1 additional point of damage to your chosen
statistic.

VENOM DELIVER [HOLLOW GROWTH POWER, SPIDER]


Prerequisites: Hollow, Venom, Bite Attack
Benefit: Your Spider limbs may now deliver your Venom.

BREATH OF THE GREEN LYNX [HOLLOW GROWTH POWER, SPIDER]


Prerequisites: Hollow, Venom, Bite Attack
Benefit: You are capable of spitting your venom using your fangs. You can deliver one heavy venom attack. The
statistic damage of the attack is equal to the number of Spider hollow growth powers you have to the statistic
chosen with Venom.
The range for this attack is 30 feet. For every 4 ranks you have in ranged attack, the range is increased by 30
feet

HUNTSMAN SPIDER LEGS [HOLLOW GROWTH POWER, SPIDER]


Prerequisites: Hollow, Spider Legs
Benefit: The hair on your legs are capable of sensing the air currents and therefore have given you a bonus to
Defense in the form of the number of spider limbs.
TARANTULA HAIR [HOLLOW GROWTH POWER, SPIDER]
Prerequisites: Hollow, Spider Legs
Benefit: You gain the ability to make a ranged attack to see if you hit your target. If you hit then the hair from
your legs flies at the enemy. The enemy will experience some severe itching. This is shown as -2 to both attack
and defense. The effect is cumulative (to a maximum penalty of -10).

EXOSKELETON [HOLLOW GROWTH POWER, SPIDER]


Prerequisites: Hollow
Benefit: You've got a carapace of chitin on your body. You gain 2 less hit points per level, but your Damage
Reduction is calculated 5 levels higher.

WEB [HOLLOW GROWTH POWER, SPIDER]


Prerequisites: Hollow
Benefit: You gain the ability to spin webs. You may spin any size web you wish, and only you can walk on them
without becoming entangled, anyone else provokes a reflex save to avoid becoming entangled. The reflex save
is Constitution Based. In combat, you may attempt to use the webs to immobilize someone by making a ranged
attack versus their reflex saving throw. Should they fail they are immobilized till they can make a Dexterity Based
Escape Artist check or a DC (10 + Dexterity Modifier) Strength Check.

WEB CLONE [HOLLOW GROWTH POWER, SPIDER]


Prerequisites: Hollow, Web
Benefit: You may create a clone out of webbing that looks exactly like you. The clone has 10 hit points and has
no defenses of any kind. This is done as a move action. You can use this hollow growth power up to ¼ your level
times per day to avoid an attack as an immediate action. When you do, you can move up to 30 feet in any
direction.

DOUBLE WEBBING [HOLLOW GROWTH POWER, SPIDER]


Prerequisites: Hollow, Web
Benefit: You may double up on your webbing to add your spellscore modifier to the DC of the Reflex save to
resist entanglement and your Spellscore Modifier to your ranged attack roll to immobilize a target. Making a web
is now a Full-Round action (Entangle only, Immobilization doesn't change)

TREMORSENSE (30FT) [HOLLOW GROWTH POWER, SPIDER]


Prerequisites: Hollow, Web
Benefit: As a move action, you can spread webbing out to 30 feet, and gain the Tremorsense quality within that
area. The tremorsense does not move with you, and lasts for 3 + Spellscore Modifier rounds before hardening.
Special: This may be taken multiple times. Each time the area gains 30ft.

ENCHANTED WEBBING [HOLLOW GROWTH POWER, SPIDER]


Prerequisites: Hollow, Web
Benefit: Your webbing gains an pool of points equal to one third your level. You may spend these points to grant
your webbing weapon enhancements and enhancements to attack (Immobilization Option). You must spend at
least 1 point on an enhancement to attack. Each web created has a different set of enhancements, make a list of
1-10 enhancement patterns with your GM of common enhancements that you want to use.
Cero Powers
You may only apply one Cero Power per Cero unless you possess Cero Mastery, in which case you may apply
two.

Superior Cero:
Benefits: You may add your Spellscore Modifier to the DC of your Cero's in place of your Constitution Modifier,
or in the case of Cero Bocanada, in place of your Dexterity Modifier. This benefit only applies once per Cero. In
addition, your recharge time for Cero is reduced by 1 round.

