The sorek are rare in most lands, but where they are
SOREK known they are rightly feared. Their might on the
battlefield is matched only by their love of peace – but they will fight to the death to defend that peace. “You might as well pay up now,” said Lord Velentian. “My champion is undefeated. Harrul can beat most men with his reach alone.” Hide and Horn “Being a half-giant will do that,” Squire Maltz Sorek are among the largest of the non-giant races. agreed, “But still, I like my chances.” A sorek has a stout humanoid body topped with the Velentian shrugged. “Suit yourself. But you head of a rhinoceros, and the feet look like a rhino's hooves. There may be one or two horns. The skin can search the whole world and never find a color is always gray, but this ranges from a pale ash champion who compares to Harrul.” to deep charcoal. Sorek have small black eyes. Their Maltz grinned. “That is where you’re wrong, facial structure doesn't allow for much expression; milord. One merely has to search in the right ear movements serve that purpose instead. place.” At those words the champions entered The sorek diet consists of grains, nuts, fruits, and from opposite sides of the arena. Harrul towered vegetables. They can eat meat, but it doesn't really over everyone else in the building… except for meet their nutritional needs and they don't enjoy it. his opponent, who looked as if someone had taught a rhinoceros to walk on two legs. Large and Prone to Charge Lord Velentian exclaimed, “What the devil?” In centuries past when Bael Turath conquered much “I have conversed much with Gorm, milord,” of the world the sorek were among those to bear the said Maltz, “And I assure you that his people do yoke of slavery under the tieflings and their infernal not care for devils.” overlords. When Arkhosia rebelled the sorek sided with the dragonborn in a bid to win freedom. The war raged for decades and left both kingdoms in are almost always nomads whose families – or even ruins, but Arkhosia eventually triumphed. The sorek entire herds – travel with them. herds, once hundreds of thousands strong, were reduced to tens of thousands. The rigors of slavery left an indelible mark on the souls of the sorek. They Sorek Names are determined to never again be anyone's slaves. Sorek have short, simple names. Male names are 1-2 Because of their past the sorek hate war, but that syllables long and end in "d," "g," "k," "l," "m," "r," "t" past has taught them that peace must be paid for in or "v." A female name is a male name plus the suffix blood. All sorek learn fighting skills as part of their "a," "é," "i," or "u." A full introduction includes the early education. They feel that anything important herd name and the matronymic phrase "[mother's enough to fight about is important enough that they name]'s child." Herds are typically named after some can't afford to lose, but sorek don't revere might in prominent feature of their territory, but urban herds battle the way humans do. Fighting is merely the may take the name of the city instead. last tool used to keep the peace. They prefer negotiation over use of arms and will sometimes Female Names: Asora, Bolegi, Deruté, Esalu, employ less than honorable means – such as bribery Ghama, Huruvi, Jandé, Koroni, Lelu, Maga, and blackmail – to dissuade enemies from fighting. Nomaté, Osatu, Parna, Roredu, Sirki, Tukali, After friendly persuasion their favorite tactic for Ubé, Vortu, Wetelé, Yiga avoiding violence is intimidation. Fear can take away Male Names: Aruk, Burond, Dorov, Erut, Gorm, an attacker's will to fight, so the sorek have become Hobeg, Jort, Krav, Lunt, Morok, Nalor, Omat, adept at evoking fear, but they frown on intimidation Prok, Raneg, Serem, Tol, Ull, Vun, Wur, Yanob as a means of establishing social dominance. Herd Names: Broadlake, Delthuntle, Firegrass, Goldfield, Nesmé, Peacedale, Stallionrun, Tigerfield, Waterdeep, Whitehill No Devil’s Advocate Full Names: Parna Nesmé, Vortu's child; Aruk From the history given above one might think that Goldfield, Sirki's child sorek have no love of tieflings... and one would be right. The sorek love of peace means that most of them are Sorek Traits willing to judge individual tieflings on their own merits, Your sorek character has several natural abilities in but that’s as much benefit of the doubt as they are common with other sorek. willing to give. A tiefling who has the misfortune to Ability Score Increase. Your Strength score wander into a sorek community can expect a neutral increases by 2. reception at best. Age. Sorek reach physical maturity around the age of 13. They live for about 75 years and don't start showing signs of age until their late 50's. Mother Knows Best Alignment. The love of liberty gives sorek a strong tendency toward the freedom-oriented aspects of Sorek families consist of a mother and her children; chaos. They don’t lean toward good or neutrality so lineage and inheritance are traced through mothers. much as they lean away from evil. Fathers are only peripherally involved, and there is Size. Sorek average between 7 and 8 feet tall and no institution of marriage. It is not uncommon for a weigh 300-500 pounds. Your size is Medium. sorek to have no idea who his father is, nor does this Speed. Your base walking speed is 30 feet. bother him the way it would most humans. Hefty. You are considered a Large creature for the The basic social unit is the herd, which consists of purpose of grappling and carrying capacity, and your three or more families plus one bull for every 10-30 speed is not reduced by wearing armor. cows. Most herds are nomadic, though a few have Hulking Presence. You have advantage on settled in human and dragonborn cities. The entire Charisma (Intimidation) checks. herd contributes to the raising of each child. The Thick Skin. You have resistance to bludgeoning cows handle general education and the teaching of and slashing damage. trades while bulls teach fighting and survival skills. Languages. You can speak, read, and write Common and Giant. Hearts Hearts for the Herd Subrace. The only real division between sorek is the shape and number of their horns. Choose one of Few sorek ever leave their herds. Those who do are these subraces. either seekers after knowledge or glory or outcasts who have been exiled for their crimes. Sorek traders One-Horn OPTIONAL FEAT You only have one horn, but it’s a good one. One long, sharp glorious horn. It stands tall and proud, Ivory Defender as do you. One-horns are the most majestic – or the Prerequisite: Sorek, 5th level, Wisdom 15+ most terrifying – members of their race. Most sorek Sorek loremasters have long known of ancient diplomats, leaders, and paladins are of this subrace. glyphs of power. Sorek paint these glyphs on their Ability Score Increase. Your Charisma score homes for protection from evil, but the symbols saw increases by 1. a different use during the war against Bael Turath. Charge. You have a single long, pointed horn. You The sorek learned that carving the glyphs into their are proficient with unarmed attacks with your horn, horns granted them a measure of eldritch power. which do 1d4 + Strength modifier (minimum 1) The scrimshaw process requires exquisite piercing damage. precision; the seeker must sit still for hours while Indomitable. You add your Charisma bonus the glyphs are carved. Only the most disciplined (minimum 1) to saving throws against becoming warriors can hope to become Ivory Defenders. charmed, dominated, or frightened. You gain the following benefits: • As a bonus action you may cast elemental weapon Two-Horn on your horn without a somatic component. When The majority of sorek, with their two shorter conical cast this way the duration is 15 minutes, unless horns, are less impressive than their kin. They make you end it earlier, with no need for concentration. up for it with their terrible momentum. You can’t use this ability again until you finish a Ability Score Increase. Your Constitution score long rest. increases by 1. • While the effect above is active you have advantage Charge. You have a pair of blunt conical horns, a on attack rolls against infernals – demons, devils, large one in front and a smaller one behind. You are tieflings, etc. proficient with unarmed attacks with your horns, which do 1d4 + Strength modifier (minimum 1) bludgeoning damage. Unstoppable. You ignore difficult terrain when you charge.