Delayed Blast Cero:


Benefits: You may cause your Cero to delay the damage it deals after hitting your foes. Upon firing a cero, pick
a number between 1 and 5, the damage from your Cero is delayed by the selected number of rounds. For each
round your Cero is delayed, add an additional 1d6 damage points of damage and increase the save DC by 1.

Soul Burning Cero:


Benefits: You may cause your Cero to burn your victim's to the soul. The damage dealt by your Cero requires
twice as much healing to heal. Against Quincy it requires three times as much healing to heal. (Those with the
Quincy Racial Feat, Oldblood [Quincy], Outcast [Quincy], or similar are counted as Quincy.)

Cero Strike:
Benefits: Upon successfully striking an opponent in melee, but no more than once per round, you may fire a
Cero targeting the opponent struck. Using this ability counts against the 1 Cero Power per Cero.

Cero Snare:
Benefits: Anyone struck by your Cero becomes entangled for a number of rounds equal to half your character
level, rounded up.

Instantaneous Cero:
Prerequisites: Cero, Cero Metralleta
Benefits: You may fire a Cero as a Swift Action instead of a standard action, however the damage dice is
reduced by one half, rounded up. This increases your Cero Recharge timer by 2.

Stunning Cero:
Prerequisites: Cero Snare, Instantaneous Cero
Benefits: Anyone who fails their saving throw, or failing their defense check, against your Cero is stunned for
your Spellscore Modifier rounds. This increases your Cero Recharge timer by 4.

Shape Cero:
Benefits: You may lower your Cero's length to widen it by an equal amount (So if you lowered your cero to a 50
foot line, you could make it 15 feet wide)

Quad Cero:
Prerequisites: Shape Cero
Benefits: When you fire off a Cero, you may choose to halve the length to fire off four cero in different directions.
Each retains the damage of the original, the Reflex DC of the original and you must pay for 2 Cero instead of
one.

Snaking Cero:
Prerequisites: Shape Cero, Quad Cero
Benefits: Instead of your Cero being a line, it takes up a number of 5 foot squares equal to your level. No two
may be overlapped, and each must at least touch the corner of one of the others, but each square does your
normal damage. You must only pay once for a Snaking Cero.
Veteran Vasto Lorde Abilities
Confusion Aura
Benefits: Everyone within 30 ft + 10 ft per 5 levels, excluding the Vasto Lorde, must make a Will save or attack a
target of the Vasto Lorde’s choosing. The DC is Spellscore based.

Advanced Aura of Decay


Prerequisites: Aura of Decay
Benefits: Those within the area of your Aura of Decay, automatically take your Spellscore points of untyped
damage that ignores damage mitigation and regeneration each round.

Godly Healing
Prerequisites: Ungodly Healing
Benefits: Your Regeneration increases by 1/3 your character level, your Fast healing increases by 1/2 your level
where applicable.

Supreme Stamina
Prerequisites: Inhuman Stamina
Benefits: You don't die until you reach double your normal maximum hit points in negative hit points. When you
reach negative hit points equal to your normal maximum hit points, you gain damage mitigation equal to your
spellscore modifier. When you reach negative hit points equal to your normal maximum hit points + 50%,
increase your damage mitigation by 100%. These benefits are inactive while above these thresholds.

Vast Reiatsu
Prerequisites: Reiatsu Crash
Benefits: At the start of any combat, multiply your Reiatsu by 5. Once battle ends, you lose this bonus.

Regrow Lost Hollow Growth Power


Prerequisites: A permenantly lost Hollow Growth Power
Benefits: Choose up to your Spellscore Modifier in permanently lost Hollow Growth Powers. You regain the use
of these hollow growth powers for 1 round per level per day. This can be split among multiple uses. Using this
ability is a swift action.

Superior Hollow Perfection


Benefits: Double the stat bonuses you gained from Hollow Perfection (Not any size bonuses, Just the bonuses
granted by the feat itself)

Aged to Perfection
Prerequisites: Superior Hollow Perfection
Benefits: Double the stat benefits granted to you from Superior Hollow Perfection.

Super Cero
Prerequisites: Cero Hollow Growth Power
Benefits: You gain one ceroshape of your choice, and your Ceros deal double damage on flat footed targets.
Epic Content
The following content is available to characters of 21 st level or above.

Epic Feats
The following feats supplement the ones in Darkness and Starlight and the Epic Level Handbook.

EPIC ALTERED BEAST [EPIC, HOLLOW]


Prerequisites: Altered Beast taken 5 times
Benefit: You gain a third, ultimately more powerful form built with 20 points more than your strong form has. This
form is not restricted to where to place your statistics, but you must have at least 15 points in each statistic.
When you gain level up points, you gain them for all your forms individually.
Special: You may take this multiple times to gain +7 points to your Epic form. You may not stat dump.

TRUE HIERRO [EPIC, HOLLOW]


Prerequisites: Hierro Kaiju Prestige Path Feat
Benefits: You gain an Arrancar's Hierro (Constitution Score as Damage Mitigation) in addition to your normal
Hierro.

GREATER ELDRITCH CERO [EPIC, HOLLOW]


Prerequisites: Eldritch Cero
Benefit: You may use Eldritch Cero 2 more times per day
Special: You may take this feat multiple times, each time you gain 2 more uses of Eldritch Cero.

GORGE IT ALL! [EPIC, HOLLOW]


Prerequisites: World-Gorge
Benefit: You may use World-Gorge 2 more times per day.
Special: You may take this feat multiple times, each time gain 2 more uses of World-Gorge.
Epic Hollow Growth Powers
EPIC WEB CLONE [HOLLOW GROWTH POWER, SPIDER]
Prerequisites: Hollow, Web, Web Clone
Benefit: When you create a web clone, it can take actions in your stead. You must spend a standard action to
grant your Epic Web Clone it's actions for the round. An Epic Web Clone gains a Swift, Move and Standard
action in a round, and can trade down as normal. An Epic Web Clone has 2 hit points per your level, and uses all
your feats, skills and abilities at a -5 penalty.
Epic Prestige Paths
The following prestige paths supplement the prestige paths in the Epic Level Handbook

Hollow World-Gorger
Prerequisites:
Feats: Hollow, Cero Lluvia
Skills: Unarmed Strike 33+ Ranks
Special: 1,500 Reiatsu, Swallow Whole Hollow Growth Power

1 – COLOSSAL +?! [PRESTIGE]


You may now take the Size Increase hollow growth power past Colossal. Gain one size category

2 – Bonus Feat and Gain one size category

3 – GORGE [PRESTIGE]
You gain the ability to swallow multiple creatures at once. 2 Creatures one size category smaller than you can fit
in your mouth. For each size category smaller than that, double the number of creatures. You may swallow
whole on all creatures that can fit in your mouth. Gain one size category

4 – Bonus Feat and Gain one Size Category

5 – WORLD-GORGE [PRESTIGE]
You may now gorge on the energy of an entire plane of existence. You may force the plane of existence you are
on to make a Fortitude Save (A plane is trained in Fortitude, and uses the level of the highest leveled creature on
the plane other than the world-gorger as it's own level) based on your Constitution. If the plane succeeds, you
gain nothing. If it fails, every creature on the plane takes 1 negative level (Fortitude to regain the level is
Constitution Based). You heal 1 hit point per level lost this way. You cannot heal more than twice your maximum
hit points, and any hit points above your maximum disappear at a rate of 10 per round. You can only do this once
per day per point of Intelligence Modifier. Gain one size category.
Hueco de Dios
Prerequisites:
Feats: Hollow, Hollow Perfection
Skills: Any Attack Bonus 24+ Ranks
Special: 2 Vastro Lorde Powers, Exclusive Resurreccion

1 – DIVINE POWER [PRESTIGE]


Your Cero ignores hardness, damage mitigation and damage reduction. This is not a ceroshape. Also you gain a
+10 bonus on Fortitude and Will saves.

2 – Bonus Feat and (One Arch-Arrancar Power, Hollow Growth or Vastro Lorde Power)

3 – DIVINE HERITAGE [PRESTIGE]


You gain the following bonuses:
• You gain a +2 bonus to all stats per 100 years of life
• You no longer age, need to eat, sleep or breathe
• You gain your Constitution Modifier as a Sacred or Profane (Your choice) bonus to your Defenses.
• You gain one hollow growth power per 100 years of life

4 – Bonus Feat and (One Arch-Arrancar Power, Hollow Growth or Vastro Lorde Power)

5 – FORCED TORPOR [PRESTIGE]


The Hueco de Dios cannot be killed by hit point damage, constitution damage or negative levels. If they would
be slain by a death effect they are simply reborn 1d100 miles away on their home plane. If they are killed by hit
point damage, constitution damage or negative levels, they fall into a deep slumber under the sands of Hueco
Mundo for 3d100 years.
Ancient Vasto Lorde
Beyond Veteran Vastro Lorde, there stands the Ancient Vastro Lorde, those that stand as gods among the Vastro
Lorde.

Prerequisites:
Skills: Unarmed Strikes 24+ Ranks, Defense 24+ Ranks
Feats: Oceanic Spiritual Power, Terrifying Reiatsu, and Veteran Vasto Lorde Ability

Class Specialty: Each feat in this tree counts as a reiatsu feat.

1 - Ancient Power [Prestige, Reiatsu]


The Ancient Vasto Lorde's reiatsu is increased by 50%. This is a permanent ability and functions retroactively
and for future gains of reiatsu. This does not count against reiatsu multipliers, and multiplies from them.
(Example, upon entering this PrP Vasto Bob has 2,000 RR before, and now has 3,000 RR. Upon entering battle,
Vasto Bob has Vast Reiatsu, and it multiplies by 5, becoming 15,000 RR.)

2 - One Hollow Growth Power or Bonus Feat (May also look at the Ancient Vastro Lorde Abilities section and
Epic Hollow Growth Powers Section)

3 - Overwhelming Power [Prestige, Reiatsu]


The Ancient Vasto Lorde gains the benefits of the Sealed Feat, retroactively and hence forth gaining the stat
increases.

4 - One Hollow Growth Power or Bonus Feat (May also look at the Ancient Vastro Lorde Abilities section and
Epic Hollow Growth Powers Section)

5 - Soul Release [Prestige, Reiatsu, Soul]


The Ancient Vasto Lorde may unleash the power locked away deep within the many souls it has consumed over
time, unlocking a immense amount of potential power at its disposal. The Ancient Vasto Lorde gains a bonus to
their Strength, Dexterity, and Constitution scores equal to their spellscore, and multiplies their reiatsu by x3 while
in this state, and gains Damage Mitigation equal to their spellscore, it lasts for a number of rounds per day equal
to the Ancient Vasto Lorde's level + spellscore modifier.
In the case that one of the statistics augmented is your spellscore, it does not create an infinite loop.

6 - One Hollow Growth Power or Bonus Feat (May also look at the Ancient Vastro Lorde Abilities section and
Epic Hollow Growth Powers Section)

7 - Corrupting Aura [Prestige, Reiatsu]


Those within 30 ft + 10 ft per level of the Ancient Vastro Lorde have their souls flooded with the being's
malevolent power, corrupting their souls and tainting it with its essence. Those whom fail a save (DC 15 +
Ancient Vastro Lorde's Character level + Spellscore modifier), gain 1 negative level per round they remain in the
range. The Save that must be made is decided by the Ancient Vasto Lorde each round. Upon entering and at the
beginning of the Ancient Vasto Lorde's turn the aura activates again to give further negative levels.
Those whom reach a number of negative levels equal to their level die and become Hollows with levels equal to
the number of negative levels the creature before had, under the control of the Ancient Vastro Lorde.
Upon leaving the aura, after (Ancient Vastro Lorde Spellscore modifier) rounds, the negative levels disappear.

8 - One Hollow Growth Power or Bonus Feat (May also look at the Ancient Vastro Lorde Abilities section and
Epic Hollow Growth Powers Section)

9 - Enduring Soul Release [Prestige, Reiatsu, Soul]


The Ancient Vasto Lorde's Soul Release now lasts for Level + Spellscore Modifier minutes per day.

10 - One Hollow Growth Power or Bonus Feat (May also look at the Ancient Vastro Lorde Abilities section and
Epic Hollow Growth Powers Section)
Ancient Vastro Lorde Powers
Bodily Reconstruction
Prerequisites: Godly Healing
Benefits: You regenerate damaged ability scores at a rate of 1 point per round per five levels, and regenerate
ability score drain at a rate of 1 point per day per five levels.

Indestructible
Prerequisites: Supreme Stamina
Benefits: When you reach double your normal maximum hit points in negative hit points, you no longer die.
Instead, you enter a dormant state in which you can take no actions, and continue to heal as normal. You can be
slain only once you've reached this state by reducing your constitution score to 0 with Ability Drain, or by being
Coup De Grace'd with Divine Damage, or an energy type that goes through your regeneration, if any. Finally, you
can be slain by an attack from a Shinigami Ascendant using the Jinzen Training final attack.

Cero Barrage
Prerequisites: Cero, Cero Mastery, Cero Metralleta, Cero Metralleta Suprema
Benefits: As a full-round action you may fire a number of cero's equal to the number of attacks per round you
can make with Ranged Shot, spending reiatsu as normal for each Cero. Calculate damage for each Cero before
spending the reiatsu. In addition, each Cero can have its damage dice increased to d12's by spending an
additional 500 reiatsu, for each Cero to be effected. This counts as a Cero Shape.

Reiatsu Skin
Prerequisites: Caustic Blood, Energy Resistance
Benefits: By surrounding your body in a thin skin of destructive reiatsu, the Ancient Vasto Lorde can protect
itself while dishing out pain to its enemies. The Ancient Vasto Lorde gains Damage Mitigation equal to its
Spellscore, and deals its Spellscore Modifier in damage back to anyone whom successfully hits the Ancient
Vasto Lorde, this damage ignores damage mitigation.

Supreme Hollow
Prerequisites: Hollow Paragon
Benefits: Instead of gaining Hollow Growths at every 2 levels, you now gain them every level instead, apply this
retroactively.

Extra Veteran Vasto Lorde Power


Prerequisites: Veteran Vasto Lorde Ability
Benefits: You gain 1 additional Veteran Vasto Lorde Power
Special: You may gain this ability multiple times, its effects stack.

Extra Vasto Lorde Power


Prerequisites: Vasto Lorde Ability
Benefits: You gain 1 additional Vasto Lorde Power
Special: You may gain this ability multiple times, its effects stack.

Aura of Death
Prerequisites: Advanced Aura of Decay
Benefits: The damage you deal and the drain you cause with your Aura of Decay is doubled. Also everyone
within your aura that takes more than 10 Constitution Drain has one of their limbs removed as per the Limb
Removal system. The GM chooses which limb is removed.

Weapon of Death
Prerequisites: Aura of Decay, (Signature Weapon or Zanpakutou)
Benefits: You can channel your Aura of Decay (And it's improvements) into your Weapon whether it's a
Signature Weapon or a Zanpakutou. Though it no longer hits an area while this is active, it's effectiveness is
doubled. Activating this ability is a swift action and lasts for 1 round per level.
Credits
Tite Kubo: Writer and Illustrator of the Bleach Manga

Draxredd: This is the guy that created the Classless Bleach d20 system

Dionon: This is Me, I created all the content within this booklet that is not copyrighted already or created by
someone else. Feel free to use it as you see fit, as long as I get credit for it.

Jusditz: For this entire idea, editing, asking the tough questions and for several feats.

A_Shadow_Of_Life: For the Cero Specialist, Veteran Vastro Lorde and Ancient Vastro Lorde, Artificial Arrancar
and several Special Hollow Growths

Niro: For the Spider Hollow Growth Powers

Google: For having wonderful images to borrow.

The Hypertext D20 SRD (Open Gaming Licence)

Peter Kisner for the classless d20 inspiration


The Complete Hollow
Because we really left them hanging

The Complete Hollow takes the hollow to the next level introducing a slew of new options and powers
for the Hollow and those that function like them.

• 18 New Feats
• 17 New Prestige Paths
• 24 New Hollow Growth Powers
• Examples of Special Hollow Growth Powers
• 4 New Epic Level Feats
• 1 New Epic Hollow Growth Power
• 3 New Epic Prestige Paths

The Complete Hollow is meant for use with the Bleach D20 Classless System.

LEAGALISE
All content within is the intellectual property of Brian Korot, AKA Dionon. It may be used by anyone that
wishes, and may be changed to fit your campaign. If you are going to publish this in any format, or add
to it, please be kind and give me credit, as I am going to be giving credit to those that inspired me to
create this supplement for the d20 classless system. All mentions of the Bleach anime and Manga
including mentions of the Soul Society, Shinigami and Soul Reapers, are used with fair use from Tite
Kubo, Shoen Jump Comics and anyone else I am forgetting to give credit to.

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